From b078b121c921a81258796a082453acc52a76a81f Mon Sep 17 00:00:00 2001 From: shennetsind Date: Mon, 13 Aug 2012 12:17:13 +0000 Subject: Minor adjustment that makes clones die in a smoother manner (rather than standing still after death and disappearing in a small delay they now display a dead sprite and disappear a few seconds afterwards) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16629 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/mob.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/map') diff --git a/src/map/mob.c b/src/map/mob.c index 154c841df..18b514616 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2602,7 +2602,9 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if( !rebirth ) { - if(pcdb_checkid(md->vd->class_)) { //Player mobs are not removed automatically by the client. + if( pcdb_checkid(md->vd->class_) ) {//Player mobs are not removed automatically by the client. + /* first we set them dead, then we delay the outsight effect */ + clif_clearunit_area(&md->bl,CLR_DEAD); clif_clearunit_delayed(&md->bl, CLR_OUTSIGHT,tick+3000); } else /** @@ -2610,7 +2612,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) * For example, this delay allows it to display soul drain effect **/ clif_clearunit_delayed(&md->bl, CLR_DEAD, tick+250); - + } if(!md->spawn) //Tell status_damage to remove it from memory. -- cgit v1.2.3-60-g2f50