From a3002eabaa37d2fc60903d8500ac1ec21c0de8fd Mon Sep 17 00:00:00 2001 From: skotlex Date: Thu, 29 Nov 2007 12:32:25 +0000 Subject: - Probably fixed splash damage. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11841 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/battle.c | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) (limited to 'src/map') diff --git a/src/map/battle.c b/src/map/battle.c index 13a5dfd0b..e54730cde 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2884,12 +2884,8 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t wd.dmotion = clif_damage(src, target, tick, wd.amotion, wd.dmotion, wd.damage, wd.div_ , wd.type, wd.damage2); -// Eh, battle_calc_damage should take care of not making the off-hand dmg miss. -// if(sd && sd->status.weapon > MAX_WEAPON_TYPE && wd.damage2 == 0) -// clif_damage(src, target, tick+10, wd.amotion, wd.dmotion,0, 1, 0, 0); - if (sd && sd->splash_range > 0 && damage > 0) - skill_castend_damage_id(src, target, 0, -1, tick, 0); + skill_castend_damage_id(src, target, 0, 1, tick, 0); map_freeblock_lock(); -- cgit v1.2.3-70-g09d2