From 98274e4ab8d5f8cb6381a4a625441c90020dffff Mon Sep 17 00:00:00 2001 From: Haru Date: Sun, 19 Oct 2014 04:42:19 +0200 Subject: Restored ability to differentiate between active and inactive quests - Added the questactive script command. - While this information may not be needed by official scripts, it was offered by the now deprecated checkquest, and as such it is made available again. Signed-off-by: Haru --- src/map/script.c | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) (limited to 'src/map') diff --git a/src/map/script.c b/src/map/script.c index c88e2851f..0588d2f24 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -16373,6 +16373,23 @@ BUILDIN(checkquest) { return true; } +BUILDIN(questactive) { + struct map_session_data *sd = script->rid2sd(st); + int quest_progress = 0; + + if (sd == NULL) + return false; + + if (quest->check(sd, script_getnum(st, 2), HAVEQUEST) == Q_ACTIVE) + script_pushint(st, 1); + else + script_pushint(st, 0); + + script_pushint(st, quest_progress); + + return true; +} + BUILDIN(questprogress) { struct map_session_data *sd = script->rid2sd(st); enum quest_check_type type = HAVEQUEST; @@ -19323,6 +19340,7 @@ void script_parse_builtin(void) { BUILDIN_DEF(completequest, "i?"), BUILDIN_DEF(checkquest, "i?"), BUILDIN_DEF(questprogress, "i?"), + BUILDIN_DEF(questactive, "i"), BUILDIN_DEF(changequest, "ii"), BUILDIN_DEF(showevent, "i?"), -- cgit v1.2.3-60-g2f50