From 9396ca72d5d9c8b20a6badedfc61b6da402ff67a Mon Sep 17 00:00:00 2001 From: skotlex Date: Wed, 16 Aug 2006 20:50:23 +0000 Subject: - Cleaned up skill_get_range2 so that using range 0 for non-self skills uses the caster's attack range. - Fixed AM_CALLHOMUN checking for an embryo when you have a vaporized homun. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8322 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/skill.c | 15 +++------------ 1 file changed, 3 insertions(+), 12 deletions(-) (limited to 'src/map') diff --git a/src/map/skill.c b/src/map/skill.c index 671dce936..e59ec0821 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -761,18 +761,9 @@ int skill_get_range2 (struct block_list *bl, int id, int lv) range *=-1; } + //Use attack range. if(!range && !(skill_get_inf(id)&INF_SELF_SKILL)) - { //Use weapon's basic range. - if (bl->type==BL_PC) { - struct map_session_data *sd = (TBL_PC*)bl; - range = sd->equip_index[EQI_HAND_R]; - if (range >= 0 && sd->inventory_data[range]) - range = sd->inventory_data[range]->range; - else - range = 1; //Assume fist range. - } else - range = status_get_range(bl); - } + return status_get_range(bl); //TODO: Find a way better than hardcoding the list of skills affected by AC_VULTURE switch (id) { @@ -8307,7 +8298,7 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t return 0; } if (sd->status.hom_id) //Don't delete items when hom is already out. - delitem_flag = 0; + checkitem_flag = delitem_flag = 0; break; } -- cgit v1.2.3-70-g09d2