From 8a9e589446058b33972aff2c054f8c300b3fd1b7 Mon Sep 17 00:00:00 2001 From: Haru Date: Fri, 2 Dec 2016 20:42:22 +0100 Subject: Change the argument to pc->famerank() to a rank type (instead of job mapid) For consistency with `pc->addfame()`, the argument to pc->famerank() is now an enum fame_list_type. The function was renamed to `pc->fame_rank()` to avoid silently compiling old non-compliant code. Signed-off-by: Haru --- src/map/pc.c | 48 +++++++++++++++++++++++++++++++++--------------- src/map/pc.h | 2 +- src/map/skill.c | 5 +++-- src/map/status.c | 9 +++++---- 4 files changed, 42 insertions(+), 22 deletions(-) (limited to 'src/map') diff --git a/src/map/pc.c b/src/map/pc.c index 531cc555a..894880608 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -430,30 +430,41 @@ void pc_addfame(struct map_session_data *sd, int ranktype, int count) chrif->updatefamelist(sd); } -// Check whether a player ID is in the fame rankers' list of its job, returns his/her position if so, 0 else -int pc_famerank(int char_id, uint32 job) +/** + * Returns a character's rank in the specified fame list. + * + * @param char_id The character ID. + * @param ranktype The rank list type (@see enum fame_list_type). + * @return The rank position (1-based index) + * @retval 0 if the character isn't in the specified list. + */ +int pc_fame_rank(int char_id, int ranktype) { int i; - switch (job & MAPID_UPPERMASK) { - case MAPID_BLACKSMITH: // Blacksmith + switch (ranktype) { + case RANKTYPE_BLACKSMITH: for (i = 0; i < MAX_FAME_LIST; i++) { if (pc->smith_fame_list[i].id == char_id) return i + 1; } break; - case MAPID_ALCHEMIST: // Alchemist + case RANKTYPE_ALCHEMIST: for (i = 0; i < MAX_FAME_LIST; i++) { if (pc->chemist_fame_list[i].id == char_id) return i + 1; } break; - case MAPID_TAEKWON: // Taekwon + case RANKTYPE_TAEKWON: for (i = 0; i < MAX_FAME_LIST; i++) { if (pc->taekwon_fame_list[i].id == char_id) return i + 1; } break; + case RANKTYPE_PK: // Not implemented + FALLTHROUGH + default: + Assert_ret(0); } return 0; @@ -1656,8 +1667,10 @@ int pc_calc_skilltree(struct map_session_data *sd) } while(flag); // - if (classidx > 0 && (sd->job & MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && sd->status.skill_point == 0 && pc->famerank(sd->status.char_id, MAPID_TAEKWON)) { - /* Taekwon Ranger Bonus Skill Tree + if (classidx > 0 && (sd->job & MAPID_UPPERMASK) == MAPID_TAEKWON + && sd->status.base_level >= 90 && sd->status.skill_point == 0 + && pc->fame_rank(sd->status.char_id, RANKTYPE_TAEKWON) > 0) { + /* Taekwon Ranker Bonus Skill Tree ============================================ - Grant All Taekwon Tree, but only as Bonus Skills in case they drop from ranking. - (c > 0) to avoid grant Novice Skill Tree in case of Skill Reset (need more logic) @@ -5108,9 +5121,8 @@ int pc_useitem(struct map_session_data *sd,int n) { } } - if(sd->status.inventory[n].card[0]==CARD0_CREATE && - pc->famerank(MakeDWord(sd->status.inventory[n].card[2],sd->status.inventory[n].card[3]), MAPID_ALCHEMIST)) - { + if (sd->status.inventory[n].card[0] == CARD0_CREATE + && pc->fame_rank(MakeDWord(sd->status.inventory[n].card[2], sd->status.inventory[n].card[3]), RANKTYPE_ALCHEMIST) > 0) { script->potion_flag = 2; // Famous player's potions have 50% more efficiency if (sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_ROGUE) script->potion_flag = 3; //Even more effective potions. @@ -7182,7 +7194,8 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) { sd->status.skill_point--; if( !skill->dbs->db[index].inf ) status_calc_pc(sd,SCO_NONE); // Only recalculate for passive skills. - else if (sd->status.skill_point == 0 && (sd->job & MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON)) + else if (sd->status.skill_point == 0 && (sd->job & MAPID_UPPERMASK) == MAPID_TAEKWON + && sd->status.base_level >= 90 && pc->fame_rank(sd->status.char_id, RANKTYPE_TAEKWON) > 0) pc->calc_skilltree(sd); // Required to grant all TK Ranger skills. else pc->check_skilltree(sd, skill_id); // Check if a new skill can Lvlup @@ -7429,7 +7442,7 @@ int pc_resetskill(struct map_session_data* sd, int flag) /** * It has been confirmed on official server that when you reset skills with a ranked tweakwon your skills are not reset (because you have all of them anyway) **/ - if ((sd->job & MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON)) + if ((sd->job & MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->fame_rank(sd->status.char_id, RANKTYPE_TAEKWON)) return 0; if( pc->checkskill(sd, SG_DEVIL) && !pc->nextjobexp(sd) ) //Remove perma blindness due to skill-reset. [Skotlex] @@ -8611,7 +8624,12 @@ int pc_jobchange(struct map_session_data *sd, int class, int upper) } sd->status.class = class; - fame_flag = pc->famerank(sd->status.char_id, sd->job); + if ((sd->job & MAPID_UPPERMASK) == MAPID_BLACKSMITH) + fame_flag = pc->fame_rank(sd->status.char_id, RANKTYPE_BLACKSMITH); + else if ((sd->job & MAPID_UPPERMASK) == MAPID_ALCHEMIST) + fame_flag = pc->fame_rank(sd->status.char_id, RANKTYPE_ALCHEMIST); + else if ((sd->job & MAPID_UPPERMASK) == MAPID_TAEKWON) + fame_flag = pc->fame_rank(sd->status.char_id, RANKTYPE_TAEKWON); sd->job = (uint16)job; sd->status.job_level=1; sd->status.job_exp=0; @@ -12112,7 +12130,7 @@ void pc_defaults(void) { pc->addspiritball = pc_addspiritball; pc->delspiritball = pc_delspiritball; pc->addfame = pc_addfame; - pc->famerank = pc_famerank; + pc->fame_rank = pc_fame_rank; pc->set_hate_mob = pc_set_hate_mob; pc->getmaxspiritball = pc_getmaxspiritball; diff --git a/src/map/pc.h b/src/map/pc.h index f73a015ca..5c9bec9f6 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -1004,7 +1004,7 @@ END_ZEROED_BLOCK; /* End */ int (*delspiritball) (struct map_session_data *sd,int count,int type); int (*getmaxspiritball) (struct map_session_data *sd, int min); void (*addfame) (struct map_session_data *sd, int ranktype, int count); - int (*famerank) (int char_id, uint32 job); + int (*fame_rank) (int char_id, int ranktype); int (*set_hate_mob) (struct map_session_data *sd, int pos, struct block_list *bl); int (*readdb) (void); diff --git a/src/map/skill.c b/src/map/skill.c index 41135920f..51a8a28e7 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2430,7 +2430,7 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr case TK_STORMKICK: case TK_DOWNKICK: case TK_COUNTER: - if (pc->famerank(sd->status.char_id,MAPID_TAEKWON)) {//Extend combo time. + if (pc->fame_rank(sd->status.char_id, RANKTYPE_TAEKWON) > 0) { //Extend combo time. sce->val1 = skill_id; //Update combo-skill sce->val3 = skill_id; if( sce->timer != INVALID_TIMER ) @@ -13758,7 +13758,8 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id status_change_end(&sd->bl, SC_COMBOATTACK, INVALID_TIMER); return 0; } - if(sc->data[SC_COMBOATTACK]->val1 != skill_id && !( sd && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON) )) { + if (sc->data[SC_COMBOATTACK]->val1 != skill_id + && !(sd != NULL && sd->status.base_level >= 90 && pc->fame_rank(sd->status.char_id, RANKTYPE_TAEKWON) > 0)) { //Cancel combo wait. unit->cancel_combo(&sd->bl); return 0; diff --git a/src/map/status.c b/src/map/status.c index fe412dce7..c0ce1ac38 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -2276,7 +2276,7 @@ unsigned int status_get_base_maxsp(const struct map_session_data *sd, const stru val += val * 25 / 100; else if ((sd->job & JOBL_BABY) != 0) val = val * 70 / 100; - if ((sd->job & MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON)) + if ((sd->job & MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->fame_rank(sd->status.char_id, RANKTYPE_TAEKWON) > 0) val *= 3; //Triple max SP for top ranking Taekwons over level 90. val += val * st->int_ / 100; @@ -2303,7 +2303,7 @@ unsigned int status_get_base_maxhp(const struct map_session_data *sd, const stru else if ((sd->job & JOBL_BABY) != 0) val = val * 70 / 100; //Baby classes get a 30% hp penalty - if ((sd->job & MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON)) + if ((sd->job & MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->fame_rank(sd->status.char_id, RANKTYPE_TAEKWON)) val *= 3; //Triple max HP for top ranking Taekwons over level 90. val += val * st->vit / 100; // +1% per each point of VIT @@ -2510,8 +2510,9 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) if (sd->status.inventory[index].card[0]==CARD0_FORGE) { // Forged weapon wd->star += (sd->status.inventory[index].card[1]>>8); - if(wd->star >= 15) wd->star = 40; // 3 Star Crumbs now give +40 dmg - if(pc->famerank(MakeDWord(sd->status.inventory[index].card[2],sd->status.inventory[index].card[3]) ,MAPID_BLACKSMITH)) + if (wd->star >= 15) + wd->star = 40; // 3 Star Crumbs now give +40 dmg + if (pc->fame_rank(MakeDWord(sd->status.inventory[index].card[2],sd->status.inventory[index].card[3]), RANKTYPE_BLACKSMITH) > 0) wd->star += 10; if (!wa->ele) //Do not overwrite element from previous bonuses. -- cgit v1.2.3-70-g09d2