From 77ebd051325e8609da224295d788a1d473521d3a Mon Sep 17 00:00:00 2001 From: Haru Date: Tue, 12 Jan 2016 17:12:53 +0100 Subject: Whitespace cleanup (removed alignment tabs or trailing whitespace at line end) Signed-off-by: Haru --- src/map/battle.c | 5 ++- src/map/clif.c | 32 +++++++-------- src/map/homunculus.h | 2 +- src/map/mob.c | 2 +- src/map/packets.h | 6 +-- src/map/packets_struct.h | 6 +-- src/map/script.c | 4 +- src/map/skill.c | 6 +-- src/map/status.c | 104 ++++++++++++++++++++++++----------------------- src/map/status.h | 14 +++---- src/map/unit.c | 2 +- 11 files changed, 94 insertions(+), 89 deletions(-) (limited to 'src/map') diff --git a/src/map/battle.c b/src/map/battle.c index 3b3ea2047..44adef051 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -4118,7 +4118,8 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * #else short totaldef = tstatus->def2 + (short)status->get_def(target); #endif - if ( sd ) wd.damage += sd->bonus.arrow_atk; + if (sd != NULL) + wd.damage += sd->bonus.arrow_atk; md.damage = (int)(3 * (1 + wd.damage) * (5 + skill_lv) / 5.0f); md.damage -= totaldef; @@ -4583,7 +4584,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list skill_id == NJ_KIRIKAGE)) { short cri = sstatus->cri; - if (sd) { + if (sd != NULL) { // if show_katar_crit_bonus is enabled, it already done the calculation in status.c if (!battle_config.show_katar_crit_bonus && sd->status.weapon == W_KATAR) { cri <<= 1; diff --git a/src/map/clif.c b/src/map/clif.c index f30d87770..1cd18b68d 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -1010,7 +1010,7 @@ void clif_set_unit_idle(struct block_list* bl, struct map_session_data *tsd, enu #endif #if PACKETVER >= 20131223 p.AID = bl->id; - p.GID = (sd) ? sd->status.char_id : 0; // CCODE + p.GID = (sd) ? sd->status.char_id : 0; // CCODE #else p.GID = bl->id; #endif @@ -1151,7 +1151,7 @@ void clif_spawn_unit(struct block_list* bl, enum send_target target) { #endif #if PACKETVER >= 20131223 p.AID = bl->id; - p.GID = (sd) ? sd->status.char_id : 0; // CCODE + p.GID = (sd) ? sd->status.char_id : 0; // CCODE #else p.GID = bl->id; #endif @@ -1246,7 +1246,7 @@ void clif_set_unit_walking(struct block_list* bl, struct map_session_data *tsd, #endif #if PACKETVER >= 20131223 p.AID = bl->id; - p.GID = (tsd) ? tsd->status.char_id : 0; // CCODE + p.GID = (tsd) ? tsd->status.char_id : 0; // CCODE #else p.GID = bl->id; #endif @@ -2333,9 +2333,9 @@ void clif_add_random_options(unsigned char* buf, struct item* item) int i; nullpo_retv(buf); for (i = 0; i < 5; i++){ - WBUFW(buf,i*5+0) = 0; // OptIndex - WBUFW(buf,i*5+2) = 0; // Value - WBUFB(buf,i*5+4) = 0; // Param1 + WBUFW(buf,i*5+0) = 0; // OptIndex + WBUFW(buf,i*5+2) = 0; // Value + WBUFB(buf,i*5+4) = 0; // Param1 } } @@ -4330,7 +4330,7 @@ int clif_damage(struct block_list* src, struct block_list* dst, int sdelay, int p.leftDamage = damage2; } #if PACKETVER >= 20131223 - p.is_sp_damaged = 0; // [ToDo] IsSPDamage - Displays blue digits. + p.is_sp_damaged = 0; // TODO: IsSPDamage - Displays blue digits. #endif if(disguised(dst)) { @@ -5078,7 +5078,7 @@ int clif_skill_damage(struct block_list *src, struct block_list *dst, int64 tick // type 6 (ACTION_SKILL) skills. So we have to do a small // hack to set all type 6 to be sent as type 8 ACTION_ATTACK_MULTIPLE #if PACKETVER < 20131223 - WBUFB(buf, 32) = type; + WBUFB(buf, 32) = type; #else WBUFB(buf, 32) = (type == BDT_SKILL) ? BDT_MULTIHIT : type; #endif @@ -17566,18 +17566,18 @@ void clif_maptypeproperty2(struct block_list *bl,enum send_target t) { p.PacketType = maptypeproperty2Type; p.type = 0x28; - p.flag.party = map->list[bl->m].flag.pvp ? 1 : 0; //PARTY - p.flag.guild = (map->list[bl->m].flag.battleground || map_flag_gvg(bl->m)) ? 1 : 0; // GUILD - p.flag.siege = (map->list[bl->m].flag.battleground || map_flag_gvg2(bl->m)) ? 1: 0; // SIEGE - p.flag.mineffect = map_flag_gvg(bl->m) ? 1 : ( (sd && sd->state.lesseffect) ? 1 : 0); // USE_SIMPLE_EFFECT - Forcing /mineffect in castles during WoE (probably redundant? I'm not sure) + p.flag.party = map->list[bl->m].flag.pvp ? 1 : 0; //PARTY + p.flag.guild = (map->list[bl->m].flag.battleground || map_flag_gvg(bl->m)) ? 1 : 0; // GUILD + p.flag.siege = (map->list[bl->m].flag.battleground || map_flag_gvg2(bl->m)) ? 1: 0; // SIEGE + p.flag.mineffect = map_flag_gvg(bl->m) ? 1 : ( (sd && sd->state.lesseffect) ? 1 : 0); // USE_SIMPLE_EFFECT - Forcing /mineffect in castles during WoE (probably redundant? I'm not sure) p.flag.nolockon = 0; // DISABLE_LOCKON - TODO - p.flag.countpk = map->list[bl->m].flag.pvp ? 1 : 0; // COUNT_PK - p.flag.nopartyformation = map->list[bl->m].flag.partylock ? 1 : 0; // NO_PARTY_FORMATION - p.flag.bg = map->list[bl->m].flag.battleground ? 1 : 0; // BATTLEFIELD + p.flag.countpk = map->list[bl->m].flag.pvp ? 1 : 0; // COUNT_PK + p.flag.nopartyformation = map->list[bl->m].flag.partylock ? 1 : 0; // NO_PARTY_FORMATION + p.flag.bg = map->list[bl->m].flag.battleground ? 1 : 0; // BATTLEFIELD p.flag.nocostume = (map->list[bl->m].flag.noviewid & EQP_COSTUME) ? 1 : 0; // DISABLE_COSTUMEITEM - Disables Costume Sprite p.flag.usecart = 1; // USECART - TODO p.flag.summonstarmiracle = 0; // SUNMOONSTAR_MIRACLE - TODO - p.flag.SpareBits = 0; // UNUSED + p.flag.SpareBits = 0; // UNUSED clif->send(&p,sizeof(p),bl,t); #endif diff --git a/src/map/homunculus.h b/src/map/homunculus.h index d4fa34277..c2ce042ec 100644 --- a/src/map/homunculus.h +++ b/src/map/homunculus.h @@ -63,7 +63,7 @@ enum homun_id { #define homun_alive(x) ((x) && (x)->homunculus.vaporize == HOM_ST_ACTIVE && (x)->battle_status.hp > 0) #ifdef RENEWAL -#define HOMUN_LEVEL_STATWEIGHT_VALUE 0 +#define HOMUN_LEVEL_STATWEIGHT_VALUE 0 #define APPLY_HOMUN_LEVEL_STATWEIGHT() \ do { \ hom->str_value = hom->agi_value = \ diff --git a/src/map/mob.c b/src/map/mob.c index 4ed69ad01..2d94d78e3 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2064,7 +2064,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) { if (battle_config.show_mob_info&3) clif->charnameack (0, &md->bl); - + #if PACKETVER >= 20131223 // Resend ZC_NOTIFY_MOVEENTRY to Update the HP if (battle_config.show_monster_hp_bar) diff --git a/src/map/packets.h b/src/map/packets.h index f468cd3df..6174d76d2 100644 --- a/src/map/packets.h +++ b/src/map/packets.h @@ -2910,9 +2910,9 @@ packet(0x96e,-1,clif->ackmergeitems); packet(0x08A8,26,clif->pFriendsListAdd,2); packet(0x0817,5,clif->pHomMenu,2,4); packet(0x0923,36,clif->pStoragePassword,0); - packet(0x09e8,11,clif->pDull); // CZ_OPEN_MAILBOX - packet(0x0a2e,6,clif->pDull); // TITLE - packet(0x0a02,4); // ZC_DRESSROOM_OPEN + packet(0x09e8,11,clif->pDull); // CZ_OPEN_MAILBOX + packet(0x0a2e,6,clif->pDull); // TITLE + packet(0x0a02,4); // ZC_DRESSROOM_OPEN #endif #if PACKETVER >= 20150805 // RagexeRE diff --git a/src/map/packets_struct.h b/src/map/packets_struct.h index 43ff0737f..cc8389a6b 100644 --- a/src/map/packets_struct.h +++ b/src/map/packets_struct.h @@ -1157,9 +1157,9 @@ struct packet_hotkey { char Rotate; #endif struct { - char isSkill; // 0: Item, 1:Skill - unsigned int ID; // Item/Skill ID - short count; // Item Quantity/Skill Level + char isSkill; // 0: Item, 1:Skill + unsigned int ID; // Item/Skill ID + short count; // Item Quantity/Skill Level } hotkey[MAX_HOTKEYS]; #else // not HOTKEY_SAVING UNAVAILABLE_STRUCT; diff --git a/src/map/script.c b/src/map/script.c index 5752c8a31..5d87e6495 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -11684,7 +11684,7 @@ BUILDIN(getmapflag) case MF_RESET: script_pushint(st,map->list[m].flag.reset); break; case MF_NOTOMB: script_pushint(st,map->list[m].flag.notomb); break; case MF_NOCASHSHOP: script_pushint(st,map->list[m].flag.nocashshop); break; - case MF_NOVIEWID: script_pushint(st,map->list[m].flag.noviewid); break; + case MF_NOVIEWID: script_pushint(st,map->list[m].flag.noviewid); break; } } @@ -11808,7 +11808,7 @@ BUILDIN(setmapflag) { case MF_RESET: map->list[m].flag.reset = 1; break; case MF_NOTOMB: map->list[m].flag.notomb = 1; break; case MF_NOCASHSHOP: map->list[m].flag.nocashshop = 1; break; - case MF_NOVIEWID: map->list[m].flag.noviewid = (val <= 0) ? EQP_NONE : val; break; + case MF_NOVIEWID: map->list[m].flag.noviewid = (val <= 0) ? EQP_NONE : val; break; } } diff --git a/src/map/skill.c b/src/map/skill.c index d9ced959a..a14f7a6c5 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4374,7 +4374,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 clif->slide(src, x, y); clif->fixpos(src); // the official server send these two packets. skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag); - if ( rnd() % 100 < 4 * skill_lv && skill_id == GC_DARKILLUSION ) + if (rnd() % 100 < 4 * skill_lv && skill_id == GC_DARKILLUSION) skill->castend_damage_id(src, bl, GC_CROSSIMPACT, skill_lv, tick, flag); } } @@ -14843,7 +14843,7 @@ int skill_vfcastfix(struct block_list *bl, double time, uint16 skill_id, uint16 } if (sc->data[SC_MYSTICSCROLL]) VARCAST_REDUCTION(sc->data[SC_MYSTICSCROLL]->val1); - + // Fixed cast reduction bonuses if( sc->data[SC__LAZINESS] ) fixcast_r = max(fixcast_r, sc->data[SC__LAZINESS]->val2); @@ -18083,7 +18083,7 @@ int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick) return 0; else { int cursor; - /** somehow, the timer vanished. (bugreport:8367) **/ + /* somehow, the timer vanished. (bugreport:8367) */ ers_free(skill->cd_entry_ers, cd->entry[i]); cd->entry[i] = NULL; diff --git a/src/map/status.c b/src/map/status.c index c755d8eb0..db8c0d6c5 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -862,38 +862,38 @@ void initChangeTables(void) { status->dbs->IconChangeTable[SC_M_LIFEPOTION] = SI_M_LIFEPOTION; status->dbs->IconChangeTable[SC_G_LIFEPOTION] = SI_G_LIFEPOTION; status->dbs->IconChangeTable[SC_MYSTICPOWDER] = SI_MYSTICPOWDER; - + // Eden Crystal Synthesis status->dbs->IconChangeTable[SC_QUEST_BUFF1] = SI_QUEST_BUFF1; status->dbs->IconChangeTable[SC_QUEST_BUFF2] = SI_QUEST_BUFF2; status->dbs->IconChangeTable[SC_QUEST_BUFF3] = SI_QUEST_BUFF3; - + // Geffen Magic Tournament status->dbs->IconChangeTable[SC_GEFFEN_MAGIC1] = SI_GEFFEN_MAGIC1; status->dbs->IconChangeTable[SC_GEFFEN_MAGIC2] = SI_GEFFEN_MAGIC2; status->dbs->IconChangeTable[SC_GEFFEN_MAGIC3] = SI_GEFFEN_MAGIC3; status->dbs->IconChangeTable[SC_FENRIR_CARD] = SI_FENRIR_CARD; - + // MVP Scrolls status->dbs->IconChangeTable[SC_MVPCARD_TAOGUNKA] = SI_MVPCARD_TAOGUNKA; status->dbs->IconChangeTable[SC_MVPCARD_MISTRESS] = SI_MVPCARD_MISTRESS; status->dbs->IconChangeTable[SC_MVPCARD_ORCHERO] = SI_MVPCARD_ORCHERO; status->dbs->IconChangeTable[SC_MVPCARD_ORCLORD] = SI_MVPCARD_ORCLORD; - + // Mercenary Bonus Effects status->dbs->IconChangeTable[SC_MER_FLEE] = SI_MER_FLEE; status->dbs->IconChangeTable[SC_MER_ATK] = SI_MER_ATK; status->dbs->IconChangeTable[SC_MER_HP] = SI_MER_HP; status->dbs->IconChangeTable[SC_MER_SP] = SI_MER_SP; status->dbs->IconChangeTable[SC_MER_HIT] = SI_MER_HIT; - + // Warlock Spheres status->dbs->IconChangeTable[SC_SUMMON1] = SI_SPHERE_1; status->dbs->IconChangeTable[SC_SUMMON2] = SI_SPHERE_2; status->dbs->IconChangeTable[SC_SUMMON3] = SI_SPHERE_3; status->dbs->IconChangeTable[SC_SUMMON4] = SI_SPHERE_4; status->dbs->IconChangeTable[SC_SUMMON5] = SI_SPHERE_5; - + // Warlock Preserved spells status->dbs->IconChangeTable[SC_SPELLBOOK1] = SI_SPELLBOOK1; status->dbs->IconChangeTable[SC_SPELLBOOK2] = SI_SPELLBOOK2; @@ -977,7 +977,7 @@ void initChangeTables(void) { status->dbs->IconChangeTable[SC_REBOUND] = SI_REBOUND; status->dbs->IconChangeTable[SC_ALL_RIDING] = SI_ALL_RIDING; status->dbs->IconChangeTable[SC_MONSTER_TRANSFORM] = SI_MONSTER_TRANSFORM; - + // Costumes status->dbs->IconChangeTable[SC_MOONSTAR] = SI_MOONSTAR; status->dbs->IconChangeTable[SC_SUPER_STAR] = SI_SUPER_STAR; @@ -993,7 +993,7 @@ void initChangeTables(void) { status->dbs->IconChangeTable[SC_TIME_ACCESSORY] = SI_TIME_ACCESSORY; status->dbs->IconChangeTable[SC_MAGICAL_FEATHER] = SI_MAGICAL_FEATHER; status->dbs->IconChangeTable[SC_BLOSSOM_FLUTTERING] = SI_BLOSSOM_FLUTTERING; - + // Other SC which are not necessarily associated to skills. status->dbs->ChangeFlagTable[SC_ATTHASTE_POTION1] |= SCB_ASPD; status->dbs->ChangeFlagTable[SC_ATTHASTE_POTION2] |= SCB_ASPD; @@ -1061,7 +1061,7 @@ void initChangeTables(void) { status->dbs->ChangeFlagTable[SC_PHI_DEMON] |= SCB_ALL; status->dbs->ChangeFlagTable[SC_MAGIC_CANDY] |= SCB_MATK | SCB_ALL; status->dbs->ChangeFlagTable[SC_MYSTICPOWDER] |= SCB_FLEE | SCB_LUK; - + // Cash Items status->dbs->ChangeFlagTable[SC_FOOD_STR_CASH] |= SCB_STR; status->dbs->ChangeFlagTable[SC_FOOD_AGI_CASH] |= SCB_AGI; @@ -1069,14 +1069,14 @@ void initChangeTables(void) { status->dbs->ChangeFlagTable[SC_FOOD_DEX_CASH] |= SCB_DEX; status->dbs->ChangeFlagTable[SC_FOOD_INT_CASH] |= SCB_INT; status->dbs->ChangeFlagTable[SC_FOOD_LUK_CASH] |= SCB_LUK; - + // Mercenary Bonus Effects status->dbs->ChangeFlagTable[SC_MER_FLEE] |= SCB_FLEE; status->dbs->ChangeFlagTable[SC_MER_ATK] |= SCB_WATK; status->dbs->ChangeFlagTable[SC_MER_HP] |= SCB_MAXHP; status->dbs->ChangeFlagTable[SC_MER_SP] |= SCB_MAXSP; status->dbs->ChangeFlagTable[SC_MER_HIT] |= SCB_HIT; - + // Guillotine Cross Poison Effects status->dbs->ChangeFlagTable[SC_PARALYSE] |= SCB_FLEE | SCB_SPEED | SCB_ASPD; status->dbs->ChangeFlagTable[SC_VENOMBLEED] |= SCB_MAXHP; @@ -1084,11 +1084,11 @@ void initChangeTables(void) { status->dbs->ChangeFlagTable[SC_DEATHHURT] |= SCB_REGEN; status->dbs->ChangeFlagTable[SC_PYREXIA] |= SCB_HIT | SCB_FLEE; status->dbs->ChangeFlagTable[SC_OBLIVIONCURSE] |= SCB_REGEN; - + // Royal Guard status status->dbs->ChangeFlagTable[SC_SHIELDSPELL_DEF] |= SCB_WATK; status->dbs->ChangeFlagTable[SC_SHIELDSPELL_REF] |= SCB_DEF; - + // Mechanic status status->dbs->ChangeFlagTable[SC_STEALTHFIELD_MASTER] |= SCB_SPEED; @@ -1116,7 +1116,7 @@ void initChangeTables(void) { status->dbs->ChangeFlagTable[SC_STOMACHACHE] |= SCB_STR | SCB_AGI | SCB_VIT | SCB_INT | SCB_DEX | SCB_LUK | SCB_SPEED; status->dbs->ChangeFlagTable[SC_PROMOTE_HEALTH_RESERCH] |= SCB_MAXHP | SCB_ALL; status->dbs->ChangeFlagTable[SC_ENERGY_DRINK_RESERCH] |= SCB_MAXSP | SCB_ALL; - + // Geffen Scrolls status->dbs->ChangeFlagTable[SC_SKELSCROLL] |= SCB_ALL; status->dbs->ChangeFlagTable[SC_DISTRUCTIONSCROLL] |= SCB_ALL; @@ -1135,24 +1135,24 @@ void initChangeTables(void) { status->dbs->ChangeFlagTable[SC_MTF_HITFLEE] |= SCB_HIT | SCB_FLEE; status->dbs->ChangeFlagTable[SC_MTF_MHP] |= SCB_MAXHP; status->dbs->ChangeFlagTable[SC_MTF_MSP] |= SCB_MAXSP; - + // Eden Crystal Synthesis status->dbs->ChangeFlagTable[SC_QUEST_BUFF1] |= SCB_BATK | SCB_MATK; status->dbs->ChangeFlagTable[SC_QUEST_BUFF2] |= SCB_BATK | SCB_MATK; status->dbs->ChangeFlagTable[SC_QUEST_BUFF3] |= SCB_BATK | SCB_MATK; - + // Geffen Magic Tournament status->dbs->ChangeFlagTable[SC_GEFFEN_MAGIC1] |= SCB_ALL; status->dbs->ChangeFlagTable[SC_GEFFEN_MAGIC2] |= SCB_ALL; status->dbs->ChangeFlagTable[SC_GEFFEN_MAGIC3] |= SCB_ALL; status->dbs->ChangeFlagTable[SC_FENRIR_CARD] |= SCB_MATK | SCB_ALL; - + // MVP Scrolls status->dbs->ChangeFlagTable[SC_MVPCARD_TAOGUNKA] |= SCB_MAXHP | SCB_DEF | SCB_MDEF; status->dbs->ChangeFlagTable[SC_MVPCARD_MISTRESS] |= SCB_ALL; status->dbs->ChangeFlagTable[SC_MVPCARD_ORCHERO] |= SCB_ALL; status->dbs->ChangeFlagTable[SC_MVPCARD_ORCLORD] |= SCB_ALL; - + // Costumes status->dbs->ChangeFlagTable[SC_MOONSTAR] |= SCB_NONE; status->dbs->ChangeFlagTable[SC_SUPER_STAR] |= SCB_NONE; @@ -1192,7 +1192,7 @@ void initChangeTables(void) { status->dbs->DisplayType[SC_BLOOD_SUCKER] = true; status->dbs->DisplayType[SC__SHADOWFORM] = true; status->dbs->DisplayType[SC_MONSTER_TRANSFORM] = true; - + // Costumes status->dbs->DisplayType[SC_MOONSTAR] = true; status->dbs->DisplayType[SC_SUPER_STAR] = true; @@ -2500,7 +2500,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { } else if(sd->inventory_data[index]->type == IT_ARMOR) { int r = sd->status.inventory[index].refine; - + if ( (!battle_config.costume_refine_def && itemdb_is_costumeequip(sd->inventory_data[index]->equip)) || (!battle_config.shadow_refine_def && itemdb_is_shadowequip(sd->inventory_data[index]->equip)) ) @@ -3110,7 +3110,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { sd->magic_addele[ELE_WIND] += 25; if (sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 3) sd->magic_addele[ELE_EARTH] += 25; - + // Geffen Scrolls if (sc->data[SC_SKELSCROLL]) { #ifdef RENEWAL @@ -3136,11 +3136,11 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { } if (sc->data[SC_IMMUNITYSCROLL]) sd->subele[ELE_NEUTRAL] += sc->data[SC_IMMUNITYSCROLL]->val1; - + // Geffen Magic Tournament if (sc->data[SC_GEFFEN_MAGIC1]) { sd->right_weapon.addrace[RC_DEMIHUMAN] += sc->data[SC_GEFFEN_MAGIC1]->val1; - sd->left_weapon.addrace[RC_DEMIHUMAN] += sc->data[SC_GEFFEN_MAGIC1]->val1; + sd->left_weapon.addrace[RC_DEMIHUMAN] += sc->data[SC_GEFFEN_MAGIC1]->val1; } if (sc->data[SC_GEFFEN_MAGIC2]) sd->magic_addrace[RC_DEMIHUMAN] += sc->data[SC_GEFFEN_MAGIC2]->val1; @@ -4190,10 +4190,14 @@ int status_base_amotion_pc(struct map_session_data *sd, struct status_data *st) if ( sd->status.shield ) amotion += status->dbs->aspd_base[pc->class2idx(sd->status.class_)][MAX_WEAPON_TYPE]; switch ( sd->status.weapon ) { - case W_BOW: case W_MUSICAL: - case W_WHIP: case W_REVOLVER: - case W_RIFLE: case W_GATLING: - case W_SHOTGUN: case W_GRENADE: + case W_BOW: + case W_MUSICAL: + case W_WHIP: + case W_REVOLVER: + case W_RIFLE: + case W_GATLING: + case W_SHOTGUN: + case W_GRENADE: temp = st->dex * st->dex / 7.0f + st->agi * st->agi * 0.5f; break; default: @@ -4271,12 +4275,14 @@ unsigned short status_base_atk(const struct block_list *bl, const struct status_ str = (int)(dstr + (float)dex / 5 + (float)st->luk / 3 + (float)BL_UCCAST(BL_PC, bl)->status.base_level / 4); else if (bl->type == BL_MOB) str = dstr + BL_UCCAST(BL_MOB, bl)->level; - //else if (bl->type == BL_MER) // FIXME: What should go here? - // str = dstr + BL_UCCAST(BL_MER, bl)->level; -#else +#if 0 + else if (bl->type == BL_MER) // FIXME: What should go here? + str = dstr + BL_UCCAST(BL_MER, bl)->level; +#endif // 0 +#else // ! RENEWAL if (bl->type == BL_PC) str += dex / 5 + st->luk / 5; -#endif +#endif // RENEWAL return cap_value(str, 0, USHRT_MAX); } @@ -4813,7 +4819,7 @@ unsigned short status_calc_batk(struct block_list *bl, struct status_change *sc, batk += 100 * sc->data[SC_SATURDAY_NIGHT_FEVER]->val1; if (sc->data[SC_BATTLESCROLL]) batk += batk * sc->data[SC_BATTLESCROLL]->val1 / 100; - + // Eden Crystal Synthesis if (sc->data[SC_QUEST_BUFF1]) batk += sc->data[SC_QUEST_BUFF1]->val1; @@ -4998,7 +5004,7 @@ unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, matk += sc->data[SC_MTF_MATK]->val1; if (sc->data[SC_MYSTICSCROLL]) matk += matk * sc->data[SC_MYSTICSCROLL]->val1 / 100; - + // Eden Crystal Synthesis if (sc->data[SC_QUEST_BUFF1]) matk += sc->data[SC_QUEST_BUFF1]->val1; @@ -5006,7 +5012,7 @@ unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, matk += sc->data[SC_QUEST_BUFF2]->val1; if (sc->data[SC_QUEST_BUFF3]) matk += sc->data[SC_QUEST_BUFF3]->val1; - + // Geffen Magic Tournament if (sc->data[SC_FENRIR_CARD]) matk += sc->data[SC_FENRIR_CARD]->val1; @@ -5115,7 +5121,7 @@ signed short status_calc_hit(struct block_list *bl, struct status_change *sc, in hit += sc->data[SC_ACARAJE]->val1; if (sc->data[SC_BUCHEDENOEL]) hit += sc->data[SC_BUCHEDENOEL]->val3; - + return (short)cap_value(hit, 1, SHRT_MAX); } @@ -5616,10 +5622,8 @@ unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc val = max( val, sc->data[SC_MELON_BOMB]->val1 ); if (sc->data[SC_STOMACHACHE]) val = max(val, sc->data[SC_STOMACHACHE]->val2); - - if( sc->data[SC_MARSHOFABYSS] ) // It stacks to other statuses so always put this at the end. - val = max( 50, val + 10 * sc->data[SC_MARSHOFABYSS]->val1 ); - + if (sc->data[SC_MARSHOFABYSS]) // It stacks to other statuses so always put this at the end. + val = max(50, val + 10 * sc->data[SC_MARSHOFABYSS]->val1); if (sc->data[SC_MOVHASTE_POTION]) { // Doesn't affect the movement speed by Quagmire, Decrease Agi, Slow Grace [Frost] if (sc->data[SC_DEC_AGI] || sc->data[SC_QUAGMIRE] || sc->data[SC_DONTFORGETME]) return 0; @@ -12814,13 +12818,13 @@ bool status_readdb_sizefix(char* fields[], int columns, int current) /** * Processes a refine_db.conf entry. * - * @param *r Libconfig setting entry. It is expected to be valid and it - * won't be freed (it is care of the caller to do so if - * necessary) - * @param n Ordinal number of the entry, to be displayed in case of - * validation errors. - * @param *source Source of the entry (file name), to be displayed in case of - * validation errors. + * @param r Libconfig setting entry. It is expected to be valid and it + * won't be freed (it is care of the caller to do so if + * necessary) + * @param n Ordinal number of the entry, to be displayed in case of + * validation errors. + * @param source Source of the entry (file name), to be displayed in case of + * validation errors. * @return # of the validated entry, or 0 in case of failure. */ int status_readdb_refine_libconfig_sub(config_setting_t *r, const char *name, const char *source) @@ -12831,7 +12835,7 @@ int status_readdb_refine_libconfig_sub(config_setting_t *r, const char *name, co nullpo_ret(r); nullpo_ret(name); nullpo_ret(source); - + if (strncmp(name, "Armors", 6) == 0) { type = REFINE_TYPE_ARMOR; } else if (strncmp(name, "WeaponLevel", 11) != 0 || !strspn(&name[strlen(name)-1], "0123456789") || (type = atoi(strncpy(lv, name+11, 2))) == REFINE_TYPE_ARMOR) { @@ -12920,14 +12924,14 @@ int status_readdb_refine_libconfig(const char *filename) { config_setting_t *r; char filepath[256]; int i = 0, count = 0,type = 0; - + sprintf(filepath, "%s/%s", map->db_path, filename); memset(&duplicate,0,sizeof(duplicate)); if( libconfig->read_file(&refine_db_conf, filepath) ) { ShowError("can't read %s\n", filepath); return 0; } - + while((r = libconfig->setting_get_elem(refine_db_conf.root,i++))) { char *name = config_setting_name(r); if((type=status->readdb_refine_libconfig_sub(r, name, filename))) { @@ -12939,7 +12943,7 @@ int status_readdb_refine_libconfig(const char *filename) { } libconfig->destroy(&refine_db_conf); ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, filename); - + return count; } diff --git a/src/map/status.h b/src/map/status.h index 51ca1e78b..be6d4c209 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -758,13 +758,13 @@ typedef enum sc_type { SC_MTF_MSP, SC_MTF_PUMPKIN, SC_MTF_HITFLEE, - + SC_LJOSALFAR, SC_MERMAID_LONGING, - + SC_ACARAJE, // 590 SC_TARGET_ASPD, - + // Geffen Scrolls SC_SKELSCROLL, SC_DISTRUCTIONSCROLL, @@ -775,25 +775,25 @@ typedef enum sc_type { SC_ARMORSCROLL, SC_FREYJASCROLL, SC_SOULSCROLL, // 600 - + // Eden Crystal Synthesis SC_QUEST_BUFF1, SC_QUEST_BUFF2, SC_QUEST_BUFF3, - + // Geffen Magic Tournament SC_GEFFEN_MAGIC1, SC_GEFFEN_MAGIC2, SC_GEFFEN_MAGIC3, SC_FENRIR_CARD, - + SC_ATKER_ASPD, SC_ATKER_MOVESPEED, SC_FOOD_CRITICALSUCCESSVALUE, // 610 SC_CUP_OF_BOZA, SC_OVERLAPEXPUP, SC_MORA_BUFF, - + // MVP Scrolls SC_MVPCARD_TAOGUNKA, SC_MVPCARD_MISTRESS, diff --git a/src/map/unit.c b/src/map/unit.c index 03334f7f3..26104e4e0 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -121,7 +121,7 @@ int unit_walktoxy_sub(struct block_list *bl) #ifdef OFFICIAL_WALKPATH if( !path->search_long(NULL, bl, bl->m, bl->x, bl->y, ud->to_x, ud->to_y, CELL_CHKNOPASS) // Check if there is an obstacle between - && wpd.path_len > 14 // Official number of walkable cells is 14 if and only if there is an obstacle between. [malufett] + && wpd.path_len > 14 // Official number of walkable cells is 14 if and only if there is an obstacle between. [malufett] && (bl->type != BL_NPC) ) // If type is a NPC, please disregard. return 0; #endif -- cgit v1.2.3-60-g2f50