From 6612269d2706ca08d9b174f292671a024724e6a3 Mon Sep 17 00:00:00 2001 From: zephyrus Date: Sun, 24 Aug 2008 15:00:26 +0000 Subject: - Moving all content of Homunculus code to a proper file Homunculus.c/h - Update of all project files. NOTE: All functions on homunculus.c should be renamed i think, to remove all the merc_*. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13122 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/Makefile.in | 4 +- src/map/atcommand.c | 15 +- src/map/battle.c | 2 +- src/map/charcommand.c | 2 +- src/map/chrif.c | 1 + src/map/clif.c | 3 +- src/map/homunculus.c | 1177 +++++++++++++++++++++++++++++++++++++++++++++++++ src/map/homunculus.h | 89 ++++ src/map/intif.c | 3 +- src/map/map.c | 4 +- src/map/mercenary.c | 1133 +---------------------------------------------- src/map/mercenary.h | 87 +--- src/map/mob.c | 2 +- src/map/pc.c | 3 +- src/map/script.c | 2 +- src/map/skill.c | 2 +- src/map/status.c | 1 + src/map/unit.c | 1 + 18 files changed, 1297 insertions(+), 1234 deletions(-) create mode 100644 src/map/homunculus.c create mode 100644 src/map/homunculus.h (limited to 'src/map') diff --git a/src/map/Makefile.in b/src/map/Makefile.in index f78cb6207..cde66e25b 100644 --- a/src/map/Makefile.in +++ b/src/map/Makefile.in @@ -17,7 +17,7 @@ MAP_OBJ = map.o chrif.o clif.o pc.o status.o npc.o \ npc_chat.o chat.o path.o itemdb.o mob.o script.o \ storage.o skill.o atcommand.o charcommand.o battle.o \ intif.o trade.o party.o vending.o guild.o pet.o \ - log.o mail.o date.o unit.o mercenary.o quest.o + log.o mail.o date.o unit.o homunculus.o mercenary.o quest.o MAP_TXT_OBJ = $(MAP_OBJ:%=obj_txt/%) \ obj_txt/mapreg_txt.o MAP_SQL_OBJ = $(MAP_OBJ:%=obj_sql/%) \ @@ -26,7 +26,7 @@ MAP_H = map.h chrif.h clif.h pc.h status.h npc.h \ chat.h itemdb.h mob.h script.h path.h \ storage.h skill.h atcommand.h charcommand.h battle.h \ intif.h trade.h party.h vending.h guild.h pet.h \ - log.h mail.h date.h unit.h mercenary.h quest.h mapreg.h + log.h mail.h date.h unit.h homunculus.h mercenary.h quest.h mapreg.h HAVE_MYSQL=@HAVE_MYSQL@ ifeq ($(HAVE_MYSQL),yes) diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 9865f4203..965199331 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -27,6 +27,7 @@ #include "mob.h" #include "npc.h" #include "pet.h" +#include "homunculus.h" #include "mercenary.h" #include "party.h" #include "guild.h" @@ -6592,15 +6593,15 @@ int atcommand_adjcmdlvl(const int fd, struct map_session_data* sd, const char* c *------------------------------------------*/ int atcommand_adjgmlvl(const int fd, struct map_session_data* sd, const char* command, const char* message) { - int newlev; - char user[NAME_LENGTH]; - struct map_session_data *pl_sd; + int newlev; + char user[NAME_LENGTH]; + struct map_session_data *pl_sd; nullpo_retr(-1, sd); - if (!message || !*message || sscanf(message, "%d %23[^\r\n]", &newlev, user) != 2) { - clif_displaymessage(fd, "Usage: @adjgmlvl ."); - return -1; - } + if (!message || !*message || sscanf(message, "%d %23[^\r\n]", &newlev, user) != 2) { + clif_displaymessage(fd, "Usage: @adjgmlvl ."); + return -1; + } if ( (pl_sd = map_nick2sd(user)) == NULL ) { diff --git a/src/map/battle.c b/src/map/battle.c index 23a548ec6..ee2f5a2a3 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -15,7 +15,7 @@ #include "pc.h" #include "status.h" #include "skill.h" -#include "mercenary.h" +#include "homunculus.h" #include "mob.h" #include "itemdb.h" #include "clif.h" diff --git a/src/map/charcommand.c b/src/map/charcommand.c index a44e940e3..949b39b12 100644 --- a/src/map/charcommand.c +++ b/src/map/charcommand.c @@ -24,7 +24,7 @@ #include "mob.h" #include "npc.h" #include "pet.h" -#include "mercenary.h" +#include "homunculus.h" #include "party.h" #include "guild.h" #include "script.h" diff --git a/src/map/chrif.c b/src/map/chrif.c index 8ebb88226..2fc1b9dbe 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -19,6 +19,7 @@ #include "pet.h" #include "skill.h" #include "status.h" +#include "homunculus.h" #include "mercenary.h" #include "chrif.h" #include "quest.h" diff --git a/src/map/clif.c b/src/map/clif.c index 78d73bca0..a66f2b393 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -32,7 +32,8 @@ #include "guild.h" #include "vending.h" #include "pet.h" -#include "mercenary.h" //[orn] +#include "homunculus.h" +#include "mercenary.h" #include "log.h" #include "clif.h" #include "mail.h" diff --git a/src/map/homunculus.c b/src/map/homunculus.c new file mode 100644 index 000000000..454d56e57 --- /dev/null +++ b/src/map/homunculus.c @@ -0,0 +1,1177 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#include "../common/cbasetypes.h" +#include "../common/malloc.h" +#include "../common/socket.h" +#include "../common/timer.h" +#include "../common/nullpo.h" +#include "../common/mmo.h" +#include "../common/showmsg.h" +#include "../common/utils.h" + +#include "log.h" +#include "clif.h" +#include "chrif.h" +#include "intif.h" +#include "itemdb.h" +#include "map.h" +#include "pc.h" +#include "status.h" +#include "skill.h" +#include "mob.h" +#include "pet.h" +#include "battle.h" +#include "party.h" +#include "guild.h" +#include "atcommand.h" +#include "script.h" +#include "npc.h" +#include "trade.h" +#include "unit.h" + +#include "homunculus.h" + +#include +#include +#include +#include + +//Better equiprobability than rand()% [orn] +#define rand(a, b) (a+(int) ((float)(b-a+1)*rand()/(RAND_MAX+1.0))) + +struct s_homunculus_db homunculus_db[MAX_HOMUNCULUS_CLASS]; //[orn] +struct skill_tree_entry hskill_tree[MAX_HOMUNCULUS_CLASS][MAX_SKILL_TREE]; + +static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr data); + +static unsigned int hexptbl[MAX_LEVEL]; + +//For holding the view data of npc classes. [Skotlex] +static struct view_data hom_viewdb[MAX_HOMUNCULUS_CLASS]; + +struct view_data* merc_get_hom_viewdata(int class_) +{ //Returns the viewdata for homunculus + if (homdb_checkid(class_)) + return &hom_viewdb[class_-HM_CLASS_BASE]; + return NULL; +} + +void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp) +{ + clif_hominfo(hd->master,hd,0); +} + +int merc_hom_dead(struct homun_data *hd, struct block_list *src) +{ + //There's no intimacy penalties on death (from Tharis) + struct map_session_data *sd = hd->master; + + clif_emotion(&hd->bl, 16) ; //wah + + //Delete timers when dead. + merc_hom_hungry_timer_delete(hd); + hd->homunculus.hp = 0; + + if (!sd) //unit remove map will invoke unit free + return 3; + + clif_emotion(&sd->bl, 28) ; //sob + //Remove from map (if it has no intimacy, it is auto-removed from memory) + return 3; +} + +//Vaporize a character's homun. If flag, HP needs to be 80% or above. +int merc_hom_vaporize(struct map_session_data *sd, int flag) +{ + struct homun_data *hd; + + nullpo_retr(0, sd); + + hd = sd->hd; + if (!hd || hd->homunculus.vaporize) + return 0; + + if (status_isdead(&hd->bl)) + return 0; //Can't vaporize a dead homun. + + if (flag && get_percentage(hd->battle_status.hp, hd->battle_status.max_hp) < 80) + return 0; + + hd->regen.state.block = 3; //Block regen while vaporized. + //Delete timers when vaporized. + merc_hom_hungry_timer_delete(hd); + hd->homunculus.vaporize = 1; + if(battle_config.hom_setting&0x40) + memset(hd->blockskill, 0, sizeof(hd->blockskill)); + clif_hominfo(sd, sd->hd, 0); + merc_save(hd); + return unit_remove_map(&hd->bl, 0); +} + +//delete a homunculus, completely "killing it". +//Emote is the emotion the master should use, send negative to disable. +int merc_hom_delete(struct homun_data *hd, int emote) +{ + struct map_session_data *sd; + nullpo_retr(0, hd); + sd = hd->master; + + if (!sd) + return unit_free(&hd->bl,1); + + if (emote >= 0) + clif_emotion(&sd->bl, emote); + + //This makes it be deleted right away. + hd->homunculus.intimacy = 0; + // Send homunculus_dead to client + hd->homunculus.hp = 0; + clif_hominfo(sd, hd, 0); + return unit_remove_map(&hd->bl,0); +} + +int merc_hom_calc_skilltree(struct homun_data *hd) +{ + int i,id=0 ; + int j,f=1; + int c=0; + + nullpo_retr(0, hd); + c = hd->homunculus.class_ - HM_CLASS_BASE; + + for(i=0;i < MAX_SKILL_TREE && (id = hskill_tree[c][i].id) > 0;i++) + { + if(hd->homunculus.hskill[id-HM_SKILLBASE].id) + continue; //Skill already known. + if(!battle_config.skillfree) + { + for(j=0;j<5;j++) + { + if( hskill_tree[c][i].need[j].id && + merc_hom_checkskill(hd,hskill_tree[c][i].need[j].id) < hskill_tree[c][i].need[j].lv) + { + f=0; + break; + } + } + } + if (f) + hd->homunculus.hskill[id-HM_SKILLBASE].id = id ; + } + return 0; +} + +int merc_hom_checkskill(struct homun_data *hd,int skill_id) +{ + int i = skill_id - HM_SKILLBASE; + if(!hd) + return 0; + + if(hd->homunculus.hskill[i].id == skill_id) + return (hd->homunculus.hskill[i].lv); + + return 0; +} + +int merc_skill_tree_get_max(int id, int b_class){ + int i, skillid; + b_class -= HM_CLASS_BASE; + for(i=0;(skillid=hskill_tree[b_class][i].id)>0;i++) + if (id == skillid) + return hskill_tree[b_class][i].max; + return skill_get_max(id); +} + +void merc_hom_skillup(struct homun_data *hd,int skillnum) +{ + int i = 0 ; + nullpo_retv(hd); + + if(hd->homunculus.vaporize) + return; + + i = skillnum - HM_SKILLBASE; + if(hd->homunculus.skillpts > 0 && + hd->homunculus.hskill[i].id && + hd->homunculus.hskill[i].flag == 0 && //Don't allow raising while you have granted skills. [Skotlex] + hd->homunculus.hskill[i].lv < merc_skill_tree_get_max(skillnum, hd->homunculus.class_) + ) + { + hd->homunculus.hskill[i].lv++; + hd->homunculus.skillpts-- ; + status_calc_homunculus(hd,0); + if (hd->master) { + clif_homskillup(hd->master, skillnum); + clif_hominfo(hd->master,hd,0); + clif_homskillinfoblock(hd->master); + } + } +} + +int merc_hom_levelup(struct homun_data *hd) +{ + struct s_homunculus *hom; + struct h_stats *min, *max; + int growth_str, growth_agi, growth_vit, growth_int, growth_dex, growth_luk ; + int growth_max_hp, growth_max_sp ; + char output[256] ; + + if (hd->homunculus.level == MAX_LEVEL || !hd->exp_next || hd->homunculus.exp < hd->exp_next) + return 0 ; + + hom = &hd->homunculus; + hom->level++ ; + if (!(hom->level % 3)) + hom->skillpts++ ; //1 skillpoint each 3 base level + + hom->exp -= hd->exp_next ; + hd->exp_next = hexptbl[hom->level - 1] ; + + max = &hd->homunculusDB->gmax; + min = &hd->homunculusDB->gmin; + + growth_max_hp = rand(min->HP, max->HP); + growth_max_sp = rand(min->SP, max->SP); + growth_str = rand(min->str, max->str); + growth_agi = rand(min->agi, max->agi); + growth_vit = rand(min->vit, max->vit); + growth_dex = rand(min->dex, max->dex); + growth_int = rand(min->int_,max->int_); + growth_luk = rand(min->luk, max->luk); + + //Aegis discards the decimals in the stat growth values! + growth_str-=growth_str%10; + growth_agi-=growth_agi%10; + growth_vit-=growth_vit%10; + growth_dex-=growth_dex%10; + growth_int-=growth_int%10; + growth_luk-=growth_luk%10; + + hom->max_hp += growth_max_hp; + hom->max_sp += growth_max_sp; + hom->str += growth_str; + hom->agi += growth_agi; + hom->vit += growth_vit; + hom->dex += growth_dex; + hom->int_+= growth_int; + hom->luk += growth_luk; + + if ( battle_config.homunculus_show_growth ) { + sprintf(output, + "Growth: hp:%d sp:%d str(%.2f) agi(%.2f) vit(%.2f) int(%.2f) dex(%.2f) luk(%.2f) ", + growth_max_hp, growth_max_sp, + growth_str/10.0, growth_agi/10.0, growth_vit/10.0, + growth_int/10.0, growth_dex/10.0, growth_luk/10.0); + clif_disp_onlyself(hd->master,output,strlen(output)); + } + return 1 ; +} + +int merc_hom_change_class(struct homun_data *hd, short class_) +{ + int i; + i = search_homunculusDB_index(class_,HOMUNCULUS_CLASS); + if(i < 0) + return 0; + hd->homunculusDB = &homunculus_db[i]; + hd->homunculus.class_ = class_; + status_set_viewdata(&hd->bl, class_); + merc_hom_calc_skilltree(hd); + return 1; +} + +int merc_hom_evolution(struct homun_data *hd) +{ + struct s_homunculus *hom; + struct h_stats *max, *min; + struct map_session_data *sd; + nullpo_retr(0, hd); + + if(!hd->homunculusDB->evo_class || hd->homunculus.class_ == hd->homunculusDB->evo_class) + { + clif_emotion(&hd->bl, 4) ; //swt + return 0 ; + } + sd = hd->master; + if (!sd) + return 0; + + if (!merc_hom_change_class(hd, hd->homunculusDB->evo_class)) { + ShowError("merc_hom_evolution: Can't evolve homunc from %d to %d", hd->homunculus.class_, hd->homunculusDB->evo_class); + return 0; + } + + //Apply evolution bonuses + hom = &hd->homunculus; + max = &hd->homunculusDB->emax; + min = &hd->homunculusDB->emin; + hom->max_hp += rand(min->HP, max->HP); + hom->max_sp += rand(min->SP, max->SP); + hom->str += 10*rand(min->str, max->str); + hom->agi += 10*rand(min->agi, max->agi); + hom->vit += 10*rand(min->vit, max->vit); + hom->int_+= 10*rand(min->int_,max->int_); + hom->dex += 10*rand(min->dex, max->dex); + hom->luk += 10*rand(min->luk, max->luk); + hom->intimacy = 500; + + unit_remove_map(&hd->bl, 0); + map_addblock(&hd->bl); + + clif_spawn(&hd->bl); + clif_emotion(&sd->bl, 21); //no1 + clif_misceffect2(&hd->bl,568); + + //status_Calc flag&1 will make current HP/SP be reloaded from hom structure + hom->hp = hd->battle_status.hp; + hom->sp = hd->battle_status.sp; + status_calc_homunculus(hd,1); + + if (!(battle_config.hom_setting&0x2)) + skill_unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately + + return 1 ; +} + +int merc_hom_gainexp(struct homun_data *hd,int exp) +{ + if(hd->homunculus.vaporize) + return 1; + + if( hd->exp_next == 0 ) { + hd->homunculus.exp = 0 ; + return 0; + } + + hd->homunculus.exp += exp; + + if(hd->homunculus.exp < hd->exp_next) { + clif_hominfo(hd->master,hd,0); + return 0; + } + + //levelup + do + { + merc_hom_levelup(hd) ; + } + while(hd->homunculus.exp > hd->exp_next && hd->exp_next != 0 ); + + if( hd->exp_next == 0 ) + hd->homunculus.exp = 0 ; + + clif_misceffect2(&hd->bl,568); + status_calc_homunculus(hd,0); + status_percent_heal(&hd->bl, 100, 100); + return 0; +} + +// Return the new value +int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value) +{ + if( battle_config.homunculus_friendly_rate != 100 ) + value = (value * battle_config.homunculus_friendly_rate) / 100; + + if( hd->homunculus.intimacy + value <= 100000 ) + hd->homunculus.intimacy += value; + else + hd->homunculus.intimacy = 100000; + + return hd->homunculus.intimacy; +} + +// Return 0 if decrease fails or intimacy became 0 else the new value +int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value) +{ + if (hd->homunculus.intimacy >= value) + hd->homunculus.intimacy -= value; + else + hd->homunculus.intimacy = 0; + + return hd->homunculus.intimacy; +} + +void merc_hom_heal(struct homun_data *hd,int hp,int sp) +{ + clif_hominfo(hd->master,hd,0); +} + +void merc_save(struct homun_data *hd) +{ + // copy data that must be saved in homunculus struct ( hp / sp ) + TBL_PC * sd = hd->master; + //Do not check for max_hp/max_sp caps as current could be higher to max due + //to status changes/skills (they will be capped as needed upon stat + //calculation on login) + hd->homunculus.hp = hd->battle_status.hp; + hd->homunculus.sp = hd->battle_status.sp; + intif_homunculus_requestsave(sd->status.account_id, &hd->homunculus); +} + +int merc_menu(struct map_session_data *sd,int menunum) +{ + nullpo_retr(0, sd); + if (sd->hd == NULL) + return 1; + + switch(menunum) { + case 0: + break; + case 1: + merc_hom_food(sd, sd->hd); + break; + case 2: + merc_hom_delete(sd->hd, -1); + break; + default: + ShowError("merc_menu : unknown menu choice : %d\n", menunum) ; + break; + } + return 0; +} + +int merc_hom_food(struct map_session_data *sd, struct homun_data *hd) +{ + int i, foodID, emotion; + char mes[255]; + + if(hd->homunculus.vaporize) + return 1 ; + + foodID = hd->homunculusDB->foodID; + i = pc_search_inventory(sd,foodID); + if(i < 0) { + clif_hom_food(sd,foodID,0); + return 1; + } + pc_delitem(sd,i,1,0); + + if ( hd->homunculus.hunger >= 91 ) { + merc_hom_decrease_intimacy(hd, 50); + emotion = 16; + } else if ( hd->homunculus.hunger >= 76 ) { + merc_hom_decrease_intimacy(hd, 5); + emotion = 19; + } else if ( hd->homunculus.hunger >= 26 ) { + merc_hom_increase_intimacy(hd, 75); + emotion = 2; + } else if ( hd->homunculus.hunger >= 11 ) { + merc_hom_increase_intimacy(hd, 100); + emotion = 2; + } else { + merc_hom_increase_intimacy(hd, 50); + emotion = 2; + } + + hd->homunculus.hunger += 10; //dunno increase value for each food + if(hd->homunculus.hunger > 100) + hd->homunculus.hunger = 100; + + clif_emotion(&hd->bl,emotion) ; + snprintf(mes, sizeof mes,"%s : Gracias!!",hd->homunculus.name); + clif_message(&hd->bl,mes); + + clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger); + clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100); + clif_hom_food(sd,foodID,1); + + // Too much food :/ + if(hd->homunculus.intimacy == 0) + return merc_hom_delete(sd->hd, 23); //omg + + return 0; +} + +static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr data) +{ + struct map_session_data *sd; + struct homun_data *hd; + char mes[255]; + bool talk = true; + + sd=map_id2sd(id); + if(!sd) + return 1; + + if(!sd->status.hom_id || !(hd=sd->hd)) + return 1; + + if(hd->hungry_timer != tid){ + ShowError("merc_hom_hungry_timer %d != %d\n",hd->hungry_timer,tid); + return 0; + } + + hd->hungry_timer = INVALID_TIMER; + + hd->homunculus.hunger-- ; + if(hd->homunculus.hunger <= 10) { + clif_emotion(&hd->bl, 6) ; //an + snprintf(mes, sizeof mes,"%s : Tengo mucha hambre...",hd->homunculus.name); + } else if(hd->homunculus.hunger == 25) { + clif_emotion(&hd->bl, 20) ; //hmm + snprintf(mes, sizeof mes,"%s : Tengo hambre...",hd->homunculus.name); + } else if(hd->homunculus.hunger == 75) { + clif_emotion(&hd->bl, 33) ; //ok + snprintf(mes, sizeof mes,"%s : Tengo un poco de hambre...",hd->homunculus.name); + } else + talk = false; + + if( talk ) clif_message(&hd->bl, mes); + + if(hd->homunculus.hunger < 0) { + hd->homunculus.hunger = 0; + // Delete the homunculus if intimacy <= 100 + if ( !merc_hom_decrease_intimacy(hd, 100) ) + return merc_hom_delete(hd, 23); //omg + clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100); + } + + clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger); + hd->hungry_timer = add_timer(tick+hd->homunculusDB->hungryDelay,merc_hom_hungry,sd->bl.id,0); //simple Fix albator + return 0; +} + +int merc_hom_hungry_timer_delete(struct homun_data *hd) +{ + nullpo_retr(0, hd); + if(hd->hungry_timer != -1) { + delete_timer(hd->hungry_timer,merc_hom_hungry); + hd->hungry_timer = INVALID_TIMER; + } + return 1; +} + +int merc_hom_change_name(struct map_session_data *sd,char *name) +{ + int i; + struct homun_data *hd; + nullpo_retr(1, sd); + + hd = sd->hd; + if (!merc_is_hom_active(hd)) + return 1; + if(hd->homunculus.rename_flag && !battle_config.hom_rename) + return 1; + + for(i=0;ihd; + if (!merc_is_hom_active(hd)) return 0; + if (!flag) { + clif_displaymessage(sd->fd, msg_txt(280)); // You cannot use this name + return 0; + } + strncpy(hd->homunculus.name,name,NAME_LENGTH); + clif_charnameack (0,&hd->bl); + hd->homunculus.rename_flag = 1; + clif_hominfo(sd,hd,0); + return 1; +} + +int search_homunculusDB_index(int key,int type) +{ + int i; + + for(i=0;istatus.hom_id == 0 || sd->hd == 0) || sd->hd->master == sd); + + i = search_homunculusDB_index(hom->class_,HOMUNCULUS_CLASS); + if(i < 0) { + ShowError("merc_hom_alloc: unknown class [%d] for homunculus '%s', requesting deletion.\n", hom->class_, hom->name); + sd->status.hom_id = 0; + intif_homunculus_requestdelete(hom->hom_id); + return 1; + } + sd->hd = hd = (struct homun_data*)aCalloc(1,sizeof(struct homun_data)); + hd->bl.type = BL_HOM; + hd->bl.id = npc_get_new_npc_id(); + + hd->master = sd; + hd->homunculusDB = &homunculus_db[i]; + memcpy(&hd->homunculus, hom, sizeof(struct s_homunculus)); + hd->exp_next = hexptbl[hd->homunculus.level - 1]; + + status_set_viewdata(&hd->bl, hd->homunculus.class_); + status_change_init(&hd->bl); + unit_dataset(&hd->bl); + hd->ud.dir = sd->ud.dir; + + // Find a random valid pos around the player + hd->bl.m = sd->bl.m; + hd->bl.x = sd->bl.x; + hd->bl.y = sd->bl.y; + unit_calc_pos(&hd->bl, sd->bl.x, sd->bl.y, sd->ud.dir); + hd->bl.x = hd->ud.to_x; + hd->bl.y = hd->ud.to_y; + + map_addiddb(&hd->bl); + status_calc_homunculus(hd,1); + + hd->hungry_timer = INVALID_TIMER; + return 0; +} + +void merc_hom_init_timers(struct homun_data * hd) +{ + if (hd->hungry_timer == -1) + hd->hungry_timer = add_timer(gettick()+hd->homunculusDB->hungryDelay,merc_hom_hungry,hd->master->bl.id,0); + hd->regen.state.block = 0; //Restore HP/SP block. +} + +int merc_call_homunculus(struct map_session_data *sd) +{ + struct homun_data *hd; + + if (!sd->status.hom_id) //Create a new homun. + return merc_create_homunculus_request(sd, HM_CLASS_BASE + rand(0, 7)) ; + + // If homunc not yet loaded, load it + if (!sd->hd) + return intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id); + + hd = sd->hd; + + if (!hd->homunculus.vaporize) + return 0; //Can't use this if homun wasn't vaporized. + + merc_hom_init_timers(hd); + hd->homunculus.vaporize = 0; + if (hd->bl.prev == NULL) + { //Spawn him + hd->bl.x = sd->bl.x; + hd->bl.y = sd->bl.y; + hd->bl.m = sd->bl.m; + map_addblock(&hd->bl); + clif_spawn(&hd->bl); + clif_send_homdata(sd,SP_ACK,0); + clif_hominfo(sd,hd,1); + clif_hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89] + clif_homskillinfoblock(sd); + if (battle_config.slaves_inherit_speed&1) + status_calc_bl(&hd->bl, SCB_SPEED); + merc_save(hd); + } else + //Warp him to master. + unit_warp(&hd->bl,sd->bl.m, sd->bl.x, sd->bl.y,0); + return 1; +} + +// Recv homunculus data from char server +int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag) +{ + struct map_session_data *sd; + struct homun_data *hd; + + sd = map_id2sd(account_id); + if(!sd) + return 0; + if (sd->status.char_id != sh->char_id) + { + if (sd->status.hom_id == sh->hom_id) + sh->char_id = sd->status.char_id; //Correct char id. + else + return 0; + } + if(!flag) { // Failed to load + sd->status.hom_id = 0; + return 0; + } + + if (!sd->status.hom_id) //Hom just created. + sd->status.hom_id = sh->hom_id; + if (sd->hd) //uh? Overwrite the data. + memcpy(&sd->hd->homunculus, sh, sizeof(struct s_homunculus)); + else + merc_hom_alloc(sd, sh); + + hd = sd->hd; + if(hd && hd->homunculus.hp && !hd->homunculus.vaporize && hd->bl.prev == NULL && sd->bl.prev != NULL) + { + map_addblock(&hd->bl); + clif_spawn(&hd->bl); + clif_send_homdata(sd,SP_ACK,0); + clif_hominfo(sd,hd,1); + clif_hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89] + clif_homskillinfoblock(sd); + merc_hom_init_timers(hd); + } + return 1; +} + +// Ask homunculus creation to char server +int merc_create_homunculus_request(struct map_session_data *sd, int class_) +{ + struct s_homunculus homun; + struct h_stats *base; + int i; + + nullpo_retr(1, sd); + + i = search_homunculusDB_index(class_,HOMUNCULUS_CLASS); + if(i < 0) return 0; + + memset(&homun, 0, sizeof(struct s_homunculus)); + //Initial data + strncpy(homun.name, homunculus_db[i].name, NAME_LENGTH-1); + homun.class_ = class_; + homun.level = 1; + homun.hunger = 32; //32% + homun.intimacy = 2100; //21/1000 + homun.char_id = sd->status.char_id; + + homun.hp = 10 ; + base = &homunculus_db[i].base; + homun.max_hp = base->HP; + homun.max_sp = base->SP; + homun.str = base->str *10; + homun.agi = base->agi *10; + homun.vit = base->vit *10; + homun.int_= base->int_*10; + homun.dex = base->dex *10; + homun.luk = base->luk *10; + + // Request homunculus creation + intif_homunculus_create(sd->status.account_id, &homun); + return 1; +} + +int merc_resurrect_homunculus(struct map_session_data* sd, unsigned char per, short x, short y) +{ + struct homun_data* hd; + nullpo_retr(0, sd); + + if (!sd->status.hom_id) + return 0; // no homunculus + + if (!sd->hd) //Load homun data; + return intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id); + + hd = sd->hd; + + if (hd->homunculus.vaporize) + return 0; // vaporized homunculi need to be 'called' + + if (!status_isdead(&hd->bl)) + return 0; // already alive + + merc_hom_init_timers(hd); + + if (!hd->bl.prev) + { //Add it back to the map. + hd->bl.m = sd->bl.m; + hd->bl.x = x; + hd->bl.y = y; + map_addblock(&hd->bl); + clif_spawn(&hd->bl); + } + status_revive(&hd->bl, per, 0); + return 1; +} + +void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp) +{ + struct map_session_data *sd = hd->master; + hd->homunculus.hp = hd->battle_status.hp; + if (!sd) + return; + clif_send_homdata(sd,SP_ACK,0); + clif_hominfo(sd,hd,1); + clif_hominfo(sd,hd,0); + clif_homskillinfoblock(sd); +} + +void merc_reset_stats(struct homun_data *hd) +{ //Resets a homunc stats back to zero (but doesn't touches hunger or intimacy) + struct s_homunculus_db *db; + struct s_homunculus *hom; + struct h_stats *base; + hom = &hd->homunculus; + db = hd->homunculusDB; + base = &db->base; + hom->level = 1; + hom->hp = 10; + hom->max_hp = base->HP; + hom->max_sp = base->SP; + hom->str = base->str *10; + hom->agi = base->agi *10; + hom->vit = base->vit *10; + hom->int_= base->int_*10; + hom->dex = base->dex *10; + hom->luk = base->luk *10; + hom->exp = 0; + hd->exp_next = hexptbl[0]; + memset(&hd->homunculus.hskill, 0, sizeof hd->homunculus.hskill); + hd->homunculus.skillpts = 0; +} + +int merc_hom_shuffle(struct homun_data *hd) +{ + struct map_session_data *sd; + int lv, i, skillpts; + unsigned int exp; + struct s_skill b_skill[MAX_HOMUNSKILL]; + + if (!merc_is_hom_active(hd)) + return 0; + + sd = hd->master; + lv = hd->homunculus.level; + exp = hd->homunculus.exp; + memcpy(&b_skill, &hd->homunculus.hskill, sizeof(b_skill)); + skillpts = hd->homunculus.skillpts; + //Reset values to level 1. + merc_reset_stats(hd); + //Level it back up + for (i = 1; i < lv && hd->exp_next; i++){ + hd->homunculus.exp += hd->exp_next; + merc_hom_levelup(hd); + } + + if(hd->homunculus.class_ == hd->homunculusDB->evo_class) { + //Evolved bonuses + struct s_homunculus *hom = &hd->homunculus; + struct h_stats *max = &hd->homunculusDB->emax, *min = &hd->homunculusDB->emin; + hom->max_hp += rand(min->HP, max->HP); + hom->max_sp += rand(min->SP, max->SP); + hom->str += 10*rand(min->str, max->str); + hom->agi += 10*rand(min->agi, max->agi); + hom->vit += 10*rand(min->vit, max->vit); + hom->int_+= 10*rand(min->int_,max->int_); + hom->dex += 10*rand(min->dex, max->dex); + hom->luk += 10*rand(min->luk, max->luk); + } + + hd->homunculus.exp = exp; + memcpy(&hd->homunculus.hskill, &b_skill, sizeof(b_skill)); + hd->homunculus.skillpts = skillpts; + clif_homskillinfoblock(sd); + status_calc_homunculus(hd,0); + status_percent_heal(&hd->bl, 100, 100); + clif_misceffect2(&hd->bl,568); + + return 1; +} + +int read_homunculusdb(void) +{ + FILE *fp; + char line[1024], *p; + int i, k, classid; + int j = 0; + const char *filename[]={"homunculus_db.txt","homunculus_db2.txt"}; + char *str[50]; + struct s_homunculus_db *db; + + memset(homunculus_db,0,sizeof(homunculus_db)); + for(i = 0; i<2; i++) + { + sprintf(line, "%s/%s", db_path, filename[i]); + fp = fopen(line,"r"); + if(!fp){ + if(i != 0) + continue; + ShowError("read_homunculusdb : can't read %s\n", line); + return -1; + } + + while(fgets(line, sizeof(line), fp) && j < MAX_HOMUNCULUS_CLASS) + { + if(line[0] == '/' && line[1] == '/') + continue; + + k = 0; + p = strtok (line,","); + while (p != NULL && k < 50) + { + str[k++] = p; + p = strtok (NULL, ","); + } + if (k < 50 ) + { + ShowError("read_homunculusdb : Incorrect number of columns at %s, homunculus %d. Read %d columns, 50 are needed.\n", filename[i], j+1, k); + continue; + } + + //Base Class,Evo Class + classid = atoi(str[0]); + if (classid < HM_CLASS_BASE || classid > HM_CLASS_MAX) + { + ShowError("read_homunculusdb : Invalid class %d (%s)\n", classid, filename[i]); + continue; + } + db = &homunculus_db[j]; + db->base_class = classid; + classid = atoi(str[1]); + if (classid < HM_CLASS_BASE || classid > HM_CLASS_MAX) + { + db->base_class = 0; + ShowError("read_homunculusdb : Invalid class %d (%s)\n", classid, filename[i]); + continue; + } + db->evo_class = classid; + //Name, Food, Hungry Delay, Base Size, Evo Size, Race, Element, ASPD + strncpy(db->name,str[2],NAME_LENGTH-1); + db->foodID = atoi(str[3]); + db->hungryDelay = atoi(str[4]); + db->base_size = atoi(str[5]); + db->evo_size = atoi(str[6]); + db->race = atoi(str[7]); + db->element = atoi(str[8]); + db->baseASPD = atoi(str[9]); + //base HP, SP, str, agi, vit, int, dex, luk + db->base.HP = atoi(str[10]); + db->base.SP = atoi(str[11]); + db->base.str = atoi(str[12]); + db->base.agi = atoi(str[13]); + db->base.vit = atoi(str[14]); + db->base.int_= atoi(str[15]); + db->base.dex = atoi(str[16]); + db->base.luk = atoi(str[17]); + //Growth Min/Max HP, SP, str, agi, vit, int, dex, luk + db->gmin.HP = atoi(str[18]); + db->gmax.HP = atoi(str[19]); + db->gmin.SP = atoi(str[20]); + db->gmax.SP = atoi(str[21]); + db->gmin.str = atoi(str[22]); + db->gmax.str = atoi(str[23]); + db->gmin.agi = atoi(str[24]); + db->gmax.agi = atoi(str[25]); + db->gmin.vit = atoi(str[26]); + db->gmax.vit = atoi(str[27]); + db->gmin.int_= atoi(str[28]); + db->gmax.int_= atoi(str[29]); + db->gmin.dex = atoi(str[30]); + db->gmax.dex = atoi(str[31]); + db->gmin.luk = atoi(str[32]); + db->gmax.luk = atoi(str[33]); + //Evolution Min/Max HP, SP, str, agi, vit, int, dex, luk + db->emin.HP = atoi(str[34]); + db->emax.HP = atoi(str[35]); + db->emin.SP = atoi(str[36]); + db->emax.SP = atoi(str[37]); + db->emin.str = atoi(str[38]); + db->emax.str = atoi(str[39]); + db->emin.agi = atoi(str[40]); + db->emax.agi = atoi(str[41]); + db->emin.vit = atoi(str[42]); + db->emax.vit = atoi(str[43]); + db->emin.int_= atoi(str[44]); + db->emax.int_= atoi(str[45]); + db->emin.dex = atoi(str[46]); + db->emax.dex = atoi(str[47]); + db->emin.luk = atoi(str[48]); + db->emax.luk = atoi(str[49]); + + //Check that the min/max values really are below the other one. + if(db->gmin.HP > db->gmax.HP) + db->gmin.HP = db->gmax.HP; + if(db->gmin.SP > db->gmax.SP) + db->gmin.SP = db->gmax.SP; + if(db->gmin.str > db->gmax.str) + db->gmin.str = db->gmax.str; + if(db->gmin.agi > db->gmax.agi) + db->gmin.agi = db->gmax.agi; + if(db->gmin.vit > db->gmax.vit) + db->gmin.vit = db->gmax.vit; + if(db->gmin.int_> db->gmax.int_) + db->gmin.int_= db->gmax.int_; + if(db->gmin.dex > db->gmax.dex) + db->gmin.dex = db->gmax.dex; + if(db->gmin.luk > db->gmax.luk) + db->gmin.luk = db->gmax.luk; + + if(db->emin.HP > db->emax.HP) + db->emin.HP = db->emax.HP; + if(db->emin.SP > db->emax.SP) + db->emin.SP = db->emax.SP; + if(db->emin.str > db->emax.str) + db->emin.str = db->emax.str; + if(db->emin.agi > db->emax.agi) + db->emin.agi = db->emax.agi; + if(db->emin.vit > db->emax.vit) + db->emin.vit = db->emax.vit; + if(db->emin.int_> db->emax.int_) + db->emin.int_= db->emax.int_; + if(db->emin.dex > db->emax.dex) + db->emin.dex = db->emax.dex; + if(db->emin.luk > db->emax.luk) + db->emin.luk = db->emax.luk; + + j++; + } + if (j > MAX_HOMUNCULUS_CLASS) + ShowWarning("read_homunculusdb: Reached max number of homunculus [%d]. Remaining homunculus were not read.\n ", MAX_HOMUNCULUS_CLASS); + fclose(fp); + ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' homunculus in '"CL_WHITE"db/%s"CL_RESET"'.\n",j,filename[i]); + } + return 0; +} + +int read_homunculus_skilldb(void) +{ + FILE *fp; + char line[1024], *p; + int k, classid; + int j = 0; + char *split[15]; + + memset(hskill_tree,0,sizeof(hskill_tree)); + sprintf(line, "%s/homun_skill_tree.txt", db_path); + fp=fopen(line,"r"); + if(fp==NULL){ + ShowError("can't read %s\n", line); + return 1; + } + + while(fgets(line, sizeof(line), fp)) + { + int minJobLevelPresent = 0; + + if(line[0]=='/' && line[1]=='/') + continue; + + k = 0; + p = strtok(line,","); + while (p != NULL && k < 15) + { + split[k++] = p; + p = strtok(NULL, ","); + } + + if(k < 13) + continue; + + if (k == 14) + minJobLevelPresent = 1; // MinJobLvl has been added + + // check for bounds [celest] + classid = atoi(split[0]) - HM_CLASS_BASE; + if ( classid >= MAX_HOMUNCULUS_CLASS ) + continue; + + k = atoi(split[1]); //This is to avoid adding two lines for the same skill. [Skotlex] + // Search an empty line or a line with the same skill_id (stored in j) + for(j = 0; j < MAX_SKILL_TREE && hskill_tree[classid][j].id && hskill_tree[classid][j].id != k; j++); + + if (j == MAX_SKILL_TREE) + { + ShowWarning("Unable to load skill %d into homunculus %d's tree. Maximum number of skills per class has been reached.\n", k, classid); + continue; + } + + hskill_tree[classid][j].id=k; + hskill_tree[classid][j].max=atoi(split[2]); + if (minJobLevelPresent) + hskill_tree[classid][j].joblv=atoi(split[3]); + + for(k=0;k<5;k++){ + hskill_tree[classid][j].need[k].id=atoi(split[3+k*2+minJobLevelPresent]); + hskill_tree[classid][j].need[k].lv=atoi(split[3+k*2+minJobLevelPresent+1]); + } + } + + fclose(fp); + ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","homun_skill_tree.txt"); + return 0; +} + +void read_homunculus_expdb(void) +{ + FILE *fp; + char line[1024]; + int i, j=0; + char *filename[]={"exp_homun.txt","exp_homun2.txt"}; + + memset(hexptbl,0,sizeof(hexptbl)); + for(i=0; i<2; i++){ + sprintf(line, "%s/%s", db_path, filename[i]); + fp=fopen(line,"r"); + if(fp == NULL){ + if(i != 0) + continue; + ShowError("can't read %s\n",line); + return; + } + while(fgets(line, sizeof(line), fp) && j < MAX_LEVEL) + { + if(line[0] == '/' && line[1] == '/') + continue; + + hexptbl[j] = strtoul(line, NULL, 10); + if (!hexptbl[j++]) + break; + } + if (hexptbl[MAX_LEVEL - 1]) // Last permitted level have to be 0! + { + ShowWarning("read_hexptbl: Reached max level in exp_homun [%d]. Remaining lines were not read.\n ", MAX_LEVEL); + hexptbl[MAX_LEVEL - 1] = 0; + } + fclose(fp); + ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' levels in '"CL_WHITE"%s"CL_RESET"'.\n", j, filename[i]); + } +} + +void merc_reload(void) +{ + read_homunculusdb(); + read_homunculus_expdb(); +} + +void merc_skill_reload(void) +{ + read_homunculus_skilldb(); +} + +int do_init_merc(void) +{ + int class_; + read_homunculusdb(); + read_homunculus_expdb(); + read_homunculus_skilldb(); + + // Add homunc timer function to timer func list [Toms] + add_timer_func_list(merc_hom_hungry, "merc_hom_hungry"); + + //Stock view data for homuncs + memset(&hom_viewdb, 0, sizeof(hom_viewdb)); + for (class_ = 0; class_ < ARRAYLENGTH(hom_viewdb); class_++) + hom_viewdb[class_].class_ = HM_CLASS_BASE+class_; + return 0; +} + +int do_final_merc(void); diff --git a/src/map/homunculus.h b/src/map/homunculus.h new file mode 100644 index 000000000..9e716e566 --- /dev/null +++ b/src/map/homunculus.h @@ -0,0 +1,89 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#ifndef _HOMUNCULUS_H_ +#define _HOMUNCULUS_H_ + +#include "status.h" // struct status_data, struct status_change +#include "unit.h" // struct unit_data + +struct h_stats { + unsigned int HP, SP; + unsigned short str, agi, vit, int_, dex, luk; +}; + +struct s_homunculus_db { + int base_class, evo_class; + char name[NAME_LENGTH]; + struct h_stats base, gmin, gmax, emin, emax; + int foodID ; + int baseASPD ; + long hungryDelay ; + unsigned char element, race, base_size, evo_size; +}; + +extern struct s_homunculus_db homuncumlus_db[MAX_HOMUNCULUS_CLASS]; +enum { HOMUNCULUS_CLASS, HOMUNCULUS_FOOD }; +enum { + SP_ACK = 0x00, + SP_INTIMATE = 0x100, + SP_HUNGRY = 0x200 +}; + +struct homun_data { + struct block_list bl; + struct unit_data ud; + struct view_data *vd; + struct status_data base_status, battle_status; + struct status_change sc; + struct regen_data regen; + struct s_homunculus_db *homunculusDB; //[orn] + struct s_homunculus homunculus; //[orn] + + struct map_session_data *master; //pointer back to its master + int hungry_timer; //[orn] + unsigned int exp_next; + char blockskill[MAX_SKILL]; // [orn] +}; + + +#define homdb_checkid(id) (id >= HM_CLASS_BASE && id <= HM_CLASS_MAX) + +// merc_is_hom_alive(struct homun_data *) +#define merc_is_hom_active(x) (x && x->homunculus.vaporize != 1 && x->battle_status.hp > 0) +int do_init_merc(void); +int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag); //albator +struct view_data* merc_get_hom_viewdata(int class_); +void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp); +int merc_hom_dead(struct homun_data *hd, struct block_list *src); +void merc_hom_skillup(struct homun_data *hd,int skillnum); +int merc_hom_calc_skilltree(struct homun_data *hd) ; +int merc_hom_checkskill(struct homun_data *hd,int skill_id) ; +int merc_hom_gainexp(struct homun_data *hd,int exp) ; +int merc_hom_levelup(struct homun_data *hd) ; +int merc_hom_evolution(struct homun_data *hd) ; +void merc_hom_heal(struct homun_data *hd,int hp,int sp); +int merc_hom_vaporize(struct map_session_data *sd, int flag); +int merc_resurrect_homunculus(struct map_session_data *sd, unsigned char per, short x, short y); +void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp); +void merc_reset_stats(struct homun_data *hd); +int merc_hom_shuffle(struct homun_data *hd); // [Zephyrus] +void merc_save(struct homun_data *hd); +int merc_call_homunculus(struct map_session_data *sd); +int merc_create_homunculus_request(struct map_session_data *sd, int class_); +int search_homunculusDB_index(int key,int type); +int merc_menu(struct map_session_data *sd,int menunum); +int merc_hom_food(struct map_session_data *sd, struct homun_data *hd); +int merc_hom_hungry_timer_delete(struct homun_data *hd); +int merc_hom_change_name(struct map_session_data *sd,char *name); +int merc_hom_change_name_ack(struct map_session_data *sd, char* name, int flag); +#define merc_stop_walking(hd, type) unit_stop_walking(&(hd)->bl, type) +#define merc_stop_attack(hd) unit_stop_attack(&(hd)->bl) +int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value); +int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value); +int merc_skill_tree_get_max(int id, int b_class); +void merc_hom_init_timers(struct homun_data * hd); +void merc_skill_reload(void); +void merc_reload(void); + +#endif /* _HOMUNCULUS_H_ */ diff --git a/src/map/intif.c b/src/map/intif.c index 8615317c8..3fccef4e9 100644 --- a/src/map/intif.c +++ b/src/map/intif.c @@ -18,7 +18,8 @@ #include "guild.h" #include "pet.h" #include "atcommand.h" -#include "mercenary.h" //albator +#include "mercenary.h" +#include "homunculus.h" #include "mail.h" #include "quest.h" diff --git a/src/map/map.c b/src/map/map.c index d1605a35e..61c827ff0 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -35,6 +35,7 @@ #include "mapreg.h" #include "guild.h" #include "pet.h" +#include "homunculus.h" #include "mercenary.h" #include "atcommand.h" #include "charcommand.h" @@ -3544,7 +3545,8 @@ int do_init(int argc, char *argv[]) do_init_guild(); do_init_storage(); do_init_pet(); - do_init_merc(); //[orn] + do_init_merc(); + do_init_mercenary(); do_init_npc(); do_init_unit(); #ifndef TXT_ONLY /* mail system [Valaris] */ diff --git a/src/map/mercenary.c b/src/map/mercenary.c index a127f7fad..1435a89da 100644 --- a/src/map/mercenary.c +++ b/src/map/mercenary.c @@ -29,7 +29,6 @@ #include "npc.h" #include "trade.h" #include "unit.h" - #include "mercenary.h" #include @@ -37,12 +36,6 @@ #include #include -//Better equiprobability than rand()% [orn] -#define rand(a, b) (a+(int) ((float)(b-a+1)*rand()/(RAND_MAX+1.0))) - -/*========================================== - * Mercenary's System - *------------------------------------------*/ struct s_mercenary_db mercenary_db[MAX_MERCENARY_CLASS]; // Mercenary Database int merc_search_index(int class_) @@ -158,844 +151,6 @@ int merc_data_received(struct s_mercenary *merc, bool flag) return 1; } - -/*========================================== - * Homunculus's System - *------------------------------------------*/ -struct s_homunculus_db homunculus_db[MAX_HOMUNCULUS_CLASS]; //[orn] -struct skill_tree_entry hskill_tree[MAX_HOMUNCULUS_CLASS][MAX_SKILL_TREE]; - -static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr data); - -static unsigned int hexptbl[MAX_LEVEL]; - -//For holding the view data of npc classes. [Skotlex] -static struct view_data hom_viewdb[MAX_HOMUNCULUS_CLASS]; - -struct view_data* merc_get_hom_viewdata(int class_) -{ //Returns the viewdata for homunculus - if (homdb_checkid(class_)) - return &hom_viewdb[class_-HM_CLASS_BASE]; - return NULL; -} - -void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp) -{ - clif_hominfo(hd->master,hd,0); -} - -int merc_hom_dead(struct homun_data *hd, struct block_list *src) -{ - //There's no intimacy penalties on death (from Tharis) - struct map_session_data *sd = hd->master; - - clif_emotion(&hd->bl, 16) ; //wah - - //Delete timers when dead. - merc_hom_hungry_timer_delete(hd); - hd->homunculus.hp = 0; - - if (!sd) //unit remove map will invoke unit free - return 3; - - clif_emotion(&sd->bl, 28) ; //sob - //Remove from map (if it has no intimacy, it is auto-removed from memory) - return 3; -} - -//Vaporize a character's homun. If flag, HP needs to be 80% or above. -int merc_hom_vaporize(struct map_session_data *sd, int flag) -{ - struct homun_data *hd; - - nullpo_retr(0, sd); - - hd = sd->hd; - if (!hd || hd->homunculus.vaporize) - return 0; - - if (status_isdead(&hd->bl)) - return 0; //Can't vaporize a dead homun. - - if (flag && get_percentage(hd->battle_status.hp, hd->battle_status.max_hp) < 80) - return 0; - - hd->regen.state.block = 3; //Block regen while vaporized. - //Delete timers when vaporized. - merc_hom_hungry_timer_delete(hd); - hd->homunculus.vaporize = 1; - if(battle_config.hom_setting&0x40) - memset(hd->blockskill, 0, sizeof(hd->blockskill)); - clif_hominfo(sd, sd->hd, 0); - merc_save(hd); - return unit_remove_map(&hd->bl, 0); -} - -//delete a homunculus, completely "killing it". -//Emote is the emotion the master should use, send negative to disable. -int merc_hom_delete(struct homun_data *hd, int emote) -{ - struct map_session_data *sd; - nullpo_retr(0, hd); - sd = hd->master; - - if (!sd) - return unit_free(&hd->bl,1); - - if (emote >= 0) - clif_emotion(&sd->bl, emote); - - //This makes it be deleted right away. - hd->homunculus.intimacy = 0; - // Send homunculus_dead to client - hd->homunculus.hp = 0; - clif_hominfo(sd, hd, 0); - return unit_remove_map(&hd->bl,0); -} - -int merc_hom_calc_skilltree(struct homun_data *hd) -{ - int i,id=0 ; - int j,f=1; - int c=0; - - nullpo_retr(0, hd); - c = hd->homunculus.class_ - HM_CLASS_BASE; - - for(i=0;i < MAX_SKILL_TREE && (id = hskill_tree[c][i].id) > 0;i++) - { - if(hd->homunculus.hskill[id-HM_SKILLBASE].id) - continue; //Skill already known. - if(!battle_config.skillfree) - { - for(j=0;j<5;j++) - { - if( hskill_tree[c][i].need[j].id && - merc_hom_checkskill(hd,hskill_tree[c][i].need[j].id) < hskill_tree[c][i].need[j].lv) - { - f=0; - break; - } - } - } - if (f) - hd->homunculus.hskill[id-HM_SKILLBASE].id = id ; - } - return 0; -} - -int merc_hom_checkskill(struct homun_data *hd,int skill_id) -{ - int i = skill_id - HM_SKILLBASE; - if(!hd) - return 0; - - if(hd->homunculus.hskill[i].id == skill_id) - return (hd->homunculus.hskill[i].lv); - - return 0; -} - -int merc_skill_tree_get_max(int id, int b_class){ - int i, skillid; - b_class -= HM_CLASS_BASE; - for(i=0;(skillid=hskill_tree[b_class][i].id)>0;i++) - if (id == skillid) - return hskill_tree[b_class][i].max; - return skill_get_max(id); -} - -void merc_hom_skillup(struct homun_data *hd,int skillnum) -{ - int i = 0 ; - nullpo_retv(hd); - - if(hd->homunculus.vaporize) - return; - - i = skillnum - HM_SKILLBASE; - if(hd->homunculus.skillpts > 0 && - hd->homunculus.hskill[i].id && - hd->homunculus.hskill[i].flag == 0 && //Don't allow raising while you have granted skills. [Skotlex] - hd->homunculus.hskill[i].lv < merc_skill_tree_get_max(skillnum, hd->homunculus.class_) - ) - { - hd->homunculus.hskill[i].lv++; - hd->homunculus.skillpts-- ; - status_calc_homunculus(hd,0); - if (hd->master) { - clif_homskillup(hd->master, skillnum); - clif_hominfo(hd->master,hd,0); - clif_homskillinfoblock(hd->master); - } - } -} - -int merc_hom_levelup(struct homun_data *hd) -{ - struct s_homunculus *hom; - struct h_stats *min, *max; - int growth_str, growth_agi, growth_vit, growth_int, growth_dex, growth_luk ; - int growth_max_hp, growth_max_sp ; - char output[256] ; - - if (hd->homunculus.level == MAX_LEVEL || !hd->exp_next || hd->homunculus.exp < hd->exp_next) - return 0 ; - - hom = &hd->homunculus; - hom->level++ ; - if (!(hom->level % 3)) - hom->skillpts++ ; //1 skillpoint each 3 base level - - hom->exp -= hd->exp_next ; - hd->exp_next = hexptbl[hom->level - 1] ; - - max = &hd->homunculusDB->gmax; - min = &hd->homunculusDB->gmin; - - growth_max_hp = rand(min->HP, max->HP); - growth_max_sp = rand(min->SP, max->SP); - growth_str = rand(min->str, max->str); - growth_agi = rand(min->agi, max->agi); - growth_vit = rand(min->vit, max->vit); - growth_dex = rand(min->dex, max->dex); - growth_int = rand(min->int_,max->int_); - growth_luk = rand(min->luk, max->luk); - - //Aegis discards the decimals in the stat growth values! - growth_str-=growth_str%10; - growth_agi-=growth_agi%10; - growth_vit-=growth_vit%10; - growth_dex-=growth_dex%10; - growth_int-=growth_int%10; - growth_luk-=growth_luk%10; - - hom->max_hp += growth_max_hp; - hom->max_sp += growth_max_sp; - hom->str += growth_str; - hom->agi += growth_agi; - hom->vit += growth_vit; - hom->dex += growth_dex; - hom->int_+= growth_int; - hom->luk += growth_luk; - - if ( battle_config.homunculus_show_growth ) { - sprintf(output, - "Growth: hp:%d sp:%d str(%.2f) agi(%.2f) vit(%.2f) int(%.2f) dex(%.2f) luk(%.2f) ", - growth_max_hp, growth_max_sp, - growth_str/10.0, growth_agi/10.0, growth_vit/10.0, - growth_int/10.0, growth_dex/10.0, growth_luk/10.0); - clif_disp_onlyself(hd->master,output,strlen(output)); - } - return 1 ; -} - -int merc_hom_change_class(struct homun_data *hd, short class_) -{ - int i; - i = search_homunculusDB_index(class_,HOMUNCULUS_CLASS); - if(i < 0) - return 0; - hd->homunculusDB = &homunculus_db[i]; - hd->homunculus.class_ = class_; - status_set_viewdata(&hd->bl, class_); - merc_hom_calc_skilltree(hd); - return 1; -} - -int merc_hom_evolution(struct homun_data *hd) -{ - struct s_homunculus *hom; - struct h_stats *max, *min; - struct map_session_data *sd; - nullpo_retr(0, hd); - - if(!hd->homunculusDB->evo_class || hd->homunculus.class_ == hd->homunculusDB->evo_class) - { - clif_emotion(&hd->bl, 4) ; //swt - return 0 ; - } - sd = hd->master; - if (!sd) - return 0; - - if (!merc_hom_change_class(hd, hd->homunculusDB->evo_class)) { - ShowError("merc_hom_evolution: Can't evolve homunc from %d to %d", hd->homunculus.class_, hd->homunculusDB->evo_class); - return 0; - } - - //Apply evolution bonuses - hom = &hd->homunculus; - max = &hd->homunculusDB->emax; - min = &hd->homunculusDB->emin; - hom->max_hp += rand(min->HP, max->HP); - hom->max_sp += rand(min->SP, max->SP); - hom->str += 10*rand(min->str, max->str); - hom->agi += 10*rand(min->agi, max->agi); - hom->vit += 10*rand(min->vit, max->vit); - hom->int_+= 10*rand(min->int_,max->int_); - hom->dex += 10*rand(min->dex, max->dex); - hom->luk += 10*rand(min->luk, max->luk); - hom->intimacy = 500; - - unit_remove_map(&hd->bl, 0); - map_addblock(&hd->bl); - - clif_spawn(&hd->bl); - clif_emotion(&sd->bl, 21); //no1 - clif_misceffect2(&hd->bl,568); - - //status_Calc flag&1 will make current HP/SP be reloaded from hom structure - hom->hp = hd->battle_status.hp; - hom->sp = hd->battle_status.sp; - status_calc_homunculus(hd,1); - - if (!(battle_config.hom_setting&0x2)) - skill_unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately - - return 1 ; -} - -int merc_hom_gainexp(struct homun_data *hd,int exp) -{ - if(hd->homunculus.vaporize) - return 1; - - if( hd->exp_next == 0 ) { - hd->homunculus.exp = 0 ; - return 0; - } - - hd->homunculus.exp += exp; - - if(hd->homunculus.exp < hd->exp_next) { - clif_hominfo(hd->master,hd,0); - return 0; - } - - //levelup - do - { - merc_hom_levelup(hd) ; - } - while(hd->homunculus.exp > hd->exp_next && hd->exp_next != 0 ); - - if( hd->exp_next == 0 ) - hd->homunculus.exp = 0 ; - - clif_misceffect2(&hd->bl,568); - status_calc_homunculus(hd,0); - status_percent_heal(&hd->bl, 100, 100); - return 0; -} - -// Return the new value -int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value) -{ - if (battle_config.homunculus_friendly_rate != 100) - value = (value * battle_config.homunculus_friendly_rate) / 100; - - if (hd->homunculus.intimacy + value <= 100000) - hd->homunculus.intimacy += value; - else - hd->homunculus.intimacy = 100000; - return hd->homunculus.intimacy; -} - -// Return 0 if decrease fails or intimacy became 0 else the new value -int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value) -{ - if (hd->homunculus.intimacy >= value) - hd->homunculus.intimacy -= value; - else - hd->homunculus.intimacy = 0; - - return hd->homunculus.intimacy; -} - -void merc_hom_heal(struct homun_data *hd,int hp,int sp) -{ - clif_hominfo(hd->master,hd,0); -} - -void merc_save(struct homun_data *hd) -{ - // copy data that must be saved in homunculus struct ( hp / sp ) - TBL_PC * sd = hd->master; - //Do not check for max_hp/max_sp caps as current could be higher to max due - //to status changes/skills (they will be capped as needed upon stat - //calculation on login) - hd->homunculus.hp = hd->battle_status.hp; - hd->homunculus.sp = hd->battle_status.sp; - intif_homunculus_requestsave(sd->status.account_id, &hd->homunculus); -} - -int merc_menu(struct map_session_data *sd,int menunum) -{ - nullpo_retr(0, sd); - if (sd->hd == NULL) - return 1; - - switch(menunum) { - case 0: - break; - case 1: - merc_hom_food(sd, sd->hd); - break; - case 2: - merc_hom_delete(sd->hd, -1); - break; - default: - ShowError("merc_menu : unknown menu choice : %d\n", menunum) ; - break; - } - return 0; -} - -int merc_hom_food(struct map_session_data *sd, struct homun_data *hd) -{ - int i, foodID, emotion; - - if(hd->homunculus.vaporize) - return 1 ; - - foodID = hd->homunculusDB->foodID; - i = pc_search_inventory(sd,foodID); - if(i < 0) { - clif_hom_food(sd,foodID,0); - return 1; - } - pc_delitem(sd,i,1,0); - - if ( hd->homunculus.hunger >= 91 ) { - merc_hom_decrease_intimacy(hd, 50); - emotion = 16; - } else if ( hd->homunculus.hunger >= 76 ) { - merc_hom_decrease_intimacy(hd, 5); - emotion = 19; - } else if ( hd->homunculus.hunger >= 26 ) { - merc_hom_increase_intimacy(hd, 75); - emotion = 2; - } else if ( hd->homunculus.hunger >= 11 ) { - merc_hom_increase_intimacy(hd, 100); - emotion = 2; - } else { - merc_hom_increase_intimacy(hd, 50); - emotion = 2; - } - - hd->homunculus.hunger += 10; //dunno increase value for each food - if(hd->homunculus.hunger > 100) - hd->homunculus.hunger = 100; - - clif_emotion(&hd->bl,emotion) ; - clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger); - clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100); - clif_hom_food(sd,foodID,1); - - // Too much food :/ - if(hd->homunculus.intimacy == 0) - return merc_hom_delete(sd->hd, 23); //omg - - return 0; -} - -static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr data) -{ - struct map_session_data *sd; - struct homun_data *hd; - - sd=map_id2sd(id); - if(!sd) - return 1; - - if(!sd->status.hom_id || !(hd=sd->hd)) - return 1; - - if(hd->hungry_timer != tid){ - ShowError("merc_hom_hungry_timer %d != %d\n",hd->hungry_timer,tid); - return 0; - } - - hd->hungry_timer = INVALID_TIMER; - - hd->homunculus.hunger-- ; - if(hd->homunculus.hunger <= 10) { - clif_emotion(&hd->bl, 6) ; //an - } else if(hd->homunculus.hunger == 25) { - clif_emotion(&hd->bl, 20) ; //hmm - } else if(hd->homunculus.hunger == 75) { - clif_emotion(&hd->bl, 33) ; //ok - } - - if(hd->homunculus.hunger < 0) { - hd->homunculus.hunger = 0; - // Delete the homunculus if intimacy <= 100 - if ( !merc_hom_decrease_intimacy(hd, 100) ) - return merc_hom_delete(hd, 23); //omg - clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100); - } - - clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger); - hd->hungry_timer = add_timer(tick+hd->homunculusDB->hungryDelay,merc_hom_hungry,sd->bl.id,0); //simple Fix albator - return 0; -} - -int merc_hom_hungry_timer_delete(struct homun_data *hd) -{ - nullpo_retr(0, hd); - if(hd->hungry_timer != -1) { - delete_timer(hd->hungry_timer,merc_hom_hungry); - hd->hungry_timer = INVALID_TIMER; - } - return 1; -} - -int merc_hom_change_name(struct map_session_data *sd,char *name) -{ - int i; - struct homun_data *hd; - nullpo_retr(1, sd); - - hd = sd->hd; - if (!merc_is_hom_active(hd)) - return 1; - if(hd->homunculus.rename_flag && !battle_config.hom_rename) - return 1; - - for(i=0;ihd; - if (!merc_is_hom_active(hd)) return 0; - if (!flag) { - clif_displaymessage(sd->fd, msg_txt(280)); // You cannot use this name - return 0; - } - strncpy(hd->homunculus.name,name,NAME_LENGTH); - clif_charnameack (0,&hd->bl); - hd->homunculus.rename_flag = 1; - clif_hominfo(sd,hd,0); - return 1; -} - -int search_homunculusDB_index(int key,int type) -{ - int i; - - for(i=0;istatus.hom_id == 0 || sd->hd == 0) || sd->hd->master == sd); - - i = search_homunculusDB_index(hom->class_,HOMUNCULUS_CLASS); - if(i < 0) { - ShowError("merc_hom_alloc: unknown class [%d] for homunculus '%s', requesting deletion.\n", hom->class_, hom->name); - sd->status.hom_id = 0; - intif_homunculus_requestdelete(hom->hom_id); - return 1; - } - sd->hd = hd = (struct homun_data*)aCalloc(1,sizeof(struct homun_data)); - hd->bl.type = BL_HOM; - hd->bl.id = npc_get_new_npc_id(); - - hd->master = sd; - hd->homunculusDB = &homunculus_db[i]; - memcpy(&hd->homunculus, hom, sizeof(struct s_homunculus)); - hd->exp_next = hexptbl[hd->homunculus.level - 1]; - - status_set_viewdata(&hd->bl, hd->homunculus.class_); - status_change_init(&hd->bl); - unit_dataset(&hd->bl); - hd->ud.dir = sd->ud.dir; - - // Find a random valid pos around the player - hd->bl.m = sd->bl.m; - hd->bl.x = sd->bl.x; - hd->bl.y = sd->bl.y; - unit_calc_pos(&hd->bl, sd->bl.x, sd->bl.y, sd->ud.dir); - hd->bl.x = hd->ud.to_x; - hd->bl.y = hd->ud.to_y; - - map_addiddb(&hd->bl); - status_calc_homunculus(hd,1); - - hd->hungry_timer = INVALID_TIMER; - return 0; -} - -void merc_hom_init_timers(struct homun_data * hd) -{ - if (hd->hungry_timer == -1) - hd->hungry_timer = add_timer(gettick()+hd->homunculusDB->hungryDelay,merc_hom_hungry,hd->master->bl.id,0); - hd->regen.state.block = 0; //Restore HP/SP block. -} - -int merc_call_homunculus(struct map_session_data *sd) -{ - struct homun_data *hd; - - if (!sd->status.hom_id) //Create a new homun. - return merc_create_homunculus_request(sd, HM_CLASS_BASE + rand(0, 7)) ; - - // If homunc not yet loaded, load it - if (!sd->hd) - return intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id); - - hd = sd->hd; - - if (!hd->homunculus.vaporize) - return 0; //Can't use this if homun wasn't vaporized. - - merc_hom_init_timers(hd); - hd->homunculus.vaporize = 0; - if (hd->bl.prev == NULL) - { //Spawn him - hd->bl.x = sd->bl.x; - hd->bl.y = sd->bl.y; - hd->bl.m = sd->bl.m; - map_addblock(&hd->bl); - clif_spawn(&hd->bl); - clif_send_homdata(sd,SP_ACK,0); - clif_hominfo(sd,hd,1); - clif_hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89] - clif_homskillinfoblock(sd); - if (battle_config.slaves_inherit_speed&1) - status_calc_bl(&hd->bl, SCB_SPEED); - merc_save(hd); - } else - //Warp him to master. - unit_warp(&hd->bl,sd->bl.m, sd->bl.x, sd->bl.y,0); - return 1; -} - -// Recv homunculus data from char server -int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag) -{ - struct map_session_data *sd; - struct homun_data *hd; - - sd = map_id2sd(account_id); - if(!sd) - return 0; - if (sd->status.char_id != sh->char_id) - { - if (sd->status.hom_id == sh->hom_id) - sh->char_id = sd->status.char_id; //Correct char id. - else - return 0; - } - if(!flag) { // Failed to load - sd->status.hom_id = 0; - return 0; - } - - if (!sd->status.hom_id) //Hom just created. - sd->status.hom_id = sh->hom_id; - if (sd->hd) //uh? Overwrite the data. - memcpy(&sd->hd->homunculus, sh, sizeof(struct s_homunculus)); - else - merc_hom_alloc(sd, sh); - - hd = sd->hd; - if(hd && hd->homunculus.hp && !hd->homunculus.vaporize && hd->bl.prev == NULL && sd->bl.prev != NULL) - { - map_addblock(&hd->bl); - clif_spawn(&hd->bl); - clif_send_homdata(sd,SP_ACK,0); - clif_hominfo(sd,hd,1); - clif_hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89] - clif_homskillinfoblock(sd); - merc_hom_init_timers(hd); - } - return 1; -} - -// Ask homunculus creation to char server -int merc_create_homunculus_request(struct map_session_data *sd, int class_) -{ - struct s_homunculus homun; - struct h_stats *base; - int i; - - nullpo_retr(1, sd); - - i = search_homunculusDB_index(class_,HOMUNCULUS_CLASS); - if(i < 0) return 0; - - memset(&homun, 0, sizeof(struct s_homunculus)); - //Initial data - strncpy(homun.name, homunculus_db[i].name, NAME_LENGTH-1); - homun.class_ = class_; - homun.level = 1; - homun.hunger = 32; //32% - homun.intimacy = 2100; //21/1000 - homun.char_id = sd->status.char_id; - - homun.hp = 10 ; - base = &homunculus_db[i].base; - homun.max_hp = base->HP; - homun.max_sp = base->SP; - homun.str = base->str *10; - homun.agi = base->agi *10; - homun.vit = base->vit *10; - homun.int_= base->int_*10; - homun.dex = base->dex *10; - homun.luk = base->luk *10; - - // Request homunculus creation - intif_homunculus_create(sd->status.account_id, &homun); - return 1; -} - -int merc_resurrect_homunculus(struct map_session_data* sd, unsigned char per, short x, short y) -{ - struct homun_data* hd; - nullpo_retr(0, sd); - - if (!sd->status.hom_id) - return 0; // no homunculus - - if (!sd->hd) //Load homun data; - return intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id); - - hd = sd->hd; - - if (hd->homunculus.vaporize) - return 0; // vaporized homunculi need to be 'called' - - if (!status_isdead(&hd->bl)) - return 0; // already alive - - merc_hom_init_timers(hd); - - if (!hd->bl.prev) - { //Add it back to the map. - hd->bl.m = sd->bl.m; - hd->bl.x = x; - hd->bl.y = y; - map_addblock(&hd->bl); - clif_spawn(&hd->bl); - } - status_revive(&hd->bl, per, 0); - return 1; -} - -void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp) -{ - struct map_session_data *sd = hd->master; - hd->homunculus.hp = hd->battle_status.hp; - if (!sd) - return; - clif_send_homdata(sd,SP_ACK,0); - clif_hominfo(sd,hd,1); - clif_hominfo(sd,hd,0); - clif_homskillinfoblock(sd); -} - -void merc_reset_stats(struct homun_data *hd) -{ //Resets a homunc stats back to zero (but doesn't touches hunger or intimacy) - struct s_homunculus_db *db; - struct s_homunculus *hom; - struct h_stats *base; - hom = &hd->homunculus; - db = hd->homunculusDB; - base = &db->base; - hom->level = 1; - hom->hp = 10; - hom->max_hp = base->HP; - hom->max_sp = base->SP; - hom->str = base->str *10; - hom->agi = base->agi *10; - hom->vit = base->vit *10; - hom->int_= base->int_*10; - hom->dex = base->dex *10; - hom->luk = base->luk *10; - hom->exp = 0; - hd->exp_next = hexptbl[0]; - memset(&hd->homunculus.hskill, 0, sizeof hd->homunculus.hskill); - hd->homunculus.skillpts = 0; -} - -int merc_hom_shuffle(struct homun_data *hd) -{ - struct map_session_data *sd; - int lv, i, skillpts; - unsigned int exp; - struct s_skill b_skill[MAX_HOMUNSKILL]; - - if (!merc_is_hom_active(hd)) - return 0; - - sd = hd->master; - lv = hd->homunculus.level; - exp = hd->homunculus.exp; - memcpy(&b_skill, &hd->homunculus.hskill, sizeof(b_skill)); - skillpts = hd->homunculus.skillpts; - //Reset values to level 1. - merc_reset_stats(hd); - //Level it back up - for (i = 1; i < lv && hd->exp_next; i++){ - hd->homunculus.exp += hd->exp_next; - merc_hom_levelup(hd); - } - - if(hd->homunculus.class_ == hd->homunculusDB->evo_class) { - //Evolved bonuses - struct s_homunculus *hom = &hd->homunculus; - struct h_stats *max = &hd->homunculusDB->emax, *min = &hd->homunculusDB->emin; - hom->max_hp += rand(min->HP, max->HP); - hom->max_sp += rand(min->SP, max->SP); - hom->str += 10*rand(min->str, max->str); - hom->agi += 10*rand(min->agi, max->agi); - hom->vit += 10*rand(min->vit, max->vit); - hom->int_+= 10*rand(min->int_,max->int_); - hom->dex += 10*rand(min->dex, max->dex); - hom->luk += 10*rand(min->luk, max->luk); - } - - hd->homunculus.exp = exp; - memcpy(&hd->homunculus.hskill, &b_skill, sizeof(b_skill)); - hd->homunculus.skillpts = skillpts; - clif_homskillinfoblock(sd); - status_calc_homunculus(hd,0); - status_percent_heal(&hd->bl, 100, 100); - clif_misceffect2(&hd->bl,568); - - return 1; -} - int read_mercenarydb(void) { FILE *fp; @@ -1154,295 +309,13 @@ int read_mercenary_skilldb(void) return 0; } - -int read_homunculusdb(void) -{ - FILE *fp; - char line[1024], *p; - int i, k, classid; - int j = 0; - const char *filename[]={"homunculus_db.txt","homunculus_db2.txt"}; - char *str[50]; - struct s_homunculus_db *db; - - memset(homunculus_db,0,sizeof(homunculus_db)); - for(i = 0; i<2; i++) - { - sprintf(line, "%s/%s", db_path, filename[i]); - fp = fopen(line,"r"); - if(!fp){ - if(i != 0) - continue; - ShowError("read_homunculusdb : can't read %s\n", line); - return -1; - } - - while(fgets(line, sizeof(line), fp) && j < MAX_HOMUNCULUS_CLASS) - { - if(line[0] == '/' && line[1] == '/') - continue; - - k = 0; - p = strtok (line,","); - while (p != NULL && k < 50) - { - str[k++] = p; - p = strtok (NULL, ","); - } - if (k < 50 ) - { - ShowError("read_homunculusdb : Incorrect number of columns at %s, homunculus %d. Read %d columns, 50 are needed.\n", filename[i], j+1, k); - continue; - } - - //Base Class,Evo Class - classid = atoi(str[0]); - if (classid < HM_CLASS_BASE || classid > HM_CLASS_MAX) - { - ShowError("read_homunculusdb : Invalid class %d (%s)\n", classid, filename[i]); - continue; - } - db = &homunculus_db[j]; - db->base_class = classid; - classid = atoi(str[1]); - if (classid < HM_CLASS_BASE || classid > HM_CLASS_MAX) - { - db->base_class = 0; - ShowError("read_homunculusdb : Invalid class %d (%s)\n", classid, filename[i]); - continue; - } - db->evo_class = classid; - //Name, Food, Hungry Delay, Base Size, Evo Size, Race, Element, ASPD - strncpy(db->name,str[2],NAME_LENGTH-1); - db->foodID = atoi(str[3]); - db->hungryDelay = atoi(str[4]); - db->base_size = atoi(str[5]); - db->evo_size = atoi(str[6]); - db->race = atoi(str[7]); - db->element = atoi(str[8]); - db->baseASPD = atoi(str[9]); - //base HP, SP, str, agi, vit, int, dex, luk - db->base.HP = atoi(str[10]); - db->base.SP = atoi(str[11]); - db->base.str = atoi(str[12]); - db->base.agi = atoi(str[13]); - db->base.vit = atoi(str[14]); - db->base.int_= atoi(str[15]); - db->base.dex = atoi(str[16]); - db->base.luk = atoi(str[17]); - //Growth Min/Max HP, SP, str, agi, vit, int, dex, luk - db->gmin.HP = atoi(str[18]); - db->gmax.HP = atoi(str[19]); - db->gmin.SP = atoi(str[20]); - db->gmax.SP = atoi(str[21]); - db->gmin.str = atoi(str[22]); - db->gmax.str = atoi(str[23]); - db->gmin.agi = atoi(str[24]); - db->gmax.agi = atoi(str[25]); - db->gmin.vit = atoi(str[26]); - db->gmax.vit = atoi(str[27]); - db->gmin.int_= atoi(str[28]); - db->gmax.int_= atoi(str[29]); - db->gmin.dex = atoi(str[30]); - db->gmax.dex = atoi(str[31]); - db->gmin.luk = atoi(str[32]); - db->gmax.luk = atoi(str[33]); - //Evolution Min/Max HP, SP, str, agi, vit, int, dex, luk - db->emin.HP = atoi(str[34]); - db->emax.HP = atoi(str[35]); - db->emin.SP = atoi(str[36]); - db->emax.SP = atoi(str[37]); - db->emin.str = atoi(str[38]); - db->emax.str = atoi(str[39]); - db->emin.agi = atoi(str[40]); - db->emax.agi = atoi(str[41]); - db->emin.vit = atoi(str[42]); - db->emax.vit = atoi(str[43]); - db->emin.int_= atoi(str[44]); - db->emax.int_= atoi(str[45]); - db->emin.dex = atoi(str[46]); - db->emax.dex = atoi(str[47]); - db->emin.luk = atoi(str[48]); - db->emax.luk = atoi(str[49]); - - //Check that the min/max values really are below the other one. - if(db->gmin.HP > db->gmax.HP) - db->gmin.HP = db->gmax.HP; - if(db->gmin.SP > db->gmax.SP) - db->gmin.SP = db->gmax.SP; - if(db->gmin.str > db->gmax.str) - db->gmin.str = db->gmax.str; - if(db->gmin.agi > db->gmax.agi) - db->gmin.agi = db->gmax.agi; - if(db->gmin.vit > db->gmax.vit) - db->gmin.vit = db->gmax.vit; - if(db->gmin.int_> db->gmax.int_) - db->gmin.int_= db->gmax.int_; - if(db->gmin.dex > db->gmax.dex) - db->gmin.dex = db->gmax.dex; - if(db->gmin.luk > db->gmax.luk) - db->gmin.luk = db->gmax.luk; - - if(db->emin.HP > db->emax.HP) - db->emin.HP = db->emax.HP; - if(db->emin.SP > db->emax.SP) - db->emin.SP = db->emax.SP; - if(db->emin.str > db->emax.str) - db->emin.str = db->emax.str; - if(db->emin.agi > db->emax.agi) - db->emin.agi = db->emax.agi; - if(db->emin.vit > db->emax.vit) - db->emin.vit = db->emax.vit; - if(db->emin.int_> db->emax.int_) - db->emin.int_= db->emax.int_; - if(db->emin.dex > db->emax.dex) - db->emin.dex = db->emax.dex; - if(db->emin.luk > db->emax.luk) - db->emin.luk = db->emax.luk; - - j++; - } - if (j > MAX_HOMUNCULUS_CLASS) - ShowWarning("read_homunculusdb: Reached max number of homunculus [%d]. Remaining homunculus were not read.\n ", MAX_HOMUNCULUS_CLASS); - fclose(fp); - ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' homunculus in '"CL_WHITE"db/%s"CL_RESET"'.\n",j,filename[i]); - } - return 0; -} - -int read_homunculus_skilldb(void) -{ - FILE *fp; - char line[1024], *p; - int k, classid; - int j = 0; - char *split[15]; - - memset(hskill_tree,0,sizeof(hskill_tree)); - sprintf(line, "%s/homun_skill_tree.txt", db_path); - fp=fopen(line,"r"); - if(fp==NULL){ - ShowError("can't read %s\n", line); - return 1; - } - - while(fgets(line, sizeof(line), fp)) - { - int minJobLevelPresent = 0; - - if(line[0]=='/' && line[1]=='/') - continue; - - k = 0; - p = strtok(line,","); - while (p != NULL && k < 15) - { - split[k++] = p; - p = strtok(NULL, ","); - } - - if(k < 13) - continue; - - if (k == 14) - minJobLevelPresent = 1; // MinJobLvl has been added - - // check for bounds [celest] - classid = atoi(split[0]) - HM_CLASS_BASE; - if ( classid >= MAX_HOMUNCULUS_CLASS ) - continue; - - k = atoi(split[1]); //This is to avoid adding two lines for the same skill. [Skotlex] - // Search an empty line or a line with the same skill_id (stored in j) - for(j = 0; j < MAX_SKILL_TREE && hskill_tree[classid][j].id && hskill_tree[classid][j].id != k; j++); - - if (j == MAX_SKILL_TREE) - { - ShowWarning("Unable to load skill %d into homunculus %d's tree. Maximum number of skills per class has been reached.\n", k, classid); - continue; - } - - hskill_tree[classid][j].id=k; - hskill_tree[classid][j].max=atoi(split[2]); - if (minJobLevelPresent) - hskill_tree[classid][j].joblv=atoi(split[3]); - - for(k=0;k<5;k++){ - hskill_tree[classid][j].need[k].id=atoi(split[3+k*2+minJobLevelPresent]); - hskill_tree[classid][j].need[k].lv=atoi(split[3+k*2+minJobLevelPresent+1]); - } - } - - fclose(fp); - ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","homun_skill_tree.txt"); - return 0; -} - -void read_homunculus_expdb(void) +int do_init_mercenary(void) { - FILE *fp; - char line[1024]; - int i, j=0; - char *filename[]={"exp_homun.txt","exp_homun2.txt"}; - - memset(hexptbl,0,sizeof(hexptbl)); - for(i=0; i<2; i++){ - sprintf(line, "%s/%s", db_path, filename[i]); - fp=fopen(line,"r"); - if(fp == NULL){ - if(i != 0) - continue; - ShowError("can't read %s\n",line); - return; - } - while(fgets(line, sizeof(line), fp) && j < MAX_LEVEL) - { - if(line[0] == '/' && line[1] == '/') - continue; - - hexptbl[j] = strtoul(line, NULL, 10); - if (!hexptbl[j++]) - break; - } - if (hexptbl[MAX_LEVEL - 1]) // Last permitted level have to be 0! - { - ShowWarning("read_hexptbl: Reached max level in exp_homun [%d]. Remaining lines were not read.\n ", MAX_LEVEL); - hexptbl[MAX_LEVEL - 1] = 0; - } - fclose(fp); - ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' levels in '"CL_WHITE"%s"CL_RESET"'.\n", j, filename[i]); - } -} - -void merc_reload(void) -{ - read_homunculusdb(); - read_homunculus_expdb(); -} - -void merc_skill_reload(void) -{ - read_homunculus_skilldb(); -} - -int do_init_merc(void) -{ - int class_; - read_homunculusdb(); - read_homunculus_expdb(); - read_homunculus_skilldb(); - read_mercenarydb(); read_mercenary_skilldb(); - // Add homunc timer function to timer func list [Toms] - add_timer_func_list(merc_hom_hungry, "merc_hom_hungry"); - - //Stock view data for homuncs - memset(&hom_viewdb, 0, sizeof(hom_viewdb)); - for (class_ = 0; class_ < ARRAYLENGTH(hom_viewdb); class_++) - hom_viewdb[class_].class_ = HM_CLASS_BASE+class_; + //add_timer_func_list(mercenary_contract, "mercenary_contract"); return 0; } -int do_final_merc(void); +int do_final_mercenary(void); diff --git a/src/map/mercenary.h b/src/map/mercenary.h index 17a519cc7..3bca79485 100644 --- a/src/map/mercenary.h +++ b/src/map/mercenary.h @@ -7,9 +7,6 @@ #include "status.h" // struct status_data, struct status_change #include "unit.h" // struct unit_data -// Mercenary DB Structures -// =================================== - struct s_mercenary_db { int class_; char sprite[NAME_LENGTH], name[NAME_LENGTH]; @@ -43,88 +40,6 @@ struct view_data * merc_get_viewdata(int class_); int merc_create(struct map_session_data *sd, int class_, unsigned int lifetime); int merc_data_received(struct s_mercenary *merc, bool flag); int mercenary_save(struct mercenary_data *md); - -// Homunculus DB Structures -// =================================== - -struct h_stats { - unsigned int HP, SP; - unsigned short str, agi, vit, int_, dex, luk; -}; - -struct s_homunculus_db { - int base_class, evo_class; - char name[NAME_LENGTH]; - struct h_stats base, gmin, gmax, emin, emax; - int foodID ; - int baseASPD ; - long hungryDelay ; - unsigned char element, race, base_size, evo_size; -}; - -extern struct s_homunculus_db homuncumlus_db[MAX_HOMUNCULUS_CLASS]; -enum { HOMUNCULUS_CLASS, HOMUNCULUS_FOOD }; -enum { - SP_ACK = 0x00, - SP_INTIMATE = 0x100, - SP_HUNGRY = 0x200 -}; - - -struct homun_data { - struct block_list bl; - struct unit_data ud; - struct view_data *vd; - struct status_data base_status, battle_status; - struct status_change sc; - struct regen_data regen; - struct s_homunculus_db *homunculusDB; //[orn] - struct s_homunculus homunculus; //[orn] - - struct map_session_data *master; //pointer back to its master - int hungry_timer; //[orn] - unsigned int exp_next; - char blockskill[MAX_SKILL]; // [orn] -}; - - -#define homdb_checkid(id) (id >= HM_CLASS_BASE && id <= HM_CLASS_MAX) - -// merc_is_hom_alive(struct homun_data *) -#define merc_is_hom_active(x) (x && x->homunculus.vaporize != 1 && x->battle_status.hp > 0) -int do_init_merc(void); -int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag); //albator -struct view_data* merc_get_hom_viewdata(int class_); -void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp); -int merc_hom_dead(struct homun_data *hd, struct block_list *src); -void merc_hom_skillup(struct homun_data *hd,int skillnum); -int merc_hom_calc_skilltree(struct homun_data *hd) ; -int merc_hom_checkskill(struct homun_data *hd,int skill_id) ; -int merc_hom_gainexp(struct homun_data *hd,int exp) ; -int merc_hom_levelup(struct homun_data *hd) ; -int merc_hom_evolution(struct homun_data *hd) ; -void merc_hom_heal(struct homun_data *hd,int hp,int sp); -int merc_hom_vaporize(struct map_session_data *sd, int flag); -int merc_resurrect_homunculus(struct map_session_data *sd, unsigned char per, short x, short y); -void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp); -void merc_reset_stats(struct homun_data *hd); -int merc_hom_shuffle(struct homun_data *hd); // [Zephyrus] -void merc_save(struct homun_data *hd); -int merc_call_homunculus(struct map_session_data *sd); -int merc_create_homunculus_request(struct map_session_data *sd, int class_); -int search_homunculusDB_index(int key,int type); -int merc_menu(struct map_session_data *sd,int menunum); -int merc_hom_food(struct map_session_data *sd, struct homun_data *hd); -int merc_hom_hungry_timer_delete(struct homun_data *hd); -int merc_hom_change_name(struct map_session_data *sd,char *name); -int merc_hom_change_name_ack(struct map_session_data *sd, char* name, int flag); -#define merc_stop_walking(hd, type) unit_stop_walking(&(hd)->bl, type) -#define merc_stop_attack(hd) unit_stop_attack(&(hd)->bl) -int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value); -int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value); -int merc_skill_tree_get_max(int id, int b_class); -void merc_hom_init_timers(struct homun_data * hd); -void merc_skill_reload(void); -void merc_reload(void); +int do_init_mercenary(void); #endif /* _MERCENARY_H_ */ diff --git a/src/map/mob.c b/src/map/mob.c index 4f90a7c2b..9829ad235 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -20,7 +20,7 @@ #include "pet.h" #include "status.h" #include "mob.h" -#include "mercenary.h" //[orn] +#include "homunculus.h" #include "guild.h" #include "itemdb.h" #include "skill.h" diff --git a/src/map/pc.c b/src/map/pc.c index 4cd983768..fe49e1473 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -22,7 +22,8 @@ #include "mail.h" #include "map.h" #include "path.h" -#include "mercenary.h" // merc_is_hom_active() +#include "homunculus.h" +#include "mercenary.h" #include "mob.h" // MAX_MOB_RACE_DB #include "npc.h" // fake_nd #include "pet.h" // pet_unlocktarget() diff --git a/src/map/script.c b/src/map/script.c index 4353e6be3..ab75f0771 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -27,7 +27,7 @@ #include "npc.h" #include "pet.h" #include "mapreg.h" -#include "mercenary.h" //[orn] +#include "homunculus.h" #include "intif.h" #include "skill.h" #include "status.h" diff --git a/src/map/skill.c b/src/map/skill.c index 064ceb849..007d91f61 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -17,7 +17,7 @@ #include "pc.h" #include "status.h" #include "pet.h" -#include "mercenary.h" +#include "homunculus.h" #include "mob.h" #include "npc.h" #include "battle.h" diff --git a/src/map/status.c b/src/map/status.c index 0065ad15c..ef7527fe5 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -25,6 +25,7 @@ #include "status.h" #include "script.h" #include "unit.h" +#include "homunculus.h" #include "mercenary.h" #include "vending.h" diff --git a/src/map/unit.c b/src/map/unit.c index 23789544f..d5c452148 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -12,6 +12,7 @@ #include "pc.h" #include "mob.h" #include "pet.h" +#include "homunculus.h" #include "mercenary.h" #include "skill.h" #include "clif.h" -- cgit v1.2.3-60-g2f50