From 5ecc8e9f062e1e34341eed276920a6a05aa10dd5 Mon Sep 17 00:00:00 2001 From: DracoRPG Date: Sun, 31 Dec 2006 22:48:50 +0000 Subject: Made High Speed Cart Ram (WS_CARTTERMINATION) ignore Crusader's Guard and Shield Reflect. And happy new year! git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9602 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/battle.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/map') diff --git a/src/map/battle.c b/src/map/battle.c index beca8752d..9f6300bfb 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -275,6 +275,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i } if(sc->data[SC_AUTOGUARD].timer != -1 && flag&BF_WEAPON && + skill_num != WS_CARTTERMINATION && // FIXME(?): Quick and dirty check, but HSCR really bypasses Guard [DracoRPG] rand()%100 < sc->data[SC_AUTOGUARD].val2) { int delay; clif_skill_nodamage(bl,bl,CR_AUTOGUARD,sc->data[SC_AUTOGUARD].val1,1); @@ -2796,7 +2797,7 @@ int battle_calc_return_damage(struct block_list *bl, int skill, int *damage, int BL_CAST(BL_PC, bl, sd); sc = status_get_sc(bl); - if(flag&BF_WEAPON) { + if(flag&BF_WEAPON && skill != WS_CARTTERMINATION) { // FIXME(?): Quick and dirty check, but HSCR does bypass Shield Reflect... so I make it bypass the whole reflect thing [DracoRPG] //Bounces back part of the damage. if (flag & BF_SHORT) { if (sd && sd->short_weapon_damage_return) -- cgit v1.2.3-70-g09d2