From 58746ca809fe202b9d5c2519941093744c34e68f Mon Sep 17 00:00:00 2001 From: panikon Date: Wed, 2 Jul 2014 16:30:16 -0300 Subject: Fixed issue of crash when using LG_SHIELDSPELL, issue: 8172 http://hercules.ws/board/tracker/issue-8172-mapserver-crash-skill-lg-shieldspell/ --- src/map/skill.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/map') diff --git a/src/map/skill.c b/src/map/skill.c index b960ef119..19984bdbc 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -8589,9 +8589,11 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin break; case LG_SHIELDSPELL: + if( !sd ) + break; if( flag&1 ) { sc_start(src,bl,SC_SILENCE,100,skill_lv,sd->bonus.shieldmdef * 30000); - } else if( sd ) { + } else { int opt = 0, val = 0, splashrange = 0; struct item_data *shield_data = sd->inventory_data[sd->equip_index[EQI_HAND_L]]; if( !shield_data || shield_data->type != IT_ARMOR ) { -- cgit v1.2.3-70-g09d2