From 27a5dde4ad7f1e295d79abc1e82ec5ec0db15d2b Mon Sep 17 00:00:00 2001 From: "Hercules.ws" Date: Sun, 14 Sep 2014 17:20:46 +0200 Subject: HPM Hooks Update Signed-off-by: HerculesWSAPI --- src/map/skill.c | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src/map') diff --git a/src/map/skill.c b/src/map/skill.c index 27758201c..2b31a84db 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1006,7 +1006,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1 case LK_SPIRALPIERCE: case ML_SPIRALPIERCE: - if( dstsd || ( dstmd && !is_boss(bl) ) ) //Does not work on bosses + if( dstsd || ( dstmd && !is_boss(bl) ) ) //Does not work on bosses sc_start(src,bl,SC_STOP,100,0,skill_get_time2(skill_id,skill_lv)); break; @@ -6746,13 +6746,13 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin sp += sp * i / 100; } } else { - //Maybe replace with potion_hp, but I'm unsure how that works [Playtester] - switch (skill_lv) { - case 1: hp = 45; break; - case 2: hp = 105; break; - case 3: hp = 175; break; - default: hp = 325; break; - } + //Maybe replace with potion_hp, but I'm unsure how that works [Playtester] + switch (skill_lv) { + case 1: hp = 45; break; + case 2: hp = 105; break; + case 3: hp = 175; break; + default: hp = 325; break; + } hp = (hp + rnd()%(skill_lv*20+1)) * (150 + skill_lv*10) / 100; hp = hp * (100 + (tstatus->vit<<1)) / 100; if( dstsd ) -- cgit v1.2.3-70-g09d2