From 33982166de006d777aa2d95a9d95b2778db1c65a Mon Sep 17 00:00:00 2001
From: Murilo Pereti Tavares <murilopereti@gmail.com>
Date: Thu, 25 Jan 2018 01:13:35 -0200
Subject: Implementation of 'constants.inc' file

This file will help to make constants that are only accessible on src to be accessible on scripts too.
---
 src/map/constants.inc | 1029 +++++++++++++++++++++++++++++++++++++++++++++++++
 src/map/script.c      |    1 +
 2 files changed, 1030 insertions(+)
 create mode 100644 src/map/constants.inc

(limited to 'src/map')

diff --git a/src/map/constants.inc b/src/map/constants.inc
new file mode 100644
index 000000000..355e2a825
--- /dev/null
+++ b/src/map/constants.inc
@@ -0,0 +1,1029 @@
+	script->constdb_comment("Status Icons");
+
+	script->set_constant("SI_BLANK", SI_BLANK, false, false);
+
+	script->set_constant("SI_PROVOKE", SI_PROVOKE, false, false);
+	script->set_constant("SI_ENDURE", SI_ENDURE, false, false);
+	script->set_constant("SI_TWOHANDQUICKEN", SI_TWOHANDQUICKEN, false, false);
+	script->set_constant("SI_CONCENTRATION", SI_CONCENTRATION, false, false);
+	script->set_constant("SI_HIDING", SI_HIDING, false, false);
+	script->set_constant("SI_CLOAKING", SI_CLOAKING, false, false);
+	script->set_constant("SI_ENCHANTPOISON", SI_ENCHANTPOISON, false, false);
+	script->set_constant("SI_POISONREACT", SI_POISONREACT, false, false);
+	script->set_constant("SI_QUAGMIRE", SI_QUAGMIRE, false, false);
+	script->set_constant("SI_ANGELUS", SI_ANGELUS, false, false);
+	script->set_constant("SI_BLESSING", SI_BLESSING, false, false);
+	script->set_constant("SI_CRUCIS", SI_CRUCIS, false, false);
+	script->set_constant("SI_INC_AGI", SI_INC_AGI, false, false);
+	script->set_constant("SI_DEC_AGI", SI_DEC_AGI, false, false);
+	script->set_constant("SI_SLOWPOISON", SI_SLOWPOISON, false, false);
+	script->set_constant("SI_IMPOSITIO", SI_IMPOSITIO, false, false);
+	script->set_constant("SI_SUFFRAGIUM", SI_SUFFRAGIUM, false, false);
+	script->set_constant("SI_ASPERSIO", SI_ASPERSIO, false, false);
+	script->set_constant("SI_BENEDICTIO", SI_BENEDICTIO, false, false);
+	script->set_constant("SI_KYRIE", SI_KYRIE, false, false);
+	script->set_constant("SI_MAGNIFICAT", SI_MAGNIFICAT, false, false);
+	script->set_constant("SI_GLORIA", SI_GLORIA, false, false);
+	script->set_constant("SI_LEXAETERNA", SI_LEXAETERNA, false, false);
+	script->set_constant("SI_ADRENALINE", SI_ADRENALINE, false, false);
+	script->set_constant("SI_WEAPONPERFECT", SI_WEAPONPERFECT, false, false);
+	script->set_constant("SI_OVERTHRUST", SI_OVERTHRUST, false, false);
+	script->set_constant("SI_MAXIMIZE", SI_MAXIMIZE, false, false);
+	script->set_constant("SI_RIDING", SI_RIDING, false, false);
+	script->set_constant("SI_FALCON", SI_FALCON, false, false);
+	script->set_constant("SI_TRICKDEAD", SI_TRICKDEAD, false, false);
+	script->set_constant("SI_SHOUT", SI_SHOUT, false, false);
+	script->set_constant("SI_ENERGYCOAT", SI_ENERGYCOAT, false, false);
+	script->set_constant("SI_BROKENARMOR", SI_BROKENARMOR, false, false);
+	script->set_constant("SI_BROKENWEAPON", SI_BROKENWEAPON, false, false);
+	script->set_constant("SI_ILLUSION", SI_ILLUSION, false, false);
+	script->set_constant("SI_WEIGHTOVER50", SI_WEIGHTOVER50, false, false);
+	script->set_constant("SI_WEIGHTOVER90", SI_WEIGHTOVER90, false, false);
+	script->set_constant("SI_ATTHASTE_POTION1", SI_ATTHASTE_POTION1, false, false);
+	script->set_constant("SI_ATTHASTE_POTION2", SI_ATTHASTE_POTION2, false, false);
+	script->set_constant("SI_ATTHASTE_POTION3", SI_ATTHASTE_POTION3, false, false);
+	script->set_constant("SI_ATTHASTE_INFINITY", SI_ATTHASTE_INFINITY, false, false);
+	script->set_constant("SI_MOVHASTE_POTION", SI_MOVHASTE_POTION, false, false);
+	script->set_constant("SI_MOVHASTE_INFINITY", SI_MOVHASTE_INFINITY, false, false);
+	//script->set_constant("SI_AUTOCOUNTER", SI_AUTOCOUNTER, false, false);
+	//script->set_constant("SI_SPLASHER", SI_SPLASHER, false, false);
+	script->set_constant("SI_ANKLESNARE", SI_ANKLESNARE, false, false);
+	script->set_constant("SI_POSTDELAY", SI_POSTDELAY, false, false);
+	//script->set_constant("SI_NOACTION", SI_NOACTION, false, false);
+	//script->set_constant("SI_IMPOSSIBLEPICKUP", SI_IMPOSSIBLEPICKUP, false, false);
+	//script->set_constant("SI_BARRIER", SI_BARRIER, false, false);
+
+	script->set_constant("SI_NOEQUIPWEAPON", SI_NOEQUIPWEAPON, false, false);
+	script->set_constant("SI_NOEQUIPSHIELD", SI_NOEQUIPSHIELD, false, false);
+	script->set_constant("SI_NOEQUIPARMOR", SI_NOEQUIPARMOR, false, false);
+	script->set_constant("SI_NOEQUIPHELM", SI_NOEQUIPHELM, false, false);
+	script->set_constant("SI_PROTECTWEAPON", SI_PROTECTWEAPON, false, false);
+	script->set_constant("SI_PROTECTSHIELD", SI_PROTECTSHIELD, false, false);
+	script->set_constant("SI_PROTECTARMOR", SI_PROTECTARMOR, false, false);
+	script->set_constant("SI_PROTECTHELM", SI_PROTECTHELM, false, false);
+	script->set_constant("SI_AUTOGUARD", SI_AUTOGUARD, false, false);
+	script->set_constant("SI_REFLECTSHIELD", SI_REFLECTSHIELD, false, false);
+	//script->set_constant("SI_DEVOTION", SI_DEVOTION, false, false);
+	script->set_constant("SI_PROVIDENCE", SI_PROVIDENCE, false, false);
+	script->set_constant("SI_DEFENDER", SI_DEFENDER, false, false);
+	//script->set_constant("SI_MAGICROD", SI_MAGICROD, false, false);
+	//script->set_constant("SI_WEAPONPROPERTY", SI_WEAPONPROPERTY, false, false);
+	script->set_constant("SI_AUTOSPELL", SI_AUTOSPELL, false, false);
+	//script->set_constant("SI_SPECIALZONE", SI_SPECIALZONE, false, false);
+	//script->set_constant("SI_MASK", SI_MASK, false, false);
+	script->set_constant("SI_SPEARQUICKEN", SI_SPEARQUICKEN, false, false);
+	//script->set_constant("SI_BDPLAYING", SI_BDPLAYING, false, false);
+	//script->set_constant("SI_WHISTLE", SI_WHISTLE, false, false);
+	//script->set_constant("SI_ASSASSINCROSS", SI_ASSASSINCROSS, false, false);
+	//script->set_constant("SI_POEMBRAGI", SI_POEMBRAGI, false, false);
+	//script->set_constant("SI_APPLEIDUN", SI_APPLEIDUN, false, false);
+	//script->set_constant("SI_HUMMING", SI_HUMMING, false, false);
+	//script->set_constant("SI_DONTFORGETME", SI_DONTFORGETME, false, false);
+	//script->set_constant("SI_FORTUNEKISS", SI_FORTUNEKISS, false, false);
+	//script->set_constant("SI_SERVICEFORYOU", SI_SERVICEFORYOU, false, false);
+	//script->set_constant("SI_RICHMANKIM", SI_RICHMANKIM, false, false);
+	//script->set_constant("SI_ETERNALCHAOS", SI_ETERNALCHAOS, false, false);
+	//script->set_constant("SI_DRUMBATTLEFIELD", SI_DRUMBATTLEFIELD, false, false);
+	//script->set_constant("SI_RINGNIBELUNGEN", SI_RINGNIBELUNGEN, false, false);
+	//script->set_constant("SI_ROKISWEIL", SI_ROKISWEIL, false, false);
+	//script->set_constant("SI_INTOABYSS", SI_INTOABYSS, false, false);
+	//script->set_constant("SI_SIEGFRIED", SI_SIEGFRIED, false, false);
+	//script->set_constant("SI_BLADESTOP", SI_BLADESTOP, false, false);
+	script->set_constant("SI_EXPLOSIONSPIRITS", SI_EXPLOSIONSPIRITS, false, false);
+	script->set_constant("SI_STEELBODY", SI_STEELBODY, false, false);
+	script->set_constant("SI_EXTREMITYFIST", SI_EXTREMITYFIST, false, false);
+	//script->set_constant("SI_COMBOATTACK", SI_COMBOATTACK, false, false);
+	script->set_constant("SI_PROPERTYFIRE", SI_PROPERTYFIRE, false, false);
+	script->set_constant("SI_PROPERTYWATER", SI_PROPERTYWATER, false, false);
+	script->set_constant("SI_PROPERTYWIND", SI_PROPERTYWIND, false, false);
+	script->set_constant("SI_PROPERTYGROUND", SI_PROPERTYGROUND, false, false);
+	//script->set_constant("SI_MAGICATTACK", SI_MAGICATTACK, false, false);
+	script->set_constant("SI_STOP", SI_STOP, false, false);
+	//script->set_constant("SI_WEAPONBRAKER", SI_WEAPONBRAKER, false, false);
+	script->set_constant("SI_PROPERTYUNDEAD", SI_PROPERTYUNDEAD, false, false);
+	//script->set_constant("SI_POWERUP", SI_POWERUP, false, false);
+	//script->set_constant("SI_AGIUP", SI_AGIUP, false, false);
+
+	//script->set_constant("SI_SIEGEMODE", SI_SIEGEMODE, false, false);
+	//script->set_constant("SI_INVISIBLE", SI_INVISIBLE, false, false);
+	//script->set_constant("SI_STATUSONE", SI_STATUSONE, false, false);
+	script->set_constant("SI_AURABLADE", SI_AURABLADE, false, false);
+	script->set_constant("SI_PARRYING", SI_PARRYING, false, false);
+	script->set_constant("SI_LKCONCENTRATION", SI_LKCONCENTRATION, false, false);
+	script->set_constant("SI_TENSIONRELAX", SI_TENSIONRELAX, false, false);
+	script->set_constant("SI_BERSERK", SI_BERSERK, false, false);
+	//script->set_constant("SI_SACRIFICE", SI_SACRIFICE, false, false);
+	//script->set_constant("SI_GOSPEL", SI_GOSPEL, false, false);
+	script->set_constant("SI_ASSUMPTIO", SI_ASSUMPTIO, false, false);
+	//script->set_constant("SI_BASILICA", SI_BASILICA, false, false);
+	script->set_constant("SI_GROUNDMAGIC", SI_GROUNDMAGIC, false, false);
+	script->set_constant("SI_MAGICPOWER", SI_MAGICPOWER, false, false);
+	script->set_constant("SI_EDP", SI_EDP, false, false);
+	script->set_constant("SI_TRUESIGHT", SI_TRUESIGHT, false, false);
+	script->set_constant("SI_WINDWALK", SI_WINDWALK, false, false);
+	script->set_constant("SI_MELTDOWN", SI_MELTDOWN, false, false);
+	script->set_constant("SI_CARTBOOST", SI_CARTBOOST, false, false);
+	//script->set_constant("SI_CHASEWALK", SI_CHASEWALK, false, false);
+	script->set_constant("SI_SWORDREJECT", SI_SWORDREJECT, false, false);
+	script->set_constant("SI_MARIONETTE_MASTER", SI_MARIONETTE_MASTER, false, false);
+	script->set_constant("SI_MARIONETTE", SI_MARIONETTE, false, false);
+	script->set_constant("SI_MOON", SI_MOON, false, false);
+	script->set_constant("SI_BLOODING", SI_BLOODING, false, false);
+	script->set_constant("SI_JOINTBEAT", SI_JOINTBEAT, false, false);
+	//script->set_constant("SI_MINDBREAKER", SI_MINDBREAKER, false, false);
+	//script->set_constant("SI_MEMORIZE", SI_MEMORIZE, false, false);
+	//script->set_constant("SI_FOGWALL", SI_FOGWALL, false, false);
+	//script->set_constant("SI_SPIDERWEB", SI_SPIDERWEB, false, false);
+	script->set_constant("SI_PROTECTEXP", SI_PROTECTEXP, false, false);
+	//script->set_constant("SI_SUB_WEAPONPROPERTY", SI_SUB_WEAPONPROPERTY, false, false);
+	script->set_constant("SI_AUTOBERSERK", SI_AUTOBERSERK, false, false);
+	script->set_constant("SI_RUN", SI_RUN, false, false);
+	script->set_constant("SI_TING", SI_TING, false, false);
+	script->set_constant("SI_STORMKICK_ON", SI_STORMKICK_ON, false, false);
+	script->set_constant("SI_STORMKICK_READY", SI_STORMKICK_READY, false, false);
+	script->set_constant("SI_DOWNKICK_ON", SI_DOWNKICK_ON, false, false);
+	script->set_constant("SI_DOWNKICK_READY", SI_DOWNKICK_READY, false, false);
+	script->set_constant("SI_TURNKICK_ON", SI_TURNKICK_ON, false, false);
+	script->set_constant("SI_TURNKICK_READY", SI_TURNKICK_READY, false, false);
+	script->set_constant("SI_COUNTER_ON", SI_COUNTER_ON, false, false);
+	script->set_constant("SI_COUNTER_READY", SI_COUNTER_READY, false, false);
+	script->set_constant("SI_DODGE_ON", SI_DODGE_ON, false, false);
+	script->set_constant("SI_DODGE_READY", SI_DODGE_READY, false, false);
+	script->set_constant("SI_STRUP", SI_STRUP, false, false);
+	script->set_constant("SI_PROPERTYDARK", SI_PROPERTYDARK, false, false);
+	script->set_constant("SI_ADRENALINE2", SI_ADRENALINE2, false, false);
+	script->set_constant("SI_PROPERTYTELEKINESIS", SI_PROPERTYTELEKINESIS, false, false);
+	script->set_constant("SI_SOULLINK", SI_SOULLINK, false, false);
+
+	script->set_constant("SI_PLUSATTACKPOWER", SI_PLUSATTACKPOWER, false, false);
+	script->set_constant("SI_PLUSMAGICPOWER", SI_PLUSMAGICPOWER, false, false);
+	script->set_constant("SI_DEVIL1", SI_DEVIL1, false, false);
+	script->set_constant("SI_KAITE", SI_KAITE, false, false);
+	//script->set_constant("SI_SWOO", SI_SWOO, false, false);
+	//script->set_constant("SI_STAR2", SI_STAR2, false, false);
+	script->set_constant("SI_KAIZEL", SI_KAIZEL, false, false);
+	script->set_constant("SI_KAAHI", SI_KAAHI, false, false);
+	script->set_constant("SI_KAUPE", SI_KAUPE, false, false);
+	script->set_constant("SI_SMA_READY", SI_SMA_READY, false, false);
+	script->set_constant("SI_SKE", SI_SKE, false, false);
+	script->set_constant("SI_ONEHANDQUICKEN", SI_ONEHANDQUICKEN, false, false);
+	//script->set_constant("SI_FRIEND", SI_FRIEND, false, false);
+	//script->set_constant("SI_FRIENDUP", SI_FRIENDUP, false, false);
+	//script->set_constant("SI_SG_WARM", SI_SG_WARM, false, false);
+	script->set_constant("SI_SG_SUN_WARM", SI_SG_SUN_WARM, false, false);
+	//script->set_constant("SI_SG_MOON_WARM", SI_SG_MOON_WARM, false, false);
+	//script->set_constant("SI_SG_STAR_WARM", SI_SG_STAR_WARM, false, false);
+	//script->set_constant("SI_EMOTION", SI_EMOTION, false, false);
+	script->set_constant("SI_SUN_COMFORT", SI_SUN_COMFORT, false, false);
+	script->set_constant("SI_MOON_COMFORT", SI_MOON_COMFORT, false, false);
+	script->set_constant("SI_STAR_COMFORT", SI_STAR_COMFORT, false, false);
+	//script->set_constant("SI_EXPUP", SI_EXPUP, false, false);
+	//script->set_constant("SI_GDSKILL_BATTLEORDER", SI_GDSKILL_BATTLEORDER, false, false);
+	//script->set_constant("SI_GDSKILL_REGENERATION", SI_GDSKILL_REGENERATION, false, false);
+	//script->set_constant("SI_GDSKILL_POSTDELAY", SI_GDSKILL_POSTDELAY, false, false);
+	//script->set_constant("SI_RESISTHANDICAP", SI_RESISTHANDICAP, false, false);
+	//script->set_constant("SI_MAXHPPERCENT", SI_MAXHPPERCENT, false, false);
+	//script->set_constant("SI_MAXSPPERCENT", SI_MAXSPPERCENT, false, false);
+	//script->set_constant("SI_DEFENCE", SI_DEFENCE, false, false);
+	//script->set_constant("SI_SLOWDOWN", SI_SLOWDOWN, false, false);
+	script->set_constant("SI_PRESERVE", SI_PRESERVE, false, false);
+	script->set_constant("SI_INCSTR", SI_INCSTR, false, false);
+	//script->set_constant("SI_NOT_EXTREMITYFIST", SI_NOT_EXTREMITYFIST, false, false);
+	script->set_constant("SI_CLAIRVOYANCE", SI_CLAIRVOYANCE, false, false);
+	script->set_constant("SI_MOVESLOW_POTION", SI_MOVESLOW_POTION, false, false);
+	script->set_constant("SI_DOUBLECASTING", SI_DOUBLECASTING, false, false);
+	//script->set_constant("SI_GRAVITATION", SI_GRAVITATION, false, false);
+	script->set_constant("SI_OVERTHRUSTMAX", SI_OVERTHRUSTMAX, false, false);
+	//script->set_constant("SI_LONGING", SI_LONGING, false, false);
+	//script->set_constant("SI_HERMODE", SI_HERMODE, false, false);
+	script->set_constant("SI_TAROTCARD", SI_TAROTCARD, false, false);
+	//script->set_constant("SI_HLIF_AVOID", SI_HLIF_AVOID, false, false);
+	//script->set_constant("SI_HFLI_FLEET", SI_HFLI_FLEET, false, false);
+	//script->set_constant("SI_HFLI_SPEED", SI_HFLI_SPEED, false, false);
+	//script->set_constant("SI_HLIF_CHANGE", SI_HLIF_CHANGE, false, false);
+	//script->set_constant("SI_HAMI_BLOODLUST", SI_HAMI_BLOODLUST, false, false);
+	script->set_constant("SI_CR_SHRINK", SI_CR_SHRINK, false, false);
+	script->set_constant("SI_WZ_SIGHTBLASTER", SI_WZ_SIGHTBLASTER, false, false);
+	script->set_constant("SI_DC_WINKCHARM", SI_DC_WINKCHARM, false, false);
+
+	script->set_constant("SI_RG_CCONFINE_M", SI_RG_CCONFINE_M, false, false);
+	script->set_constant("SI_RG_CCONFINE_S", SI_RG_CCONFINE_S, false, false);
+	//script->set_constant("SI_DISABLEMOVE", SI_DISABLEMOVE, false, false);
+	script->set_constant("SI_GS_MADNESSCANCEL", SI_GS_MADNESSCANCEL, false, false);
+	script->set_constant("SI_GS_GATLINGFEVER", SI_GS_GATLINGFEVER, false, false);
+	script->set_constant("SI_EARTHSCROLL", SI_EARTHSCROLL, false, false);
+	script->set_constant("SI_NJ_UTSUSEMI", SI_NJ_UTSUSEMI, false, false);
+	script->set_constant("SI_NJ_BUNSINJYUTSU", SI_NJ_BUNSINJYUTSU, false, false);
+	script->set_constant("SI_NJ_NEN", SI_NJ_NEN, false, false);
+	script->set_constant("SI_GS_ADJUSTMENT", SI_GS_ADJUSTMENT, false, false);
+	script->set_constant("SI_GS_ACCURACY", SI_GS_ACCURACY, false, false);
+	script->set_constant("SI_NJ_SUITON", SI_NJ_SUITON, false, false);
+	//script->set_constant("SI_PET", SI_PET, false, false);
+	//script->set_constant("SI_MENTAL", SI_MENTAL, false, false);
+	//script->set_constant("SI_EXPMEMORY", SI_EXPMEMORY, false, false);
+	//script->set_constant("SI_PERFORMANCE", SI_PERFORMANCE, false, false);
+	//script->set_constant("SI_GAIN", SI_GAIN, false, false);
+	//script->set_constant("SI_GRIFFON", SI_GRIFFON, false, false);
+	//script->set_constant("SI_DRIFT", SI_DRIFT, false, false);
+	//script->set_constant("SI_WALLSHIFT", SI_WALLSHIFT, false, false);
+	//script->set_constant("SI_REINCARNATION", SI_REINCARNATION, false, false);
+	//script->set_constant("SI_PATTACK", SI_PATTACK, false, false);
+	//script->set_constant("SI_PSPEED", SI_PSPEED, false, false);
+	//script->set_constant("SI_PDEFENSE", SI_PDEFENSE, false, false);
+	//script->set_constant("SI_PCRITICAL", SI_PCRITICAL, false, false);
+	//script->set_constant("SI_RANKING", SI_RANKING, false, false);
+	//script->set_constant("SI_PTRIPLE", SI_PTRIPLE, false, false);
+	//script->set_constant("SI_DENERGY", SI_DENERGY, false, false);
+	//script->set_constant("SI_WAVE1", SI_WAVE1, false, false);
+	//script->set_constant("SI_WAVE2", SI_WAVE2, false, false);
+	//script->set_constant("SI_WAVE3", SI_WAVE3, false, false);
+	//script->set_constant("SI_WAVE4", SI_WAVE4, false, false);
+	//script->set_constant("SI_DAURA", SI_DAURA, false, false);
+	//script->set_constant("SI_DFREEZER", SI_DFREEZER, false, false);
+	//script->set_constant("SI_DPUNISH", SI_DPUNISH, false, false);
+	//script->set_constant("SI_DBARRIER", SI_DBARRIER, false, false);
+	//script->set_constant("SI_DWARNING", SI_DWARNING, false, false);
+	//script->set_constant("SI_MOUSEWHEEL", SI_MOUSEWHEEL, false, false);
+	//script->set_constant("SI_DGAUGE", SI_DGAUGE, false, false);
+	//script->set_constant("SI_DACCEL", SI_DACCEL, false, false);
+	//script->set_constant("SI_DBLOCK", SI_DBLOCK, false, false);
+	script->set_constant("SI_FOOD_STR", SI_FOOD_STR, false, false);
+	script->set_constant("SI_FOOD_AGI", SI_FOOD_AGI, false, false);
+	script->set_constant("SI_FOOD_VIT", SI_FOOD_VIT, false, false);
+	script->set_constant("SI_FOOD_DEX", SI_FOOD_DEX, false, false);
+	script->set_constant("SI_FOOD_INT", SI_FOOD_INT, false, false);
+	script->set_constant("SI_FOOD_LUK", SI_FOOD_LUK, false, false);
+	script->set_constant("SI_FOOD_BASICAVOIDANCE", SI_FOOD_BASICAVOIDANCE, false, false);
+	script->set_constant("SI_FOOD_BASICHIT", SI_FOOD_BASICHIT, false, false);
+	script->set_constant("SI_FOOD_CRITICALSUCCESSVALUE", SI_FOOD_CRITICALSUCCESSVALUE, false, false);
+
+	script->set_constant("SI_CASH_PLUSEXP", SI_CASH_PLUSEXP, false, false);
+	script->set_constant("SI_CASH_DEATHPENALTY", SI_CASH_DEATHPENALTY, false, false);
+	script->set_constant("SI_CASH_RECEIVEITEM", SI_CASH_RECEIVEITEM, false, false);
+	script->set_constant("SI_CASH_BOSS_ALARM", SI_CASH_BOSS_ALARM, false, false);
+	//script->set_constant("SI_DA_ENERGY", SI_DA_ENERGY, false, false);
+	//script->set_constant("SI_DA_FIRSTSLOT", SI_DA_FIRSTSLOT, false, false);
+	//script->set_constant("SI_DA_HEADDEF", SI_DA_HEADDEF, false, false);
+	//script->set_constant("SI_DA_SPACE", SI_DA_SPACE, false, false);
+	//script->set_constant("SI_DA_TRANSFORM", SI_DA_TRANSFORM, false, false);
+	//script->set_constant("SI_DA_ITEMREBUILD", SI_DA_ITEMREBUILD, false, false);
+	//script->set_constant("SI_DA_ILLUSION", SI_DA_ILLUSION, false, false);
+	//script->set_constant("SI_DA_DARKPOWER", SI_DA_DARKPOWER, false, false);
+	//script->set_constant("SI_DA_EARPLUG", SI_DA_EARPLUG, false, false);
+	//script->set_constant("SI_DA_CONTRACT", SI_DA_CONTRACT, false, false);
+	//script->set_constant("SI_DA_BLACK", SI_DA_BLACK, false, false);
+	//script->set_constant("SI_DA_MAGICCART", SI_DA_MAGICCART, false, false);
+	//script->set_constant("SI_CRYSTAL", SI_CRYSTAL, false, false);
+	//script->set_constant("SI_DA_REBUILD", SI_DA_REBUILD, false, false);
+	//script->set_constant("SI_DA_EDARKNESS", SI_DA_EDARKNESS, false, false);
+	//script->set_constant("SI_DA_EGUARDIAN", SI_DA_EGUARDIAN, false, false);
+	//script->set_constant("SI_DA_TIMEOUT", SI_DA_TIMEOUT, false, false);
+	script->set_constant("SI_FOOD_STR_CASH", SI_FOOD_STR_CASH, false, false);
+	script->set_constant("SI_FOOD_AGI_CASH", SI_FOOD_AGI_CASH, false, false);
+	script->set_constant("SI_FOOD_VIT_CASH", SI_FOOD_VIT_CASH, false, false);
+	script->set_constant("SI_FOOD_DEX_CASH", SI_FOOD_DEX_CASH, false, false);
+	script->set_constant("SI_FOOD_INT_CASH", SI_FOOD_INT_CASH, false, false);
+	script->set_constant("SI_FOOD_LUK_CASH", SI_FOOD_LUK_CASH, false, false);
+	script->set_constant("SI_MER_FLEE", SI_MER_FLEE, false, false);
+	script->set_constant("SI_MER_ATK", SI_MER_ATK, false, false);
+	script->set_constant("SI_MER_HP", SI_MER_HP, false, false);
+	script->set_constant("SI_MER_SP", SI_MER_SP, false, false);
+	script->set_constant("SI_MER_HIT", SI_MER_HIT, false, false);
+	script->set_constant("SI_SLOWCAST", SI_SLOWCAST, false, false);
+	//script->set_constant("SI_MAGICMIRROR", SI_MAGICMIRROR, false, false);
+	//script->set_constant("SI_STONESKIN", SI_STONESKIN, false, false);
+	//script->set_constant("SI_ANTIMAGIC", SI_ANTIMAGIC, false, false);
+	script->set_constant("SI_CRITICALWOUND", SI_CRITICALWOUND, false, false);
+	//script->set_constant("SI_NPC_DEFENDER", SI_NPC_DEFENDER, false, false);
+	//script->set_constant("SI_NOACTION_WAIT", SI_NOACTION_WAIT, false, false);
+	script->set_constant("SI_MOVHASTE_HORSE", SI_MOVHASTE_HORSE, false, false);
+	script->set_constant("SI_PROTECT_DEF", SI_PROTECT_DEF, false, false);
+	script->set_constant("SI_PROTECT_MDEF", SI_PROTECT_MDEF, false, false);
+	script->set_constant("SI_HEALPLUS", SI_HEALPLUS, false, false);
+	script->set_constant("SI_S_LIFEPOTION", SI_S_LIFEPOTION, false, false);
+	script->set_constant("SI_L_LIFEPOTION", SI_L_LIFEPOTION, false, false);
+	script->set_constant("SI_CRITICALPERCENT", SI_CRITICALPERCENT, false, false);
+	script->set_constant("SI_PLUSAVOIDVALUE", SI_PLUSAVOIDVALUE, false, false);
+	script->set_constant("SI_ATKER_ASPD", SI_ATKER_ASPD, false, false);
+	script->set_constant("SI_TARGET_ASPD", SI_TARGET_ASPD, false, false);
+	script->set_constant("SI_ATKER_MOVESPEED", SI_ATKER_MOVESPEED, false, false);
+
+	script->set_constant("SI_ATKER_BLOOD", SI_ATKER_BLOOD, false, false);
+	script->set_constant("SI_TARGET_BLOOD", SI_TARGET_BLOOD, false, false);
+	script->set_constant("SI_ARMOR_PROPERTY", SI_ARMOR_PROPERTY, false, false);
+	//script->set_constant("SI_REUSE_LIMIT_A", SI_REUSE_LIMIT_A, false, false);
+	script->set_constant("SI_HELLPOWER", SI_HELLPOWER, false, false);
+	script->set_constant("SI_STEAMPACK", SI_STEAMPACK, false, false);
+	//script->set_constant("SI_REUSE_LIMIT_B", SI_REUSE_LIMIT_B, false, false);
+	//script->set_constant("SI_REUSE_LIMIT_C", SI_REUSE_LIMIT_C, false, false);
+	//script->set_constant("SI_REUSE_LIMIT_D", SI_REUSE_LIMIT_D, false, false);
+	//script->set_constant("SI_REUSE_LIMIT_E", SI_REUSE_LIMIT_E, false, false);
+	//script->set_constant("SI_REUSE_LIMIT_F", SI_REUSE_LIMIT_F, false, false);
+	script->set_constant("SI_INVINCIBLE", SI_INVINCIBLE, false, false);
+	script->set_constant("SI_CASH_PLUSONLYJOBEXP", SI_CASH_PLUSONLYJOBEXP, false, false);
+	script->set_constant("SI_PARTYFLEE", SI_PARTYFLEE, false, false);
+	script->set_constant("SI_ANGEL_PROTECT", SI_ANGEL_PROTECT, false, false);
+	//script->set_constant("SI_ENDURE_MDEF", SI_ENDURE_MDEF, false, false);
+	script->set_constant("SI_ENCHANTBLADE", SI_ENCHANTBLADE, false, false);
+	script->set_constant("SI_DEATHBOUND", SI_DEATHBOUND, false, false);
+	script->set_constant("SI_REFRESH", SI_REFRESH, false, false);
+	script->set_constant("SI_GIANTGROWTH", SI_GIANTGROWTH, false, false);
+	script->set_constant("SI_STONEHARDSKIN", SI_STONEHARDSKIN, false, false);
+	script->set_constant("SI_VITALITYACTIVATION", SI_VITALITYACTIVATION, false, false);
+	script->set_constant("SI_FIGHTINGSPIRIT", SI_FIGHTINGSPIRIT, false, false);
+	script->set_constant("SI_ABUNDANCE", SI_ABUNDANCE, false, false);
+	script->set_constant("SI_REUSE_MILLENNIUMSHIELD", SI_REUSE_MILLENNIUMSHIELD, false, false);
+	script->set_constant("SI_REUSE_CRUSHSTRIKE", SI_REUSE_CRUSHSTRIKE, false, false);
+	script->set_constant("SI_REUSE_REFRESH", SI_REUSE_REFRESH, false, false);
+	script->set_constant("SI_REUSE_STORMBLAST", SI_REUSE_STORMBLAST, false, false);
+	script->set_constant("SI_VENOMIMPRESS", SI_VENOMIMPRESS, false, false);
+	script->set_constant("SI_EPICLESIS", SI_EPICLESIS, false, false);
+	script->set_constant("SI_ORATIO", SI_ORATIO, false, false);
+	script->set_constant("SI_LAUDAAGNUS", SI_LAUDAAGNUS, false, false);
+	script->set_constant("SI_LAUDARAMUS", SI_LAUDARAMUS, false, false);
+	script->set_constant("SI_CLOAKINGEXCEED", SI_CLOAKINGEXCEED, false, false);
+	script->set_constant("SI_HALLUCINATIONWALK", SI_HALLUCINATIONWALK, false, false);
+	script->set_constant("SI_HALLUCINATIONWALK_POSTDELAY", SI_HALLUCINATIONWALK_POSTDELAY, false, false);
+	script->set_constant("SI_RENOVATIO", SI_RENOVATIO, false, false);
+	script->set_constant("SI_WEAPONBLOCKING", SI_WEAPONBLOCKING, false, false);
+	script->set_constant("SI_WEAPONBLOCKING_POSTDELAY", SI_WEAPONBLOCKING_POSTDELAY, false, false);
+	script->set_constant("SI_ROLLINGCUTTER", SI_ROLLINGCUTTER, false, false);
+	script->set_constant("SI_EXPIATIO", SI_EXPIATIO, false, false);
+	script->set_constant("SI_POISONINGWEAPON", SI_POISONINGWEAPON, false, false);
+	script->set_constant("SI_TOXIN", SI_TOXIN, false, false);
+	script->set_constant("SI_PARALYSE", SI_PARALYSE, false, false);
+	script->set_constant("SI_VENOMBLEED", SI_VENOMBLEED, false, false);
+	script->set_constant("SI_MAGICMUSHROOM", SI_MAGICMUSHROOM, false, false);
+	script->set_constant("SI_DEATHHURT", SI_DEATHHURT, false, false);
+	script->set_constant("SI_PYREXIA", SI_PYREXIA, false, false);
+	script->set_constant("SI_OBLIVIONCURSE", SI_OBLIVIONCURSE, false, false);
+	script->set_constant("SI_LEECHESEND", SI_LEECHESEND, false, false);
+
+	script->set_constant("SI_DUPLELIGHT", SI_DUPLELIGHT, false, false);
+	script->set_constant("SI_FROSTMISTY", SI_FROSTMISTY, false, false);
+	script->set_constant("SI_FEARBREEZE", SI_FEARBREEZE, false, false);
+	script->set_constant("SI_ELECTRICSHOCKER", SI_ELECTRICSHOCKER, false, false);
+	script->set_constant("SI_MARSHOFABYSS", SI_MARSHOFABYSS, false, false);
+	script->set_constant("SI_RECOGNIZEDSPELL", SI_RECOGNIZEDSPELL, false, false);
+	script->set_constant("SI_STASIS", SI_STASIS, false, false);
+	script->set_constant("SI_WUGRIDER", SI_WUGRIDER, false, false);
+	script->set_constant("SI_WUGDASH", SI_WUGDASH, false, false);
+	script->set_constant("SI_WUGBITE", SI_WUGBITE, false, false);
+	script->set_constant("SI_CAMOUFLAGE", SI_CAMOUFLAGE, false, false);
+	script->set_constant("SI_ACCELERATION", SI_ACCELERATION, false, false);
+	script->set_constant("SI_HOVERING", SI_HOVERING, false, false);
+	script->set_constant("SI_SPHERE_1", SI_SPHERE_1, false, false);
+	script->set_constant("SI_SPHERE_2", SI_SPHERE_2, false, false);
+	script->set_constant("SI_SPHERE_3", SI_SPHERE_3, false, false);
+	script->set_constant("SI_SPHERE_4", SI_SPHERE_4, false, false);
+	script->set_constant("SI_SPHERE_5", SI_SPHERE_5, false, false);
+	script->set_constant("SI_MVPCARD_TAOGUNKA", SI_MVPCARD_TAOGUNKA, false, false);
+	script->set_constant("SI_MVPCARD_MISTRESS", SI_MVPCARD_MISTRESS, false, false);
+	script->set_constant("SI_MVPCARD_ORCHERO", SI_MVPCARD_ORCHERO, false, false);
+	script->set_constant("SI_MVPCARD_ORCLORD", SI_MVPCARD_ORCLORD, false, false);
+	script->set_constant("SI_OVERHEAT_LIMITPOINT", SI_OVERHEAT_LIMITPOINT, false, false);
+	script->set_constant("SI_OVERHEAT", SI_OVERHEAT, false, false);
+	script->set_constant("SI_SHAPESHIFT", SI_SHAPESHIFT, false, false);
+	script->set_constant("SI_INFRAREDSCAN", SI_INFRAREDSCAN, false, false);
+	script->set_constant("SI_MAGNETICFIELD", SI_MAGNETICFIELD, false, false);
+	script->set_constant("SI_NEUTRALBARRIER", SI_NEUTRALBARRIER, false, false);
+	script->set_constant("SI_NEUTRALBARRIER_MASTER", SI_NEUTRALBARRIER_MASTER, false, false);
+	script->set_constant("SI_STEALTHFIELD", SI_STEALTHFIELD, false, false);
+	script->set_constant("SI_STEALTHFIELD_MASTER", SI_STEALTHFIELD_MASTER, false, false);
+	script->set_constant("SI_MANU_ATK", SI_MANU_ATK, false, false);
+	script->set_constant("SI_MANU_DEF", SI_MANU_DEF, false, false);
+	script->set_constant("SI_SPL_ATK", SI_SPL_ATK, false, false);
+	script->set_constant("SI_SPL_DEF", SI_SPL_DEF, false, false);
+	script->set_constant("SI_REPRODUCE", SI_REPRODUCE, false, false);
+	script->set_constant("SI_MANU_MATK", SI_MANU_MATK, false, false);
+	script->set_constant("SI_SPL_MATK", SI_SPL_MATK, false, false);
+	script->set_constant("SI_STR_SCROLL", SI_STR_SCROLL, false, false);
+	script->set_constant("SI_INT_SCROLL", SI_INT_SCROLL, false, false);
+	script->set_constant("SI_LG_REFLECTDAMAGE", SI_LG_REFLECTDAMAGE, false, false);
+	script->set_constant("SI_FORCEOFVANGUARD", SI_FORCEOFVANGUARD, false, false);
+	script->set_constant("SI_BUCHEDENOEL", SI_BUCHEDENOEL, false, false);
+	script->set_constant("SI_AUTOSHADOWSPELL", SI_AUTOSHADOWSPELL, false, false);
+	script->set_constant("SI_SHADOWFORM", SI_SHADOWFORM, false, false);
+	script->set_constant("SI_RAID", SI_RAID, false, false);
+	script->set_constant("SI_SHIELDSPELL_DEF", SI_SHIELDSPELL_DEF, false, false);
+	script->set_constant("SI_SHIELDSPELL_MDEF", SI_SHIELDSPELL_MDEF, false, false);
+	script->set_constant("SI_SHIELDSPELL_REF", SI_SHIELDSPELL_REF, false, false);
+	script->set_constant("SI_BODYPAINT", SI_BODYPAINT, false, false);
+
+	script->set_constant("SI_EXEEDBREAK", SI_EXEEDBREAK, false, false);
+	script->set_constant("SI_ADORAMUS", SI_ADORAMUS, false, false);
+	script->set_constant("SI_PRESTIGE", SI_PRESTIGE, false, false);
+	script->set_constant("SI_INVISIBILITY", SI_INVISIBILITY, false, false);
+	script->set_constant("SI_DEADLYINFECT", SI_DEADLYINFECT, false, false);
+	script->set_constant("SI_BANDING", SI_BANDING, false, false);
+	script->set_constant("SI_EARTHDRIVE", SI_EARTHDRIVE, false, false);
+	script->set_constant("SI_INSPIRATION", SI_INSPIRATION, false, false);
+	script->set_constant("SI_ENERVATION", SI_ENERVATION, false, false);
+	script->set_constant("SI_GROOMY", SI_GROOMY, false, false);
+	script->set_constant("SI_RAISINGDRAGON", SI_RAISINGDRAGON, false, false);
+	script->set_constant("SI_IGNORANCE", SI_IGNORANCE, false, false);
+	script->set_constant("SI_LAZINESS", SI_LAZINESS, false, false);
+	script->set_constant("SI_LIGHTNINGWALK", SI_LIGHTNINGWALK, false, false);
+	script->set_constant("SI_ACARAJE", SI_ACARAJE, false, false);
+	script->set_constant("SI_UNLUCKY", SI_UNLUCKY, false, false);
+	script->set_constant("SI_CURSEDCIRCLE_ATKER", SI_CURSEDCIRCLE_ATKER, false, false);
+	script->set_constant("SI_CURSEDCIRCLE_TARGET", SI_CURSEDCIRCLE_TARGET, false, false);
+	script->set_constant("SI_WEAKNESS", SI_WEAKNESS, false, false);
+	script->set_constant("SI_CRESCENTELBOW", SI_CRESCENTELBOW, false, false);
+	script->set_constant("SI_NOEQUIPACCESSARY", SI_NOEQUIPACCESSARY, false, false);
+	script->set_constant("SI_STRIPACCESSARY", SI_STRIPACCESSARY, false, false);
+	script->set_constant("SI_MANHOLE", SI_MANHOLE, false, false);
+	script->set_constant("SI_POPECOOKIE", SI_POPECOOKIE, false, false);
+	script->set_constant("SI_FALLENEMPIRE", SI_FALLENEMPIRE, false, false);
+	script->set_constant("SI_GENTLETOUCH_ENERGYGAIN", SI_GENTLETOUCH_ENERGYGAIN, false, false);
+	script->set_constant("SI_GENTLETOUCH_CHANGE", SI_GENTLETOUCH_CHANGE, false, false);
+	script->set_constant("SI_GENTLETOUCH_REVITALIZE", SI_GENTLETOUCH_REVITALIZE, false, false);
+	script->set_constant("SI_BLOODYLUST", SI_BLOODYLUST, false, false);
+	script->set_constant("SI_SWINGDANCE", SI_SWINGDANCE, false, false);
+	script->set_constant("SI_SYMPHONYOFLOVERS", SI_SYMPHONYOFLOVERS, false, false);
+	script->set_constant("SI_PROPERTYWALK", SI_PROPERTYWALK, false, false);
+	script->set_constant("SI_SPELLFIST", SI_SPELLFIST, false, false);
+	script->set_constant("SI_NETHERWORLD", SI_NETHERWORLD, false, false);
+	script->set_constant("SI_SIREN", SI_SIREN, false, false);
+	script->set_constant("SI_DEEPSLEEP", SI_DEEPSLEEP, false, false);
+	script->set_constant("SI_SIRCLEOFNATURE", SI_SIRCLEOFNATURE, false, false);
+	script->set_constant("SI_COLD", SI_COLD, false, false);
+	script->set_constant("SI_GLOOMYDAY", SI_GLOOMYDAY, false, false);
+	script->set_constant("SI_SONG_OF_MANA", SI_SONG_OF_MANA, false, false);
+	script->set_constant("SI_CLOUDKILL", SI_CLOUDKILL, false, false);
+	script->set_constant("SI_DANCEWITHWUG", SI_DANCEWITHWUG, false, false);
+	script->set_constant("SI_RUSHWINDMILL", SI_RUSHWINDMILL, false, false);
+	script->set_constant("SI_ECHOSONG", SI_ECHOSONG, false, false);
+	script->set_constant("SI_HARMONIZE", SI_HARMONIZE, false, false);
+	script->set_constant("SI_STRIKING", SI_STRIKING, false, false);
+	//script->set_constant("SI_WARMER", SI_WARMER, false, false);
+	script->set_constant("SI_MOONLITSERENADE", SI_MOONLITSERENADE, false, false);
+	script->set_constant("SI_SATURDAYNIGHTFEVER", SI_SATURDAYNIGHTFEVER, false, false);
+	script->set_constant("SI_SITDOWN_FORCE", SI_SITDOWN_FORCE, false, false);
+
+	script->set_constant("SI_ANALYZE", SI_ANALYZE, false, false);
+	script->set_constant("SI_LERADSDEW", SI_LERADSDEW, false, false);
+	script->set_constant("SI_MELODYOFSINK", SI_MELODYOFSINK, false, false);
+	script->set_constant("SI_WARCRYOFBEYOND", SI_WARCRYOFBEYOND, false, false);
+	script->set_constant("SI_UNLIMITEDHUMMINGVOICE", SI_UNLIMITEDHUMMINGVOICE, false, false);
+	script->set_constant("SI_SPELLBOOK1", SI_SPELLBOOK1, false, false);
+	script->set_constant("SI_SPELLBOOK2", SI_SPELLBOOK2, false, false);
+	script->set_constant("SI_SPELLBOOK3", SI_SPELLBOOK3, false, false);
+	script->set_constant("SI_FREEZE_SP", SI_FREEZE_SP, false, false);
+	script->set_constant("SI_GN_TRAINING_SWORD", SI_GN_TRAINING_SWORD, false, false);
+	script->set_constant("SI_GN_REMODELING_CART", SI_GN_REMODELING_CART, false, false);
+	script->set_constant("SI_CARTSBOOST", SI_CARTSBOOST, false, false);
+	script->set_constant("SI_FIXEDCASTINGTM_REDUCE", SI_FIXEDCASTINGTM_REDUCE, false, false);
+	script->set_constant("SI_THORNTRAP", SI_THORNTRAP, false, false);
+	script->set_constant("SI_BLOODSUCKER", SI_BLOODSUCKER, false, false);
+	script->set_constant("SI_SPORE_EXPLOSION", SI_SPORE_EXPLOSION, false, false);
+	script->set_constant("SI_DEMONIC_FIRE", SI_DEMONIC_FIRE, false, false);
+	script->set_constant("SI_FIRE_EXPANSION_SMOKE_POWDER", SI_FIRE_EXPANSION_SMOKE_POWDER, false, false);
+	script->set_constant("SI_FIRE_EXPANSION_TEAR_GAS", SI_FIRE_EXPANSION_TEAR_GAS, false, false);
+	script->set_constant("SI_BLOCKING_PLAY", SI_BLOCKING_PLAY, false, false);
+	script->set_constant("SI_MANDRAGORA", SI_MANDRAGORA, false, false);
+	script->set_constant("SI_ACTIVATE", SI_ACTIVATE, false, false);
+	script->set_constant("SI_SECRAMENT", SI_SECRAMENT, false, false);
+	script->set_constant("SI_ASSUMPTIO2", SI_ASSUMPTIO2, false, false);
+	script->set_constant("SI_TK_SEVENWIND", SI_TK_SEVENWIND, false, false);
+	script->set_constant("SI_LIMIT_ODINS_RECALL", SI_LIMIT_ODINS_RECALL, false, false);
+	script->set_constant("SI_STOMACHACHE", SI_STOMACHACHE, false, false);
+	script->set_constant("SI_MYSTERIOUS_POWDER", SI_MYSTERIOUS_POWDER, false, false);
+	script->set_constant("SI_MELON_BOMB", SI_MELON_BOMB, false, false);
+	script->set_constant("SI_BANANA_BOMB_SITDOWN_POSTDELAY", SI_BANANA_BOMB_SITDOWN_POSTDELAY, false, false);
+	script->set_constant("SI_PROMOTE_HEALTH_RESERCH", SI_PROMOTE_HEALTH_RESERCH, false, false);
+	script->set_constant("SI_ENERGY_DRINK_RESERCH", SI_ENERGY_DRINK_RESERCH, false, false);
+	script->set_constant("SI_EXTRACT_WHITE_POTION_Z", SI_EXTRACT_WHITE_POTION_Z, false, false);
+	script->set_constant("SI_VITATA_500", SI_VITATA_500, false, false);
+	script->set_constant("SI_EXTRACT_SALAMINE_JUICE", SI_EXTRACT_SALAMINE_JUICE, false, false);
+	script->set_constant("SI_BOOST500", SI_BOOST500, false, false);
+	script->set_constant("SI_FULL_SWING_K", SI_FULL_SWING_K, false, false);
+	script->set_constant("SI_MANA_PLUS", SI_MANA_PLUS, false, false);
+	script->set_constant("SI_MUSTLE_M", SI_MUSTLE_M, false, false);
+	script->set_constant("SI_LIFE_FORCE_F", SI_LIFE_FORCE_F, false, false);
+	script->set_constant("SI_VACUUM_EXTREME", SI_VACUUM_EXTREME, false, false);
+	script->set_constant("SI_SAVAGE_STEAK", SI_SAVAGE_STEAK, false, false);
+	script->set_constant("SI_COCKTAIL_WARG_BLOOD", SI_COCKTAIL_WARG_BLOOD, false, false);
+	script->set_constant("SI_MINOR_BBQ", SI_MINOR_BBQ, false, false);
+	script->set_constant("SI_SIROMA_ICE_TEA", SI_SIROMA_ICE_TEA, false, false);
+	script->set_constant("SI_DROCERA_HERB_STEAMED", SI_DROCERA_HERB_STEAMED, false, false);
+	script->set_constant("SI_PUTTI_TAILS_NOODLES", SI_PUTTI_TAILS_NOODLES, false, false);
+	script->set_constant("SI_BANANA_BOMB", SI_BANANA_BOMB, false, false);
+	script->set_constant("SI_SUMMON_AGNI", SI_SUMMON_AGNI, false, false);
+	script->set_constant("SI_SPELLBOOK4", SI_SPELLBOOK4, false, false);
+
+	script->set_constant("SI_SPELLBOOK5", SI_SPELLBOOK5, false, false);
+	script->set_constant("SI_SPELLBOOK6", SI_SPELLBOOK6, false, false);
+	script->set_constant("SI_SPELLBOOK7", SI_SPELLBOOK7, false, false);
+	script->set_constant("SI_ELEMENTAL_AGGRESSIVE", SI_ELEMENTAL_AGGRESSIVE, false, false);
+	script->set_constant("SI_RETURN_TO_ELDICASTES", SI_RETURN_TO_ELDICASTES, false, false);
+	script->set_constant("SI_BANDING_DEFENCE", SI_BANDING_DEFENCE, false, false);
+	script->set_constant("SI_SKELSCROLL", SI_SKELSCROLL, false, false);
+	script->set_constant("SI_DISTRUCTIONSCROLL", SI_DISTRUCTIONSCROLL, false, false);
+	script->set_constant("SI_ROYALSCROLL", SI_ROYALSCROLL, false, false);
+	script->set_constant("SI_IMMUNITYSCROLL", SI_IMMUNITYSCROLL, false, false);
+	script->set_constant("SI_MYSTICSCROLL", SI_MYSTICSCROLL, false, false);
+	script->set_constant("SI_BATTLESCROLL", SI_BATTLESCROLL, false, false);
+	script->set_constant("SI_ARMORSCROLL", SI_ARMORSCROLL, false, false);
+	script->set_constant("SI_FREYJASCROLL", SI_FREYJASCROLL, false, false);
+	script->set_constant("SI_SOULSCROLL", SI_SOULSCROLL, false, false);
+	script->set_constant("SI_CIRCLE_OF_FIRE", SI_CIRCLE_OF_FIRE, false, false);
+	script->set_constant("SI_CIRCLE_OF_FIRE_OPTION", SI_CIRCLE_OF_FIRE_OPTION, false, false);
+	script->set_constant("SI_FIRE_CLOAK", SI_FIRE_CLOAK, false, false);
+	script->set_constant("SI_FIRE_CLOAK_OPTION", SI_FIRE_CLOAK_OPTION, false, false);
+	script->set_constant("SI_WATER_SCREEN", SI_WATER_SCREEN, false, false);
+	script->set_constant("SI_WATER_SCREEN_OPTION", SI_WATER_SCREEN_OPTION, false, false);
+	script->set_constant("SI_WATER_DROP", SI_WATER_DROP, false, false);
+	script->set_constant("SI_WATER_DROP_OPTION", SI_WATER_DROP_OPTION, false, false);
+	script->set_constant("SI_WIND_STEP", SI_WIND_STEP, false, false);
+	script->set_constant("SI_WIND_STEP_OPTION", SI_WIND_STEP_OPTION, false, false);
+	script->set_constant("SI_WIND_CURTAIN", SI_WIND_CURTAIN, false, false);
+	script->set_constant("SI_WIND_CURTAIN_OPTION", SI_WIND_CURTAIN_OPTION, false, false);
+	script->set_constant("SI_WATER_BARRIER", SI_WATER_BARRIER, false, false);
+	script->set_constant("SI_ZEPHYR", SI_ZEPHYR, false, false);
+	script->set_constant("SI_SOLID_SKIN", SI_SOLID_SKIN, false, false);
+	script->set_constant("SI_SOLID_SKIN_OPTION", SI_SOLID_SKIN_OPTION, false, false);
+	script->set_constant("SI_STONE_SHIELD", SI_STONE_SHIELD, false, false);
+	script->set_constant("SI_STONE_SHIELD_OPTION", SI_STONE_SHIELD_OPTION, false, false);
+	script->set_constant("SI_POWER_OF_GAIA", SI_POWER_OF_GAIA, false, false);
+	//script->set_constant("SI_EL_WAIT", SI_EL_WAIT, false, false);
+	//script->set_constant("SI_EL_PASSIVE", SI_EL_PASSIVE, false, false);
+	//script->set_constant("SI_EL_DEFENSIVE", SI_EL_DEFENSIVE, false, false);
+	//script->set_constant("SI_EL_OFFENSIVE", SI_EL_OFFENSIVE, false, false);
+	//script->set_constant("SI_EL_COST", SI_EL_COST, false, false);
+	script->set_constant("SI_PYROTECHNIC", SI_PYROTECHNIC, false, false);
+	script->set_constant("SI_PYROTECHNIC_OPTION", SI_PYROTECHNIC_OPTION, false, false);
+	script->set_constant("SI_HEATER", SI_HEATER, false, false);
+	script->set_constant("SI_HEATER_OPTION", SI_HEATER_OPTION, false, false);
+	script->set_constant("SI_TROPIC", SI_TROPIC, false, false);
+	script->set_constant("SI_TROPIC_OPTION", SI_TROPIC_OPTION, false, false);
+	script->set_constant("SI_AQUAPLAY", SI_AQUAPLAY, false, false);
+	script->set_constant("SI_AQUAPLAY_OPTION", SI_AQUAPLAY_OPTION, false, false);
+	script->set_constant("SI_COOLER", SI_COOLER, false, false);
+	script->set_constant("SI_COOLER_OPTION", SI_COOLER_OPTION, false, false);
+	script->set_constant("SI_CHILLY_AIR", SI_CHILLY_AIR, false, false);
+
+	script->set_constant("SI_CHILLY_AIR_OPTION", SI_CHILLY_AIR_OPTION, false, false);
+	script->set_constant("SI_GUST", SI_GUST, false, false);
+	script->set_constant("SI_GUST_OPTION", SI_GUST_OPTION, false, false);
+	script->set_constant("SI_BLAST", SI_BLAST, false, false);
+	script->set_constant("SI_BLAST_OPTION", SI_BLAST_OPTION, false, false);
+	script->set_constant("SI_WILD_STORM", SI_WILD_STORM, false, false);
+	script->set_constant("SI_WILD_STORM_OPTION", SI_WILD_STORM_OPTION, false, false);
+	script->set_constant("SI_PETROLOGY", SI_PETROLOGY, false, false);
+	script->set_constant("SI_PETROLOGY_OPTION", SI_PETROLOGY_OPTION, false, false);
+	script->set_constant("SI_CURSED_SOIL", SI_CURSED_SOIL, false, false);
+	script->set_constant("SI_CURSED_SOIL_OPTION", SI_CURSED_SOIL_OPTION, false, false);
+	script->set_constant("SI_UPHEAVAL", SI_UPHEAVAL, false, false);
+	script->set_constant("SI_UPHEAVAL_OPTION", SI_UPHEAVAL_OPTION, false, false);
+	script->set_constant("SI_TIDAL_WEAPON", SI_TIDAL_WEAPON, false, false);
+	script->set_constant("SI_TIDAL_WEAPON_OPTION", SI_TIDAL_WEAPON_OPTION, false, false);
+	script->set_constant("SI_ROCK_CRUSHER", SI_ROCK_CRUSHER, false, false);
+	script->set_constant("SI_ROCK_CRUSHER_ATK", SI_ROCK_CRUSHER_ATK, false, false);
+	script->set_constant("SI_FIRE_INSIGNIA", SI_FIRE_INSIGNIA, false, false);
+	script->set_constant("SI_WATER_INSIGNIA", SI_WATER_INSIGNIA, false, false);
+	script->set_constant("SI_WIND_INSIGNIA", SI_WIND_INSIGNIA, false, false);
+	script->set_constant("SI_EARTH_INSIGNIA", SI_EARTH_INSIGNIA, false, false);
+	script->set_constant("SI_EQUIPED_FLOOR", SI_EQUIPED_FLOOR, false, false);
+	script->set_constant("SI_GUARDIAN_RECALL", SI_GUARDIAN_RECALL, false, false);
+	script->set_constant("SI_MORA_BUFF", SI_MORA_BUFF, false, false);
+	script->set_constant("SI_REUSE_LIMIT_G", SI_REUSE_LIMIT_G, false, false);
+	script->set_constant("SI_REUSE_LIMIT_H", SI_REUSE_LIMIT_H, false, false);
+	script->set_constant("SI_NEEDLE_OF_PARALYZE", SI_NEEDLE_OF_PARALYZE, false, false);
+	script->set_constant("SI_PAIN_KILLER", SI_PAIN_KILLER, false, false);
+	script->set_constant("SI_G_LIFEPOTION", SI_G_LIFEPOTION, false, false);
+	script->set_constant("SI_VITALIZE_POTION", SI_VITALIZE_POTION, false, false);
+	script->set_constant("SI_LIGHT_OF_REGENE", SI_LIGHT_OF_REGENE, false, false);
+	script->set_constant("SI_OVERED_BOOST", SI_OVERED_BOOST, false, false);
+	script->set_constant("SI_SILENT_BREEZE", SI_SILENT_BREEZE, false, false);
+	script->set_constant("SI_ODINS_POWER", SI_ODINS_POWER, false, false);
+	script->set_constant("SI_STYLE_CHANGE", SI_STYLE_CHANGE, false, false);
+	script->set_constant("SI_SONIC_CLAW_POSTDELAY", SI_SONIC_CLAW_POSTDELAY, false, false);
+	// 586
+	// 587
+	// 588
+	// 589
+	// 590
+	// 591
+	// 592
+	// 593
+	// 594
+	// 595
+	script->set_constant("SI_SILVERVEIN_RUSH_POSTDELAY", SI_SILVERVEIN_RUSH_POSTDELAY, false, false);
+	script->set_constant("SI_MIDNIGHT_FRENZY_POSTDELAY", SI_MIDNIGHT_FRENZY_POSTDELAY, false, false);
+	script->set_constant("SI_GOLDENE_FERSE", SI_GOLDENE_FERSE, false, false);
+	script->set_constant("SI_ANGRIFFS_MODUS", SI_ANGRIFFS_MODUS, false, false);
+
+	script->set_constant("SI_TINDER_BREAKER", SI_TINDER_BREAKER, false, false);
+	script->set_constant("SI_TINDER_BREAKER_POSTDELAY", SI_TINDER_BREAKER_POSTDELAY, false, false);
+	script->set_constant("SI_CBC", SI_CBC, false, false);
+	script->set_constant("SI_CBC_POSTDELAY", SI_CBC_POSTDELAY, false, false);
+	script->set_constant("SI_EQC", SI_EQC, false, false);
+	script->set_constant("SI_MAGMA_FLOW", SI_MAGMA_FLOW, false, false);
+	script->set_constant("SI_GRANITIC_ARMOR", SI_GRANITIC_ARMOR, false, false);
+	script->set_constant("SI_PYROCLASTIC", SI_PYROCLASTIC, false, false);
+	script->set_constant("SI_VOLCANIC_ASH", SI_VOLCANIC_ASH, false, false);
+	script->set_constant("SI_SPIRITS_SAVEINFO1", SI_SPIRITS_SAVEINFO1, false, false);
+	script->set_constant("SI_SPIRITS_SAVEINFO2", SI_SPIRITS_SAVEINFO2, false, false);
+	script->set_constant("SI_MAGIC_CANDY", SI_MAGIC_CANDY, false, false);
+	script->set_constant("SI_SEARCH_STORE_INFO", SI_SEARCH_STORE_INFO, false, false);
+	script->set_constant("SI_ALL_RIDING", SI_ALL_RIDING, false, false);
+	script->set_constant("SI_ALL_RIDING_REUSE_LIMIT", SI_ALL_RIDING_REUSE_LIMIT, false, false);
+	script->set_constant("SI_MACRO", SI_MACRO, false, false);
+	script->set_constant("SI_MACRO_POSTDELAY", SI_MACRO_POSTDELAY, false, false);
+	script->set_constant("SI_BEER_BOTTLE_CAP", SI_BEER_BOTTLE_CAP, false, false);
+	script->set_constant("SI_OVERLAPEXPUP", SI_OVERLAPEXPUP, false, false);
+	script->set_constant("SI_PC_IZ_DUN05", SI_PC_IZ_DUN05, false, false);
+	script->set_constant("SI_CRUSHSTRIKE", SI_CRUSHSTRIKE, false, false);
+	script->set_constant("SI_MONSTER_TRANSFORM", SI_MONSTER_TRANSFORM, false, false);
+	script->set_constant("SI_SIT", SI_SIT, false, false);
+	script->set_constant("SI_ONAIR", SI_ONAIR, false, false);
+	script->set_constant("SI_MTF_ASPD", SI_MTF_ASPD, false, false);
+	script->set_constant("SI_MTF_RANGEATK", SI_MTF_RANGEATK, false, false);
+	script->set_constant("SI_MTF_MATK", SI_MTF_MATK, false, false);
+	script->set_constant("SI_MTF_MLEATKED", SI_MTF_MLEATKED, false, false);
+	script->set_constant("SI_MTF_CRIDAMAGE", SI_MTF_CRIDAMAGE, false, false);
+	script->set_constant("SI_REUSE_LIMIT_MTF", SI_REUSE_LIMIT_MTF, false, false);
+	script->set_constant("SI_MACRO_PERMIT", SI_MACRO_PERMIT, false, false);
+	script->set_constant("SI_MACRO_PLAY", SI_MACRO_PLAY, false, false);
+	script->set_constant("SI_SKF_CAST", SI_SKF_CAST, false, false);
+	script->set_constant("SI_SKF_ASPD", SI_SKF_ASPD, false, false);
+	script->set_constant("SI_SKF_ATK", SI_SKF_ATK, false, false);
+	script->set_constant("SI_SKF_MATK", SI_SKF_MATK, false, false);
+	script->set_constant("SI_REWARD_PLUSONLYJOBEXP", SI_REWARD_PLUSONLYJOBEXP, false, false);
+	script->set_constant("SI_HANDICAPSTATE_NORECOVER", SI_HANDICAPSTATE_NORECOVER, false, false);
+	script->set_constant("SI_SET_NUM_DEF", SI_SET_NUM_DEF, false, false);
+	script->set_constant("SI_SET_NUM_MDEF", SI_SET_NUM_MDEF, false, false);
+	script->set_constant("SI_SET_PER_DEF", SI_SET_PER_DEF, false, false);
+	script->set_constant("SI_SET_PER_MDEF", SI_SET_PER_MDEF, false, false);
+	script->set_constant("SI_PARTYBOOKING_SEARCH_DEALY", SI_PARTYBOOKING_SEARCH_DEALY, false, false);
+	script->set_constant("SI_PARTYBOOKING_REGISTER_DEALY", SI_PARTYBOOKING_REGISTER_DEALY, false, false);
+	script->set_constant("SI_PERIOD_TIME_CHECK_DETECT_SKILL", SI_PERIOD_TIME_CHECK_DETECT_SKILL, false, false);
+	script->set_constant("SI_KO_JYUMONJIKIRI", SI_KO_JYUMONJIKIRI, false, false);
+	script->set_constant("SI_MEIKYOUSISUI", SI_MEIKYOUSISUI, false, false);
+	script->set_constant("SI_ATTHASTE_CASH", SI_ATTHASTE_CASH, false, false);
+	script->set_constant("SI_EQUIPPED_DIVINE_ARMOR", SI_EQUIPPED_DIVINE_ARMOR, false, false);
+	script->set_constant("SI_EQUIPPED_HOLY_ARMOR", SI_EQUIPPED_HOLY_ARMOR, false, false);
+
+	script->set_constant("SI_2011RWC", SI_2011RWC, false, false);
+	script->set_constant("SI_KYOUGAKU", SI_KYOUGAKU, false, false);
+	script->set_constant("SI_IZAYOI", SI_IZAYOI, false, false);
+	script->set_constant("SI_ZENKAI", SI_ZENKAI, false, false);
+	script->set_constant("SI_KG_KAGEHUMI", SI_KG_KAGEHUMI, false, false);
+	script->set_constant("SI_KYOMU", SI_KYOMU, false, false);
+	script->set_constant("SI_KAGEMUSYA", SI_KAGEMUSYA, false, false);
+	script->set_constant("SI_ZANGETSU", SI_ZANGETSU, false, false);
+	script->set_constant("SI_PHI_DEMON", SI_PHI_DEMON, false, false);
+	script->set_constant("SI_GENSOU", SI_GENSOU, false, false);
+	script->set_constant("SI_AKAITSUKI", SI_AKAITSUKI, false, false);
+	script->set_constant("SI_TETANY", SI_TETANY, false, false);
+	script->set_constant("SI_GM_BATTLE", SI_GM_BATTLE, false, false);
+	script->set_constant("SI_GM_BATTLE2", SI_GM_BATTLE2, false, false);
+	script->set_constant("SI_2011RWC_SCROLL", SI_2011RWC_SCROLL, false, false);
+	script->set_constant("SI_ACTIVE_MONSTER_TRANSFORM", SI_ACTIVE_MONSTER_TRANSFORM, false, false);
+	script->set_constant("SI_MYSTICPOWDER", SI_MYSTICPOWDER, false, false);
+	script->set_constant("SI_ECLAGE_RECALL", SI_ECLAGE_RECALL, false, false);
+	script->set_constant("SI_ENTRY_QUEUE_APPLY_DELAY", SI_ENTRY_QUEUE_APPLY_DELAY, false, false);
+	script->set_constant("SI_REUSE_LIMIT_ECL", SI_REUSE_LIMIT_ECL, false, false);
+	script->set_constant("SI_M_LIFEPOTION", SI_M_LIFEPOTION, false, false);
+	script->set_constant("SI_ENTRY_QUEUE_NOTIFY_ADMISSION_TIME_OUT", SI_ENTRY_QUEUE_NOTIFY_ADMISSION_TIME_OUT, false, false);
+	script->set_constant("SI_UNKNOWN_NAME", SI_UNKNOWN_NAME, false, false);
+	script->set_constant("SI_ON_PUSH_CART", SI_ON_PUSH_CART, false, false);
+	script->set_constant("SI_HAT_EFFECT", SI_HAT_EFFECT, false, false);
+	script->set_constant("SI_FLOWER_LEAF", SI_FLOWER_LEAF, false, false);
+	script->set_constant("SI_RAY_OF_PROTECTION", SI_RAY_OF_PROTECTION, false, false);
+	script->set_constant("SI_GLASTHEIM_ATK", SI_GLASTHEIM_ATK, false, false);
+	script->set_constant("SI_GLASTHEIM_DEF", SI_GLASTHEIM_DEF, false, false);
+	script->set_constant("SI_GLASTHEIM_HEAL", SI_GLASTHEIM_HEAL, false, false);
+	script->set_constant("SI_GLASTHEIM_HIDDEN", SI_GLASTHEIM_HIDDEN, false, false);
+	script->set_constant("SI_GLASTHEIM_STATE", SI_GLASTHEIM_STATE, false, false);
+	script->set_constant("SI_GLASTHEIM_ITEMDEF", SI_GLASTHEIM_ITEMDEF, false, false);
+	script->set_constant("SI_GLASTHEIM_HPSP", SI_GLASTHEIM_HPSP, false, false);
+	script->set_constant("SI_HOMUN_SKILL_POSTDELAY", SI_HOMUN_SKILL_POSTDELAY, false, false);
+	script->set_constant("SI_ALMIGHTY", SI_ALMIGHTY, false, false);
+	script->set_constant("SI_GVG_GIANT", SI_GVG_GIANT, false, false);
+	script->set_constant("SI_GVG_GOLEM", SI_GVG_GOLEM, false, false);
+	script->set_constant("SI_GVG_STUN", SI_GVG_STUN, false, false);
+	script->set_constant("SI_GVG_STONE", SI_GVG_STONE, false, false);
+	script->set_constant("SI_GVG_FREEZ", SI_GVG_FREEZ, false, false);
+	script->set_constant("SI_GVG_SLEEP", SI_GVG_SLEEP, false, false);
+	script->set_constant("SI_GVG_CURSE", SI_GVG_CURSE, false, false);
+	script->set_constant("SI_GVG_SILENCE", SI_GVG_SILENCE, false, false);
+	script->set_constant("SI_GVG_BLIND", SI_GVG_BLIND, false, false);
+	script->set_constant("SI_CLIENT_ONLY_EQUIP_ARROW", SI_CLIENT_ONLY_EQUIP_ARROW, false, false);
+	script->set_constant("SI_CLAN_INFO", SI_CLAN_INFO, false, false);
+	script->set_constant("SI_JP_EVENT01", SI_JP_EVENT01, false, false);
+	script->set_constant("SI_JP_EVENT02", SI_JP_EVENT02, false, false);
+	script->set_constant("SI_JP_EVENT03", SI_JP_EVENT03, false, false);
+
+	script->set_constant("SI_JP_EVENT04", SI_JP_EVENT04, false, false);
+	script->set_constant("SI_TELEPORT_FIXEDCASTINGDELAY", SI_TELEPORT_FIXEDCASTINGDELAY, false, false);
+	script->set_constant("SI_GEFFEN_MAGIC1", SI_GEFFEN_MAGIC1, false, false);
+	script->set_constant("SI_GEFFEN_MAGIC2", SI_GEFFEN_MAGIC2, false, false);
+	script->set_constant("SI_GEFFEN_MAGIC3", SI_GEFFEN_MAGIC3, false, false);
+	script->set_constant("SI_QUEST_BUFF1", SI_QUEST_BUFF1, false, false);
+	script->set_constant("SI_QUEST_BUFF2", SI_QUEST_BUFF2, false, false);
+	script->set_constant("SI_QUEST_BUFF3", SI_QUEST_BUFF3, false, false);
+	script->set_constant("SI_REUSE_LIMIT_RECALL", SI_REUSE_LIMIT_RECALL, false, false);
+	script->set_constant("SI_SAVEPOSITION", SI_SAVEPOSITION, false, false);
+	script->set_constant("SI_HANDICAPSTATE_ICEEXPLO", SI_HANDICAPSTATE_ICEEXPLO, false, false);
+	script->set_constant("SI_FENRIR_CARD", SI_FENRIR_CARD, false, false);
+	script->set_constant("SI_REUSE_LIMIT_ASPD_POTION", SI_REUSE_LIMIT_ASPD_POTION, false, false);
+	script->set_constant("SI_MAXPAIN", SI_MAXPAIN, false, false);
+	script->set_constant("SI_PC_STOP", SI_PC_STOP, false, false);
+	script->set_constant("SI_FRIGG_SONG", SI_FRIGG_SONG, false, false);
+	script->set_constant("SI_OFFERTORIUM", SI_OFFERTORIUM, false, false);
+	script->set_constant("SI_TELEKINESIS_INTENSE", SI_TELEKINESIS_INTENSE, false, false);
+	script->set_constant("SI_MOONSTAR", SI_MOONSTAR, false, false);
+	script->set_constant("SI_STRANGELIGHTS", SI_STRANGELIGHTS, false, false);
+	script->set_constant("SI_FULL_THROTTLE", SI_FULL_THROTTLE, false, false);
+	script->set_constant("SI_REBOUND", SI_REBOUND, false, false);
+	script->set_constant("SI_UNLIMIT", SI_UNLIMIT, false, false);
+	script->set_constant("SI_KINGS_GRACE", SI_KINGS_GRACE, false, false);
+	script->set_constant("SI_ITEM_ATKMAX", SI_ITEM_ATKMAX, false, false);
+	script->set_constant("SI_ITEM_ATKMIN", SI_ITEM_ATKMIN, false, false);
+	script->set_constant("SI_ITEM_MATKMAX", SI_ITEM_MATKMAX, false, false);
+	script->set_constant("SI_ITEM_MATKMIN", SI_ITEM_MATKMIN, false, false);
+	script->set_constant("SI_SUPER_STAR", SI_SUPER_STAR, false, false);
+	script->set_constant("SI_HIGH_RANKER", SI_HIGH_RANKER, false, false);
+	script->set_constant("SI_DARKCROW", SI_DARKCROW, false, false);
+	script->set_constant("SI_2013_VALENTINE1", SI_2013_VALENTINE1, false, false);
+	script->set_constant("SI_2013_VALENTINE2", SI_2013_VALENTINE2, false, false);
+	script->set_constant("SI_2013_VALENTINE3", SI_2013_VALENTINE3, false, false);
+	script->set_constant("SI_ILLUSIONDOPING", SI_ILLUSIONDOPING, false, false);
+	//script->set_constant("SI_WIDEWEB", SI_WIDEWEB, false, false);
+	script->set_constant("SI_CHILL", SI_CHILL, false, false);
+	script->set_constant("SI_BURNT", SI_BURNT, false, false);
+	//script->set_constant("SI_PCCAFE_PLAY_TIME", SI_PCCAFE_PLAY_TIME, false, false);
+	//script->set_constant("SI_TWISTED_TIME", SI_TWISTED_TIME, false, false);
+	script->set_constant("SI_FLASHCOMBO", SI_FLASHCOMBO, false, false);
+	//script->set_constant("SI_JITTER_BUFF1", SI_JITTER_BUFF1, false, false);
+	//script->set_constant("SI_JITTER_BUFF2", SI_JITTER_BUFF2, false, false);
+	//script->set_constant("SI_JITTER_BUFF3", SI_JITTER_BUFF3, false, false);
+	//script->set_constant("SI_JITTER_BUFF4", SI_JITTER_BUFF4, false, false);
+	//script->set_constant("SI_JITTER_BUFF5", SI_JITTER_BUFF5, false, false);
+	//script->set_constant("SI_JITTER_BUFF6", SI_JITTER_BUFF6, false, false);
+	//script->set_constant("SI_JITTER_BUFF7", SI_JITTER_BUFF7, false, false);
+	//script->set_constant("SI_JITTER_BUFF8", SI_JITTER_BUFF8, false, false);
+	//script->set_constant("SI_JITTER_BUFF9", SI_JITTER_BUFF9, false, false);
+
+	//script->set_constant("SI_JITTER_BUFF10", SI_JITTER_BUFF10, false, false);
+	script->set_constant("SI_CUP_OF_BOZA", SI_CUP_OF_BOZA, false, false);
+	script->set_constant("SI_B_TRAP", SI_B_TRAP, false, false);
+	script->set_constant("SI_E_CHAIN", SI_E_CHAIN, false, false);
+	script->set_constant("SI_E_QD_SHOT_READY", SI_E_QD_SHOT_READY, false, false);
+	script->set_constant("SI_C_MARKER", SI_C_MARKER, false, false);
+	script->set_constant("SI_H_MINE", SI_H_MINE, false, false);
+	script->set_constant("SI_H_MINE_SPLASH", SI_H_MINE_SPLASH, false, false);
+	script->set_constant("SI_P_ALTER", SI_P_ALTER, false, false);
+	script->set_constant("SI_HEAT_BARREL", SI_HEAT_BARREL, false, false);
+	script->set_constant("SI_ANTI_M_BLAST", SI_ANTI_M_BLAST, false, false);
+	script->set_constant("SI_SLUGSHOT", SI_SLUGSHOT, false, false);
+	script->set_constant("SI_SWORDCLAN", SI_SWORDCLAN, false, false);
+	script->set_constant("SI_ARCWANDCLAN", SI_ARCWANDCLAN, false, false);
+	script->set_constant("SI_GOLDENMACECLAN", SI_GOLDENMACECLAN, false, false);
+	script->set_constant("SI_CROSSBOWCLAN", SI_CROSSBOWCLAN, false, false);
+	script->set_constant("SI_PACKING_ENVELOPE1", SI_PACKING_ENVELOPE1, false, false);
+	script->set_constant("SI_PACKING_ENVELOPE2", SI_PACKING_ENVELOPE2, false, false);
+	script->set_constant("SI_PACKING_ENVELOPE3", SI_PACKING_ENVELOPE3, false, false);
+	script->set_constant("SI_PACKING_ENVELOPE4", SI_PACKING_ENVELOPE4, false, false);
+	script->set_constant("SI_PACKING_ENVELOPE5", SI_PACKING_ENVELOPE5, false, false);
+	script->set_constant("SI_PACKING_ENVELOPE6", SI_PACKING_ENVELOPE6, false, false);
+	script->set_constant("SI_PACKING_ENVELOPE7", SI_PACKING_ENVELOPE7, false, false);
+	script->set_constant("SI_PACKING_ENVELOPE8", SI_PACKING_ENVELOPE8, false, false);
+	script->set_constant("SI_PACKING_ENVELOPE9", SI_PACKING_ENVELOPE9, false, false);
+	script->set_constant("SI_PACKING_ENVELOPE10", SI_PACKING_ENVELOPE10, false, false);
+	script->set_constant("SI_GLASTHEIM_TRANS", SI_GLASTHEIM_TRANS, false, false);
+	//script->set_constant("SI_ZONGZI_POUCH_TRANS", SI_ZONGZI_POUCH_TRANS, false, false);
+	script->set_constant("SI_HEAT_BARREL_AFTER", SI_HEAT_BARREL_AFTER, false, false);
+	script->set_constant("SI_DECORATION_OF_MUSIC", SI_DECORATION_OF_MUSIC, false, false);
+	//script->set_constant("SI_OVERSEAEXPUP", SI_OVERSEAEXPUP, false, false);
+	//script->set_constant("SI_CLOWN_N_GYPSY_CARD", SI_CLOWN_N_GYPSY_CARD, false, false);
+	//script->set_constant("SI_OPEN_NPC_MARKET", SI_OPEN_NPC_MARKET, false, false);
+	//script->set_constant("SI_BEEF_RIB_STEW", SI_BEEF_RIB_STEW, false, false);
+	//script->set_constant("SI_PORK_RIB_STEW", SI_PORK_RIB_STEW, false, false);
+	//script->set_constant("SI_CHUSEOK_MONDAY", SI_CHUSEOK_MONDAY, false, false);
+	//script->set_constant("SI_CHUSEOK_TUESDAY", SI_CHUSEOK_TUESDAY, false, false);
+	//script->set_constant("SI_CHUSEOK_WEDNESDAY", SI_CHUSEOK_WEDNESDAY, false, false);
+	//script->set_constant("SI_CHUSEOK_THURSDAY", SI_CHUSEOK_THURSDAY, false, false);
+	//script->set_constant("SI_CHUSEOK_FRIDAY", SI_CHUSEOK_FRIDAY, false, false);
+	//script->set_constant("SI_CHUSEOK_WEEKEND", SI_CHUSEOK_WEEKEND, false, false);
+	//script->set_constant("SI_ALL_LIGHTGUARD", SI_ALL_LIGHTGUARD, false, false);
+	//script->set_constant("SI_ALL_LIGHTGUARD_COOL_TIME", SI_ALL_LIGHTGUARD_COOL_TIME, false, false);
+	script->set_constant("SI_MTF_MHP", SI_MTF_MHP, false, false);
+	script->set_constant("SI_MTF_MSP", SI_MTF_MSP, false, false);
+	script->set_constant("SI_MTF_PUMPKIN", SI_MTF_PUMPKIN, false, false);
+	script->set_constant("SI_MTF_HITFLEE", SI_MTF_HITFLEE, false, false);
+	//script->set_constant("SI_MTF_CRIDAMAGE2", SI_MTF_CRIDAMAGE2, false, false);
+	//script->set_constant("SI_MTF_SPDRAIN", SI_MTF_SPDRAIN, false, false);
+	//script->set_constant("SI_ACUO_MINT_GUM", SI_ACUO_MINT_GUM, false, false);
+
+	//script->set_constant("SI_S_HEALPOTION", SI_S_HEALPOTION, false, false);
+	//script->set_constant("SI_REUSE_LIMIT_S_HEAL_POTION", SI_REUSE_LIMIT_S_HEAL_POTION, false, false);
+	//script->set_constant("SI_PLAYTIME_STATISTICS", SI_PLAYTIME_STATISTICS, false, false);
+	//script->set_constant("SI_GN_CHANGEMATERIAL_OPERATOR", SI_GN_CHANGEMATERIAL_OPERATOR, false, false);
+	//script->set_constant("SI_GN_MIX_COOKING_OPERATOR", SI_GN_MIX_COOKING_OPERATOR, false, false);
+	//script->set_constant("SI_GN_MAKEBOMB_OPERATOR", SI_GN_MAKEBOMB_OPERATOR, false, false);
+	//script->set_constant("SI_GN_S_PHARMACY_OPERATOR", SI_GN_S_PHARMACY_OPERATOR, false, false);
+	//script->set_constant("SI_SO_EL_ANALYSIS_DISASSEMBLY_OPERATOR", SI_SO_EL_ANALYSIS_DISASSEMBLY_OPERATOR, false, false);
+	//script->set_constant("SI_SO_EL_ANALYSIS_COMBINATION_OPERATOR", SI_SO_EL_ANALYSIS_COMBINATION_OPERATOR, false, false);
+	//script->set_constant("SI_NC_MAGICDECOY_OPERATOR", SI_NC_MAGICDECOY_OPERATOR, false, false);
+	//script->set_constant("SI_GUILD_STORAGE", SI_GUILD_STORAGE, false, false);
+	//script->set_constant("SI_GC_POISONINGWEAPON_OPERATOR", SI_GC_POISONINGWEAPON_OPERATOR, false, false);
+	//script->set_constant("SI_WS_WEAPONREFINE_OPERATOR", SI_WS_WEAPONREFINE_OPERATOR, false, false);
+	//script->set_constant("SI_BS_REPAIRWEAPON_OPERATOR", SI_BS_REPAIRWEAPON_OPERATOR, false, false);
+	//script->set_constant("SI_GET_MAILBOX", SI_GET_MAILBOX, false, false);
+	//script->set_constant("SI_JUMPINGCLAN", SI_JUMPINGCLAN, false, false);
+	//script->set_constant("SI_JP_OTP", SI_JP_OTP, false, false);
+	//script->set_constant("SI_HANDICAPTOLERANCE_LEVELGAP", SI_HANDICAPTOLERANCE_LEVELGAP, false, false);
+	//script->set_constant("SI_MTF_RANGEATK2", SI_MTF_RANGEATK2, false, false);
+	//script->set_constant("SI_MTF_ASPD2", SI_MTF_ASPD2, false, false);
+	//script->set_constant("SI_MTF_MATK2", SI_MTF_MATK2, false, false);
+	//script->set_constant("SI_SHOW_NPCHPBAR", SI_SHOW_NPCHPBAR, false, false);
+	script->set_constant("SI_FLOWERSMOKE", SI_FLOWERSMOKE, false, false);
+	script->set_constant("SI_FSTONE", SI_FSTONE, false, false);
+	//script->set_constant("SI_DAILYSENDMAILCNT", SI_DAILYSENDMAILCNT, false, false);
+	//script->set_constant("SI_QSCARABA", SI_QSCARABA, false, false);
+	script->set_constant("SI_LJOSALFAR", SI_LJOSALFAR, false, false);
+	//script->set_constant("SI_PAD_READER_KNIGHT", SI_PAD_READER_KNIGHT, false, false);
+	//script->set_constant("SI_PAD_READER_CRUSADER", SI_PAD_READER_CRUSADER, false, false);
+	//script->set_constant("SI_PAD_READER_BLACKSMITH", SI_PAD_READER_BLACKSMITH, false, false);
+	//script->set_constant("SI_PAD_READER_ALCHEMIST", SI_PAD_READER_ALCHEMIST, false, false);
+	//script->set_constant("SI_PAD_READER_ASSASSIN", SI_PAD_READER_ASSASSIN, false, false);
+	//script->set_constant("SI_PAD_READER_ROGUE", SI_PAD_READER_ROGUE, false, false);
+	//script->set_constant("SI_PAD_READER_WIZARD", SI_PAD_READER_WIZARD, false, false);
+	//script->set_constant("SI_PAD_READER_SAGE", SI_PAD_READER_SAGE, false, false);
+	//script->set_constant("SI_PAD_READER_PRIEST", SI_PAD_READER_PRIEST, false, false);
+	//script->set_constant("SI_PAD_READER_MONK", SI_PAD_READER_MONK, false, false);
+	//script->set_constant("SI_PAD_READER_HUNTER", SI_PAD_READER_HUNTER, false, false);
+	//script->set_constant("SI_PAD_READER_BARD", SI_PAD_READER_BARD, false, false);
+	//script->set_constant("SI_PAD_READER_DANCER", SI_PAD_READER_DANCER, false, false);
+	//script->set_constant("SI_PAD_READER_TAEKWON", SI_PAD_READER_TAEKWON, false, false);
+	//script->set_constant("SI_PAD_READER_NINJA", SI_PAD_READER_NINJA, false, false);
+	//script->set_constant("SI_PAD_READER_GUNSLINGER", SI_PAD_READER_GUNSLINGER, false, false);
+	//script->set_constant("SI_PAD_READER_SUPERNOVICE", SI_PAD_READER_SUPERNOVICE, false, false);
+	//script->set_constant("SI_ESSENCE_OF_TIME", SI_ESSENCE_OF_TIME, false, false);
+	//script->set_constant("SI_MINIGAME_ROULETTE", SI_MINIGAME_ROULETTE, false, false);
+	//script->set_constant("SI_MINIGAME_GOLD_POINT", SI_MINIGAME_GOLD_POINT, false, false);
+	//script->set_constant("SI_MINIGAME_SILVER_POINT", SI_MINIGAME_SILVER_POINT, false, false);
+	//script->set_constant("SI_MINIGAME_BRONZE_POINT", SI_MINIGAME_BRONZE_POINT, false, false);
+	script->set_constant("SI_HAPPINESS_STAR", SI_HAPPINESS_STAR, false, false);
+
+	//script->set_constant("SI_SUMMEREVENT01", SI_SUMMEREVENT01, false, false);
+	//script->set_constant("SI_SUMMEREVENT02", SI_SUMMEREVENT02, false, false);
+	//script->set_constant("SI_SUMMEREVENT03", SI_SUMMEREVENT03, false, false);
+	//script->set_constant("SI_SUMMEREVENT04", SI_SUMMEREVENT04, false, false);
+	//script->set_constant("SI_SUMMEREVENT05", SI_SUMMEREVENT05, false, false);
+	//script->set_constant("SI_MINIGAME_ROULETTE_BONUS_ITEM", SI_MINIGAME_ROULETTE_BONUS_ITEM, false, false);
+	//script->set_constant("SI_DRESS_UP", SI_DRESS_UP, false, false);
+	script->set_constant("SI_MAPLE_FALLS", SI_MAPLE_FALLS, false, false);
+	//script->set_constant("SI_ALL_NIFLHEIM_RECALL", SI_ALL_NIFLHEIM_RECALL, false, false);
+	// 859
+	//script->set_constant("SI_MTF_MARIONETTE", SI_MTF_MARIONETTE, false, false);
+	//script->set_constant("SI_MTF_LUDE", SI_MTF_LUDE, false, false);
+	//script->set_constant("SI_MTF_CRUISER", SI_MTF_CRUISER, false, false);
+	script->set_constant("SI_MERMAID_LONGING", SI_MERMAID_LONGING, false, false);
+	script->set_constant("SI_MAGICAL_FEATHER", SI_MAGICAL_FEATHER, false, false);
+	//script->set_constant("SI_DRACULA_CARD", SI_DRACULA_CARD, false, false);
+	// 866
+	//script->set_constant("SI_LIMIT_POWER_BOOSTER", SI_LIMIT_POWER_BOOSTER, false, false);
+	// 868
+	// 869
+	// 870
+	// 871
+	script->set_constant("SI_TIME_ACCESSORY", SI_TIME_ACCESSORY, false, false);
+	//script->set_constant("SI_EP16_DEF", SI_EP16_DEF, false, false);
+	//script->set_constant("SI_NORMAL_ATKED_SP", SI_NORMAL_ATKED_SP, false, false);
+	//script->set_constant("SI_BODYSTATE_STONECURSE", SI_BODYSTATE_STONECURSE, false, false);
+	//script->set_constant("SI_BODYSTATE_FREEZING", SI_BODYSTATE_FREEZING, false, false);
+	//script->set_constant("SI_BODYSTATE_STUN", SI_BODYSTATE_STUN, false, false);
+	//script->set_constant("SI_BODYSTATE_SLEEP", SI_BODYSTATE_SLEEP, false, false);
+	//script->set_constant("SI_BODYSTATE_UNDEAD", SI_BODYSTATE_UNDEAD, false, false);
+	//script->set_constant("SI_BODYSTATE_STONECURSE_ING", SI_BODYSTATE_STONECURSE_ING, false, false);
+	//script->set_constant("SI_BODYSTATE_BURNNING", SI_BODYSTATE_BURNNING, false, false);
+	//script->set_constant("SI_BODYSTATE_IMPRISON", SI_BODYSTATE_IMPRISON, false, false);
+	//script->set_constant("SI_HEALTHSTATE_POISON", SI_HEALTHSTATE_POISON, false, false);
+	//script->set_constant("SI_HEALTHSTATE_CURSE", SI_HEALTHSTATE_CURSE, false, false);
+	//script->set_constant("SI_HEALTHSTATE_SILENCE", SI_HEALTHSTATE_SILENCE, false, false);
+	//script->set_constant("SI_HEALTHSTATE_CONFUSION", SI_HEALTHSTATE_CONFUSION, false, false);
+	//script->set_constant("SI_HEALTHSTATE_BLIND", SI_HEALTHSTATE_BLIND, false, false);
+	//script->set_constant("SI_HEALTHSTATE_ANGELUS", SI_HEALTHSTATE_ANGELUS, false, false);
+	//script->set_constant("SI_HEALTHSTATE_BLOODING", SI_HEALTHSTATE_BLOODING, false, false);
+	//script->set_constant("SI_HEALTHSTATE_HEAVYPOISON", SI_HEALTHSTATE_HEAVYPOISON, false, false);
+	//script->set_constant("SI_HEALTHSTATE_FEAR", SI_HEALTHSTATE_FEAR, false, false);
+	//script->set_constant("SI_CHERRY_BLOSSOM_CAKE", SI_CHERRY_BLOSSOM_CAKE, false, false);
+	script->set_constant("SI_SU_STOOP", SI_SU_STOOP, false, false);
+	script->set_constant("SI_CATNIPPOWDER", SI_CATNIPPOWDER, false, false);
+	script->set_constant("SI_BLOSSOM_FLUTTERING", SI_BLOSSOM_FLUTTERING, false, false);
+	script->set_constant("SI_SV_ROOTTWIST", SI_SV_ROOTTWIST, false, false);
+	//script->set_constant("SI_ATTACK_PROPERTY_NOTHING", SI_ATTACK_PROPERTY_NOTHING, false, false);
+	//script->set_constant("SI_ATTACK_PROPERTY_WATER", SI_ATTACK_PROPERTY_WATER, false, false);
+	//script->set_constant("SI_ATTACK_PROPERTY_GROUND", SI_ATTACK_PROPERTY_GROUND, false, false);
+
+	//script->set_constant("SI_ATTACK_PROPERTY_FIRE", SI_ATTACK_PROPERTY_FIRE, false, false);
+	//script->set_constant("SI_ATTACK_PROPERTY_WIND", SI_ATTACK_PROPERTY_WIND, false, false);
+	//script->set_constant("SI_ATTACK_PROPERTY_POISON", SI_ATTACK_PROPERTY_POISON, false, false);
+	//script->set_constant("SI_ATTACK_PROPERTY_SAINT", SI_ATTACK_PROPERTY_SAINT, false, false);
+	//script->set_constant("SI_ATTACK_PROPERTY_DARKNESS", SI_ATTACK_PROPERTY_DARKNESS, false, false);
+	//script->set_constant("SI_ATTACK_PROPERTY_TELEKINESIS", SI_ATTACK_PROPERTY_TELEKINESIS, false, false);
+	//script->set_constant("SI_ATTACK_PROPERTY_UNDEAD", SI_ATTACK_PROPERTY_UNDEAD, false, false);
+	//script->set_constant("SI_RESIST_PROPERTY_NOTHING", SI_RESIST_PROPERTY_NOTHING, false, false);
+	//script->set_constant("SI_RESIST_PROPERTY_WATER", SI_RESIST_PROPERTY_WATER, false, false);
+	//script->set_constant("SI_RESIST_PROPERTY_GROUND", SI_RESIST_PROPERTY_GROUND, false, false);
+	//script->set_constant("SI_RESIST_PROPERTY_FIRE", SI_RESIST_PROPERTY_FIRE, false, false);
+	//script->set_constant("SI_RESIST_PROPERTY_WIND", SI_RESIST_PROPERTY_WIND, false, false);
+	//script->set_constant("SI_RESIST_PROPERTY_POISON", SI_RESIST_PROPERTY_POISON, false, false);
+	//script->set_constant("SI_RESIST_PROPERTY_SAINT", SI_RESIST_PROPERTY_SAINT, false, false);
+	//script->set_constant("SI_RESIST_PROPERTY_DARKNESS", SI_RESIST_PROPERTY_DARKNESS, false, false);
+	//script->set_constant("SI_RESIST_PROPERTY_TELEKINESIS", SI_RESIST_PROPERTY_TELEKINESIS, false, false);
+	//script->set_constant("SI_RESIST_PROPERTY_UNDEAD", SI_RESIST_PROPERTY_UNDEAD, false, false);
+	script->set_constant("SI_BITESCAR", SI_BITESCAR, false, false);
+	script->set_constant("SI_ARCLOUSEDASH", SI_ARCLOUSEDASH, false, false);
+	script->set_constant("SI_TUNAPARTY", SI_TUNAPARTY, false, false);
+	script->set_constant("SI_SHRIMP", SI_SHRIMP, false, false);
+	script->set_constant("SI_FRESHSHRIMP", SI_FRESHSHRIMP, false, false);
+	//script->set_constant("SI_PERIOD_RECEIVEITEM", SI_PERIOD_RECEIVEITEM, false, false);
+	//script->set_constant("SI_PERIOD_PLUSEXP", SI_PERIOD_PLUSEXP, false, false);
+	//script->set_constant("SI_PERIOD_PLUSJOBEXP", SI_PERIOD_PLUSJOBEXP, false, false);
+	//script->set_constant("SI_RUNEHELM", SI_RUNEHELM, false, false);
+	//script->set_constant("SI_HELM_VERKANA", SI_HELM_VERKANA, false, false);
+	//script->set_constant("SI_HELM_RHYDO", SI_HELM_RHYDO, false, false);
+	//script->set_constant("SI_HELM_TURISUS", SI_HELM_TURISUS, false, false);
+	//script->set_constant("SI_HELM_HAGALAS", SI_HELM_HAGALAS, false, false);
+	//script->set_constant("SI_HELM_ISIA", SI_HELM_ISIA, false, false);
+	//script->set_constant("SI_HELM_ASIR", SI_HELM_ASIR, false, false);
+	//script->set_constant("SI_HELM_URJ", SI_HELM_URJ, false, false);
+	script->set_constant("SI_SUHIDE", SI_SUHIDE, false, false);
+	// 934
+	//script->set_constant("SI_DORAM_BUF_01", SI_DORAM_BUF_01, false, false);
+	//script->set_constant("SI_DORAM_BUF_02", SI_DORAM_BUF_02, false, false);
+	script->set_constant("SI_SPRITEMABLE", SI_SPRITEMABLE, false, false);
+	//script->set_constant("SI_AID_PERIOD_RECEIVEITEM", SI_AID_PERIOD_RECEIVEITEM, false, false);
+	//script->set_constant("SI_AID_PERIOD_PLUSEXP", SI_AID_PERIOD_PLUSEXP, false, false);
+	//script->set_constant("SI_AID_PERIOD_PLUSJOBEXP", SI_AID_PERIOD_PLUSJOBEXP, false, false);
+	//script->set_constant("SI_AID_PERIOD_DEADPENALTY", SI_AID_PERIOD_DEADPENALTY, false, false);
+	//script->set_constant("SI_AID_PERIOD_ADDSTOREITEMCOUNT", SI_AID_PERIOD_ADDSTOREITEMCOUNT, false, false);
+	// 943
+	// 944
+	// 945
+	// 946
+	// 947
+	// 948
+	// 949
+	//script->set_constant("SI_HISS", SI_HISS, false, false);
+	// 951
+	//script->set_constant("SI_NYANGGRASS", SI_NYANGGRASS, false, false);
+	//script->set_constant("SI_CHATTERING", SI_CHATTERING, false, false);
+	// 954
+	// 955
+	// 956
+	// 957
+	// 958
+	// 959
+	// 960
+	//script->set_constant("SI_GROOMING", SI_GROOMING, false, false);
+	//script->set_constant("SI_PROTECTIONOFSHRIMP", SI_PROTECTIONOFSHRIMP, false, false);
+	//script->set_constant("SI_EP16_2_BUFF_SS", SI_EP16_2_BUFF_SS, false, false);
+	//script->set_constant("SI_EP16_2_BUFF_SC", SI_EP16_2_BUFF_SC, false, false);
+	//script->set_constant("SI_EP16_2_BUFF_AC", SI_EP16_2_BUFF_AC, false, false);
+	//script->set_constant("SI_GS_MAGICAL_BULLET", SI_GS_MAGICAL_BULLET, false, false);
+	// 967
+	// 968
+	// 969
+	// 970
+	// 971
+	// 972
+	// 973
+	// 974
+	// 975
+	//script->set_constant("SI_FALLEN_ANGEL", SI_FALLEN_ANGEL, false, false);
+	// 977
+	// 978
+	//script->set_constant("SI_BLAZE_BEAD", SI_BLAZE_BEAD, false, false);
+	//script->set_constant("SI_FROZEN_BEAD", SI_FROZEN_BEAD, false, false);
+	//script->set_constant("SI_BREEZE_BEAD", SI_BREEZE_BEAD, false, false);
+	// 982
+	//script->set_constant("SI_AID_PERIOD_RECEIVEITEM_2ND", SI_AID_PERIOD_RECEIVEITEM_2ND, false, false);
+	//script->set_constant("SI_AID_PERIOD_PLUSEXP_2ND", SI_AID_PERIOD_PLUSEXP_2ND, false, false);
+	//script->set_constant("SI_AID_PERIOD_PLUSJOBEXP_2ND", SI_AID_PERIOD_PLUSJOBEXP_2ND, false, false);
+	//script->set_constant("SI_PRONTERA_JP", SI_PRONTERA_JP, false, false);
+	// 987
+	//script->set_constant("SI_GLOOM_CARD", SI_GLOOM_CARD, false, false);
+	//script->set_constant("SI_PHARAOH_CARD", SI_PHARAOH_CARD, false, false);
+	//script->set_constant("SI_KIEL_CARD", SI_KIEL_CARD, false, false);
+	// 991
+	//script->set_constant("SI_CHEERUP", SI_CHEERUP, false, false);
+	// 993
+	// 994
+	//script->set_constant("SI_S_MANAPOTION", SI_S_MANAPOTION, false, false);
+	//script->set_constant("SI_M_DEFSCROLL", SI_M_DEFSCROLL, false, false);
+	// 997
+	// 998
+	// 999
+	//script->set_constant("SI_AS_RAGGED_GOLEM_CARD", SI_AS_RAGGED_GOLEM_CARD, false, false);
+	//script->set_constant("SI_LHZ_DUN_N1", SI_LHZ_DUN_N1, false, false);
+	//script->set_constant("SI_LHZ_DUN_N2", SI_LHZ_DUN_N2, false, false);
+	//script->set_constant("SI_LHZ_DUN_N3", SI_LHZ_DUN_N3, false, false);
+	//script->set_constant("SI_LHZ_DUN_N4", SI_LHZ_DUN_N4, false, false);
+
+	script->set_constant("SI_MAX", SI_MAX, false, false);
diff --git a/src/map/script.c b/src/map/script.c
index d7a65f554..fc304d4ff 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -24923,6 +24923,7 @@ void script_hardcoded_constants(void)
 	script->set_constant("RENEWAL_ASPD", 0, false, false);
 #endif
 	script->constdb_comment(NULL);
+#include "constants.inc"
 }
 
 /**
-- 
cgit v1.2.3-70-g09d2


From fc1684c82d92de81e5688e33a8386cde3c2407db Mon Sep 17 00:00:00 2001
From: Murilo Pereti Tavares <murilopereti@gmail.com>
Date: Thu, 25 Jan 2018 01:15:08 -0200
Subject: Implementation of Official Clan System

All official features work including the autokick for inactive members
And the system is completely customizable.
---
 conf/clans.conf                          |   48 ++
 conf/map/logs.conf                       |    5 +-
 conf/messages.conf                       |    6 +-
 db/clans.conf                            |  141 ++++
 db/constants.conf                        |    5 +
 db/re/map_zone_db.conf                   |   19 +
 db/sc_config.txt                         |    3 +
 doc/atcommands.txt                       |   37 ++
 doc/script_commands.txt                  |   36 +
 npc/re/other/clans.txt                   |  581 ++++++++++++++++
 npc/re/scripts.conf                      |    2 +
 sql-files/logs.sql                       |    2 +-
 sql-files/main.sql                       |    4 +
 sql-files/upgrades/2017-06-04--15-04.sql |   24 +
 sql-files/upgrades/2017-06-04--15-05.sql |   23 +
 sql-files/upgrades/index.txt             |    2 +
 src/char/HPMchar.c                       |    1 +
 src/char/Makefile.in                     |    4 +-
 src/char/char.c                          |   13 +-
 src/char/int_clan.c                      |  181 +++++
 src/char/int_clan.h                      |   39 ++
 src/char/inter.c                         |    4 +-
 src/char/mapif.c                         |    6 +
 src/char/mapif.h                         |    3 +
 src/common/HPMi.h                        |    5 +
 src/common/mmo.h                         |   57 +-
 src/map/HPMmap.c                         |   32 +-
 src/map/Makefile.in                      |    4 +-
 src/map/atcommand.c                      |  275 ++++++--
 src/map/battle.c                         |   32 +-
 src/map/clan.c                           | 1071 ++++++++++++++++++++++++++++++
 src/map/clan.h                           |   85 +++
 src/map/clif.c                           |  183 +++++
 src/map/clif.h                           |    8 +
 src/map/guild.c                          |    5 +
 src/map/intif.c                          |   86 ++-
 src/map/intif.h                          |    5 +
 src/map/log.c                            |   22 +-
 src/map/log.h                            |    1 +
 src/map/map.c                            |   18 +
 src/map/map.h                            |    3 +
 src/map/mob.h                            |    1 +
 src/map/npc.c                            |   49 ++
 src/map/npc.h                            |    2 +
 src/map/packets.h                        |   15 +
 src/map/packets_struct.h                 |   36 +
 src/map/pc.c                             |    7 +
 src/map/pc.h                             |    1 +
 src/map/script.c                         |  145 +++-
 src/map/skill.c                          |    2 +
 src/map/skill.h                          |    1 +
 src/map/status.c                         |   21 +
 src/map/status.h                         |    3 +
 src/map/unit.c                           |    2 +
 src/plugins/HPMHooking.c                 |    2 +
 vcproj-11/char-server.vcxproj            |    2 +
 vcproj-11/char-server.vcxproj.filters    |    6 +
 vcproj-11/map-server.vcxproj             |    2 +
 vcproj-11/map-server.vcxproj.filters     |    6 +
 vcproj-12/char-server.vcxproj            |    2 +
 vcproj-12/char-server.vcxproj.filters    |    6 +
 vcproj-12/map-server.vcxproj             |    2 +
 vcproj-12/map-server.vcxproj.filters     |    6 +
 vcproj-14/char-server.vcxproj            |    2 +
 vcproj-14/char-server.vcxproj.filters    |    6 +
 vcproj-14/map-server.vcxproj             |    2 +
 vcproj-14/map-server.vcxproj.filters     |    6 +
 67 files changed, 3309 insertions(+), 107 deletions(-)
 create mode 100644 conf/clans.conf
 create mode 100644 db/clans.conf
 create mode 100644 npc/re/other/clans.txt
 create mode 100644 sql-files/upgrades/2017-06-04--15-04.sql
 create mode 100644 sql-files/upgrades/2017-06-04--15-05.sql
 create mode 100644 src/char/int_clan.c
 create mode 100644 src/char/int_clan.h
 create mode 100644 src/map/clan.c
 create mode 100644 src/map/clan.h

(limited to 'src/map')

diff --git a/conf/clans.conf b/conf/clans.conf
new file mode 100644
index 000000000..85ef280fe
--- /dev/null
+++ b/conf/clans.conf
@@ -0,0 +1,48 @@
+//================= Hercules Configuration ================================
+//=       _   _                     _
+//=      | | | |                   | |
+//=      | |_| | ___ _ __ ___ _   _| | ___  ___
+//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
+//=      | | | |  __/ | | (__| |_| | |  __/\__ \
+//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2017  Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Clan System local configuration file.
+//=========================================================================
+
+clan_configuration: {
+
+	// Maximum players for each clan
+	MaxMembers: 500
+
+	// Maximum alliances/oppositions for each clan
+	MaxRelations: 6
+
+	// how many hours player must be inactive to be kicked?
+	// Disabled: 0
+	// Official: 336 (2 weeks)
+	InactivityKickTime: 336
+	
+	// Checks each clan member every 'InactivityCheckTime' hour(s) (default 24h, minimum value of 1h)
+	InactivityCheckTime: 24
+
+	// Clan Database
+	@include "db/clans.conf"
+}
diff --git a/conf/map/logs.conf b/conf/map/logs.conf
index 4f3a8a4db..e2dc7fbdd 100644
--- a/conf/map/logs.conf
+++ b/conf/map/logs.conf
@@ -164,13 +164,14 @@ map_log: {
 			// 0x04 - Log Party messages
 			// 0x08 - Log Guild messages
 			// 0x10 - Log Main chat messages
+			// 0x20 - Log Clan messages
 			// Example:
 			// log_chat: 0x5 = logs both Whisper & Party messages
 			// log_chat: 0x8 = logs only Guild messages
-			// log_chat: 0x1f = logs everything
+			// log_chat: 0x2f = logs everything
 			// FIXME: This isn't fully functional, as of now it's only checking
 			// if the log is active or not [Panikon]
-			log_chat: 0x1f
+			log_chat: 0x2f
 
 			// Disable chat logging when WoE is running? (Note 1)
 			log_chat_woe_disable: false
diff --git a/conf/messages.conf b/conf/messages.conf
index 78f0c6aa9..b5a675b25 100644
--- a/conf/messages.conf
+++ b/conf/messages.conf
@@ -151,7 +151,11 @@
 131: Unable to spawn clone.
 132: Slave clone spawned.
 133: Unable to spawn slave clone.
-//134-142 FREE (possibly for other clone types)
+//134-138 FREE (possibly for other clone types)
+139: CvC ON |
+140: You can't join in a clan if you're in a guild.
+141: CvC is already Off.
+142: CvC is already On.
 143: Commands are disabled in this map.
 144: Invalid e-mail. If your email hasn't been set, use a@a.com.
 145: Invalid new e-mail. Please enter a real e-mail address.
diff --git a/db/clans.conf b/db/clans.conf
new file mode 100644
index 000000000..93257f470
--- /dev/null
+++ b/db/clans.conf
@@ -0,0 +1,141 @@
+//================= Hercules Database =====================================
+//=       _   _                     _
+//=      | | | |                   | |
+//=      | |_| | ___ _ __ ___ _   _| | ___  ___
+//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
+//=      | | | |  __/ | | (__| |_| | |  __/\__ \
+//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2017  Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Clan System Database File.
+//=========================================================================
+	
+clans: (
+	/**************************************************************************
+	 ************* Entry structure ********************************************
+	 **************************************************************************
+	{
+		Id: ID                            (int)
+		Const: "Const Name"               (string)
+		Name: "Clan Name"                 (string)
+		Leader: "Leader Name"             (string)
+		Map: "Map Name"                   (string)
+		MaxMembers: Max                    (int, optional, overrides MaxMembers on conf/clans.conf)
+		KickTime: Hours                   (int, optional, overrides InactivityKickTime)
+		CheckTime: Hours                  (int, optional, overrides InactivityCheckTime)
+		Buff: {
+			Icon: State Icon ID/Constant  (int, you can find all ids on your lua folder: stateicon/efstids.lub or /src/map/constants.inc.h)
+			Script: <"                    (optional)
+				Script (it can be multi-line)
+			">
+		}
+		Allies: [
+			"CLAN_NAME_CONSTANT",         (string)
+		]
+		Antagonists: [
+			"CLAN_NAME_CONSTANT",         (string)
+		]
+	},
+	**************************************************************************/
+	{
+		Id: 1
+		Const: "SWORDCLAN"
+		Name: "Sword Clan"
+		Leader: "Raffam Oranpere"
+		Map: "prontera"
+		Buff: {
+			Icon: "SI_SWORDCLAN"
+			Script: <"
+				bonus(bStr, 1);
+				bonus(bVit, 1);
+				bonus(bMaxHP, 30);
+				bonus(bMaxSP, 10);
+			">
+		}
+		Allies: [
+			"GOLDENMACECLAN",
+		]
+	},
+	{
+		Id: 2
+		Const: "ARCWANDCLAN"
+		Name: "Arc Wand Clan"
+		Leader: "Devon Aire"
+		Map: "geffen"
+		Buff: {
+			Icon: "SI_ARCWANDCLAN"
+			Script: <"
+				bonus(bInt, 1);
+				bonus(bDex, 1);
+				bonus(bMaxHP, 30);
+				bonus(bMaxSP, 10);
+			">
+		}
+		Allies: [
+			"GOLDENMACECLAN",
+		]
+		Antagonists: [
+			"CROSSBOWCLAN",
+		]
+	},
+	{
+		Id: 3
+		Const: "GOLDENMACECLAN"
+		Name: "Golden Mace Clan"
+		Leader: "Berman Aire"
+		Map: "prontera"
+		Buff: {
+			Icon: "SI_GOLDENMACECLAN"
+			Script: <"
+				bonus(bInt, 1);
+				bonus(bLuk, 1);
+				bonus(bMaxHP, 30);
+				bonus(bMaxSP, 10);
+			">
+		}
+		Allies: [
+			"SWORDCLAN",
+			"ARCWANDCLAN",
+			"CROSSBOWCLAN",
+		]
+	},
+	{
+		Id: 4
+		Const: "CROSSBOWCLAN"
+		Name: "Crossbow Clan"
+		Leader: "Shaam Rumi"
+		Map: "payon"
+		Buff: {
+			Icon: "SI_CROSSBOWCLAN"
+			Script: <"
+				bonus(bDex, 1);
+				bonus(bAgi, 1);
+				bonus(bMaxHP, 30);
+				bonus(bMaxSP, 10);
+			">
+		}
+		Allies: [
+			"GOLDENMACECLAN",
+		]
+		Antagonists: [
+			"ARCWANDCLAN",
+		]
+	},
+)
diff --git a/db/constants.conf b/db/constants.conf
index eda877671..8c3336f79 100644
--- a/db/constants.conf
+++ b/db/constants.conf
@@ -1401,6 +1401,9 @@ constants_db: {
 	// Summer 2 Costume
 	SC_DRESS_UP:                      652
 
+	// Clan System
+	SC_CLAN_INFO:                     654
+
 	comment__: "Emotes"
 	e_gasp:         0
 	e_what:         1
@@ -3720,6 +3723,7 @@ constants_db: {
 	PC_PARTY: 1
 	PC_GUILD: 2
 	PC_MAP:   3
+	PC_CLAN:  4
 
 	comment__: "strnpcinfo"
 	NPC_NAME:        0
@@ -3734,6 +3738,7 @@ constants_db: {
 	CHAR_ID_GUILD:        2
 	CHAR_ID_ACCOUNT:      3
 	CHAR_ID_BG:           4
+	CHAR_ID_CLAN:         5
 
 	comment__: "sc_start"
 	SCFLAG_NONE:      0x00
diff --git a/db/re/map_zone_db.conf b/db/re/map_zone_db.conf
index 133cc5337..42391a6f0 100644
--- a/db/re/map_zone_db.conf
+++ b/db/re/map_zone_db.conf
@@ -176,6 +176,25 @@ zones: (
 		"nocashshop",
 	)
 },
+{
+	/* CvC zone is applied to all maps with a cvc mapflag */
+	name: "CvC" /* changing this name requires MAP_ZONE_CVC_NAME to also be changed in src/map/map.h file */
+
+	disabled_skills: {
+		BS_GREED: "PLAYER"
+		CG_HERMODE: "PLAYER"
+	}
+
+	disabled_items: {
+		Greed_Scroll: true
+		C_Beginner_Cap: true
+	}
+
+	/* cashshop disabled in cvc maps */
+	mapflags: (
+		"nocashshop",
+	)
+},
 {
 	/* PK Mode zone is only used when server is on pk_mode (battle.conf),
 		it applies to all pvp maps that don't have their own zone */
diff --git a/db/sc_config.txt b/db/sc_config.txt
index 797a2578b..2648f7bae 100644
--- a/db/sc_config.txt
+++ b/db/sc_config.txt
@@ -496,6 +496,9 @@ SC_BLOSSOM_FLUTTERING, 463
 SC_SPRITEMABLE, 205
 SC_BITESCAR, 4
 
+// Clan System
+SC_CLAN_INFO, 463
+
 // Cant Clear
 SC_ALL_RIDING, 397
 
diff --git a/doc/atcommands.txt b/doc/atcommands.txt
index fdafb6c90..18d3de4e4 100644
--- a/doc/atcommands.txt
+++ b/doc/atcommands.txt
@@ -1455,3 +1455,40 @@ Sets the intimacy level of your homunculus, with 1000 being "Loyal".
 Sets the hunger level of your homunculus, with 100 being "Stuffed".
 
 ---------------------------------------
+
+@cvcon
+
+Set the mapflag cvc on the map (Turn on Clans vs Clans mode)
+
+---------------------------------------
+
+@cvcoff
+
+Unset the mapflag cvc on the map (Turn off Clans vs Clans mode)
+
+---------------------------------------
+
+@claninfo
+
+Lists all informations of all clans
+
+---------------------------------------
+
+@joinclan <ClanID>
+
+Joins the Clan with the given ID if it exists.
+
+---------------------------------------
+
+@leaveclan
+
+Leaves the Clan if any.
+
+---------------------------------------
+
+@reloadclans
+
+Reloads the 'conf/clans.conf' file.
+Obs: it will reload 'db/clans.conf' too since it's included inside 'conf/clans.conf'
+
+---------------------------------------
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index a91a212e7..e14e80444 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -2381,6 +2381,7 @@ the invoking character. Whatever it returns is determined by type.
 (1) PC_PARTY	- The name of the party they're in if any.
 (2) PC_GUILD	- The name of the guild they're in if any.
 (3) PC_MAP		- The name of the map the character is in.
+(4) PC_CLAN   - The name of the clan they're in if any.
 
 If <GID> is passed, it will return the value of the specified player instead
 the attached player. If the player is not found, it will return
@@ -2522,6 +2523,7 @@ Type is the kind of associated ID number required:
 (2) CHAR_ID_GUILD - Guild ID number.
 (3) CHAR_ID_ACCOUNT - Account ID number.
 (4) CHAR_ID_BG - Battle ground ID
+(5) CHAR_ID_CLAN - Clan ID number.
 
 For most purposes other than printing it, a number is better to have than
 a name (people do horrifying things to their character names).
@@ -9952,3 +9954,37 @@ Changes the name of a unit.
 Supported Types - [ MOB | HOM | PET ].
 
 returns 1 on success, 0 on failure.
+
+---------------------------------------
+//=====================================
+13 - Clan System Related Commands
+//=====================================
+---------------------------------------
+
+*join_clan(<ClanID>{,<RID>})
+
+Joins a player into the given clan.
+If no RID is given, will run with the current attached player.
+
+returns true on success, false on failure.
+
+---------------------------------------
+
+*clan_leave({<RID>})
+
+Removes a player from its clan.
+If no RID is given, will run with the current attached player.
+
+returns true on success, false on failure.
+
+---------------------------------------
+
+*clan_master(<ClanID>)
+
+Enables the Emblem of the given Clan to the current NPC
+
+---------------------------------------
+//=====================================
+13 - End of Clan System Related Commands
+//=====================================
+---------------------------------------
\ No newline at end of file
diff --git a/npc/re/other/clans.txt b/npc/re/other/clans.txt
new file mode 100644
index 000000000..1260cdcd1
--- /dev/null
+++ b/npc/re/other/clans.txt
@@ -0,0 +1,581 @@
+//================= Hercules Script =======================================
+//=       _   _                     _
+//=      | | | |                   | |
+//=      | |_| | ___ _ __ ___ _   _| | ___  ___
+//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
+//=      | | | |  __/ | | (__| |_| | |  __/\__ \
+//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2017 Hercules Dev Team
+//= Copyright (C) Ridley
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Clan System
+//================= Description ===========================================
+//= Join a Clan instead of a guild
+//= Reference: http://ragnarok.wikia.com/wiki/Clans
+//= Todo: Clan Quests
+//= Note: Official npcs can have also a way to stop players joining clans
+//=       that already reached their maximum amount of members. Maybe it
+//=       can be added here after a confirmation.
+//================= Current Version =======================================
+//= 1.0
+//=========================================================================
+
+prontera,138,183,7	script	Clan Helper#clan	4_F_KID2,{
+	mes("[Clan Helper]");
+	mes("Do you want to build connections without being in a guild?");
+	next();
+	mes("[Clan Helper]");
+	mes("Can't find the perfect guild for yourself?");
+	next();
+	mes("[Clan Helper]");
+	mes("You can join or leave clan freely! Just join!");
+	next();
+	mes("[Clan Helper]");
+	mes("Now, come on in and meet the masters of the Kingdom's best Clans!");
+	close();
+}
+
+//= Clan Leaders
+//================= Crossbow Clan =========================================
+prt_in,39,114,4	script	Sham Rumi#clan	4_F_SHAM,{
+	mes("[Sham Rumi]");
+	mes("Hi, there! I'm Sham, master of ^3131FF[Crossbow Clan]^000000");
+	mes("What can I do for you?");
+	next();
+	switch (select("Introducing Clan", "Join.", "Leave.")) {
+	case 1:
+		switch (select("Clans are", "About the Crossbow Clan", "Cancel.")) {
+		case 1:
+			mes("[Sham Rumi]");
+			mes("The Clan established by the Rune-Midgarts Kingdom to...");
+			mes("Laperm, why are our ^3131FFclans^000000 made?");
+			next();
+			mes("[Laperm Oranpere]");
+			mes("Did you sleep in class? Gosh.");
+			mes("The Clans help lone adventurers connect with each other and share information.");
+			next();
+			mes("[Sham Rumi]");
+			mes("A-ha, got it! Thank you, Captain!");
+			mes("You heard that too, right?");
+			next();
+			mes("[Sham Rumi]");
+			mes("Run by the Kingdom itself, the Clans are not allowed to participate in the Siege, but the good news is that the members are given some ^3131FFstat bonuses^000000.");
+			next();
+			mes("[Sham Rumi]");
+			mes("In case you wonder if the ^3131FFCrossbow Clan^000000 only recruits Archers, no, it doesn't.");
+			mes("All the Clans accept all classes. You can choose the one that suits your needs best.");
+			next();
+			mes("[Sham Rumi]");
+			mes("That should cover everything there is to know.");
+			mes("Berman, let's go hang out in Glast Heim.");
+			next();
+			mes("[Debon Aire]");
+			mes("You...");
+			next();
+			mes("[Sham Rumi]");
+			mes("Ooh, scary! You're so protective of your brother.");
+			close();
+		case 2:
+			mes("[Sham Rumi]");
+			mes("The ^3131FFCrossbow Clan^000000 is ideal for Ranged classes.");
+			next();
+			mes("[Sham Rumi]");
+			mes("Eh, let me check the Clan manual. Ah, and we offer stat bonuses to new members: ^FF0000<DEX+1, AGI+1, MHP+30, MSP+10>^000000.");
+			next();
+			mes("[Sham Rumi]");
+			mes("The Clans are not allowed to participate in the Siege; you should join a private guild instead for Siege.");
+			mes("The Clans are for adventurers that hate being tied down.");
+			next();
+			mes("[Sham Rumi]");
+			mes("Do you have a question?");
+			close();
+		case 3:
+			close();
+		}
+	case 2:
+		mes("[Sham Rumi]");
+		mes("Oh, yeah? Good choice!");
+		mes("Let's check the Clan policy then take admission procedures.");
+		next();
+		mes("[Sham Rumi]");
+		mes("^3131FFClansmen^000000 cannot participate in the Siege.");
+		mes("As our new member, you'll receive the following stat bonuses: ^FF0000<DEX+1, AGI+1, MHP+30, MSP+10>^000000.");
+		mes("Do you agree?");
+		next();
+		if (select("Yes.", "No.") == 2)
+			callsub(L_Nope);
+		mes("[Sham Rumi]");
+		mes("Join and leave the clans anytime, but if you don't show up at clan for ^FF0000more than 2 weeks^000000, you'll be ^FF0000expelled^000000.");
+		mes("Do you promise you'll maintain good standing?");
+		next();
+		if (select("Yes.", "No.") == 2)
+			callsub(L_Nope);
+		mes("[Sham Rumi]");
+		mes("Good, write your name here.");
+		next();
+		input(.@name$);
+		mes("[Sham Rumi]");
+		mesf("^3131FF%s^000000..!", strcharinfo(PC_NAME));
+		mes("Ugh, your penmanship needs work. Let me process your application.");
+		next();
+		mes("[Sham Rumi]");
+		if (strcharinfo(PC_GUILD) != "") {
+			mes("Did you finish things up with your old guild?");
+			close();
+		}
+		if (getcharid(CHAR_ID_CLAN)) {
+			mes("Eh, you're already in a clan. Hey, this isn't funny.");
+			close();
+		}
+		clan_join(CROSSBOWCLAN);
+		mes("Welcome to the ^3131FFCrossbow Clan^000000!");
+		next();
+		mes("[Sham Rumi]");
+		mes("You can review Clan info with ^3131FFCtrl+G^000000.");
+		next();
+		mes("[Sham Rumi]");
+		mes("Don't pick fights with other clansmen. Be social.");
+		mes("If you need help, you can always whisper me, okay? See you around!");
+		close();
+	case 3:
+		mes("[Sham Rumi]");
+		mes("Why, did you find a better clan?");
+		mes("I'm disappointed, but it's your call. Let me process your withdrawal.");
+		next();
+		if (select("Continue.", "Cancel.") == 2)
+			close();
+		mes("[Sham Rumi]");
+		if (!getcharid(CHAR_ID_CLAN)) {
+			mes("I can't let you leave--you're not even in my clan!");
+			close();
+		} else if (getcharid(CHAR_ID_CLAN) != CROSSBOWCLAN) {
+			mes("Sorry, but I don't meddle with other clans' business.");
+			close();
+		}
+		clan_leave();
+		mes("It's done.");
+		mes("If you ever miss us, don't hesitate to come back, all right?");
+		close();
+	}
+
+L_Nope:
+	mes("[Sham Rumi]");
+	mes("Ah, do you need time to think about this? No problem.");
+	close();
+
+OnInit:
+	clan_master(CROSSBOWCLAN);
+	end;
+}
+
+//================= Goldenmace Clan =======================================
+prt_in,37,114,4	script	Berman Aire	4_M_BIRMAN,{
+	mes("[Berman Aire]");
+	mes("Nice to meet you. I'm Berman Aire, master of ^3131FF[Goldenmace Clan]^000000.");
+	mes("I'm also the older brother of Debon Aire here. Debon looks tough, but he's a sweetheart.");
+	next();
+	switch (select("Introducing Clan", "Join.", "Leave.")) {
+	case 1:
+		switch (select("Clans are", "About the Crossbow Clan", "Cancel.")) {
+		case 1:
+			mes("[Berman Aire]");
+			mes("The ^3131FFClans^000000 are established by the Kingdom to help adventurers connect and share information.");
+			next();
+			mes("[Berman Aire]");
+			mes("Because the Kingdom runs the clan, no Sieges, but at least the members are given ^3131FFstat bonuses^000000.");
+			mes("The stat bonuses are small, but can be very useful for beginning adventurers.");
+			next();
+			mes("[Berman Aire]");
+			mes("We're named the ^3131FFGolden Mace Clan^000000, but we don't discriminate against applicants based on their classes.");
+			mes("The name is just to help you easily choose your clan.");
+			next();
+			mes("[Sham Rumi]");
+			mes("Berman, enough with the explanation. Let's go hang out in Glast Heim.");
+			next();
+			mes("[Debon Aire]");
+			mes("... Hey.");
+			next();
+			mes("[Sham Rumi]");
+			mes("Ooh, you're scaring me.");
+			mes("Berman, call me when you can!~");
+			next();
+			mes("[Berman Aire]");
+			mes("Hah hah, I apologize for their bickering.");
+			next();
+			mes("[Berman Aire]");
+			mes("Do you have a question?");
+			mes("If you're tired of traveling alone, join us! You can join and leave the Clans anytime you want.");
+			close();
+		case 2:
+			mes("[Berman Aire]");
+			mes("The ^3131FFGolden Mace Clan^000000 mainly supports supportive classes.");
+			mes("We offer ^FF0000<INT+1, LUK+1, MHP+30, MSP+10>^000000 to new members.");
+			next();
+			mes("[Berman Aire]");
+			mes("As I told you earlier, Clans cannot join the Siege because they already belong to the Kingdom.");
+			mes("If you want to be in the Siege, then I recommend you join a regular guild.");
+			next();
+			mes("[Berman Aire]");
+			mes("Do you understand about the Clans now?");
+			close();
+		case 3:
+			close();
+		}
+	case 2:
+		mes("[Berman Aire]");
+		mes("Great!");
+		mes("Let's check the Clan policy then take admission procedures.");
+		next();
+		mes("[Berman Aire]");
+		mes("^3131FFClansmen^000000 cannot participate in the Siege.");
+		mes("As our new member, you'll receive the following stat bonuses: ^FF0000<INT+1, LUK+1, MHP+30, MSP+10>^000000.");
+		mes("Do you agree?");
+		next();
+		if (select("Yes.", "No.") == 2)
+			callsub(L_Nope);
+		mes("[Berman Aire]");
+		mes("Join and leave the clans anytime, but if you don't show up at clan for ^FF0000more than 2 weeks^000000, you'll be ^FF0000expelled^000000.");
+		mes("Do you agree to maintain good standing in Clan?");
+		next();
+		if (select("Yes.", "No.") == 2)
+			callsub(L_Nope);
+		mes("[Berman Aire]");
+		mes("Now, please write your name here.");
+		next();
+		input(.@name$);
+		mes("[Berman Aire]");
+		mesf("^3131FF%s^000000! What a good name!", strcharinfo(PC_NAME));
+		mes("Okay, then...");
+		next();
+		mes("[Berman Aire]");
+		if (strcharinfo(PC_GUILD) != "") {
+			mes("Oh, no.");
+			mes("In order to join, you first have to leave the current guild.");
+			close();
+		}
+		if (getcharid(CHAR_ID_CLAN)) {
+			mes("You're already in a clan.");
+			mes("You're just confused, right?");
+			close();
+		}
+		clan_join(GOLDENMACECLAN);
+		mes("Welcome to the ^3131FFGolden Mace Clan^000000!");
+		next();
+		mes("[Berman Aire]");
+		mes("You can review Clan info with ^3131FFCtrl+G^000000.");
+		next();
+		mes("[Berman Aire]");
+		mes("Please remember the few precautions I gave you, and enjoy your Clan activities!");
+		close();
+	case 3:
+		mes("[Berman Aire]");
+		mes("With meeting, there is parting.");
+		mes("I hope you enjoyed your time in ^3131FFGolden Mace Clan^000000.");
+		mes("Now, should I process your withdrawal?");
+		next();
+		if (select("Continue.", "Cancel.") == 2)
+			close();
+		mes("[Berman Aire]");
+		if (!getcharid(CHAR_ID_CLAN)) {
+			mes("You can't leave the clan without joining it first.");
+			close();
+		} else if (getcharid(CHAR_ID_CLAN) != GOLDENMACECLAN) {
+			mes("I'm sorry, but I can't remove you from another clan..");
+			close();
+		}
+		clan_leave();
+		mes("It's processed.");
+		mes("Come back anytime to ^3131FFGolden Mace Clan^000000. I'll be here.");
+		close();
+	}
+
+L_Nope:
+	mes("[Berman Aire]");
+	mes("I suggest you to think it over.");
+	close();
+
+OnInit:
+	clan_master(GOLDENMACECLAN);
+	end;
+}
+
+//================= Arc Wand Clan =========================================
+prt_in,35,114,4	script	Debon Aire	4_M_DEBON,{
+	mes("[Debon Aire]");
+	mes("I'm Debon, master of ^3131FF[Arc Wand Clan]^000000.");
+	next();
+	switch (select("Introducing Clan", "Join.", "Leave.")) {
+	case 1:
+		switch (select("Clans are::About the Crossbow Clan:Cancel.")) {
+		case 1:
+			mes("[Debon Aire]");
+			mes("The ^3131FFClans^000000 are ran by the Kingdom, not privately like others.");
+			mes("And I manage one of them.");
+			next();
+			mes("[Debon Aire]");
+			mes("...");
+			mes("What's with that look? You got a problem?");
+			next();
+			mes("[Berman Aire]");
+			mes("Brother, you're scaring the potential member, be gentle.");
+			next();
+			mes("[Debon Aire]");
+			mes("...");
+			next();
+			mes("[Debon Aire]");
+			mes("Join if seeking a place to fit in. We give ^3131FFfree bonus stat^000000. But no Siege.");
+			next();
+			mes("[Debon Aire]");
+			mes("Most members are offensive mage classes as the name ^3131FFArc Wand Clan^000000 suggests, but that's no requirement.");
+			next();
+			mes("[Debon Aire]");
+			mes("...Hey, Sham Rumi.");
+			mes("Stop hitting on my brother, and go work.");
+			next();
+			mes("[Sham Rumi]");
+			mes("Whatever!");
+			next();
+			mes("[Debon Aire]");
+			mes("...Hmpf!");
+			mes("Listen, Crossbow Clan's master is an evil.");
+			next();
+			mes("[Sham Rumi]");
+			mes("Get over me, Decon! Don't spread rumors!");
+			next();
+			mes("[Berman Aire]");
+			mes("Haha. stop it. You two are making a scene.");
+			mes("Come on, back to work, guys.");
+			close();
+		case 2:
+			mes("[Debon Aire]");
+			mes("The ^3131FFArc Wand Clan^000000 mainly supports offensive mage classes.");
+			mes("We offer ^FF0000<INT+1, DEX+1, MHP+30, MSP+10>^000000 to new members. Don't ask for more; it's the Kingdom's rule.");
+			next();
+			mes("[Debon Aire]");
+			mes("^3131FFClansmen^000000 can't participate in the Siege.");
+			mes("If you like the Siege, then go join a regular guild.");
+			next();
+			mes("[Debon Aire]");
+			mes("That is all. No questions.");
+			close();
+		case 3:
+			close();
+		}
+	case 2:
+		mes("[Debon Aire]");
+		mes("...");
+		mes("Let's check the Clan policy then take admission procedures.");
+		next();
+		mes("[Debon Aire]");
+		mes("^3131FFClansmen^000000 cannot participate in the Siege.");
+		mes("New members are given these stat bonuses: ^FF0000<INT+1, DEX+1, MHP+30, MSP+10>^000000.");
+		mes("You with me so far?");
+		next();
+		if (select("Yes.", "No.") == 2)
+			callsub(L_Nope);
+		mes("[Debon Aire]");
+		mes("Join and leave the clans anytime, but if you don't show up at clan for ^FF0000more than 2 weeks^000000, you'll be ^FF0000expelled^000000.");
+		mes("Do you agree?");
+		next();
+		if (select("Yes.", "No.") == 2)
+			callsub(L_Nope);
+		mes("[Debon Aire]");
+		mes("Sign your name here.");
+		next();
+		input(.@name$);
+		mes("[Debon Aire]");
+		mesf("^3131FF%s^000000.....", strcharinfo(PC_NAME));
+		mes("Good, let me invite you in.");
+		next();
+		mes("[Debon Aire]");
+		if (strcharinfo(PC_GUILD) != "") {
+			mes("Leave your guild first to join mine, duh.");
+			close();
+		}
+		if (getcharid(CHAR_ID_CLAN)) {
+			mes("You're already in a clan. You joking?!");
+			mes("Oh, I can be funny, too--FIRE PILLAR!");
+			close();
+		}
+		clan_join(ARCWANDCLAN);
+		mes("You have joined the ^3131FFArc Wand Clan^000000.");
+		next();
+		mes("[Debon Aire]");
+		mes("You can review Clan info with ^3131FFCtrl+G^000000.");
+		mes("So don't bother me later.");
+		next();
+		mes("[Debon Aire]");
+		mes("That's all. Visit often or be expelled. Dismissed.");
+		close();
+	case 3:
+		mes("[Debon Aire]");
+		mes("Want to leave, huh?");
+		mes("I understand it it's about Siege. If not, why are..Never mind..");
+		mes("I'll process your withdrawal.");
+		next();
+		if (select("Continue.","Cancel.") == 2)
+			close();
+		mes("[Debon Aire]");
+		if (!getcharid(CHAR_ID_CLAN)) {
+			mes("Naughty children deserve a good Jupitel Thunder.");
+			close();
+		} else if (getcharid(CHAR_ID_CLAN) != ARCWANDCLAN) {
+			mes("You're barking up the wrong tree. Go to your clan master.");
+			close();
+		}
+		clan_leave();
+		mes("You are withdrawn from the clan.");
+		mes("Now leave. I don't feel like talking anymore.");
+		close();
+	}
+
+L_Nope:
+	mes("[Debon Aire]");
+	mes("Gosh, listen to the policy again.");
+	close();
+
+OnInit:
+	clan_master(ARCWANDCLAN);
+	end;
+}
+
+//================= Sword Clan ============================================
+prt_in,33,114,4	script	Laperm Oranpere	4_F_LAPERM,{
+	mes("[Laperm Oranpere]");
+	mes("Hi! I'm Laperm, master of ^3131FF[Sword Clan]^000000, one the Rune-Midgarts Kingdom.");
+	next();
+	switch (select("Introducing Clan", "Join.", "Leave.")) {
+	case 1:
+		switch (select("Clans are", "About the Crossbow Clan", "Cancel.")) {
+		case 1:
+			mes("[Laperm Oranpere]");
+			mes("The ^3131FFClans^000000 are a type of guild ran by the Kingdom.");
+			mes("They don't participate in the Siege, so members are free to join/leave anytime.");
+			next();
+			mes("[Laperm Oranpere]");
+			mes("I wish we could join the Siege. I'd love flying over on my dragon and burning everyone in my way!");
+			mes("Oops, too thrilled!");
+			next();
+			mes("[Laperm Oranpere]");
+			mes("Join us, if no clan suits your taste.");
+			mes("New members are given ^3131FFfree stat bonus^000000.");
+			next();
+			mes("[Laperm Oranpere]");
+			mes("Melee stats are offered as the name ^3131FFSword Clan^000000 suggests, but not all members are Melee classes.");
+			mes("Don't feel pressured, just count on me!");
+			next();
+			mes("[Laperm Oranpere]");
+			mes("Difference in variety creates the fun");
+			mes("These odd bunches never bore me in the party.");
+			next();
+			mes("[Laperm Oranpere]");
+			mes("And who knows you'll meet your soul mate in the clan? Hahah!");
+			close();
+		case 2:
+			mes("[Laperm Oranpere]");
+			mes("The ^3131FFSword Clan^000000 mainly supports Melee adventurers.");
+			mes("Join for free ^FF0000<STR+1, VIT+1, MHP+30, MSP+10>^000000!");
+			next();
+			mes("[Laperm Oranpere]");
+			mes("Remember, no Siege participation.");
+			mes("You should contact other guilds for Siege.");
+			next();
+			mes("[Laperm Oranpere]");
+			mes("A question?");
+			mes("Excited to join me? Hahah!");
+			close();
+		case 3:
+			close();
+		}
+	case 2:
+		mes("[Laperm Oranpere]");
+		mes("Oh, you'll join? Good choice!");
+		mes("Let's check the Clan policy then take admission procedures.");
+		next();
+		mes("[Laperm Oranpere]");
+		mes("^3131FFClansmen^000000 cannot participate in the Siege.");
+		mes("New members are given these stat bonuses: ^FF0000<STR+1, VIT+1, MHP+30, MSP+10>^000000.");
+		mes("You with me so far?");
+		next();
+		if (select("Yes.", "No.") == 2)
+			callsub(L_Nope);
+		mes("[Laperm Oranpere]");
+		mes("Join and leave the clans anytime, but if you don't show up at clan for ^FF0000longer than 2 weeks^000000, you'll be ^FF0000expelled^000000.");
+		mes("Clan masters exsit for reason, like I.");
+		mes("Understood?");
+		next();
+		if (select("Yes.", "No.") == 2)
+			callsub(L_Nope);
+		mes("[Laperm Oranpere]");
+		mes("Great, sign name here on the register.");
+		next();
+		input(.@name$);
+		mes("[Laperm Oranpere]");
+		mesf("So, you're ^3131FF%s^000000! Nice name!", strcharinfo(PC_NAME));
+		mes("Let me register you.");
+		next();
+		mes("[Laperm Oranpere]");
+		if (strcharinfo(PC_GUILD) != "") {
+			mes("Come back to join after you leave the current guild.");
+			close();
+		}
+		if (getcharid(CHAR_ID_CLAN)) {
+			mes("[Laperm Oranpere]");
+			mes("Eh?");
+			mes("Oh, you're in Clan.");
+			mes("Don't mess with me, it's not cool!");
+			close();
+		}
+		clan_join(SWORDCLAN);
+		mes("Welcome to ^3131FFSword Clan^000000!");
+		mes("You can review Clan info with ^3131FFCtrl+G^000000.");
+		mes("At your service!");
+		close();
+	case 3:
+		mes("[Laperm Oranpere]");
+		mes("You want to leave?");
+		mes("No problem. I hope you'll find more suitable clan.");
+		mes("Ready for withdrawal?");
+		next();
+		if (select("Continue.", "Cancel.") == 2)
+			close();
+		mes("[Laperm Oranpere]");
+		if (!getcharid(CHAR_ID_CLAN)) {
+			mes("Wait, you're not with us! Grr, don't make me breathe fire at you!");
+			close();
+		} else if (getcharid(CHAR_ID_CLAN) != SWORDCLAN) {
+			mes("Hey, talk to your guild master if you want to leave.");
+			close();
+		}
+		clan_leave();
+		mes("Okay, it's done. But let's not be strangers, okay?");
+		mes("It was nice having you!");
+		close();
+	}
+
+L_Nope:
+	mes("[Laperm Oranpere]");
+	mes("Uh, oh. Let's go back to beginning.");
+	close();
+
+OnInit:
+	clan_master(SWORDCLAN);
+	end;
+}
diff --git a/npc/re/scripts.conf b/npc/re/scripts.conf
index e64052f33..c26e907ad 100644
--- a/npc/re/scripts.conf
+++ b/npc/re/scripts.conf
@@ -134,6 +134,8 @@
 "npc/re/other/resetskill.txt",
 "npc/re/other/stone_change.txt",
 "npc/re/other/turbo_track.txt",
+// - Clan System
+"npc/re/other/clans.txt",
 
 //================= Quests ================================================
 // - Eden Group -------------------------------------------------
diff --git a/sql-files/logs.sql b/sql-files/logs.sql
index c75fc37d2..6edf385a2 100644
--- a/sql-files/logs.sql
+++ b/sql-files/logs.sql
@@ -77,7 +77,7 @@ CREATE TABLE IF NOT EXISTS `branchlog` (
 CREATE TABLE IF NOT EXISTS `chatlog` (
   `id` BIGINT(20) NOT NULL AUTO_INCREMENT,
   `time` DATETIME NULL,
-  `type` ENUM('O','W','P','G','M') NOT NULL DEFAULT 'O',
+  `type` ENUM('O','W','P','G','M','C') NOT NULL DEFAULT 'O',
   `type_id` INT(11) NOT NULL DEFAULT '0',
   `src_charid` INT(11) NOT NULL DEFAULT '0',
   `src_accountid` INT(11) NOT NULL DEFAULT '0',
diff --git a/sql-files/main.sql b/sql-files/main.sql
index feda8a4cd..12607531b 100644
--- a/sql-files/main.sql
+++ b/sql-files/main.sql
@@ -183,6 +183,7 @@ CREATE TABLE IF NOT EXISTS `char` (
   `manner` SMALLINT(6) NOT NULL DEFAULT '0',
   `party_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
   `guild_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+  `clan_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
   `pet_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
   `homun_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
   `elemental_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
@@ -196,6 +197,7 @@ CREATE TABLE IF NOT EXISTS `char` (
   `head_mid` SMALLINT(6) UNSIGNED NOT NULL DEFAULT '0',
   `head_bottom` SMALLINT(6) UNSIGNED NOT NULL DEFAULT '0',
   `robe` SMALLINT(6) UNSIGNED NOT NULL DEFAULT '0',
+  `last_login` BIGINT(20) NULL DEFAULT '0',
   `last_map` VARCHAR(11) NOT NULL DEFAULT '',
   `last_x` SMALLINT(4) UNSIGNED NOT NULL DEFAULT '53',
   `last_y` SMALLINT(4) UNSIGNED NOT NULL DEFAULT '111',
@@ -884,6 +886,8 @@ INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1477434595); -- 2016-10-2
 INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1488454834); -- 2017-03-02--11-40.sql
 INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1488744559); -- 2017-03-05--08-09.sql
 INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1489588190); -- 2017-03-15--14-29.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1496588640); -- 2017-06-04--15-04.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1496588700); -- 2017-06-04--15-05.sql
 INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1509835214); -- 2017-11-04--10-39.sql
 --
 -- Table structure for table `storage`
diff --git a/sql-files/upgrades/2017-06-04--15-04.sql b/sql-files/upgrades/2017-06-04--15-04.sql
new file mode 100644
index 000000000..0805d054b
--- /dev/null
+++ b/sql-files/upgrades/2017-06-04--15-04.sql
@@ -0,0 +1,24 @@
+#1496588640
+
+-- This file is part of Hercules.
+-- http://herc.ws - http://github.com/HerculesWS/Hercules
+--
+-- Copyright (C) 2017  Hercules Dev Team
+--
+-- Hercules is free software: you can redistribute it and/or modify
+-- it under the terms of the GNU General Public License as published by
+-- the Free Software Foundation, either version 3 of the License, or
+-- (at your option) any later version.
+--
+-- This program is distributed in the hope that it will be useful,
+-- but WITHOUT ANY WARRANTY; without even the implied warranty of
+-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+-- GNU General Public License for more details.
+--
+-- You should have received a copy of the GNU General Public License
+-- along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+ALTER TABLE `char` ADD COLUMN `clan_id` INT(11) UNSIGNED NOT NULL DEFAULT '0' AFTER `guild_id`;
+ALTER TABLE `char` ADD COLUMN `last_login` BIGINT(20) NULL DEFAULT '0' AFTER `robe`;
+
+INSERT INTO `sql_updates` (`timestamp`, `ignored`) VALUES (1496588640 , 'No');
diff --git a/sql-files/upgrades/2017-06-04--15-05.sql b/sql-files/upgrades/2017-06-04--15-05.sql
new file mode 100644
index 000000000..550197a15
--- /dev/null
+++ b/sql-files/upgrades/2017-06-04--15-05.sql
@@ -0,0 +1,23 @@
+#1496588700
+
+-- This file is part of Hercules.
+-- http://herc.ws - http://github.com/HerculesWS/Hercules
+--
+-- Copyright (C) 2017  Hercules Dev Team
+--
+-- Hercules is free software: you can redistribute it and/or modify
+-- it under the terms of the GNU General Public License as published by
+-- the Free Software Foundation, either version 3 of the License, or
+-- (at your option) any later version.
+--
+-- This program is distributed in the hope that it will be useful,
+-- but WITHOUT ANY WARRANTY; without even the implied warranty of
+-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+-- GNU General Public License for more details.
+--
+-- You should have received a copy of the GNU General Public License
+-- along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+ALTER TABLE `chatlog` MODIFY COLUMN `type` enum('O','W','P','G','M','C') NOT NULL DEFAULT 'O' AFTER `time`;
+
+INSERT INTO `sql_updates` (`timestamp`, `ignored`) VALUES (1496588700 , 'No');
diff --git a/sql-files/upgrades/index.txt b/sql-files/upgrades/index.txt
index 11cb36a79..2b1409aba 100644
--- a/sql-files/upgrades/index.txt
+++ b/sql-files/upgrades/index.txt
@@ -40,4 +40,6 @@
 2017-03-02--11-40.sql
 2017-03-05--08-09.sql
 2017-03-15--14-29.sql
+2017-06-04--15-04.sql
+2017-06-04--15-05.sql
 2017-11-04--10-39.sql
diff --git a/src/char/HPMchar.c b/src/char/HPMchar.c
index 3a74f443d..43a94604d 100644
--- a/src/char/HPMchar.c
+++ b/src/char/HPMchar.c
@@ -28,6 +28,7 @@
 #include "char/geoip.h"
 #include "char/inter.h"
 #include "char/int_auction.h"
+#include "char/int_clan.h"
 #include "char/int_elemental.h"
 #include "char/int_guild.h"
 #include "char/int_homun.h"
diff --git a/src/char/Makefile.in b/src/char/Makefile.in
index 1a7d067a4..fed7ec030 100644
--- a/src/char/Makefile.in
+++ b/src/char/Makefile.in
@@ -40,11 +40,11 @@ MT19937AR_D = $(THIRDPARTY_D)/mt19937ar
 MT19937AR_OBJ = $(MT19937AR_D)/mt19937ar.o
 MT19937AR_H = $(MT19937AR_D)/mt19937ar.h
 
-CHAR_C = char.c HPMchar.c loginif.c mapif.c geoip.c inter.c int_auction.c int_elemental.c int_guild.c \
+CHAR_C = char.c HPMchar.c loginif.c mapif.c geoip.c inter.c int_auction.c int_clan.c int_elemental.c int_guild.c \
          int_homun.c int_mail.c int_mercenary.c int_party.c int_pet.c \
          int_quest.c int_rodex.c int_storage.c pincode.c
 CHAR_OBJ = $(addprefix obj_sql/, $(patsubst %.c,%.o,$(CHAR_C)))
-CHAR_H = char.h HPMchar.h loginif.h mapif.h geoip.h inter.h int_auction.h int_elemental.h int_guild.h \
+CHAR_H = char.h HPMchar.h loginif.h mapif.h geoip.h inter.h int_auction.h int_clan.h int_elemental.h int_guild.h \
          int_homun.h int_mail.h int_mercenary.h int_party.h int_pet.h \
          int_quest.h int_rodex.h int_storage.h pincode.h
 CHAR_PH =
diff --git a/src/char/char.c b/src/char/char.c
index c3fcd9e0a..2532ca154 100644
--- a/src/char/char.c
+++ b/src/char/char.c
@@ -26,6 +26,7 @@
 #include "char/HPMchar.h"
 #include "char/geoip.h"
 #include "char/int_auction.h"
+#include "char/int_clan.h"
 #include "char/int_elemental.h"
 #include "char/int_guild.h"
 #include "char/int_homun.h"
@@ -465,7 +466,8 @@ int char_mmo_char_tosql(int char_id, struct mmo_charstatus* p)
 		(p->look.head_mid != cp->look.head_mid) || (p->look.head_bottom != cp->look.head_bottom) || (p->delete_date != cp->delete_date) ||
 		(p->rename != cp->rename) || (p->slotchange != cp->slotchange) || (p->look.robe != cp->look.robe) ||
 		(p->show_equip != cp->show_equip) || (p->allow_party != cp->allow_party) || (p->font != cp->font) ||
-		(p->uniqueitem_counter != cp->uniqueitem_counter) || (p->hotkey_rowshift != cp->hotkey_rowshift)
+		(p->uniqueitem_counter != cp->uniqueitem_counter) || (p->hotkey_rowshift != cp->hotkey_rowshift) ||
+		(p->clan_id != cp->clan_id) || (p->last_login != cp->last_login)
 	) {
 		//Save status
 		unsigned int opt = 0;
@@ -483,7 +485,7 @@ int char_mmo_char_tosql(int char_id, struct mmo_charstatus* p)
 			"`weapon`='%d',`shield`='%d',`head_top`='%d',`head_mid`='%d',`head_bottom`='%d',"
 			"`last_map`='%s',`last_x`='%d',`last_y`='%d',`save_map`='%s',`save_x`='%d',`save_y`='%d', `rename`='%d',"
 			"`delete_date`='%lu',`robe`='%d',`slotchange`='%d', `char_opt`='%u', `font`='%u', `uniqueitem_counter` ='%u',"
-			"`hotkey_rowshift`='%d'"
+			"`hotkey_rowshift`='%d',`clan_id`='%d',`last_login`='%"PRId64"'"
 			" WHERE  `account_id`='%d' AND `char_id` = '%d'",
 			char_db, p->base_level, p->job_level,
 			p->base_exp, p->job_exp, p->zeny,
@@ -495,7 +497,7 @@ int char_mmo_char_tosql(int char_id, struct mmo_charstatus* p)
 			mapindex_id2name(p->save_point.map), p->save_point.x, p->save_point.y, p->rename,
 			(unsigned long)p->delete_date,  // FIXME: platform-dependent size
 			p->look.robe,p->slotchange,opt,p->font,p->uniqueitem_counter,
-			p->hotkey_rowshift,
+			p->hotkey_rowshift,p->clan_id,p->last_login,
 			p->account_id, p->char_id) )
 		{
 			Sql_ShowDebug(inter->sql_handle);
@@ -1173,7 +1175,7 @@ int char_mmo_char_fromsql(int char_id, struct mmo_charstatus* p, bool load_every
 		"`status_point`,`skill_point`,`option`,`karma`,`manner`,`party_id`,`guild_id`,`pet_id`,`homun_id`,`elemental_id`,`hair`,"
 		"`hair_color`,`clothes_color`,`body`,`weapon`,`shield`,`head_top`,`head_mid`,`head_bottom`,`last_map`,`last_x`,`last_y`,"
 		"`save_map`,`save_x`,`save_y`,`partner_id`,`father`,`mother`,`child`,`fame`,`rename`,`delete_date`,`robe`,`slotchange`,"
-		"`char_opt`,`font`,`uniqueitem_counter`,`sex`,`hotkey_rowshift`"
+		"`char_opt`,`font`,`uniqueitem_counter`,`sex`,`hotkey_rowshift`,`clan_id`,`last_login`"
 		" FROM `%s` WHERE `char_id`=? LIMIT 1", char_db)
 	 || SQL_ERROR == SQL->StmtBindParam(stmt, 0, SQLDT_INT, &char_id, sizeof char_id)
 	 || SQL_ERROR == SQL->StmtExecute(stmt)
@@ -1236,6 +1238,8 @@ int char_mmo_char_fromsql(int char_id, struct mmo_charstatus* p, bool load_every
 	 || SQL_ERROR == SQL->StmtBindColumn(stmt, 56, SQLDT_UINT32, &p->uniqueitem_counter, sizeof p->uniqueitem_counter, NULL, NULL)
 	 || SQL_ERROR == SQL->StmtBindColumn(stmt, 57, SQLDT_ENUM,   &sex,                   sizeof sex,                   NULL, NULL)
 	 || SQL_ERROR == SQL->StmtBindColumn(stmt, 58, SQLDT_UCHAR,  &p->hotkey_rowshift,    sizeof p->hotkey_rowshift,    NULL, NULL)
+	 || SQL_ERROR == SQL->StmtBindColumn(stmt, 59, SQLDT_INT,    &p->clan_id,            sizeof p->clan_id,            NULL, NULL)
+	 || SQL_ERROR == SQL->StmtBindColumn(stmt, 60, SQLDT_INT64,  &p->last_login,         sizeof p->last_login,         NULL, NULL)
 	) {
 		SqlStmt_ShowDebug(stmt);
 		SQL->StmtFree(stmt);
@@ -6424,6 +6428,7 @@ void char_load_defaults(void)
 	loginif_defaults();
 	mapif_defaults();
 	inter_auction_defaults();
+	inter_clan_defaults();
 	inter_elemental_defaults();
 	inter_guild_defaults();
 	inter_homunculus_defaults();
diff --git a/src/char/int_clan.c b/src/char/int_clan.c
new file mode 100644
index 000000000..76a9639c5
--- /dev/null
+++ b/src/char/int_clan.c
@@ -0,0 +1,181 @@
+/**
+ * This file is part of Hercules.
+ * http://herc.ws - http://github.com/HerculesWS/Hercules
+ *
+ * Copyright (C) 2017  Hercules Dev Team
+ *
+ * Hercules is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+#define HERCULES_CORE
+
+#include "config/core.h" // DBPATH
+#include "int_clan.h"
+
+#include "char/char.h"
+#include "char/inter.h"
+#include "char/mapif.h"
+#include "common/cbasetypes.h"
+#include "common/memmgr.h"
+#include "common/mmo.h"
+#include "common/nullpo.h"
+#include "common/showmsg.h"
+#include "common/socket.h"
+#include "common/sql.h"
+#include "common/strlib.h"
+#include "common/timer.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+
+struct inter_clan_interface inter_clan_s;
+struct inter_clan_interface *inter_clan;
+
+/**
+ * Kick offline members of a clan
+ * 
+ * Perform the update on the DB to reset clan id to 0
+ * of the members that are inactive for too long
+ * 
+ * @param clan_id Id of the clan
+ * @param kick_interval Time needed to consider a player inactive and kick it
+ * @return 0 on failure, 1 on success
+ */
+int inter_clan_kick_inactive_members(int clan_id, int kick_interval)
+{
+	if (clan_id <= 0) {
+		ShowError("inter_clan_kick_inactive_members: Invalid clan id received '%d'\n", clan_id);
+		Assert_retr(0, 0);
+		return 0;
+	} else if (kick_interval <= 0) {
+		ShowError("inter_clan_kick_inactive_members: Invalid kick_interval received '%d'", kick_interval);
+		Assert_retr(0, 0);
+		return 0;
+	}
+
+	// Kick Inactive members
+	if (SQL_ERROR == SQL->Query(inter->sql_handle, "UPDATE `%s` SET "
+		"`clan_id` = 0 WHERE `clan_id` = '%d' AND `online` = 0 AND `last_login` < %"PRId64,
+		char_db, clan_id, (int64)(time(NULL) - kick_interval)))
+	{
+		Sql_ShowDebug(inter->sql_handle);
+		return 0;
+	}
+
+	return 1;
+}
+
+/**
+ * Count members of a clan
+ * 
+ * @param clan_id Id of the clan
+ * @param kick_interval Time needed to consider a player inactive and ignore it on the count
+ */
+int inter_clan_count_members(int clan_id, int kick_interval)
+{
+	struct SqlStmt *stmt;
+	int count = 0;
+
+	if (clan_id <= 0) {
+		ShowError("inter_clan_count_members: Invalid clan id received '%d'\n", clan_id);
+		Assert_retr(0, 0);
+		return 0;
+	} else if (kick_interval <= 0) {
+		ShowError("inter_clan_count_member: Invalid kick_interval received '%d'", kick_interval);
+		Assert_retr(0, 0);
+		return 0;
+	}
+
+	stmt = SQL->StmtMalloc(inter->sql_handle);
+	if (stmt == NULL) {
+		SqlStmt_ShowDebug(stmt);
+		return 0;
+	}
+
+	// Count members
+	if (SQL_ERROR == SQL->StmtPrepare(stmt, "SELECT COUNT(*) FROM `%s` WHERE `clan_id` = ? AND `last_login` >= %"PRId64, char_db, (int64)(time(NULL) - kick_interval))
+	 || SQL_ERROR == SQL->StmtBindParam(stmt, 0, SQLDT_INT, &clan_id, sizeof(clan_id))
+	 || SQL_ERROR == SQL->StmtExecute(stmt)
+	 || SQL_ERROR == SQL->StmtBindColumn(stmt, 0, SQLDT_INT, &count, sizeof(count), NULL, NULL)
+	) {
+		SqlStmt_ShowDebug(stmt);
+		SQL->StmtFree(stmt);
+		return 0;
+	}
+
+	if (SQL->StmtNumRows(stmt) > 0 && SQL_SUCCESS != SQL->StmtNextRow(stmt)) {
+		SqlStmt_ShowDebug(stmt);
+		SQL->StmtFree(stmt);
+		return 0;
+	}
+
+	SQL->StmtFree(stmt);
+	return count;
+}
+
+int mapif_parse_ClanMemberCount(int fd, int clan_id, int kick_interval)
+{
+
+	WFIFOHEAD(fd, 10);
+	WFIFOW(fd, 0) = 0x3858;
+	WFIFOL(fd, 2) = clan_id;
+	WFIFOL(fd, 6) = inter_clan->count_members(clan_id, kick_interval);
+	WFIFOSET(fd, 10);
+	return 0;
+}
+
+int mapif_parse_ClanMemberKick(int fd, int clan_id, int kick_interval)
+{
+	int count = 0;
+
+	if (inter_clan->kick_inactive_members(clan_id, kick_interval) == 1)
+		count = inter_clan->count_members(clan_id, kick_interval);
+
+	WFIFOHEAD(fd, 10);
+	WFIFOW(fd, 0) = 0x3858;
+	WFIFOL(fd, 2) = clan_id;
+	WFIFOL(fd, 6) = count;
+	WFIFOSET(fd, 10);
+	return 0;
+}
+
+// Communication from the map server
+// - Can analyzed only one by one packet
+// Data packet length that you set to inter.c
+//- Shouldn't do checking and packet length, RFIFOSKIP is done by the caller
+// Must Return
+//  1 : ok
+//  0 : error
+int inter_clan_parse_frommap(int fd)
+{
+	RFIFOHEAD(fd);
+
+	switch(RFIFOW(fd, 0)) {
+	case 0x3044: mapif->parse_ClanMemberCount(fd, RFIFOL(fd, 2), RFIFOL(fd, 6)); break;
+	case 0x3045: mapif->parse_ClanMemberKick(fd, RFIFOL(fd, 2), RFIFOL(fd, 6)); break;
+
+	default:
+		return 0;
+	}
+
+	return 1;
+}
+
+void inter_clan_defaults(void)
+{
+	inter_clan = &inter_clan_s;
+
+	inter_clan->kick_inactive_members = inter_clan_kick_inactive_members;
+	inter_clan->count_members = inter_clan_count_members;
+	inter_clan->parse_frommap = inter_clan_parse_frommap;
+}
diff --git a/src/char/int_clan.h b/src/char/int_clan.h
new file mode 100644
index 000000000..e7b44ecd3
--- /dev/null
+++ b/src/char/int_clan.h
@@ -0,0 +1,39 @@
+/**
+ * This file is part of Hercules.
+ * http://herc.ws - http://github.com/HerculesWS/Hercules
+ *
+ * Copyright (C) 2017  Hercules Dev Team
+ *
+ * Hercules is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+#ifndef CHAR_INT_CLAN_H
+#define CHAR_INT_CLAN_H
+
+#include "common/mmo.h"
+
+/**
+ * inter clan Interface
+ **/
+struct inter_clan_interface {
+	int (*kick_inactive_members) (int clan_id, int kick_interval);
+	int (*count_members) (int clan_id, int kick_interval);
+	int (*parse_frommap) (int fd);
+};
+
+#ifdef HERCULES_CORE
+void inter_clan_defaults(void);
+#endif // HERCULES_CORE
+
+HPShared struct inter_clan_interface *inter_clan;
+#endif /* CHAR_INT_CLAN_H */
diff --git a/src/char/inter.c b/src/char/inter.c
index 557ee5313..baa000d82 100644
--- a/src/char/inter.c
+++ b/src/char/inter.c
@@ -25,6 +25,7 @@
 #include "char/char.h"
 #include "char/geoip.h"
 #include "char/int_auction.h"
+#include "char/int_clan.h"
 #include "char/int_elemental.h"
 #include "char/int_guild.h"
 #include "char/int_homun.h"
@@ -72,7 +73,7 @@ int inter_recv_packet_length[] = {
 	 6,-1, 0, 0,  0, 0, 0, 0, 10,-1, 0, 0,  0, 0,  0, 0,    // 3010- Account Storage [Smokexyz]
 	-1,10,-1,14, 14,19, 6,-1, 14,14, 0, 0,  0, 0,  0, 0,    // 3020- Party
 	-1, 6,-1,-1, 55,19, 6,-1, 14,-1,-1,-1, 18,19,186,-1,    // 3030-
-	-1, 9, 0, 0,  0, 0, 0, 0,  7, 6,10,10, 10,-1,  0, 0,    // 3040-
+	-1, 9, 0, 0, 10,10, 0, 0,  7, 6,10,10, 10,-1,  0, 0,    // 3040- Clan System(3044-3045)
 	-1,-1,10,10,  0,-1,12, 0,  0, 0, 0, 0,  0, 0,  0, 0,    // 3050-  Auction System [Zephyrus], Item Bound [Mhalicot]
 	 6,-1, 0, 0,  0, 0, 0, 0,  0, 0, 0, 0,  0, 0,  0, 0,    // 3060-  Quest system [Kevin] [Inkfish]
 	-1,10, 6,-1,  0, 0, 0, 0,  0, 0, 0, 0, -1,10,  6,-1,    // 3070-  Mercenary packets [Zephyrus], Elemental packets [pakpil]
@@ -1420,6 +1421,7 @@ int inter_parse_frommap(int fd)
 		  || inter_auction->parse_frommap(fd)
 		  || inter_quest->parse_frommap(fd)
 		  || inter_rodex->parse_frommap(fd)
+		  || inter_clan->parse_frommap(fd)
 		   )
 			break;
 		else
diff --git a/src/char/mapif.c b/src/char/mapif.c
index 9fccd691b..241edc925 100644
--- a/src/char/mapif.c
+++ b/src/char/mapif.c
@@ -221,6 +221,9 @@ int mapif_parse_Registry(int fd);
 int mapif_parse_RegistryRequest(int fd);
 void mapif_namechange_ack(int fd, int account_id, int char_id, int type, int flag, const char *const name);
 int mapif_parse_NameChangeRequest(int fd);
+// Clan System
+int mapif_parse_ClanMemberKick(int fd, int clan_id, int kick_interval);
+int mapif_parse_ClanMemberCount(int fd, int clan_id, int kick_interval);
 
 struct mapif_interface mapif_s;
 struct mapif_interface *mapif;
@@ -411,4 +414,7 @@ void mapif_defaults(void) {
 	mapif->parse_RegistryRequest = mapif_parse_RegistryRequest;
 	mapif->namechange_ack = mapif_namechange_ack;
 	mapif->parse_NameChangeRequest = mapif_parse_NameChangeRequest;
+	/* Clan System */
+	mapif->parse_ClanMemberKick = mapif_parse_ClanMemberKick;
+	mapif->parse_ClanMemberCount = mapif_parse_ClanMemberCount;
 }
diff --git a/src/char/mapif.h b/src/char/mapif.h
index a78940ba2..f03f1ad9a 100644
--- a/src/char/mapif.h
+++ b/src/char/mapif.h
@@ -213,6 +213,9 @@ struct mapif_interface {
 	int (*parse_RegistryRequest) (int fd);
 	void (*namechange_ack) (int fd, int account_id, int char_id, int type, int flag, const char *name);
 	int (*parse_NameChangeRequest) (int fd);
+	// Clan System
+	int (*parse_ClanMemberKick) (int fd, int clan_id, int kick_interval);
+	int (*parse_ClanMemberCount) (int fd, int clan_id, int kick_interval);
 };
 
 #ifdef HERCULES_CORE
diff --git a/src/common/HPMi.h b/src/common/HPMi.h
index 143c325c1..7698d3ca7 100644
--- a/src/common/HPMi.h
+++ b/src/common/HPMi.h
@@ -89,6 +89,7 @@ enum HPluginDataTypes {
 	HPDT_ITEMDATA,       ///< For struct item_data.
 	HPDT_BGDATA,         ///< For struct battleground_data.
 	HPDT_AUTOTRADE_VEND, ///< For struct autotrade_vending.
+	HPDT_CLAN,           ///< For struct clan.
 };
 
 /* used in macros and conf storage */
@@ -153,6 +154,10 @@ enum HPluginConfType {
 #define addToATVEND(ptr,data,classid,autofree) (HPMi->addToHPData(HPDT_AUTOTRADE_VEND,HPMi->pid,&(ptr)->hdata,(data),(classid),(autofree)))
 #define getFromATVEND(ptr,classid) (HPMi->getFromHPData(HPDT_AUTOTRADE_VEND,HPMi->pid,(ptr)->hdata,(classid)))
 #define removeFromATVEND(ptr,classid) (HPMi->removeFromHPData(HPDT_AUTOTRADE_VEND,HPMi->pid,(ptr)->hdata,(classid)))
+/* clan */
+#define addtoCLAN(ptr,data,classid,autofree) (HPMi->addToHPData(HPDT_CLAN,HPMi->pid,&(ptr)->hdata,(data),(classid),(autofree)))
+#define getfromCLAN(ptr,classid) (HPMi->getFromHPData(HPDT_CLAN,HPMi->pid,(ptr)->hdata,(classid)))
+#define removefromCLAN(ptr,classid) (HPMi->removeFromHPData(HPDT_CLAN,HPMi->pid,(ptr)->hdata,(classid)))
 
 /// HPMi->addCommand
 #define addAtcommand(cname,funcname) do { \
diff --git a/src/common/mmo.h b/src/common/mmo.h
index 7fd4ca6ea..d7d0820b3 100644
--- a/src/common/mmo.h
+++ b/src/common/mmo.h
@@ -304,6 +304,7 @@ STATIC_ASSERT(MAX_ITEM_OPTIONS <= 5, "This value is limited by the client and da
 #define INFINITE_DURATION (-1) // Infinite duration for status changes
 
 struct hplugin_data_store;
+struct script_code;
 
 enum item_types {
 	IT_HEALING = 0,
@@ -616,7 +617,7 @@ struct mmo_charstatus {
 	short manner; // Defines how many minutes a char will be muted, each negative point is equivalent to a minute.
 	unsigned char karma;
 	short hair,hair_color,clothes_color,body;
-	int party_id,guild_id,pet_id,hom_id,mer_id,ele_id;
+	int party_id,guild_id,clan_id,pet_id,hom_id,mer_id,ele_id;
 	int fame;
 
 	// Mercenary Guilds Rank
@@ -641,6 +642,7 @@ struct mmo_charstatus {
 	uint32 mapip;
 	uint16 mapport;
 
+	int64 last_login;
 	struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
 	struct item inventory[MAX_INVENTORY],cart[MAX_CART];
 	struct s_skill skill[MAX_SKILL_DB];
@@ -818,6 +820,59 @@ struct guild_castle {
 	int temp_guardians_max;
 };
 
+/**
+ * Clan Member Struct
+ */
+struct clan_member {
+	int char_id; ///< Char Id of member
+	short online; ///< Flag to know if the player is online or not
+	int64 last_login; ///< Last login of this member, used to kick if inactive for long time
+	struct map_session_data *sd; ///< Player data of member
+};
+
+/**
+ * Clan Buff Struct
+ */
+struct clan_buff {
+	int icon; ///< Status Icon to be shown in client (Use one of the 'SI_' constants)
+	struct script_code *script; ///< The script to be executed as CLan Buff
+};
+
+/**
+ * Clan Relationship Struct
+ */
+struct clan_relationship {
+	char constant[NAME_LENGTH]; ///< Unique name of the related clan
+	int clan_id; ///< Id of the related clan
+};
+
+/**
+ * Clan Struct
+ */
+struct clan {
+	int clan_id; ///< CLan's Id
+	char constant[NAME_LENGTH]; ///< Clan's Unique Name
+	char name[NAME_LENGTH]; ///< Clan's Name
+	char master[NAME_LENGTH]; ///< Name of the clan's master (used for clan information on client)
+	char map[MAP_NAME_LENGTH_EXT]; ///< The map of that clan (used for clan information on client)
+	struct clan_buff buff; ///< The buff for a clan when a member joins it
+	short max_member; ///< Limit of Members
+	short member_count; ///< Holds the amount of members in this clan, online and offline
+	short connect_member; ///< Members that are Online
+	VECTOR_DECL(struct clan_member) members; ///< Vector of Members
+	VECTOR_DECL(struct clan_relationship) allies; ///< Vector of Allies
+	VECTOR_DECL(struct clan_relationship) antagonists; ///< Vector of Antagonists
+	int kick_time; /// Needed inactive time to be kicked
+	int check_time; ///< Interval to check for inactive players
+	int tid; ///< Timer ID for inactivity kick
+	bool received; ///< Whether or not the requested data was received
+	int req_state; ///< Flag for knowing what to do after receiving the data from inter server
+	int req_count_tid; ///< Timer ID for the timer that handles the timeout of requests for interserver to count members
+	int req_kick_tid; ///< Timer ID for the timer that handles the timeout of requests for interserver to kick inactive members
+
+	struct hplugin_data_store *hdata; ///< HPM Plugin Data Store
+};
+
 struct fame_list {
 	int id;
 	int fame;
diff --git a/src/map/HPMmap.c b/src/map/HPMmap.c
index 381dbf599..17b4fd813 100644
--- a/src/map/HPMmap.c
+++ b/src/map/HPMmap.c
@@ -54,6 +54,7 @@
 #include "map/channel.h"
 #include "map/chat.h"
 #include "map/chrif.h"
+#include "map/clan.h"
 #include "map/clif.h"
 #include "map/date.h"
 #include "map/duel.h"
@@ -114,21 +115,22 @@ unsigned int atcommand_list_items = 0;
 bool HPM_map_data_store_validate(enum HPluginDataTypes type, struct hplugin_data_store **storeptr, bool initialize)
 {
 	switch (type) {
-		case HPDT_MSD:
-		case HPDT_NPCD:
-		case HPDT_MAP:
-		case HPDT_PARTY:
-		case HPDT_GUILD:
-		case HPDT_INSTANCE:
-		case HPDT_MOBDB:
-		case HPDT_MOBDATA:
-		case HPDT_ITEMDATA:
-		case HPDT_BGDATA:
-		case HPDT_AUTOTRADE_VEND:
-			// Initialized by the caller.
-			return true;
-		default:
-			break;
+	case HPDT_MSD:
+	case HPDT_NPCD:
+	case HPDT_MAP:
+	case HPDT_PARTY:
+	case HPDT_GUILD:
+	case HPDT_INSTANCE:
+	case HPDT_MOBDB:
+	case HPDT_MOBDATA:
+	case HPDT_ITEMDATA:
+	case HPDT_BGDATA:
+	case HPDT_AUTOTRADE_VEND:
+	case HPDT_CLAN:
+		// Initialized by the caller.
+		return true;
+	default:
+		break;
 	}
 	return false;
 }
diff --git a/src/map/Makefile.in b/src/map/Makefile.in
index 91efba0ae..e6966d9a2 100644
--- a/src/map/Makefile.in
+++ b/src/map/Makefile.in
@@ -41,14 +41,14 @@ MT19937AR_OBJ = $(MT19937AR_D)/mt19937ar.o
 MT19937AR_H = $(MT19937AR_D)/mt19937ar.h
 
 MAP_C = atcommand.c battle.c battleground.c buyingstore.c channel.c chat.c \
-        chrif.c clif.c date.c duel.c elemental.c guild.c homunculus.c HPMmap.c \
+        chrif.c clan.c clif.c date.c duel.c elemental.c guild.c homunculus.c HPMmap.c \
         instance.c intif.c irc-bot.c itemdb.c log.c mail.c map.c mapreg_sql.c \
         mercenary.c mob.c npc.c npc_chat.c party.c path.c pc.c pc_groups.c \
         pet.c quest.c rodex.c script.c searchstore.c skill.c status.c storage.c \
         trade.c unit.c vending.c
 MAP_OBJ = $(addprefix obj_sql/, $(patsubst %c,%o,$(MAP_C)))
 MAP_H = atcommand.h battle.h battleground.h buyingstore.h channel.h chat.h \
-        chrif.h clif.h date.h duel.h elemental.h guild.h homunculus.h HPMmap.h \
+        chrif.h clan.h clif.h date.h duel.h elemental.h guild.h homunculus.h HPMmap.h \
         instance.h intif.h irc-bot.h itemdb.h log.h mail.h map.h mapreg.h \
         mercenary.h mob.h npc.h packets.h packets_keys_main.h packets_keys_zero.h \
         packets_shuffle_main.h packets_shuffle_zero.h packets_struct.h party.h \
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index aa25f11d6..d0a9bb10e 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -28,6 +28,7 @@
 #include "map/channel.h"
 #include "map/chat.h"
 #include "map/chrif.h"
+#include "map/clan.h"
 #include "map/clif.h"
 #include "map/duel.h"
 #include "map/elemental.h"
@@ -1674,6 +1675,45 @@ ACMD(gvgon)
 	return true;
 }
 
+/*==========================================
+ *
+ *------------------------------------------*/
+ACMD(cvcoff)
+{
+	if (!map->list[sd->bl.m].flag.cvc) {
+		clif->message(fd, msg_fd(fd, 141)); // CvC is already Off.
+		return false;
+	}
+
+	map->zone_change2(sd->bl.m, map->list[sd->bl.m].prev_zone);
+	map->list[sd->bl.m].flag.cvc = 0;
+	clif->map_property_mapall(sd->bl.m, MAPPROPERTY_NOTHING);
+	clif->maptypeproperty2(&sd->bl, ALL_SAMEMAP);
+	map->foreachinmap(atcommand->stopattack, sd->bl.m, BL_CHAR, 0);
+	clif->message(fd, msg_fd(fd, 26)); // CvC: Off.
+
+	return true;
+}
+
+/*==========================================
+ *
+ *------------------------------------------*/
+ACMD(cvcon)
+{
+	if (map->list[sd->bl.m].flag.cvc) {
+		clif->message(fd, msg_fd(fd, 142)); // CvC is already On.
+		return false;
+	}
+
+	map->zone_change2(sd->bl.m, strdb_get(map->zone_db, MAP_ZONE_CVC_NAME));
+	map->list[sd->bl.m].flag.cvc = 1;
+	clif->map_property_mapall(sd->bl.m, MAPPROPERTY_AGITZONE);
+	clif->maptypeproperty2(&sd->bl, ALL_SAMEMAP);
+	clif->message(fd, msg_fd(fd, 27)); // CvC: On.
+
+	return true;
+}
+
 /*==========================================
  *
  *------------------------------------------*/
@@ -3798,6 +3838,9 @@ ACMD(mapinfo)
 	if (map->list[m_id].flag.battleground)
 		clif->message(fd, msg_fd(fd,1045)); // Battlegrounds ON
 
+	if (map->list[m_id].flag.cvc)
+		clif->message(fd, msg_fd(fd, 139)); // CvC ON
+
 	strcpy(atcmd_output,msg_fd(fd,1046)); // PvP Flags:
 	if (map->list[m_id].flag.pvp)
 		strcat(atcmd_output, msg_fd(fd,1047)); // Pvp ON |
@@ -7551,11 +7594,11 @@ ACMD(mapflag) {
 		CHECKFLAG(noreturn);          CHECKFLAG(monster_noteleport); CHECKFLAG(nosave);       CHECKFLAG(nobranch);
 		CHECKFLAG(noexppenalty);      CHECKFLAG(pvp);                CHECKFLAG(pvp_noparty);  CHECKFLAG(pvp_noguild);
 		CHECKFLAG(pvp_nightmaredrop); CHECKFLAG(pvp_nocalcrank);     CHECKFLAG(gvg_castle);   CHECKFLAG(gvg);
-		CHECKFLAG(gvg_dungeon);       CHECKFLAG(gvg_noparty);        CHECKFLAG(battleground); CHECKFLAG(nozenypenalty);
-		CHECKFLAG(notrade);           CHECKFLAG(noskill);            CHECKFLAG(nowarp);       CHECKFLAG(nowarpto);
-		CHECKFLAG(noicewall);         CHECKFLAG(snow);               CHECKFLAG(clouds);       CHECKFLAG(clouds2);
-		CHECKFLAG(fog);               CHECKFLAG(fireworks);          CHECKFLAG(sakura);       CHECKFLAG(leaves);
-		CHECKFLAG(nobaseexp);
+		CHECKFLAG(gvg_dungeon);       CHECKFLAG(gvg_noparty);        CHECKFLAG(battleground); CHECKFLAG(cvc);
+		CHECKFLAG(nozenypenalty);     CHECKFLAG(notrade);            CHECKFLAG(noskill);      CHECKFLAG(nowarp); 
+		CHECKFLAG(nowarpto);          CHECKFLAG(noicewall);          CHECKFLAG(snow);         CHECKFLAG(clouds);
+		CHECKFLAG(clouds2);           CHECKFLAG(fog);                CHECKFLAG(fireworks);    CHECKFLAG(sakura);
+		CHECKFLAG(leaves);            CHECKFLAG(nobaseexp);
 		CHECKFLAG(nojobexp);          CHECKFLAG(nomobloot);          CHECKFLAG(nomvploot);    CHECKFLAG(nightenabled);
 		CHECKFLAG(nodrop);            CHECKFLAG(novending);          CHECKFLAG(loadevent);
 		CHECKFLAG(nochat);            CHECKFLAG(partylock);          CHECKFLAG(guildlock);    CHECKFLAG(src4instance);
@@ -7567,48 +7610,53 @@ ACMD(mapflag) {
 	}
 	for (i = 0; flag_name[i]; i++) flag_name[i] = TOLOWER(flag_name[i]); //lowercase
 
-	if (strcmp( flag_name , "gvg" ) == 0) {
-		if( flag && !map->list[sd->bl.m].flag.gvg )
-			map->zone_change2(sd->bl.m,strdb_get(map->zone_db, MAP_ZONE_GVG_NAME));
-		else if ( !flag && map->list[sd->bl.m].flag.gvg )
-			map->zone_change2(sd->bl.m,map->list[sd->bl.m].prev_zone);
-	} else if ( strcmp( flag_name , "pvp" ) == 0 ) {
-		if ( flag && !map->list[sd->bl.m].flag.pvp )
-			map->zone_change2(sd->bl.m,strdb_get(map->zone_db, MAP_ZONE_PVP_NAME));
-		else if ( !flag && map->list[sd->bl.m].flag.pvp )
-			map->zone_change2(sd->bl.m,map->list[sd->bl.m].prev_zone);
-	} else if ( strcmp( flag_name , "battleground" ) == 0 ) {
-		if ( flag && !map->list[sd->bl.m].flag.battleground )
-			map->zone_change2(sd->bl.m,strdb_get(map->zone_db, MAP_ZONE_BG_NAME));
-		else if ( !flag && map->list[sd->bl.m].flag.battleground )
-			map->zone_change2(sd->bl.m,map->list[sd->bl.m].prev_zone);
+	if (strcmp(flag_name, "gvg") == 0) {
+		if (flag && !map->list[sd->bl.m].flag.gvg)
+			map->zone_change2(sd->bl.m, strdb_get(map->zone_db, MAP_ZONE_GVG_NAME));
+		else if (!flag && map->list[sd->bl.m].flag.gvg)
+			map->zone_change2(sd->bl.m, map->list[sd->bl.m].prev_zone);
+	} else if (strcmp(flag_name, "pvp") == 0) {
+		if (flag && !map->list[sd->bl.m].flag.pvp)
+			map->zone_change2(sd->bl.m, strdb_get(map->zone_db, MAP_ZONE_PVP_NAME));
+		else if (!flag && map->list[sd->bl.m].flag.pvp)
+			map->zone_change2(sd->bl.m, map->list[sd->bl.m].prev_zone);
+	} else if (strcmp(flag_name, "battleground") == 0) {
+		if (flag && !map->list[sd->bl.m].flag.battleground)
+			map->zone_change2(sd->bl.m, strdb_get(map->zone_db, MAP_ZONE_BG_NAME));
+		else if (!flag && map->list[sd->bl.m].flag.battleground)
+			map->zone_change2(sd->bl.m, map->list[sd->bl.m].prev_zone);
+	} else if (strcmp(flag_name, "cvc") == 0) {
+		if (flag && !map->list[sd->bl.m].flag.cvc)
+			map->zone_change2(sd->bl.m, strdb_get(map->zone_db, MAP_ZONE_CVC_NAME));
+		else if (!flag && map->list[sd->bl.m].flag.cvc)
+			map->zone_change2(sd->bl.m, map->list[sd->bl.m].prev_zone);
 	}
 
 	SETFLAG(autotrade);         SETFLAG(allowks);            SETFLAG(nomemo);       SETFLAG(noteleport);
 	SETFLAG(noreturn);          SETFLAG(monster_noteleport); SETFLAG(nosave);       SETFLAG(nobranch);
 	SETFLAG(noexppenalty);      SETFLAG(pvp);                SETFLAG(pvp_noparty);  SETFLAG(pvp_noguild);
 	SETFLAG(pvp_nightmaredrop); SETFLAG(pvp_nocalcrank);     SETFLAG(gvg_castle);   SETFLAG(gvg);
-	SETFLAG(gvg_dungeon);       SETFLAG(gvg_noparty);        SETFLAG(battleground); SETFLAG(nozenypenalty);
-	SETFLAG(notrade);           SETFLAG(noskill);            SETFLAG(nowarp);       SETFLAG(nowarpto);
-	SETFLAG(noicewall);         SETFLAG(snow);               SETFLAG(clouds);       SETFLAG(clouds2);
-	SETFLAG(fog);               SETFLAG(fireworks);          SETFLAG(sakura);       SETFLAG(leaves);
-	SETFLAG(nobaseexp);
-	SETFLAG(nojobexp);          SETFLAG(nomobloot);          SETFLAG(nomvploot);    SETFLAG(nightenabled);
-	SETFLAG(nodrop);            SETFLAG(novending);          SETFLAG(loadevent);
-	SETFLAG(nochat);            SETFLAG(partylock);          SETFLAG(guildlock);    SETFLAG(src4instance);
-	SETFLAG(notomb);            SETFLAG(nocashshop);         SETFLAG(noviewid);
-
-	clif->message(sd->fd,msg_fd(fd,1314)); // Invalid flag name or flag.
-	clif->message(sd->fd,msg_fd(fd,1312)); // Usage: "@mapflag monster_noteleport 1" (0=Off | 1=On)
-	clif->message(sd->fd,msg_fd(fd,1315)); // Available Flags:
-	clif->message(sd->fd,"----------------------------------");
-	clif->message(sd->fd,"town, autotrade, allowks, nomemo, noteleport, noreturn, monster_noteleport, nosave,");
-	clif->message(sd->fd,"nobranch, noexppenalty, pvp, pvp_noparty, pvp_noguild, pvp_nightmaredrop,");
-	clif->message(sd->fd,"pvp_nocalcrank, gvg_castle, gvg, gvg_dungeon, gvg_noparty, battleground,");
-	clif->message(sd->fd,"nozenypenalty, notrade, noskill, nowarp, nowarpto, noicewall, snow, clouds, clouds2,");
-	clif->message(sd->fd,"fog, fireworks, sakura, leaves, nobaseexp, nojobexp, nomobloot,");
-	clif->message(sd->fd,"nomvploot, nightenabled, nodrop, novending, loadevent, nochat, partylock,");
-	clif->message(sd->fd,"guildlock, src4instance, notomb, nocashshop, noviewid");
+	SETFLAG(gvg_dungeon);       SETFLAG(gvg_noparty);        SETFLAG(battleground); SETFLAG(cvc);
+	SETFLAG(nozenypenalty);     SETFLAG(notrade);            SETFLAG(noskill);      SETFLAG(nowarp);
+	SETFLAG(nowarpto);          SETFLAG(noicewall);          SETFLAG(snow);         SETFLAG(clouds);
+	SETFLAG(clouds2);           SETFLAG(fog);                SETFLAG(fireworks);    SETFLAG(sakura);
+	SETFLAG(leaves);            SETFLAG(nobaseexp);          SETFLAG(nojobexp);     SETFLAG(nomobloot);
+	SETFLAG(nomvploot);         SETFLAG(nightenabled);       SETFLAG(nodrop);       SETFLAG(novending);
+	SETFLAG(loadevent);         SETFLAG(nochat);             SETFLAG(partylock);    SETFLAG(guildlock);
+	SETFLAG(src4instance);      SETFLAG(notomb);             SETFLAG(nocashshop);   SETFLAG(noviewid);
+
+
+	clif->message(sd->fd, msg_fd(fd, 1314)); // Invalid flag name or flag.
+	clif->message(sd->fd, msg_fd(fd, 1312)); // Usage: "@mapflag monster_noteleport 1" (0=Off | 1=On)
+	clif->message(sd->fd, msg_fd(fd, 1315)); // Available Flags:
+	clif->message(sd->fd, "----------------------------------");
+	clif->message(sd->fd, "town, autotrade, allowks, nomemo, noteleport, noreturn, monster_noteleport, nosave,");
+	clif->message(sd->fd, "nobranch, noexppenalty, pvp, pvp_noparty, pvp_noguild, pvp_nightmaredrop,");
+	clif->message(sd->fd, "pvp_nocalcrank, gvg_castle, gvg, gvg_dungeon, gvg_noparty, battleground, cvc,");
+	clif->message(sd->fd, "nozenypenalty, notrade, noskill, nowarp, nowarpto, noicewall, snow, clouds, clouds2,");
+	clif->message(sd->fd, "fog, fireworks, sakura, leaves, nobaseexp, nojobexp, nomobloot,");
+	clif->message(sd->fd, "nomvploot, nightenabled, nodrop, novending, loadevent, nochat, partylock,");
+	clif->message(sd->fd, "guildlock, src4instance, notomb, nocashshop, noviewid");
 #undef CHECKFLAG
 #undef SETFLAG
 
@@ -9451,6 +9499,145 @@ ACMD(lang) {
 
 	return true;
 }
+
+ACMD(claninfo)
+{
+	struct DBIterator *iter = db_iterator(clan->db);
+	struct clan *c;
+	int i, count;
+	
+	for (c = dbi_first(iter); dbi_exists(iter); c = dbi_next(iter)) {
+		safesnprintf(atcmd_output, sizeof(atcmd_output), "Clan #%d:", c->clan_id);
+		clif->messagecolor_self(fd, COLOR_DEFAULT, atcmd_output);
+
+		safesnprintf(atcmd_output, sizeof(atcmd_output), "- Name: %s", c->name);
+		clif->messagecolor_self(fd, COLOR_DEFAULT, atcmd_output);
+
+		safesnprintf(atcmd_output, sizeof(atcmd_output), "- Constant: %s", c->constant);
+		clif->messagecolor_self(fd, COLOR_DEFAULT, atcmd_output);
+
+		safesnprintf(atcmd_output, sizeof(atcmd_output), "- Master: %s", c->master);
+		clif->messagecolor_self(fd, COLOR_DEFAULT, atcmd_output);
+
+		safesnprintf(atcmd_output, sizeof(atcmd_output), "- Map: %s", c->map);
+		clif->messagecolor_self(fd, COLOR_DEFAULT, atcmd_output);
+
+		safesnprintf(atcmd_output, sizeof(atcmd_output), "- Max Member: %d", c->max_member);
+		clif->messagecolor_self(fd, COLOR_DEFAULT, atcmd_output);
+
+		safesnprintf(atcmd_output, sizeof(atcmd_output), "- Kick Time: %dh", c->kick_time / 3600);
+		clif->messagecolor_self(fd, COLOR_DEFAULT, atcmd_output);
+
+		safesnprintf(atcmd_output, sizeof(atcmd_output), "- Check Time: %dh", c->check_time / 3600000);
+		clif->messagecolor_self(fd, COLOR_DEFAULT, atcmd_output);
+
+		safesnprintf(atcmd_output, sizeof(atcmd_output), "- Connected Members: %d", c->connect_member);
+		clif->messagecolor_self(fd, COLOR_DEFAULT, atcmd_output);
+
+		safesnprintf(atcmd_output, sizeof(atcmd_output), "- Total Members: %d", c->member_count);
+		clif->messagecolor_self(fd, COLOR_DEFAULT, atcmd_output);
+
+		safesnprintf(atcmd_output, sizeof(atcmd_output), "- Allies: %d", VECTOR_LENGTH(c->allies));
+		clif->messagecolor_self(fd, COLOR_DEFAULT, atcmd_output);
+
+		count = 0;
+		for (i = 0; i < VECTOR_LENGTH(c->allies); i++) {
+			struct clan_relationship *ally = &VECTOR_INDEX(c->allies, i);
+
+			if (ally == NULL)
+				continue;
+			
+			safesnprintf(atcmd_output, sizeof(atcmd_output), "- - Ally #%d (Id: %d): %s", i + 1, ally->clan_id, ally->constant);
+			clif->messagecolor_self(fd, COLOR_DEFAULT, atcmd_output);
+			count++;
+		}
+
+		if (count == 0) {
+			clif->messagecolor_self(fd, COLOR_DEFAULT, "- - No Allies Found!");
+		}
+
+		safesnprintf(atcmd_output, sizeof(atcmd_output), "- Antagonists: %d", VECTOR_LENGTH(c->antagonists));
+		clif->messagecolor_self(fd, COLOR_DEFAULT, atcmd_output);
+		
+		count = 0;
+		for (i = 0; i < VECTOR_LENGTH(c->antagonists); i++) {
+			struct clan_relationship *antagonist = &VECTOR_INDEX(c->antagonists, i);
+
+			if (antagonist == NULL)
+				continue;
+			
+			safesnprintf(atcmd_output, sizeof(atcmd_output), "- - Antagonist #%d (Id: %d): %s", i + 1, antagonist->clan_id, antagonist->constant);
+			clif->messagecolor_self(fd, COLOR_DEFAULT, atcmd_output);
+			count++;
+		}
+
+		if (count == 0) {
+			clif->messagecolor_self(fd, COLOR_DEFAULT, "- - No Antagonists Found!");
+		}
+		
+		clif->messagecolor_self(fd, COLOR_DEFAULT, "============================");
+	}
+	dbi_destroy(iter);
+	return true;
+}
+
+/**
+ * Clan System: Joins in the given clan
+ */
+ACMD(joinclan)
+{
+	int clan_id;
+
+	if (*message == '\0') {
+		clif->message(fd, "Please enter a Clan ID (usage: @joinclan <clan ID>).");
+		return false;
+	}
+	if (sd->status.clan_id != 0) {
+		clif->messagecolor_self(fd, COLOR_RED, "You are already in a clan.");
+		return false;
+	} else if (sd->status.guild_id != 0) {
+		clif->messagecolor_self(fd, COLOR_RED, "You must leave your guild before enter in a clan.");
+		return false;
+	}
+
+	clan_id = atoi(message);
+	if (clan_id <= 0) {
+		clif->messagecolor_self(fd, COLOR_RED, "Invalid Clan ID.");
+		return false;
+	}
+	if (!clan->join(sd, clan_id)) {
+		clif->messagecolor_self(fd, COLOR_RED, "The clan couldn't be joined.");
+		return false;
+	}
+	return true;
+}
+
+/**
+ * Clan System: Leaves current clan
+ */
+ACMD(leaveclan)
+{
+	if (sd->status.clan_id == 0) {
+		clif->messagecolor_self(fd, COLOR_RED, "You aren't in a clan.");
+		return false;
+	}
+	if (!clan->leave(sd, false)) {
+		clif->messagecolor_self(fd, COLOR_RED, "Failed on leaving clan.");
+		return false;
+	}
+	return true;
+}
+
+/**
+ * Clan System: Reloads clan db
+ */
+ACMD(reloadclans)
+{
+	clan->reload();
+	clif->messagecolor_self(fd, COLOR_DEFAULT, "Clan configuration and database have been reloaded.");
+	return true;
+}
+
 /**
  * Fills the reference of available commands in atcommand DBMap
  **/
@@ -9723,6 +9910,12 @@ void atcommand_basecommands(void) {
 		ACMD_DEF(cddebug),
 		ACMD_DEF(lang),
 		ACMD_DEF(bodystyle),
+		ACMD_DEF(cvcoff),
+		ACMD_DEF(cvcon),
+		ACMD_DEF(claninfo),
+		ACMD_DEF(joinclan),
+		ACMD_DEF(leaveclan),
+		ACMD_DEF(reloadclans),
 	};
 	int i;
 
diff --git a/src/map/battle.c b/src/map/battle.c
index 70ebc4a08..d52d20f24 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -25,6 +25,7 @@
 
 #include "map/battleground.h"
 #include "map/chrif.h"
+#include "map/clan.h"
 #include "map/clif.h"
 #include "map/elemental.h"
 #include "map/guild.h"
@@ -6774,14 +6775,17 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
 		return (flag&state)?1:-1;
 	}
 
-	if( map_flag_vs(m) ) {
+	if (map_flag_vs(m)) {
 		//Check rivalry settings.
-		int sbg_id = 0, tbg_id = 0;
-		if( map->list[m].flag.battleground ) {
+		int sbg_id = 0, tbg_id = 0, s_clan = 0, t_clan = 0;
+		if (map->list[m].flag.battleground) {
 			sbg_id = bg->team_get_id(s_bl);
 			tbg_id = bg->team_get_id(t_bl);
+		} else if (map->list[m].flag.cvc) {
+			s_clan = clan->get_id(s_bl);
+			t_clan = clan->get_id(t_bl);
 		}
-		if( flag&(BCT_PARTY|BCT_ENEMY) ) {
+		if (flag & (BCT_PARTY | BCT_ENEMY)) {
 			int s_party = status->get_party_id(s_bl);
 			int s_guild = status->get_guild_id(s_bl);
 			int t_guild = status->get_guild_id(t_bl);
@@ -6791,10 +6795,12 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
 					if (s_guild != 0 && t_guild != 0 && (s_guild == t_guild || guild->isallied(s_guild, t_guild)))
 						state |= BCT_PARTY;
 					else
-						state |= flag&BCT_ENEMY ? BCT_ENEMY : BCT_PARTY;
+						state |= flag & BCT_ENEMY ? BCT_ENEMY : BCT_PARTY;
 				} else if (!(map->list[m].flag.pvp && map->list[m].flag.pvp_noparty)
 					&& (!map->list[m].flag.battleground || sbg_id == tbg_id)) {
 					state |= BCT_PARTY;
+				} else if (!map->list[m].flag.cvc || s_clan == t_clan) { 
+					state |= BCT_PARTY;
 				} else {
 					state |= BCT_ENEMY;
 				}
@@ -6802,18 +6808,22 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
 				state |= BCT_ENEMY;
 			}
 		}
-		if( flag&(BCT_GUILD|BCT_ENEMY) ) {
+		if (flag & (BCT_GUILD | BCT_ENEMY)) {
 			int s_guild = status->get_guild_id(s_bl);
 			int t_guild = status->get_guild_id(t_bl);
-			if( !(map->list[m].flag.pvp && map->list[m].flag.pvp_noguild)
+			if (!(map->list[m].flag.pvp && map->list[m].flag.pvp_noguild)
 			 && s_guild && t_guild
-			 && (s_guild == t_guild || (!(flag&BCT_SAMEGUILD) && guild->isallied(s_guild, t_guild)))
-			 && (!map->list[m].flag.battleground || sbg_id == tbg_id) )
+			 && (s_guild == t_guild || (!(flag & BCT_SAMEGUILD) && guild->isallied(s_guild, t_guild)))
+			 && (!map->list[m].flag.battleground || sbg_id == tbg_id)
+			 && (!map->list[m].flag.cvc || s_clan == t_clan)
+			) {
 				state |= BCT_GUILD;
-			else
+			} else {
 				state |= BCT_ENEMY;
+			}
 		}
-		if( state&BCT_ENEMY && map->list[m].flag.battleground && sbg_id && sbg_id == tbg_id )
+
+		if (state & BCT_ENEMY && ((map->list[m].flag.battleground && sbg_id && sbg_id == tbg_id) || (map->list[m].flag.cvc && s_clan && s_clan == t_clan)))
 			state &= ~BCT_ENEMY;
 
 		if (state&BCT_ENEMY && battle_config.pk_mode && !map_flag_gvg(m) && s_bl->type == BL_PC && t_bl->type == BL_PC) {
diff --git a/src/map/clan.c b/src/map/clan.c
new file mode 100644
index 000000000..b67726b37
--- /dev/null
+++ b/src/map/clan.c
@@ -0,0 +1,1071 @@
+/**
+ * This file is part of Hercules.
+ * http://herc.ws - http://github.com/HerculesWS/Hercules
+ *
+ * Copyright (C) 2017  Hercules Dev Team
+ *
+ * Hercules is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+#define HERCULES_CORE
+
+#include "config/core.h"
+#include "clan.h"
+
+#include "map/clif.h"
+#include "map/chrif.h"
+#include "map/homunculus.h"
+#include "map/intif.h"
+#include "map/log.h"
+#include "map/mercenary.h"
+#include "map/mob.h"
+#include "map/npc.h"
+#include "map/pc.h"
+#include "map/pet.h"
+#include "map/script.h"
+#include "map/skill.h"
+#include "map/status.h"
+#include "common/HPM.h"
+#include "common/conf.h"
+#include "common/cbasetypes.h"
+#include "common/db.h"
+#include "common/memmgr.h"
+#include "common/mapindex.h"
+#include "common/nullpo.h"
+#include "common/showmsg.h"
+#include "common/socket.h"
+#include "common/strlib.h"
+#include "common/timer.h"
+#include "common/utils.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+struct clan_interface clan_s;
+struct clan_interface *clan;
+
+/**
+ * Searches a Clan by clan_id
+ *
+ * @param clan_id Clan ID
+ * @return struct clan*
+ */
+struct clan *clan_search(int clan_id)
+{
+	if (clan_id <= 0) {
+		return NULL;
+	}
+	return (struct clan *)idb_get(clan->db, clan_id);
+}
+
+/**
+ * Searches a Clan by clan_name or constant
+ *
+ * @param name Clan Name
+ * @return struct clan*
+ */
+struct clan *clan_searchname(const char *name)
+{
+	struct clan *c;
+	struct DBIterator *iter;
+
+	nullpo_retr(NULL, name);
+
+	iter = db_iterator(clan->db);
+	for (c = dbi_first(iter); dbi_exists(iter); c = dbi_next(iter)) {
+		if (strncmpi(c->name, name, NAME_LENGTH) == 0 || strncmpi(c->constant, name, NAME_LENGTH) == 0) {
+			break;
+		}
+	}
+	dbi_destroy(iter);
+	return c;
+}
+
+/**
+ * Returns the first online character of clan
+ * 
+ * @param  (struct clan *) c clan structure
+ * @return (struct map_session_data *)
+ */
+struct map_session_data *clan_getonlinesd(struct clan *c)
+{
+	int i;
+	nullpo_retr(NULL, c);
+
+	ARR_FIND(0, VECTOR_LENGTH(c->members), i, VECTOR_INDEX(c->members, i).sd != NULL);
+	return (i < VECTOR_LENGTH(c->members)) ? VECTOR_INDEX(c->members, i).sd : NULL;
+}
+
+/**
+ * Returns the member index of given Player
+ *
+ * @param c Clan Data
+ * @param char_id Player's Char ID
+ * @return int
+ */
+int clan_getindex(const struct clan *c, int char_id)
+{
+	int i;
+	nullpo_retr(INDEX_NOT_FOUND, c);
+
+	ARR_FIND(0, VECTOR_LENGTH(c->members), i, VECTOR_INDEX(c->members, i).char_id == char_id);
+
+	if (i == VECTOR_LENGTH(c->members)) {
+		return INDEX_NOT_FOUND;
+	}
+	return i;
+}
+
+/**
+ * Starts clan buff
+ */
+void clan_buff_start(struct map_session_data *sd, struct clan *c)
+{
+	nullpo_retv(sd);
+	nullpo_retv(c);
+
+	if (c->buff.icon <= 0) {
+		return;
+	}
+
+	clif->sc_load(&sd->bl, sd->bl.id, SELF, c->buff.icon, 0, c->clan_id, 0);
+	script->run(c->buff.script, 0, sd->bl.id, npc->fake_nd->bl.id);
+}
+
+/**
+ * Ends clan buff
+ */
+void clan_buff_end(struct map_session_data *sd, struct clan *c)
+{
+	nullpo_retv(sd);
+	nullpo_retv(c);
+	
+	if (c->buff.icon <= 0) {
+		return;
+	}
+
+	clif->sc_end(&sd->bl, sd->bl.id, SELF, c->buff.icon);
+}
+
+/**
+ * Joins a Player into a Clan
+ *
+ * @param sd Player's Map Session Data
+ * @param clan_id Clan which will add this player
+ * @return bool
+ */
+bool clan_join(struct map_session_data *sd, int clan_id)
+{
+	struct clan *c;
+	struct clan_member m;
+
+	nullpo_ret(sd);
+	
+	// Already joined a guild or clan
+	if (sd->status.guild_id > 0 || sd->guild != NULL) {
+		ShowError("clan_join: Player already joined in a guild. char_id: %d\n", sd->status.char_id);
+		return false;
+	} else if ( sd->status.clan_id > 0 || sd->clan != NULL) {
+		ShowError("clan_join: Player already joined in a clan. char_id: %d\n", sd->status.char_id);
+		return false;
+	}
+
+	c = clan->search(clan_id);
+	if (c == NULL) {
+		ShowError("clan_join: Invalid Clan ID: %d\n", clan_id);
+		return false;
+	}
+
+	if (!c->received) {
+		return false;
+	}
+
+	if (clan->getindex(c, sd->status.char_id) != INDEX_NOT_FOUND) {
+		ShowError("clan_join: Player already joined this clan. char_id: %d clan_id: %d\n", sd->status.char_id, clan_id);
+		return false;
+	}
+
+	if (VECTOR_LENGTH(c->members) >= c->max_member || c->member_count >= c->max_member) {
+		ShowError("clan_join: Clan '%s' already reached its max capacity!\n", c->name);
+		return false;
+	}
+	
+	VECTOR_ENSURE(c->members, 1, 1);
+	
+	m.sd = sd;
+	m.char_id = sd->status.char_id;
+	m.online = 1;
+	m.last_login = sd->status.last_login;
+	VECTOR_PUSH(c->members, m);
+	
+	c->connect_member++;
+	c->member_count++;
+	
+	sd->status.clan_id = c->clan_id;
+	sd->clan = c;
+	
+	sc_start2(NULL, &sd->bl, SC_CLAN_INFO, 10000, 0, c->clan_id, INFINITE_DURATION);
+	status_calc_pc(sd, SCO_FORCE);
+	
+	chrif->save(sd, 0);
+	clif->clan_basicinfo(sd);
+	clif->clan_onlinecount(c);
+	return true;
+}
+
+/**
+ * Invoked when a player joins
+ * It assumes that clan_id is not 0
+ *
+ * @param sd Player Data
+ */
+void clan_member_online(struct map_session_data *sd, bool first)
+{
+	struct clan *c;
+	int i, inactivity;
+	nullpo_retv(sd);
+
+	// For invalid values we must reset it to 0 (no clan)
+	if (sd->status.clan_id < 0) {
+		ShowError("clan_member_online: Invalid clan id, changing to '0'. clan_id='%d' char_id='%d'\n", sd->status.clan_id, sd->status.char_id);
+		sd->status.clan_id = 0;
+		return;
+	}
+
+	c = clan->search(sd->status.clan_id);
+	if (c == NULL) {
+		// This is a silent return because it will reset clan_id in case
+		// a custom clan that was removed and this is a remaining member
+		sd->status.clan_id = 0;
+		sd->clan = NULL;
+		if (!first) {
+			status_change_end(&sd->bl, SC_CLAN_INFO, INVALID_TIMER); // Remove the status
+			status_calc_pc(sd, SCO_FORCE);
+		}
+		clif->clan_leave(sd);
+		return;
+	}
+	
+	if (!c->received) {
+		return;
+	}
+	
+	if (c->max_member <= c->member_count || VECTOR_LENGTH(c->members) >= c->max_member) {
+		ShowError("Clan System: More members than the maximum allowed in clan #%d\n", c->clan_id);
+		return;
+	}
+
+	i = clan->getindex(c, sd->status.char_id);
+	inactivity = (int)(time(NULL) - sd->status.last_login);
+	if (i == INDEX_NOT_FOUND) {
+		struct clan_member m;
+		
+		if (c->kick_time > 0 && inactivity > c->kick_time) {
+			sd->status.clan_id = 0;
+			sd->clan = NULL;
+			clan->buff_end(sd, c);
+			status_change_end(&sd->bl, SC_CLAN_INFO, INVALID_TIMER);
+			clif->clan_leave(sd);
+			return;
+		}
+
+		VECTOR_ENSURE(c->members, 1, 1);
+
+		m.sd = sd;
+		m.char_id = sd->status.char_id;
+		m.online = 1;
+		m.last_login = sd->status.last_login;
+		VECTOR_PUSH(c->members, m);
+	} else {
+		struct clan_member *m = &VECTOR_INDEX(c->members, i);
+
+		
+		if (c->kick_time > 0 && inactivity > c->kick_time) {
+			if (m->online == 1) {
+				m->online = 0;
+				c->connect_member--;
+				c->member_count--;
+			}
+			clan->buff_end(sd, c);
+			sd->status.clan_id = 0;
+			sd->clan = NULL;
+			status_change_end(&sd->bl, SC_CLAN_INFO, INVALID_TIMER);
+			VECTOR_ERASE(c->members, i);
+			clif->clan_leave(sd);
+			return;
+		}
+
+		m->online = 1;
+		m->last_login = sd->status.last_login;
+	}
+	
+	sd->clan = c;
+	c->connect_member++;
+
+	sc_start2(NULL, &sd->bl, SC_CLAN_INFO, 10000, 0, c->clan_id, INFINITE_DURATION);
+
+	if (!first) {
+		// When first called from pc.c we don't need to do status_calc
+		status_calc_pc(sd, SCO_FORCE);
+	}
+
+	clif->clan_basicinfo(sd);
+	clif->clan_onlinecount(c);
+}
+
+/**
+ * Re-join a player on its clan
+ */
+int clan_rejoin(struct map_session_data *sd, va_list ap)
+{
+	nullpo_ret(sd);
+
+	if (sd->status.clan_id != 0) {
+		// Note: Even if the value is invalid (lower than zero)
+		// the function will fix the invalid value
+		clan->member_online(sd, false);
+	}
+	return 0;
+}
+
+/**
+ * Removes Player from clan
+ */
+bool clan_leave(struct map_session_data *sd, bool first)
+{
+	int i;
+	struct clan *c;
+
+	nullpo_ret(sd);
+
+	c = sd->clan;
+
+	if (c == NULL) {
+		return false;
+	}
+
+	if (!c->received) {
+		return false;
+	}
+
+	i = clan->getindex(c, sd->status.char_id);
+	if (i != INDEX_NOT_FOUND) {
+		VECTOR_ERASE(c->members, i);
+		c->connect_member--;
+		c->member_count--;
+	}
+
+	sd->status.clan_id = 0;
+	sd->clan = NULL;
+	clan->buff_end(sd, c);
+
+	status_change_end(&sd->bl, SC_CLAN_INFO, INVALID_TIMER);
+	if (!first) {
+		status_calc_pc(sd, SCO_FORCE);
+	}
+
+	chrif->save(sd, 0);
+	clif->clan_onlinecount(c);
+	clif->clan_leave(sd);
+	return true;
+}
+
+/**
+ * Sets a player offline
+ * 
+ * @param (struct map_session_data *) sd Player Data
+ */
+void clan_member_offline(struct map_session_data *sd)
+{
+	struct clan *c;
+	int i;
+
+	nullpo_retv(sd);
+	
+	c = sd->clan;
+	
+	if (c == NULL) {
+		return;
+	}
+
+	i = clan->getindex(c, sd->status.char_id);
+	if (i != INDEX_NOT_FOUND && VECTOR_INDEX(c->members, i).online == 1) {
+		// Only if it is online, because unit->free is called twice
+		VECTOR_INDEX(c->members, i).online = 0;
+		c->connect_member--;
+	}
+	clif->clan_onlinecount(c);
+}
+
+
+/**
+ * Sends a message to the whole clan
+ */
+bool clan_send_message(struct map_session_data *sd, const char *mes)
+{
+	int len;
+	nullpo_retr(false, sd);
+	nullpo_retr(false, mes);
+
+	len = (int)strlen(mes);
+
+	if (sd->status.clan_id == 0) {
+		return false;
+	}
+	clan->recv_message(sd->clan, mes, len);
+
+	// Chat logging type 'C' / Clan Chat
+	logs->chat(LOG_CHAT_CLAN, sd->status.clan_id, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, mes);
+
+	return true;
+}
+
+/**
+ * Clan receive a message, will be displayed to whole clan
+ */
+void clan_recv_message(struct clan *c, const char *mes, int len)
+{
+	clif->clan_message(c, mes, len);
+}
+
+/**
+ * Set constants for each clan
+ */
+void clan_set_constants(void)
+{
+	struct DBIterator *iter = db_iterator(clan->db);
+	struct clan *c;
+
+	for (c = dbi_first(iter); dbi_exists(iter); c = dbi_next(iter)) {
+		script->set_constant2(c->constant, c->clan_id, false, false);
+	}
+
+	dbi_destroy(iter);
+}
+
+/**
+ * Returns the clan_id of bl
+ */
+int clan_get_id(const struct block_list *bl)
+{
+	nullpo_ret(bl);
+
+	switch (bl->type) {
+	case BL_PC: {
+		const struct map_session_data *sd = BL_UCCAST(BL_PC, bl);
+		return sd->status.clan_id;
+	}
+	case BL_NPC: {
+		const struct npc_data *nd = BL_UCCAST(BL_NPC, bl);
+		return nd->clan_id;
+	}
+	case BL_PET: {
+		const struct pet_data *pd = BL_UCCAST(BL_PET, bl);
+		if (pd->msd != NULL)
+			return pd->msd->status.clan_id;
+	}
+		break;
+	case BL_MOB: {
+		const struct mob_data *md = BL_UCCAST(BL_MOB, bl);
+		const struct map_session_data *msd;
+		if (md->special_state.ai != AI_NONE && (msd = map->id2sd(md->master_id)) != NULL) {
+			return msd->status.clan_id;
+		}
+		return md->clan_id;
+	}
+	case BL_HOM: {
+		const struct homun_data *hd = BL_UCCAST(BL_HOM, bl);
+		if (hd->master != NULL) {
+			return hd->master->status.clan_id;
+		}
+	}
+		break;
+	case BL_MER: {
+		const struct mercenary_data *md = BL_UCCAST(BL_MER, bl);
+		if (md->master != NULL) {
+			return md->master->status.clan_id;
+		}
+	}
+		break;
+	case BL_SKILL: {
+		const struct skill_unit *su = BL_UCCAST(BL_SKILL, bl);
+		if (su->group != NULL)
+			return su->group->clan_id;
+	}
+		break;
+	}
+
+	return 0;
+}
+
+/**
+ * Checks every clan player and remove those who are inactive
+ */
+int clan_inactivity_kick(int tid, int64 tick, int id, intptr_t data)
+{
+	struct clan *c = NULL;
+	int i;
+
+	if ((c = clan->search(id)) != NULL) {
+		if (!c->kick_time || c->tid != tid || tid == INVALID_TIMER || c->tid == INVALID_TIMER) {
+		  ShowError("Timer Mismatch (Time: %d seconds) %d != %d", c->kick_time, c->tid, tid);
+		  Assert_retr(0, 0);
+		  return 0;
+		}
+		for (i = 0; i < VECTOR_LENGTH(c->members); i++) {
+			struct clan_member *m = &VECTOR_INDEX(c->members, i);
+			if (m->char_id <= 0 || m->online <= 0)
+				continue;
+
+			if (m->online) {
+				struct map_session_data *sd = m->sd;
+				if (DIFF_TICK32(sockt->last_tick, sd->idletime) > c->kick_time) {
+					clan->leave(sd, false);
+				}
+			} else if ((time(NULL) - m->last_login) > c->kick_time) {
+				VECTOR_ERASE(c->members, i);
+				c->member_count--;
+				clif->clan_onlinecount(c);
+			}
+		}
+		//Perform the kick for offline members that didn't connect after a server restart
+		c->received = false;
+		intif->clan_kickoffline(c->clan_id, c->kick_time);
+		c->tid = timer->add(timer->gettick() + c->check_time, clan->inactivity_kick, c->clan_id, 0);
+	}
+	return 1;
+}
+
+/**
+ * Timeout for the request of offline kick
+ */
+int clan_request_kickoffline(int tid, int64 tick, int id, intptr_t data)
+{
+	struct clan *c = NULL;
+
+	if ((c = clan->search(id)) != NULL) {
+		if (c->req_kick_tid != tid || c->req_kick_tid == INVALID_TIMER) {
+		  ShowError("Timer Mismatch %d != %d", c->tid, tid);
+		  return 0;
+		}
+
+		if (c->received) {
+			c->req_kick_tid = INVALID_TIMER;
+			return 1;
+		}
+
+		intif->clan_kickoffline(c->clan_id, c->kick_time);
+		c->req_kick_tid = timer->add(timer->gettick() + clan->req_timeout, clan->request_kickoffline, c->clan_id, 0);
+	}
+	return 1;
+}
+
+/**
+ * Timeout of the request for counting members
+ */
+int clan_request_membercount(int tid, int64 tick, int id, intptr_t data)
+{
+	struct clan *c = NULL;
+
+	if ((c = clan->search(id)) != NULL) {
+		if (c->req_count_tid != tid || c->req_count_tid == INVALID_TIMER) {
+		  ShowError("Timer Mismatch %d != %d", c->tid, tid);
+		  return 0;
+		}
+
+		if (c->received) {
+			c->req_count_tid = INVALID_TIMER;
+			return 1;
+		}
+
+		intif->clan_membercount(c->clan_id, c->kick_time);
+		c->req_count_tid = timer->add(timer->gettick() + clan->req_timeout, clan->request_membercount, c->clan_id, 0);
+	}
+	return 1;
+}
+
+/**
+ * Processes any (plugin-defined) additional fields for a clan entry.
+ *
+ * @param[in, out] entry The destination clan entry, already initialized (clan_id is expected to be already set).
+ * @param[in] t The libconfig entry.
+ * @param[in] n Ordinal number of the entry, to be displayed in case of validation errors.
+ * @param[in] source Source of the entry (file name), to be displayed in case of validation errors.
+ */
+void clan_read_db_additional_fields(struct clan *entry, struct config_setting_t *t, int n, const char *source)
+{
+	// do nothing. plugins can do own work
+}
+
+void clan_read_buffs(struct clan *c, struct config_setting_t *buff, const char *source)
+{
+	struct clan_buff *b;
+	const char *str = NULL;
+
+	nullpo_retv(c);
+	nullpo_retv(buff);
+
+	b = &c->buff;
+
+	if (!libconfig->setting_lookup_int(buff, "Icon", &b->icon)) {
+		const char *temp_str = NULL;
+		if (libconfig->setting_lookup_string(buff, "Icon", &temp_str)) {
+			if (*temp_str && !script->get_constant(temp_str, &b->icon)) {
+				ShowWarning("Clan %d: Invalid Buff icon value. Defaulting to SI_BLANK.\n", c->clan_id);
+				b->icon = -1; // SI_BLANK
+			}
+		}
+	}
+
+	if (libconfig->setting_lookup_string(buff, "Script", &str)) {
+		b->script = *str ? script->parse(str, source, -b->icon, SCRIPT_IGNORE_EXTERNAL_BRACKETS, NULL) : NULL;
+	}
+}
+
+/**
+ * Processes one clandb entry from the libconfig file, loading and inserting it
+ * into the clan database.
+ *
+ * @param settings Libconfig setting entry. It is expected to be valid and it
+ *                 won't be freed (it is care of the caller to do so if
+ *                 necessary).
+ * @param source   Source of the entry (file name), to be displayed in case of
+ *                 validation errors.
+ * @return int.
+ */
+int clan_read_db_sub(struct config_setting_t *settings, const char *source, bool reload)
+{
+	int total, s, valid = 0;
+	
+	nullpo_retr(false, settings);
+	
+	total = libconfig->setting_length(settings);
+	
+	for (s = 0; s < total; s++) {
+		struct clan *c;
+		struct config_setting_t *cl, *buff, *allies, *antagonists;
+		const char *aName, *aLeader, *aMap, *aConst;
+		int max_members, kicktime = 0, kickchecktime = 0, id, i, j;
+
+		cl = libconfig->setting_get_elem(settings, s);
+
+		if (libconfig->setting_lookup_int(cl, "Id", &id)) {
+			if (id <= 0) {
+				ShowError("clan_read_db: Invalid Clan Id %d, skipping...\n", id);
+				return false;
+			}
+		
+			if (clan->search(id) != NULL) {
+				ShowError("clan_read_db: Duplicate entry for Clan Id %d, skipping...\n", id);
+				return false;
+			}
+		} else {
+			ShowError("clan_read_db: failed to find 'Id' for clan #%d\n", s);
+			return false;
+		}
+	
+		if (libconfig->setting_lookup_string(cl, "Const", &aConst)) {
+			if (!*aConst) {
+				ShowError("clan_read_db: Invalid Clan Const '%s', skipping...\n", aConst);
+				return false;
+			}
+			
+			if (strlen(aConst) > NAME_LENGTH) {
+				ShowError("clan_read_db: Clan Name '%s' is longer than %d characters, skipping...\n", aConst, NAME_LENGTH);
+				return false;
+			}
+	
+			if (clan->searchname(aConst) != NULL) {
+				ShowError("clan_read_db: Duplicate entry for Clan Const '%s', skipping...\n", aConst);
+				return false;
+			}
+		} else {
+			ShowError("clan_read_db: failed to find 'Const' for clan #%d\n", s);
+			return false;
+		}
+	
+		if (libconfig->setting_lookup_string(cl, "Name", &aName)) {
+			if (!*aName) {
+				ShowError("clan_read_db: Invalid Clan Name '%s', skipping...\n", aName);
+				return false;
+			}
+			
+			if (strlen(aName) > NAME_LENGTH) {
+				ShowError("clan_read_db: Clan Name '%s' is longer than %d characters, skipping...\n", aName, NAME_LENGTH);
+				return false;
+			}
+	
+			if (clan->searchname(aName) != NULL) {
+				ShowError("clan_read_db: Duplicate entry for Clan Name '%s', skipping...\n", aName);
+				return false;
+			}
+		} else {
+			ShowError("clan_read_db: failed to find 'Name' for clan #%d\n", s);
+			return false;
+		}
+	
+		if (!libconfig->setting_lookup_string(cl, "Leader", &aLeader)) {
+			ShowError("clan_read_db: failed to find 'Leader' for clan #%d\n", s);
+			return false;
+		}
+	
+		if (!libconfig->setting_lookup_string(cl, "Map", &aMap)) {
+			ShowError("clan_read_db: failed to find 'Map' for clan #%d\n", s);
+			return false;
+		}
+
+		CREATE(c, struct clan, 1);
+	
+		c->clan_id = id;
+		safestrncpy(c->constant, aConst, NAME_LENGTH);
+		safestrncpy(c->name, aName, NAME_LENGTH);
+		safestrncpy(c->master, aLeader, NAME_LENGTH);
+		safestrncpy(c->map, aMap, MAP_NAME_LENGTH_EXT);
+		c->connect_member = 0;
+		c->member_count = 0; // Char server will count members for us
+		c->received = false;
+		c->req_count_tid = INVALID_TIMER;
+		c->req_kick_tid = INVALID_TIMER;
+		c->tid = INVALID_TIMER;
+
+		if (libconfig->setting_lookup_int(cl, "MaxMembers", &max_members)) {
+			if (max_members > 0) {
+				c->max_member = max_members;
+			} else {
+				ShowError("clan_read_db: Clan #%d has invalid value for 'MaxMembers' setting, defaulting to 'clan->max'...\n", id);
+				c->max_member = clan->max;
+			}
+		} else {
+			c->max_member = clan->max;
+		}
+
+		if (libconfig->setting_lookup_int(cl, "KickTime", &kicktime)) {
+			c->kick_time = 60 * 60 * kicktime;
+		} else {
+			c->kick_time = clan->kicktime;
+		}
+
+		if (libconfig->setting_lookup_int(cl, "CheckTime", &kickchecktime)) {
+			c->check_time = 60 * 60 * max(1, kickchecktime) * 1000;
+		} else {
+			c->check_time = clan->checktime;
+		}
+
+		if ((buff = libconfig->setting_get_member(cl, "Buff")) != NULL) {
+			clan->read_buffs(c, buff, source);
+		}
+
+		allies = libconfig->setting_get_member(cl, "Allies");
+		
+		if (allies != NULL) {
+			int a = libconfig->setting_length(allies);
+			
+			VECTOR_INIT(c->allies);
+			if (a > 0 && clan->max_relations > 0) {
+				const char *allyConst;
+				
+				if (a > clan->max_relations) {
+					ShowWarning("clan_read_db: Clan %d has more allies(%d) than allowed(%d), reading only the first %d...\n", c->clan_id, a, clan->max_relations, clan->max_relations);
+					a = clan->max_relations;
+				}
+				
+				VECTOR_ENSURE(c->allies, a, 1);
+				for (i = 0; i < a; i++) {
+					struct clan_relationship r;
+					if ((allyConst = libconfig->setting_get_string_elem(allies, i)) != NULL) {
+						ARR_FIND(0, VECTOR_LENGTH(c->allies), j,  strcmp(VECTOR_INDEX(c->allies, j).constant, allyConst) == 0);
+						if (j != VECTOR_LENGTH(c->allies)) {
+							ShowError("clan_read_db: Duplicate entry '%s' in allies for Clan %d in '%s', skipping...\n", allyConst, c->clan_id, source);
+							continue;
+						} else if (strcmp(allyConst, c->constant) == 0) {
+							ShowError("clan_read_db: Clans can't be allies of themselves! Clan Id: %d, in '%s'\n", c->clan_id, source);
+							continue;
+						}
+						safestrncpy(r.constant, allyConst, NAME_LENGTH);
+						VECTOR_PUSH(c->allies, r);
+					}
+
+				}
+			}
+		}
+		antagonists = libconfig->setting_get_member(cl, "Antagonists");
+
+		if (antagonists != NULL) {
+			int a = libconfig->setting_length(antagonists);
+
+			VECTOR_INIT(c->antagonists);
+			if (a > 0 && clan->max_relations > 0) {
+				const char *antagonistConst;
+				
+				if (a > clan->max_relations) {
+					ShowWarning("clan_read_db: Clan %d has more antagonists(%d) than allowed(%d), reading only the first %d...\n", c->clan_id, a, clan->max_relations, clan->max_relations);
+					a = clan->max_relations;
+				}
+				
+				VECTOR_ENSURE(c->antagonists, a, 1);
+				for (i = 0; i < a; i++) {
+					struct clan_relationship r;
+					if ((antagonistConst = libconfig->setting_get_string_elem(antagonists, i)) != NULL) {
+						ARR_FIND(0, VECTOR_LENGTH(c->antagonists), j,  strcmp(VECTOR_INDEX(c->antagonists, j).constant, antagonistConst) == 0);
+						if (j != VECTOR_LENGTH(c->antagonists)) {
+							ShowError("clan_read_db: Duplicate entry '%s' in antagonists for Clan %d in '%s', skipping...\n", antagonistConst, c->clan_id, source);
+							continue;
+						} else if (strcmp(antagonistConst, c->constant) == 0) {
+							ShowError("clan_read_db: Clans can't be antagonists of themselves! Clan Id: %d, in '%s'\n", c->clan_id, source);
+							continue;
+						}
+						safestrncpy(r.constant, antagonistConst, NAME_LENGTH);
+						VECTOR_PUSH(c->antagonists, r);
+					}
+				}
+			}
+		}
+		
+		clan->read_db_additional_fields(c, cl, s, source);
+		if (c->kick_time > 0) {
+			c->tid = timer->add(timer->gettick() + c->check_time, clan->inactivity_kick, c->clan_id, 0);
+		}
+		c->received = false;
+		c->req_state = reload ? CLAN_REQ_RELOAD : CLAN_REQ_FIRST;
+		c->req_count_tid = timer->add(timer->gettick() + clan->req_timeout, clan->request_membercount, c->clan_id, 0);
+		idb_put(clan->db, c->clan_id, c);
+		VECTOR_INIT(c->members);
+		valid++;
+	}
+	
+	// Validating Relations
+	if (valid > 0) {
+		struct DBIterator *iter = db_iterator(clan->db);
+		struct clan *c_ok, *c;
+		int i;
+		
+		for (c_ok = dbi_first(iter); dbi_exists(iter); c_ok = dbi_next(iter)) {
+			i = VECTOR_LENGTH(c_ok->allies);
+			while ( i > 0) {
+				struct clan_relationship *r;
+
+				i--;
+				r = &VECTOR_INDEX(c_ok->allies, i);
+				if ((c = clan->searchname(r->constant)) == NULL) {
+					ShowError("clan_read_db: Invalid (nonexistent) Ally '%s' for clan %d in '%s', skipping ally...\n", r->constant, c_ok->clan_id, source);
+					VECTOR_ERASE(c_ok->allies, i);
+				} else {
+					r->clan_id = c->clan_id;
+				}
+			}
+
+			i = VECTOR_LENGTH(c_ok->antagonists);
+			while ( i > 0) {
+				struct clan_relationship *r;
+				
+				i--;
+				r = &VECTOR_INDEX(c_ok->antagonists, i);
+				if ((c = clan->searchname(r->constant)) == NULL) {
+					ShowError("clan_read_db: Invalid (nonexistent) Antagonist '%s' for clan %d in '%s', skipping antagonist...", r->constant, c_ok->clan_id, source);
+					VECTOR_ERASE(c_ok->antagonists, i);
+				} else {
+					r->clan_id = c->clan_id;
+				}
+			}
+		}
+		dbi_destroy(iter);
+	}
+
+	ShowStatus("Done reading '" CL_WHITE "%d" CL_RESET "' valid clans of '" CL_WHITE "%d" CL_RESET "' entries in '" CL_WHITE "%s" CL_RESET "'.\n", valid, total, source);
+	return valid;
+}
+
+/**
+ * Reads Clan DB included by clan configuration file.
+ *
+ * @param settings The Settings Group from config file.
+ * @param source File name.
+ */
+void clan_read_db(struct config_setting_t *settings, const char *source, bool reload)
+{
+	struct config_setting_t *clans;
+
+	nullpo_retv(settings);
+
+	if ((clans = libconfig->setting_get_member(settings, "clans")) != NULL) {
+		int read;
+		
+		read = clan->read_db_sub(clans, source, reload);
+		if (read > 0) {
+			clan->set_constants();
+		}
+	} else {
+		ShowError("clan_read_db: Can't find setting 'clans' in '%s'. No Clans found.\n", source);
+	}
+}
+
+/**
+ * Reads clan config file
+ *
+ * @param bool clear Whether to clear clan->db before reading clans
+ */
+bool clan_config_read(bool reload)
+{
+	struct config_t clan_conf;
+	struct config_setting_t *settings = NULL;
+	const char *config_filename = "conf/clans.conf"; // FIXME: hardcoded name
+	int kicktime = 0, kickchecktime = 0;
+
+	if (reload) {
+		struct DBIterator *iter = db_iterator(clan->db);
+		struct clan *c_clear;
+
+		for (c_clear = dbi_first(iter); dbi_exists(iter); c_clear = dbi_next(iter)) {
+			if (c_clear->buff.script != NULL) {
+				script->free_code(c_clear->buff.script);
+			}
+			if (c_clear->tid != INVALID_TIMER) {
+				timer->delete(c_clear->tid, clan->inactivity_kick);
+			}
+			VECTOR_CLEAR(c_clear->allies);
+			VECTOR_CLEAR(c_clear->antagonists);
+			VECTOR_CLEAR(c_clear->members);
+			HPM->data_store_destroy(&c_clear->hdata);
+		}
+		dbi_destroy(iter);
+		clan->db->clear(clan->db, NULL);
+	}
+
+	if (!libconfig->load_file(&clan_conf, config_filename)) {
+		return false;
+	}
+
+	if ((settings = libconfig->lookup(&clan_conf, "clan_configuration")) == NULL) {
+		ShowError("clan_config_read: failed to find 'clan_configuration'.\n");
+		return false;
+	}
+
+	libconfig->setting_lookup_int(settings, "MaxMembers", &clan->max);
+	libconfig->setting_lookup_int(settings, "MaxRelations", &clan->max_relations);
+	libconfig->setting_lookup_int(settings, "InactivityKickTime", &kicktime);
+	if (!libconfig->setting_lookup_int(settings, "InactivityCheckTime", &kickchecktime)) {
+		ShowError("clan_config_read: failed to find InactivityCheckTime using official value.\n");
+		kickchecktime = 24;
+	}
+
+	// On config file we set the time in hours but here we use in seconds
+	clan->kicktime = 60 * 60 * kicktime;
+	clan->checktime = 60 * 60 * max(kickchecktime, 1) * 1000;
+
+	clan->config_read_additional_settings(settings, config_filename);
+	clan->read_db(settings, config_filename, reload);
+	libconfig->destroy(&clan_conf);
+	return true;
+}
+
+/**
+ * Processes any (plugin-defined) additional settings for clan config.
+ *
+ * @param settings The Settings Group from config file.
+ * @param source   Source of the entry (file name), to be displayed in
+ *                       case of validation errors.
+ */
+void clan_config_read_additional_settings(struct config_setting_t *settings, const char *source)
+{
+	// do nothing. plugins can do own work
+}
+
+/**
+ * Reloads Clan DB
+ */
+void clan_reload(void)
+{	
+	clan->config_read(true);
+}
+
+/**
+ *
+ */
+void do_init_clan(bool minimal)
+{
+	if (minimal) {
+		return;
+	}
+	clan->db = idb_alloc(DB_OPT_RELEASE_DATA);
+	clan->config_read(false);
+	timer->add_func_list(clan->inactivity_kick, "clan_inactivity_kick");
+}
+
+/**
+ *
+ */
+void do_final_clan(void)
+{
+	struct DBIterator *iter = db_iterator(clan->db);
+	struct clan *c;
+
+	for (c = dbi_first(iter); dbi_exists(iter); c = dbi_next(iter)) {
+		if (c->buff.script) {
+			script->free_code(c->buff.script);
+		}
+		if (c->tid != INVALID_TIMER) {
+			timer->delete(c->tid, clan->inactivity_kick);
+		}
+		VECTOR_CLEAR(c->allies);
+		VECTOR_CLEAR(c->antagonists);
+		VECTOR_CLEAR(c->members);
+		HPM->data_store_destroy(&c->hdata);
+	}
+	dbi_destroy(iter);
+	db_destroy(clan->db);
+}
+
+/**
+ * Inits Clan Defaults
+ */
+void clan_defaults(void)
+{
+	clan = &clan_s;
+
+	clan->init = do_init_clan;
+	clan->final = do_final_clan;
+	/* */
+	clan->db = NULL;
+	clan->max = 0;
+	clan->max_relations = 0;
+	clan->kicktime = 0;
+	clan->checktime = 0;
+	clan->req_timeout = 60;
+	/* */
+	clan->config_read = clan_config_read;
+	clan->config_read_additional_settings = clan_config_read_additional_settings;
+	clan->read_db = clan_read_db;
+	clan->read_db_sub = clan_read_db_sub;
+	clan->read_db_additional_fields = clan_read_db_additional_fields;
+	clan->read_buffs = clan_read_buffs;
+	clan->search = clan_search;
+	clan->searchname = clan_searchname;
+	clan->getonlinesd = clan_getonlinesd;
+	clan->getindex = clan_getindex;
+	clan->join = clan_join;
+	clan->member_online = clan_member_online;
+	clan->leave = clan_leave;
+	clan->send_message = clan_send_message;
+	clan->recv_message = clan_recv_message;
+	clan->member_offline = clan_member_offline;
+	clan->set_constants = clan_set_constants;
+	clan->get_id = clan_get_id;
+	clan->buff_start = clan_buff_start;
+	clan->buff_end = clan_buff_end;
+	clan->reload = clan_reload;
+	clan->rejoin = clan_rejoin;
+	clan->inactivity_kick = clan_inactivity_kick;
+	clan->request_kickoffline = clan_request_kickoffline;
+	clan->request_membercount = clan_request_membercount;
+}
diff --git a/src/map/clan.h b/src/map/clan.h
new file mode 100644
index 000000000..15ed52680
--- /dev/null
+++ b/src/map/clan.h
@@ -0,0 +1,85 @@
+/**
+ * This file is part of Hercules.
+ * http://herc.ws - http://github.com/HerculesWS/Hercules
+ *
+ * Copyright (C) 2017  Hercules Dev Team
+ *
+ * Hercules is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+#ifndef MAP_CLAN_H
+#define MAP_CLAN_H
+
+#include "map/map.h"
+#include "common/hercules.h"
+#include "common/db.h"
+#include "common/mmo.h"
+
+struct map_session_data;
+
+enum clan_req_state {
+	CLAN_REQ_NONE       = 0,
+	CLAN_REQ_FIRST      = 1,
+	CLAN_REQ_RELOAD     = 2,
+	CLAN_REQ_AFTER_KICK = 3,
+};
+
+/**
+ * clan Interface
+ **/
+struct clan_interface {
+	struct DBMap *db; // int clan_id -> struct clan*
+
+	int max;
+	int max_relations;
+	int kicktime;
+	int checktime;
+	int req_timeout;
+
+	void (*init) (bool minimal);
+	void (*final) (void);
+
+	bool (*config_read) (bool reload);
+	void (*config_read_additional_settings) (struct config_setting_t *settings, const char *source);
+	void (*read_db) (struct config_setting_t *settings, const char *source, bool reload);
+	int (*read_db_sub) (struct config_setting_t *settings, const char *source, bool reload);
+	void (*read_db_additional_fields) (struct clan *entry, struct config_setting_t *t, int n, const char *source);
+	void (*read_buffs) (struct clan *c, struct config_setting_t *buff, const char *source);
+	struct clan *(*search) (int clan_id);
+	struct clan *(*searchname) (const char *name);
+	struct map_session_data *(*getonlinesd) (struct clan *c);
+	int (*getindex) (const struct clan *c, int char_id);
+	bool (*join) (struct map_session_data *sd, int clan_id);
+	void (*member_online) (struct map_session_data *sd, bool first);
+	bool (*leave) (struct map_session_data *sd, bool first);
+	bool (*send_message) (struct map_session_data *sd, const char *mes);
+	void (*recv_message) (struct clan *c, const char *mes, int len);
+	void (*member_offline) (struct map_session_data *sd);
+	void (*set_constants) (void);
+	int (*get_id) (const struct block_list *bl);
+	void (*buff_start) (struct map_session_data *sd, struct clan *c);
+	void (*buff_end) (struct map_session_data *sd, struct clan *c);
+	void (*reload) (void);
+	int (*rejoin) (struct map_session_data *sd, va_list ap);
+	int (*inactivity_kick) (int tid, int64 tick, int id, intptr_t data);
+	int (*request_kickoffline) (int tid, int64 tick, int id, intptr_t data);
+	int (*request_membercount) (int tid, int64 tick, int id, intptr_t data);
+};
+
+#ifdef HERCULES_CORE
+void clan_defaults (void);
+#endif // HERCULES_CORE
+
+HPShared struct clan_interface *clan;
+
+#endif /* MAP_CLAN_H */
diff --git a/src/map/clif.c b/src/map/clif.c
index 988e821e7..dc279f7ed 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -29,6 +29,7 @@
 #include "map/channel.h"
 #include "map/chat.h"
 #include "map/chrif.h"
+#include "map/clan.h"
 #include "map/elemental.h"
 #include "map/guild.h"
 #include "map/homunculus.h"
@@ -659,6 +660,22 @@ bool clif_send(const void* buf, int len, struct block_list* bl, enum send_target
 			}
 			break;
 
+		case CLAN:
+			if (sd && sd->status.clan_id) {
+				struct clan *c = clan->search(sd->status.clan_id);
+
+				nullpo_retr(false, c);
+
+				for (i = 0; i < VECTOR_LENGTH(c->members); i++) {
+					if ((sd = VECTOR_INDEX(c->members, i).sd) == NULL || (fd = sd->fd) <= 0)
+						continue;
+					WFIFOHEAD(fd, len);
+					memcpy(WFIFOP(fd, 0), buf, len);
+					WFIFOSET(fd, len);
+				}
+			}
+			break;
+
 		default:
 			ShowError("clif_send: Unrecognized type %u\n", type);
 			return false;
@@ -1534,6 +1551,8 @@ bool clif_spawn(struct block_list *bl)
 				clif->specialeffect(&nd->bl,423,AREA);
 			else if (nd->size == SZ_MEDIUM)
 				clif->specialeffect(&nd->bl,421,AREA);
+			if (nd->clan_id > 0)
+				clif->sc_load(&nd->bl, nd->bl.id, AREA, status->dbs->IconChangeTable[SC_CLAN_INFO], 0, nd->clan_id, 0);
 		}
 			break;
 		case BL_PET:
@@ -4388,6 +4407,8 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl) {
 				clif->specialeffect_single(bl,423,sd->fd);
 			else if (nd->size == SZ_MEDIUM)
 				clif->specialeffect_single(bl,421,sd->fd);
+			if (nd->clan_id > 0)
+				clif->sc_load(&nd->bl, nd->bl.id, AREA, status->dbs->IconChangeTable[SC_CLAN_INFO], 0, nd->clan_id, 0);
 		}
 			break;
 		case BL_MOB:
@@ -13340,6 +13361,12 @@ bool clif_sub_guild_invite(int fd, struct map_session_data *sd, struct map_sessi
 		return false;
 	}
 
+	// Players in a clan can't join a guild
+	if (t_sd->clan != NULL) {
+		clif->message(fd, msg_fd(fd, 140)); // You can't join in a clan if you're in a guild.
+		return false;
+	}
+
 	guild->invite(sd,t_sd);
 	return true;
 }
@@ -19282,6 +19309,156 @@ const char *clif_get_bl_name(const struct block_list *bl)
 	return name;
 }
 
+/**
+ * Clan System: Sends the basic clan informations to client.
+ * 098a <length>.W <clan id>.L <clan name>.24B <clan master>.24B <clan map>.16B <alliance count>.B
+ *      <antagonist count>.B { <alliance>.24B } * alliance count { <antagonist>.24B } * antagonist count (ZC_CLANINFO)
+ */
+void clif_clan_basicinfo(struct map_session_data *sd)
+{
+#if PACKETVER >= 20120716
+	int len, i, fd;
+	struct clan *c, *ally, *antagonist;
+	struct PACKET_ZC_CLANINFO *packet = NULL;
+
+	nullpo_retv(sd);
+	nullpo_retv(c = sd->clan);
+
+	len = sizeof(struct PACKET_ZC_CLANINFO);
+	fd = sd->fd;
+
+	WFIFOHEAD(fd, len);
+	packet = WFIFOP(fd, 0);
+
+	packet->PacketType = clanBasicInfo;
+	packet->ClanID = c->clan_id;
+
+	safestrncpy(packet->ClanName, c->name, NAME_LENGTH);
+	safestrncpy(packet->MasterName, c->master, NAME_LENGTH);
+
+	mapindex->getmapname_ext(c->map, packet->Map);
+
+	packet->AllyCount = VECTOR_LENGTH(c->allies);
+	packet->AntagonistCount = VECTOR_LENGTH(c->antagonists);
+
+	// All allies and antagonists are assumed as valid entries
+	// since it only gets inside the vector after the validation
+	// on clan->config_read
+	for (i = 0; i < VECTOR_LENGTH(c->allies); i++) {
+		struct clan_relationship *al = &VECTOR_INDEX(c->allies, i);
+
+		if ((ally = clan->search(al->clan_id)) != NULL) {
+			safestrncpy(WFIFOP(fd, len), ally->name, NAME_LENGTH);
+			len += NAME_LENGTH;
+		}
+	}
+	
+	for (i = 0; i < VECTOR_LENGTH(c->antagonists); i++) {
+		struct clan_relationship *an = &VECTOR_INDEX(c->antagonists, i);
+		
+		if ((antagonist = clan->search(an->clan_id)) != NULL) {
+			safestrncpy(WFIFOP(fd, len), antagonist->name, NAME_LENGTH);
+			len += NAME_LENGTH;
+		}
+	}
+
+	packet->PacketLength = len;
+	WFIFOSET(fd, len);
+#endif
+}
+
+/**
+ * Clan System: Updates the online and maximum player count of a clan.
+ * 0988 <online count>.W <maximum member amount>.W (ZC_NOTIFY_CLAN_CONNECTINFO)
+ */
+void clif_clan_onlinecount(struct clan *c)
+{
+#if PACKETVER >= 20120716
+	struct map_session_data *sd;
+	struct PACKET_ZC_NOTIFY_CLAN_CONNECTINFO p;
+
+	nullpo_retv(c);
+	
+	p.PacketType = clanOnlineCount;
+	p.NumConnect = c->connect_member;
+	p.NumTotal = c->max_member;
+
+	if ((sd = clan->getonlinesd(c)) != NULL) {
+		clif->send(&p, sizeof(p), &sd->bl, CLAN);
+	}
+#endif
+}
+
+/**
+* Clan System: Notifies the client that the player has left his clan.
+* 0989 (ZC_ACK_CLAN_LEAVE)
+**/
+void clif_clan_leave(struct map_session_data* sd)
+{
+#if PACKETVER >= 20131223
+	struct PACKET_ZC_ACK_CLAN_LEAVE p;
+
+	nullpo_retv(sd);
+
+	p.PacketType = clanLeave;
+
+	clif->send(&p, sizeof(p), &sd->bl, SELF);
+#endif
+}
+
+/**
+ * Clan System: Sends a clan message to a player
+ * 098e <length>.W <name>.24B <message>.?B (ZC_NOTIFY_CLAN_CHAT)
+ */
+void clif_clan_message(struct clan *c, const char *mes, int len)
+{
+#if PACKETVER >= 20120716
+	struct map_session_data *sd;
+	struct PACKET_ZC_NOTIFY_CLAN_CHAT *p;
+	unsigned int max_len = CHAT_SIZE_MAX - 5 - NAME_LENGTH;
+	int packet_length;
+
+	nullpo_retv(c);
+	nullpo_retv(mes);
+
+	if (len == 0) {
+		return;
+	} else if (len > max_len) {
+		ShowWarning("clif_clan_message: Truncated message '%s' (len=%d, max=%u, clan_id=%d).\n", mes, len, max_len, c->clan_id);
+		len = max_len;
+	}
+
+	packet_length = sizeof(*p) + len + 1;
+	p = (struct PACKET_ZC_NOTIFY_CLAN_CHAT *)aMalloc(packet_length);
+	p->PacketType = clanMessage;
+	p->PacketLength = packet_length;
+	// p->MemberName is being ignored on the client side.
+	safestrncpy(p->Message, mes, len + 1);
+
+	if ((sd = clan->getonlinesd(c)) != NULL)
+		clif->send(p, packet_length, &sd->bl, CLAN);
+	aFree(p);
+#endif
+}
+
+void clif_parse_ClanMessage(int fd, struct map_session_data *sd) __attribute__((nonnull (2)));
+/**
+ * Clan System: Parses a clan message from a player.
+ * 098d <length>.W <text>.?B (<name> : <message>) (CZ_CLAN_CHAT)
+ */
+void clif_parse_ClanMessage(int fd, struct map_session_data *sd)
+{
+#if PACKETVER >= 20120716
+	const struct packet_chat_message *packet = RP2PTR(fd);
+	char message[CHAT_SIZE_MAX + NAME_LENGTH + 3 + 1];
+
+	if (clif->process_chat_message(sd, packet, message, sizeof(message)) == NULL)
+		return;
+
+	clan->send_message(sd, message);
+#endif
+}
+
 /* */
 unsigned short clif_decrypt_cmd( int cmd, struct map_session_data *sd ) {
 	if( sd ) {
@@ -21006,4 +21183,10 @@ void clif_defaults(void) {
 	clif->rodex_icon = clif_rodex_icon;
 	clif->rodex_send_mails_all = clif_rodex_send_mails_all;
 	clif->skill_scale = clif_skill_scale;
+	// -- Clan system
+	clif->clan_basicinfo = clif_clan_basicinfo;
+	clif->clan_onlinecount = clif_clan_onlinecount;
+	clif->clan_leave = clif_clan_leave;
+	clif->clan_message = clif_clan_message;
+	clif->pClanMessage = clif_parse_ClanMessage;
 }
diff --git a/src/map/clif.h b/src/map/clif.h
index 69567cc2c..c393c4f64 100644
--- a/src/map/clif.h
+++ b/src/map/clif.h
@@ -110,6 +110,8 @@ typedef enum send_target {
 	BG_AREA_WOS,
 
 	BG_QUEUE,
+	
+	CLAN,               // Clan System
 } send_target;
 
 typedef enum broadcast_flags {
@@ -1405,6 +1407,12 @@ struct clif_interface {
 	void (*rodex_request_items) (struct map_session_data *sd, int8 opentype, int64 mail_id, int8 result);
 	void (*rodex_icon) (int fd, bool show);
 	void (*skill_scale) (struct block_list *bl, int src_id, int x, int y, uint16 skill_id, uint16 skill_lv, int casttime);
+	/* Clan System */
+	void (*clan_basicinfo) (struct map_session_data *sd);
+	void (*clan_onlinecount) (struct clan *c);
+	void (*clan_leave) (struct map_session_data *sd);
+	void (*clan_message) (struct clan *c, const char *mes, int len);
+	void (*pClanMessage) (int fd, struct map_session_data* sd);
 };
 
 #ifdef HERCULES_CORE
diff --git a/src/map/guild.c b/src/map/guild.c
index bb0484477..11609ec81 100644
--- a/src/map/guild.c
+++ b/src/map/guild.c
@@ -365,6 +365,11 @@ int guild_create(struct map_session_data *sd, const char *name)
 	nullpo_ret(sd);
 	nullpo_ret(name);
 
+	if (sd->clan != NULL) {
+		clif->messagecolor_self(sd->fd, COLOR_RED, "You cannot create a guild because you are in a clan.");
+		return 0;
+	}
+
 	safestrncpy(tname, name, NAME_LENGTH);
 	trim(tname);
 
diff --git a/src/map/intif.c b/src/map/intif.c
index be6b75d96..c933ceb15 100644
--- a/src/map/intif.c
+++ b/src/map/intif.c
@@ -26,6 +26,7 @@
 #include "map/atcommand.h"
 #include "map/battle.h"
 #include "map/chrif.h"
+#include "map/clan.h"
 #include "map/clif.h"
 #include "map/elemental.h"
 #include "map/guild.h"
@@ -744,6 +745,81 @@ int intif_party_leaderchange(int party_id,int account_id,int char_id)
 	return 0;
 }
 
+//=========================
+// Clan System
+//-------------------------
+
+/**
+ * Request clan member count
+ * 
+ * @param clan_id Id of the clan to have members counted
+ * @param kick_interval Interval of the inactivity kick
+ */
+int intif_clan_membercount(int clan_id, int kick_interval)
+{
+	if (intif->CheckForCharServer() || clan_id == 0 || kick_interval <= 0)
+		return 0;
+	
+	WFIFOHEAD(inter_fd, 10);
+	WFIFOW(inter_fd, 0) = 0x3044;
+	WFIFOL(inter_fd, 2) = clan_id;
+	WFIFOL(inter_fd, 6) = kick_interval;
+	WFIFOSET(inter_fd, 10);
+	return 1;
+}
+
+int intif_clan_kickoffline(int clan_id, int kick_interval)
+{
+	if (intif->CheckForCharServer() || clan_id == 0 || kick_interval <= 0)
+		return 0;
+
+	WFIFOHEAD(inter_fd, 10);
+	WFIFOW(inter_fd, 0) = 0x3045;
+	WFIFOL(inter_fd, 2) = clan_id;
+	WFIFOL(inter_fd, 6) = kick_interval;
+	WFIFOSET(inter_fd, 10);
+	return 1;
+}
+
+void intif_parse_RecvClanMemberAction(int fd)
+{
+	struct clan *c;
+	int clan_id = RFIFOL(fd, 2);
+	int count = RFIFOL(fd, 6);
+
+	if ((c = clan->search(clan_id)) == NULL) {
+		ShowError("intif_parse_RecvClanMemberAction: Received invalid clan_id '%d'\n", clan_id);
+		return;
+	}
+	
+	if (count < 0) {
+		ShowError("intif_parse_RecvClanMemberAction: Received invalid member count value '%d'\n", count);
+		return;
+	}
+
+	c->received = true;
+	if (c->req_count_tid != INVALID_TIMER) {
+		timer->delete(c->req_count_tid, clan->request_membercount);
+		c->req_count_tid = INVALID_TIMER;
+	}
+
+	c->member_count = count;
+	switch (c->req_state) {
+	case CLAN_REQ_AFTER_KICK:
+		if (c->req_kick_tid != INVALID_TIMER) {
+			timer->delete(c->req_kick_tid, clan->request_kickoffline);
+			c->req_kick_tid = INVALID_TIMER;
+		}
+		break;
+	case CLAN_REQ_RELOAD:
+		map->foreachpc(clan->rejoin);
+		break;
+	default:
+		break;
+	}
+	c->req_state = CLAN_REQ_NONE;
+}
+
 // Request a Guild creation
 int intif_guild_create(const char *name,const struct guild_member *master)
 {
@@ -2744,6 +2820,9 @@ int intif_parse(int fd)
 		case 0x3896: intif->pRodexHasNew(fd); break;
 		case 0x3897: intif->pRodexSendMail(fd); break;
 		case 0x3898: intif->pRodexCheckName(fd); break;
+
+		// Clan System
+		case 0x3858: intif->pRecvClanMemberAction(fd); break;
 	default:
 		ShowError("intif_parse : unknown packet %d %x\n",fd,RFIFOW(fd,0));
 		return 0;
@@ -2765,7 +2844,7 @@ void intif_defaults(void) {
 		39,-1,15,15, 14,19, 7,-1,  0, 0, 0, 0,  0, 0,  0, 0, //0x3820
 		10,-1,15, 0, 79,19, 7,-1,  0,-1,-1,-1, 14,67,186,-1, //0x3830
 		-1, 0, 0,14,  0, 0, 0, 0, -1,74,-1,11, 11,-1,  0, 0, //0x3840
-		-1,-1, 7, 7,  7,11, 8, 0,  0, 0, 0, 0,  0, 0,  0, 0, //0x3850  Auctions [Zephyrus] itembound[Akinari]
+		-1,-1, 7, 7,  7,11, 8, 0, 10, 0, 0, 0,  0, 0,  0, 0, //0x3850  Auctions [Zephyrus] itembound[Akinari] Clan System[Murilo BiO]
 		-1, 7, 0, 0,  0, 0, 0, 0,  0, 0, 0, 0,  0, 0,  0, 0, //0x3860  Quests [Kevin] [Inkfish]
 		-1, 3, 3, 0,  0, 0, 0, 0,  0, 0, 0, 0, -1, 3,  3, 0, //0x3870  Mercenaries [Zephyrus] / Elemental [pakpil]
 		12,-1, 7, 3,  0, 0, 0, 0,  0, 0, 0, 0,  0, 0,  0, 0, //0x3880
@@ -2857,6 +2936,9 @@ void intif_defaults(void) {
 	intif->rodex_updatemail = intif_rodex_updatemail;
 	intif->rodex_sendmail = intif_rodex_sendmail;
 	intif->rodex_checkname = intif_rodex_checkname;
+	/* Clan System */
+	intif->clan_kickoffline = intif_clan_kickoffline;
+	intif->clan_membercount = intif_clan_membercount;
 	/* @accinfo */
 	intif->request_accinfo = intif_request_accinfo;
 	/* */
@@ -2933,4 +3015,6 @@ void intif_defaults(void) {
 	intif->pRodexHasNew = intif_parse_RodexNotifications;
 	intif->pRodexSendMail = intif_parse_RodexSendMail;
 	intif->pRodexCheckName = intif_parse_RodexCheckName;
+	/* Clan System */
+	intif->pRecvClanMemberAction = intif_parse_RecvClanMemberAction;
 }
diff --git a/src/map/intif.h b/src/map/intif.h
index 4bca5f167..be8ff4181 100644
--- a/src/map/intif.h
+++ b/src/map/intif.h
@@ -138,6 +138,9 @@ struct intif_interface {
 	int(*rodex_updatemail) (int64 mail_id, int8 flag);
 	int(*rodex_sendmail) (struct rodex_message *msg);
 	int(*rodex_checkname) (struct map_session_data *sd, const char *name);
+	/* Clan System */
+	int (*clan_kickoffline) (int clan_id, int kick_interval);
+	int (*clan_membercount) (int clan_id, int kick_interval);
 	/* @accinfo */
 	void (*request_accinfo) (int u_fd, int aid, int group_lv, char* query);
 	/* */
@@ -212,6 +215,8 @@ struct intif_interface {
 	void(*pRodexHasNew) (int fd);
 	void(*pRodexSendMail) (int fd);
 	void(*pRodexCheckName) (int fd);
+	/* Clan System */
+	void (*pRecvClanMemberAction) (int fd);
 };
 
 #ifdef HERCULES_CORE
diff --git a/src/map/log.c b/src/map/log.c
index 6419c4766..c3fec077e 100644
--- a/src/map/log.c
+++ b/src/map/log.c
@@ -82,13 +82,21 @@ char log_picktype2char(e_log_pick_type type) {
 }
 
 /// obtain log type character for chat logs
-char log_chattype2char(e_log_chat_type type) {
-	switch( type ) {
-		case LOG_CHAT_GLOBAL:   return 'O';  // Gl(O)bal
-		case LOG_CHAT_WHISPER:  return 'W';  // (W)hisper
-		case LOG_CHAT_PARTY:    return 'P';  // (P)arty
-		case LOG_CHAT_GUILD:    return 'G';  // (G)uild
-		case LOG_CHAT_MAINCHAT: return 'M';  // (M)ain chat
+char log_chattype2char(e_log_chat_type type)
+{
+	switch (type) {
+	case LOG_CHAT_GLOBAL:
+		return 'O';  // Gl(O)bal
+	case LOG_CHAT_WHISPER:
+		return 'W';  // (W)hisper
+	case LOG_CHAT_PARTY:
+		return 'P';  // (P)arty
+	case LOG_CHAT_GUILD:
+		return 'G';  // (G)uild
+	case LOG_CHAT_MAINCHAT:
+		return 'M';  // (M)ain chat
+	case LOG_CHAT_CLAN:
+		return 'C';  // (C)lan
 	}
 
 	// should not get here, fallback
diff --git a/src/map/log.h b/src/map/log.h
index 7ff36d126..e7eb72713 100644
--- a/src/map/log.h
+++ b/src/map/log.h
@@ -52,6 +52,7 @@ typedef enum e_log_chat_type {
 	LOG_CHAT_PARTY       = 0x04,
 	LOG_CHAT_GUILD       = 0x08,
 	LOG_CHAT_MAINCHAT    = 0x10,
+	LOG_CHAT_CLAN        = 0x20,
 	// all
 	LOG_CHAT_ALL         = 0xFF,
 } e_log_chat_type;
diff --git a/src/map/map.c b/src/map/map.c
index 306f3a99d..106224a47 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -30,6 +30,7 @@
 #include "map/channel.h"
 #include "map/chat.h"
 #include "map/chrif.h"
+#include "map/clan.h"
 #include "map/clif.h"
 #include "map/duel.h"
 #include "map/elemental.h"
@@ -1904,6 +1905,9 @@ int map_quit(struct map_session_data *sd) {
 	if( sd->bg_id && !sd->bg_queue.arena ) /* TODO: dump this chunk after bg_queue is fully enabled */
 		bg->team_leave(sd,BGTL_QUIT);
 
+	if (sd->status.clan_id)
+	  clan->member_offline(sd);
+
 	if (sd->state.autotrade && core->runflag != MAPSERVER_ST_SHUTDOWN && !channel->config->closing)
 		pc->autotrade_update(sd,PAUC_REMOVE);
 
@@ -4815,6 +4819,15 @@ bool map_zone_mf_cache(int m, char *flag, char *params) {
 			else if( map->list[m].flag.battleground )
 				map_zone_mf_cache_add(m,"battleground");
 		}
+	} else if (!strcmpi(flag,"cvc")) {
+		if (state && map->list[m].flag.cvc) {
+			;/* nothing to do */
+		} else {
+			if (state)
+				map_zone_mf_cache_add(m,"cvc\toff");
+			else if (map->list[m].flag.cvc)
+				map_zone_mf_cache_add(m,"cvc");
+		}
 	} else if (!strcmpi(flag,"noexppenalty")) {
 		if( state && map->list[m].flag.noexppenalty )
 			;/* nothing to do */
@@ -5839,6 +5852,8 @@ void read_map_zone_db(void) {
 			zone->merge_type = MZMT_MERGEABLE;
 		if( (zone = strdb_get(map->zone_db, MAP_ZONE_BG_NAME)) )
 			zone->merge_type = MZMT_MERGEABLE;
+		if ((zone = strdb_get(map->zone_db, MAP_ZONE_CVC_NAME)))
+		  zone->merge_type = MZMT_MERGEABLE;
 	}
 	/* not supposed to go in here but in skill_final whatever */
 	libconfig->destroy(&map_zone_db);
@@ -5999,6 +6014,7 @@ int do_final(void) {
 	ircbot->final();/* before channel. */
 	channel->final();
 	chrif->final();
+	clan->final();
 	clif->final();
 	npc->final();
 	quest->final();
@@ -6185,6 +6201,7 @@ void map_load_defaults(void) {
 	battleground_defaults();
 	buyingstore_defaults();
 	channel_defaults();
+	clan_defaults();
 	clif_defaults();
 	chrif_defaults();
 	guild_defaults();
@@ -6517,6 +6534,7 @@ int do_init(int argc, char *argv[])
 	ircbot->init(minimal);
 	script->init(minimal);
 	itemdb->init(minimal);
+	clan->init(minimal);
 	skill->init(minimal);
 	if (!minimal)
 		map->read_zone_db();/* read after item and skill initialization */
diff --git a/src/map/map.h b/src/map/map.h
index fab8839d8..facf1d921 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -352,6 +352,7 @@ STATIC_ASSERT(((MAPID_1_1_MAX - 1) | MAPID_BASEMASK) == MAPID_BASEMASK, "First c
 		|| map->list[m].flag.gvg \
 		|| ((map->agit_flag || map->agit2_flag) && map->list[m].flag.gvg_castle) \
 		|| map->list[m].flag.battleground \
+		|| map->list[m].flag.cvc \
 		)
 // Specifies maps that have special GvG/WoE restrictions
 #define map_flag_gvg(m) (map->list[m].flag.gvg || ((map->agit_flag || map->agit2_flag) && map->list[m].flag.gvg_castle))
@@ -737,6 +738,7 @@ enum map_zone_merge_type {
 #define MAP_ZONE_PVP_NAME "PvP"
 #define MAP_ZONE_GVG_NAME "GvG"
 #define MAP_ZONE_BG_NAME "Battlegrounds"
+#define MAP_ZONE_CVC_NAME "CvC"
 #define MAP_ZONE_PK_NAME "PK Mode"
 #define MAP_ZONE_MAPFLAG_LENGTH 50
 
@@ -823,6 +825,7 @@ struct map_data {
 		unsigned gvg_dungeon : 1; // Celest
 		unsigned gvg_noparty : 1;
 		unsigned battleground : 2; // [BattleGround System]
+		unsigned cvc : 1;
 		unsigned nozenypenalty : 1;
 		unsigned notrade : 1;
 		unsigned noskill : 1;
diff --git a/src/map/mob.h b/src/map/mob.h
index 98d64873b..3d1b3aadf 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -208,6 +208,7 @@ struct mob_data {
 	int target_id,attacked_id;
 	int areanpc_id; //Required in OnTouchNPC (to avoid multiple area touchs)
 	unsigned int bg_id; // BattleGround System
+	int clan_id; // Clan System
 
 	int64 next_walktime, last_thinktime, last_linktime, last_pcneartime, dmgtick;
 	short move_fail_count;
diff --git a/src/map/npc.c b/src/map/npc.c
index d3dfb39d2..94ab57bd9 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -25,6 +25,7 @@
 
 #include "map/battle.h"
 #include "map/chat.h"
+#include "map/clan.h"
 #include "map/clif.h"
 #include "map/guild.h"
 #include "map/instance.h"
@@ -4144,6 +4145,11 @@ const char *npc_parse_mapflag(const char *w1, const char *w2, const char *w3, co
 			ShowWarning("npc_parse_mapflag: You can't set PvP and GvG flags for the same map! Removing GvG flags from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer));
 			if (retval) *retval = EXIT_FAILURE;
 		}
+		if (state && map->list[m].flag.cvc) {
+			map->list[m].flag.cvc = 0;
+			ShowWarning("npc_parse_mapflag: You can't set CvC and PvP flags for the same map! Removing CvC flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer, start-buffer));
+			if (retval) *retval = EXIT_FAILURE;
+		}
 		if( state && map->list[m].flag.battleground ) {
 			map->list[m].flag.battleground = 0;
 			ShowWarning("npc_parse_mapflag: You can't set PvP and BattleGround flags for the same map! Removing BattleGround flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer));
@@ -4196,6 +4202,11 @@ const char *npc_parse_mapflag(const char *w1, const char *w2, const char *w3, co
 			ShowWarning("npc_parse_mapflag: You can't set PvP and GvG flags for the same map! Removing PvP flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer));
 			if (retval) *retval = EXIT_FAILURE;
 		}
+		if (state && map->list[m].flag.cvc) {
+			map->list[m].flag.cvc = 0;
+			ShowWarning("npc_parse_mapflag: You can't set CvC and GvG flags for the same map! Removing CvC flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer, start-buffer));
+			if (retval) *retval = EXIT_FAILURE;
+		}
 		if( state && map->list[m].flag.battleground ) {
 			map->list[m].flag.battleground = 0;
 			ShowWarning("npc_parse_mapflag: You can't set GvG and BattleGround flags for the same map! Removing BattleGround flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer));
@@ -4238,11 +4249,47 @@ const char *npc_parse_mapflag(const char *w1, const char *w2, const char *w3, co
 			ShowWarning("npc_parse_mapflag: You can't set GvG and BattleGround flags for the same map! Removing GvG flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer));
 			if (retval) *retval = EXIT_FAILURE;
 		}
+		if (map->list[m].flag.cvc) {
+			map->list[m].flag.cvc = 0;
+			ShowWarning("npc_parse_mapflag: You can't set CvC and BattleGround flags for the same map! Removing CvC flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer, start-buffer));
+			if (retval) *retval = EXIT_FAILURE;
+		}
 
 		if( state && (zone = strdb_get(map->zone_db, MAP_ZONE_BG_NAME)) != NULL && map->list[m].zone != zone ) {
 			map->zone_change(m,zone,start,buffer,filepath);
 		}
 	}
+	else if (!strcmpi(w3, "cvc")) {
+		struct map_zone_data *zone;
+
+		map->list[m].flag.cvc = state;
+		if (state && (map->list[m].flag.gvg || map->list[m].flag.gvg_dungeon || map->list[m].flag.gvg_castle)) {
+			map->list[m].flag.gvg = 0;
+			map->list[m].flag.gvg_dungeon = 0;
+			map->list[m].flag.gvg_castle = 0;
+			ShowWarning("npc_parse_mapflag: You can't set GvG and CvC flags for the same map! Removing GvG flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer, start-buffer));
+			if (retval) {
+				*retval = EXIT_FAILURE;
+			}
+		}
+		if (state && map->list[m].flag.pvp) {
+			map->list[m].flag.pvp = 0;
+			ShowWarning("npc_parse_mapflag: You can't set PvP and CvC flags for the same map! Removing PvP flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer, start-buffer));
+			if (retval) {
+				*retval = EXIT_FAILURE;
+			}
+		}
+		if (state && map->list[m].flag.battleground) {
+			map->list[m].flag.battleground = 0;
+			ShowWarning("npc_parse_mapflag: You can't set CvC and BattleGround flags for the same map! Removing BattleGround flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer, start-buffer));
+			if (retval) {
+				*retval = EXIT_FAILURE;
+			}
+		}
+		if (state && (zone = strdb_get(map->zone_db, MAP_ZONE_CVC_NAME)) != NULL && map->list[m].zone != zone) {
+			map->zone_change(m, zone, start, buffer, filepath);
+		}
+	}
 	else if (!strcmpi(w3,"noexppenalty"))
 		map->list[m].flag.noexppenalty=state;
 	else if (!strcmpi(w3,"nozenypenalty"))
@@ -4887,6 +4934,7 @@ int npc_reload(void) {
 
 	// Reprocess npc files and reload constants
 	itemdb->name_constants();
+	clan->set_constants();
 	npc_process_files( npc_new_min );
 
 	instance->reload();
@@ -5026,6 +5074,7 @@ int do_init_npc(bool minimal) {
 	// Should be loaded before npc processing, otherwise labels could overwrite constant values
 	// and lead to undefined behavior [Panikon]
 	itemdb->name_constants();
+	clan->set_constants();
 
 	if (!minimal) {
 		npc->timer_event_ers = ers_new(sizeof(struct timer_event_data),"clif.c::timer_event_ers",ERS_OPT_NONE);
diff --git a/src/map/npc.h b/src/map/npc.h
index 8bb38f252..64a2b3a51 100644
--- a/src/map/npc.h
+++ b/src/map/npc.h
@@ -83,6 +83,8 @@ struct npc_data {
 	uint8 dir;
 	uint8 area_size;
 
+	int clan_id;
+
 	unsigned size : 2;
 
 	struct status_data status;
diff --git a/src/map/packets.h b/src/map/packets.h
index 451acce47..b90413793 100644
--- a/src/map/packets.h
+++ b/src/map/packets.h
@@ -2179,6 +2179,12 @@ packet(0x96e,-1,clif->ackmergeitems);
 	packet(0x0960,5,clif->pChangeDir,2,4);  // CZ_CHANGE_DIRECTION
 #endif
 
+//2012-07-02
+#if PACKETVER >= 20120702
+// new packets
+	packet(0x098a, -1); // ZC_CLANINFO
+#endif
+
 //2012-07-10
 #if PACKETVER >= 20120710
 	packet(0x0886,2,clif->pReqCloseBuyingStore,0);  // CZ_REQ_CLOSE_BUYING_STORE
@@ -2218,6 +2224,15 @@ packet(0x96e,-1,clif->ackmergeitems);
 	packet(0x0436,4,clif->pDull); // CZ_GANGSI_RANK
 #endif
 
+//2012-07-16aRagExe
+#if PACKETVER >= 20120716
+// new packets
+	packet(0x0988, 6); // ZC_NOTIFY_CLAN_CONNECTINFO
+	packet(0x0989, 2); // ZC_ACK_CLAN_LEAVE
+	packet(0x098d, -1, clif->pClanMessage, 2, 4); // CZ_CLAN_CHAT
+	packet(0x098e, -1); // ZC_NOTIFY_CLAN_CHAT
+#endif
+
 // 2012-09-25aRagexe
 #if PACKETVER >= 20120925
 // new packets (not all)
diff --git a/src/map/packets_struct.h b/src/map/packets_struct.h
index 1105bec96..2a65eb6cf 100644
--- a/src/map/packets_struct.h
+++ b/src/map/packets_struct.h
@@ -349,6 +349,14 @@ enum packet_headers {
 	partymemberinfo = 0x01e9,
 	partyinfo = 0x00fb,
 #endif
+#if PACKETVER >= 20120702
+	clanBasicInfo = 0x098A, ///< ZC_CLANINFO
+#endif
+#if PACKETVER >= 20120716
+	clanOnlineCount = 0x0988, ///< ZC_NOTIFY_CLAN_CONNECTINFO
+	clanLeave = 0x0989, ///< ZC_ACK_CLAN_LEAVE
+	clanMessage = 0x098E, ///< ZC_NOTIFY_CLAN_CHAT
+#endif
 };
 
 #if !defined(sun) && (!defined(__NETBSD__) || __NetBSD_Version__ >= 600000000) // NetBSD 5 and Solaris don't like pragma pack but accept the packed attribute
@@ -1562,6 +1570,34 @@ struct PACKET_ZC_GROUP_LIST {
 	struct PACKET_ZC_GROUP_LIST_SUB members[];
 } __attribute__((packed));
 
+struct PACKET_ZC_CLANINFO {
+	int16 PacketType;
+	int16 PacketLength;
+	uint32 ClanID;
+	char ClanName[NAME_LENGTH];
+	char MasterName[NAME_LENGTH];
+	char Map[MAP_NAME_LENGTH_EXT];
+	uint8 AllyCount;
+	uint8 AntagonistCount;
+} __attribute__((packed));
+
+struct PACKET_ZC_NOTIFY_CLAN_CONNECTINFO {
+	int16 PacketType;
+	int16 NumConnect;
+	int16 NumTotal;
+} __attribute__((packed));
+
+struct PACKET_ZC_ACK_CLAN_LEAVE {
+	int16 PacketType;
+} __attribute__((packed));
+
+struct PACKET_ZC_NOTIFY_CLAN_CHAT {
+	int16 PacketType;
+	int16 PacketLength;
+	char MemberName[NAME_LENGTH];
+	char Message[];
+} __attribute__((packed));
+
 #if !defined(sun) && (!defined(__NETBSD__) || __NetBSD_Version__ >= 600000000) // NetBSD 5 and Solaris don't like pragma pack but accept the packed attribute
 #pragma pack(pop)
 #endif // not NetBSD < 6 / Solaris
diff --git a/src/map/pc.c b/src/map/pc.c
index 449cb25d3..c18fdee9e 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -29,6 +29,7 @@
 #include "map/channel.h"
 #include "map/chat.h"
 #include "map/chrif.h"
+#include "map/clan.h"
 #include "map/clif.h"
 #include "map/date.h" // is_day_of_*()
 #include "map/duel.h"
@@ -1523,6 +1524,12 @@ int pc_reg_received(struct map_session_data *sd)
 
 	status_calc_pc(sd,SCO_FIRST|SCO_FORCE);
 	chrif->scdata_request(sd->status.account_id, sd->status.char_id);
+	
+	if (sd->status.clan_id)
+		clan->member_online(sd, true);
+
+	//Auth is fully okay, update last_login
+	sd->status.last_login = time(NULL);
 
 	// Storage Request
 	intif->request_account_storage(sd);
diff --git a/src/map/pc.h b/src/map/pc.h
index df0df979d..a01152df5 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -443,6 +443,7 @@ END_ZEROED_BLOCK;
 	int party_invite, party_invite_account; // for handling party invitation (holds party id and account id)
 	int adopt_invite; // Adoption
 	struct guild *guild;/* [Ind/Hercules] speed everything up */
+	struct clan *clan;
 	int guild_invite,guild_invite_account;
 	int guild_emblem_id,guild_alliance,guild_alliance_account;
 	short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo]
diff --git a/src/map/script.c b/src/map/script.c
index fc304d4ff..36f37abb9 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -29,6 +29,7 @@
 #include "map/channel.h"
 #include "map/chat.h"
 #include "map/chrif.h"
+#include "map/clan.h"
 #include "map/clif.h"
 #include "map/date.h"
 #include "map/elemental.h"
@@ -5593,6 +5594,8 @@ int script_reload(void)
 
 	itemdb->name_constants();
 
+	clan->set_constants();
+
 	sysinfo->vcsrevision_reload();
 
 	return 0;
@@ -8627,32 +8630,45 @@ BUILDIN(readparam) {
  * 2 : guild_id
  * 3 : account_id
  * 4 : bg_id
+ * 5 : clan_id
  *------------------------------------------*/
 BUILDIN(getcharid) {
-	int num;
+	int num = script_getnum(st, 2);
 	struct map_session_data *sd;
-
-	num = script_getnum(st,2);
-	if( script_hasdata(st,3) )
-		sd=map->nick2sd(script_getstr(st,3));
+	
+	if (script_hasdata(st, 3))
+		sd = map->nick2sd(script_getstr(st, 3));
 	else
-		sd=script->rid2sd(st);
+		sd = script->rid2sd(st);
 
-	if(sd==NULL) {
-		script_pushint(st,0); //return 0, according docs
+	if (sd == NULL) {
+		script_pushint(st, 0); //return 0, according docs
 		return true;
 	}
 
-	switch( num ) {
-		case 0: script_pushint(st,sd->status.char_id); break;
-		case 1: script_pushint(st,sd->status.party_id); break;
-		case 2: script_pushint(st,sd->status.guild_id); break;
-		case 3: script_pushint(st,sd->status.account_id); break;
-		case 4: script_pushint(st,sd->bg_id); break;
-		default:
-			ShowError("buildin_getcharid: invalid parameter (%d).\n", num);
-			script_pushint(st,0);
-			break;
+	switch (num) {
+	case 0: 
+		script_pushint(st, sd->status.char_id);
+		break;
+	case 1: 
+		script_pushint(st, sd->status.party_id);
+		break;
+	case 2: 
+		script_pushint(st, sd->status.guild_id);
+		break;
+	case 3: 
+		script_pushint(st, sd->status.account_id);
+		break;
+	case 4: 
+		script_pushint(st, sd->bg_id);
+		break;
+	case 5: 
+		script_pushint(st, sd->status.clan_id);
+		break;
+	default:
+		ShowError("buildin_getcharid: invalid parameter (%d).\n", num);
+		script_pushint(st, 0);
+		break;
 	}
 
 	return true;
@@ -8900,10 +8916,12 @@ BUILDIN(getguildmember)
  * 1 : party_name or ""
  * 2 : guild_name or ""
  * 3 : map_name
+ * 4 : clan_name or ""
  * - : ""
  *------------------------------------------*/
 BUILDIN(strcharinfo)
 {
+  struct clan *c;
 	struct guild* g;
 	struct party_data* p;
 	struct map_session_data *sd;
@@ -8943,6 +8961,13 @@ BUILDIN(strcharinfo)
 	case 3:
 		script_pushconststr(st, map->list[sd->bl.m].name);
 		break;
+	case 4:
+		if ((c = sd->clan) != NULL) {
+			script_pushstrcopy(st, c->name);
+		} else {
+			script_pushconststr(st, "");
+		}
+		break;
 	default:
 		ShowWarning("script:strcharinfo: unknown parameter.\n");
 		script_pushconststr(st, "");
@@ -23860,6 +23885,85 @@ BUILDIN(rodex_sendmail2)
 	return true;
 }
 
+/**
+ * Clan System: Add a player to a clan
+ */
+BUILDIN(clan_join)
+{
+	struct map_session_data *sd = NULL;
+	int clan_id = script_getnum(st, 2);
+
+	if (script_hasdata(st, 3))
+		sd = map->id2sd(script_getnum(st, 3));
+	else
+		sd = map->id2sd(st->rid);
+
+	if (sd == NULL) {
+		script_pushint(st, false);
+		return false;
+	}
+
+	if (clan->join(sd, clan_id))
+		script_pushint(st, true);
+	else
+		script_pushint(st, false);
+
+	return true;
+}
+
+/**
+ * Clan System: Remove a player from clan
+ */
+BUILDIN(clan_leave)
+{
+	struct map_session_data *sd = NULL;
+
+	if (script_hasdata(st, 2))
+		sd = map->id2sd(script_getnum(st, 2));
+	else
+		sd = map->id2sd(st->rid);
+
+	if (sd == NULL) {
+		script_pushint(st, false);
+		return false;
+	}
+
+	if (clan->leave(sd, false))
+		script_pushint(st, true);
+	else
+		script_pushint(st, false);
+
+	return true;
+}
+
+/**
+ * Clan System: Show clan emblem next to npc name
+ */
+BUILDIN(clan_master)
+{
+	struct npc_data *nd = map->id2nd(st->oid);
+	int clan_id = script_getnum(st, 2);
+	
+	if (nd == NULL) {
+		script_pushint(st, false);
+		return false;
+	} else if (clan_id <= 0) {
+		script_pushint(st, false);
+		ShowError("buildin_clan_master: Received Invalid Clan ID %d\n", clan_id);
+		return false;
+	} else if (clan->search(clan_id) == NULL) {
+		script_pushint(st, false);
+		ShowError("buildin_clan_master: Received Id of a nonexistent Clan. Id: %d\n", clan_id);
+		return false;
+	}
+
+	nd->clan_id = clan_id;
+	clif->sc_load(&nd->bl, nd->bl.id, AREA, status->dbs->IconChangeTable[SC_CLAN_INFO], 0, clan_id, 0);
+
+	script_pushint(st, true);
+	return true;
+}
+
 /**
  * Adds a built-in script function.
  *
@@ -24556,6 +24660,11 @@ void script_parse_builtin(void) {
 		/* Navigation */
 		BUILDIN_DEF(navigateto, "s??????"),
 
+		/* Clan System */
+		BUILDIN_DEF(clan_join,"i?"),
+		BUILDIN_DEF(clan_leave,"?"),
+		BUILDIN_DEF(clan_master,"i"),
+		
 		BUILDIN_DEF(channelmes, "ss"),
 		BUILDIN_DEF(addchannelhandler, "ss"),
 		BUILDIN_DEF(removechannelhandler, "ss"),
diff --git a/src/map/skill.c b/src/map/skill.c
index 4c9e83579..3d541bf76 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -26,6 +26,7 @@
 #include "map/battle.h"
 #include "map/battleground.h"
 #include "map/chrif.h"
+#include "map/clan.h"
 #include "map/clif.h"
 #include "map/date.h"
 #include "map/elemental.h"
@@ -17180,6 +17181,7 @@ struct skill_unit_group* skill_initunitgroup (struct block_list* src, int count,
 	group->party_id    = status->get_party_id(src);
 	group->guild_id    = status->get_guild_id(src);
 	group->bg_id       = bg->team_get_id(src);
+	group->clan_id     = clan->get_id(src);
 	group->group_id    = skill->get_new_group_id();
 	CREATE(group->unit.data, struct skill_unit, count);
 	group->unit.count  = count;
diff --git a/src/map/skill.h b/src/map/skill.h
index c494c0e83..bd4d82df2 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -1774,6 +1774,7 @@ struct skill_unit_group {
 	int party_id;
 	int guild_id;
 	int bg_id;
+	int clan_id;
 	int map;
 	int target_flag; //Holds BCT_* flag for battle_check_target
 	int bl_flag;     //Holds BL_* flag for map_foreachin* functions
diff --git a/src/map/status.c b/src/map/status.c
index 9e578bc12..3bb511970 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -25,6 +25,7 @@
 
 #include "map/battle.h"
 #include "map/chrif.h"
+#include "map/clan.h"
 #include "map/clif.h"
 #include "map/elemental.h"
 #include "map/guild.h"
@@ -1019,6 +1020,9 @@ void initChangeTables(void)
 	// Summoner
 	status->dbs->IconChangeTable[SC_SPRITEMABLE] = SI_SPRITEMABLE;
 
+	// Clan System
+	status->dbs->IconChangeTable[SC_CLAN_INFO] = SI_CLAN_INFO;
+
 	// RoDEX
 	status->dbs->IconChangeTable[SC_DAILYSENDMAILCNT] = SI_DAILYSENDMAILCNT;
 
@@ -1181,6 +1185,9 @@ void initChangeTables(void)
 	status->dbs->ChangeFlagTable[SC_MVPCARD_ORCHERO] |= SCB_ALL;
 	status->dbs->ChangeFlagTable[SC_MVPCARD_ORCLORD] |= SCB_ALL;
 
+	// Clan System
+	status->dbs->ChangeFlagTable[SC_CLAN_INFO] |= SCB_NONE;
+
 	// Costumes
 	status->dbs->ChangeFlagTable[SC_DRESS_UP] |= SCB_NONE;
 	status->dbs->ChangeFlagTable[SC_MOONSTAR] |= SCB_NONE;
@@ -2685,6 +2692,12 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt)
 	status->current_equip_option_index = -1;
 	status->current_equip_item_index = -1;
 
+	// Clan Buffs
+	if (sd->status.clan_id > 0) {
+		struct clan *c = clan->search(sd->status.clan_id);
+		clan->buff_start(sd, c);
+	}
+
 	status->calc_pc_additional(sd, opt);
 
 	if( sd->pd ) { // Pet Bonus
@@ -9726,6 +9739,11 @@ void status_change_start_display(struct map_session_data *sd, enum sc_type type,
 			case SC_ALL_RIDING:
 				dval1 = 1;
 				break;
+			case SC_CLAN_INFO:
+				dval1 = val1;
+				dval2 = val2;
+				dval3 = val3;
+				break;
 			default: /* all others: just copy val1 */
 				dval1 = val1;
 				break;
@@ -9745,6 +9763,9 @@ int status_get_val_flag(enum sc_type type)
 {
 	int val_flag = 0;
 	switch (type) {
+		case SC_CLAN_INFO: 
+			val_flag |= 1 | 2; 
+			break;
 		case SC_FIGHTINGSPIRIT:
 			val_flag |= 1 | 2;
 			break;
diff --git a/src/map/status.h b/src/map/status.h
index e9c2218e8..66e773720 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -845,6 +845,9 @@ typedef enum sc_type {
 
 	// Rodex
 	SC_DAILYSENDMAILCNT,
+
+	// Clan System
+	SC_CLAN_INFO,
 #ifndef SC_MAX
 	SC_MAX, //Automatically updated max, used in for's to check we are within bounds.
 #endif
diff --git a/src/map/unit.c b/src/map/unit.c
index 0b5b21caf..6e98fc093 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -27,6 +27,7 @@
 #include "map/battleground.h"
 #include "map/chat.h"
 #include "map/chrif.h"
+#include "map/clan.h"
 #include "map/clif.h"
 #include "map/duel.h"
 #include "map/elemental.h"
@@ -2725,6 +2726,7 @@ int unit_free(struct block_list *bl, clr_type clrtype)
 			map->foreachpc(clif->friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0);
 			party->send_logout(sd);
 			guild->send_memberinfoshort(sd,0);
+			clan->member_offline(sd);
 			pc->cleareventtimer(sd);
 			pc->inventory_rental_clear(sd);
 			pc->delspiritball(sd,sd->spiritball,1);
diff --git a/src/plugins/HPMHooking.c b/src/plugins/HPMHooking.c
index 6d6184402..99b4e63e7 100644
--- a/src/plugins/HPMHooking.c
+++ b/src/plugins/HPMHooking.c
@@ -46,6 +46,7 @@ PRAGMA_GCC5(GCC diagnostic ignored "-Wdiscarded-qualifiers")
 #include "char/char.h"
 #include "char/geoip.h"
 #include "char/int_auction.h"
+#include "char/int_clan.h"
 #include "char/int_elemental.h"
 #include "char/int_guild.h"
 #include "char/int_homun.h"
@@ -73,6 +74,7 @@ PRAGMA_GCC5(GCC diagnostic ignored "-Wdiscarded-qualifiers")
 #include "map/channel.h"
 #include "map/chat.h"
 #include "map/chrif.h"
+#include "map/clan.h"
 #include "map/clif.h"
 #include "map/duel.h"
 #include "map/elemental.h"
diff --git a/vcproj-11/char-server.vcxproj b/vcproj-11/char-server.vcxproj
index 17c1ab847..593862d8a 100644
--- a/vcproj-11/char-server.vcxproj
+++ b/vcproj-11/char-server.vcxproj
@@ -176,6 +176,7 @@
     <ClInclude Include="..\src\char\char.h" />
     <ClInclude Include="..\src\char\geoip.h" />
     <ClInclude Include="..\src\char\int_auction.h" />
+    <ClInclude Include="..\src\char\int_clan.h" />
     <ClInclude Include="..\src\char\int_elemental.h" />
     <ClInclude Include="..\src\char\int_guild.h" />
     <ClInclude Include="..\src\char\int_homun.h" />
@@ -229,6 +230,7 @@
     <ClCompile Include="..\src\char\char.c" />
     <ClCompile Include="..\src\char\geoip.c" />
     <ClCompile Include="..\src\char\int_auction.c" />
+    <ClCompile Include="..\src\char\int_clan.c" />
     <ClCompile Include="..\src\char\int_elemental.c" />
     <ClCompile Include="..\src\char\int_guild.c" />
     <ClCompile Include="..\src\char\int_homun.c" />
diff --git a/vcproj-11/char-server.vcxproj.filters b/vcproj-11/char-server.vcxproj.filters
index ba5914a89..af34d2efd 100644
--- a/vcproj-11/char-server.vcxproj.filters
+++ b/vcproj-11/char-server.vcxproj.filters
@@ -70,6 +70,9 @@
     <ClCompile Include="..\src\char\int_auction.c">
       <Filter>char</Filter>
     </ClCompile>
+    <ClCompile Include="..\src\char\int_clan.c">
+      <Filter>char</Filter>
+    </ClCompile>
     <ClCompile Include="..\src\char\int_elemental.c">
       <Filter>char</Filter>
     </ClCompile>
@@ -219,6 +222,9 @@
     <ClInclude Include="..\src\char\int_auction.h">
       <Filter>char</Filter>
     </ClInclude>
+    <ClInclude Include="..\src\char\int_clan.h">
+      <Filter>char</Filter>
+    </ClInclude>
     <ClInclude Include="..\src\char\int_elemental.h">
       <Filter>char</Filter>
     </ClInclude>
diff --git a/vcproj-11/map-server.vcxproj b/vcproj-11/map-server.vcxproj
index c09d5293a..21cae3626 100644
--- a/vcproj-11/map-server.vcxproj
+++ b/vcproj-11/map-server.vcxproj
@@ -176,6 +176,7 @@
     <ClInclude Include="..\src\map\channel.h" />
     <ClInclude Include="..\src\map\chat.h" />
     <ClInclude Include="..\src\map\chrif.h" />
+    <ClInclude Include="..\src\map\clan.h" />
     <ClInclude Include="..\src\map\clif.h" />
     <ClInclude Include="..\src\map\date.h" />
     <ClInclude Include="..\src\map\duel.h" />
@@ -253,6 +254,7 @@
     <ClCompile Include="..\src\map\channel.c" />
     <ClCompile Include="..\src\map\chat.c" />
     <ClCompile Include="..\src\map\chrif.c" />
+    <ClCompile Include="..\src\map\clan.c" />
     <ClCompile Include="..\src\map\clif.c" />
     <ClCompile Include="..\src\map\date.c" />
     <ClCompile Include="..\src\map\duel.c" />
diff --git a/vcproj-11/map-server.vcxproj.filters b/vcproj-11/map-server.vcxproj.filters
index e6b89b3e6..68117eebb 100644
--- a/vcproj-11/map-server.vcxproj.filters
+++ b/vcproj-11/map-server.vcxproj.filters
@@ -19,6 +19,9 @@
     <ClCompile Include="..\src\map\chrif.c">
       <Filter>map</Filter>
     </ClCompile>
+    <ClCompile Include="..\src\map\clan.c">
+      <Filter>map</Filter>
+    </ClCompile>
     <ClCompile Include="..\src\map\clif.c">
       <Filter>map</Filter>
     </ClCompile>
@@ -228,6 +231,9 @@
     <ClInclude Include="..\src\map\chrif.h">
       <Filter>map</Filter>
     </ClInclude>
+    <ClInclude Include="..\src\map\clan.h">
+      <Filter>map</Filter>
+    </ClInclude>
     <ClInclude Include="..\src\map\clif.h">
       <Filter>map</Filter>
     </ClInclude>
diff --git a/vcproj-12/char-server.vcxproj b/vcproj-12/char-server.vcxproj
index 02457b05f..3baf26e37 100644
--- a/vcproj-12/char-server.vcxproj
+++ b/vcproj-12/char-server.vcxproj
@@ -175,6 +175,7 @@
     <ClInclude Include="..\src\char\char.h" />
     <ClInclude Include="..\src\char\geoip.h" />
     <ClInclude Include="..\src\char\int_auction.h" />
+    <ClInclude Include="..\src\char\int_clan.h" />
     <ClInclude Include="..\src\char\int_elemental.h" />
     <ClInclude Include="..\src\char\int_guild.h" />
     <ClInclude Include="..\src\char\int_homun.h" />
@@ -228,6 +229,7 @@
     <ClCompile Include="..\src\char\char.c" />
     <ClCompile Include="..\src\char\geoip.c" />
     <ClCompile Include="..\src\char\int_auction.c" />
+    <ClCompile Include="..\src\char\int_clan.c" />
     <ClCompile Include="..\src\char\int_elemental.c" />
     <ClCompile Include="..\src\char\int_guild.c" />
     <ClCompile Include="..\src\char\int_homun.c" />
diff --git a/vcproj-12/char-server.vcxproj.filters b/vcproj-12/char-server.vcxproj.filters
index ba5914a89..af34d2efd 100644
--- a/vcproj-12/char-server.vcxproj.filters
+++ b/vcproj-12/char-server.vcxproj.filters
@@ -70,6 +70,9 @@
     <ClCompile Include="..\src\char\int_auction.c">
       <Filter>char</Filter>
     </ClCompile>
+    <ClCompile Include="..\src\char\int_clan.c">
+      <Filter>char</Filter>
+    </ClCompile>
     <ClCompile Include="..\src\char\int_elemental.c">
       <Filter>char</Filter>
     </ClCompile>
@@ -219,6 +222,9 @@
     <ClInclude Include="..\src\char\int_auction.h">
       <Filter>char</Filter>
     </ClInclude>
+    <ClInclude Include="..\src\char\int_clan.h">
+      <Filter>char</Filter>
+    </ClInclude>
     <ClInclude Include="..\src\char\int_elemental.h">
       <Filter>char</Filter>
     </ClInclude>
diff --git a/vcproj-12/map-server.vcxproj b/vcproj-12/map-server.vcxproj
index 49822db0d..64219657f 100644
--- a/vcproj-12/map-server.vcxproj
+++ b/vcproj-12/map-server.vcxproj
@@ -176,6 +176,7 @@
     <ClInclude Include="..\src\map\channel.h" />
     <ClInclude Include="..\src\map\chat.h" />
     <ClInclude Include="..\src\map\chrif.h" />
+    <ClInclude Include="..\src\map\clan.h" />
     <ClInclude Include="..\src\map\clif.h" />
     <ClInclude Include="..\src\map\date.h" />
     <ClInclude Include="..\src\map\duel.h" />
@@ -253,6 +254,7 @@
     <ClCompile Include="..\src\map\channel.c" />
     <ClCompile Include="..\src\map\chat.c" />
     <ClCompile Include="..\src\map\chrif.c" />
+    <ClCompile Include="..\src\map\clan.c" />
     <ClCompile Include="..\src\map\clif.c" />
     <ClCompile Include="..\src\map\date.c" />
     <ClCompile Include="..\src\map\duel.c" />
diff --git a/vcproj-12/map-server.vcxproj.filters b/vcproj-12/map-server.vcxproj.filters
index e6b89b3e6..68117eebb 100644
--- a/vcproj-12/map-server.vcxproj.filters
+++ b/vcproj-12/map-server.vcxproj.filters
@@ -19,6 +19,9 @@
     <ClCompile Include="..\src\map\chrif.c">
       <Filter>map</Filter>
     </ClCompile>
+    <ClCompile Include="..\src\map\clan.c">
+      <Filter>map</Filter>
+    </ClCompile>
     <ClCompile Include="..\src\map\clif.c">
       <Filter>map</Filter>
     </ClCompile>
@@ -228,6 +231,9 @@
     <ClInclude Include="..\src\map\chrif.h">
       <Filter>map</Filter>
     </ClInclude>
+    <ClInclude Include="..\src\map\clan.h">
+      <Filter>map</Filter>
+    </ClInclude>
     <ClInclude Include="..\src\map\clif.h">
       <Filter>map</Filter>
     </ClInclude>
diff --git a/vcproj-14/char-server.vcxproj b/vcproj-14/char-server.vcxproj
index f2fc4682c..a766d504d 100644
--- a/vcproj-14/char-server.vcxproj
+++ b/vcproj-14/char-server.vcxproj
@@ -174,6 +174,7 @@
     <ClInclude Include="..\src\char\char.h" />
     <ClInclude Include="..\src\char\geoip.h" />
     <ClInclude Include="..\src\char\int_auction.h" />
+    <ClInclude Include="..\src\char\int_clan.h" />
     <ClInclude Include="..\src\char\int_elemental.h" />
     <ClInclude Include="..\src\char\int_guild.h" />
     <ClInclude Include="..\src\char\int_homun.h" />
@@ -227,6 +228,7 @@
     <ClCompile Include="..\src\char\char.c" />
     <ClCompile Include="..\src\char\geoip.c" />
     <ClCompile Include="..\src\char\int_auction.c" />
+    <ClCompile Include="..\src\char\int_clan.c" />
     <ClCompile Include="..\src\char\int_elemental.c" />
     <ClCompile Include="..\src\char\int_guild.c" />
     <ClCompile Include="..\src\char\int_homun.c" />
diff --git a/vcproj-14/char-server.vcxproj.filters b/vcproj-14/char-server.vcxproj.filters
index ba5914a89..af34d2efd 100644
--- a/vcproj-14/char-server.vcxproj.filters
+++ b/vcproj-14/char-server.vcxproj.filters
@@ -70,6 +70,9 @@
     <ClCompile Include="..\src\char\int_auction.c">
       <Filter>char</Filter>
     </ClCompile>
+    <ClCompile Include="..\src\char\int_clan.c">
+      <Filter>char</Filter>
+    </ClCompile>
     <ClCompile Include="..\src\char\int_elemental.c">
       <Filter>char</Filter>
     </ClCompile>
@@ -219,6 +222,9 @@
     <ClInclude Include="..\src\char\int_auction.h">
       <Filter>char</Filter>
     </ClInclude>
+    <ClInclude Include="..\src\char\int_clan.h">
+      <Filter>char</Filter>
+    </ClInclude>
     <ClInclude Include="..\src\char\int_elemental.h">
       <Filter>char</Filter>
     </ClInclude>
diff --git a/vcproj-14/map-server.vcxproj b/vcproj-14/map-server.vcxproj
index e20d13462..1c34a82fe 100644
--- a/vcproj-14/map-server.vcxproj
+++ b/vcproj-14/map-server.vcxproj
@@ -174,6 +174,7 @@
     <ClInclude Include="..\src\map\channel.h" />
     <ClInclude Include="..\src\map\chat.h" />
     <ClInclude Include="..\src\map\chrif.h" />
+    <ClInclude Include="..\src\map\clan.h" />
     <ClInclude Include="..\src\map\clif.h" />
     <ClInclude Include="..\src\map\date.h" />
     <ClInclude Include="..\src\map\duel.h" />
@@ -251,6 +252,7 @@
     <ClCompile Include="..\src\map\channel.c" />
     <ClCompile Include="..\src\map\chat.c" />
     <ClCompile Include="..\src\map\chrif.c" />
+    <ClCompile Include="..\src\map\clan.c" />
     <ClCompile Include="..\src\map\clif.c" />
     <ClCompile Include="..\src\map\date.c" />
     <ClCompile Include="..\src\map\duel.c" />
diff --git a/vcproj-14/map-server.vcxproj.filters b/vcproj-14/map-server.vcxproj.filters
index e6b89b3e6..a920fc48b 100644
--- a/vcproj-14/map-server.vcxproj.filters
+++ b/vcproj-14/map-server.vcxproj.filters
@@ -208,6 +208,9 @@
     <ClCompile Include="..\src\map\rodex.c">
       <Filter>map</Filter>
     </ClCompile>
+    <ClCompile Include="..\src\map\clan.c">
+      <Filter>map</Filter>
+    </ClCompile>
   </ItemGroup>
   <ItemGroup>
     <ClInclude Include="..\src\map\atcommand.h">
@@ -468,6 +471,9 @@
     <ClInclude Include="..\src\map\rodex.h">
       <Filter>map</Filter>
     </ClInclude>
+    <ClInclude Include="..\src\map\clan.h">
+      <Filter>map</Filter>
+    </ClInclude>
   </ItemGroup>
   <ItemGroup>
     <Filter Include="common">
-- 
cgit v1.2.3-70-g09d2