From e8affc41f106503b530abaa7faa20d6e63b727b8 Mon Sep 17 00:00:00 2001 From: Smokexyz Date: Fri, 28 Apr 2017 05:57:39 +0800 Subject: Add storage_data reception, parsing and sending to/from the map-server. Remove loading and saving of storage_data through char.c Re-declaration of structure storage_data as a vector. Re-code of portions in the map-server using storage_data. A new approach is taken by saving the loaded storage data from sql into memory for the duration of the session, thereby removing the need of querying the database to re-load all items everytime a storage save routine is issued from the map-server. Saving of storage items is done through a new function that significantly reduces the number of queries compared to char_memitemdata_tosql(), and therefore run-time speed. This method potentially reduces the number of update and delete queries from MAX_STORAGE (which could be >= 600) times to literally 1. Storage items are stored in a dynamically allocated array and handled accordingly. struct mmo_charstatus size reduces by 34,800 bytes. Update pc_checkitem() with masks for item checks. `sd->state.itemcheck` has been changed to `sd->itemcheck` of type `enum pc_checkitem_types` `battle/items.conf` has been updated to reflect configuration changes. Further updates to assert a successful reception of storage data in related functions. --- src/map/unit.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/map/unit.c') diff --git a/src/map/unit.c b/src/map/unit.c index 79abb8c6a..00c78054b 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -2757,6 +2757,8 @@ int unit_free(struct block_list *bl, clr_type clrtype) sd->instance = NULL; } VECTOR_CLEAR(sd->script_queues); + VECTOR_CLEAR(sd->storage.item); + sd->storage.received = false; if( sd->quest_log != NULL ) { aFree(sd->quest_log); sd->quest_log = NULL; -- cgit v1.2.3-70-g09d2