From a5d02326f3402788e9b9fabf74924adad2d6d724 Mon Sep 17 00:00:00 2001 From: skotlex Date: Tue, 27 Mar 2007 21:46:15 +0000 Subject: - Changed a bit the Moonlit code to prevent an infinite loop - Changed clif_skillcasting definition to take as argument the element of the skill. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10083 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/unit.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/map/unit.c') diff --git a/src/map/unit.c b/src/map/unit.c index 9a48dc488..0cfdd9087 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -980,7 +980,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int if( casttime>0 || temp){ - clif_skillcasting(src, src->id, target_id, 0,0, skill_num,casttime); + clif_skillcasting(src, src->id, target_id, 0,0, skill_num, skill_get_pl(skill_num, skill_lv), casttime); if (sd && target->type == BL_MOB) { @@ -1114,7 +1114,7 @@ int unit_skilluse_pos2( struct block_list *src, int skill_x, int skill_y, int sk if( casttime>0 ) { unit_stop_walking( src, 1); - clif_skillcasting(src, src->id, 0, skill_x,skill_y, skill_num,casttime); + clif_skillcasting(src, src->id, 0, skill_x, skill_y, skill_num, skill_get_pl(skill_num, skill_lv), casttime); } else ud->state.skillcastcancel=0; -- cgit v1.2.3-70-g09d2