From 9d1b39d3facc6d9f1268e036e7b23bd410c683ec Mon Sep 17 00:00:00 2001 From: ultramage Date: Tue, 13 Jan 2009 10:38:54 +0000 Subject: Mobs with nonzero spawn time can now be cached as well, saving some more cpu/memory (bugreport:1197). Fixed dynamic mobs being unloaded without stopping their respawn timer. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13445 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/unit.c | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'src/map/unit.c') diff --git a/src/map/unit.c b/src/map/unit.c index 6695abf6b..787b25765 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -2029,7 +2029,12 @@ int unit_free(struct block_list *bl, int clrtype) case BL_MOB: { struct mob_data *md = (struct mob_data*)bl; - if( md->deletetimer != -1 ) + if( md->spawn_timer != INVALID_TIMER ) + { + delete_timer(md->spawn_timer,mob_delayspawn); + md->spawn_timer = INVALID_TIMER; + } + if( md->deletetimer != INVALID_TIMER ) { delete_timer(md->deletetimer,mob_timer_delete); md->deletetimer = INVALID_TIMER; -- cgit v1.2.3-60-g2f50