From 7a6cfa37c932a2d5893d57343dda44a5c16ad45b Mon Sep 17 00:00:00 2001 From: Kevin Date: Sat, 5 Apr 2008 21:51:00 +0000 Subject: Running into a wall/npc/pc/mob no longer enables spurt. (bugreport:1155) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12498 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/unit.c | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/map/unit.c') diff --git a/src/map/unit.c b/src/map/unit.c index 575e95c1e..b8a5d327a 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -432,7 +432,11 @@ int unit_run(struct block_list *bl) if(to_x == bl->x && to_y == bl->y) { //If you can't run forward, you must be next to a wall, so bounce back. [Skotlex] clif_status_change(bl, SI_BUMP, 1); + + //Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin] + unit_bl2ud(bl)->state.running = 0; status_change_end(bl,SC_RUN,-1); + skill_blown(bl,bl,skill_get_blewcount(TK_RUN,lv),unit_getdir(bl),0); clif_fixpos(bl); //Why is a clif_slide (skill_blown) AND a fixpos needed? Ask Aegis. clif_status_change(bl, SI_BUMP, 0); @@ -448,7 +452,11 @@ int unit_run(struct block_list *bl) if (i==0) { // copy-paste from above clif_status_change(bl, SI_BUMP, 1); + + //Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin] + unit_bl2ud(bl)->state.running = 0; status_change_end(bl,SC_RUN,-1); + skill_blown(bl,bl,skill_get_blewcount(TK_RUN,lv),unit_getdir(bl),0); clif_fixpos(bl); clif_status_change(bl, SI_BUMP, 0); -- cgit v1.2.3-60-g2f50