From 848e73703eeb15c650aee38eef46714d3863474f Mon Sep 17 00:00:00 2001 From: Kenpachi Developer Date: Tue, 21 Apr 2020 02:30:39 +0200 Subject: Introduce auto-cast vector --- src/map/unit.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/map/unit.c') diff --git a/src/map/unit.c b/src/map/unit.c index 19f09f83c..8bf0f2ce4 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -2889,6 +2889,8 @@ static int unit_free(struct block_list *bl, enum clr_type clrtype) aFree(sd->instance); sd->instance = NULL; } + + VECTOR_CLEAR(sd->auto_cast); // Clear auto-cast vector. VECTOR_CLEAR(sd->channels); VECTOR_CLEAR(sd->script_queues); VECTOR_CLEAR(sd->achievement); // Achievement [Smokexyz/Hercules] -- cgit v1.2.3-60-g2f50 From 94e9efa489b74ebed374dc7346a6605e43dedd85 Mon Sep 17 00:00:00 2001 From: Kenpachi Developer Date: Tue, 21 Apr 2020 06:33:17 +0200 Subject: Use auto_cast_current instead of autocast --- src/map/battle.c | 12 +++---- src/map/clif.c | 22 ++++++------ src/map/pc.c | 14 ++++---- src/map/script.c | 24 ++++++------- src/map/skill.c | 102 +++++++++++++++++++++++++++---------------------------- src/map/status.c | 6 ++-- src/map/unit.c | 8 ++--- 7 files changed, 94 insertions(+), 94 deletions(-) (limited to 'src/map/unit.c') diff --git a/src/map/battle.c b/src/map/battle.c index c8cd71b94..7fe9bbbb5 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -5934,14 +5934,14 @@ static void battle_reflect_damage(struct block_list *target, struct block_list * enum autocast_type ac_type; if (sd != NULL) { - ac_type = sd->autocast.type; - sd->autocast.type = AUTOCAST_TEMP; + ac_type = sd->auto_cast_current.type; + sd->auto_cast_current.type = AUTOCAST_TEMP; } map->foreachinshootrange(battle->damage_area,target,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,tick,target,delay,wd->dmotion,rdamage,status_get_race(target)); if (sd != NULL) - sd->autocast.type = ac_type; + sd->auto_cast_current.type = ac_type; delay += 150;/* gradual increase so the numbers don't clip in the client */ @@ -6131,7 +6131,7 @@ static int battle_damage_area(struct block_list *bl, va_list ap) else status_fix_damage(src,bl,damage,0); clif->damage(bl,bl,amotion,dmotion,damage,1,BDT_ENDURE,0); - if (src->type != BL_PC || BL_UCCAST(BL_PC, src)->autocast.type != AUTOCAST_TEMP) + if (src->type != BL_PC || BL_UCCAST(BL_PC, src)->auto_cast_current.type != AUTOCAST_TEMP) skill->additional_effect(src, bl, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,tick); map->freeblock_unlock(); } @@ -6455,10 +6455,10 @@ static enum damage_lv battle_weapon_attack(struct block_list *src, struct block_ } } - sd->autocast.type = AUTOCAST_TEMP; + sd->auto_cast_current.type = AUTOCAST_TEMP; skill->consume_requirement(sd,r_skill,r_lv,3); skill->castend_type(type, src, target, r_skill, r_lv, tick, flag); - sd->autocast.type = AUTOCAST_NONE; + sd->auto_cast_current.type = AUTOCAST_NONE; sd->ud.canact_tick = tick + skill->delay_fix(src, r_skill, r_lv); clif->status_change(src, status->get_sc_icon(SC_POSTDELAY), status->get_sc_relevant_bl_types(SC_POSTDELAY), 1, skill->delay_fix(src, r_skill, r_lv), 0, 0, 1); } diff --git a/src/map/clif.c b/src/map/clif.c index 6595e6f57..d9b2816bd 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -6766,7 +6766,7 @@ static void clif_item_skill(struct map_session_data *sd, uint16 skill_id, uint16 struct PACKET_ZC_AUTORUN_SKILL *p = WFIFOP(fd, 0); int type = skill->get_inf(skill_id); - if (sd->autocast.itemskill_cast_on_self && sd->autocast.type == AUTOCAST_ITEM) + if (sd->auto_cast_current.itemskill_cast_on_self && sd->auto_cast_current.type == AUTOCAST_ITEM) type = INF_SELF_SKILL; p->packetType = HEADER_ZC_AUTORUN_SKILL; @@ -12812,7 +12812,7 @@ static void clif_useSkillToIdReal(int fd, struct map_session_data *sd, int skill * for the auto-cast data validation if skill_lv is 0. * **/ - skill->validate_autocast_data(sd, skill_id, (skill_lv == 0) ? sd->autocast.skill_lv : skill_lv); + skill->validate_autocast_data(sd, skill_id, (skill_lv == 0) ? sd->auto_cast_current.skill_lv : skill_lv); if (skill_lv < 1) skill_lv = 1; //No clue, I have seen the client do this with guild skills :/ [Skotlex] @@ -12867,7 +12867,7 @@ static void clif_useSkillToIdReal(int fd, struct map_session_data *sd, int skill if (skill_id != SA_CASTCANCEL && skill_id != SO_SPELLFIST) return; } else if (DIFF_TICK(tick, sd->ud.canact_tick) < 0) { - if (sd->autocast.type == AUTOCAST_NONE) { + if (sd->auto_cast_current.type == AUTOCAST_NONE) { clif->skill_fail(sd, skill_id, USESKILL_FAIL_SKILLINTERVAL, 0, 0); return; } @@ -12885,9 +12885,9 @@ static void clif_useSkillToIdReal(int fd, struct map_session_data *sd, int skill } else if (sd->menuskill_id != SA_AUTOSPELL) return; //Can't use skills while a menu is open. } - if (sd->autocast.type != AUTOCAST_NONE) { - if (skill_lv != sd->autocast.skill_lv) - skill_lv = sd->autocast.skill_lv; + if (sd->auto_cast_current.type != AUTOCAST_NONE) { + if (skill_lv != sd->auto_cast_current.skill_lv) + skill_lv = sd->auto_cast_current.skill_lv; if (!(tmp&INF_SELF_SKILL)) pc->delinvincibletimer(sd); // Target skills through items cancel invincibility. [Inkfish] unit->skilluse_id(&sd->bl, target_id, skill_id, skill_lv); @@ -12965,7 +12965,7 @@ static void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, uin * since clif_item_skill() is only used for auto-cast skills. * **/ - skill->validate_autocast_data(sd, skill_id, (skill_lv == 0) ? sd->autocast.skill_lv : skill_lv); + skill->validate_autocast_data(sd, skill_id, (skill_lv == 0) ? sd->auto_cast_current.skill_lv : skill_lv); if( !(skill->get_inf(skill_id)&INF_GROUND_SKILL) ) return; //Using a target skill on the ground? WRONG. @@ -13007,7 +13007,7 @@ static void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, uin return; if( DIFF_TICK(tick, sd->ud.canact_tick) < 0 ) { - if (sd->autocast.type == AUTOCAST_NONE) { + if (sd->auto_cast_current.type == AUTOCAST_NONE) { clif->skill_fail(sd, skill_id, USESKILL_FAIL_SKILLINTERVAL, 0, 0); return; } @@ -13028,9 +13028,9 @@ static void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, uin pc->delinvincibletimer(sd); - if (sd->autocast.type != AUTOCAST_NONE) { - if (skill_lv != sd->autocast.skill_lv) - skill_lv = sd->autocast.skill_lv; + if (sd->auto_cast_current.type != AUTOCAST_NONE) { + if (skill_lv != sd->auto_cast_current.skill_lv) + skill_lv = sd->auto_cast_current.skill_lv; unit->skilluse_pos(&sd->bl, x, y, skill_id, skill_lv); } else { int lv; diff --git a/src/map/pc.c b/src/map/pc.c index 632b5693b..6985ecff8 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -5343,13 +5343,13 @@ static int pc_autocast_clear(struct map_session_data *sd) { nullpo_ret(sd); - sd->autocast.type = AUTOCAST_NONE; - sd->autocast.skill_id = 0; - sd->autocast.skill_lv = 0; - sd->autocast.itemskill_conditions_checked = false; - sd->autocast.itemskill_check_conditions = false; - sd->autocast.itemskill_instant_cast = false; - sd->autocast.itemskill_cast_on_self = false; + sd->auto_cast_current.type = AUTOCAST_NONE; + sd->auto_cast_current.skill_id = 0; + sd->auto_cast_current.skill_lv = 0; + sd->auto_cast_current.itemskill_conditions_checked = false; + sd->auto_cast_current.itemskill_check_conditions = false; + sd->auto_cast_current.itemskill_instant_cast = false; + sd->auto_cast_current.itemskill_cast_on_self = false; VECTOR_TRUNCATE(sd->auto_cast); // Truncate auto-cast vector. diff --git a/src/map/script.c b/src/map/script.c index bc42cb49e..d5d81fbe5 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -11039,30 +11039,30 @@ static BUILDIN(itemskill) if (sd == NULL || sd->ud.skilltimer != INVALID_TIMER) return true; - sd->autocast.type = AUTOCAST_ITEM; - sd->autocast.skill_id = script_isstringtype(st, 2) ? skill->name2id(script_getstr(st, 2)) : script_getnum(st, 2); - sd->autocast.skill_lv = script_getnum(st, 3); + sd->auto_cast_current.type = AUTOCAST_ITEM; + sd->auto_cast_current.skill_id = script_isstringtype(st, 2) ? skill->name2id(script_getstr(st, 2)) : script_getnum(st, 2); + sd->auto_cast_current.skill_lv = script_getnum(st, 3); int flag = script_hasdata(st, 4) ? script_getnum(st, 4) : ISF_NONE; - sd->autocast.itemskill_check_conditions = ((flag & ISF_CHECKCONDITIONS) == ISF_CHECKCONDITIONS); + sd->auto_cast_current.itemskill_check_conditions = ((flag & ISF_CHECKCONDITIONS) == ISF_CHECKCONDITIONS); - if (sd->autocast.itemskill_check_conditions) { - if (skill->check_condition_castbegin(sd, sd->autocast.skill_id, sd->autocast.skill_lv) == 0 - || skill->check_condition_castend(sd, sd->autocast.skill_id, sd->autocast.skill_lv) == 0) { + if (sd->auto_cast_current.itemskill_check_conditions) { + if (skill->check_condition_castbegin(sd, sd->auto_cast_current.skill_id, sd->auto_cast_current.skill_lv) == 0 + || skill->check_condition_castend(sd, sd->auto_cast_current.skill_id, sd->auto_cast_current.skill_lv) == 0) { return true; } - sd->autocast.itemskill_conditions_checked = true; + sd->auto_cast_current.itemskill_conditions_checked = true; } - sd->autocast.itemskill_instant_cast = ((flag & ISF_INSTANTCAST) == ISF_INSTANTCAST); - sd->autocast.itemskill_cast_on_self = ((flag & ISF_CASTONSELF) == ISF_CASTONSELF); + sd->auto_cast_current.itemskill_instant_cast = ((flag & ISF_INSTANTCAST) == ISF_INSTANTCAST); + sd->auto_cast_current.itemskill_cast_on_self = ((flag & ISF_CASTONSELF) == ISF_CASTONSELF); VECTOR_ENSURE(sd->auto_cast, 1, 1); - VECTOR_PUSH(sd->auto_cast, sd->autocast); + VECTOR_PUSH(sd->auto_cast, sd->auto_cast_current); - clif->item_skill(sd, sd->autocast.skill_id, sd->autocast.skill_lv); + clif->item_skill(sd, sd->auto_cast_current.skill_id, sd->auto_cast_current.skill_lv); return true; } diff --git a/src/map/skill.c b/src/map/skill.c index ed88ff04d..b7fcb2beb 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1029,14 +1029,14 @@ static int skillnotok(uint16 skill_id, struct map_session_data *sd) if (map->getcell(sd->bl.m, &sd->bl, sd->bl.x, sd->bl.y, CELL_CHKNOSKILL)) return 1; // block usage on 'noskill' cells [Wolfie] - if (skill_id == AL_TELEPORT && sd->autocast.type == AUTOCAST_ITEM && sd->autocast.skill_lv > 2) + if (skill_id == AL_TELEPORT && sd->auto_cast_current.type == AUTOCAST_ITEM && sd->auto_cast_current.skill_lv > 2) return 0; // Teleport level 3 and higher bypasses this check if cast by itemskill() script commands. // Epoque: // This code will compare the player's attack motion value which is influenced by ASPD before // allowing a skill to be cast. This is to prevent no-delay ACT files from spamming skills such as // AC_DOUBLE which do not have a skill delay and are not regarded in terms of attack motion. - if (sd->autocast.type == AUTOCAST_NONE && sd->canskill_tick != 0 && + if (sd->auto_cast_current.type == AUTOCAST_NONE && sd->canskill_tick != 0 && DIFF_TICK(timer->gettick(), sd->canskill_tick) < (sd->battle_status.amotion * (battle_config.skill_amotion_leniency) / 100) ) {// attempted to cast a skill before the attack motion has finished return 1; @@ -1051,7 +1051,7 @@ static int skillnotok(uint16 skill_id, struct map_session_data *sd) * It has been confirmed on a official server (thanks to Yommy) that item-cast skills bypass all the restrictions below * Also, without this check, an exploit where an item casting + healing (or any other kind buff) isn't deleted after used on a restricted map **/ - if (sd->autocast.type == AUTOCAST_ITEM) + if (sd->auto_cast_current.type == AUTOCAST_ITEM) return 0; if( sd->sc.data[SC_ALL_RIDING] ) @@ -1211,13 +1211,13 @@ static void skill_validate_autocast_data(struct map_session_data *sd, int skill_ // Determine if called by clif_parse_UseSkillMap(). bool use_skill_map = (skill_lv == 0 && (skill_id == AL_WARP || skill_id == AL_TELEPORT)); - if (sd->autocast.type == AUTOCAST_NONE) + if (sd->auto_cast_current.type == AUTOCAST_NONE) pc->autocast_clear(sd); // No auto-cast type set. Preventively unset all auto-cast related data. - else if (sd->autocast.type == AUTOCAST_TEMP) + else if (sd->auto_cast_current.type == AUTOCAST_TEMP) pc->autocast_clear(sd); // AUTOCAST_TEMP should have been unset straight after usage. - else if (sd->autocast.skill_id == 0 || skill_id == 0 || sd->autocast.skill_id != skill_id) + else if (sd->auto_cast_current.skill_id == 0 || skill_id == 0 || sd->auto_cast_current.skill_id != skill_id) pc->autocast_clear(sd); // Implausible skill ID. - else if (sd->autocast.skill_lv == 0 || (!use_skill_map && (skill_lv == 0 || sd->autocast.skill_lv != skill_lv))) + else if (sd->auto_cast_current.skill_lv == 0 || (!use_skill_map && (skill_lv == 0 || sd->auto_cast_current.skill_lv != skill_lv))) pc->autocast_clear(sd); // Implausible skill level. } @@ -2109,9 +2109,9 @@ static int skill_additional_effect(struct block_list *src, struct block_list *bl temp = (sd->autospell[i].id > 0) ? sd->autospell[i].id : -sd->autospell[i].id; - sd->autocast.type = AUTOCAST_TEMP; + sd->auto_cast_current.type = AUTOCAST_TEMP; notok = skill->not_ok(temp, sd); - sd->autocast.type = AUTOCAST_NONE; + sd->auto_cast_current.type = AUTOCAST_NONE; if ( notok ) continue; @@ -2162,11 +2162,11 @@ static int skill_additional_effect(struct block_list *src, struct block_list *bl else if (temp == PF_SPIDERWEB) //Special case, due to its nature of coding. type = CAST_GROUND; - sd->autocast.type = AUTOCAST_TEMP; + sd->auto_cast_current.type = AUTOCAST_TEMP; skill->consume_requirement(sd,temp,auto_skill_lv,1); skill->toggle_magicpower(src, temp); skill->castend_type(type, src, tbl, temp, auto_skill_lv, tick, 0); - sd->autocast.type = AUTOCAST_NONE; + sd->auto_cast_current.type = AUTOCAST_NONE; //Set canact delay. [Skotlex] ud = unit->bl2ud(src); @@ -2237,7 +2237,7 @@ static int skill_onskillusage(struct map_session_data *sd, struct block_list *bl return 0; // Preserve auto-cast type if bAutoSpellOnSkill was triggered by a skill which was cast by Abracadabra, Improvised Song or an item. - enum autocast_type ac_type = sd->autocast.type; + enum autocast_type ac_type = sd->auto_cast_current.type; for( i = 0; i < ARRAYLENGTH(sd->autospell3) && sd->autospell3[i].flag; i++ ) { if( sd->autospell3[i].flag != skill_id ) @@ -2248,9 +2248,9 @@ static int skill_onskillusage(struct map_session_data *sd, struct block_list *bl temp = (sd->autospell3[i].id > 0) ? sd->autospell3[i].id : -sd->autospell3[i].id; - sd->autocast.type = AUTOCAST_TEMP; + sd->auto_cast_current.type = AUTOCAST_TEMP; notok = skill->not_ok(temp, sd); - sd->autocast.type = AUTOCAST_NONE; + sd->auto_cast_current.type = AUTOCAST_NONE; if ( notok ) continue; @@ -2297,14 +2297,14 @@ static int skill_onskillusage(struct map_session_data *sd, struct block_list *bl continue; sd->autospell3[i].lock = true; - sd->autocast.type = AUTOCAST_TEMP; + sd->auto_cast_current.type = AUTOCAST_TEMP; skill->consume_requirement(sd,temp,skill_lv,1); skill->castend_type(type, &sd->bl, tbl, temp, skill_lv, tick, 0); - sd->autocast.type = AUTOCAST_NONE; + sd->auto_cast_current.type = AUTOCAST_NONE; sd->autospell3[i].lock = false; } - sd->autocast.type = ac_type; + sd->auto_cast_current.type = ac_type; if (sd->autobonus3[0].rate) { for( i = 0; i < ARRAYLENGTH(sd->autobonus3); i++ ) { @@ -2453,7 +2453,7 @@ static int skill_counter_additional_effect(struct block_list *src, struct block_ int i, auto_skill_id, auto_skill_lv, type, notok; // Preserve auto-cast type if bAutoSpellWhenHit was triggered during cast of a skill which was cast by Abracadabra, Improvised Song or an item. - enum autocast_type ac_type = dstsd->autocast.type; + enum autocast_type ac_type = dstsd->auto_cast_current.type; for (i = 0; i < ARRAYLENGTH(dstsd->autospell2) && dstsd->autospell2[i].id; i++) { @@ -2470,9 +2470,9 @@ static int skill_counter_additional_effect(struct block_list *src, struct block_ if (attack_type&BF_LONG) rate>>=1; - dstsd->autocast.type = AUTOCAST_TEMP; + dstsd->auto_cast_current.type = AUTOCAST_TEMP; notok = skill->not_ok(auto_skill_id, dstsd); - dstsd->autocast.type = AUTOCAST_NONE; + dstsd->auto_cast_current.type = AUTOCAST_NONE; if ( notok ) continue; @@ -2513,10 +2513,10 @@ static int skill_counter_additional_effect(struct block_list *src, struct block_ if( !battle->check_range(src, tbl, skill->get_range2(src, auto_skill_id,auto_skill_lv) + (auto_skill_id == RG_CLOSECONFINE?0:1)) && battle_config.autospell_check_range ) continue; - dstsd->autocast.type = AUTOCAST_TEMP; + dstsd->auto_cast_current.type = AUTOCAST_TEMP; skill->consume_requirement(dstsd,auto_skill_id,auto_skill_lv,1); skill->castend_type(type, bl, tbl, auto_skill_id, auto_skill_lv, tick, 0); - dstsd->autocast.type = AUTOCAST_NONE; + dstsd->auto_cast_current.type = AUTOCAST_NONE; // Set canact delay. [Skotlex] ud = unit->bl2ud(bl); @@ -2530,7 +2530,7 @@ static int skill_counter_additional_effect(struct block_list *src, struct block_ } } - dstsd->autocast.type = ac_type; + dstsd->auto_cast_current.type = ac_type; } //Autobonus when attacked @@ -5843,7 +5843,7 @@ static int skill_castend_id(int tid, int64 tick, int id, intptr_t data) if (ud->walktimer != INVALID_TIMER && ud->skill_id != TK_RUN && ud->skill_id != RA_WUGDASH) unit->stop_walking(src, STOPWALKING_FLAG_FIXPOS); - if (sd == NULL || sd->autocast.skill_id != ud->skill_id || skill->get_delay(ud->skill_id,ud->skill_lv) != 0) + if (sd == NULL || sd->auto_cast_current.skill_id != ud->skill_id || skill->get_delay(ud->skill_id, ud->skill_lv) != 0) ud->canact_tick = tick + skill->delay_fix(src, ud->skill_id, ud->skill_lv); // Tests show wings don't overwrite the delay but skill scrolls do. [Inkfish] if (sd) { // Cooldown application int i, cooldown = skill->get_cooldown(ud->skill_id, ud->skill_lv); @@ -5961,7 +5961,7 @@ static int skill_castend_id(int tid, int64 tick, int id, intptr_t data) } } - if (sd == NULL || sd->autocast.skill_id != ud->skill_id || skill->get_delay(ud->skill_id,ud->skill_lv) != 0) + if (sd == NULL || sd->auto_cast_current.skill_id != ud->skill_id || skill->get_delay(ud->skill_id, ud->skill_lv) != 0) ud->canact_tick = tick; ud->skill_id = ud->skill_lv = ud->skilltarget = 0; //You can't place a skill failed packet here because it would be @@ -6350,11 +6350,11 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * if (sd) { // player-casted - sd->autocast.type = AUTOCAST_ABRA; - sd->autocast.skill_id = abra_skill_id; - sd->autocast.skill_lv = abra_skill_lv; + sd->auto_cast_current.type = AUTOCAST_ABRA; + sd->auto_cast_current.skill_id = abra_skill_id; + sd->auto_cast_current.skill_lv = abra_skill_lv; VECTOR_ENSURE(sd->auto_cast, 1, 1); - VECTOR_PUSH(sd->auto_cast, sd->autocast); + VECTOR_PUSH(sd->auto_cast, sd->auto_cast_current); clif->item_skill(sd, abra_skill_id, abra_skill_lv); } else { // mob-casted @@ -7483,7 +7483,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * map->freeblock_unlock(); return 1; } - if (sd->autocast.type == AUTOCAST_NONE) + if (sd->auto_cast_current.type == AUTOCAST_NONE) status_zap(src, 0, skill->get_sp(skill_id, skill_lv)); // consume sp only if succeeded } break; @@ -7520,7 +7520,7 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * break; } - if (sd->autocast.type == AUTOCAST_TEMP || ((sd->autocast.skill_id == AL_TELEPORT || battle_config.skip_teleport_lv1_menu) && skill_lv == 1) || skill_lv == 3) + if (sd->auto_cast_current.type == AUTOCAST_TEMP || ((sd->auto_cast_current.skill_id == AL_TELEPORT || battle_config.skip_teleport_lv1_menu) && skill_lv == 1) || skill_lv == 3) { if( skill_lv == 1 ) pc->randomwarp(sd,CLR_TELEPORT); @@ -10094,11 +10094,11 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * clif->skill_nodamage (src, bl, skill_id, skill_lv, 1); if (sd != NULL) { - sd->autocast.type = AUTOCAST_IMPROVISE; - sd->autocast.skill_id = improv_skill_id; - sd->autocast.skill_lv = improv_skill_lv; + sd->auto_cast_current.type = AUTOCAST_IMPROVISE; + sd->auto_cast_current.skill_id = improv_skill_id; + sd->auto_cast_current.skill_lv = improv_skill_lv; VECTOR_ENSURE(sd->auto_cast, 1, 1); - VECTOR_PUSH(sd->auto_cast, sd->autocast); + VECTOR_PUSH(sd->auto_cast, sd->auto_cast_current); clif->item_skill(sd, improv_skill_id, improv_skill_lv); } else { struct unit_data *ud = unit->bl2ud(src); @@ -10867,7 +10867,7 @@ static int skill_castend_pos(int tid, int64 tick, int id, intptr_t data) if (ud->walktimer != INVALID_TIMER) unit->stop_walking(src, STOPWALKING_FLAG_FIXPOS); - if (sd == NULL || sd->autocast.skill_id != ud->skill_id || skill->get_delay(ud->skill_id,ud->skill_lv) != 0) + if (sd == NULL || sd->auto_cast_current.skill_id != ud->skill_id || skill->get_delay(ud->skill_id, ud->skill_lv) != 0) ud->canact_tick = tick + skill->delay_fix(src, ud->skill_id, ud->skill_lv); if (sd) { //Cooldown application int i, cooldown = skill->get_cooldown(ud->skill_id, ud->skill_lv); @@ -10896,7 +10896,7 @@ static int skill_castend_pos(int tid, int64 tick, int id, intptr_t data) map->freeblock_lock(); skill->castend_pos2(src,ud->skillx,ud->skilly,ud->skill_id,ud->skill_lv,tick,0); - if (sd != NULL && sd->autocast.skill_id != AL_WARP) // Warp-Portal thru items will clear data in skill_castend_map. [Inkfish] + if (sd != NULL && sd->auto_cast_current.skill_id != AL_WARP) // Warp-Portal thru items will clear data in skill_castend_map. [Inkfish] pc->autocast_clear(sd); unit->set_dir(src, map->calc_dir(src, ud->skillx, ud->skilly)); @@ -10911,7 +10911,7 @@ static int skill_castend_pos(int tid, int64 tick, int id, intptr_t data) return 1; } while(0); - if (sd == NULL || sd->autocast.skill_id != ud->skill_id || skill->get_delay(ud->skill_id,ud->skill_lv) != 0) + if (sd == NULL || sd->auto_cast_current.skill_id != ud->skill_id || skill->get_delay(ud->skill_id, ud->skill_lv) != 0) ud->canact_tick = tick; ud->skill_id = ud->skill_lv = 0; if(sd) @@ -11076,7 +11076,7 @@ static int skill_castend_map(struct map_session_data *sd, uint16 skill_id, const } } - lv = (sd->autocast.type > AUTOCAST_TEMP) ? sd->autocast.skill_lv : pc->checkskill(sd, skill_id); + lv = (sd->auto_cast_current.type > AUTOCAST_TEMP) ? sd->auto_cast_current.skill_lv : pc->checkskill(sd, skill_id); wx = sd->menuskill_val>>16; wy = sd->menuskill_val&0xffff; @@ -14112,12 +14112,12 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s if (sd->chat_id != 0) return 0; - if (((sd->autocast.itemskill_conditions_checked || !sd->autocast.itemskill_check_conditions) - && sd->autocast.type == AUTOCAST_ITEM) || sd->autocast.type == AUTOCAST_IMPROVISE) { + if (((sd->auto_cast_current.itemskill_conditions_checked || !sd->auto_cast_current.itemskill_check_conditions) + && sd->auto_cast_current.type == AUTOCAST_ITEM) || sd->auto_cast_current.type == AUTOCAST_IMPROVISE) { return 1; } - if (pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->autocast.type != AUTOCAST_ITEM) { + if (pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->auto_cast_current.type != AUTOCAST_ITEM) { // GMs don't override the AUTOCAST_ITEM check, otherwise they can use items without them being consumed! sd->state.arrow_atk = skill->get_ammotype(skill_id)?1:0; //Need to do arrow state check. sd->spiritball_old = sd->spiritball; //Need to do Spiritball check. @@ -14149,7 +14149,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s if( !sc->count ) sc = NULL; - if (pc_is90overweight(sd) && sd->autocast.type != AUTOCAST_ITEM) { // Skill casting items ignore the overweight restriction. + if (pc_is90overweight(sd) && sd->auto_cast_current.type != AUTOCAST_ITEM) { // Skill casting items ignore the overweight restriction. clif->skill_fail(sd, skill_id, USESKILL_FAIL_WEIGHTOVER, 0, 0); return 0; } @@ -15020,7 +15020,7 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s return 0; } - if (require.sp > 0 && st->sp < (unsigned int)require.sp && sd->autocast.type == AUTOCAST_NONE) { // Auto-cast skills don't consume SP. + if (require.sp > 0 && st->sp < (unsigned int)require.sp && sd->auto_cast_current.type == AUTOCAST_NONE) { // Auto-cast skills don't consume SP. clif->skill_fail(sd, skill_id, USESKILL_FAIL_SP_INSUFFICIENT, 0, 0); return 0; } @@ -15078,12 +15078,12 @@ static int skill_check_condition_castend(struct map_session_data *sd, uint16 ski if (sd->chat_id != 0) return 0; - if (((sd->autocast.itemskill_conditions_checked || !sd->autocast.itemskill_check_conditions) - && sd->autocast.type == AUTOCAST_ITEM) || sd->autocast.type == AUTOCAST_IMPROVISE) { + if (((sd->auto_cast_current.itemskill_conditions_checked || !sd->auto_cast_current.itemskill_check_conditions) + && sd->auto_cast_current.type == AUTOCAST_ITEM) || sd->auto_cast_current.type == AUTOCAST_IMPROVISE) { return 1; } - if (pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->autocast.type != AUTOCAST_ITEM) { + if (pc_has_permission(sd, PC_PERM_SKILL_UNCONDITIONAL) && sd->auto_cast_current.type != AUTOCAST_ITEM) { // GMs don't override the AUTOCAST_ITEM check, otherwise they can use items without them being consumed! sd->state.arrow_atk = skill->get_ammotype(skill_id)?1:0; //Need to do arrow state check. sd->spiritball_old = sd->spiritball; //Need to do Spiritball check. @@ -15111,7 +15111,7 @@ static int skill_check_condition_castend(struct map_session_data *sd, uint16 ski break; } - if (pc_is90overweight(sd) && sd->autocast.type != AUTOCAST_ITEM) { // Skill casting items ignore the overweight restriction. + if (pc_is90overweight(sd) && sd->auto_cast_current.type != AUTOCAST_ITEM) { // Skill casting items ignore the overweight restriction. clif->skill_fail(sd, skill_id, USESKILL_FAIL_WEIGHTOVER, 0, 0); return 0; } @@ -15282,8 +15282,8 @@ static int skill_consume_requirement(struct map_session_data *sd, uint16 skill_i nullpo_ret(sd); - if ((!sd->autocast.itemskill_check_conditions && sd->autocast.type == AUTOCAST_ITEM) - || sd->autocast.type == AUTOCAST_IMPROVISE) { + if ((!sd->auto_cast_current.itemskill_check_conditions && sd->auto_cast_current.type == AUTOCAST_ITEM) + || sd->auto_cast_current.type == AUTOCAST_IMPROVISE) { return 1; } @@ -15301,7 +15301,7 @@ static int skill_consume_requirement(struct map_session_data *sd, uint16 skill_i break; default: - if (sd->autocast.type != AUTOCAST_NONE) // Auto-cast skills don't consume SP. + if (sd->auto_cast_current.type != AUTOCAST_NONE) // Auto-cast skills don't consume SP. req.sp = 0; break; diff --git a/src/map/status.c b/src/map/status.c index dc49f7e4e..f7feda7d8 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1596,7 +1596,7 @@ static int status_check_skilluse(struct block_list *src, struct block_list *targ } if( skill_id ) { - if (src != NULL && (sd == NULL || sd->autocast.type != AUTOCAST_ITEM)) { + if (src != NULL && (sd == NULL || sd->auto_cast_current.type != AUTOCAST_ITEM)) { // Items that cast skills using 'itemskill' will not be handled by map_zone_db. int i; @@ -1640,7 +1640,7 @@ static int status_check_skilluse(struct block_list *src, struct block_list *targ if (src != NULL && map->getcell(src->m, src, src->x, src->y, CELL_CHKLANDPROTECTOR) && !(st->mode&MD_BOSS) - && (src->type != BL_PC || sd->autocast.type != AUTOCAST_ITEM)) + && (src->type != BL_PC || sd->auto_cast_current.type != AUTOCAST_ITEM)) return 0; break; default: @@ -1719,7 +1719,7 @@ static int status_check_skilluse(struct block_list *src, struct block_list *targ return 0; //Can't amp out of Wand of Hermode :/ [Skotlex] } - if (skill_id != 0 /* Do not block item-casted skills.*/ && (src->type != BL_PC || sd->autocast.type != AUTOCAST_ITEM)) { + if (skill_id != 0 /* Do not block item-casted skills.*/ && (src->type != BL_PC || sd->auto_cast_current.type != AUTOCAST_ITEM)) { //Skills blocked through status changes... if (!flag && ( //Blocked only from using the skill (stuff like autospell may still go through sc->data[SC_SILENCE] || diff --git a/src/map/unit.c b/src/map/unit.c index 8bf0f2ce4..530fa5f1a 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1718,7 +1718,7 @@ static int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill if (!ud->state.running) //need TK_RUN or WUGDASH handler to be done before that, see bugreport:6026 unit->stop_walking(src, STOPWALKING_FLAG_FIXPOS);// even though this is not how official works but this will do the trick. bugreport:6829 - if (sd != NULL && sd->autocast.itemskill_instant_cast && sd->autocast.type == AUTOCAST_ITEM) + if (sd != NULL && sd->auto_cast_current.itemskill_instant_cast && sd->auto_cast_current.type == AUTOCAST_ITEM) casttime = 0; // in official this is triggered even if no cast time. @@ -1756,7 +1756,7 @@ static int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill if( casttime <= 0 ) ud->state.skillcastcancel = 0; - if (sd == NULL || sd->autocast.type < AUTOCAST_ABRA || skill->get_cast(skill_id, skill_lv) != 0) + if (sd == NULL || sd->auto_cast_current.type < AUTOCAST_ABRA || skill->get_cast(skill_id, skill_lv) != 0) ud->canact_tick = tick + casttime + 100; if( sd ) { @@ -1895,7 +1895,7 @@ static int unit_skilluse_pos2(struct block_list *src, short skill_x, short skill } ud->state.skillcastcancel = castcancel&&casttime>0?1:0; - if (sd == NULL || sd->autocast.type < AUTOCAST_ABRA || skill->get_cast(skill_id, skill_lv) != 0) + if (sd == NULL || sd->auto_cast_current.type < AUTOCAST_ABRA || skill->get_cast(skill_id, skill_lv) != 0) ud->canact_tick = tick + casttime + 100; #if 0 if (sd) { @@ -1926,7 +1926,7 @@ static int unit_skilluse_pos2(struct block_list *src, short skill_x, short skill unit->stop_walking(src, STOPWALKING_FLAG_FIXPOS); - if (sd != NULL && sd->autocast.itemskill_instant_cast && sd->autocast.type == AUTOCAST_ITEM) + if (sd != NULL && sd->auto_cast_current.itemskill_instant_cast && sd->auto_cast_current.type == AUTOCAST_ITEM) casttime = 0; // in official this is triggered even if no cast time. -- cgit v1.2.3-60-g2f50 From 505122c96f725384d7687c55f2cb92d3b0ae0a8b Mon Sep 17 00:00:00 2001 From: Kenpachi Developer Date: Tue, 21 Apr 2020 06:55:10 +0200 Subject: Add pc_autocast_remove() calls --- src/map/skill.c | 31 ++++++++++++++++++++----------- src/map/unit.c | 14 ++++++-------- 2 files changed, 26 insertions(+), 19 deletions(-) (limited to 'src/map/unit.c') diff --git a/src/map/skill.c b/src/map/skill.c index b7fcb2beb..f30142af7 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1211,14 +1211,16 @@ static void skill_validate_autocast_data(struct map_session_data *sd, int skill_ // Determine if called by clif_parse_UseSkillMap(). bool use_skill_map = (skill_lv == 0 && (skill_id == AL_WARP || skill_id == AL_TELEPORT)); - if (sd->auto_cast_current.type == AUTOCAST_NONE) + struct autocast_data *auto_cast = &sd->auto_cast_current; + + if (auto_cast->type == AUTOCAST_NONE) pc->autocast_clear(sd); // No auto-cast type set. Preventively unset all auto-cast related data. - else if (sd->auto_cast_current.type == AUTOCAST_TEMP) + else if (auto_cast->type == AUTOCAST_TEMP) pc->autocast_clear(sd); // AUTOCAST_TEMP should have been unset straight after usage. - else if (sd->auto_cast_current.skill_id == 0 || skill_id == 0 || sd->auto_cast_current.skill_id != skill_id) - pc->autocast_clear(sd); // Implausible skill ID. - else if (sd->auto_cast_current.skill_lv == 0 || (!use_skill_map && (skill_lv == 0 || sd->auto_cast_current.skill_lv != skill_lv))) - pc->autocast_clear(sd); // Implausible skill level. + else if (auto_cast->skill_id == 0 || skill_id == 0 || auto_cast->skill_id != skill_id) + pc->autocast_remove(sd, auto_cast->type, auto_cast->skill_id, auto_cast->skill_lv); // Implausible skill ID. + else if (auto_cast->skill_lv == 0 || (!use_skill_map && (skill_lv == 0 || auto_cast->skill_lv != skill_lv))) + pc->autocast_remove(sd, auto_cast->type, auto_cast->skill_id, auto_cast->skill_lv); // Implausible skill level. } static struct s_skill_unit_layout *skill_get_unit_layout(uint16 skill_id, uint16 skill_lv, struct block_list *src, int x, int y) @@ -5912,7 +5914,8 @@ static int skill_castend_id(int tid, int64 tick, int id, intptr_t data) } if( sd && ud->skill_id != SA_ABRACADABRA && ud->skill_id != WM_RANDOMIZESPELL ) // they just set the data so leave it as it is.[Inkfish] - pc->autocast_clear(sd); + pc->autocast_remove(sd, sd->auto_cast_current.type, sd->auto_cast_current.skill_id, + sd->auto_cast_current.skill_lv); if (ud->skilltimer == INVALID_TIMER) { if(md) md->skill_idx = -1; @@ -5968,7 +5971,8 @@ static int skill_castend_id(int tid, int64 tick, int id, intptr_t data) //sent in ALL cases, even cases where skill_check_condition fails //which would lead to double 'skill failed' messages u.u [Skotlex] if(sd) - pc->autocast_clear(sd); + pc->autocast_remove(sd, sd->auto_cast_current.type, sd->auto_cast_current.skill_id, + sd->auto_cast_current.skill_lv); else if(md) md->skill_idx = -1; return 0; @@ -10897,7 +10901,8 @@ static int skill_castend_pos(int tid, int64 tick, int id, intptr_t data) skill->castend_pos2(src,ud->skillx,ud->skilly,ud->skill_id,ud->skill_lv,tick,0); if (sd != NULL && sd->auto_cast_current.skill_id != AL_WARP) // Warp-Portal thru items will clear data in skill_castend_map. [Inkfish] - pc->autocast_clear(sd); + pc->autocast_remove(sd, sd->auto_cast_current.type, sd->auto_cast_current.skill_id, + sd->auto_cast_current.skill_lv); unit->set_dir(src, map->calc_dir(src, ud->skillx, ud->skilly)); @@ -10915,7 +10920,8 @@ static int skill_castend_pos(int tid, int64 tick, int id, intptr_t data) ud->canact_tick = tick; ud->skill_id = ud->skill_lv = 0; if(sd) - pc->autocast_clear(sd); + pc->autocast_remove(sd, sd->auto_cast_current.type, sd->auto_cast_current.skill_id, + sd->auto_cast_current.skill_lv); else if(md) md->skill_idx = -1; return 0; @@ -11099,7 +11105,10 @@ static int skill_castend_map(struct map_session_data *sd, uint16 skill_id, const } skill->consume_requirement(sd,sd->menuskill_id,lv,2); - pc->autocast_clear(sd); // Clear data which was skipped in skill_castend_pos(). + + // Clear data which was skipped in skill_castend_pos(). + pc->autocast_remove(sd, sd->auto_cast_current.type, sd->auto_cast_current.skill_id, + sd->auto_cast_current.skill_lv); if((group=skill->unitsetting(&sd->bl,skill_id,lv,wx,wy,0))==NULL) { skill_failed(sd); diff --git a/src/map/unit.c b/src/map/unit.c index 530fa5f1a..53e517045 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1156,10 +1156,9 @@ static int unit_skilluse_id(struct block_list *src, int target_id, uint16 skill_ int ret = unit->skilluse_id2(src, target_id, skill_id, skill_lv, casttime, castcancel); struct map_session_data *sd = BL_CAST(BL_PC, src); - if (sd != NULL && ret == 0) - pc->autocast_clear(sd); // Error in unit_skilluse_id2(). - else if (sd != NULL && ret != 0 && skill_id != SA_ABRACADABRA && skill_id != WM_RANDOMIZESPELL) - skill->validate_autocast_data(sd, skill_id, skill_lv); + if (sd != NULL) + pc->autocast_remove(sd, sd->auto_cast_current.type, sd->auto_cast_current.skill_id, + sd->auto_cast_current.skill_lv); return ret; } @@ -1795,10 +1794,9 @@ static int unit_skilluse_pos(struct block_list *src, short skill_x, short skill_ int ret = unit->skilluse_pos2(src, skill_x, skill_y, skill_id, skill_lv, casttime, castcancel); struct map_session_data *sd = BL_CAST(BL_PC, src); - if (sd != NULL && ret == 0) - pc->autocast_clear(sd); // Error in unit_skilluse_pos2(). - else if (sd != NULL && ret != 0 && skill_id != SA_ABRACADABRA && skill_id != WM_RANDOMIZESPELL) - skill->validate_autocast_data(sd, skill_id, skill_lv); + if (sd != NULL) + pc->autocast_remove(sd, sd->auto_cast_current.type, sd->auto_cast_current.skill_id, + sd->auto_cast_current.skill_lv); return ret; } -- cgit v1.2.3-60-g2f50 From b5dcf358a036ef024807b4060b48bb4a30967742 Mon Sep 17 00:00:00 2001 From: Kenpachi Developer Date: Thu, 14 May 2020 23:31:12 +0200 Subject: Replace NULL pointer report with returning error code in unit_steptimer() --- src/map/unit.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/map/unit.c') diff --git a/src/map/unit.c b/src/map/unit.c index 19f09f83c..3965be852 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -270,9 +270,8 @@ static int unit_steptimer(int tid, int64 tick, int id, intptr_t data) } else { // If a player has target_id set and target is in range, attempt attack struct block_list *tbl = map->id2bl(target_id); - nullpo_retr(2, tbl); - if (status->check_visibility(bl, tbl) == 0) // Target not visible - return 1; + if (tbl == NULL || status->check_visibility(bl, tbl) == 0) + return 1; // Target does not exist (player offline, monster died, etc.) or target is not visible to source. if (ud->stepskill_id == 0) unit->attack(bl, tbl->id, ud->state.attack_continue + 2); // Execute normal attack else -- cgit v1.2.3-60-g2f50 From f9ea7676708eebef5006466e8e108b863f7106d9 Mon Sep 17 00:00:00 2001 From: Kenpachi Developer Date: Sun, 17 May 2020 00:50:37 +0200 Subject: Make InterruptCast can be grouped by levels --- src/map/skill.c | 43 +++++++++++++++++++++---- src/map/skill.h | 5 +-- src/map/unit.c | 4 +-- src/plugins/HPMHooking/HPMHooking.Defs.inc | 4 +-- src/plugins/HPMHooking/HPMHooking_map.Hooks.inc | 12 +++---- 5 files changed, 49 insertions(+), 19 deletions(-) (limited to 'src/map/unit.c') diff --git a/src/map/skill.c b/src/map/skill.c index 8be97842e..5ac1bdf71 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -539,14 +539,26 @@ static int skill_get_inf2(int skill_id) return skill->dbs->db[idx].inf2; } -static int skill_get_castcancel(int skill_id) +/** + * Gets a skill's cast interruptibility by its ID and level. + * + * @param skill_id The skill's ID. + * @param skill_lv The skill's level. + * @return The skill's cast interruptibility corresponding to the passed level. Defaults to 0 in case of error. + * + **/ +static int skill_get_castcancel(int skill_id, int skill_lv) { - int idx; if (skill_id == 0) return 0; - idx = skill->get_index(skill_id); + + Assert_ret(skill_lv > 0); + + int idx = skill->get_index(skill_id); + Assert_ret(idx != 0); - return skill->dbs->db[idx].castcancel; + + return skill->dbs->db[idx].castcancel[skill_get_lvl_idx(skill_lv)]; } static int skill_get_maxcount(int skill_id, int skill_lv) @@ -20923,12 +20935,29 @@ static void skill_validate_interrupt_cast(struct config_setting_t *conf, struct nullpo_retv(conf); nullpo_retv(sk); - sk->castcancel = 0; + skill->level_set_value(sk->castcancel, 0); + + struct config_setting_t *t = libconfig->setting_get_member(conf, "InterruptCast"); + + if (t != NULL && config_setting_is_group(t)) { + for (int i = 0; i < MAX_SKILL_LEVEL; i++) { + char lv[6]; // Big enough to contain "Lv999" in case of custom MAX_SKILL_LEVEL. + safesnprintf(lv, sizeof(lv), "Lv%d", i + 1); + int interrupt_cast; + + if (libconfig->setting_lookup_bool(t, lv, &interrupt_cast) == CONFIG_TRUE) + sk->castcancel[i] = (interrupt_cast != 0) ? 1 : 0; + } + + return; + } int interrupt_cast; - if (libconfig->setting_lookup_bool(conf, "InterruptCast", &interrupt_cast) == CONFIG_TRUE) - sk->castcancel = (interrupt_cast != 0) ? 1 : 0; + if (libconfig->setting_lookup_bool(conf, "InterruptCast", &interrupt_cast) == CONFIG_TRUE) { + if (interrupt_cast != 0) + skill->level_set_value(sk->castcancel, 1); + } } /** diff --git a/src/map/skill.h b/src/map/skill.h index af8f3774b..598917f2a 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -1764,7 +1764,8 @@ struct s_skill_db { int fixed_cast[MAX_SKILL_LEVEL]; #endif int upkeep_time[MAX_SKILL_LEVEL],upkeep_time2[MAX_SKILL_LEVEL],cooldown[MAX_SKILL_LEVEL]; - int castcancel,cast_def_rate; + int castcancel[MAX_SKILL_LEVEL]; + int cast_def_rate; int inf2; int maxcount[MAX_SKILL_LEVEL]; int skill_type[MAX_SKILL_LEVEL]; @@ -1997,7 +1998,7 @@ struct skill_interface { int (*get_ammo_qty) (int skill_id, int skill_lv); int (*get_unit_id) (int skill_id, int flag); int (*get_inf2) (int skill_id); - int (*get_castcancel) (int skill_id); + int (*get_castcancel) (int skill_id, int skill_lv); int (*get_maxcount) (int skill_id, int skill_lv); int (*get_blewcount) (int skill_id, int skill_lv); int (*get_unit_flag) (int skill_id); diff --git a/src/map/unit.c b/src/map/unit.c index 53e517045..223a4a82b 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1152,7 +1152,7 @@ static int unit_stop_walking(struct block_list *bl, int flag) static int unit_skilluse_id(struct block_list *src, int target_id, uint16 skill_id, uint16 skill_lv) { int casttime = skill->cast_fix(src, skill_id, skill_lv); - int castcancel = skill->get_castcancel(skill_id); + int castcancel = skill->get_castcancel(skill_id, skill_lv); int ret = unit->skilluse_id2(src, target_id, skill_id, skill_lv, casttime, castcancel); struct map_session_data *sd = BL_CAST(BL_PC, src); @@ -1790,7 +1790,7 @@ static int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill static int unit_skilluse_pos(struct block_list *src, short skill_x, short skill_y, uint16 skill_id, uint16 skill_lv) { int casttime = skill->cast_fix(src, skill_id, skill_lv); - int castcancel = skill->get_castcancel(skill_id); + int castcancel = skill->get_castcancel(skill_id, skill_lv); int ret = unit->skilluse_pos2(src, skill_x, skill_y, skill_id, skill_lv, casttime, castcancel); struct map_session_data *sd = BL_CAST(BL_PC, src); diff --git a/src/plugins/HPMHooking/HPMHooking.Defs.inc b/src/plugins/HPMHooking/HPMHooking.Defs.inc index 5f789a9b1..8973ecfdb 100644 --- a/src/plugins/HPMHooking/HPMHooking.Defs.inc +++ b/src/plugins/HPMHooking/HPMHooking.Defs.inc @@ -7296,8 +7296,8 @@ typedef int (*HPMHOOK_pre_skill_get_unit_id) (int *skill_id, int *flag); typedef int (*HPMHOOK_post_skill_get_unit_id) (int retVal___, int skill_id, int flag); typedef int (*HPMHOOK_pre_skill_get_inf2) (int *skill_id); typedef int (*HPMHOOK_post_skill_get_inf2) (int retVal___, int skill_id); -typedef int (*HPMHOOK_pre_skill_get_castcancel) (int *skill_id); -typedef int (*HPMHOOK_post_skill_get_castcancel) (int retVal___, int skill_id); +typedef int (*HPMHOOK_pre_skill_get_castcancel) (int *skill_id, int *skill_lv); +typedef int (*HPMHOOK_post_skill_get_castcancel) (int retVal___, int skill_id, int skill_lv); typedef int (*HPMHOOK_pre_skill_get_maxcount) (int *skill_id, int *skill_lv); typedef int (*HPMHOOK_post_skill_get_maxcount) (int retVal___, int skill_id, int skill_lv); typedef int (*HPMHOOK_pre_skill_get_blewcount) (int *skill_id, int *skill_lv); diff --git a/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc b/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc index 2f38a5a3d..3b4948853 100644 --- a/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc +++ b/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc @@ -77660,15 +77660,15 @@ int HP_skill_get_inf2(int skill_id) { } return retVal___; } -int HP_skill_get_castcancel(int skill_id) { +int HP_skill_get_castcancel(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_castcancel_pre > 0) { - int (*preHookFunc) (int *skill_id); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_castcancel_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_castcancel_pre[hIndex].func; - retVal___ = preHookFunc(&skill_id); + retVal___ = preHookFunc(&skill_id, &skill_lv); } if (*HPMforce_return) { *HPMforce_return = false; @@ -77676,13 +77676,13 @@ int HP_skill_get_castcancel(int skill_id) { } } { - retVal___ = HPMHooks.source.skill.get_castcancel(skill_id); + retVal___ = HPMHooks.source.skill.get_castcancel(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_castcancel_post > 0) { - int (*postHookFunc) (int retVal___, int skill_id); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_castcancel_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_castcancel_post[hIndex].func; - retVal___ = postHookFunc(retVal___, skill_id); + retVal___ = postHookFunc(retVal___, skill_id, skill_lv); } } return retVal___; -- cgit v1.2.3-60-g2f50 From 529401c53e79ed848cea6dfaab75366d05174a43 Mon Sep 17 00:00:00 2001 From: Kenpachi Developer Date: Sun, 17 May 2020 02:09:06 +0200 Subject: Make Requirements->State can be grouped by levels --- src/map/skill.c | 168 ++++++++++++++++-------- src/map/skill.h | 9 +- src/map/unit.c | 4 +- src/plugins/HPMHooking/HPMHooking.Defs.inc | 4 +- src/plugins/HPMHooking/HPMHooking_map.Hooks.inc | 12 +- 5 files changed, 130 insertions(+), 67 deletions(-) (limited to 'src/map/unit.c') diff --git a/src/map/skill.c b/src/map/skill.c index e987e4c8f..306237565 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -332,14 +332,26 @@ static int skill_get_sp_rate(int skill_id, int skill_lv) return skill->dbs->db[idx].sp_rate[skill_get_lvl_idx(skill_lv)]; } -static int skill_get_state(int skill_id) +/** + * Gets a skill's required state by its ID and level. + * + * @param skill_id The skill's ID. + * @param skill_lv The skill's level. + * @return The skill's required state corresponding to the passed level. Defaults to ST_NONE (0) in case of error. + * + **/ +static int skill_get_state(int skill_id, int skill_lv) { - int idx; if (skill_id == 0) return ST_NONE; - idx = skill->get_index(skill_id); + + Assert_retr(ST_NONE, skill_lv > 0); + + int idx = skill->get_index(skill_id); + Assert_retr(ST_NONE, idx != 0); - return skill->dbs->db[idx].state; + + return skill->dbs->db[idx].state[skill_get_lvl_idx(skill_lv)]; } static int skill_get_spiritball(int skill_id, int skill_lv) @@ -3847,7 +3859,7 @@ static int skill_check_condition_mercenary(struct block_list *bl, int skill_id, sp = skill->dbs->db[idx].sp[lv-1]; hp_rate = skill->dbs->db[idx].hp_rate[lv-1]; sp_rate = skill->dbs->db[idx].sp_rate[lv-1]; - state = skill->dbs->db[idx].state; + state = skill->dbs->db[idx].state[lv - 1]; if( (mhp = skill->dbs->db[idx].mhp[lv-1]) > 0 ) hp += (st->max_hp * mhp) / 100; if( hp_rate > 0 ) @@ -5926,7 +5938,7 @@ static int skill_castend_id(int tid, int64 tick, int id, intptr_t data) break; } } - if (skill->get_state(ud->skill_id) != ST_MOVE_ENABLE) + if (skill->get_state(ud->skill_id, ud->skill_lv) != ST_MOVE_ENABLE) unit->set_walkdelay(src, tick, battle_config.default_walk_delay+skill->get_walkdelay(ud->skill_id, ud->skill_lv), 1); if(battle_config.skill_log && battle_config.skill_log&src->type) @@ -15538,7 +15550,7 @@ static struct skill_condition skill_get_requirement(struct map_session_data *sd, req.spiritball = skill->dbs->db[idx].spiritball[skill_lv-1]; - req.state = skill->dbs->db[idx].state; + req.state = skill->dbs->db[idx].state[skill_lv - 1]; req.mhp = skill->dbs->db[idx].mhp[skill_lv-1]; @@ -22120,6 +22132,71 @@ static void skill_validate_ammo_amount(struct config_setting_t *conf, struct s_s } } +/** + * Validates a single required state when reading the skill DB. + * + * @param state The required state to validate. + * @return A number greater than or equal to 0 if the passed required state is valid, otherwise -1. + * + **/ +static int skill_validate_state_sub(const char *state) +{ + nullpo_retr(-1, state); + + int ret_val = ST_NONE; + + if (strcmpi(state, "Hiding") == 0) + ret_val = ST_HIDING; + else if (strcmpi(state, "Cloaking") == 0) + ret_val = ST_CLOAKING; + else if (strcmpi(state, "Hidden") == 0) + ret_val = ST_HIDDEN; + else if (strcmpi(state, "Riding") == 0) + ret_val = ST_RIDING; + else if (strcmpi(state, "Falcon") == 0) + ret_val = ST_FALCON; + else if (strcmpi(state, "Cart") == 0) + ret_val = ST_CART; + else if (strcmpi(state, "Shield") == 0) + ret_val = ST_SHIELD; + else if (strcmpi(state, "Sight") == 0) + ret_val = ST_SIGHT; + else if (strcmpi(state, "ExplosionSpirits") == 0) + ret_val = ST_EXPLOSIONSPIRITS; + else if (strcmpi(state, "CartBoost") == 0) + ret_val = ST_CARTBOOST; + else if (strcmpi(state, "NotOverWeight") == 0) + ret_val = ST_RECOV_WEIGHT_RATE; + else if (strcmpi(state, "Moveable") == 0) + ret_val = ST_MOVE_ENABLE; + else if (strcmpi(state, "InWater") == 0) + ret_val = ST_WATER; + else if (strcmpi(state, "Dragon") == 0) + ret_val = ST_RIDINGDRAGON; + else if (strcmpi(state, "Warg") == 0) + ret_val = ST_WUG; + else if (strcmpi(state, "RidingWarg") == 0) + ret_val = ST_RIDINGWUG; + else if (strcmpi(state, "MadoGear") == 0) + ret_val = ST_MADO; + else if (strcmpi(state, "ElementalSpirit") == 0) + ret_val = ST_ELEMENTALSPIRIT; + else if (strcmpi(state, "PoisonWeapon") == 0) + ret_val = ST_POISONINGWEAPON; + else if (strcmpi(state, "RollingCutter") == 0) + ret_val = ST_ROLLINGCUTTER; + else if (strcmpi(state, "MH_Fighting") == 0) + ret_val = ST_MH_FIGHTING; + else if (strcmpi(state, "MH_Grappling") == 0) + ret_val = ST_MH_GRAPPLING; + else if (strcmpi(state, "Peco") == 0) + ret_val = ST_PECO; + else if (strcmpi(state, "None") != 0) + ret_val = -1; + + return ret_val; +} + /** * Validates a skill's required states when reading the skill DB. * @@ -22132,58 +22209,38 @@ static void skill_validate_state(struct config_setting_t *conf, struct s_skill_d nullpo_retv(conf); nullpo_retv(sk); - sk->state = ST_NONE; + skill->level_set_value(sk->state, ST_NONE); + + struct config_setting_t *t = libconfig->setting_get_member(conf, "State"); + + if (t != NULL && config_setting_is_group(t)) { + for (int i = 0; i < MAX_SKILL_LEVEL; i++) { + char lv[6]; // Big enough to contain "Lv999" in case of custom MAX_SKILL_LEVEL. + safesnprintf(lv, sizeof(lv), "Lv%d", i + 1); + const char *state; + + if (libconfig->setting_lookup_string(t, lv, &state) == CONFIG_TRUE) { + int sta = skill->validate_state_sub(state); + + if (sta > ST_NONE) + sk->state[i] = sta; + else if (sta == -1) + ShowWarning("%s: Invalid required state %s specified in level %d for skill ID %d in %s! Defaulting to None...\n", + __func__, state, i + 1, sk->nameid, conf->file); + } + } + + return; + } const char *state; if (libconfig->setting_lookup_string(conf, "State", &state) == CONFIG_TRUE) { - if (strcmpi(state, "Hiding") == 0) - sk->state = ST_HIDING; - else if (strcmpi(state, "Cloaking") == 0) - sk->state = ST_CLOAKING; - else if (strcmpi(state, "Hidden") == 0) - sk->state = ST_HIDDEN; - else if (strcmpi(state, "Riding") == 0) - sk->state = ST_RIDING; - else if (strcmpi(state, "Falcon") == 0) - sk->state = ST_FALCON; - else if (strcmpi(state, "Cart") == 0) - sk->state = ST_CART; - else if (strcmpi(state, "Shield") == 0) - sk->state = ST_SHIELD; - else if (strcmpi(state, "Sight") == 0) - sk->state = ST_SIGHT; - else if (strcmpi(state, "ExplosionSpirits") == 0) - sk->state = ST_EXPLOSIONSPIRITS; - else if (strcmpi(state, "CartBoost") == 0) - sk->state = ST_CARTBOOST; - else if (strcmpi(state, "NotOverWeight") == 0) - sk->state = ST_RECOV_WEIGHT_RATE; - else if (strcmpi(state, "Moveable") == 0) - sk->state = ST_MOVE_ENABLE; - else if (strcmpi(state, "InWater") == 0) - sk->state = ST_WATER; - else if (strcmpi(state, "Dragon") == 0) - sk->state = ST_RIDINGDRAGON; - else if (strcmpi(state, "Warg") == 0) - sk->state = ST_WUG; - else if (strcmpi(state, "RidingWarg") == 0) - sk->state = ST_RIDINGWUG; - else if (strcmpi(state, "MadoGear") == 0) - sk->state = ST_MADO; - else if (strcmpi(state, "ElementalSpirit") == 0) - sk->state = ST_ELEMENTALSPIRIT; - else if (strcmpi(state, "PoisonWeapon") == 0) - sk->state = ST_POISONINGWEAPON; - else if (strcmpi(state, "RollingCutter") == 0) - sk->state = ST_ROLLINGCUTTER; - else if (strcmpi(state, "MH_Fighting") == 0) - sk->state = ST_MH_FIGHTING; - else if (strcmpi(state, "MH_Grappling") == 0) - sk->state = ST_MH_GRAPPLING; - else if (strcmpi(state, "Peco") == 0) - sk->state = ST_PECO; - else if (strcmpi(state, "None") != 0) + int sta = skill->validate_state_sub(state); + + if (sta > ST_NONE) + skill->level_set_value(sk->state, sta); + else if (sta == -1) ShowWarning("%s: Invalid required state %s specified for skill ID %d in %s! Defaulting to None...\n", __func__, state, sk->nameid, conf->file); } @@ -23197,6 +23254,7 @@ void skill_defaults(void) skill->validate_ammotype_sub = skill_validate_ammotype_sub; skill->validate_ammotype = skill_validate_ammotype; skill->validate_ammo_amount = skill_validate_ammo_amount; + skill->validate_state_sub = skill_validate_state_sub; skill->validate_state = skill_validate_state; skill->validate_spirit_sphere_cost = skill_validate_spirit_sphere_cost; skill->validate_item_requirements = skill_validate_item_requirements; diff --git a/src/map/skill.h b/src/map/skill.h index a185535a1..daa03d24e 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -1771,7 +1771,11 @@ struct s_skill_db { int skill_type[MAX_SKILL_LEVEL]; int blewcount[MAX_SKILL_LEVEL]; int hp[MAX_SKILL_LEVEL],sp[MAX_SKILL_LEVEL],mhp[MAX_SKILL_LEVEL],hp_rate[MAX_SKILL_LEVEL],sp_rate[MAX_SKILL_LEVEL],zeny[MAX_SKILL_LEVEL]; - int weapon,ammo,ammo_qty[MAX_SKILL_LEVEL],state,spiritball[MAX_SKILL_LEVEL]; + int weapon; + int ammo; + int ammo_qty[MAX_SKILL_LEVEL]; + int state[MAX_SKILL_LEVEL]; + int spiritball[MAX_SKILL_LEVEL]; int itemid[MAX_SKILL_ITEM_REQUIRE],amount[MAX_SKILL_ITEM_REQUIRE]; int castnodex[MAX_SKILL_LEVEL], delaynodex[MAX_SKILL_LEVEL]; int unit_id[2]; @@ -1979,7 +1983,7 @@ struct skill_interface { int (*get_sp) (int skill_id, int skill_lv); int (*get_hp_rate) (int skill_id, int skill_lv); int (*get_sp_rate) (int skill_id, int skill_lv); - int (*get_state) (int skill_id); + int (*get_state) (int skill_id, int skill_lv); int (*get_spiritball) (int skill_id, int skill_lv); int (*get_itemid) (int skill_id, int item_idx); int (*get_itemqty) (int skill_id, int item_idx); @@ -2164,6 +2168,7 @@ struct skill_interface { int (*validate_ammotype_sub) (const char *type, bool on, struct s_skill_db *sk); void (*validate_ammotype) (struct config_setting_t *conf, struct s_skill_db *sk); void (*validate_ammo_amount) (struct config_setting_t *conf, struct s_skill_db *sk); + int (*validate_state_sub) (const char *state); void (*validate_state) (struct config_setting_t *conf, struct s_skill_db *sk); void (*validate_spirit_sphere_cost) (struct config_setting_t *conf, struct s_skill_db *sk); void (*validate_item_requirements) (struct config_setting_t *conf, struct s_skill_db *sk); diff --git a/src/map/unit.c b/src/map/unit.c index 223a4a82b..a6afb5ee7 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1567,7 +1567,7 @@ static int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill //Check range when not using skill on yourself or is a combo-skill during attack //(these are supposed to always have the same range as your attack) if( src->id != target_id && (!temp || ud->attacktimer == INVALID_TIMER) ) { - if( skill->get_state(ud->skill_id) == ST_MOVE_ENABLE ) { + if (skill->get_state(ud->skill_id, ud->skill_lv) == ST_MOVE_ENABLE) { if( !unit->can_reach_bl(src, target, range + 1, 1, NULL, NULL) ) return 0; // Walk-path check failed. } else if( src->type == BL_MER && skill_id == MA_REMOVETRAP ) { @@ -1872,7 +1872,7 @@ static int unit_skilluse_pos2(struct block_list *src, short skill_x, short skill return 0; // Attacking will be handled by unit_walk_toxy_timer in this case } - if( skill->get_state(ud->skill_id) == ST_MOVE_ENABLE ) { + if (skill->get_state(ud->skill_id, ud->skill_lv) == ST_MOVE_ENABLE) { if( !unit->can_reach_bl(src, &bl, range + 1, 1, NULL, NULL) ) return 0; //Walk-path check failed. } else if( !battle->check_range(src, &bl, range) ) diff --git a/src/plugins/HPMHooking/HPMHooking.Defs.inc b/src/plugins/HPMHooking/HPMHooking.Defs.inc index 5ce0ba4e6..8a4aa7712 100644 --- a/src/plugins/HPMHooking/HPMHooking.Defs.inc +++ b/src/plugins/HPMHooking/HPMHooking.Defs.inc @@ -7258,8 +7258,8 @@ typedef int (*HPMHOOK_pre_skill_get_hp_rate) (int *skill_id, int *skill_lv); typedef int (*HPMHOOK_post_skill_get_hp_rate) (int retVal___, int skill_id, int skill_lv); typedef int (*HPMHOOK_pre_skill_get_sp_rate) (int *skill_id, int *skill_lv); typedef int (*HPMHOOK_post_skill_get_sp_rate) (int retVal___, int skill_id, int skill_lv); -typedef int (*HPMHOOK_pre_skill_get_state) (int *skill_id); -typedef int (*HPMHOOK_post_skill_get_state) (int retVal___, int skill_id); +typedef int (*HPMHOOK_pre_skill_get_state) (int *skill_id, int *skill_lv); +typedef int (*HPMHOOK_post_skill_get_state) (int retVal___, int skill_id, int skill_lv); typedef int (*HPMHOOK_pre_skill_get_spiritball) (int *skill_id, int *skill_lv); typedef int (*HPMHOOK_post_skill_get_spiritball) (int retVal___, int skill_id, int skill_lv); typedef int (*HPMHOOK_pre_skill_get_itemid) (int *skill_id, int *item_idx); diff --git a/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc b/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc index 357ba2421..46682e33c 100644 --- a/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc +++ b/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc @@ -77147,15 +77147,15 @@ int HP_skill_get_sp_rate(int skill_id, int skill_lv) { } return retVal___; } -int HP_skill_get_state(int skill_id) { +int HP_skill_get_state(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_state_pre > 0) { - int (*preHookFunc) (int *skill_id); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_state_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_state_pre[hIndex].func; - retVal___ = preHookFunc(&skill_id); + retVal___ = preHookFunc(&skill_id, &skill_lv); } if (*HPMforce_return) { *HPMforce_return = false; @@ -77163,13 +77163,13 @@ int HP_skill_get_state(int skill_id) { } } { - retVal___ = HPMHooks.source.skill.get_state(skill_id); + retVal___ = HPMHooks.source.skill.get_state(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_state_post > 0) { - int (*postHookFunc) (int retVal___, int skill_id); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_state_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_state_post[hIndex].func; - retVal___ = postHookFunc(retVal___, skill_id); + retVal___ = postHookFunc(retVal___, skill_id, skill_lv); } } return retVal___; -- cgit v1.2.3-60-g2f50 From 452dd304e008c4844ff2e923ff16a6f540ffe87d Mon Sep 17 00:00:00 2001 From: Kenpachi Developer Date: Tue, 2 Jun 2020 05:31:57 +0200 Subject: Don't use unit's skill data before it's set in unit_skilluse_id2() and unit_skilluse_pos2() --- src/map/unit.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/map/unit.c') diff --git a/src/map/unit.c b/src/map/unit.c index c23e96aee..fb6d992ae 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1566,7 +1566,7 @@ static int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill //Check range when not using skill on yourself or is a combo-skill during attack //(these are supposed to always have the same range as your attack) if( src->id != target_id && (!temp || ud->attacktimer == INVALID_TIMER) ) { - if (skill->get_state(ud->skill_id, ud->skill_lv) == ST_MOVE_ENABLE) { + if (skill->get_state(skill_id, skill_lv) == ST_MOVE_ENABLE) { if( !unit->can_reach_bl(src, target, range + 1, 1, NULL, NULL) ) return 0; // Walk-path check failed. } else if( src->type == BL_MER && skill_id == MA_REMOVETRAP ) { @@ -1871,7 +1871,7 @@ static int unit_skilluse_pos2(struct block_list *src, short skill_x, short skill return 0; // Attacking will be handled by unit_walk_toxy_timer in this case } - if (skill->get_state(ud->skill_id, ud->skill_lv) == ST_MOVE_ENABLE) { + if (skill->get_state(skill_id, skill_lv) == ST_MOVE_ENABLE) { if( !unit->can_reach_bl(src, &bl, range + 1, 1, NULL, NULL) ) return 0; //Walk-path check failed. } else if( !battle->check_range(src, &bl, range) ) -- cgit v1.2.3-60-g2f50