From 4822003e8cd55d137d7d857fa38d4307ecaecc6b Mon Sep 17 00:00:00 2001 From: cookiecrumbs Date: Tue, 17 Jul 2012 06:36:49 +0000 Subject: Fixed double decrement with unit_remove_map and the issue that causes dynamic mobs to not spawn when one player is on the map. bugreport:1640 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16434 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/unit.c | 18 ++++++++++++++---- 1 file changed, 14 insertions(+), 4 deletions(-) (limited to 'src/map/unit.c') diff --git a/src/map/unit.c b/src/map/unit.c index d51c41638..848dd6dea 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1978,7 +1978,6 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, // Do not reset can-act delay. [Skotlex] ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = gettick(); - if(sc && sc->count ) { //map-change/warp dispells. status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); status_change_end(bl, SC_BASILICA, INVALID_TIMER); @@ -1994,9 +1993,13 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, status_change_end(bl, SC_CLOSECONFINE, INVALID_TIMER); status_change_end(bl, SC_CLOSECONFINE2, INVALID_TIMER); status_change_end(bl, SC_HIDING, INVALID_TIMER); - status_change_end(bl, SC_CLOAKING, INVALID_TIMER); + // Ensure the bl is a PC; if so, we'll handle the removal of cloaking and cloaking exceed later + if ( bl->type != BL_PC ) + { + status_change_end(bl, SC_CLOAKING, INVALID_TIMER); + status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER); + } status_change_end(bl, SC_CHASEWALK, INVALID_TIMER); - status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER); if (sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_SELF) status_change_end(bl, SC_GOSPEL, INVALID_TIMER); status_change_end(bl, SC_CHANGE, INVALID_TIMER); @@ -2036,9 +2039,16 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, guild_reply_reqalliance(sd,sd->guild_alliance_account,0); if(sd->menuskill_id) sd->menuskill_id = sd->menuskill_val = 0; - if( sd->touching_id ) + if( sd->touching_id && !sd->state.warping ) // Only if the player isn't warping and there is a touching_id. npc_touchnext_areanpc(sd,true); + // Check if warping and not changing the map. + if ( sd->state.warping && !sd->state.changemap ) + { + status_change_end(bl, SC_CLOAKING, INVALID_TIMER); + status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER); + } + sd->npc_shopid = 0; sd->adopt_invite = 0; -- cgit v1.2.3-70-g09d2