From 06e7213b8216fe6650c71aa9038b35c3b6f15d73 Mon Sep 17 00:00:00 2001 From: skotlex Date: Tue, 28 Nov 2006 04:18:48 +0000 Subject: - Now when a player's "attack once" request fails due to range, the client is told to move to the target to attack it. This sort of fixes the problem of the client SPAMMING the server with attack requests from afar without even approaching the icewall x_X git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9340 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/unit.c | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) (limited to 'src/map/unit.c') diff --git a/src/map/unit.c b/src/map/unit.c index 0d5fb5b71..9ee07430a 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1323,12 +1323,10 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t if(!check_distance_bl(src,target,range) ) { //Chase if required. - if(ud->state.attack_continue) { - if(sd) - clif_movetoattack(sd,target); - else - unit_walktobl(src,target,ud->chaserange,ud->state.walk_easy|2); - } + if(sd) + clif_movetoattack(sd,target); + else if(ud->state.attack_continue) + unit_walktobl(src,target,ud->chaserange,ud->state.walk_easy|2); return 1; } if(!battle_check_range(src,target,range)) { -- cgit v1.2.3-60-g2f50