From a9c2d623a66f27674ea539963a8738138ca7f6aa Mon Sep 17 00:00:00 2001 From: skotlex Date: Wed, 8 Feb 2006 16:56:53 +0000 Subject: - Cleaned up and reorganized status_change_start. Now it also receives the success % rate (0->100) - Added local function status_get_sc_tick which takes care of reducing the effect duration as need is be. - Modified status_get_sc_def to handle defense against all related statuses, now returns defense on a scale where 10000 is 100%. - Added time2 to pangvoice, it is the player effect's duration while time1 is for the mon's effect. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5227 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/status.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/status.h') diff --git a/src/map/status.h b/src/map/status.h index bd04f527c..e4774a4f8 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -479,7 +479,7 @@ int status_get_sc_def(struct block_list *bl, int type); #define status_get_sc_def_luk(bl) (status_get_sc_def(bl, SP_LUK)) // 状態異常関連 skill.c より移動 -int status_change_start(struct block_list *bl,int type,int val1,int val2,int val3,int val4,int tick,int flag); +int status_change_start(struct block_list *bl,int type,int rate,int val1,int val2,int val3,int val4,int tick,int flag); int status_change_end( struct block_list* bl , int type,int tid ); int status_change_timer(int tid, unsigned int tick, int id, int data); int status_change_timer_sub(struct block_list *bl, va_list ap ); -- cgit v1.2.3-70-g09d2