From 5a1b01d69d45b054aef505abdb693c8fc3fdd213 Mon Sep 17 00:00:00 2001 From: skotlex Date: Tue, 14 Aug 2007 00:05:13 +0000 Subject: - Modified map_foreachinrange so that you can also specify the max length of the path to use. The max_count field in the skill_db is used to specify this range for path-type skills (Sharpshooting, Kamaitachi and the NPC Breath skills. - Implemented the 'new' NPC skills described here: http://ro.doddlercon.com/wiki/index.php?title=Monster_Skills . It is mostly complete, but the new status changes (slow cast, critical wounds, etc) don't have any visual effects yet (icon or opt changes? I don't know if they should have). Also I could not find the unit_id for Evil Land, so it looks just like Sanctuary for now. Apart from those, the only skills which I couldn't get to display properly are the Breath skills (with the exception of Fire Breath). - skill_calc_heal now takes the target as argument to properly support Critical Wounds - battle_calc_return_damage now takes a flag to know if the attack was direct or not, needed since Magic Mirror also reflects indirect attacks. - cleaned up the 'description' field in skill.c, added skill_get_desc to it - Removed 'splash' support from Lex Divina as it is no longer needed. - Modified the way Sight/Sightblaster work so that the skill id is no longer guessed (needed to properly acquire the splash range for Wide Sight) - Corrected gtb_sc_immunity setting not taking effect if your block value was the same (that is, if the config said 30%, then you would only get status change immunity at 31%, nor 30%) - Uncommented the 'new' npc skills from mob_skill_db as they are implemented now. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11000 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/status.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/map/status.h') diff --git a/src/map/status.h b/src/map/status.h index e1907d234..bb722a8fd 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -265,6 +265,10 @@ enum { SC_JAILED, SC_ENCHANTARMS, //250 SC_MAGICALATTACK, + SC_ARMORCHANGE, + SC_CRITICALWOUND, + SC_MAGICMIRROR, + SC_SLOWCAST, SC_MAX, //Automatically updated max, used in for's to check we are within bounds. }; int SkillStatusChangeTable(int skill); -- cgit v1.2.3-60-g2f50