From fff2e817797bba24fa8e345f362e54ecd288ace3 Mon Sep 17 00:00:00 2001 From: skotlex Date: Fri, 2 Jun 2006 16:06:37 +0000 Subject: - Corrected Brandish Spear to work on levels above 10. - Updated Two-HandQuicken, One-HandQuicken to give 30 +2*lv% aspd-rate for skill levels above 10 (meant for boss casted skills) - Fixed Spear-Quicken messing with the calc_flag git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6936 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/status.c | 31 +++++++++++++++++++------------ 1 file changed, 19 insertions(+), 12 deletions(-) (limited to 'src/map/status.c') diff --git a/src/map/status.c b/src/map/status.c index 428d76fdd..adeb09be1 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -3185,14 +3185,18 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change * int max = 0; if(sc->data[SC_STAR_COMFORT].timer!=-1) max = sc->data[SC_STAR_COMFORT].val2; - if((sc->data[SC_TWOHANDQUICKEN].timer!=-1 || - sc->data[SC_ONEHAND].timer!=-1 - ) && max < 30) - max = 30; - + if(sc->data[SC_MADNESSCANCEL].timer!=-1 && max < 20) max = 20; - + + if(sc->data[SC_TWOHANDQUICKEN].timer!=-1 && + max < sc->data[SC_TWOHANDQUICKEN].val2) + max = sc->data[SC_TWOHANDQUICKEN].val2; + + if(sc->data[SC_ONEHAND].timer!=-1 && + max < sc->data[SC_ONEHAND].val2) + max = sc->data[SC_ONEHAND].val2; + if(sc->data[SC_ADRENALINE2].timer!=-1 && max < sc->data[SC_ADRENALINE2].val2) max = sc->data[SC_ADRENALINE2].val2; @@ -3951,7 +3955,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val struct map_session_data *sd = NULL; struct status_change* sc; struct status_data *status; - int opt_flag , calc_flag = 0, undead_flag; + int opt_flag , calc_flag, undead_flag; nullpo_retr(0, bl); sc=status_get_sc(bl); @@ -4423,12 +4427,15 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val } } else val2 = 0; break; - - case SC_SPEARQUICKEN: /* スピアクイッケン */ - calc_flag = 1; + case SC_ONEHAND: + case SC_TWOHANDQUICKEN: + val2 = 30; + if (val1 > 10) //For boss casted skills [Skotlex] + val2 += 2*(val1-10); + break; + case SC_SPEARQUICKEN: val2 = 20+val1; break; - case SC_MOONLIT: val2 = bl->id; skill_setmapcell(bl,CG_MOONLIT, val1, CELL_SETMOONLIT); @@ -5265,7 +5272,7 @@ int status_change_end( struct block_list* bl , int type,int tid ) struct map_session_data *sd; struct status_change *sc; struct status_data *status; - int opt_flag=0, calc_flag = 0; + int opt_flag=0, calc_flag; nullpo_retr(0, bl); -- cgit v1.2.3-70-g09d2