From ddca9bf6efe551a7d7dbc3d12a7d638453defcd6 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 11 Jul 2016 01:34:51 +0300 Subject: Add into skill.c some handling for unknown skills/skill units. Also improve a bit cast end functions call. --- src/map/status.c | 12 +----------- 1 file changed, 1 insertion(+), 11 deletions(-) (limited to 'src/map/status.c') diff --git a/src/map/status.c b/src/map/status.c index 73b5a5123..315f6bb19 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -11402,17 +11402,7 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) { mushroom_skill_id = skill->dbs->magicmushroom_db[i].skill_id; } while (mushroom_skill_id == 0); - switch( skill->get_casttype(mushroom_skill_id) ) { // Magic Mushroom skills are buffs or area damage - case CAST_GROUND: - skill->castend_pos2(bl,bl->x,bl->y,mushroom_skill_id,1,tick,0); - break; - case CAST_NODAMAGE: - skill->castend_nodamage_id(bl,bl,mushroom_skill_id,1,tick,0); - break; - case CAST_DAMAGE: - skill->castend_damage_id(bl,bl,mushroom_skill_id,1,tick,0); - break; - } + skill->castend_type(skill->get_casttype(mushroom_skill_id), bl, bl, mushroom_skill_id, 1, tick, 0); } clif->emotion(bl,E_HEH); -- cgit v1.2.3-60-g2f50