From 5995a4e648b9103d68c4a47651da1a244feeb3e9 Mon Sep 17 00:00:00 2001 From: skotlex Date: Tue, 20 Mar 2007 21:14:55 +0000 Subject: - Increased Improve Concentration's hide-revealing range to 3 (7x7) - Cleaned up a bit the Ankle Snare status code. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10042 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/status.c | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) (limited to 'src/map/status.c') diff --git a/src/map/status.c b/src/map/status.c index bc7b5130c..076b8c573 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -4442,6 +4442,10 @@ int status_get_sc_def(struct block_list *bl, int type) case SC_CONFUSION: sc_def = 300 +50*status->str +50*status->int_; break; + case SC_ANKLE: + sc_def = 100*status->agi; + break; + default: return 0; //Effect that cannot be reduced? Likely a buff. } @@ -5723,12 +5727,6 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val tick /= 5; //TODO: Reduce skill's duration. But for how long? break; case SC_ANKLE: - if (sd && battle_config.pc_sc_def_rate != 100) - tick -= tick*status->agi*battle_config.pc_sc_def_rate/10000; - else if (battle_config.mob_sc_def_rate != 100) - tick -= tick*status->agi*battle_config.mob_sc_def_rate/10000; - else - tick -= tick*status->agi/100; if(status->mode&MD_BOSS) // Lasts 5 times less on bosses tick /= 5; // Minimum trap time of 3+0.03*skilllv seconds [celest] -- cgit v1.2.3-70-g09d2