From 2b4bfa5d08931530d5c9b30af10dd58c1af14883 Mon Sep 17 00:00:00 2001 From: Haru Date: Mon, 30 Oct 2017 01:12:53 +0100 Subject: Reduce confusion between skill IDs and skill DB indexes (part 1) Rewrite skill DB accessors to clarify the difference between IDs and indexes, and to report a backtrace to the console when an invalid ID is passed. The type of the skill_id and skill_lv arguments has been changed to int. Signed-off-by: Haru --- src/map/skill.h | 98 +++++++++++++++++++++++++++++---------------------------- 1 file changed, 50 insertions(+), 48 deletions(-) (limited to 'src/map/skill.h') diff --git a/src/map/skill.h b/src/map/skill.h index bba440107..7544898bb 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -1930,54 +1930,56 @@ struct skill_interface { int unit_temp[20]; // temporary storage for tracking skill unit skill ids as players move in/out of them int unit_group_newid; /* accesssors */ - int (*get_index) ( uint16 skill_id ); - int (*get_type) ( uint16 skill_id ); - int (*get_hit) ( uint16 skill_id ); - int (*get_inf) ( uint16 skill_id ); - int (*get_ele) ( uint16 skill_id, uint16 skill_lv ); - int (*get_nk) ( uint16 skill_id ); - int (*get_max) ( uint16 skill_id ); - int (*get_range) ( uint16 skill_id, uint16 skill_lv ); - int (*get_range2) (struct block_list *bl, uint16 skill_id, uint16 skill_lv); - int (*get_splash) ( uint16 skill_id, uint16 skill_lv ); - int (*get_hp) ( uint16 skill_id, uint16 skill_lv ); - int (*get_mhp) ( uint16 skill_id, uint16 skill_lv ); - int (*get_sp) ( uint16 skill_id, uint16 skill_lv ); - int (*get_state) (uint16 skill_id); - int (*get_spiritball) (uint16 skill_id, uint16 skill_lv); - int (*get_zeny) ( uint16 skill_id, uint16 skill_lv ); - int (*get_num) ( uint16 skill_id, uint16 skill_lv ); - int (*get_cast) ( uint16 skill_id, uint16 skill_lv ); - int (*get_delay) ( uint16 skill_id, uint16 skill_lv ); - int (*get_walkdelay) ( uint16 skill_id, uint16 skill_lv ); - int (*get_time) ( uint16 skill_id, uint16 skill_lv ); - int (*get_time2) ( uint16 skill_id, uint16 skill_lv ); - int (*get_castnodex) ( uint16 skill_id, uint16 skill_lv ); - int (*get_delaynodex) ( uint16 skill_id ,uint16 skill_lv ); - int (*get_castdef) ( uint16 skill_id ); - int (*get_weapontype) ( uint16 skill_id ); - int (*get_ammotype) ( uint16 skill_id ); - int (*get_ammo_qty) ( uint16 skill_id, uint16 skill_lv ); - int (*get_unit_id) (uint16 skill_id,int flag); - int (*get_inf2) ( uint16 skill_id ); - int (*get_castcancel) ( uint16 skill_id ); - int (*get_maxcount) ( uint16 skill_id, uint16 skill_lv ); - int (*get_blewcount) ( uint16 skill_id, uint16 skill_lv ); - int (*get_unit_flag) ( uint16 skill_id ); - int (*get_unit_target) ( uint16 skill_id ); - int (*get_unit_interval) ( uint16 skill_id ); - int (*get_unit_bl_target) ( uint16 skill_id ); - int (*get_unit_layout_type) ( uint16 skill_id ,uint16 skill_lv ); - int (*get_unit_range) ( uint16 skill_id, uint16 skill_lv ); - int (*get_cooldown) ( uint16 skill_id, uint16 skill_lv ); - int (*tree_get_max) (uint16 skill_id, int class); - const char *(*get_name) ( uint16 skill_id ); - const char *(*get_desc) ( uint16 skill_id ); - /* check */ - void (*chk) (uint16* skill_id); + int (*get_index) (int skill_id); + int (*get_type) (int skill_id); + int (*get_hit) (int skill_id); + int (*get_inf) (int skill_id); + int (*get_ele) (int skill_id, int skill_lv); + int (*get_nk) (int skill_id); + int (*get_max) (int skill_id); + int (*get_range) (int skill_id, int skill_lv); + int (*get_range2) (struct block_list *bl, int skill_id, int skill_lv); + int (*get_splash) (int skill_id, int skill_lv); + int (*get_hp) (int skill_id, int skill_lv); + int (*get_mhp) (int skill_id, int skill_lv); + int (*get_sp) (int skill_id, int skill_lv); + int (*get_hp_rate) (int skill_id, int skill_lv); + int (*get_sp_rate) (int skill_id, int skill_lv); + int (*get_state) (int skill_id); + int (*get_spiritball) (int skill_id, int skill_lv); + int (*get_itemid) (int skill_id, int item_idx); + int (*get_itemqty) (int skill_id, int item_idx); + int (*get_zeny) (int skill_id, int skill_lv); + int (*get_num) (int skill_id, int skill_lv); + int (*get_cast) (int skill_id, int skill_lv); + int (*get_delay) (int skill_id, int skill_lv); + int (*get_walkdelay) (int skill_id, int skill_lv); + int (*get_time) (int skill_id, int skill_lv); + int (*get_time2) (int skill_id, int skill_lv); + int (*get_castnodex) (int skill_id, int skill_lv); + int (*get_delaynodex) (int skill_id, int skill_lv); + int (*get_castdef) (int skill_id); + int (*get_weapontype) (int skill_id); + int (*get_ammotype) (int skill_id); + int (*get_ammo_qty) (int skill_id, int skill_lv); + int (*get_unit_id) (int skill_id, int flag); + int (*get_inf2) (int skill_id); + int (*get_castcancel) (int skill_id); + int (*get_maxcount) (int skill_id, int skill_lv); + int (*get_blewcount) (int skill_id, int skill_lv); + int (*get_unit_flag) (int skill_id); + int (*get_unit_target) (int skill_id); + int (*get_unit_interval) (int skill_id); + int (*get_unit_bl_target) (int skill_id); + int (*get_unit_layout_type) (int skill_id, int skill_lv); + int (*get_unit_range) (int skill_id, int skill_lv); + int (*get_cooldown) (int skill_id, int skill_lv); + int (*tree_get_max) (int skill_id, int class); + const char *(*get_name) (int skill_id); + const char *(*get_desc) (int skill_id); /* whether its CAST_GROUND, CAST_DAMAGE or CAST_NODAMAGE */ - int (*get_casttype) (uint16 skill_id); - int (*get_casttype2) (uint16 index); + int (*get_casttype) (int skill_id); + int (*get_casttype2) (int index); bool (*is_combo) (int skill_id); int (*name2id) (const char* name); int (*isammotype) (struct map_session_data *sd, int skill_id); @@ -2071,7 +2073,7 @@ struct skill_interface { int (*check_condition_mob_master_sub) (struct block_list *bl, va_list ap); void (*brandishspear_first) (struct square *tc, uint8 dir, int16 x, int16 y); void (*brandishspear_dir) (struct square* tc, uint8 dir, int are); - int (*get_fixed_cast) ( uint16 skill_id ,uint16 skill_lv ); + int (*get_fixed_cast) (int skill_id, int skill_lv); int (*sit_count) (struct block_list *bl, va_list ap); int (*sit_in) (struct block_list *bl, va_list ap); int (*sit_out) (struct block_list *bl, va_list ap); -- cgit v1.2.3-60-g2f50 From 09d5c20572424e7a92dff5cf560001278c6ffaa0 Mon Sep 17 00:00:00 2001 From: Haru Date: Mon, 30 Oct 2017 01:59:04 +0100 Subject: Reduce confusion between skill IDs and skill DB indexes (part 2) Remove MAX_SKILL in favor of MAX_SKILL_DB, when referring to the maximum skill DB index. This is opposed to MAX_SKILL_ID, the maximum skill ID. Signed-off-by: Haru --- src/char/char.c | 10 +++++----- src/common/mmo.h | 10 +++++++--- src/map/atcommand.c | 2 +- src/map/chrif.c | 6 +++--- src/map/clif.c | 10 +++++----- src/map/homunculus.h | 2 +- src/map/mercenary.h | 2 +- src/map/pc.c | 23 +++++++++++------------ src/map/pc.h | 2 +- src/map/script.c | 2 +- src/map/skill.c | 8 ++++---- src/map/skill.h | 3 +-- src/map/status.c | 4 ++-- src/map/status.h | 2 +- 14 files changed, 44 insertions(+), 42 deletions(-) (limited to 'src/map/skill.h') diff --git a/src/char/char.c b/src/char/char.c index 78b2d19fa..cf3fbb5e7 100644 --- a/src/char/char.c +++ b/src/char/char.c @@ -600,7 +600,7 @@ int char_mmo_char_tosql(int char_id, struct mmo_charstatus* p) StrBuf->Clear(&buf); StrBuf->Printf(&buf, "INSERT INTO `%s`(`char_id`,`id`,`lv`,`flag`) VALUES ", skill_db); //insert here. - for( i = 0, count = 0; i < MAX_SKILL; ++i ) { + for (i = 0, count = 0; i < MAX_SKILL_DB; ++i) { if( p->skill[i].id != 0 && p->skill[i].flag != SKILL_FLAG_TEMPORARY ) { if( p->skill[i].lv == 0 && ( p->skill[i].flag == SKILL_FLAG_PERM_GRANTED || p->skill[i].flag == SKILL_FLAG_PERMANENT ) ) continue; @@ -1301,7 +1301,7 @@ int char_mmo_char_fromsql(int char_id, struct mmo_charstatus* p, bool load_every //read skill //`skill` (`char_id`, `id`, `lv`) memset(&tmp_skill, 0, sizeof(tmp_skill)); - if (SQL_ERROR == SQL->StmtPrepare(stmt, "SELECT `id`, `lv`,`flag` FROM `%s` WHERE `char_id`=? LIMIT %d", skill_db, MAX_SKILL) + if (SQL_ERROR == SQL->StmtPrepare(stmt, "SELECT `id`, `lv`,`flag` FROM `%s` WHERE `char_id`=? LIMIT %d", skill_db, MAX_SKILL_DB) || SQL_ERROR == SQL->StmtBindParam(stmt, 0, SQLDT_INT, &char_id, 0) || SQL_ERROR == SQL->StmtExecute(stmt) || SQL_ERROR == SQL->StmtBindColumn(stmt, 0, SQLDT_USHORT, &tmp_skill.id , 0, NULL, NULL) @@ -1314,7 +1314,7 @@ int char_mmo_char_fromsql(int char_id, struct mmo_charstatus* p, bool load_every if( tmp_skill.flag != SKILL_FLAG_PERM_GRANTED ) tmp_skill.flag = SKILL_FLAG_PERMANENT; - for( i = 0; i < MAX_SKILL && SQL_SUCCESS == SQL->StmtNextRow(stmt); ++i ) { + for (i = 0; i < MAX_SKILL_DB && SQL_SUCCESS == SQL->StmtNextRow(stmt); ++i) { if( skillid2idx[tmp_skill.id] ) memcpy(&p->skill[skillid2idx[tmp_skill.id]], &tmp_skill, sizeof(tmp_skill)); else @@ -2979,8 +2979,8 @@ void char_parse_frommap_skillid2idx(int fd) if( j ) j /= 4; for(i = 0; i < j; i++) { - if( RFIFOW(fd, 4 + (i*4)) > MAX_SKILL_ID ) { - ShowWarning("Error skillid2dx[%d] = %d failed, %d is higher than MAX_SKILL_ID (%d)\n",RFIFOW(fd, 4 + (i*4)), RFIFOW(fd, 6 + (i*4)),RFIFOW(fd, 4 + (i*4)),MAX_SKILL_ID); + if (RFIFOW(fd, 4 + (i*4)) >= MAX_SKILL_ID) { + ShowWarning("Error skillid2dx[%d] = %d failed, %d is higher than MAX_SKILL_ID (%d)\n", RFIFOW(fd, 4 + (i*4)), RFIFOW(fd, 6 + (i*4)), RFIFOW(fd, 4 + (i*4)), MAX_SKILL_ID); continue; } skillid2idx[RFIFOW(fd, 4 + (i*4))] = RFIFOW(fd, 6 + (i*4)); diff --git a/src/common/mmo.h b/src/common/mmo.h index 52f68b719..6a0e75ca5 100644 --- a/src/common/mmo.h +++ b/src/common/mmo.h @@ -139,8 +139,8 @@ #endif #define MAX_FAME 1000000000 #define MAX_CART 100 -#ifndef MAX_SKILL -#define MAX_SKILL 1510 +#ifndef MAX_SKILL_DB +#define MAX_SKILL_DB 1510 ///< Maximum number of skills in the skill DB (compacted array size) #endif #ifndef MAX_SKILL_ID #define MAX_SKILL_ID 10015 // [Ind/Hercules] max used skill ID @@ -635,7 +635,7 @@ struct mmo_charstatus { struct point last_point,save_point,memo_point[MAX_MEMOPOINTS]; struct item inventory[MAX_INVENTORY],cart[MAX_CART]; - struct s_skill skill[MAX_SKILL]; + struct s_skill skill[MAX_SKILL_DB]; struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex] #ifdef HOTKEY_SAVING @@ -1203,4 +1203,8 @@ enum hz_char_ask_name_answer { #error MAX_SLOTS it too small #endif +#ifdef MAX_SKILL +#error MAX_SKILL has been replaced by MAX_SKILL_DB. Please update your custom definitions. +#endif + #endif /* COMMON_MMO_H */ diff --git a/src/map/atcommand.c b/src/map/atcommand.c index b92ca8c48..1590c3f0c 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -9395,7 +9395,7 @@ ACMD(cddebug) { } if (!cd || (*message && !strcmpi(message,"reset"))) { - for(i = 0; i < MAX_SKILL; i++) { + for (i = 0; i < MAX_SKILL_DB; i++) { if( sd->blockskill[i] ) { clif->messages(fd,"Found skill '%s', unblocking...",skill->dbs->db[i].name); sd->blockskill[i] = false; diff --git a/src/map/chrif.c b/src/map/chrif.c index 39aa046d7..96f144523 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -1360,10 +1360,10 @@ void chrif_skillid2idx(int fd) { if (!sockt->session_is_valid(fd)) return; - WFIFOHEAD(fd,4 + (MAX_SKILL * 4)); + WFIFOHEAD(fd,4 + (MAX_SKILL_DB * 4)); WFIFOW(fd,0) = 0x2b0b; - for(i = 0; i < MAX_SKILL; i++) { - if( skill->dbs->db[i].nameid ) { + for (i = 0; i < MAX_SKILL_DB; i++) { + if (skill->dbs->db[i].nameid != 0) { WFIFOW(fd, 4 + (count*4)) = skill->dbs->db[i].nameid; WFIFOW(fd, 6 + (count*4)) = i; count++; diff --git a/src/map/clif.c b/src/map/clif.c index 4dc36be6d..4bf3cdf94 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -4866,9 +4866,9 @@ void clif_skillinfoblock(struct map_session_data *sd) fd=sd->fd; if (!fd) return; - WFIFOHEAD(fd, MAX_SKILL * 37 + 4); + WFIFOHEAD(fd, MAX_SKILL_DB * 37 + 4); WFIFOW(fd,0) = 0x10f; - for ( i = 0, len = 4; i < MAX_SKILL; i++) { + for ( i = 0, len = 4; i < MAX_SKILL_DB; i++) { if( (id = sd->status.skill[i].id) != 0 ) { int level; // workaround for bugreport:5348 @@ -4899,7 +4899,7 @@ void clif_skillinfoblock(struct map_session_data *sd) WFIFOSET(fd,len); // workaround for bugreport:5348; send the remaining skills one by one to bypass packet size limit - for ( ; i < MAX_SKILL; i++) { + for ( ; i < MAX_SKILL_DB; i++) { if( (id = sd->status.skill[i].id) != 0 ) { clif->addskill(sd, id); clif->skillinfo(sd, id, 0); @@ -5001,7 +5001,7 @@ void clif_skillinfo(struct map_session_data *sd,int skill_id, int inf) int skill_lv; nullpo_retv(sd); - Assert_retv(idx >= 0 && idx < MAX_SKILL); + Assert_retv(idx >= 0 && idx < MAX_SKILL_DB); skill_lv = sd->status.skill[idx].lv; @@ -17642,7 +17642,7 @@ int clif_autoshadowspell_list(struct map_session_data *sd) { WFIFOHEAD(fd, 2 * 6 + 4); WFIFOW(fd,0) = 0x442; - for( i = 0, c = 0; i < MAX_SKILL; i++ ) + for (i = 0, c = 0; i < MAX_SKILL_DB; i++) if( sd->status.skill[i].flag == SKILL_FLAG_PLAGIARIZED && sd->status.skill[i].id > 0 && sd->status.skill[i].id < GS_GLITTERING && skill->get_type(sd->status.skill[i].id) == BF_MAGIC ) { // Can't auto cast both Extended class and 3rd class skills. diff --git a/src/map/homunculus.h b/src/map/homunculus.h index a80392cf6..f3b10fc19 100644 --- a/src/map/homunculus.h +++ b/src/map/homunculus.h @@ -124,7 +124,7 @@ struct homun_data { struct map_session_data *master; //pointer back to its master int hungry_timer; //[orn] unsigned int exp_next; - char blockskill[MAX_SKILL]; // [orn] + char blockskill[MAX_SKILL_DB]; // [orn] int64 masterteleport_timer; }; diff --git a/src/map/mercenary.h b/src/map/mercenary.h index 0af75e8a2..f3773f191 100644 --- a/src/map/mercenary.h +++ b/src/map/mercenary.h @@ -92,7 +92,7 @@ struct mercenary_data { struct regen_data regen; struct s_mercenary_db *db; struct s_mercenary mercenary; - char blockskill[MAX_SKILL]; + char blockskill[MAX_SKILL_DB]; struct map_session_data *master; int contract_timer; diff --git a/src/map/pc.c b/src/map/pc.c index f622b3d42..d5d359557 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1560,7 +1560,7 @@ int pc_calc_skillpoint(struct map_session_data* sd) { nullpo_ret(sd); - for (i = 1; i < MAX_SKILL; i++) { + for (i = 1; i < MAX_SKILL_DB; i++) { int skill_lv = pc->checkskill2(sd,i); if (skill_lv > 0) { inf2 = skill->dbs->db[i].inf2; @@ -1596,7 +1596,7 @@ int pc_calc_skilltree(struct map_session_data *sd) } classidx = pc->class2idx(class); - for( i = 0; i < MAX_SKILL; i++ ) { + for (i = 0; i < MAX_SKILL_DB; i++) { if( sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED && sd->status.skill[i].flag != SKILL_FLAG_PERM_GRANTED ) //Don't touch these sd->status.skill[i].id = 0; //First clear skills. /* permanent skills that must be re-checked */ @@ -1613,7 +1613,7 @@ int pc_calc_skilltree(struct map_session_data *sd) } } - for( i = 0; i < MAX_SKILL; i++ ) { + for (i = 0; i < MAX_SKILL_DB; i++) { if( sd->status.skill[i].flag != SKILL_FLAG_PERMANENT && sd->status.skill[i].flag != SKILL_FLAG_PERM_GRANTED && sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED ) { // Restore original level of skills after deleting earned skills. sd->status.skill[i].lv = (sd->status.skill[i].flag == SKILL_FLAG_TEMPORARY) ? 0 : sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0; @@ -1649,7 +1649,7 @@ int pc_calc_skilltree(struct map_session_data *sd) } if( pc_has_permission(sd, PC_PERM_ALL_SKILL) ) { - for( i = 0; i < MAX_SKILL; i++ ) { + for (i = 0; i < MAX_SKILL_DB; i++) { switch(skill->dbs->db[i].nameid) { /** * Dummy skills must be added here otherwise they'll be displayed in the, @@ -1843,7 +1843,7 @@ int pc_clean_skilltree(struct map_session_data *sd) { int i; nullpo_ret(sd); - for (i = 0; i < MAX_SKILL; i++){ + for (i = 0; i < MAX_SKILL_DB; i++) { if (sd->status.skill[i].flag == SKILL_FLAG_TEMPORARY || sd->status.skill[i].flag == SKILL_FLAG_PLAGIARIZED) { sd->status.skill[i].id = 0; sd->status.skill[i].lv = 0; @@ -5895,8 +5895,9 @@ int pc_checkskill(struct map_session_data *sd,uint16 skill_id) { return 0; } int pc_checkskill2(struct map_session_data *sd,uint16 index) { - if(sd == NULL) return 0; - if(index >= ARRAYLENGTH(sd->status.skill) ) { + if (sd == NULL) + return 0; + if (index >= MAX_SKILL_DB) { ShowError("pc_checkskill: Invalid skill index %d (char_id=%d).\n", index, sd->status.char_id); return 0; } @@ -7293,7 +7294,7 @@ int pc_allskillup(struct map_session_data *sd) nullpo_ret(sd); - for(i=0;istatus.skill[i].flag != SKILL_FLAG_PERMANENT && sd->status.skill[i].flag != SKILL_FLAG_PERM_GRANTED && sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED) { sd->status.skill[i].lv = (sd->status.skill[i].flag == SKILL_FLAG_TEMPORARY) ? 0 : sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0; sd->status.skill[i].flag = SKILL_FLAG_PERMANENT; @@ -7304,7 +7305,7 @@ int pc_allskillup(struct map_session_data *sd) if (pc_has_permission(sd, PC_PERM_ALL_SKILL)) { //Get ALL skills except npc/guild ones. [Skotlex] //and except SG_DEVIL [Komurka] and MO_TRIPLEATTACK and RG_SNATCHER [ultramage] - for(i=0;idbs->db[i].nameid ) { case SG_DEVIL: case MO_TRIPLEATTACK: @@ -7544,9 +7545,7 @@ int pc_resetskill(struct map_session_data* sd, int flag) status_change_end(&sd->bl, SC_SPRITEMABLE, INVALID_TIMER); } - for( i = 1; i < MAX_SKILL; i++ ) { - // FIXME: We're looping on i = [1..MAX_SKILL-1] (which makes sense as index for sd->status.skill[]) but then we're using the - // same i to access skill->dbs->db[], and especially to check skill_ischangesex(). This is wrong. + for (i = 1; i < MAX_SKILL_DB; i++) { uint16 skill_id = 0; int lv = sd->status.skill[i].lv; if (lv < 1) continue; diff --git a/src/map/pc.h b/src/map/pc.h index 50cb1b68e..df0df979d 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -292,7 +292,7 @@ struct map_session_data { uint16 skill_id_old,skill_lv_old; uint16 skill_id_dance,skill_lv_dance; short cook_mastery; // range: [0,1999] [Inkfish] - bool blockskill[MAX_SKILL]; + bool blockskill[MAX_SKILL_DB]; int cloneskill_id, reproduceskill_id; int menuskill_id, menuskill_val, menuskill_val2; int invincible_timer; diff --git a/src/map/script.c b/src/map/script.c index 5773457a7..f72b54a0d 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -14590,7 +14590,7 @@ BUILDIN(getskilllist) int i,j=0; if (sd == NULL) return true; - for(i=0;istatus.skill[i].id > 0 && sd->status.skill[i].lv > 0) { pc->setreg(sd,reference_uid(script->add_str("@skilllist_id"), j),sd->status.skill[i].id); pc->setreg(sd,reference_uid(script->add_str("@skilllist_lv"), j),sd->status.skill[i].lv); diff --git a/src/map/skill.c b/src/map/skill.c index d2db6c1bb..710b4d403 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -18813,7 +18813,7 @@ int skill_blockpc_end(int tid, int64 tick, int id, intptr_t data) struct map_session_data *sd = map->id2sd(id); struct skill_cd * cd = NULL; - if (data <= 0 || data >= MAX_SKILL) + if (data <= 0 || data >= MAX_SKILL_DB) return 0; if (!sd || !sd->blockskill[data]) return 0; @@ -18949,7 +18949,7 @@ int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick) int skill_blockhomun_end(int tid, int64 tick, int id, intptr_t data) { struct homun_data *hd = map->id2hd(id); - if (data <= 0 || data >= MAX_SKILL) + if (data <= 0 || data >= MAX_SKILL_DB) return 0; if (hd != NULL) hd->blockskill[data] = 0; @@ -18978,7 +18978,7 @@ int skill_blockhomun_start(struct homun_data *hd, uint16 skill_id, int tick) int skill_blockmerc_end(int tid, int64 tick, int id, intptr_t data) { struct mercenary_data *md = map->id2mc(id); - if (data <= 0 || data >= MAX_SKILL) + if (data <= 0 || data >= MAX_SKILL_DB) return 0; if (md != NULL) md->blockskill[data] = 0; @@ -20855,7 +20855,7 @@ bool skill_read_skilldb(const char *filename) struct config_setting_t *sk, *conf; char filepath[256]; int count=0, index=0; - bool duplicate[MAX_SKILL] = {0}; + bool duplicate[MAX_SKILL_DB] = {0}; nullpo_retr(false, filename); diff --git a/src/map/skill.h b/src/map/skill.h index 7544898bb..fa95a1a99 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -25,7 +25,7 @@ #include "map/status.h" // enum sc_type #include "common/hercules.h" #include "common/db.h" -#include "common/mmo.h" // MAX_SKILL, struct square +#include "common/mmo.h" // MAX_SKILL_DB, struct square /** * Declarations @@ -43,7 +43,6 @@ struct status_change_entry; /** * Defines **/ -#define MAX_SKILL_DB MAX_SKILL #define MAX_SKILL_PRODUCE_DB 270 #define MAX_PRODUCE_RESOURCE 10 #define MAX_SKILL_ARROW_DB 140 diff --git a/src/map/status.c b/src/map/status.c index ccd1e6b11..ddb8c7e6a 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -159,7 +159,7 @@ void initChangeTables(void) for (i = 0; i < SC_MAX; i++) status->dbs->IconChangeTable[i] = SI_BLANK; - for (i = 0; i < MAX_SKILL; i++) + for (i = 0; i < MAX_SKILL_DB; i++) status->dbs->Skill2SCTable[i] = SC_NONE; for (i = 0; i < SI_MAX; i++) @@ -2329,7 +2329,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) static int calculating = 0; //Check for recursive call preemption. [Skotlex] struct status_data *bstatus; // pointer to the player's base status const struct status_change *sc; - struct s_skill b_skill[MAX_SKILL]; // previous skill tree + struct s_skill b_skill[MAX_SKILL_DB]; // previous skill tree int b_weight, b_max_weight, b_cart_weight_max, // previous weight i, k, index, skill_lv,refinedef=0; int64 i64; diff --git a/src/map/status.h b/src/map/status.h index a104c66ab..e9c2218e8 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -2257,7 +2257,7 @@ BEGIN_ZEROED_BLOCK; /* Everything within this block will be memset to 0 when sta int HP_table[CLASS_COUNT][MAX_LEVEL + 1]; int SP_table[CLASS_COUNT][MAX_LEVEL + 1]; int aspd_base[CLASS_COUNT][MAX_SINGLE_WEAPON_TYPE+1]; // +1 for RENEWAL_ASPD - sc_type Skill2SCTable[MAX_SKILL]; // skill -> status + sc_type Skill2SCTable[MAX_SKILL_DB]; // skill -> status int IconChangeTable[SC_MAX]; // status -> "icon" (icon is a bit of a misnomer, since there exist values with no icon associated) unsigned int ChangeFlagTable[SC_MAX]; // status -> flags int SkillChangeTable[SC_MAX]; // status -> skill -- cgit v1.2.3-60-g2f50