From 35f3b96c8d060651befb7241f5de158a16283a8d Mon Sep 17 00:00:00 2001 From: L0ne_W0lf Date: Thu, 10 Apr 2008 16:49:00 +0000 Subject: * Reverted the change to MAX_SQUARE_LAYOUT. * Evil Land will always as a 3x3 animation. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12550 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/skill.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/skill.h') diff --git a/src/map/skill.h b/src/map/skill.h index be7f213b6..70ebefe89 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -98,7 +98,7 @@ struct skill_name_db { }; #define MAX_SKILL_UNIT_LAYOUT 50 -#define MAX_SQUARE_LAYOUT 20 // 11*11のユニット配置が最大 +#define MAX_SQUARE_LAYOUT 5 // 11*11のユニット配置が最大 #define MAX_SKILL_UNIT_COUNT ((MAX_SQUARE_LAYOUT*2+1)*(MAX_SQUARE_LAYOUT*2+1)) struct s_skill_unit_layout { int count; -- cgit v1.2.3-60-g2f50