From f5297cbb8d4b4f6b45fb1d3d6d72253795eca5ef Mon Sep 17 00:00:00 2001 From: Dastgir Pojee Date: Mon, 3 Oct 2016 18:26:45 +0530 Subject: Implemented SU_SCAROFTAROU Skill. Heal,Cure,Clearance cancels the effect. Atk + 100*SkillLv%. Reduces Fixed Amount of MaxHP for 9 seconds. For Every 30 Base Levels, Adds an Additional chance that skill will be activated again. --- src/map/skill.c | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/map/skill.c') diff --git a/src/map/skill.c b/src/map/skill.c index b109378a4..1f8171b72 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1430,6 +1430,9 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1 case SU_CN_METEOR: sc_start(src, bl, SC_CURSE, 10, skill_lv, skill->get_time2(skill_id, skill_lv)); // TODO: What's the chance/time? break; + case SU_SCAROFTAROU: + sc_start(src, bl, SC_STUN, 10, skill_lv, skill->get_time2(skill_id, skill_lv)); // TODO: What's the chance/time? + break; default: skill->additional_effect_unknown(src, bl, &skill_id, &skill_lv, &attack_type, &dmg_lv, &tick); break; @@ -4915,6 +4918,9 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 if (status->get_lv(src) >= 30 && (rnd() % 100 < (int)(status->get_lv(src) / 30) + 10)) // TODO: Need activation chance. skill->addtimerskill(src, tick + skill->get_delay(skill_id, skill_lv), bl->id, 0, 0, skill_id, skill_lv, (skill_id == SU_SV_STEMSPEAR) ? BF_MAGIC : BF_WEAPON, flag); break; + case SU_SCAROFTAROU: + sc_start(src, bl, status->skill2sc(skill_id), 10, skill_lv, skill->get_time(skill_id, skill_lv)); // TODO: What's the activation chance for the effect? + break; case 0:/* no skill - basic/normal attack */ if(sd) { -- cgit v1.2.3-60-g2f50