From ddab7db291f714f03d1b553a649760474ac8cecd Mon Sep 17 00:00:00 2001 From: Jedzkie Date: Tue, 5 Jan 2016 22:06:18 +0800 Subject: Change the leftover ItemID's in skills. Closes #1067 as merged Signed-off-by: Haru --- src/map/skill.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/map/skill.c') diff --git a/src/map/skill.c b/src/map/skill.c index 6795707fd..b5099750a 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6733,7 +6733,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case AL_HOLYWATER: if(sd) { - if (skill->produce_mix(sd, skill_id, 523, 0, 0, 0, 1)) + if (skill->produce_mix(sd, skill_id, ITEMID_HOLY_WATER, 0, 0, 0, 1)) clif->skill_nodamage(src,bl,skill_id,skill_lv,1); else clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); @@ -6762,7 +6762,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case ASC_CDP: if(sd) { clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - skill->produce_mix(sd, skill_id, 678, 0, 0, 0, 1); //Produce a Deadly Poison Bottle. + skill->produce_mix(sd, skill_id, ITEMID_POISON_BOTTLE, 0, 0, 0, 1); //Produce a Deadly Poison Bottle. } break; -- cgit v1.2.3-60-g2f50