From ca32e250d3ad395f20a6290f5af7181fdbd5c23e Mon Sep 17 00:00:00 2001 From: skotlex Date: Thu, 20 Jul 2006 16:05:45 +0000 Subject: - Added a status_check_skilluse on skill_attack_area call to prevent splash damage skills from hitting hidden/trickdead/etc characters. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7767 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/skill.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/map/skill.c') diff --git a/src/map/skill.c b/src/map/skill.c index 86a94a89d..9f874ed1e 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -9196,7 +9196,8 @@ int skill_attack_area (struct block_list *bl, va_list ap) flag=va_arg(ap,int); type=va_arg(ap,int); - if(battle_check_target(dsrc,bl,type) > 0) + if(battle_check_target(dsrc,bl,type) > 0 && + status_check_skilluse(NULL, bl, skillid, 2)) //also check if they can be hit. skill_attack(atk_type,src,dsrc,bl,skillid,skilllv,tick,flag); return 0; -- cgit v1.2.3-70-g09d2