From 93523927791dc3e7f755f38b0c425e77b6d75314 Mon Sep 17 00:00:00 2001 From: skotlex Date: Tue, 21 Feb 2006 01:19:26 +0000 Subject: - Oh yeah, made Super Novice explosion spirits trigger when the last phrase is said, no need for extra junk. - Now the default delay of amotion is applied only for BF_WEAPON, non NK_NO_DAMAGE skills. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5352 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/skill.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/skill.c') diff --git a/src/map/skill.c b/src/map/skill.c index 7d528aa50..33fa365bc 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -8276,7 +8276,7 @@ int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv, int time // instant cast attack skills depend on aspd as delay [celest] if (time == 0) { - if (skill_get_type(skill_id) == BF_WEAPON) + if (skill_get_type(skill_id) == BF_WEAPON && !(skill_get_nk(skill_id)&NK_NO_DAMAGE)) time = status_get_amotion(bl); //Use attack animation as default delay. else time = 300; // default delay, according to official servers -- cgit v1.2.3-70-g09d2