From 791b9f2fc76ce2903e2009d4869969e7c96565aa Mon Sep 17 00:00:00 2001 From: skotlex Date: Tue, 5 Sep 2006 16:32:59 +0000 Subject: - Small fix which should correct skill_attack damaging hidden characters when it shouldn't. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8633 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/skill.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/map/skill.c') diff --git a/src/map/skill.c b/src/map/skill.c index acbd081c4..fb7b9e4a4 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1806,7 +1806,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds //When caster is not the src of attack, this is a ground skill, and as such, do the relevant target checking. [Skotlex] if (!status_check_skilluse(battle_config.skill_caster_check?src:NULL, bl, skillid, 2)) return 0; - } else if ((flag&0xFFF) && skill_get_nk(skillid)&NK_SPLASH) { + } else if ((flag&SD_ANIMATION) && skill_get_nk(skillid)&NK_SPLASH) { //Note that splash attacks often only check versus the targetted mob, those around the splash area normally don't get checked for being hidden/cloaked/etc. [Skotlex] if (!status_check_skilluse(src, bl, skillid, 2)) return 0; @@ -9544,6 +9544,7 @@ void skill_stop_dancing (struct block_list *src) dsd = map_id2sd(sc->data[SC_DANCING].val4); sc->data[SC_DANCING].val4 = 0; } + status_change_end(src, SC_DANCING, -1); if (dsd) -- cgit v1.2.3-60-g2f50