From 2c5fabbc0b492cb5456e670ce9eb2352a11d5e3b Mon Sep 17 00:00:00 2001 From: "(no author)" <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec> Date: Sun, 23 Jan 2005 20:38:44 +0000 Subject: update git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@968 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/skill.c | 536 +++++++++++++++++++++++++++++++++++++++++--------------- 1 file changed, 392 insertions(+), 144 deletions(-) (limited to 'src/map/skill.c') diff --git a/src/map/skill.c b/src/map/skill.c index 8ede774e3..16cb26c06 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -730,7 +730,7 @@ const struct skill_name_db skill_names[] = { { WZ_STORMGUST, "STORMGUST", "Storm_Gust" } , { WZ_VERMILION, "VERMILION", "Lord_of_Vermilion" } , { WZ_WATERBALL, "WATERBALL", "Water_Ball" } , - { 0, 0, 0 } + { 0, 0, 0 } }; static const int dirx[8]={0,-1,-1,-1,0,1,1,1}; @@ -890,8 +890,8 @@ int skillnotok(int skillid, struct map_session_data *sd) { if (sd == 0) return 0; - if (!(skillid >= 10000 && skillid < 10015)) - if ((skillid > MAX_SKILL) || (skillid < 0)) + if (!(skillid >= 10000 && skillid < 10015)) + if ((skillid > MAX_SKILL) || (skillid < 0)) return 1; if (pc_isGM(sd) >= 20) @@ -1055,12 +1055,12 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s //if(skilllv <= 0) return 0; if(skillid > 0 && skilllv <= 0) return 0; // don't forget auto attacks! - celest - if(src->type==BL_PC){ - nullpo_retr(0, sd=(struct map_session_data *)src); - }else if(src->type==BL_MOB){ - nullpo_retr(0, md=(struct mob_data *)src); //未使用? - }else if(src->type==BL_PET){ - nullpo_retr(0, pd=(struct pet_data *)src); // [Valaris] + if (src->type == BL_PC){ + nullpo_retr(0, sd = (struct map_session_data *)src); + } else if (src->type == BL_MOB){ + nullpo_retr(0, md = (struct mob_data *)src); //未使用? + } else if (src->type == BL_PET){ + nullpo_retr(0, pd = (struct pet_data *)src); // [Valaris] } //?象の耐性 @@ -1088,6 +1088,13 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s if(sc_def_luk<50) sc_def_luk=50; } + if (dstsd && dstsd->sc_count && dstsd->sc_data[SC_GOSPEL].timer != -1 && + dstsd->sc_data[SC_GOSPEL].val4 == BCT_PARTY && + dstsd->sc_data[SC_GOSPEL].val3 == 3) { + sc_def_mdef -= 25; + sc_def_vit -= 25; + sc_def_int -= 25; + } if(sc_def_mdef<0) sc_def_mdef=0; if(sc_def_vit<0) @@ -1291,18 +1298,18 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s // case WZ_METEOR: if(rand()%100 < sc_def_vit) - skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); break; case WZ_VERMILION: if(rand()%100 < sc_def_int) - skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); break; // -- moonsoul (stun ability of new champion skill tigerfist) // case CH_TIGERFIST: if( rand()%100 < (10 + skilllv*10)*sc_def_vit/100 ) { - int sec = skill_get_time2 (skillid,skilllv) - (double)battle_get_agi(bl)*0.1; + int sec = skill_get_time2 (skillid,skilllv) - battle_get_agi(bl)/10; skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,sec,0); } break; @@ -1577,7 +1584,7 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds return 0; if(bl->type == BL_PC && pc_isdead((struct map_session_data *)bl)) //?象がPCですでに死んでいたら何もしない return 0; - if(bl->type == BL_PC && skillnotok(skillid, (struct map_session_data *) bl)) + if(bl->type == BL_PC && skillnotok(skillid, (struct map_session_data *) bl)) return 0; // [MouseJstr] if(sc_data && sc_data[SC_HIDING].timer != -1) { //ハイディング?態で if(skill_get_pl(skillid) != 2) //スキルの?性が地?性でなければ何もしない @@ -2297,7 +2304,7 @@ int skill_cleartimerskill(struct block_list *src) */ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag ) { - struct map_session_data *sd=NULL; + struct map_session_data *sd = NULL; struct status_change *sc_data = battle_get_sc_data(src); int i; @@ -2374,7 +2381,7 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s case LK_SPIRALPIERCE: /* スパイラルピア?ス */ case LK_HEADCRUSH: /* ヘッドクラッシュ */ case LK_JOINTBEAT: /* ジョイントビ?ト */ - case PA_PRESSURE: /* プレッシャ? */ +// case PA_PRESSURE: /* プレッシャ? */ // case PA_SACRIFICE: /* サクリファイス */ case SN_SHARPSHOOTING: /* シャ?プシュ?ティング */ case CG_ARROWVULCAN: /* アロ?バルカン */ @@ -2383,6 +2390,22 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s case ITM_TOMAHAWK: skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); break; + case PA_PRESSURE: /* プレッシャ? */ + skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); + if (rand()%100 < 50) + skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(PA_PRESSURE,skilllv),0); + else + skill_status_change_start(bl,SC_BLEEDING,skilllv,0,0,0,skill_get_time2(PA_PRESSURE,skilllv),0); + if (bl->type == BL_PC) { + int sp; + struct map_session_data *tsd = (struct map_session_data *)bl; + nullpo_retb (tsd); + sp = tsd->status.max_sp * 10 * skilllv / 100; + if (sp > tsd->status.sp) sp = tsd->status.sp; + tsd->status.sp -= sp; + pc_heal(sd,0,-sp); + } + break; case NPC_DARKBREATH: clif_emotion(src,7); skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag); @@ -2429,7 +2452,7 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s else if (bl->type == BL_MOB) ((struct mob_data *)bl)->dir=dir; clif_changed_dir(bl); - //skill_blown(src,bl,skill_get_blewcount(skillid,skilllv)); + //skill_blown(src,bl,skill_get_blewcount(skillid,skilllv)); } else if(src->type == BL_PC) clif_skill_fail(sd,sd->skillid,0,0); @@ -2558,7 +2581,7 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s if (skillid == ASC_METEORASSAULT) clif_skill_nodamage(src,bl,skillid,skilllv,1); - + skill_area_temp[1]=bl->id; skill_area_temp[2]=x; skill_area_temp[3]=y; @@ -2752,7 +2775,7 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s case WZ_FROSTNOVA: /* フロストノヴァ */ skill_castend_pos2(src,bl->x,bl->y,skillid,skilllv,tick,0); //skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag); - map_foreachinarea(skill_attack_area,src->m,src->x-5,bl->y-5,bl->x+5,bl->y+5,0,BF_MAGIC,src,src,skillid,skilllv,tick,flag,BCT_ENEMY); + map_foreachinarea(skill_attack_area,src->m,src->x-5,bl->y-5,bl->x+5,bl->y+5,0,BF_MAGIC,src,src,skillid,skilllv,tick,flag,BCT_ENEMY); break; case WZ_SIGHTRASHER: @@ -2806,8 +2829,10 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s clif_skill_nodamage(src,bl,skillid,skilllv,1); if (skilllv == 5) skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,0 ); - if (bl->type == BL_PC) + if (bl->type == BL_PC) { ((struct map_session_data *)bl)->status.sp = 0; + clif_updatestatus((struct map_session_data *)bl,SP_SP); + } } else { clif_skill_nodamage(src,src,skillid,skilllv,1); if (skilllv == 5) @@ -2961,7 +2986,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int return 1; if (skillnotok(skillid, (struct map_session_data *)bl)) // [MouseJstr] return 0; - + map_freeblock_lock(); switch(skillid) { @@ -2971,7 +2996,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int int heal_get_jobexp; int skill; struct pc_base_job s_class; - + if( dstsd && dstsd->special_state.no_magic_damage ) heal=0; /* ?金蟲カ?ド(ヒ?ル量0) */ if (sd){ @@ -2981,7 +3006,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int if(sd && dstsd && sd->status.partner_id == dstsd->status.char_id && s_class.job == 23 && sd->status.sex == 0) //自分も?象もPC、?象が自分のパ?トナ?、自分がスパノビ、自分が♀なら heal = heal*2; //スパノビの嫁が旦那にヒ?ルすると2倍になる } - + clif_skill_nodamage(src,bl,skillid,heal,1); heal_get_jobexp = battle_heal(NULL,bl,heal,0,0); @@ -3192,11 +3217,11 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int struct status_change *tsc_data = battle_get_sc_data(bl); int sc = SkillStatusChangeTable[skillid]; int sc2 = SC_MARIONETTE2; - + if((dstsd->bl.type!=BL_PC) || (sd->bl.id == dstsd->bl.id) || (!sd->status.party_id) - || (sd->status.party_id != dstsd->status.party_id)) { + || (sd->status.party_id != dstsd->status.party_id)) { clif_skill_fail(sd,skillid,0,0); map_freeblock_unlock(); return 1; @@ -3218,7 +3243,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int } clif_skill_nodamage(src,bl,skillid,skilllv,1); } - } + } break; case SA_FLAMELAUNCHER: // added failure chance and chance to break weapon if turned on [Valaris] @@ -3303,7 +3328,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); skill_status_change_start(src,SC_BLOCKSKILL,skilllv,0,skillid,0,10000,0 ); break; - + case SM_AUTOBERSERK: // Celest { struct status_change *tsc_data = battle_get_sc_data(bl); @@ -3317,7 +3342,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int } } break; - + case AS_ENCHANTPOISON: // Prevent spamming [Valaris] if(bl->type==BL_PC) { struct map_session_data *sd2=(struct map_session_data *)bl; @@ -3385,11 +3410,12 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int skill_status_change_end(bl,SC_SLEEP,-1); } - if(bl->type==BL_MOB) { + if(dstmd) { int range = skill_get_range(skillid,skilllv); if(range < 0) range = battle_get_range(src) - (range + 1); - mob_target((struct mob_data *)bl,src,range); + md->state.provoke_flag = src->id; + mob_target(dstmd,src,range); } } break; @@ -3506,7 +3532,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int clif_skill_produce_mix_list(sd,256); clif_skill_nodamage(src,bl,skillid,skilllv,1); } - break; + break; case BS_HAMMERFALL: /* ハンマ?フォ?ル */ clif_skill_nodamage(src,bl,skillid,skilllv,1); if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_weapon_damage ) @@ -3733,6 +3759,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int skill_clear_unitgroup(src); clif_skill_nodamage(src,bl,skillid,skilllv,1); skill_unitsetting(src,skillid,skilllv,src->x,src->y,0); + skill_status_change_start(src,SkillStatusChangeTable[skillid],skilllv,0,0,BCT_SELF,skill_get_time(skillid,skilllv),0); break; case BD_ADAPTATION: /* アドリブ */ @@ -4402,20 +4429,20 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int if(bl->type == BL_PC && rand()%100 < skilllv && battle_config.equipment_breaking) pc_breakweapon((struct map_session_data *)bl); break; - + case NPC_BREAKARMOR: clif_skill_nodamage(src,bl,skillid,skilllv,1); if(bl->type == BL_PC && rand()%100 < skilllv && battle_config.equipment_breaking) pc_breakarmor((struct map_session_data *)bl); break; - + case NPC_BREAKHELM: clif_skill_nodamage(src,bl,skillid,skilllv,1); if(bl->type == BL_PC && rand()%100 < skilllv && battle_config.equipment_breaking) // since we don't have any code for helm breaking yet... pc_breakweapon((struct map_session_data *)bl); break; - + case NPC_BREAKSHIELD: clif_skill_nodamage(src,bl,skillid,skilllv,1); if(bl->type == BL_PC && rand()%100 < skilllv && battle_config.equipment_breaking) @@ -4449,7 +4476,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int if(map[sd->bl.m].flag.nomemo || map[sd->bl.m].flag.nowarpto || map[dstsd->bl.m].flag.nowarp){ clif_skill_teleportmessage(sd,1); return 0; - } + } skill_unitsetting(src,skillid,skilllv,sd->bl.x,sd->bl.y,0); } break; @@ -4500,7 +4527,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); } } - + } if(su->group->unit_id == 0x91 && su->group->val2){ struct block_list *target=map_id2bl(su->group->val2); @@ -4595,7 +4622,9 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int sd->status.sp = sp2; dstsd->status.sp = sp1; clif_heal(sd->fd,SP_SP,sp2); + clif_updatestatus(sd,SP_SP); clif_heal(dstsd->fd,SP_SP,sp1); + clif_updatestatus(dstsd,SP_SP); } else if (dstmd) { if (dstmd->state.soul_change_flag) { clif_skill_fail(sd,skillid,0,0); @@ -4607,6 +4636,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int sp2 = sd->status.max_sp - sd->status.sp; sd->status.sp += sp2; clif_heal(sd->fd,SP_SP,sp2); + clif_updatestatus(sd,SP_SP); dstmd->state.soul_change_flag = 1; } } @@ -4661,6 +4691,15 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int } } break; + case ST_PRESERVE: + if (sd){ + if (sd->sc_count && sd->sc_data[SC_PRESERVE].timer != -1) + skill_status_change_end(src, SC_PRESERVE, -1 ); + else + skill_status_change_start(src,SC_PRESERVE,skilllv,0,0,0,skill_get_time(skillid, skilllv),0 ); + clif_skill_nodamage(src,src,skillid,skilllv,1); + } + break; // New guild skills [Celest] case GD_BATTLEORDER: @@ -4713,7 +4752,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int } } break; - case GD_RESTORE: + case GD_RESTORE: { struct guild *g = NULL; // Only usable during WoE @@ -4725,8 +4764,8 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int if(flag&1) { if (dstsd && dstsd->status.guild_id == sd->status.guild_id) { int hp, sp; - hp = dstsd->status.max_hp*0.9; - sp = dstsd->status.max_sp*0.9; + hp = dstsd->status.max_hp*9/10; + sp = dstsd->status.max_sp*9/10; sp = dstsd->status.sp + sp <= dstsd->status.max_sp ? sp : dstsd->status.max_sp - dstsd->status.sp; clif_skill_nodamage(src,bl,AL_HEAL,hp,1); battle_heal(NULL,bl,hp,sp,0); @@ -4937,8 +4976,8 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil if(src->type==BL_PC){ nullpo_retr(0, sd=(struct map_session_data *)src); } - if( skillid != WZ_METEOR && - skillid != WZ_SIGHTRASHER && + if( skillid != WZ_METEOR && + skillid != WZ_SIGHTRASHER && skillid != AM_CANNIBALIZE && skillid != AM_SPHEREMINE) clif_skill_poseffect(src,skillid,skilllv,x,y,tick); @@ -5015,7 +5054,7 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil case HT_TALKIEBOX: /* ト?キ?ボックス */ skill_unitsetting(src,skillid,skilllv,x,y,0); break; - + case RG_GRAFFITI: /* Graffiti [Valaris] */ skill_clear_unitgroup(src); skill_unitsetting(src,skillid,skilllv,x,y,0); @@ -5088,7 +5127,7 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil mx = x;// + (rand()%10 - 5); my = y;// + (rand()%10 - 5); - + id=mob_once_spawn(sd,"this",mx,my,"--ja--", summons[skilllv-1] ,1,""); if( (md=(struct mob_data *)map_id2bl(id)) !=NULL ){ md->master_id=sd->bl.id; @@ -5138,7 +5177,7 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil map_foreachinarea(skill_area_sub, src->m,x-3,y-3,x+3,y+3,0, src,skillid,skilllv,tick,flag|BCT_ALL|1, - skill_castend_nodamage_id); + skill_castend_nodamage_id); } } } @@ -5175,7 +5214,7 @@ int skill_castend_map( struct map_session_data *sd,int skill_num, const char *ma sd->sc_data[SC_BERSERK].timer != -1 || sd->sc_data[SC_MARIONETTE].timer != -1) return 0; - + if (sd->sc_data[SC_BLOCKSKILL].timer!=-1) if (skill_num == sd->sc_data[SC_BLOCKSKILL].val3) return 0; @@ -5243,7 +5282,7 @@ int skill_castend_map( struct map_session_data *sd,int skill_num, const char *ma return 0; if((group=skill_unitsetting(&sd->bl,sd->skillid,sd->skilllv,sd->skillx,sd->skilly,0))==NULL) return 0; - group->valstr=(char *)aCalloc(24,sizeof(char)); + group->valstr=(char *)aCallocA(24,sizeof(char)); memcpy(group->valstr,map,24); group->val2=(x<<16)|y; } @@ -5287,7 +5326,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, else count=3; limit=skill_get_time(skillid,skilllv); if(sc_data) { - if (sc_data[SC_VIOLENTGALE].timer!=-1) limit *= 1.5; + if (sc_data[SC_VIOLENTGALE].timer!=-1) limit = limit*3/2; } // check for sc_data first - Celest // if (((struct map_session_data *)src)->sc_data[SC_VIOLENTGALE].timer!=-1) @@ -5337,7 +5376,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, if(skilllv < 6) range=1; else - range=2; + range=2; break; case MG_THUNDERSTORM: /* サンダ?スト?ム */ @@ -5629,7 +5668,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, group->range=range; if(skillid==HT_TALKIEBOX || skillid==RG_GRAFFITI){ - group->valstr=aCalloc(80, 1); + group->valstr=aCallocA(80, 1); if(group->valstr==NULL){ printf("skill_castend_map: out of memory !\n"); exit(1); @@ -6079,13 +6118,13 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int { struct status_change *sc_data=battle_get_sc_data(bl); if(sg->val2==0 && sc_data && sc_data[SC_ANKLE].timer==-1){ - int moveblock = ( bl->x/BLOCK_SIZE != src->bl.x/BLOCK_SIZE || bl->y/BLOCK_SIZE != src->bl.y/BLOCK_SIZE); - int sec=skill_get_time2(sg->skill_id,sg->skill_lv) - (double)battle_get_agi(bl)*0.1; + int moveblock = ( bl->x/BLOCK_SIZE != src->bl.x/BLOCK_SIZE || bl->y/BLOCK_SIZE != src->bl.y/BLOCK_SIZE); + int sec = skill_get_time2(sg->skill_id,sg->skill_lv) - battle_get_agi(bl)/10; if(battle_get_mode(bl)&0x20) sec = sec/5; battle_stopwalking(bl,1); skill_status_change_start(bl,SC_ANKLE,sg->skill_lv,0,0,0,sec,0); - + if(moveblock) map_delblock(bl); bl->x = src->bl.x; bl->y = src->bl.y; @@ -6127,7 +6166,7 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int case 0x8e: /* クァグマイア */ { struct status_change *sc_data=battle_get_sc_data(bl); - int type=SkillStatusChangeTable[sg->skill_id]; + int type=SkillStatusChangeTable[sg->skill_id]; if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) break; if(sc_data && sc_data[type].timer==-1) @@ -6153,7 +6192,7 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int if (sc_data[type].timer==-1) skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,skill_get_time2(sg->skill_id,sg->skill_lv),0); else if((unit2=(struct skill_unit *)sc_data[type].val2) && unit2 != src ){ - if( unit2->group != 0 && DIFF_TICK(sg->tick,unit2->group->tick)>0 ) + if( unit2->group && DIFF_TICK(sg->tick,unit2->group->tick)>0 ) skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,skill_get_time2(sg->skill_id,sg->skill_lv),0); ts->tick-=sg->interval; } @@ -6210,7 +6249,7 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int skill_status_change_start(bl,type,sg->skill_lv,(sg->val1)>>16,(sg->val1)&0xffff, (int)src,skill_get_time2(sg->skill_id,sg->skill_lv),0); else if((unit2=(struct skill_unit *)sc_data[type].val4) && unit2 != src ){ - if( unit2->group != 0 && DIFF_TICK(sg->tick,unit2->group->tick)>0 ) + if( unit2->group && DIFF_TICK(sg->tick,unit2->group->tick)>0 ) skill_status_change_start(bl,type,sg->skill_lv,(sg->val1)>>16,(sg->val1)&0xffff, (int)src,skill_get_time2(sg->skill_id,sg->skill_lv),0); ts->tick-=sg->interval; @@ -6489,7 +6528,7 @@ int skill_unit_onout(struct skill_unit *src,struct block_list *bl,unsigned int t { struct map_session_data *sd; if (bl->type == BL_PC && (sd=(struct map_session_data *)bl) && sd->state.hawkeyes_flag > 0) - sd->state.hawkeyes_flag = 0; + sd->state.hawkeyes_flag = 0; } break; @@ -6578,7 +6617,7 @@ int skill_unit_onlimit(struct skill_unit *src,unsigned int tick) src->bl.x,src->bl.y,1); if(group == NULL) return 0; - group->valstr=aCalloc(24, 1); + group->valstr=aCallocA(24, 1); if(group->valstr==NULL){ printf("skill_unit_onlimit: out of memory !\n"); exit(1); @@ -6619,7 +6658,7 @@ int skill_unit_onlimit(struct skill_unit *src,unsigned int tick) struct map_session_data *sd; if ((sd = (struct map_session_data *)(map_id2bl(sg->src_id)))!= NULL) { sd->state.glorywounds_flag = 0; - } + } } break; case 0xc3: // GD_SOULCOLD @@ -6627,7 +6666,7 @@ int skill_unit_onlimit(struct skill_unit *src,unsigned int tick) struct map_session_data *sd; if ((sd = (struct map_session_data *)(map_id2bl(sg->src_id)))!= NULL) { sd->state.soulcold_flag = 0; - } + } } break; case 0xc4: // GD_HAWKEYES @@ -6905,7 +6944,7 @@ static int skill_check_condition_use_sub(struct block_list *bl,va_list ap) nullpo_retr(0, ssd=(struct map_session_data*)src); s_class = pc_calc_base_job(sd->status.class_); - + //チェックしない設定ならcにありえない大きな?字を返して終了 if(!battle_config.player_skill_partner_check){ //本?はforeachの前にやりたいけど設定適用箇所をまとめるためにここへ (*c)=99; @@ -7034,7 +7073,7 @@ int skill_check_condition(struct map_session_data *sd,int type) (sd->sc_data[SC_MARIONETTE].timer != -1 && sd->skillid != CG_MARIONETTE)){ clif_skill_fail(sd,sd->skillid,0,0); return 0; /* ?態異常や沈?など */ - } + } } skill = sd->skillid; lv = sd->skilllv; @@ -7192,7 +7231,7 @@ int skill_check_condition(struct map_session_data *sd,int type) break; case MG_FIREWALL: /* ファイア?ウォ?ル */ case WZ_QUAGMIRE: - case WZ_FIREPILLAR: // celest + case WZ_FIREPILLAR: // celest case PF_FOGWALL: /* ?制限 */ if(battle_config.pc_land_skill_limit) { @@ -7340,7 +7379,7 @@ int skill_check_condition(struct map_session_data *sd,int type) if(((itemid[i] >= 715 && itemid[i] <= 717) || itemid[i] == 1065) && sd->sc_data[SC_INTOABYSS].timer != -1) continue; if(skill == WZ_FIREPILLAR && lv<=5) - continue; // no gemstones for 1-5 [Celest] + continue; // no gemstones for 1-5 [Celest] if(skill == AM_POTIONPITCHER && i != x) continue; @@ -7357,7 +7396,7 @@ int skill_check_condition(struct map_session_data *sd,int type) if(!(type&1)) return 1; - if(skill != AM_POTIONPITCHER && + if(skill != AM_POTIONPITCHER && skill != CR_SLIMPITCHER && skill != MG_STONECURSE) { if(skill == AL_WARP && !(type&2)) @@ -7408,7 +7447,7 @@ int skill_castfix( struct block_list *bl, int time ) nullpo_retr(0, md=(struct mob_data*)bl); skill = md->skillid; lv = md->skilllv; - } else { + } else { nullpo_retr(0, sd=(struct map_session_data*)bl); skill = sd->skillid; lv = sd->skilllv; @@ -7451,13 +7490,13 @@ int skill_delayfix( struct block_list *bl, int time ) { struct status_change *sc_data; struct map_session_data *sd = NULL; - int skill,lv = 0; - int delayrate=100; - + int skill = 0,lv = 0; + int delayrate = 100; + nullpo_retr(0, bl); - if(bl->type==BL_PC){ - nullpo_retr(0, sd=(struct map_session_data*)bl); + if(bl->type == BL_PC){ + nullpo_retr(0, sd = (struct map_session_data*)bl); skill = sd->skillid; lv = sd->skilllv; } @@ -7466,24 +7505,32 @@ int skill_delayfix( struct block_list *bl, int time ) sc_data = battle_get_sc_data(bl); - // instant cast attack skills depend on aspd as delay [celest] - if (time <= 0 && skill_db[skill].skill_type == BF_WEAPON) - time = battle_get_adelay (bl)/2; - if(sd) { delayrate=((struct map_session_data *)bl)->delayrate; + // instant cast attack skills depend on aspd as delay [celest] + if (time == 0) { + if (skill_db[skill].skill_type == BF_WEAPON) + time = battle_get_adelay (bl)/2; + else + time = 300; // default delay, according to official servers + } else if (time < 0) + time = abs(time) + battle_get_adelay (bl)/2; // if set to <0, the aspd delay will be added + if(battle_config.delay_dependon_dex && /* dexの影響を計算する */ !skill_get_delaynodex(skill, lv)) // if skill casttime is allowed to be reduced by dex - time=time*(battle_config.castrate_dex_scale - battle_get_dex(bl))/(battle_config.castrate_dex_scale); + time = time * (battle_config.castrate_dex_scale - battle_get_dex(bl)) / (battle_config.castrate_dex_scale); - time=time*delayrate*battle_config.delay_rate/10000; + time = time * delayrate * battle_config.delay_rate / 10000; + + if (time < battle_config.min_skill_delay_limit) // check minimum skill delay + time = battle_config.min_skill_delay_limit; } /* ブラギの詩 */ - if(sc_data && sc_data[SC_POEMBRAGI].timer!=-1 ) - time=time*(100-(sc_data[SC_POEMBRAGI].val1*3+sc_data[SC_POEMBRAGI].val2 - +(sc_data[SC_POEMBRAGI].val3&0xffff)))/100; + if(sc_data && sc_data[SC_POEMBRAGI].timer != -1 ) + time = time * (100 - (sc_data[SC_POEMBRAGI].val1 * 3 + sc_data[SC_POEMBRAGI].val2 + + (sc_data[SC_POEMBRAGI].val3 & 0xffff))) / 100; return (time>0)?time:0; } @@ -7512,10 +7559,10 @@ int skill_use_id( struct map_session_data *sd, int target_id, } if(sd->bl.m != bl->m || pc_isdead(sd)) return 0; - + if(skillnotok(skill_num, sd)) // [MouseJstr] return 0; - + sc_data=sd->sc_data; /* 沈?や異常(ただし、グリムなどの判定をする) */ @@ -7598,7 +7645,7 @@ int skill_use_id( struct map_session_data *sd, int target_id, case ST_CHASEWALK: return 0; } - }*/ + }*/ if(skill_get_inf2(skill_num)&0x200 && sd->bl.id == target_id) return 0; @@ -7671,15 +7718,27 @@ int skill_use_id( struct map_session_data *sd, int target_id, if(!skill_check_condition(sd,0)) return 0; - /* 射程と障害物チェック */ - range = skill_get_range(skill_num,skill_lv); - if(range < 0) - range = battle_get_range(&sd->bl) - (range + 1); - // be lenient if the skill was cast before we have moved to the correct position [Celest] - if (sd->walktimer != -1) - range += battle_config.skill_range_leniency; - if(!battle_check_range(&sd->bl,bl,range) ) - return 0; + { + int check_range_flag = 0; + + /* 射程と障害物チェック */ + range = skill_get_range(skill_num,skill_lv); + if(range < 0) + range = battle_get_range(&sd->bl) - (range + 1); + // be lenient if the skill was cast before we have moved to the correct position [Celest] + if (sd->walktimer != -1) + range += battle_config.skill_range_leniency; + else check_range_flag = 1; + if(!battle_check_range(&sd->bl,bl,range)) { + if (check_range_flag && battle_check_range(&sd->bl,bl,range + battle_config.skill_range_leniency)) { + int dir, mask[8][2] = {{0,1},{-1,1},{-1,0},{-1,-1},{0,-1},{1,-1},{1,0},{1,1}}; + dir = map_calc_dir(&sd->bl,bl->x,bl->y); + pc_walktoxy (sd, sd->bl.x + mask[dir][0] * battle_config.skill_range_leniency, + sd->bl.y + mask[dir][1] * battle_config.skill_range_leniency); + } else + return 0; + } + } if(bl->type==BL_PC) { target_sd=(struct map_session_data*)bl; @@ -7745,13 +7804,12 @@ int skill_use_id( struct map_session_data *sd, int target_id, case WE_MALE: case WE_FEMALE: { + struct map_session_data *p_sd = pc_get_partner(sd); + nullpo_retr (0, p_sd) if(skill_num == WE_MALE && sd->status.hp <= ((15*sd->status.max_hp)/100)) // Requires more than 15% of Max HP for WE_MALE return 0; if(skill_num == WE_FEMALE && sd->status.sp <= ((15*sd->status.max_sp)/100)) // Requires more than 15% of Max SP for WE_FEMALE return 0; - struct map_session_data *p_sd = NULL; - if((p_sd = pc_get_partner(sd)) == NULL) - return 0; target_id = p_sd->bl.id; //rangeをもう1回?査 range = skill_get_range(skill_num,skill_lv); @@ -7905,7 +7963,7 @@ int skill_use_pos( struct map_session_data *sd, /* if(map[sd->bl.m].flag.gvg && (skill_num == SM_ENDURE || skill_num == AL_TELEPORT || - skill_num == AL_WARP || skill_num == WZ_ICEWALL || + skill_num == AL_WARP || skill_num == WZ_ICEWALL || skill_num == TF_BACKSLIDING)) return 0;*/ @@ -8023,7 +8081,7 @@ int skill_castcancel(struct block_list *bl,int type) } sd->skilltimer=-1; clif_skillcastcancel(bl); - } + } return 0; }else if(bl->type==BL_MOB){ @@ -8695,12 +8753,14 @@ int skill_status_change_timer_sub(struct block_list *bl, va_list ap ) break; case SC_RUWACH: /* ルアフ */ if( (*battle_get_option(bl))&6 ){ - skill_status_change_end( bl, SC_HIDING, -1); - skill_status_change_end( bl, SC_CLOAKING, -1); if(battle_check_target( src,bl, BCT_ENEMY ) > 0) { - struct status_change *sc_data = battle_get_sc_data(bl); - if (sc_data) + struct status_change *sc_data = battle_get_sc_data(bl); // check whether the target is hiding/cloaking [celest] + if (sc_data && (sc_data[SC_HIDING].timer != -1 || // if the target is using a special hiding, i.e not using normal hiding/cloaking, don't bother + sc_data[SC_CLOAKING].timer != -1)) { + skill_status_change_end( bl, SC_HIDING, -1); + skill_status_change_end( bl, SC_CLOAKING, -1); skill_attack(BF_MAGIC,src,src,bl,AL_RUWACH,sc_data[type].val1,tick,0); + } } } break; @@ -8712,7 +8772,7 @@ int skill_status_change_timer_sub(struct block_list *bl, va_list ap ) * ステ?タス異常終了 *------------------------------------------ */ -int skill_status_change_end(struct block_list* bl, int type, int tid) +int skill_status_change_end(struct block_list* bl, int type, int tid) { struct status_change* sc_data; int opt_flag=0, calc_flag = 0; @@ -8798,8 +8858,6 @@ int skill_status_change_end(struct block_list* bl, int type, int tid) case SC_MELTDOWN: /* メルトダウン */ // Celest case SC_EDP: - case SC_MARIONETTE: - case SC_MARIONETTE2: case SC_SLOWDOWN: case SC_SPEEDUP0: /* case SC_LEADERSHIP: @@ -8816,7 +8874,7 @@ int skill_status_change_end(struct block_list* bl, int type, int tid) break; case SC_BERSERK: /* バ?サ?ク */ calc_flag = 1; - clif_status_change(bl,SC_INCREASEAGI,0); /* アイコン消去 */ + clif_status_change(bl,SC_INCREASEAGI,0); /* アイコン消去 */ break; case SC_DEVOTION: /* ディボ?ション */ { @@ -8900,14 +8958,32 @@ int skill_status_change_end(struct block_list* bl, int type, int tid) case SC_CONFUSION: { struct map_session_data *sd=NULL; - if(bl->type == BL_PC && (sd=(struct map_session_data *)bl)){ + if(bl->type == BL_PC && (sd=(struct map_session_data *)bl)){ sd->next_walktime = -1; } } break; - } - if(bl->type==BL_PC && type 0 && + (sc_data = battle_get_sc_data(pbl)) && + sc_data[type2].timer != -1) + skill_status_change_end(pbl, type2, -1); + } + calc_flag = 1; + } + break; + } + + if(bl->type==BL_PC && + (type 0) { sc_data[type].timer = add_timer( 500 + tick, skill_status_change_timer, @@ -9437,7 +9513,7 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data) 1000 + tick, skill_status_change_timer, bl->id, data); return 0; - } + } } break; @@ -9451,7 +9527,7 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data) bl->id, data); } break;*/ - + // Celest case SC_CONFUSION: { @@ -9475,7 +9551,159 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data) } } break; - } + + case SC_GOSPEL: + { + int calc_flag = 0; + if (sc_data[type].val3 > 0) { + sc_data[type].val3 = 0; + calc_flag = 1; + } + if(sd && sc_data[type].val4 == BCT_SELF){ + int hp, sp; + hp = (sc_data[type].val1 > 5) ? 45 : 30; + sp = (sc_data[type].val1 > 5) ? 35 : 20; + if(sd->status.hp - hp > 0 && + sd->status.sp - sp > 0){ + sd->status.hp -= hp; + sd->status.sp -= sp; + clif_updatestatus(sd,SP_HP); + clif_updatestatus(sd,SP_SP); + if ((sc_data[type].val2 -= 10000) > 0) { + sc_data[type].timer = add_timer( + 10000+tick, skill_status_change_timer, + bl->id, data); + return 0; + } + } + } else if (sd && sc_data[type].val4 == BCT_PARTY) { + int i; + switch ((i = rand() % 12)) { + case 1: // heal between 100-1000 + { + struct block_list tbl; + int heal = rand() % 900 + 100; + tbl.id = 0; + tbl.m = bl->m; + tbl.x = bl->x; + tbl.y = bl->y; + clif_skill_nodamage(&tbl,bl,AL_HEAL,heal,1); + battle_heal(NULL,bl,heal,0,0); + } + break; + case 2: // end negative status + { + int j; + for (j=0; j<4; j++) + if(sc_data[i + SC_POISON].timer!=-1) { + skill_status_change_end(bl,j,-1); + break; + } + } + break; + case 3: // +25% resistance to negative status + case 4: // +25% max hp + case 5: // +25% max sp + case 6: // +2 to all stats + case 11: // +25% armor and vit def + case 12: // +8% atk + case 13: // +5% flee + case 14: // +5% hit + sc_data[type].val3 = i; + if (i == 6 || + (i >= 11 && i <= 14)) + calc_flag = 1; + break; + case 7: // level 5 bless + { + struct block_list tbl; + tbl.id = 0; + tbl.m = bl->m; + tbl.x = bl->x; + tbl.y = bl->y; + clif_skill_nodamage(&tbl,bl,AL_BLESSING,5,1); + skill_status_change_start(bl,SkillStatusChangeTable[AL_BLESSING],5,0,0,0,10000,0 ); + } + break; + case 8: // level 5 increase agility + { + struct block_list tbl; + tbl.id = 0; + tbl.m = bl->m; + tbl.x = bl->x; + tbl.y = bl->y; + clif_skill_nodamage(&tbl,bl,AL_INCAGI,5,1); + skill_status_change_start(bl,SkillStatusChangeTable[AL_INCAGI],5,0,0,0,10000,0 ); + } + break; + case 9: // holy element to weapon + { + struct block_list tbl; + tbl.id = 0; + tbl.m = bl->m; + tbl.x = bl->x; + tbl.y = bl->y; + clif_skill_nodamage(&tbl,bl,PR_ASPERSIO,1,1); + skill_status_change_start(bl,SkillStatusChangeTable[PR_ASPERSIO],1,0,0,0,10000,0 ); + } + break; + case 10: // holy element to armour + { + struct block_list tbl; + tbl.id = 0; + tbl.m = bl->m; + tbl.x = bl->x; + tbl.y = bl->y; + clif_skill_nodamage(&tbl,bl,PR_BENEDICTIO,1,1); + skill_status_change_start(bl,SkillStatusChangeTable[PR_BENEDICTIO],1,0,0,0,10000,0 ); + } + break; + default: + break; + } + } else if (sc_data[type].val4 == BCT_ENEMY) { + int i; + switch ((i = rand() % 8)) { + case 1: // damage between 300-800 + case 2: // damage between 150-550 (ignore def) + battle_damage(NULL, bl, rand() % 500,0); // temporary damage + break; + case 3: // random status effect + { + int effect[3] = { + SC_CURSE, + SC_BLIND, + SC_POISON }; + skill_status_change_start(bl,effect[rand()%3],1,0,0,0,10000,0 ); + } + break; + case 4: // level 10 provoke + { + struct block_list tbl; + tbl.id = 0; + tbl.m = bl->m; + tbl.x = bl->x; + tbl.y = bl->y; + clif_skill_nodamage(&tbl,bl,SM_PROVOKE,1,1); + skill_status_change_start(bl,SkillStatusChangeTable[SM_PROVOKE],10,0,0,0,10000,0 ); + } + break; + case 5: // 0 def + case 6: // 0 atk + case 7: // 0 flee + case 8: // -75% move speed and aspd + sc_data[type].val3 = i; + calc_flag = 1; + break; + default: + break; + } + } + if (sd && calc_flag) + pc_calcstatus (sd, 0); + } + break; + } return skill_status_change_end( bl,type,tid ); } @@ -9510,7 +9738,7 @@ int skill_encchant_eremental_end(struct block_list *bl,int type) * ステ?タス異常開始 *------------------------------------------ */ -int skill_status_change_start(struct block_list *bl, int type, int val1, int val2, int val3, int val4, int tick, int flag) +int skill_status_change_start(struct block_list *bl, int type, int val1, int val2, int val3, int val4, int tick, int flag) { struct map_session_data *sd = NULL; struct status_change* sc_data; @@ -9660,7 +9888,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val break; case SC_DECREASEAGI: /* 速度減少 */ if (bl->type == BL_PC) // Celest - tick>>=1; + tick>>=1; calc_flag = 1; if(sc_data[SC_INCREASEAGI].timer!=-1 ) skill_status_change_end(bl,SC_INCREASEAGI,-1); @@ -9718,7 +9946,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val calc_flag = 1; break; case SC_POISONREACT: /* ポイズンリアクト */ - val2=val1/2 + val1%2; // [Celest] + val2=val1/2 + val1%2; // [Celest] break; case SC_IMPOSITIO: /* インポシティオマヌス */ calc_flag = 1; @@ -9756,7 +9984,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val case SC_TRICKDEAD: /* 死んだふり */ if (bl->type == BL_PC) { pc_stopattack((struct map_session_data *)sd); - } + } break; case SC_QUAGMIRE: /* クァグマイア */ calc_flag = 1; @@ -9814,7 +10042,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val case SC_STRIPSHIELD: if (val2==0) val2=85; break; - case SC_STRIPARMOR: + case SC_STRIPARMOR: case SC_STRIPHELM: case SC_CP_WEAPON: case SC_CP_SHIELD: @@ -9970,7 +10198,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val case SC_WEDDING: //結婚用(結婚衣裳になって?くのが?いとか) { time_t timer; - + calc_flag = 1; tick = 10000; if(!val2) @@ -9983,7 +10211,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val if(!battle_config.muting_players) break; - + tick = 60000; if(!val2) val2 = time(&timer); @@ -10243,6 +10471,30 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val case SC_BASILICA: // [celest] break; + case SC_GOSPEL: + if (val4 == BCT_SELF) { // self effect + int i; + if (sd) { + sd->canact_tick += tick; + sd->canmove_tick += tick; + } + val2 = tick; + tick = 1000; + for (i=0; i<=26; i++) { + if(sc_data[i].timer!=-1) + skill_status_change_end(bl,i,-1); + } + for (i=58; i<=62; i++) { + if(sc_data[i].timer!=-1) + skill_status_change_end(bl,i,-1); + } + for (i=132; i<=136; i++) { + if(sc_data[i].timer!=-1) + skill_status_change_end(bl,i,-1); + } + } + break; + case SC_MARIONETTE: /* マリオネットコントロ?ル */ case SC_MARIONETTE2: val2 = tick; @@ -10284,6 +10536,9 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val // calc_flag = 1; // not sure of effects yet [celest] break; + case SC_PRESERVE: + break; + case SC_BLOCKSKILL: if (!tick) tick = 60000; if (!val3) val3 = -1; @@ -10307,7 +10562,8 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val return 0; } - if(bl->type==BL_PC && typetype==BL_PC && + (typevalstr=NULL; } - map_freeblock(group->unit); /* free()の替わり */ + map_freeblock(group->unit); /* aFree()の替わり */ group->unit=NULL; group->src_id=0; group->group_id=0; @@ -11243,9 +11491,9 @@ int skill_unit_move_unit_group( struct skill_unit_group *group, int m,int dx,int int i,j, *r_flag, *s_flag, *m_flag; struct skill_unit *unit1; struct skill_unit *unit2; - r_flag = (int *) aMalloc(sizeof(int) * group->unit_count); - s_flag = (int *) aMalloc(sizeof(int) * group->unit_count); - m_flag = (int *) aMalloc(sizeof(int) * group->unit_count); + r_flag = (int *) aMallocA(sizeof(int) * group->unit_count); + s_flag = (int *) aMallocA(sizeof(int) * group->unit_count); + m_flag = (int *) aMallocA(sizeof(int) * group->unit_count); memset(r_flag,0, sizeof(int) * group->unit_count);// ?承フラグ memset(s_flag,0, sizeof(int) * group->unit_count);// ?承フラグ memset(m_flag,0, sizeof(int) * group->unit_count);// ?承フラグ @@ -11316,9 +11564,9 @@ int skill_unit_move_unit_group( struct skill_unit_group *group, int m,int dx,int } } } - free(r_flag); - free(s_flag); - free(m_flag); + aFree(r_flag); + aFree(s_flag); + aFree(m_flag); } } return 0; @@ -11470,7 +11718,7 @@ int skill_produce_mix( struct map_session_data *sd, else make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300; } else if (skill_produce_db[idx].req_skill == ASC_CDP) { - make_per = 2000 + 40*sd->paramc[4] + 20*sd->paramc[5]; + make_per = 2000 + 40*sd->paramc[4] + 20*sd->paramc[5]; //make_per = 20 + (20*sd->paramc[4])/50 + (20*sd->paramc[5])/100; } else { if(nameid == 998) @@ -11493,7 +11741,7 @@ int skill_produce_mix( struct map_session_data *sd, if(make_per < 1) make_per = 1; - if(skill_produce_db[idx].req_skill==AM_PHARMACY || + if(skill_produce_db[idx].req_skill==AM_PHARMACY || skill_produce_db[idx].req_skill==ASC_CDP) { if( battle_config.pp_rate!=100 ) make_per=make_per*battle_config.pp_rate/100; @@ -12059,7 +12307,7 @@ int skill_readdb(void) i -= 9500; else if(i<=0 || i>MAX_SKILL_DB) continue; - + memset(split2,0,sizeof(split2)); for(j=0,p=split[1];j