From 2163ef94a833449f20eabed84563604b3685baab Mon Sep 17 00:00:00 2001 From: celest Date: Sun, 21 Nov 2004 16:36:30 +0000 Subject: Added temporary code for guild skills to stop crashing git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@299 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/skill.c | 78 +++++++++++++++++++++++++++++++++------------------------ 1 file changed, 45 insertions(+), 33 deletions(-) (limited to 'src/map/skill.c') diff --git a/src/map/skill.c b/src/map/skill.c index 01b026423..d8675c080 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -23,6 +23,7 @@ #include "intif.h" #include "log.h" #include "chrif.h" +#include "guild.h" #ifdef MEMWATCH #include "memwatch.h" @@ -733,14 +734,14 @@ struct skill_arrow_db skill_arrow_db[MAX_SKILL_ARROW_DB]; /* アブラカダブラ?動スキルデ?タベ?ス */ struct skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB]; -int skill_get_hit( int id ){ return skill_db[id].hit; } -int skill_get_inf( int id ){ return skill_db[id].inf; } -int skill_get_pl( int id ){ return skill_db[id].pl; } -int skill_get_nk( int id ){ return skill_db[id].nk; } -int skill_get_max( int id ){ return skill_db[id].max; } -int skill_get_range( int id , int lv ){ return (lv <= 0) ? 0:skill_db[id].range[lv-1]; } +int skill_get_hit( int id ){ return (id < MAX_SKILL_DB) ? skill_db[id].hit : 0; } +int skill_get_inf( int id ){ return (id < MAX_SKILL_DB) ? skill_db[id].inf : guild_skill_get_inf(id); } +int skill_get_pl( int id ){ return (id < MAX_SKILL_DB) ? skill_db[id].pl : 0; } +int skill_get_nk( int id ){ return (id < MAX_SKILL_DB) ? skill_db[id].nk : 2; } +int skill_get_max( int id ){ return (id < MAX_SKILL_DB) ? skill_db[id].max : guild_skill_get_max(id); } +int skill_get_range( int id , int lv ){ return (lv <= 0) ? 0: ((id < MAX_SKILL_DB) ? skill_db[id].range[lv-1] : guild_skill_get_max(id)); } int skill_get_hp( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].hp[lv-1]; } -int skill_get_sp( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].sp[lv-1]; } +int skill_get_sp( int id ,int lv ){ return (lv <= 0) ? 0: ((id < MAX_SKILL_DB) ? skill_db[id].sp[lv-1] : guild_skill_get_sp(id, lv)); } int skill_get_zeny( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].zeny[lv-1]; } int skill_get_num( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].num[lv-1]; } int skill_get_cast( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].cast[lv-1]; } @@ -749,7 +750,8 @@ int skill_get_time( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].upkeep_t int skill_get_time2( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].upkeep_time2[lv-1]; } int skill_get_castdef( int id ){ return skill_db[id].cast_def_rate; } int skill_get_weapontype( int id ){ return skill_db[id].weapon; } -int skill_get_inf2( int id ){ return skill_db[id].inf2; } +int skill_get_inf2( int id ){ return (id < MAX_SKILL_DB) ? skill_db[id].inf2 : 0; } +int skill_get_castcancel( int id ){ return (id < MAX_SKILL_DB) ? skill_db[id].maxcount : 0; } int skill_get_maxcount( int id ){ return skill_db[id].maxcount; } int skill_get_blewcount( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].blewcount[lv-1]; } int skill_get_mhp( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].mhp[lv-1]; } @@ -977,7 +979,7 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s //else // clif_skill_fail(sd,skillid,0,0); // it's annoying! =p [Celest] } - // エンチャントデットリーポイズン(猛毒効果) + // エンチャントデットリ?ポイズン(猛毒?果) if (sd && sd->sc_data[SC_EDP].timer != -1 && rand() % 10000 < sd->sc_data[SC_EDP].val2 * sc_def_vit) { int mhp = battle_get_max_hp(bl); int hp = battle_get_hp(bl); @@ -1208,7 +1210,7 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s //阿修羅を使うと5分間自然回復しないようになる skill_status_change_start(src,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0 ); break; - case HW_NAPALMVULCAN: /* ナパームバルカン */ + case HW_NAPALMVULCAN: /* ナパ?ムバルカン */ // skilllv*5%の確率で呪い if (rand()%10000 < 5*skilllv*sc_def_luk) skill_status_change_start(bl,SC_CURSE,7,0,0,0,skill_get_time2(NPC_CURSEATTACK,7),0); @@ -4311,6 +4313,11 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int } } break; + case GD_BATTLEORDER: + case GD_REGENERATION: + case GD_RESTORE: + case GD_EMERGENCYCALL: + break; default: printf("Unknown skill used:%d\n",skillid); map_freeblock_unlock(); @@ -6217,8 +6224,8 @@ static int skill_check_condition_use_sub(struct block_list *bl,va_list ap) case BD_RAGNAROK: /* 神?の?昏 */ case CG_MOONLIT: /* 月明りの泉に落ちる花びら */ if(sd != ssd && //本人以外で - ((ss_class.job==19 && s_class.job==20) || //自分がバードならダンサーで - (ss_class.job==20 && s_class.job==19)) && //自分がダンサーならバードで + ((ss_class.job==19 && s_class.job==20) || //自分がバ?ドならダンサ?で + (ss_class.job==20 && s_class.job==19)) && //自分がダンサ?ならバ?ドで pc_checkskill(sd,skillid) > 0 && //スキルを持っていて (*c)==0 && //最初の一人で sd->status.party_id == ssd->status.party_id && //パ?ティ?が同じで @@ -6916,7 +6923,8 @@ int skill_use_id( struct map_session_data *sd, int target_id, casttime=skill_castfix(&sd->bl, skill_get_cast( skill_num,skill_lv) ); if(skill_num != SA_MAGICROD) delay=skill_delayfix(&sd->bl, skill_get_delay( skill_num,skill_lv) ); - sd->state.skillcastcancel = skill_db[skill_num].castcancel; + //sd->state.skillcastcancel = skill_db[skill_num].castcancel; + sd->state.skillcastcancel = skill_get_castcancel(skill_num); switch(skill_num){ /* 何か特殊な?理が必要 */ // case AL_HEAL: /* ヒ?ル */ @@ -6963,17 +6971,16 @@ int skill_use_id( struct map_session_data *sd, int target_id, case WE_MALE: case WE_FEMALE: { - struct map_session_data *p_sd = NULL; - if((p_sd = pc_get_partner(sd)) == NULL) - return 0; - target_id = p_sd->bl.id; - //rangeをもう1回?査 - range = skill_get_range(skill_num,skill_lv); - if(range < 0) - range = battle_get_range(&sd->bl) - (range + 1); - if(!battle_check_range(&sd->bl,&p_sd->bl,range) ){ - return 0; - } + struct map_session_data *p_sd = NULL; + if((p_sd = pc_get_partner(sd)) == NULL) + return 0; + target_id = p_sd->bl.id; + //rangeをもう1回?査 + range = skill_get_range(skill_num,skill_lv); + if(range < 0) + range = battle_get_range(&sd->bl) - (range + 1); + if(!battle_check_range(&sd->bl,&p_sd->bl,range)) + return 0; } break; case AS_SPLASHER: /* ベナムスプラッシャ? */ @@ -6988,7 +6995,12 @@ int skill_use_id( struct map_session_data *sd, int target_id, case PF_MEMORIZE: /* メモライズ */ casttime = 12000; break; - + case GD_BATTLEORDER: + case GD_REGENERATION: + case GD_RESTORE: + case GD_EMERGENCYCALL: + printf ("guild skill used : id = %d\n", skill_num); + break; } //メモライズ?態ならキャストタイムが1/3 @@ -7559,7 +7571,7 @@ int skill_gangsterparadise(struct map_session_data *sd ,int type) map_foreachinarea(skill_gangster_count,sd->bl.m, sd->bl.x-range,sd->bl.y-range, sd->bl.x+range,sd->bl.y+range,BL_PC,&c); - if(c > 1) {/*ギャングスター成功したら自分にもギャングスター属性付与*/ + if(c > 1) {/*ギャングスタ?成功したら自分にもギャングスタ??性付?*/ map_foreachinarea(skill_gangster_in,sd->bl.m, sd->bl.x-range,sd->bl.y-range, sd->bl.x+range,sd->bl.y+range,BL_PC); @@ -8046,7 +8058,7 @@ int skill_status_change_end(struct block_list* bl, int type, int tid) case SC_POISON: if (sc_data[SC_DPOISON].timer != -1) // break; // DPOISON用のオプション - *opt2 &= ~1; // が専用に用意された場合には + *opt2 &= ~1; // が?用に用意された場合には opt_flag = 1; // ここは削除する break; // case SC_CURSE: @@ -8058,7 +8070,7 @@ int skill_status_change_end(struct block_list* bl, int type, int tid) case SC_DPOISON: if (sc_data[SC_POISON].timer != -1) // DPOISON用のオプションが break; // 用意されたら削除 - *opt2 &= ~1; // 毒状態解除 + *opt2 &= ~1; // 毒?態解除 opt_flag = 1; break; case SC_SIGNUMCRUCIS: @@ -8757,7 +8769,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val skill_encchant_eremental_end(bl,SC_ENCPOISON); break; case SC_EDP: // [Celest] - val2 = val1 + 2; /* 猛毒付与確率(%) */ + val2 = val1 + 2; /* 猛毒付?確率(%) */ calc_flag = 1; break; case SC_POISONREACT: /* ポイズンリアクト */ @@ -10487,11 +10499,11 @@ int skill_produce_mix( struct map_session_data *sd, switch (skill_produce_db[idx].req_skill) { case AM_PHARMACY: - clif_produceeffect(sd,2,nameid);/* 製薬エフェクト */ + clif_produceeffect(sd,2,nameid);/* 製?エフェクト */ clif_misceffect(&sd->bl,5); /* 他人にも成功を通知 */ break; case ASC_CDP: - clif_produceeffect(sd,2,nameid);/* 暫定で製薬エフェクト */ + clif_produceeffect(sd,2,nameid);/* 暫定で製?エフェクト */ clif_misceffect(&sd->bl,5); break; default: /* 武器製造、コイン製造 */ @@ -10513,12 +10525,12 @@ int skill_produce_mix( struct map_session_data *sd, switch (skill_produce_db[idx].req_skill) { case AM_PHARMACY: - clif_produceeffect(sd,3,nameid);/* 製薬失敗エフェクト */ + clif_produceeffect(sd,3,nameid);/* 製?失敗エフェクト */ clif_misceffect(&sd->bl,6); /* 他人にも失敗を通知 */ break; case ASC_CDP: { - clif_produceeffect(sd,3,nameid); /* 暫定で製薬エフェクト */ + clif_produceeffect(sd,3,nameid); /* 暫定で製?エフェクト */ clif_misceffect(&sd->bl,6); /* 他人にも失敗を通知 */ pc_heal(sd, -(sd->status.max_hp>>2), 0); } -- cgit v1.2.3-70-g09d2