From 173c3195ade5a6cdfe20c49e7f184a6b1336ca19 Mon Sep 17 00:00:00 2001 From: skotlex Date: Thu, 9 Feb 2006 14:21:41 +0000 Subject: - Code rewrites in mob_damage and party_exp_even_share for correctly handling overflow issues. Now uses UINT_MAX for range comparisons, as it should be. - Also modified the mob_db reading to use UINT_MAX for exp limits, changed their exp/job exp fields to unsigned int as well. - Modified multi_level_up behaviour to work as specified by Kyoki. - removed functions pc_next[base/job]after as they are no longer needed. - Modified the skill attack display of Meteor Assault and the Warm Skills (I think the caster should no longer do fancy animations now on each hit) - Added back water elemental targets being inmune to SC_FREEZE - Fixed the status_change_start line in charsave.c (I knew I was forgetting something) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5235 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/skill.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/map/skill.c') diff --git a/src/map/skill.c b/src/map/skill.c index 6822c8327..44e78e51f 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1766,6 +1766,10 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds //武器スキル?ここまで switch(skillid){ case AS_SPLASHER: + case ASC_METEORASSAULT: + case SG_SUN_WARM: + case SG_MOON_WARM: + case SG_STAR_WARM: clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, -1, 5); break; case ASC_BREAKER: // [celest] -- cgit v1.2.3-70-g09d2