From e8ab2885e6c07cdff08e66b55ac6bf5572e39402 Mon Sep 17 00:00:00 2001 From: skotlex Date: Fri, 7 Mar 2008 15:02:32 +0000 Subject: - Added config settings mob_active_time and boss_active_time, what they do is specify a duration during which monsters will keep running their active AI after all players have left their vecinity. Their current defaults are set to 0 (disabled). - Script induced status changes can now be reduced by stats/cards (but only trigger rate is reduced, not duration) - Battle delay timers will now check if the target player has the invincible timer active or not. - Adjusted mob_ai_sub_hard to return a bool indicating whether the AI was executed or not. - Adjusted clif_damage and clif_skill_damage to set the endure type value based on dmotion and damage, rather than hardchecking for SC_ENDURE. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12315 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/script.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/map/script.c') diff --git a/src/map/script.c b/src/map/script.c index e0b1db6db..ee5bbbdc5 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -8123,7 +8123,7 @@ BUILDIN_FUNC(sc_start) } if( bl ) - status_change_start(bl, type, 10000, val1, 0, 0, val4, tick, 1|2|8); + status_change_start(bl, type, 10000, val1, 0, 0, val4, tick, 2); return 0; } @@ -8161,7 +8161,7 @@ BUILDIN_FUNC(sc_start2) } if( bl ) - status_change_start(bl, type, rate, val1, 0, 0, val4, tick, 1|2|8); + status_change_start(bl, type, rate, val1, 0, 0, val4, tick, 2); return 0; } @@ -8202,7 +8202,7 @@ BUILDIN_FUNC(sc_start4) } if( bl ) - status_change_start(bl, type, 10000, val1, val2, val3, val4, tick, 1|2|8); + status_change_start(bl, type, 10000, val1, val2, val3, val4, tick, 2); return 0; } -- cgit v1.2.3-60-g2f50