From 0387e6baf09969e126fc977f26285986966592da Mon Sep 17 00:00:00 2001 From: Nasedo Date: Tue, 30 Nov 2004 16:05:48 +0000 Subject: git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@426 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/pet.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/pet.h') diff --git a/src/map/pet.h b/src/map/pet.h index 365a4490f..b811735b1 100644 --- a/src/map/pet.h +++ b/src/map/pet.h @@ -2,7 +2,7 @@ #ifndef _PET_H_ #define _PET_H_ -#define MAX_PET_DB 100 +#define MAX_PET_DB 300 #define PETLOOT_SIZE 20 // [Valaris] struct pet_db { -- cgit v1.2.3-70-g09d2 From ab0a9edc2f5754c4f778c008caff1682d43d65eb Mon Sep 17 00:00:00 2001 From: amber Date: Wed, 29 Dec 2004 19:18:18 +0000 Subject: cxx updates git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@861 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog.txt | 1 + Makefile | 1 + src/char/char.c | 26 +++---- src/char/int_guild.c | 8 +- src/char/int_pet.c | 6 +- src/char_sql/char.c | 10 +-- src/char_sql/int_guild.c | 10 +-- src/char_sql/int_pet.c | 8 +- src/common/db.c | 1 + src/common/grfio.c | 36 ++++----- src/common/grfio.h | 4 +- src/common/mmo.h | 6 +- src/common/socket.c | 12 +-- src/common/socket.h | 1 + src/common/strlib.c | 1 + src/common/utils.h | 4 +- src/map/atcommand.c | 162 +++++++++++++++++++-------------------- src/map/battle.c | 126 +++++++++++++++--------------- src/map/charcommand.c | 58 +++++++------- src/map/chrif.c | 6 +- src/map/clif.c | 194 +++++++++++++++++++++++------------------------ src/map/guild.c | 6 +- src/map/itemdb.c | 6 +- src/map/itemdb.h | 2 +- src/map/map.h | 6 +- src/map/mob.c | 166 ++++++++++++++++++++-------------------- src/map/npc.c | 18 ++--- src/map/pc.c | 162 +++++++++++++++++++-------------------- src/map/pet.c | 46 +++++------ src/map/pet.h | 2 +- src/map/script.c | 14 ++-- src/map/skill.c | 30 ++++---- 32 files changed, 572 insertions(+), 567 deletions(-) (limited to 'src/map/pet.h') diff --git a/Changelog.txt b/Changelog.txt index 6441040a4..f7f3dddd7 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -1,5 +1,6 @@ Date Added 12/29 + * Some code cleanup in prep for new debugging malloc (SVN 861) [MouseJstr] * Updated Soul Breaker's damage calculation [celest] * Updated Meteor Assault's cast delay to be not affected by dex [celest] * Changed int_guild.c so it will calculate average guild level only if > 0 diff --git a/Makefile b/Makefile index d9258179c..527693e4e 100644 --- a/Makefile +++ b/Makefile @@ -1,6 +1,7 @@ # $Id: Makefile 158 2004-10-01 03:45:15Z PoW $ CC = gcc -pipe +# CC = gcc -pipe -x c++ # CC = gcc -pipe -DGCOLLECT # CC = /usr/local/bin/gcc -fbounds-checking -pipe -DBCHECK diff --git a/src/char/char.c b/src/char/char.c index 72d461865..e812e1de1 100644 --- a/src/char/char.c +++ b/src/char/char.c @@ -269,7 +269,7 @@ int mmo_char_tostr(char *str, struct mmo_charstatus *p) { "\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d" "\t%s,%d,%d\t%s,%d,%d,%d\t", p->char_id, p->account_id, p->char_num, p->name, // - p->class, p->base_level, p->job_level, + p->class_, p->base_level, p->job_level, p->base_exp, p->job_exp, p->zeny, p->hp, p->max_hp, p->sp, p->max_sp, p->str, p->agi, p->vit, p->int_, p->dex, p->luk, @@ -397,7 +397,7 @@ int mmo_char_fromstr(char *str, struct mmo_charstatus *p) { p->char_id = tmp_int[0]; p->account_id = tmp_int[1]; p->char_num = tmp_int[2]; - p->class = tmp_int[3]; + p->class_ = tmp_int[3]; p->base_level = tmp_int[4]; p->job_level = tmp_int[5]; p->base_exp = tmp_int[6]; @@ -947,7 +947,7 @@ int make_new_char(int fd, unsigned char *dat) { char_dat[i].account_id = sd->account_id; char_dat[i].char_num = dat[30]; strcpy(char_dat[i].name, dat); - char_dat[i].class = 0; + char_dat[i].class_ = 0; char_dat[i].base_level = 1; char_dat[i].job_level = 1; char_dat[i].base_exp = 0; @@ -1156,12 +1156,12 @@ void create_online_files(void) { break; case 4: // by job (and job level) for(k = 0; k < players; k++) - if (char_dat[j].class < char_dat[id[k]].class || + if (char_dat[j].class_ < char_dat[id[k]].class_ || // if same job, we sort by job level. - (char_dat[j].class == char_dat[id[k]].class && + (char_dat[j].class_ == char_dat[id[k]].class_ && char_dat[j].job_level < char_dat[id[k]].job_level) || // if same job and job level, we sort by job exp. - (char_dat[j].class == char_dat[id[k]].class && + (char_dat[j].class_ == char_dat[id[k]].class_ && char_dat[j].job_level == char_dat[id[k]].job_level && char_dat[j].job_exp < char_dat[id[k]].job_exp)) { for(l = players; l > k; l--) @@ -1302,7 +1302,7 @@ void create_online_files(void) { } // displaying of the job if (online_display_option & 6) { - char * jobname = job_name(char_dat[j].class); + char * jobname = job_name(char_dat[j].class_); if ((online_display_option & 6) == 6) { fprintf(fp2, " %s %d/%d\n", jobname, char_dat[j].base_level, char_dat[j].job_level); fprintf(fp, "%-18s %3d/%3d ", jobname, char_dat[j].base_level, char_dat[j].job_level); @@ -1436,7 +1436,7 @@ int mmo_char_send006b(int fd, struct char_session_data *sd) { WFIFOW(fd,j+46) = (p->sp > 0x7fff) ? 0x7fff : p->sp; WFIFOW(fd,j+48) = (p->max_sp > 0x7fff) ? 0x7fff : p->max_sp; WFIFOW(fd,j+50) = DEFAULT_WALK_SPEED; // p->speed; - WFIFOW(fd,j+52) = p->class; + WFIFOW(fd,j+52) = p->class_; WFIFOW(fd,j+54) = p->hair; WFIFOW(fd,j+56) = p->weapon; WFIFOW(fd,j+58) = p->base_level; @@ -1717,7 +1717,7 @@ int parse_tologin(int fd) { if (acc > 0) { for (i = 0; i < char_num; i++) { if (char_dat[i].account_id == acc) { - int jobclass = char_dat[i].class; + int jobclass = char_dat[i].class_; char_dat[i].sex = sex; auth_fifo[i].sex = sex; if (jobclass == 19 || jobclass == 20 || @@ -1725,11 +1725,11 @@ int parse_tologin(int fd) { jobclass == 4042 || jobclass == 4043) { // job modification if (jobclass == 19 || jobclass == 20) { - char_dat[i].class = (sex) ? 19 : 20; + char_dat[i].class_ = (sex) ? 19 : 20; } else if (jobclass == 4020 || jobclass == 4021) { - char_dat[i].class = (sex) ? 4020 : 4021; + char_dat[i].class_ = (sex) ? 4020 : 4021; } else if (jobclass == 4042 || jobclass == 4043) { - char_dat[i].class = (sex) ? 4042 : 4043; + char_dat[i].class_ = (sex) ? 4042 : 4043; } // remove specifical skills of classes 19, 4020 and 4042 for(j = 315; j <= 322; j++) { @@ -2730,7 +2730,7 @@ int parse_char(int fd) { WFIFOW(fd,2+46) = (char_dat[i].sp > 0x7fff) ? 0x7fff : char_dat[i].sp; WFIFOW(fd,2+48) = (char_dat[i].max_sp > 0x7fff) ? 0x7fff : char_dat[i].max_sp; WFIFOW(fd,2+50) = DEFAULT_WALK_SPEED; // char_dat[i].speed; - WFIFOW(fd,2+52) = char_dat[i].class; + WFIFOW(fd,2+52) = char_dat[i].class_; WFIFOW(fd,2+54) = char_dat[i].hair; WFIFOW(fd,2+58) = char_dat[i].base_level; diff --git a/src/char/int_guild.c b/src/char/int_guild.c index 8577b2a66..0ee4476fc 100644 --- a/src/char/int_guild.c +++ b/src/char/int_guild.c @@ -45,7 +45,7 @@ int inter_guild_tostr(char *str, struct guild *g) { len += sprintf(str + len, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\t%s\t", m->account_id, m->char_id, m->hair, m->hair_color, m->gender, - m->class, m->lv, m->exp, m->exp_payper, m->position, + m->class_, m->lv, m->exp, m->exp_payper, m->position, ((m->account_id > 0) ? m->name : "-")); } // 役職 @@ -138,7 +138,7 @@ int inter_guild_fromstr(char *str, struct guild *g) { m->hair = tmp_int[2]; m->hair_color = tmp_int[3]; m->gender = tmp_int[4]; - m->class = tmp_int[5]; + m->class_ = tmp_int[5]; m->lv = tmp_int[6]; m->exp = tmp_int[7]; m->exp_payper = tmp_int[8]; @@ -767,7 +767,7 @@ int mapif_guild_memberinfoshort(struct guild *g, int idx) { WBUFL(buf,10) = g->member[idx].char_id; WBUFB(buf,14) = g->member[idx].online; WBUFW(buf,15) = g->member[idx].lv; - WBUFW(buf,17) = g->member[idx].class; + WBUFW(buf,17) = g->member[idx].class_; mapif_sendall(buf, 19); return 0; } @@ -1101,7 +1101,7 @@ int mapif_parse_GuildChangeMemberInfoShort(int fd, int guild_id, int account_id, if (g->member[i].account_id == account_id && g->member[i].char_id == char_id) { g->member[i].online = online; g->member[i].lv = lv; - g->member[i].class = class; + g->member[i].class_ = class; mapif_guild_memberinfoshort(g, i); } if (g->member[i].account_id > 0) { diff --git a/src/char/int_pet.c b/src/char/int_pet.c index cff1e434f..c08c4ccf3 100644 --- a/src/char/int_pet.c +++ b/src/char/int_pet.c @@ -30,7 +30,7 @@ int inter_pet_tostr(char *str,struct s_pet *p) p->intimate = 1000; len=sprintf(str,"%d,%d,%s\t%d,%d,%d,%d,%d,%d,%d,%d,%d", - p->pet_id,p->class,p->name,p->account_id,p->char_id,p->level,p->egg_id, + p->pet_id,p->class_,p->name,p->account_id,p->char_id,p->level,p->egg_id, p->equip,p->intimate,p->hungry,p->rename_flag,p->incuvate); return 0; @@ -52,7 +52,7 @@ int inter_pet_fromstr(char *str,struct s_pet *p) return 1; p->pet_id = tmp_int[0]; - p->class = tmp_int[1]; + p->class_ = tmp_int[1]; memcpy(p->name,tmp_str,24); p->account_id = tmp_int[2]; p->char_id = tmp_int[3]; @@ -225,7 +225,7 @@ int mapif_create_pet(int fd,int account_id,int char_id,short pet_class,short pet p->account_id = account_id; p->char_id = char_id; } - p->class = pet_class; + p->class_ = pet_class; p->level = pet_lv; p->egg_id = pet_egg_id; p->equip = pet_equip; diff --git a/src/char_sql/char.c b/src/char_sql/char.c index be8611889..6e982ac67 100644 --- a/src/char_sql/char.c +++ b/src/char_sql/char.c @@ -440,7 +440,7 @@ int mmo_char_tosql(int char_id, struct mmo_charstatus *p){ //===================================================================================================== - if ((p->base_exp != cp->base_exp) || (p->class != cp->class) || + if ((p->base_exp != cp->base_exp) || (p->class_ != cp->class_) || (p->base_level != cp->base_level) || (p->job_level != cp->job_level) || (p->job_exp != cp->job_exp) || (p->zeny != cp->zeny) || (p->last_point.x != cp->last_point.x) || (p->last_point.y != cp->last_point.y) || @@ -498,7 +498,7 @@ int mmo_char_tosql(int char_id, struct mmo_charstatus *p){ "`option`='%d',`karma`='%d',`manner`='%d',`party_id`='%d',`guild_id`='%d',`pet_id`='%d'," "`hair`='%d',`hair_color`='%d',`clothes_color`='%d',`weapon`='%d',`shield`='%d',`head_top`='%d',`head_mid`='%d',`head_bottom`='%d'," "`last_map`='%s',`last_x`='%d',`last_y`='%d',`save_map`='%s',`save_x`='%d',`save_y`='%d',`partner_id`='%d' WHERE `account_id`='%d' AND `char_id` = '%d'", - char_db, p->class, p->base_level, p->job_level, + char_db, p->class_, p->base_level, p->job_level, p->base_exp, p->job_exp, p->zeny, p->max_hp, p->hp, p->max_sp, p->sp, p->status_point, p->skill_point, p->str, p->agi, p->vit, p->int_, p->dex, p->luk, @@ -913,7 +913,7 @@ int mmo_char_fromsql(int char_id, struct mmo_charstatus *p, int online){ p->account_id = atoi(sql_row[1]); p->char_num = atoi(sql_row[2]); strcpy(p->name, sql_row[3]); - p->class = atoi(sql_row[4]); + p->class_ = atoi(sql_row[4]); p->base_level = atoi(sql_row[5]); p->job_level = atoi(sql_row[6]); p->base_exp = atoi(sql_row[7]); @@ -1429,7 +1429,7 @@ int mmo_char_send006b(int fd, struct char_session_data *sd) { WFIFOW(fd,j+46) = (p->sp > 0x7fff) ? 0x7fff : p->sp; WFIFOW(fd,j+48) = (p->max_sp > 0x7fff) ? 0x7fff : p->max_sp; WFIFOW(fd,j+50) = DEFAULT_WALK_SPEED; // p->speed; - WFIFOW(fd,j+52) = p->class; + WFIFOW(fd,j+52) = p->class_; WFIFOW(fd,j+54) = p->hair; WFIFOW(fd,j+56) = p->weapon; WFIFOW(fd,j+58) = p->base_level; @@ -2539,7 +2539,7 @@ int parse_char(int fd) { WFIFOW(fd,2+46) = (char_dat[i].sp > 0x7fff) ? 0x7fff : char_dat[i].sp; WFIFOW(fd,2+48) = (char_dat[i].max_sp > 0x7fff) ? 0x7fff : char_dat[i].max_sp; WFIFOW(fd,2+50) = DEFAULT_WALK_SPEED; // char_dat[i].speed; - WFIFOW(fd,2+52) = char_dat[i].class; + WFIFOW(fd,2+52) = char_dat[i].class_; WFIFOW(fd,2+54) = char_dat[i].hair; WFIFOW(fd,2+58) = char_dat[i].base_level; diff --git a/src/char_sql/int_guild.c b/src/char_sql/int_guild.c index 5fee88511..258c173cf 100644 --- a/src/char_sql/int_guild.c +++ b/src/char_sql/int_guild.c @@ -229,7 +229,7 @@ int inter_guild_tosql(struct guild *g,int flag) g->guild_id, m->account_id,m->char_id, m->hair,m->hair_color,m->gender, - m->class,m->lv,m->exp,m->exp_payper,m->online,m->position, + m->class_,m->lv,m->exp,m->exp_payper,m->online,m->position, 0,0, jstrescapecpy(t_member,m->name)); @@ -405,7 +405,7 @@ struct guild * inter_guild_fromsql(int guild_id) m->hair=atoi(sql_row[3]); m->hair_color=atoi(sql_row[4]); m->gender=atoi(sql_row[5]); - m->class=atoi(sql_row[6]); + m->class_=atoi(sql_row[6]); m->lv=atoi(sql_row[7]); m->exp=atoi(sql_row[8]); m->exp_payper=atoi(sql_row[9]); @@ -908,7 +908,7 @@ int mapif_guild_memberinfoshort(struct guild *g,int idx) WBUFL(buf,10)=g->member[idx].char_id; WBUFB(buf,14)=g->member[idx].online; WBUFW(buf,15)=g->member[idx].lv; - WBUFW(buf,17)=g->member[idx].class; + WBUFW(buf,17)=g->member[idx].class_; mapif_sendall(buf,19); return 0; } @@ -1283,7 +1283,7 @@ int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id, g->member[i].online=online; g->member[i].lv=lv; - g->member[i].class=class; + g->member[i].class_=class; mapif_guild_memberinfoshort(g,i); idx = i; } @@ -1303,7 +1303,7 @@ int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id, if(mysql_query(&mysql_handle, tmp_sql) ) printf("DB server Error: %s - %s\n", tmp_sql, mysql_error(&mysql_handle) ); - sprintf(tmp_sql, "UPDATE `%s` SET `online`=%d,`lv`=%d,`class`=%d WHERE `char_id`=%d", guild_member_db, g->member[idx].online, g->member[idx].lv, g->member[idx].class, g->member[idx].char_id); + sprintf(tmp_sql, "UPDATE `%s` SET `online`=%d,`lv`=%d,`class`=%d WHERE `char_id`=%d", guild_member_db, g->member[idx].online, g->member[idx].lv, g->member[idx].class_, g->member[idx].char_id); if(mysql_query(&mysql_handle, tmp_sql) ) printf("DB server Error: %s - %s\n", tmp_sql, mysql_error(&mysql_handle) ); diff --git a/src/char_sql/int_pet.c b/src/char_sql/int_pet.c index 97548aeff..edad95f84 100644 --- a/src/char_sql/int_pet.c +++ b/src/char_sql/int_pet.c @@ -39,11 +39,11 @@ int inter_pet_tosql(int pet_id, struct s_pet *p) { if (sql_res!=NULL && mysql_num_rows(sql_res)>0) //row reside -> updating sprintf(tmp_sql, "UPDATE `%s` SET `class`='%d',`name`='%s',`account_id`='%d',`char_id`='%d',`level`='%d',`egg_id`='%d',`equip`='%d',`intimate`='%d',`hungry`='%d',`rename_flag`='%d',`incuvate`='%d' WHERE `pet_id`='%d'", - pet_db, p->class, t_name, p->account_id, p->char_id, p->level, p->egg_id, + pet_db, p->class_, t_name, p->account_id, p->char_id, p->level, p->egg_id, p->equip, p->intimate, p->hungry, p->rename_flag, p->incuvate, p->pet_id); else //no row -> insert sprintf(tmp_sql,"INSERT INTO `%s` (`pet_id`, `class`,`name`,`account_id`,`char_id`,`level`,`egg_id`,`equip`,`intimate`,`hungry`,`rename_flag`,`incuvate`) VALUES ('%d', '%d', '%s', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d')", - pet_db, pet_id, p->class, t_name, p->account_id, p->char_id, p->level, p->egg_id, + pet_db, pet_id, p->class_, t_name, p->account_id, p->char_id, p->level, p->egg_id, p->equip, p->intimate, p->hungry, p->rename_flag, p->incuvate); mysql_free_result(sql_res) ; //resource free if(mysql_query(&mysql_handle, tmp_sql) ) { @@ -72,7 +72,7 @@ int inter_pet_fromsql(int pet_id, struct s_pet *p){ sql_row = mysql_fetch_row(sql_res); p->pet_id = pet_id; - p->class = atoi(sql_row[1]); + p->class_ = atoi(sql_row[1]); memcpy(p->name, sql_row[2],24); p->account_id = atoi(sql_row[3]); p->char_id = atoi(sql_row[4]); @@ -215,7 +215,7 @@ int mapif_create_pet(int fd, int account_id, int char_id, short pet_class, short pet_pt->account_id = account_id; pet_pt->char_id = char_id; } - pet_pt->class = pet_class; + pet_pt->class_ = pet_class; pet_pt->level = pet_lv; pet_pt->egg_id = pet_egg_id; pet_pt->equip = pet_equip; diff --git a/src/common/db.c b/src/common/db.c index 8996dda80..bc4e8451b 100644 --- a/src/common/db.c +++ b/src/common/db.c @@ -6,6 +6,7 @@ #include "db.h" #include "mmo.h" #include "utils.h" +#include "malloc.h" #ifdef MEMWATCH #include "memwatch.h" diff --git a/src/common/grfio.c b/src/common/grfio.c index 37cf2b9ee..440c3b2a3 100644 --- a/src/common/grfio.c +++ b/src/common/grfio.c @@ -284,7 +284,7 @@ static void decode_des_etc(BYTE *buf,int len,int type,int cycle) * Grf data decode sub : zip *------------------------------------------ */ -int decode_zip(char *dest, unsigned long* destLen, const char* source, unsigned long sourceLen) +int decode_zip(unsigned char *dest, unsigned long* destLen, const unsigned char* source, unsigned long sourceLen) { z_stream stream; int err; @@ -294,7 +294,7 @@ int decode_zip(char *dest, unsigned long* destLen, const char* source, unsigned /* Check for source > 64K on 16-bit machine: */ if ((uLong)stream.avail_in != sourceLen) return Z_BUF_ERROR; - stream.next_out = dest; + stream.next_out = (Bytef*) dest; stream.avail_out = (uInt)*destLen; if ((uLong)stream.avail_out != *destLen) return Z_BUF_ERROR; @@ -315,7 +315,7 @@ int decode_zip(char *dest, unsigned long* destLen, const char* source, unsigned return err; } -int encode_zip(char *dest, unsigned long* destLen, const char* source, unsigned long sourceLen) { +int encode_zip(unsigned char *dest, unsigned long* destLen, const unsigned char* source, unsigned long sourceLen) { z_stream stream; int err; @@ -324,7 +324,7 @@ int encode_zip(char *dest, unsigned long* destLen, const char* source, unsigned /* Check for source > 64K on 16-bit machine: */ if ((uLong)stream.avail_in != sourceLen) return Z_BUF_ERROR; - stream.next_out = dest; + stream.next_out = (Bytef*) dest; stream.avail_out = (uInt)*destLen; if ((uLong)stream.avail_out != *destLen) return Z_BUF_ERROR; @@ -382,7 +382,7 @@ FILELIST *filelist_find(char *fname) { int hash; - for(hash=filelist_hash[filehash(fname)];hash>=0;hash=filelist[hash].next) { + for(hash=filelist_hash[filehash((unsigned char *) fname)];hash>=0;hash=filelist[hash].next) { if(strcmpi(filelist[hash].fn,fname)==0) break; } @@ -421,7 +421,7 @@ static FILELIST* filelist_add(FILELIST *entry) memcpy( &filelist[filelist_entrys], entry, sizeof(FILELIST) ); - hash = filehash(entry->fn); + hash = filehash((unsigned char *) entry->fn); filelist[filelist_entrys].next = filelist_hash[hash]; filelist_hash[hash] = filelist_entrys; @@ -576,7 +576,7 @@ void* grfio_reads(char *fname, int *size) lentry.declen = ftell(in); } fseek(in,0,0); // SEEK_SET - buf2 = calloc(lentry.declen+1024, 1); + buf2 = (unsigned char *) aCalloc(lentry.declen+1024, 1); if (buf2==NULL) { printf("file read memory allocate error : declen\n"); goto errret; @@ -598,7 +598,7 @@ void* grfio_reads(char *fname, int *size) } } if (entry!=NULL && entry->gentry>0) { // Archive[GRF] File Read - buf = calloc(entry->srclen_aligned+1024, 1); + buf = (unsigned char *) aCalloc(entry->srclen_aligned+1024, 1); if (buf==NULL) { printf("file read memory allocate error : srclen_aligned\n"); goto errret; @@ -614,7 +614,7 @@ void* grfio_reads(char *fname, int *size) fseek(in,entry->srcpos,0); fread(buf,1,entry->srclen_aligned,in); fclose(in); - buf2=calloc(entry->declen+1024, 1); + buf2 = (unsigned char *) aCalloc(entry->declen+1024, 1); if (buf2==NULL) { printf("file decode memory allocate error\n"); goto errret; @@ -694,7 +694,7 @@ static int grfio_entryread(char *gfname,int gentry) grf_size = ftell(fp); fseek(fp,0,0); // SEEK_SET fread(grf_header,1,0x2e,fp); - if(strcmp(grf_header,"Master of Magic") || fseek(fp,getlong(grf_header+0x1e),1)){ // SEEK_CUR + if(strcmp((const char *) grf_header,"Master of Magic") || fseek(fp,getlong(grf_header+0x1e),1)){ // SEEK_CUR fclose(fp); printf("%s read error\n",gfname); return 2; // 2:file format error @@ -704,7 +704,7 @@ static int grfio_entryread(char *gfname,int gentry) if (grf_version==0x01) { //****** Grf version 01xx ****** list_size = grf_size-ftell(fp); - grf_filelist = calloc(list_size, 1); + grf_filelist = (unsigned char *) aCalloc(list_size, 1); if(grf_filelist==NULL){ fclose(fp); printf("out of memory : grf_filelist\n"); @@ -725,13 +725,13 @@ static int grfio_entryread(char *gfname,int gentry) type = grf_filelist[ofs2+12]; if( type!=0 ){ // Directory Index ... skip fname = decode_filename(grf_filelist+ofs+6,grf_filelist[ofs]-6); - if(strlen(fname)>sizeof(aentry.fn)-1){ + if(strlen((const char *) fname)>sizeof(aentry.fn)-1){ printf("file name too long : %s\n",fname); free(grf_filelist); exit(1); } srclen=0; - if((period_ptr=strrchr(fname,'.'))!=NULL){ + if((period_ptr=strrchr((const char *) fname,'.'))!=NULL){ for(lop=0;lop<4;lop++) { if(strcmpi(period_ptr,".gnd\0.gat\0.act\0.str"+lop*5)==0) break; @@ -752,7 +752,7 @@ static int grfio_entryread(char *gfname,int gentry) aentry.srcpos = getlong(grf_filelist+ofs2+13)+0x2e; aentry.cycle = srccount; aentry.type = type; - strncpy(aentry.fn,fname,sizeof(aentry.fn)-1); + strncpy(aentry.fn, (const char *) fname,sizeof(aentry.fn)-1); #ifdef GRFIO_LOCAL aentry.gentry = -(gentry+1); // As Flag for making it a negative number carrying out the first time LocalFileCheck #else @@ -779,13 +779,13 @@ static int grfio_entryread(char *gfname,int gentry) return 4; } - rBuf = calloc( rSize , 1); // Get a Read Size + rBuf = (unsigned char *) aCalloc( rSize , 1); // Get a Read Size if (rBuf==NULL) { fclose(fp); printf("out of memory : grf compress entry table buffer\n"); return 3; } - grf_filelist = calloc( eSize , 1); // Get a Extend Size + grf_filelist = (unsigned char *) aCalloc( eSize , 1); // Get a Extend Size if (grf_filelist==NULL) { free(rBuf); fclose(fp); @@ -806,7 +806,7 @@ static int grfio_entryread(char *gfname,int gentry) FILELIST aentry; fname = grf_filelist+ofs; - if (strlen(fname)>sizeof(aentry.fn)-1) { + if (strlen((const char *) fname)>sizeof(aentry.fn)-1) { printf("grf : file name too long : %s\n",fname); free(grf_filelist); exit(1); @@ -927,7 +927,7 @@ int grfio_add(char *fname) } } len = strlen( fname ); - buf = calloc(len+1, 1); + buf = aCalloc(len+1, 1); if (buf==NULL) { printf("out of memory : gentry\n"); exit(1); diff --git a/src/common/grfio.h b/src/common/grfio.h index f39e9af1b..3fa257e2f 100644 --- a/src/common/grfio.h +++ b/src/common/grfio.h @@ -8,8 +8,8 @@ void* grfio_read(char*); // GRFIO data file read void* grfio_reads(char*,int*); // GRFIO data file read & size get int grfio_size(char*); // GRFIO data file size get -int decode_zip(char *dest, unsigned long* destLen, const char* source, unsigned long sourceLen); -int encode_zip(char *dest, unsigned long* destLen, const char* source, unsigned long sourceLen); +int decode_zip(unsigned char *dest, unsigned long* destLen, const unsigned char* source, unsigned long sourceLen); +int encode_zip(unsigned char *dest, unsigned long* destLen, const unsigned char* source, unsigned long sourceLen); // Accessor to GRF filenames char *grfio_setdatafile(const char *str); diff --git a/src/common/mmo.h b/src/common/mmo.h index 617a870e9..41598509e 100644 --- a/src/common/mmo.h +++ b/src/common/mmo.h @@ -114,7 +114,7 @@ struct s_pet { int account_id; int char_id; int pet_id; - short class; + short class_; short level; short egg_id;//pet egg id short equip;//pet equip name_id @@ -132,7 +132,7 @@ struct mmo_charstatus { int base_exp,job_exp,zeny; - short class; + short class_; short status_point,skill_point; int hp,max_hp,sp,max_sp; short option,karma,manner; @@ -204,7 +204,7 @@ struct party { struct guild_member { int account_id, char_id; - short hair,hair_color,gender,class,lv; + short hair,hair_color,gender,class_,lv; int exp,exp_payper; short online,position; int rsv1,rsv2; diff --git a/src/common/socket.c b/src/common/socket.c index 729f2fdfe..5d7d0775e 100644 --- a/src/common/socket.c +++ b/src/common/socket.c @@ -200,8 +200,8 @@ static int connect_client(int listen_fd) #endif CREATE(session[fd], struct socket_data, 1); - CREATE(session[fd]->rdata, char, rfifo_size); - CREATE(session[fd]->wdata, char, wfifo_size); + CREATE(session[fd]->rdata, unsigned char, rfifo_size); + CREATE(session[fd]->wdata, unsigned char, wfifo_size); session[fd]->max_rdata = rfifo_size; session[fd]->max_wdata = wfifo_size; @@ -339,8 +339,8 @@ int make_connection(long ip,int port) FD_SET(fd,&readfds); CREATE(session[fd], struct socket_data, 1); - CREATE(session[fd]->rdata, char, rfifo_size); - CREATE(session[fd]->wdata, char, wfifo_size); + CREATE(session[fd]->rdata, unsigned char, rfifo_size); + CREATE(session[fd]->wdata, unsigned char, wfifo_size); session[fd]->max_rdata = rfifo_size; session[fd]->max_wdata = wfifo_size; @@ -374,11 +374,11 @@ int realloc_fifo(int fd,int rfifo_size,int wfifo_size) { struct socket_data *s=session[fd]; if( s->max_rdata != rfifo_size && s->rdata_size < rfifo_size){ - RECREATE(s->rdata, char, rfifo_size); + RECREATE(s->rdata, unsigned char, rfifo_size); s->max_rdata = rfifo_size; } if( s->max_wdata != wfifo_size && s->wdata_size < wfifo_size){ - RECREATE(s->wdata, char, wfifo_size); + RECREATE(s->wdata, unsigned char, wfifo_size); s->max_wdata = wfifo_size; } return 0; diff --git a/src/common/socket.h b/src/common/socket.h index 9b0c05013..e5e065f33 100644 --- a/src/common/socket.h +++ b/src/common/socket.h @@ -12,6 +12,7 @@ #include #include #endif +#include "malloc.h" // define declaration diff --git a/src/common/strlib.c b/src/common/strlib.c index b113d96f5..9114c3d03 100644 --- a/src/common/strlib.c +++ b/src/common/strlib.c @@ -4,6 +4,7 @@ #include "strlib.h" #include "utils.h" +#include "malloc.h" //----------------------------------------------- // string lib. diff --git a/src/common/utils.h b/src/common/utils.h index d234e9351..0ac880a50 100644 --- a/src/common/utils.h +++ b/src/common/utils.h @@ -27,11 +27,11 @@ #define CREATE(result, type, number) do {\ if ((number) * sizeof(type) <= 0) \ printf("SYSERR: Zero bytes or less requested at %s:%d.\n", __FILE__, __LINE__); \ - if (!((result) = (type *) calloc ((number), sizeof(type)))) \ + if (!((result) = (type *) aCalloc ((number), sizeof(type)))) \ { perror("SYSERR: malloc failure"); abort(); } } while(0) #define RECREATE(result,type,number) do {\ - if (!((result) = (type *) realloc ((result), sizeof(type) * (number))))\ + if (!((result) = (type *) aRealloc ((result), sizeof(type) * (number))))\ { printf("SYSERR: realloc failure"); abort(); } } while(0) struct StringBuf { diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 45b87a2f3..dc6c55777 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -831,7 +831,7 @@ static int atmobsearch_sub(struct block_list *bl,va_list ap) md = (struct mob_data *)bl; - if(md && fd && (mob_id==-1 || (md->class==mob_id))){ + if(md && fd && (mob_id==-1 || (md->class_==mob_id))){ snprintf(output, sizeof output, "%2d[%3d:%3d] %s", ++number,bl->x, bl->y,md->name); clif_displaymessage(fd, output); @@ -1285,9 +1285,9 @@ int atcommand_who2( player_name[j] = tolower(player_name[j]); if (strstr(player_name, match_text) != NULL) { // search with no case sensitive if (pl_GM_level > 0) - sprintf(output, "Name: %s (GM:%d) | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_GM_level, pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level); + sprintf(output, "Name: %s (GM:%d) | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_GM_level, pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level); else - sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level); + sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level); clif_displaymessage(fd, output); count++; } @@ -1478,9 +1478,9 @@ int atcommand_whomap2( if (!((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level if (pl_sd->bl.m == map_id) { if (pl_GM_level > 0) - sprintf(output, "Name: %s (GM:%d) | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_GM_level, pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level); + sprintf(output, "Name: %s (GM:%d) | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_GM_level, pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level); else - sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level); + sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level); clif_displaymessage(fd, output); count++; } @@ -1621,7 +1621,7 @@ int atcommand_whogm( if (strstr(player_name, match_text) != NULL) { // search with no case sensitive sprintf(output, "Name: %s (GM:%d) | Location: %s %d %d", pl_sd->status.name, pl_GM_level, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); clif_displaymessage(fd, output); - sprintf(output, " BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level); + sprintf(output, " BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level); clif_displaymessage(fd, output); g = guild_search(pl_sd->status.guild_id); if (g == NULL) @@ -1884,30 +1884,30 @@ int atcommand_option( } sd->status.option = param3; // fix pecopeco display - if (sd->status.class == 13 || sd->status.class == 21 || sd->status.class == 4014 || sd->status.class == 4022) { + if (sd->status.class_ == 13 || sd->status.class_ == 21 || sd->status.class_ == 4014 || sd->status.class_ == 4022) { if (!pc_isriding(sd)) { // sd have the new value... - if (sd->status.class == 13) - sd->status.class = sd->view_class = 7; - else if (sd->status.class == 21) - sd->status.class = sd->view_class = 14; - else if (sd->status.class == 4014) - sd->status.class = sd->view_class = 4008; - else if (sd->status.class == 4022) - sd->status.class = sd->view_class = 4015; + if (sd->status.class_ == 13) + sd->status.class_ = sd->view_class = 7; + else if (sd->status.class_ == 21) + sd->status.class_ = sd->view_class = 14; + else if (sd->status.class_ == 4014) + sd->status.class_ = sd->view_class = 4008; + else if (sd->status.class_ == 4022) + sd->status.class_ = sd->view_class = 4015; } } else { if (pc_isriding(sd)) { // sd have the new value... if (sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] (code added by [Yor]) sd->status.option &= ~0x0020; } else { - if (sd->status.class == 7) - sd->status.class = sd->view_class = 13; - else if (sd->status.class == 14) - sd->status.class = sd->view_class = 21; - else if (sd->status.class == 4008) - sd->status.class = sd->view_class = 4014; - else if (sd->status.class == 4015) - sd->status.class = sd->view_class = 4022; + if (sd->status.class_ == 7) + sd->status.class_ = sd->view_class = 13; + else if (sd->status.class_ == 14) + sd->status.class_ = sd->view_class = 21; + else if (sd->status.class_ == 4008) + sd->status.class_ = sd->view_class = 4014; + else if (sd->status.class_ == 4015) + sd->status.class_ = sd->view_class = 4022; else sd->status.option &= ~0x0020; } @@ -2049,14 +2049,14 @@ int atcommand_jobchange( // fix pecopeco display if ((job != 13 && job != 21 && job != 4014 && job != 4022)) { if (pc_isriding(sd)) { - if (sd->status.class == 13) - sd->status.class = sd->view_class = 7; - if (sd->status.class == 21) - sd->status.class = sd->view_class = 14; - if (sd->status.class == 4014) - sd->status.class = sd->view_class = 4008; - if (sd->status.class == 4022) - sd->status.class = sd->view_class = 4015; + if (sd->status.class_ == 13) + sd->status.class_ = sd->view_class = 7; + if (sd->status.class_ == 21) + sd->status.class_ = sd->view_class = 14; + if (sd->status.class_ == 4014) + sd->status.class_ = sd->view_class = 4008; + if (sd->status.class_ == 4022) + sd->status.class_ = sd->view_class = 4015; sd->status.option &= ~0x0020; clif_changeoption(&sd->bl); pc_calcstatus(sd, 0); @@ -2280,9 +2280,9 @@ int atcommand_item( for (i = 0; i < number; i += get_count) { // if pet egg if (pet_id >= 0) { - sd->catch_target_class = pet_db[pet_id].class; + sd->catch_target_class = pet_db[pet_id].class_; intif_create_pet(sd->status.account_id, sd->status.char_id, - pet_db[pet_id].class, mob_db[pet_db[pet_id].class].lv, + pet_db[pet_id].class_, mob_db[pet_db[pet_id].class_].lv, pet_db[pet_id].EggID, 0, pet_db[pet_id].intimate, 100, 0, 1, pet_db[pet_id].jname); // if not pet egg @@ -2480,7 +2480,7 @@ int atcommand_joblevelup( int up_level = 50, level; struct pc_base_job s_class; nullpo_retr(-1, sd); - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); if (!message || !*message || (level = atoi(message)) == 0) { clif_displaymessage(fd, "Please, enter a level adjustement (usage: @joblvup/@jlevel/@joblvlup )."); @@ -2492,7 +2492,7 @@ int atcommand_joblevelup( // super novices can go up to 99 [celest] else if (s_class.job == 23) up_level += 49; - else if (sd->status.class > 4007 && sd->status.class < 4023) + else if (sd->status.class_ > 4007 && sd->status.class_ < 4023) up_level += 20; if (level > 0) { @@ -2748,7 +2748,7 @@ int atcommand_model( hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR && cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) { //服の色変更 - if (cloth_color != 0 && sd->status.sex == 1 && (sd->status.class == 12 || sd->status.class == 17)) { + if (cloth_color != 0 && sd->status.sex == 1 && (sd->status.class_ == 12 || sd->status.class_ == 17)) { //服の色未実装職の判定 clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class. return -1; @@ -2814,7 +2814,7 @@ int atcommand_hair_style(const int fd, struct map_session_data* sd, const char* } if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE) { - if (hair_style != 0 && sd->status.sex == 1 && (sd->status.class == 12 || sd->status.class == 17)) { + if (hair_style != 0 && sd->status.sex == 1 && (sd->status.class_ == 12 || sd->status.class_ == 17)) { clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class. return -1; } else { @@ -2860,7 +2860,7 @@ int atcommand_hair_color(const int fd, struct map_session_data* sd, const char* } if (hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR) { - if (hair_color != 0 && sd->status.sex == 1 && (sd->status.class == 12 || sd->status.class == 17)) { + if (hair_color != 0 && sd->status.sex == 1 && (sd->status.class_ == 12 || sd->status.class_ == 17)) { clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class. return -1; } else { @@ -3976,10 +3976,10 @@ int atcommand_makeegg( if (pet_id < 0) pet_id = search_petDB_index(id, PET_EGG); if (pet_id >= 0) { - sd->catch_target_class = pet_db[pet_id].class; + sd->catch_target_class = pet_db[pet_id].class_; intif_create_pet( sd->status.account_id, sd->status.char_id, - pet_db[pet_id].class, mob_db[pet_db[pet_id].class].lv, + pet_db[pet_id].class_, mob_db[pet_db[pet_id].class_].lv, pet_db[pet_id].EggID, 0, pet_db[pet_id].intimate, 100, 0, 1, pet_db[pet_id].jname); } else { @@ -4711,14 +4711,14 @@ int atcommand_character_joblevel( } if ((pl_sd = map_nick2sd(character)) != NULL) { - pl_s_class = pc_calc_base_job(pl_sd->status.class); + pl_s_class = pc_calc_base_job(pl_sd->status.class_); if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change job level only lower or same gm level if (pl_s_class.job == 0) max_level -= 40; // super novices can go up to 99 [celest] else if (pl_s_class.job == 23) max_level += 49; - else if (pl_sd->status.class > 4007 && pl_sd->status.class < 4023) + else if (pl_sd->status.class_ > 4007 && pl_sd->status.class_ < 4023) max_level += 20; if (level > 0) { @@ -5316,7 +5316,7 @@ int atcommand_charmodel( if (cloth_color != 0 && pl_sd->status.sex == 1 && - (pl_sd->status.class == 12 || pl_sd->status.class == 17)) { + (pl_sd->status.class_ == 12 || pl_sd->status.class_ == 17)) { clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class. return -1; } else { @@ -5782,7 +5782,7 @@ int atcommand_mapinfo( default: strcpy(direction, "Unknown"); break; } sprintf(output, "NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d", - ++i, nd->name, direction, nd->class, nd->bl.x, nd->bl.y); + ++i, nd->name, direction, nd->class_, nd->bl.x, nd->bl.y); clif_displaymessage(fd, output); } break; @@ -5826,15 +5826,15 @@ int atcommand_mount_peco( } if (!pc_isriding(sd)) { // if actually no peco - if (sd->status.class == 7 || sd->status.class == 14 || sd->status.class == 4008 || sd->status.class == 4015) { - if (sd->status.class == 7) - sd->status.class = sd->view_class = 13; - else if (sd->status.class == 14) - sd->status.class = sd->view_class = 21; - else if (sd->status.class == 4008) - sd->status.class = sd->view_class = 4014; - else if (sd->status.class == 4015) - sd->status.class = sd->view_class = 4022; + if (sd->status.class_ == 7 || sd->status.class_ == 14 || sd->status.class_ == 4008 || sd->status.class_ == 4015) { + if (sd->status.class_ == 7) + sd->status.class_ = sd->view_class = 13; + else if (sd->status.class_ == 14) + sd->status.class_ = sd->view_class = 21; + else if (sd->status.class_ == 4008) + sd->status.class_ = sd->view_class = 4014; + else if (sd->status.class_ == 4015) + sd->status.class_ = sd->view_class = 4022; pc_setoption(sd, sd->status.option | 0x0020); clif_displaymessage(fd, msg_table[102]); // Mounted Peco. } else { @@ -5842,14 +5842,14 @@ int atcommand_mount_peco( return -1; } } else { - if (sd->status.class == 13) - sd->status.class = sd->view_class = 7; - else if (sd->status.class == 21) - sd->status.class = sd->view_class = 14; - else if (sd->status.class == 4014) - sd->status.class = sd->view_class = 4008; - else if (sd->status.class == 4022) - sd->status.class = sd->view_class = 4015; + if (sd->status.class_ == 13) + sd->status.class_ = sd->view_class = 7; + else if (sd->status.class_ == 21) + sd->status.class_ = sd->view_class = 14; + else if (sd->status.class_ == 4014) + sd->status.class_ = sd->view_class = 4008; + else if (sd->status.class_ == 4022) + sd->status.class_ = sd->view_class = 4015; pc_setoption(sd, sd->status.option & ~0x0020); clif_displaymessage(fd, msg_table[214]); // Unmounted Peco. } @@ -5883,15 +5883,15 @@ int atcommand_char_mount_peco( } if (!pc_isriding(pl_sd)) { // if actually no peco - if (pl_sd->status.class == 7 || pl_sd->status.class == 14 || pl_sd->status.class == 4008 || pl_sd->status.class == 4015) { - if (pl_sd->status.class == 7) - pl_sd->status.class = pl_sd->view_class = 13; - else if (pl_sd->status.class == 14) - pl_sd->status.class = pl_sd->view_class = 21; - else if (pl_sd->status.class == 4008) - pl_sd->status.class = pl_sd->view_class = 4014; - else if (pl_sd->status.class == 4015) - pl_sd->status.class = pl_sd->view_class = 4022; + if (pl_sd->status.class_ == 7 || pl_sd->status.class_ == 14 || pl_sd->status.class_ == 4008 || pl_sd->status.class_ == 4015) { + if (pl_sd->status.class_ == 7) + pl_sd->status.class_ = pl_sd->view_class = 13; + else if (pl_sd->status.class_ == 14) + pl_sd->status.class_ = pl_sd->view_class = 21; + else if (pl_sd->status.class_ == 4008) + pl_sd->status.class_ = pl_sd->view_class = 4014; + else if (pl_sd->status.class_ == 4015) + pl_sd->status.class_ = pl_sd->view_class = 4022; pc_setoption(pl_sd, pl_sd->status.option | 0x0020); clif_displaymessage(fd, msg_table[216]); // Now, this player mounts a peco. } else { @@ -5899,14 +5899,14 @@ int atcommand_char_mount_peco( return -1; } } else { - if (pl_sd->status.class == 13) - pl_sd->status.class = pl_sd->view_class = 7; - else if (pl_sd->status.class == 21) - pl_sd->status.class = pl_sd->view_class = 14; - else if (pl_sd->status.class == 4014) - pl_sd->status.class = pl_sd->view_class = 4008; - else if (pl_sd->status.class == 4022) - pl_sd->status.class = pl_sd->view_class = 4015; + if (pl_sd->status.class_ == 13) + pl_sd->status.class_ = pl_sd->view_class = 7; + else if (pl_sd->status.class_ == 21) + pl_sd->status.class_ = pl_sd->view_class = 14; + else if (pl_sd->status.class_ == 4014) + pl_sd->status.class_ = pl_sd->view_class = 4008; + else if (pl_sd->status.class_ == 4022) + pl_sd->status.class_ = pl_sd->view_class = 4015; pc_setoption(pl_sd, pl_sd->status.option & ~0x0020); clif_displaymessage(fd, msg_table[218]); // Now, this player has not more peco. } @@ -7175,7 +7175,7 @@ atcommand_skilltree(const int fd, struct map_session_data* sd, if((pl_sd=map_nick2sd(target)) == NULL) return -1; - s_class = pc_calc_base_job(pl_sd->status.class); + s_class = pc_calc_base_job(pl_sd->status.class_); c = s_class.job; s = s_class.upper; @@ -7620,7 +7620,7 @@ atcommand_summon( if((md=(struct mob_data *)map_id2bl(id))){ md->master_id=sd->bl.id; md->state.special_mob_ai=1; - md->mode=mob_db[md->class].mode|0x04; + md->mode=mob_db[md->class_].mode|0x04; md->deletetimer=add_timer(tick+60000,mob_timer_delete,id,0); clif_misceffect2(&md->bl,344); } @@ -7894,7 +7894,7 @@ atcommand_petid(const int fd, struct map_session_data* sd, strcpy(temp0,pet_db[i].jname); strcpy(temp0, estr_lower(temp1)); if (strstr(temp1, searchtext) || strstr(temp0, searchtext) ) { - snprintf(temp0, sizeof(temp0), "ID: %i -- Name: %s", pet_db[i].class, + snprintf(temp0, sizeof(temp0), "ID: %i -- Name: %s", pet_db[i].class_, pet_db[i].jname); if (cnt >= 100) { // Only if there are custom pets clif_displaymessage(fd, "Be more specific, can't send more than" diff --git a/src/map/battle.c b/src/map/battle.c index 1d699bd10..f59c179b5 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -64,11 +64,11 @@ int battle_get_class(struct block_list *bl) { nullpo_retr(0, bl); if(bl->type==BL_MOB && (struct mob_data *)bl) - return ((struct mob_data *)bl)->class; + return ((struct mob_data *)bl)->class_; else if(bl->type==BL_PC && (struct map_session_data *)bl) - return ((struct map_session_data *)bl)->status.class; + return ((struct map_session_data *)bl)->status.class_; else if(bl->type==BL_PET && (struct pet_data *)bl) - return ((struct pet_data *)bl)->class; + return ((struct pet_data *)bl)->class_; else return 0; } @@ -115,11 +115,11 @@ int battle_get_range(struct block_list *bl) { nullpo_retr(0, bl); if(bl->type==BL_MOB && (struct mob_data *)bl) - return mob_db[((struct mob_data *)bl)->class].range; + return mob_db[((struct mob_data *)bl)->class_].range; else if(bl->type==BL_PC && (struct map_session_data *)bl) return ((struct map_session_data *)bl)->attackrange; else if(bl->type==BL_PET && (struct pet_data *)bl) - return mob_db[((struct pet_data *)bl)->class].range; + return mob_db[((struct pet_data *)bl)->class_].range; else return 0; } @@ -152,10 +152,10 @@ int battle_get_max_hp(struct block_list *bl) struct status_change *sc_data=battle_get_sc_data(bl); int max_hp=1; if(bl->type==BL_MOB && ((struct mob_data*)bl)) { - max_hp = mob_db[((struct mob_data*)bl)->class].max_hp; + max_hp = mob_db[((struct mob_data*)bl)->class_].max_hp; if(battle_config.mobs_level_up) // mobs leveling up increase [Valaris] - max_hp+=(((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv)*battle_get_vit(bl); - if(mob_db[((struct mob_data*)bl)->class].mexp > 0) { + max_hp+=(((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv)*battle_get_vit(bl); + if(mob_db[((struct mob_data*)bl)->class_].mexp > 0) { if(battle_config.mvp_hp_rate != 100) max_hp = (max_hp * battle_config.mvp_hp_rate)/100; } @@ -165,8 +165,8 @@ int battle_get_max_hp(struct block_list *bl) } } else if(bl->type==BL_PET && ((struct pet_data*)bl)) { - max_hp = mob_db[((struct pet_data*)bl)->class].max_hp; - if(mob_db[((struct pet_data*)bl)->class].mexp > 0) { + max_hp = mob_db[((struct pet_data*)bl)->class_].max_hp; + if(mob_db[((struct pet_data*)bl)->class_].mexp > 0) { if(battle_config.mvp_hp_rate != 100) max_hp = (max_hp * battle_config.mvp_hp_rate)/100; } @@ -198,14 +198,14 @@ int battle_get_str(struct block_list *bl) nullpo_retr(0, bl); sc_data=battle_get_sc_data(bl); if(bl->type==BL_MOB && ((struct mob_data *)bl)) { - str = mob_db[((struct mob_data *)bl)->class].str; + str = mob_db[((struct mob_data *)bl)->class_].str; if(battle_config.mobs_level_up) // mobs leveling up increase [Valaris] - str+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; + str+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv; } else if(bl->type==BL_PC && ((struct map_session_data *)bl)) return ((struct map_session_data *)bl)->paramc[0]; else if(bl->type==BL_PET && ((struct pet_data *)bl)) - str = mob_db[((struct pet_data *)bl)->class].str; + str = mob_db[((struct pet_data *)bl)->class_].str; if(sc_data) { if(sc_data[SC_LOUD].timer!=-1 && sc_data[SC_QUAGMIRE].timer == -1 && bl->type != BL_PC) @@ -235,14 +235,14 @@ int battle_get_agi(struct block_list *bl) nullpo_retr(0, bl); sc_data=battle_get_sc_data(bl); if(bl->type==BL_MOB && (struct mob_data *)bl) { - agi=mob_db[((struct mob_data *)bl)->class].agi; + agi=mob_db[((struct mob_data *)bl)->class_].agi; if(battle_config.mobs_level_up) // increase of mobs leveling up [Valaris] - agi+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; + agi+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv; } else if(bl->type==BL_PC && (struct map_session_data *)bl) agi=((struct map_session_data *)bl)->paramc[1]; else if(bl->type==BL_PET && (struct pet_data *)bl) - agi=mob_db[((struct pet_data *)bl)->class].agi; + agi=mob_db[((struct pet_data *)bl)->class_].agi; if(sc_data) { if( sc_data[SC_INCREASEAGI].timer!=-1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1 && @@ -280,14 +280,14 @@ int battle_get_vit(struct block_list *bl) nullpo_retr(0, bl); sc_data=battle_get_sc_data(bl); if(bl->type==BL_MOB && (struct mob_data *)bl) { - vit=mob_db[((struct mob_data *)bl)->class].vit; + vit=mob_db[((struct mob_data *)bl)->class_].vit; if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris] - vit+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; + vit+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv; } else if(bl->type==BL_PC && (struct map_session_data *)bl) vit=((struct map_session_data *)bl)->paramc[2]; else if(bl->type==BL_PET && (struct pet_data *)bl) - vit=mob_db[((struct pet_data *)bl)->class].vit; + vit=mob_db[((struct pet_data *)bl)->class_].vit; if(sc_data) { if(sc_data[SC_STRIPARMOR].timer != -1 && bl->type!=BL_PC) vit = vit*60/100; @@ -311,14 +311,14 @@ int battle_get_int(struct block_list *bl) nullpo_retr(0, bl); sc_data=battle_get_sc_data(bl); if(bl->type==BL_MOB && (struct mob_data *)bl){ - int_=mob_db[((struct mob_data *)bl)->class].int_; + int_=mob_db[((struct mob_data *)bl)->class_].int_; if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris] - int_+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; + int_+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv; } else if(bl->type==BL_PC && (struct map_session_data *)bl) int_=((struct map_session_data *)bl)->paramc[3]; else if(bl->type==BL_PET && (struct pet_data *)bl) - int_=mob_db[((struct pet_data *)bl)->class].int_; + int_=mob_db[((struct pet_data *)bl)->class_].int_; if(sc_data) { if( sc_data[SC_BLESSING].timer != -1 && bl->type != BL_PC){ // ブレッシング @@ -347,14 +347,14 @@ int battle_get_dex(struct block_list *bl) nullpo_retr(0, bl); sc_data=battle_get_sc_data(bl); if(bl->type==BL_MOB && (struct mob_data *)bl) { - dex=mob_db[((struct mob_data *)bl)->class].dex; + dex=mob_db[((struct mob_data *)bl)->class_].dex; if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris] - dex+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; + dex+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv; } else if(bl->type==BL_PC && (struct map_session_data *)bl) dex=((struct map_session_data *)bl)->paramc[4]; else if(bl->type==BL_PET && (struct pet_data *)bl) - dex=mob_db[((struct pet_data *)bl)->class].dex; + dex=mob_db[((struct pet_data *)bl)->class_].dex; if(sc_data) { if(sc_data[SC_CONCENTRATE].timer!=-1 && sc_data[SC_QUAGMIRE].timer == -1 && bl->type != BL_PC) @@ -391,14 +391,14 @@ int battle_get_luk(struct block_list *bl) nullpo_retr(0, bl); sc_data=battle_get_sc_data(bl); if(bl->type==BL_MOB && (struct mob_data *)bl) { - luk=mob_db[((struct mob_data *)bl)->class].luk; + luk=mob_db[((struct mob_data *)bl)->class_].luk; if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris] - luk+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; + luk+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv; } else if(bl->type==BL_PC && (struct map_session_data *)bl) luk=((struct map_session_data *)bl)->paramc[5]; else if(bl->type==BL_PET && (struct pet_data *)bl) - luk=mob_db[((struct pet_data *)bl)->class].luk; + luk=mob_db[((struct pet_data *)bl)->class_].luk; if(sc_data) { if(sc_data[SC_GLORIA].timer!=-1 && bl->type != BL_PC) // グロリア(PCはpc.cで) @@ -580,9 +580,9 @@ int battle_get_atk(struct block_list *bl) if(bl->type==BL_PC && (struct map_session_data *)bl) atk = ((struct map_session_data*)bl)->watk; else if(bl->type==BL_MOB && (struct mob_data *)bl) - atk = mob_db[((struct mob_data*)bl)->class].atk1; + atk = mob_db[((struct mob_data*)bl)->class_].atk1; else if(bl->type==BL_PET && (struct pet_data *)bl) - atk = mob_db[((struct pet_data*)bl)->class].atk1; + atk = mob_db[((struct pet_data*)bl)->class_].atk1; if(sc_data) { if(sc_data[SC_PROVOKE].timer!=-1 && bl->type != BL_PC) @@ -627,9 +627,9 @@ int battle_get_atk2(struct block_list *bl) struct status_change *sc_data=battle_get_sc_data(bl); int atk2=0; if(bl->type==BL_MOB && (struct mob_data *)bl) - atk2 = mob_db[((struct mob_data*)bl)->class].atk2; + atk2 = mob_db[((struct mob_data*)bl)->class_].atk2; else if(bl->type==BL_PET && (struct pet_data *)bl) - atk2 = mob_db[((struct pet_data*)bl)->class].atk2; + atk2 = mob_db[((struct pet_data*)bl)->class_].atk2; if(sc_data) { if( sc_data[SC_IMPOSITIO].timer!=-1) atk2 += sc_data[SC_IMPOSITIO].val1*5; @@ -746,12 +746,12 @@ int battle_get_def(struct block_list *bl) skillid = ((struct map_session_data *)bl)->skillid; } else if(bl->type==BL_MOB && (struct mob_data *)bl) { - def = mob_db[((struct mob_data *)bl)->class].def; + def = mob_db[((struct mob_data *)bl)->class_].def; skilltimer = ((struct mob_data *)bl)->skilltimer; skillid = ((struct mob_data *)bl)->skillid; } else if(bl->type==BL_PET && (struct pet_data *)bl) - def = mob_db[((struct pet_data *)bl)->class].def; + def = mob_db[((struct pet_data *)bl)->class_].def; if(def < 1000000) { if(sc_data) { @@ -808,9 +808,9 @@ int battle_get_mdef(struct block_list *bl) if(bl->type==BL_PC && (struct map_session_data *)bl) mdef = ((struct map_session_data *)bl)->mdef; else if(bl->type==BL_MOB && (struct mob_data *)bl) - mdef = mob_db[((struct mob_data *)bl)->class].mdef; + mdef = mob_db[((struct mob_data *)bl)->class_].mdef; else if(bl->type==BL_PET && (struct pet_data *)bl) - mdef = mob_db[((struct pet_data *)bl)->class].mdef; + mdef = mob_db[((struct pet_data *)bl)->class_].mdef; if(mdef < 1000000) { if(sc_data) { @@ -842,9 +842,9 @@ int battle_get_def2(struct block_list *bl) if(bl->type==BL_PC) def2 = ((struct map_session_data *)bl)->def2; else if(bl->type==BL_MOB) - def2 = mob_db[((struct mob_data *)bl)->class].vit; + def2 = mob_db[((struct mob_data *)bl)->class_].vit; else if(bl->type==BL_PET) - def2 = mob_db[((struct pet_data *)bl)->class].vit; + def2 = mob_db[((struct pet_data *)bl)->class_].vit; if(sc_data) { if( sc_data[SC_ANGELUS].timer!=-1 && bl->type != BL_PC) @@ -872,11 +872,11 @@ int battle_get_mdef2(struct block_list *bl) nullpo_retr(0, bl); if(bl->type==BL_MOB) - mdef2 = mob_db[((struct mob_data *)bl)->class].int_ + (mob_db[((struct mob_data *)bl)->class].vit>>1); + mdef2 = mob_db[((struct mob_data *)bl)->class_].int_ + (mob_db[((struct mob_data *)bl)->class_].vit>>1); else if(bl->type==BL_PC) mdef2 = ((struct map_session_data *)bl)->mdef2 + (((struct map_session_data *)bl)->paramc[2]>>1); else if(bl->type==BL_PET) - mdef2 = mob_db[((struct pet_data *)bl)->class].int_ + (mob_db[((struct pet_data *)bl)->class].vit>>1); + mdef2 = mob_db[((struct pet_data *)bl)->class_].int_ + (mob_db[((struct pet_data *)bl)->class_].vit>>1); if(sc_data) { if( sc_data[SC_MINDBREAKER].timer!=-1 && bl->type != BL_PC) mdef2 -= (mdef2*6*sc_data[SC_MINDBREAKER].val1)/100; @@ -901,7 +901,7 @@ int battle_get_speed(struct block_list *bl) if(bl->type==BL_MOB && (struct mob_data *)bl) { speed = ((struct mob_data *)bl)->speed; if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris] - speed-=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv; + speed-=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class_].lv; } else if(bl->type==BL_PET && (struct pet_data *)bl) speed = ((struct pet_data *)bl)->msd->petDB->speed; @@ -960,9 +960,9 @@ int battle_get_adelay(struct block_list *bl) struct status_change *sc_data=battle_get_sc_data(bl); int adelay=4000,aspd_rate = 100,i; if(bl->type==BL_MOB && (struct mob_data *)bl) - adelay = mob_db[((struct mob_data *)bl)->class].adelay; + adelay = mob_db[((struct mob_data *)bl)->class_].adelay; else if(bl->type==BL_PET && (struct pet_data *)bl) - adelay = mob_db[((struct pet_data *)bl)->class].adelay; + adelay = mob_db[((struct pet_data *)bl)->class_].adelay; if(sc_data) { //ツーハンドクイッケン使用時でクァグマイアでも私を忘れないで…でもない時は3割減算 @@ -1016,9 +1016,9 @@ int battle_get_amotion(struct block_list *bl) struct status_change *sc_data=battle_get_sc_data(bl); int amotion=2000,aspd_rate = 100,i; if(bl->type==BL_MOB && (struct mob_data *)bl) - amotion = mob_db[((struct mob_data *)bl)->class].amotion; + amotion = mob_db[((struct mob_data *)bl)->class_].amotion; else if(bl->type==BL_PET && (struct pet_data *)bl) - amotion = mob_db[((struct pet_data *)bl)->class].amotion; + amotion = mob_db[((struct pet_data *)bl)->class_].amotion; if(sc_data) { if(sc_data[SC_TWOHANDQUICKEN].timer != -1 && sc_data[SC_QUAGMIRE].timer == -1 && sc_data[SC_DONTFORGETME].timer == -1) // 2HQ @@ -1061,7 +1061,7 @@ int battle_get_dmotion(struct block_list *bl) nullpo_retr(0, bl); sc_data = battle_get_sc_data(bl); if(bl->type==BL_MOB && (struct mob_data *)bl){ - ret=mob_db[((struct mob_data *)bl)->class].dmotion; + ret=mob_db[((struct mob_data *)bl)->class_].dmotion; if(battle_config.monster_damage_delay_rate != 100) ret = ret*battle_config.monster_damage_delay_rate/400; } @@ -1071,7 +1071,7 @@ int battle_get_dmotion(struct block_list *bl) ret = ret*battle_config.pc_damage_delay_rate/400; } else if(bl->type==BL_PET && (struct pet_data *)bl) - ret=mob_db[((struct pet_data *)bl)->class].dmotion; + ret=mob_db[((struct pet_data *)bl)->class_].dmotion; else return 2000; @@ -1093,7 +1093,7 @@ int battle_get_element(struct block_list *bl) else if(bl->type==BL_PC && (struct map_session_data *)bl) ret=20+((struct map_session_data *)bl)->def_ele; // 防御属性Lv1 else if(bl->type==BL_PET && (struct pet_data *)bl) - ret = mob_db[((struct pet_data *)bl)->class].element; + ret = mob_db[((struct pet_data *)bl)->class_].element; if(sc_data) { if( sc_data[SC_BENEDICTIO].timer!=-1 ) // 聖体降福 @@ -1183,7 +1183,7 @@ int battle_get_guild_id(struct block_list *bl) if(bl->type==BL_PC && (struct map_session_data *)bl) return ((struct map_session_data *)bl)->status.guild_id; else if(bl->type==BL_MOB && (struct mob_data *)bl) - return ((struct mob_data *)bl)->class; + return ((struct mob_data *)bl)->class_; else if(bl->type==BL_SKILL && (struct skill_unit *)bl) return ((struct skill_unit *)bl)->group->guild_id; else @@ -1193,11 +1193,11 @@ int battle_get_race(struct block_list *bl) { nullpo_retr(0, bl); if(bl->type==BL_MOB && (struct mob_data *)bl) - return mob_db[((struct mob_data *)bl)->class].race; + return mob_db[((struct mob_data *)bl)->class_].race; else if(bl->type==BL_PC && (struct map_session_data *)bl) return 7; else if(bl->type==BL_PET && (struct pet_data *)bl) - return mob_db[((struct pet_data *)bl)->class].race; + return mob_db[((struct pet_data *)bl)->class_].race; else return 0; } @@ -1205,11 +1205,11 @@ int battle_get_size(struct block_list *bl) { nullpo_retr(1, bl); if(bl->type==BL_MOB && (struct mob_data *)bl) - return mob_db[((struct mob_data *)bl)->class].size; + return mob_db[((struct mob_data *)bl)->class_].size; else if(bl->type==BL_PC && (struct map_session_data *)bl) return 1; else if(bl->type==BL_PET && (struct pet_data *)bl) - return mob_db[((struct pet_data *)bl)->class].size; + return mob_db[((struct pet_data *)bl)->class_].size; else return 1; } @@ -1217,9 +1217,9 @@ int battle_get_mode(struct block_list *bl) { nullpo_retr(0x01, bl); if(bl->type==BL_MOB && (struct mob_data *)bl) - return mob_db[((struct mob_data *)bl)->class].mode; + return mob_db[((struct mob_data *)bl)->class_].mode; else if(bl->type==BL_PET && (struct pet_data *)bl) - return mob_db[((struct pet_data *)bl)->class].mode; + return mob_db[((struct pet_data *)bl)->class_].mode; else return 0x01; // とりあえず動くということで1 } @@ -1228,9 +1228,9 @@ int battle_get_mexp(struct block_list *bl) { nullpo_retr(0, bl); if(bl->type==BL_MOB && (struct mob_data *)bl) - return mob_db[((struct mob_data *)bl)->class].mexp; + return mob_db[((struct mob_data *)bl)->class_].mexp; else if(bl->type==BL_PET && (struct pet_data *)bl) - return mob_db[((struct pet_data *)bl)->class].mexp; + return mob_db[((struct pet_data *)bl)->class_].mexp; else return 0; } @@ -1914,7 +1914,7 @@ static struct Damage battle_calc_pet_weapon_attack( atkmin = battle_get_atk(src); atkmax = battle_get_atk2(src); } - if(mob_db[pd->class].range>3 ) + if(mob_db[pd->class_].range>3 ) flag=(flag&~BF_RANGEMASK)|BF_LONG; if(atkmin > atkmax) atkmin = atkmax; @@ -2375,7 +2375,7 @@ static struct Damage battle_calc_mob_weapon_attack( atkmin = battle_get_atk(src); atkmax = battle_get_atk2(src); } - if(mob_db[md->class].range>3 ) + if(mob_db[md->class_].range>3 ) flag=(flag&~BF_RANGEMASK)|BF_LONG; if(atkmin > atkmax) atkmin = atkmax; @@ -2722,12 +2722,12 @@ static struct Damage battle_calc_mob_weapon_attack( int cardfix=100,i; cardfix=cardfix*(100-tsd->subele[s_ele])/100; // 属 性によるダメージ耐性 cardfix=cardfix*(100-tsd->subrace[s_race])/100; // 種族によるダメージ耐性 - if(mob_db[md->class].mode & 0x20) + if(mob_db[md->class_].mode & 0x20) cardfix=cardfix*(100-tsd->subrace[10])/100; else cardfix=cardfix*(100-tsd->subrace[11])/100; for(i=0;iadd_def_class_count;i++) { - if(tsd->add_def_classid[i] == md->class) { + if(tsd->add_def_classid[i] == md->class_) { cardfix=cardfix*(100-tsd->add_def_classrate[i])/100; break; } @@ -3798,7 +3798,7 @@ static struct Damage battle_calc_pc_weapon_attack( cardfix=cardfix*(100-tsd->subrace[11])/100; //ボス以外からの攻撃はダメージ減少 //特定Class用補正処理左手(少女の日記→ボンゴン用?) for(i=0;iadd_def_class_count;i++) { - if(tsd->add_def_classid[i] == sd->status.class) { + if(tsd->add_def_classid[i] == sd->status.class_) { cardfix=cardfix*(100-tsd->add_def_classrate[i])/100; break; } @@ -4984,7 +4984,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f if(su && su->group->target_flag==BCT_NOENEMY) return 1; else if (battle_config.pk_mode && - (((struct map_session_data*)ss)->status.class==0 || ((struct map_session_data*)target)->status.class==0 || + (((struct map_session_data*)ss)->status.class_==0 || ((struct map_session_data*)target)->status.class_==0 || ((struct map_session_data*)ss)->status.base_level < battle_config.pk_min_level || ((struct map_session_data*)target)->status.base_level < battle_config.pk_min_level)) return 1; // prevent novice engagement in pk_mode [Valaris] diff --git a/src/map/charcommand.c b/src/map/charcommand.c index f8e3be983..1ced08777 100644 --- a/src/map/charcommand.c +++ b/src/map/charcommand.c @@ -309,14 +309,14 @@ int charcommand_jobchange( // fix pecopeco display if ((job != 13 && job != 21 && job != 4014 && job != 4022)) { if (pc_isriding(sd)) { - if (pl_sd->status.class == 13) - pl_sd->status.class = pl_sd->view_class = 7; - if (pl_sd->status.class == 21) - pl_sd->status.class = pl_sd->view_class = 14; - if (pl_sd->status.class == 4014) - pl_sd->status.class = pl_sd->view_class = 4008; - if (pl_sd->status.class == 4022) - pl_sd->status.class = pl_sd->view_class = 4015; + if (pl_sd->status.class_ == 13) + pl_sd->status.class_ = pl_sd->view_class = 7; + if (pl_sd->status.class_ == 21) + pl_sd->status.class_ = pl_sd->view_class = 14; + if (pl_sd->status.class_ == 4014) + pl_sd->status.class_ = pl_sd->view_class = 4008; + if (pl_sd->status.class_ == 4022) + pl_sd->status.class_ = pl_sd->view_class = 4015; pl_sd->status.option &= ~0x0020; clif_changeoption(&pl_sd->bl); pc_calcstatus(pl_sd, 0); @@ -502,7 +502,7 @@ int charcommand_stats( { "Zeny - %d", pl_sd->status.zeny }, { NULL, 0 } }; - sprintf(job_jobname, "Job - %s %s", job_name(pl_sd->status.class), "(level %d)"); + sprintf(job_jobname, "Job - %s %s", job_name(pl_sd->status.class_), "(level %d)"); sprintf(output, msg_table[53], pl_sd->status.name); // '%s' stats: clif_displaymessage(fd, output); for (i = 0; output_table[i].format != NULL; i++) { @@ -582,30 +582,30 @@ int charcommand_option( pl_sd->opt2 = opt2; pl_sd->status.option = opt3; // fix pecopeco display - if (pl_sd->status.class == 13 || pl_sd->status.class == 21 || pl_sd->status.class == 4014 || pl_sd->status.class == 4022) { + if (pl_sd->status.class_ == 13 || pl_sd->status.class_ == 21 || pl_sd->status.class_ == 4014 || pl_sd->status.class_ == 4022) { if (!pc_isriding(pl_sd)) { // pl_sd have the new value... - if (pl_sd->status.class == 13) - pl_sd->status.class = pl_sd->view_class = 7; - else if (pl_sd->status.class == 21) - pl_sd->status.class = pl_sd->view_class = 14; - else if (pl_sd->status.class == 4014) - pl_sd->status.class = pl_sd->view_class = 4008; - else if (pl_sd->status.class == 4022) - pl_sd->status.class = pl_sd->view_class = 4015; + if (pl_sd->status.class_ == 13) + pl_sd->status.class_ = pl_sd->view_class = 7; + else if (pl_sd->status.class_ == 21) + pl_sd->status.class_ = pl_sd->view_class = 14; + else if (pl_sd->status.class_ == 4014) + pl_sd->status.class_ = pl_sd->view_class = 4008; + else if (pl_sd->status.class_ == 4022) + pl_sd->status.class_ = pl_sd->view_class = 4015; } } else { if (pc_isriding(pl_sd)) { // pl_sd have the new value... if (pl_sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] (code added by [Yor]) pl_sd->status.option &= ~0x0020; } else { - if (pl_sd->status.class == 7) - pl_sd->status.class = pl_sd->view_class = 13; - else if (pl_sd->status.class == 14) - pl_sd->status.class = pl_sd->view_class = 21; - else if (pl_sd->status.class == 4008) - pl_sd->status.class = pl_sd->view_class = 4014; - else if (pl_sd->status.class == 4015) - pl_sd->status.class = pl_sd->view_class = 4022; + if (pl_sd->status.class_ == 7) + pl_sd->status.class_ = pl_sd->view_class = 13; + else if (pl_sd->status.class_ == 14) + pl_sd->status.class_ = pl_sd->view_class = 21; + else if (pl_sd->status.class_ == 4008) + pl_sd->status.class_ = pl_sd->view_class = 4014; + else if (pl_sd->status.class_ == 4015) + pl_sd->status.class_ = pl_sd->view_class = 4022; else pl_sd->status.option &= ~0x0020; } @@ -701,7 +701,7 @@ int charcommand_stats_all(const int fd, struct map_session_data* sd, const char* else sprintf(gmlevel, " "); - sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d) | HP: %d/%d | SP: %d/%d", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class), pl_sd->status.job_level, pl_sd->status.hp, pl_sd->status.max_hp, pl_sd->status.sp, pl_sd->status.max_sp); + sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d) | HP: %d/%d | SP: %d/%d", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level, pl_sd->status.hp, pl_sd->status.max_hp, pl_sd->status.sp, pl_sd->status.max_sp); clif_displaymessage(fd, output); sprintf(output, "STR: %d | AGI: %d | VIT: %d | INT: %d | DEX: %d | LUK: %d | Zeny: %d %s", pl_sd->status.str, pl_sd->status.agi, pl_sd->status.vit, pl_sd->status.int_, pl_sd->status.dex, pl_sd->status.luk, pl_sd->status.zeny, gmlevel); clif_displaymessage(fd, output); @@ -1061,9 +1061,9 @@ int charcommand_item( for (i = 0; i < number; i += get_count) { // if pet egg if (pet_id >= 0) { - sd->catch_target_class = pet_db[pet_id].class; + sd->catch_target_class = pet_db[pet_id].class_; intif_create_pet(sd->status.account_id, sd->status.char_id, - pet_db[pet_id].class, mob_db[pet_db[pet_id].class].lv, + pet_db[pet_id].class_, mob_db[pet_db[pet_id].class_].lv, pet_db[pet_id].EggID, 0, pet_db[pet_id].intimate, 100, 0, 1, pet_db[pet_id].jname); // if not pet egg diff --git a/src/map/chrif.c b/src/map/chrif.c index 353533561..c04630300 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -606,7 +606,7 @@ int chrif_changedsex(int fd) sd = map_id2sd(acc); if (acc > 0) { if (sd != NULL && sd->status.sex != sex) { - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); if (sd->status.sex == 0) { sd->status.sex = 1; sd->sex = 1; @@ -641,9 +641,9 @@ int chrif_changedsex(int fd) clif_updatestatus(sd, SP_SKILLPOINT); // change job if necessary if (s_class.job == 20 || s_class.job == 4021 || s_class.job == 4043) - sd->status.class -= 1; + sd->status.class_ -= 1; else if (s_class.job == 19 || s_class.job == 4020 || s_class.job == 4042) - sd->status.class += 1; + sd->status.class_ += 1; } // save character chrif_save(sd); diff --git a/src/map/clif.c b/src/map/clif.c index 28cc58fcf..0f4746251 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -973,21 +973,21 @@ static int clif_mob0078(struct mob_data *md, unsigned char *buf) WBUFW(buf,8)=md->opt1; WBUFW(buf,10)=md->opt2; WBUFW(buf,12)=md->option; - WBUFW(buf,14)=mob_get_viewclass(md->class); - if((mob_get_viewclass(md->class) <= 23) || (mob_get_viewclass(md->class) == 812) || (mob_get_viewclass(md->class) >= 4001)) { - WBUFW(buf,12)|=mob_db[md->class].option; - WBUFW(buf,16)=mob_get_hair(md->class); - WBUFW(buf,18)=mob_get_weapon(md->class); - WBUFW(buf,20)=mob_get_head_buttom(md->class); - WBUFW(buf,22)=mob_get_shield(md->class); - WBUFW(buf,24)=mob_get_head_top(md->class); - WBUFW(buf,26)=mob_get_head_mid(md->class); - WBUFW(buf,28)=mob_get_hair_color(md->class); - WBUFW(buf,30)=mob_get_clothes_color(md->class); //Add for player monster dye - Valaris - WBUFB(buf,45)=mob_get_sex(md->class); - } - - if (md->class >= 1285 && md->class <= 1287 && md->guild_id) { // Added guardian emblems [Valaris] + WBUFW(buf,14)=mob_get_viewclass(md->class_); + if((mob_get_viewclass(md->class_) <= 23) || (mob_get_viewclass(md->class_) == 812) || (mob_get_viewclass(md->class_) >= 4001)) { + WBUFW(buf,12)|=mob_db[md->class_].option; + WBUFW(buf,16)=mob_get_hair(md->class_); + WBUFW(buf,18)=mob_get_weapon(md->class_); + WBUFW(buf,20)=mob_get_head_buttom(md->class_); + WBUFW(buf,22)=mob_get_shield(md->class_); + WBUFW(buf,24)=mob_get_head_top(md->class_); + WBUFW(buf,26)=mob_get_head_mid(md->class_); + WBUFW(buf,28)=mob_get_hair_color(md->class_); + WBUFW(buf,30)=mob_get_clothes_color(md->class_); //Add for player monster dye - Valaris + WBUFB(buf,45)=mob_get_sex(md->class_); + } + + if (md->class_ >= 1285 && md->class_ <= 1287 && md->guild_id) { // Added guardian emblems [Valaris] struct guild *g; struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name); if (gc && gc->guild_id > 0) { @@ -1025,23 +1025,23 @@ static int clif_mob007b(struct mob_data *md, unsigned char *buf) { WBUFW(buf,8)=md->opt1; WBUFW(buf,10)=md->opt2; WBUFW(buf,12)=md->option; - WBUFW(buf,14)=mob_get_viewclass(md->class); - if ((mob_get_viewclass(md->class) < 24) || (mob_get_viewclass(md->class) > 4000)) { - WBUFW(buf,12)|=mob_db[md->class].option; - WBUFW(buf,16)=mob_get_hair(md->class); - WBUFW(buf,18)=mob_get_weapon(md->class); - WBUFW(buf,20)=mob_get_head_buttom(md->class); + WBUFW(buf,14)=mob_get_viewclass(md->class_); + if ((mob_get_viewclass(md->class_) < 24) || (mob_get_viewclass(md->class_) > 4000)) { + WBUFW(buf,12)|=mob_db[md->class_].option; + WBUFW(buf,16)=mob_get_hair(md->class_); + WBUFW(buf,18)=mob_get_weapon(md->class_); + WBUFW(buf,20)=mob_get_head_buttom(md->class_); WBUFL(buf,22)=gettick(); - WBUFW(buf,26)=mob_get_shield(md->class); - WBUFW(buf,28)=mob_get_head_top(md->class); - WBUFW(buf,30)=mob_get_head_mid(md->class); - WBUFW(buf,32)=mob_get_hair_color(md->class); - WBUFW(buf,34)=mob_get_clothes_color(md->class); //Add for player monster dye - Valaris - WBUFB(buf,49)=mob_get_sex(md->class); + WBUFW(buf,26)=mob_get_shield(md->class_); + WBUFW(buf,28)=mob_get_head_top(md->class_); + WBUFW(buf,30)=mob_get_head_mid(md->class_); + WBUFW(buf,32)=mob_get_hair_color(md->class_); + WBUFW(buf,34)=mob_get_clothes_color(md->class_); //Add for player monster dye - Valaris + WBUFB(buf,49)=mob_get_sex(md->class_); } else WBUFL(buf,22)=gettick(); - if(md->class >= 1285 && md->class <= 1287 && md->guild_id) { // Added guardian emblems [Valaris] + if(md->class_ >= 1285 && md->class_ <= 1287 && md->guild_id) { // Added guardian emblems [Valaris] struct guild *g; struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name); if(gc && gc->guild_id > 0){ @@ -1075,8 +1075,8 @@ static int clif_npc0078(struct npc_data *nd, unsigned char *buf) { WBUFW(buf,0)=0x78; WBUFL(buf,2)=nd->bl.id; WBUFW(buf,6)=nd->speed; - WBUFW(buf,14)=nd->class; - if ((nd->class == 722) && (nd->u.scr.guild_id > 0) && ((g=guild_search(nd->u.scr.guild_id)) != NULL)) { + WBUFW(buf,14)=nd->class_; + if ((nd->class_ == 722) && (nd->u.scr.guild_id > 0) && ((g=guild_search(nd->u.scr.guild_id)) != NULL)) { WBUFL(buf,22)=g->emblem_id; WBUFL(buf,26)=g->guild_id; } @@ -1099,8 +1099,8 @@ static int clif_npc007b(struct npc_data *nd, unsigned char *buf) { WBUFW(buf,0)=0x7b; WBUFL(buf,2)=nd->bl.id; WBUFW(buf,6)=nd->speed; - WBUFW(buf,14)=nd->class; - if ((nd->class == 722) && (nd->u.scr.guild_id > 0) && ((g=guild_search(nd->u.scr.guild_id)) != NULL)) { + WBUFW(buf,14)=nd->class_; + if ((nd->class_ == 722) && (nd->u.scr.guild_id > 0) && ((g=guild_search(nd->u.scr.guild_id)) != NULL)) { WBUFL(buf,22)=g->emblem_id; WBUFL(buf,26)=g->guild_id; } @@ -1127,18 +1127,18 @@ static int clif_pet0078(struct pet_data *pd, unsigned char *buf) { WBUFW(buf,0)=0x78; WBUFL(buf,2)=pd->bl.id; WBUFW(buf,6)=pd->speed; - WBUFW(buf,14)=mob_get_viewclass(pd->class); - if((mob_get_viewclass(pd->class) < 24) || (mob_get_viewclass(pd->class) > 4000)) { - WBUFW(buf,12)=mob_db[pd->class].option; - WBUFW(buf,16)=mob_get_hair(pd->class); - WBUFW(buf,18)=mob_get_weapon(pd->class); - WBUFW(buf,20)=mob_get_head_buttom(pd->class); - WBUFW(buf,22)=mob_get_shield(pd->class); - WBUFW(buf,24)=mob_get_head_top(pd->class); - WBUFW(buf,26)=mob_get_head_mid(pd->class); - WBUFW(buf,28)=mob_get_hair_color(pd->class); - WBUFW(buf,30)=mob_get_clothes_color(pd->class); //Add for player pet dye - Valaris - WBUFB(buf,45)=mob_get_sex(pd->class); + WBUFW(buf,14)=mob_get_viewclass(pd->class_); + if((mob_get_viewclass(pd->class_) < 24) || (mob_get_viewclass(pd->class_) > 4000)) { + WBUFW(buf,12)=mob_db[pd->class_].option; + WBUFW(buf,16)=mob_get_hair(pd->class_); + WBUFW(buf,18)=mob_get_weapon(pd->class_); + WBUFW(buf,20)=mob_get_head_buttom(pd->class_); + WBUFW(buf,22)=mob_get_shield(pd->class_); + WBUFW(buf,24)=mob_get_head_top(pd->class_); + WBUFW(buf,26)=mob_get_head_mid(pd->class_); + WBUFW(buf,28)=mob_get_hair_color(pd->class_); + WBUFW(buf,30)=mob_get_clothes_color(pd->class_); //Add for player pet dye - Valaris + WBUFB(buf,45)=mob_get_sex(pd->class_); } else { WBUFW(buf,16)=0x14; if((view = itemdb_viewid(pd->equip)) > 0) @@ -1169,19 +1169,19 @@ static int clif_pet007b(struct pet_data *pd, unsigned char *buf) { WBUFW(buf,0)=0x7b; WBUFL(buf,2)=pd->bl.id; WBUFW(buf,6)=pd->speed; - WBUFW(buf,14)=mob_get_viewclass(pd->class); - if((mob_get_viewclass(pd->class) < 24) || (mob_get_viewclass(pd->class) > 4000)) { - WBUFW(buf,12)=mob_db[pd->class].option; - WBUFW(buf,16)=mob_get_hair(pd->class); - WBUFW(buf,18)=mob_get_weapon(pd->class); - WBUFW(buf,20)=mob_get_head_buttom(pd->class); + WBUFW(buf,14)=mob_get_viewclass(pd->class_); + if((mob_get_viewclass(pd->class_) < 24) || (mob_get_viewclass(pd->class_) > 4000)) { + WBUFW(buf,12)=mob_db[pd->class_].option; + WBUFW(buf,16)=mob_get_hair(pd->class_); + WBUFW(buf,18)=mob_get_weapon(pd->class_); + WBUFW(buf,20)=mob_get_head_buttom(pd->class_); WBUFL(buf,22)=gettick(); - WBUFW(buf,26)=mob_get_shield(pd->class); - WBUFW(buf,28)=mob_get_head_top(pd->class); - WBUFW(buf,30)=mob_get_head_mid(pd->class); - WBUFW(buf,32)=mob_get_hair_color(pd->class); - WBUFW(buf,34)=mob_get_clothes_color(pd->class); //Add for player pet dye - Valaris - WBUFB(buf,49)=mob_get_sex(pd->class); + WBUFW(buf,26)=mob_get_shield(pd->class_); + WBUFW(buf,28)=mob_get_head_top(pd->class_); + WBUFW(buf,30)=mob_get_head_mid(pd->class_); + WBUFW(buf,32)=mob_get_hair_color(pd->class_); + WBUFW(buf,34)=mob_get_clothes_color(pd->class_); //Add for player pet dye - Valaris + WBUFB(buf,49)=mob_get_sex(pd->class_); } else { WBUFW(buf,16)=0x14; if ((view = itemdb_viewid(pd->equip)) > 0) @@ -1285,11 +1285,11 @@ int clif_spawnpc(struct map_session_data *sd) { clif_guild_emblem(sd,g); } // end addition [Valaris] - if (sd->status.class==13 || sd->status.class==21 || sd->status.class==4014 || sd->status.class==4022) + if (sd->status.class_==13 || sd->status.class_==21 || sd->status.class_==4014 || sd->status.class_==4022) pc_setoption(sd,sd->status.option|0x0020); // [Valaris] - if ((pc_isriding(sd) && pc_checkskill(sd,KN_RIDING)>0) && (sd->status.class==7 || - sd->status.class==14 || sd->status.class==4008 || sd->status.class==4015)) + if ((pc_isriding(sd) && pc_checkskill(sd,KN_RIDING)>0) && (sd->status.class_==7 || + sd->status.class_==14 || sd->status.class_==4008 || sd->status.class_==4015)) pc_setriding(sd); // update peco riders for people upgrading athena [Valaris] @@ -1318,7 +1318,7 @@ int clif_spawnnpc(struct npc_data *nd) nullpo_retr(0, nd); - if(nd->class < 0 || nd->flag&1 || nd->class == INVISIBLE_CLASS) + if(nd->class_ < 0 || nd->flag&1 || nd->class_ == INVISIBLE_CLASS) return 0; memset(buf,0,packet_len_table[0x7c]); @@ -1326,7 +1326,7 @@ int clif_spawnnpc(struct npc_data *nd) WBUFW(buf,0)=0x7c; WBUFL(buf,2)=nd->bl.id; WBUFW(buf,6)=nd->speed; - WBUFW(buf,20)=nd->class; + WBUFW(buf,20)=nd->class_; WBUFPOS(buf,36,nd->bl.x,nd->bl.y); clif_send(buf,packet_len_table[0x7c],&nd->bl,AREA); @@ -1348,7 +1348,7 @@ int clif_spawnmob(struct mob_data *md) nullpo_retr(0, md); - if (mob_get_viewclass(md->class) > 23 ) { + if (mob_get_viewclass(md->class_) > 23 ) { memset(buf,0,packet_len_table[0x7c]); WBUFW(buf,0)=0x7c; @@ -1357,7 +1357,7 @@ int clif_spawnmob(struct mob_data *md) WBUFW(buf,8)=md->opt1; WBUFW(buf,10)=md->opt2; WBUFW(buf,12)=md->option; - WBUFW(buf,20)=mob_get_viewclass(md->class); + WBUFW(buf,20)=mob_get_viewclass(md->class_); WBUFPOS(buf,36,md->bl.x,md->bl.y); clif_send(buf,packet_len_table[0x7c],&md->bl,AREA); } @@ -1365,8 +1365,8 @@ int clif_spawnmob(struct mob_data *md) len = clif_mob0078(md,buf); clif_send(buf,len,&md->bl,AREA); - if (mob_get_equip(md->class) > 0) // mob equipment [Valaris] - clif_mob_equip(md,mob_get_equip(md->class)); + if (mob_get_equip(md->class_) > 0) // mob equipment [Valaris] + clif_mob_equip(md,mob_get_equip(md->class_)); if(md->size==2) // tiny/big mobs [Valaris] clif_specialeffect(&md->bl,423,0); @@ -1389,13 +1389,13 @@ int clif_spawnpet(struct pet_data *pd) nullpo_retr(0, pd); - if (mob_get_viewclass(pd->class) >= MAX_PC_CLASS) { + if (mob_get_viewclass(pd->class_) >= MAX_PC_CLASS) { memset(buf,0,packet_len_table[0x7c]); WBUFW(buf,0)=0x7c; WBUFL(buf,2)=pd->bl.id; WBUFW(buf,6)=pd->speed; - WBUFW(buf,20)=mob_get_viewclass(pd->class); + WBUFW(buf,20)=mob_get_viewclass(pd->class_); WBUFPOS(buf,36,pd->bl.x,pd->bl.y); clif_send(buf,packet_len_table[0x7c],&pd->bl,AREA); @@ -3552,7 +3552,7 @@ void clif_getareachar_npc(struct map_session_data* sd,struct npc_data* nd) int len; nullpo_retv(sd); nullpo_retv(nd); - if(nd->class < 0 || nd->flag&1 || nd->class == INVISIBLE_CLASS) + if(nd->class_ < 0 || nd->flag&1 || nd->class_ == INVISIBLE_CLASS) return; if(nd->state.state == MS_WALK){ len = clif_npc007b(nd,WFIFOP(sd->fd,0)); @@ -3580,8 +3580,8 @@ int clif_movemob(struct mob_data *md) len = clif_mob007b(md,buf); clif_send(buf,len,&md->bl,AREA); - if(mob_get_equip(md->class) > 0) // mob equipment [Valaris] - clif_mob_equip(md,mob_get_equip(md->class)); + if(mob_get_equip(md->class_) > 0) // mob equipment [Valaris] + clif_mob_equip(md,mob_get_equip(md->class_)); if(md->size==2) // tiny/big mobs [Valaris] clif_specialeffect(&md->bl,423,0); @@ -3739,8 +3739,8 @@ void clif_getareachar_mob(struct map_session_data* sd,struct mob_data* md) WFIFOSET(sd->fd,len); } - if(mob_get_equip(md->class) > 0) // mob equipment [Valaris] - clif_mob_equip(md,mob_get_equip(md->class)); + if(mob_get_equip(md->class_) > 0) // mob equipment [Valaris] + clif_mob_equip(md,mob_get_equip(md->class_)); if(md->size==2) // tiny/big mobs [Valaris] clif_specialeffect(&md->bl,423,0); @@ -3976,7 +3976,7 @@ int clif_pcoutsight(struct block_list *bl,va_list ap) } break; case BL_NPC: - if( ((struct npc_data *)bl)->class != INVISIBLE_CLASS ) + if( ((struct npc_data *)bl)->class_ != INVISIBLE_CLASS ) clif_clearchar_id(bl->id,0,sd->fd); break; case BL_MOB: @@ -4191,7 +4191,7 @@ int clif_skillinfo(struct map_session_data *sd,int skillid,int type,int range) memset(WFIFOP(fd,14),0,24); if(!(skill_get_inf2(id)&0x01) || battle_config.quest_skill_learn == 1 || (battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill) ) //WFIFOB(fd,38)= (sd->status.skill[skillid].lv < skill_get_max(id) && sd->status.skill[skillid].flag ==0 )? 1:0; - WFIFOB(fd,38)= (sd->status.skill[skillid].lv < skill_tree_get_max(id, sd->status.class) && sd->status.skill[skillid].flag ==0 )? 1:0; + WFIFOB(fd,38)= (sd->status.skill[skillid].lv < skill_tree_get_max(id, sd->status.class_) && sd->status.skill[skillid].flag ==0 )? 1:0; else WFIFOB(fd,38) = 0; WFIFOSET(fd,packet_len_table[0x147]); @@ -4226,7 +4226,7 @@ int clif_skillinfoblock(struct map_session_data *sd) memset(WFIFOP(fd,len+12),0,24); if(!(skill_get_inf2(id)&0x01) || battle_config.quest_skill_learn == 1 || (battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill) ) //WFIFOB(fd,len+36)= (sd->status.skill[i].lv < skill_get_max(id) && sd->status.skill[i].flag ==0 )? 1:0; - WFIFOB(fd,len+36)= (sd->status.skill[i].lv < skill_tree_get_max(id, sd->status.class) && sd->status.skill[i].flag ==0 )? 1:0; + WFIFOB(fd,len+36)= (sd->status.skill[i].lv < skill_tree_get_max(id, sd->status.class_) && sd->status.skill[i].flag ==0 )? 1:0; else WFIFOB(fd,len+36) = 0; len+=37; @@ -4259,7 +4259,7 @@ int clif_skillup(struct map_session_data *sd,int skill_num) range = battle_get_range(&sd->bl) - (range + 1); WFIFOW(fd,8) = range; //WFIFOB(fd,10) = (sd->status.skill[skill_num].lv < skill_get_max(sd->status.skill[skill_num].id)) ? 1 : 0; - WFIFOB(fd,10) = (sd->status.skill[skill_num].lv < skill_tree_get_max(sd->status.skill[skill_num].id, sd->status.class)) ? 1 : 0; + WFIFOB(fd,10) = (sd->status.skill[skill_num].lv < skill_tree_get_max(sd->status.skill[skill_num].id, sd->status.class_)) ? 1 : 0; WFIFOSET(fd,packet_len_table[0x10e]); return 0; @@ -4623,13 +4623,13 @@ int clif_skill_estimation(struct map_session_data *sd,struct block_list *dst) return 0; WBUFW(buf, 0)=0x18c; - WBUFW(buf, 2)=mob_get_viewclass(md->class); + WBUFW(buf, 2)=mob_get_viewclass(md->class_); WBUFW(buf, 4)=md->level; - WBUFW(buf, 6)=mob_db[md->class].size; + WBUFW(buf, 6)=mob_db[md->class_].size; WBUFL(buf, 8)=md->hp; WBUFW(buf,12)=battle_get_def2(&md->bl); - WBUFW(buf,14)=mob_db[md->class].race; - WBUFW(buf,16)=battle_get_mdef2(&md->bl) - (mob_db[md->class].vit>>1); + WBUFW(buf,14)=mob_db[md->class_].race; + WBUFW(buf,16)=battle_get_mdef2(&md->bl) - (mob_db[md->class_].vit>>1); WBUFW(buf,18)=battle_get_elem_type(&md->bl); for(i=0;i<9;i++) WBUFB(buf,20+i)= battle_attr_fix(100,i+1,md->def_ele); @@ -5831,7 +5831,7 @@ int clif_update_mobhp(struct mob_data *md) WBUFL(buf,2) = md->bl.id; memcpy(WBUFP(buf,6), md->name, 24); - sprintf(mobhp, "hp: %d/%d", md->hp, mob_db[md->class].max_hp); + sprintf(mobhp, "hp: %d/%d", md->hp, mob_db[md->class_].max_hp); WBUFW(buf, 0) = 0x195; memcpy(WBUFP(buf,30), mobhp, 24); WBUFL(buf,54) = 0; @@ -6023,7 +6023,7 @@ int clif_pet_emotion(struct pet_data *pd,int param) if(sd->petDB->talk_convert_class < 0) return 0; else if(sd->petDB->talk_convert_class > 0) { - param -= (pd->class - 100)*100; + param -= (pd->class_ - 100)*100; param += (sd->petDB->talk_convert_class - 100)*100; } } @@ -6501,7 +6501,7 @@ int clif_guild_memberlist(struct map_session_data *sd) WFIFOW(fd,c*104+12)=m->hair; WFIFOW(fd,c*104+14)=m->hair_color; WFIFOW(fd,c*104+16)=m->gender; - WFIFOW(fd,c*104+18)=m->class; + WFIFOW(fd,c*104+18)=m->class_; WFIFOW(fd,c*104+20)=m->lv; WFIFOL(fd,c*104+22)=m->exp; WFIFOL(fd,c*104+26)=m->online; @@ -7439,10 +7439,10 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) if(sd->state.connect_new) { sd->state.connect_new = 0; - if(sd->status.class != sd->view_class) + if(sd->status.class_ != sd->view_class) clif_changelook(&sd->bl,LOOK_BASE,sd->view_class); if(sd->status.pet_id > 0 && sd->pd && sd->pet.intimate > 900) - clif_pet_emotion(sd->pd,(sd->pd->class - 100)*100 + 50 + pet_hungry_val(sd)); + clif_pet_emotion(sd->pd,(sd->pd->class_ - 100)*100 + 50 + pet_hungry_val(sd)); /* Stop players from spawning inside castles [Valaris] */ @@ -7753,7 +7753,7 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) { nullpo_retv(md); memcpy(WFIFOP(fd,6), md->name, 24); - if (md->class >= 1285 && md->class <= 1288 && md->guild_id) { + if (md->class_ >= 1285 && md->class_ <= 1288 && md->guild_id) { struct guild *g; struct guild_castle *gc = guild_mapname2gc(map[md->bl.m].name); if (gc && gc->guild_id > 0 && (g = guild_search(gc->guild_id)) != NULL) { @@ -7767,7 +7767,7 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) { } } else if (battle_config.show_mob_hp == 1) { char mobhp[50]; - sprintf(mobhp, "hp: %d/%d", md->hp, mob_db[md->class].max_hp); + sprintf(mobhp, "hp: %d/%d", md->hp, mob_db[md->class_].max_hp); WFIFOW(fd, 0) = 0x195; memcpy(WFIFOP(fd,30), mobhp, 24); WFIFOB(fd,54) = 0; @@ -7849,7 +7849,7 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data *sd) { // S 008c < WFIFOSET(fd, WFIFOW(fd,2)); // Celest - if (pc_calc_base_job2 (sd->status.class) == 23 ) { + if (pc_calc_base_job2 (sd->status.class_) == 23 ) { int next = pc_nextbaseexp(sd)>0 ? pc_nextbaseexp(sd) : sd->status.base_exp; if ((sd->status.base_exp*100/next)%10 == 0) { estr_lower(RFIFOP(fd,4)); @@ -8680,17 +8680,17 @@ void clif_parse_GetItemFromCart(int fd,struct map_session_data *sd) void clif_parse_RemoveOption(int fd,struct map_session_data *sd) { if(pc_isriding(sd)) { // jobchange when removing peco [Valaris] - if(sd->status.class==13) - sd->status.class=sd->view_class=7; + if(sd->status.class_==13) + sd->status.class_=sd->view_class=7; - if(sd->status.class==21) - sd->status.class=sd->view_class=14; + if(sd->status.class_==21) + sd->status.class_=sd->view_class=14; - if(sd->status.class==4014) - sd->status.class=sd->view_class=4008; + if(sd->status.class_==4014) + sd->status.class_=sd->view_class=4008; - if(sd->status.class==4022) - sd->status.class=sd->view_class=4015; + if(sd->status.class_==4022) + sd->status.class_=sd->view_class=4015; } pc_setoption(sd,0); @@ -10011,7 +10011,7 @@ void clif_parse_sn_explosionspirits(int fd, struct map_session_data *sd) { if(sd){ int nextbaseexp=pc_nextbaseexp(sd); - struct pc_base_job s_class = pc_calc_base_job(sd->status.class); + struct pc_base_job s_class = pc_calc_base_job(sd->status.class_); if (battle_config.etc_log){ if(nextbaseexp != 0) printf("SuperNovice explosionspirits!! %d %d %d %d\n",sd->bl.id,s_class.job,sd->status.base_exp,(int)((double)1000*sd->status.base_exp/nextbaseexp)); diff --git a/src/map/guild.c b/src/map/guild.c index 7369757a7..ddaa05999 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -242,7 +242,7 @@ void guild_makemember(struct guild_member *m,struct map_session_data *sd) m->hair =sd->status.hair; m->hair_color =sd->status.hair_color; m->gender =sd->sex; - m->class =sd->status.class; + m->class_ =sd->status.class_; m->lv =sd->status.base_level; m->exp =0; m->exp_payper =0; @@ -722,7 +722,7 @@ int guild_send_memberinfoshort(struct map_session_data *sd,int online) return 0; intif_guild_memberinfoshort(g->guild_id, - sd->status.account_id,sd->status.char_id,online,sd->status.base_level,sd->status.class); + sd->status.account_id,sd->status.char_id,online,sd->status.base_level,sd->status.class_); if( !online ){ // ログアウトするならsdをクリアして終了 int i=guild_getindex(g,sd->status.account_id,sd->status.char_id); @@ -762,7 +762,7 @@ int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int onlin oldonline=m->online; m->online=online; m->lv=lv; - m->class=class; + m->class_=class; idx=i; } if(m->account_id>0){ diff --git a/src/map/itemdb.c b/src/map/itemdb.c index 815034d8c..e6a997976 100644 --- a/src/map/itemdb.c +++ b/src/map/itemdb.c @@ -158,7 +158,7 @@ struct item_data* itemdb_search(int nameid) id->weight=10; id->sex=2; id->elv=0; - id->class=0xffffffff; + id->class_=0xffffffff; id->flag.available=0; id->flag.value_notdc=0; //一応・・・ id->flag.value_notoc=0; @@ -339,7 +339,7 @@ static int itemdb_readdb(void) id->def=atoi(str[8]); id->range=atoi(str[9]); id->slot=atoi(str[10]); - id->class=atoi(str[11]); + id->class_=atoi(str[11]); id->sex=atoi(str[12]); if(id->equip != atoi(str[13])){ id->equip=atoi(str[13]); @@ -814,7 +814,7 @@ static int itemdb_read_sqldb(void) id->def = (sql_row[8] != NULL) ? atoi(sql_row[8]) : 0; id->range = (sql_row[9] != NULL) ? atoi(sql_row[9]) : 0; id->slot = (sql_row[10] != NULL) ? atoi(sql_row[10]) : 0; - id->class = (sql_row[11] != NULL) ? atoi(sql_row[11]) : 0; + id->class_ = (sql_row[11] != NULL) ? atoi(sql_row[11]) : 0; id->sex = (sql_row[12] != NULL) ? atoi(sql_row[12]) : 0; id->equip = (sql_row[13] != NULL) ? atoi(sql_row[13]) : 0; id->wlv = (sql_row[14] != NULL) ? atoi(sql_row[14]) : 0; diff --git a/src/map/itemdb.h b/src/map/itemdb.h index 9ff3981a2..2ba6ae7f6 100644 --- a/src/map/itemdb.h +++ b/src/map/itemdb.h @@ -12,7 +12,7 @@ struct item_data { int value_buy; int value_sell; int type; - int class; + int class_; int sex; int equip; int weight; diff --git a/src/map/map.h b/src/map/map.h index ccedaacaf..405c34d65 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -348,7 +348,7 @@ struct npc_item_list { struct npc_data { struct block_list bl; short n; - short class,dir; + short class_,dir; short speed; char name[24]; char exname[24]; @@ -395,7 +395,7 @@ struct npc_data { struct mob_data { struct block_list bl; short n; - short base_class,class,dir,mode,level; + short base_class,class_,dir,mode,level; short m,x0,y0,xs,ys; char name[24]; int spawndelay1,spawndelay2; @@ -457,7 +457,7 @@ struct mob_data { struct pet_data { struct block_list bl; short n; - short class,dir; + short class_,dir; short speed; char name[24]; struct { diff --git a/src/map/mob.c b/src/map/mob.c index c6b772209..539a10c1a 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -99,7 +99,7 @@ int mob_spawn_dataset(struct mob_data *md,const char *mobname,int class) memcpy(md->name,mobname,24); md->n = 0; - md->base_class = md->class = class; + md->base_class = md->class_ = class; md->bl.id= npc_get_new_npc_id(); memset(&md->state,0,sizeof(md->state)); @@ -600,11 +600,11 @@ static int mob_attack(struct mob_data *md,unsigned int tick,int data) if(!md->mode) - mode=mob_db[md->class].mode; + mode=mob_db[md->class_].mode; else mode=md->mode; - race=mob_db[md->class].race; + race=mob_db[md->class_].race; if(!(mode&0x80)){ md->target_id=0; md->state.targettype = NONE_ATTACKABLE; @@ -617,7 +617,7 @@ static int mob_attack(struct mob_data *md,unsigned int tick,int data) return 0; } - range = mob_db[md->class].range; + range = mob_db[md->class_].range; if(mode&1) range++; if(distance(md->bl.x,md->bl.y,tbl->x,tbl->y) > range) @@ -912,7 +912,7 @@ int mob_spawn(int id) map_delblock(&md->bl); } else - md->class = md->base_class; + md->class_ = md->base_class; md->bl.m =md->m; do { @@ -946,11 +946,11 @@ int mob_spawn(int id) md->move_fail_count = 0; if(!md->speed) - md->speed = mob_db[md->class].speed; - md->def_ele = mob_db[md->class].element; + md->speed = mob_db[md->class_].speed; + md->def_ele = mob_db[md->class_].element; if(!md->level) // [Valaris] - md->level=mob_db[md->class].lv; + md->level=mob_db[md->class_].lv; md->master_id=0; md->master_dist=0; @@ -964,7 +964,7 @@ int mob_spawn(int id) md->canmove_tick = tick; md->guild_id = 0; - if (md->class >= 1285 && md->class <= 1288) { + if (md->class_ >= 1285 && md->class_ <= 1288) { struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name); if(gc) md->guild_id = gc->guild_id; @@ -998,7 +998,7 @@ int mob_spawn(int id) md->hp = battle_get_max_hp(&md->bl); if(md->hp<=0){ - mob_makedummymobdb(md->class); + mob_makedummymobdb(md->class_); md->hp = battle_get_max_hp(&md->bl); } @@ -1094,7 +1094,7 @@ int mob_can_reach(struct mob_data *md,struct block_list *bl,int range) //=========== guildcastle guardian no search start=========== //when players are the guild castle member not attack them ! - if(md->class >= 1285 && md->class <= 1287){ + if(md->class_ >= 1285 && md->class_ <= 1287){ struct map_session_data *sd; struct guild *g=NULL; struct guild_castle *gc=guild_mapname2gc(map[bl->m].name); @@ -1171,10 +1171,10 @@ int mob_target(struct mob_data *md,struct block_list *bl,int dist) sc_data = battle_get_sc_data(bl); option = battle_get_option(bl); - race=mob_db[md->class].race; + race=mob_db[md->class_].race; if(!md->mode) - mode=mob_db[md->class].mode; + mode=mob_db[md->class_].mode; else mode=md->mode; @@ -1236,13 +1236,13 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap) return 0; if(!smd->mode) - mode=mob_db[smd->class].mode; + mode=mob_db[smd->class_].mode; else mode=smd->mode; // アクティブでターゲット射程内にいるなら、ロックする if( mode&0x04 ){ - race=mob_db[smd->class].race; + race=mob_db[smd->class_].race; //対象がPCの場合 if(tsd && !pc_isdead(tsd) && @@ -1295,7 +1295,7 @@ static int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap) nullpo_retr(0, itc=va_arg(ap,int *)); if(!md->mode) - mode=mob_db[md->class].mode; + mode=mob_db[md->class_].mode; else mode=md->mode; @@ -1332,8 +1332,8 @@ static int mob_ai_sub_hard_linksearch(struct block_list *bl,va_list ap) nullpo_retr(0, target=va_arg(ap,struct block_list *)); // same family free in a range at a link monster -- it will be made to lock if MOB is -/* if( (md->target_id > 0 && md->state.targettype == ATTACKABLE) && mob_db[md->class].mode&0x08){ - if( tmd->class==md->class && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE) && tmd->bl.m == md->bl.m){ +/* if( (md->target_id > 0 && md->state.targettype == ATTACKABLE) && mob_db[md->class_].mode&0x08){ + if( tmd->class_==md->class_ && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE) && tmd->bl.m == md->bl.m){ if( mob_can_reach(tmd,target,12) ){ // Reachability judging tmd->target_id=md->target_id; tmd->state.targettype = ATTACKABLE; @@ -1341,8 +1341,8 @@ static int mob_ai_sub_hard_linksearch(struct block_list *bl,va_list ap) } } }*/ - if( md->attacked_id > 0 && mob_db[md->class].mode&0x08){ - if( tmd->class==md->class && tmd->bl.m == md->bl.m && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE)){ + if( md->attacked_id > 0 && mob_db[md->class_].mode&0x08){ + if( tmd->class_==md->class_ && tmd->bl.m == md->bl.m && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE)){ if( mob_can_reach(tmd,target,12) ){ // Reachability judging tmd->target_id=md->attacked_id; tmd->state.targettype = ATTACKABLE; @@ -1368,7 +1368,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) if((bl=map_id2bl(md->master_id)) != NULL ) mmd=(struct mob_data *)bl; - mode=mob_db[md->class].mode; + mode=mob_db[md->class_].mode; // It is not main monster/leader. if(!mmd || mmd->bl.type!=BL_MOB || mmd->bl.id!=md->master_id) @@ -1439,7 +1439,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) struct map_session_data *sd=map_id2sd(mmd->target_id); if(sd!=NULL && !pc_isdead(sd) && sd->invincible_timer == -1 && !pc_isinvisible(sd)){ - race=mob_db[md->class].race; + race=mob_db[md->class_].race; if(mode&0x20 || (sd->sc_data[SC_TRICKDEAD].timer == -1 && sd->sc_data[SC_BASILICA].timer == -1 && ( (!pc_ishiding(sd) && !sd->state.gangsterparadise) || ((race == 4 || race == 6) && !sd->perfect_hiding) ) ) ){ // 妨害がないか判定 @@ -1457,7 +1457,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) struct map_session_data *sd=map_id2sd(md->target_id); if(sd!=NULL && !pc_isdead(sd) && sd->invincible_timer == -1 && !pc_isinvisible(sd)){ - race=mob_db[mmd->class].race; + race=mob_db[mmd->class_].race; if(mode&0x20 || (sd->sc_data[SC_TRICKDEAD].timer == -1 && (!(sd->status.option&0x06) || race==4 || race==6) @@ -1525,7 +1525,7 @@ static int mob_randomwalk(struct mob_data *md,int tick) md->target_dir = 0; if(md->move_fail_count>1000){ if(battle_config.error_log) - printf("MOB cant move. random spawn %d, class = %d\n",md->bl.id,md->class); + printf("MOB cant move. random spawn %d, class = %d\n",md->bl.id,md->class_); md->move_fail_count=0; mob_spawn(md->bl.id); } @@ -1577,11 +1577,11 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) } if(!md->mode) - mode=mob_db[md->class].mode; + mode=mob_db[md->class_].mode; else mode=md->mode; - race=mob_db[md->class].race; + race=mob_db[md->class_].race; // Abnormalities if((md->opt1 > 0 && md->opt1 != 6) || md->state.state==MS_DELAY || md->sc_data[SC_BLADESTOP].timer != -1) @@ -1674,7 +1674,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) ((pc_ishiding(tsd) || tsd->state.gangsterparadise) && !((race == 4 || race == 6) && !tsd->perfect_hiding) )) ) mob_unlocktarget(md,tick); // スキルなどによる策敵妨害 - else if(!battle_check_range(&md->bl,tbl,mob_db[md->class].range)){ + else if(!battle_check_range(&md->bl,tbl,mob_db[md->class_].range)){ // 攻撃範囲外なので移動 if(!(mode&1)){ // 移動しないモード mob_unlocktarget(md,tick); @@ -1889,7 +1889,7 @@ static int mob_ai_sub_lazy(void * key,void * data,va_list app) } if(DIFF_TICK(md->next_walktime,tick)<0 && - (mob_db[md->class].mode&1) && mob_can_move(md) ){ + (mob_db[md->class_].mode&1) && mob_can_move(md) ){ if( map[md->bl.m].users>0 ){ // Since PC is in the same map, somewhat better negligent processing is carried out. @@ -1900,7 +1900,7 @@ static int mob_ai_sub_lazy(void * key,void * data,va_list app) // MOB which is not not the summons MOB but BOSS, either sometimes reboils. else if( rand()%1000x0<=0 && md->master_id!=0 && - mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode & 0x20)) + mob_db[md->class_].mexp <= 0 && !(mob_db[md->class_].mode & 0x20)) mob_spawn(md->bl.id); }else{ @@ -1908,7 +1908,7 @@ static int mob_ai_sub_lazy(void * key,void * data,va_list app) // MOB which is not BOSS which is not Summons MOB, either -- a case -- sometimes -- leaping if( rand()%1000x0<=0 && md->master_id!=0 && - mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode & 0x20)) + mob_db[md->class_].mexp <= 0 && !(mob_db[md->class_].mode & 0x20)) mob_warp(md,-1,-1,-1,-1); } @@ -2018,7 +2018,7 @@ int mob_delete(struct mob_data *md) mob_changestate(md,MS_DEAD,0); clif_clearchar_area(&md->bl,1); map_delblock(&md->bl); - if(mob_get_viewclass(md->class) <= 1000) + if(mob_get_viewclass(md->class_) <= 1000) clif_clearchar_delay(gettick()+3000,&md->bl,0); mob_deleteslave(md); mob_setdelayspawn(md->bl.id); @@ -2220,7 +2220,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) md->hp-=damage; - if(md->class >= 1285 && md->class <=1287) { // guardian hp update [Valaris] + if(md->class_ >= 1285 && md->class_ <=1287) { // guardian hp update [Valaris] struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name); if(gc) { @@ -2292,7 +2292,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) if(md->state.special_mob_ai == 2){//スフィアーマイン int skillidx=0; - if((skillidx=mob_skillid2skillidx(md->class,NPC_SELFDESTRUCTION2))>=0){ + if((skillidx=mob_skillid2skillidx(md->class_,NPC_SELFDESTRUCTION2))>=0){ md->mode |= 0x1; md->next_walktime=tick; mobskill_use_id(md,&md->bl,skillidx);//自爆詠唱開始 @@ -2374,13 +2374,13 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) // jAthena's exp formula // per = ((double)md->dmglog[i].dmg)*(9.+(double)((count > 6)? 6:count))/10./((double)max_hp) * dmg_rate; per = ((double)md->dmglog[i].dmg)*(9.+(double)((count > 6)? 6:count))/10./tdmg; - temp = (double)mob_db[md->class].base_exp * per; + temp = (double)mob_db[md->class_].base_exp * per; base_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp; - if(mob_db[md->class].base_exp > 0 && base_exp < 1) base_exp = 1; + if(mob_db[md->class_].base_exp > 0 && base_exp < 1) base_exp = 1; if(base_exp < 0) base_exp = 0; - temp = (double)mob_db[md->class].job_exp * per; + temp = (double)mob_db[md->class_].job_exp * per; job_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp; - if(mob_db[md->class].job_exp > 0 && job_exp < 1) job_exp = 1; + if(mob_db[md->class_].job_exp > 0 && job_exp < 1) job_exp = 1; if(job_exp < 0) job_exp = 0; } else if (battle_config.exp_calc_type == 1) { @@ -2388,9 +2388,9 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) per=(double)md->dmglog[i].dmg*256*(9+(double)((count > 6)? 6:count))/10/(double)max_hp; if(per>512) per=512; if(per<1) per=1; - base_exp=mob_db[md->class].base_exp*per/256; + base_exp=mob_db[md->class_].base_exp*per/256; if(base_exp < 1) base_exp = 1; - job_exp=mob_db[md->class].job_exp*per/256; + job_exp=mob_db[md->class_].job_exp*per/256; if(job_exp < 1) job_exp = 1; } else { @@ -2398,16 +2398,16 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) per=(double)md->dmglog[i].dmg*256*(9+(double)((count > 6)? 6:count))/10/tdmg; if(per>512) per=512; if(per<1) per=1; - base_exp=mob_db[md->class].base_exp*per/256; + base_exp=mob_db[md->class_].base_exp*per/256; if(base_exp < 1) base_exp = 1; - job_exp=mob_db[md->class].job_exp*per/256; + job_exp=mob_db[md->class_].job_exp*per/256; if(job_exp < 1) job_exp = 1; } - if(sd && battle_config.pk_mode && (mob_db[md->class].lv - sd->status.base_level >= 20)) { + if(sd && battle_config.pk_mode && (mob_db[md->class_].lv - sd->status.base_level >= 20)) { base_exp*=1.15; // pk_mode additional exp if monster >20 levels [Valaris] } - if(sd && battle_config.pk_mode && (mob_db[md->class].lv - sd->status.base_level >= 20)) { + if(sd && battle_config.pk_mode && (mob_db[md->class_].lv - sd->status.base_level >= 20)) { job_exp*=1.15; // pk_mode additional exp if monster >20 levels [Valaris] } if(md->master_id || (md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1)) { // for summoned creatures [Valaris] @@ -2417,12 +2417,12 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) else { if(battle_config.zeny_from_mobs) { if(md->level > 0) zeny=(md->level+rand()%md->level)*per/256; // zeny calculation moblv + random moblv [Valaris] - if(mob_db[md->class].mexp > 0) + if(mob_db[md->class_].mexp > 0) zeny*=rand()%250; } - if(battle_config.mobs_level_up && md->level > mob_db[md->class].lv) { // [Valaris] - job_exp+=((md->level-mob_db[md->class].lv)*mob_db[md->class].job_exp*.03)*per/256; - base_exp+=((md->level-mob_db[md->class].lv)*mob_db[md->class].base_exp*.03)*per/256; + if(battle_config.mobs_level_up && md->level > mob_db[md->class_].lv) { // [Valaris] + job_exp+=((md->level-mob_db[md->class_].lv)*mob_db[md->class_].job_exp*.03)*per/256; + base_exp+=((md->level-mob_db[md->class_].lv)*mob_db[md->class_].base_exp*.03)*per/256; } } @@ -2473,18 +2473,18 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) if(md->master_id || (md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1)) // Added [Valaris] break; // End - if(mob_db[md->class].dropitem[i].nameid <= 0) + if(mob_db[md->class_].dropitem[i].nameid <= 0) continue; - drop_rate = mob_db[md->class].dropitem[i].p; + drop_rate = mob_db[md->class_].dropitem[i].p; if(drop_rate <= 0 && battle_config.drop_rate0item) drop_rate = 1; if(battle_config.drops_by_luk>0 && sd && md) drop_rate+=(sd->status.luk*battle_config.drops_by_luk)/100; // drops affected by luk [Valaris] - if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class].lv - sd->status.base_level >= 20)) drop_rate*=1.25; // pk_mode increase drops if 20 level difference [Valaris] + if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class_].lv - sd->status.base_level >= 20)) drop_rate*=1.25; // pk_mode increase drops if 20 level difference [Valaris] if(drop_rate <= rand()%10000) continue; ditem=(struct delay_item_drop *)aCalloc(1,sizeof(struct delay_item_drop)); - ditem->nameid = mob_db[md->class].dropitem[i].nameid; + ditem->nameid = mob_db[md->class_].dropitem[i].nameid; log_item[i] = ditem->nameid; ditem->amount = 1; ditem->m = md->bl.m; @@ -2498,7 +2498,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) #ifndef TXT_ONLY if(log_config.drop > 0) - log_drop(mvp_sd, md->class, log_item); + log_drop(mvp_sd, md->class_, log_item); #endif // Ore Discovery [Celest] @@ -2520,7 +2520,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) #ifndef TXT_ONLY if(log_config.drop > 0) - log_drop(mvp_sd, md->class, log_item); + log_drop(mvp_sd, md->class_, log_item); #endif if(sd && sd->state.attack_type == BF_WEAPON) { @@ -2530,8 +2530,8 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) if(sd->monster_drop_itemid[i] <= 0) continue; if(sd->monster_drop_race[i] & (1<class].mode & 0x20 && sd->monster_drop_race[i] & 1<<10) || - (!(mob_db[md->class].mode & 0x20) && sd->monster_drop_race[i] & 1<<11) ) { + (mob_db[md->class_].mode & 0x20 && sd->monster_drop_race[i] & 1<<10) || + (!(mob_db[md->class_].mode & 0x20) && sd->monster_drop_race[i] & 1<<11) ) { if(sd->monster_drop_itemrate[i] <= rand()%10000) continue; @@ -2548,7 +2548,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) } } if(sd->get_zeny_num > 0) - pc_getzeny(sd,mob_db[md->class].lv*10 + rand()%(sd->get_zeny_num+1)); + pc_getzeny(sd,mob_db[md->class_].lv*10 + rand()%(sd->get_zeny_num+1)); } if(md->lootitem) { for(i=0;ilootitem_count;i++) { @@ -2568,11 +2568,11 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) } // mvp処理 - if(mvp_sd && mob_db[md->class].mexp > 0 ){ + if(mvp_sd && mob_db[md->class_].mexp > 0 ){ int log_mvp[2] = {0}; int j; int mexp; - temp = ((double)mob_db[md->class].mexp * (9.+(double)count)/10.); //[Gengar] + temp = ((double)mob_db[md->class_].mexp * (9.+(double)count)/10.); //[Gengar] mexp = (temp > 2147483647.)? 0x7fffffff:(int)temp; if(mexp < 1) mexp = 1; clif_mvp_effect(mvp_sd); // エフェクト @@ -2581,9 +2581,9 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) log_mvp[1] = mexp; for(j=0;j<3;j++){ i = rand() % 3; - if(mob_db[md->class].mvpitem[i].nameid <= 0) + if(mob_db[md->class_].mvpitem[i].nameid <= 0) continue; - drop_rate = mob_db[md->class].mvpitem[i].p; + drop_rate = mob_db[md->class_].mvpitem[i].p; if(drop_rate <= 0 && battle_config.drop_rate0item) drop_rate = 1; if(drop_rate < battle_config.item_drop_mvp_min) @@ -2593,7 +2593,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) if(drop_rate <= rand()%10000) continue; memset(&item,0,sizeof(item)); - item.nameid=mob_db[md->class].mvpitem[i].nameid; + item.nameid=mob_db[md->class_].mvpitem[i].nameid; item.identify=!itemdb_isequip3(item.nameid); clif_mvp_item(mvp_sd,item.nameid); log_mvp[0] = item.nameid; @@ -2607,7 +2607,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) } #ifndef TXT_ONLY if(log_config.mvpdrop > 0) - log_mvpdrop(mvp_sd, md->class, log_mvp); + log_mvpdrop(mvp_sd, md->class_, log_mvp); #endif } @@ -2649,7 +2649,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) clif_clearchar_area(&md->bl,1); if(md->level) md->level=0; map_delblock(&md->bl); - if(mob_get_viewclass(md->class) <= 1000) + if(mob_get_viewclass(md->class_) <= 1000) clif_clearchar_delay(tick+3000,&md->bl,0); mob_deleteslave(md); mob_setdelayspawn(md->bl.id); @@ -2683,7 +2683,7 @@ int mob_class_change(struct mob_data *md,int *value) max_hp = battle_get_max_hp(&md->bl); hp_rate = md->hp*100/max_hp; clif_mob_class_change(md,class); - md->class = class; + md->class_ = class; max_hp = battle_get_max_hp(&md->bl); if(battle_config.monster_class_change_full_recover==1) { md->hp = max_hp; @@ -2700,8 +2700,8 @@ int mob_class_change(struct mob_data *md,int *value) md->target_id = 0; md->move_fail_count = 0; - md->speed = mob_db[md->class].speed; - md->def_ele = mob_db[md->class].element; + md->speed = mob_db[md->class_].speed; + md->def_ele = mob_db[md->class_].element; mob_changestate(md,MS_IDLE,0); skill_castcancel(&md->bl,0); @@ -2742,7 +2742,7 @@ int mob_heal(struct mob_data *md,int heal) if( max_hp < md->hp ) md->hp = max_hp; - if(md->class >= 1285 && md->class <=1287) { // guardian hp update [Valaris] + if(md->class_ >= 1285 && md->class_ <=1287) { // guardian hp update [Valaris] struct guild_castle *gc=guild_mapname2gc(map[md->bl.m].name); if(gc) { if(md->bl.id==gc->GID0) gc->Ghp0=md->hp; @@ -2835,7 +2835,7 @@ int mob_warp(struct mob_data *md,int m,int x,int y,int type) }else { m=md->bl.m; if(battle_config.error_log==1) - printf("MOB %d warp failed, class = %d\n",md->bl.id,md->class); + printf("MOB %d warp failed, class = %d\n",md->bl.id,md->class_); } md->target_id=0; // タゲを解除する @@ -2846,7 +2846,7 @@ int mob_warp(struct mob_data *md,int m,int x,int y,int type) if(type>0 && i==1000) { if(battle_config.battle_log) - printf("MOB %d warp to (%d,%d), class = %d\n",md->bl.id,x,y,md->class); + printf("MOB %d warp to (%d,%d), class = %d\n",md->bl.id,x,y,md->class_); } map_addblock(&md->bl); @@ -3107,7 +3107,7 @@ int mobskill_castend_id( int tid, unsigned int tick, int id,int data ) md->skilldelay[md->skillidx]=tick; if(battle_config.mob_skill_log) - printf("MOB skill castend skill=%d, class = %d\n",md->skillid,md->class); + printf("MOB skill castend skill=%d, class = %d\n",md->skillid,md->class_); // mob_stop_walking(md,0); switch( skill_get_nk(md->skillid) ) @@ -3117,7 +3117,7 @@ int mobskill_castend_id( int tid, unsigned int tick, int id,int data ) skill_castend_damage_id(&md->bl,bl,md->skillid,md->skilllv,tick,0); break; case 1:// 支援系 - if(!mob_db[md->class].skill[md->skillidx].val[0] && + if(!mob_db[md->class_].skill[md->skillidx].val[0] && (md->skillid==AL_HEAL || (md->skillid==ALL_RESURRECTION && bl->type != BL_PC)) && battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl)) ) skill_castend_damage_id(&md->bl,bl,md->skillid,md->skilllv,tick,0); else @@ -3238,7 +3238,7 @@ int mobskill_castend_pos( int tid, unsigned int tick, int id,int data ) md->skilldelay[md->skillidx]=tick; if(battle_config.mob_skill_log) - printf("MOB skill castend skill=%d, class = %d\n",md->skillid,md->class); + printf("MOB skill castend skill=%d, class = %d\n",md->skillid,md->class_); // mob_stop_walking(md,0); skill_castend_pos2(&md->bl,md->skillx,md->skilly,md->skillid,md->skilllv,tick,0); @@ -3258,7 +3258,7 @@ int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx) int skill_id, skill_lv, forcecast = 0; nullpo_retr(0, md); - nullpo_retr(0, ms=&mob_db[md->class].skill[skill_idx]); + nullpo_retr(0, ms=&mob_db[md->class_].skill[skill_idx]); if( target==NULL && (target=map_id2bl(md->target_id))==NULL ) return 0; @@ -3326,7 +3326,7 @@ int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx) } if(battle_config.mob_skill_log) - printf("MOB skill use target_id=%d skill=%d lv=%d cast=%d, class = %d\n",target->id,skill_id,skill_lv,casttime,md->class); + printf("MOB skill use target_id=%d skill=%d lv=%d cast=%d, class = %d\n",target->id,skill_id,skill_lv,casttime,md->class_); if(casttime>0 || forcecast){ // 詠唱が必要 // struct mob_data *md2; @@ -3335,7 +3335,7 @@ int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx) md->bl.id, target->id, 0,0, skill_id,casttime); // 詠唱反応モンスター -/* if( target->type==BL_MOB && mob_db[(md2=(struct mob_data *)target)->class].mode&0x10 && +/* if( target->type==BL_MOB && mob_db[(md2=(struct mob_data *)target)->class_].mode&0x10 && md2->state.state!=MS_ATTACK){ md2->target_id=md->bl.id; md->state.targettype = ATTACKABLE; @@ -3379,7 +3379,7 @@ int mobskill_use_pos( struct mob_data *md, int skill_id, skill_lv; nullpo_retr(0, md); - nullpo_retr(0, ms=&mob_db[md->class].skill[skill_idx]); + nullpo_retr(0, ms=&mob_db[md->class_].skill[skill_idx]); if( md->bl.prev==NULL ) return 0; @@ -3424,7 +3424,7 @@ int mobskill_use_pos( struct mob_data *md, if(battle_config.mob_skill_log) printf("MOB skill use target_pos=(%d,%d) skill=%d lv=%d cast=%d, class = %d\n", - skill_x,skill_y,skill_id,skill_lv,casttime,md->class); + skill_x,skill_y,skill_id,skill_lv,casttime,md->class_); if( casttime>0 ) { // A cast time is required. mob_stop_walking(md,0); // 歩行停止 @@ -3475,7 +3475,7 @@ int mob_getfriendhpltmaxrate_sub(struct block_list *bl,va_list ap) return 0; rate=va_arg(ap,int); fr=va_arg(ap,struct mob_data **); - if( md->hp < mob_db[md->class].max_hp*rate/100 ) + if( md->hp < mob_db[md->class_].max_hp*rate/100 ) (*fr)=md; return 0; } @@ -3547,7 +3547,7 @@ int mobskill_use(struct mob_data *md,unsigned int tick,int event) int i,max_hp; nullpo_retr(0, md); - nullpo_retr(0, ms = mob_db[md->class].skill); + nullpo_retr(0, ms = mob_db[md->class_].skill); max_hp = battle_get_max_hp(&md->bl); @@ -3560,7 +3560,7 @@ int mobskill_use(struct mob_data *md,unsigned int tick,int event) if(md->sc_data[SC_SELFDESTRUCTION].timer!=-1) //自爆中はスキルを使わない return 0; - for(i=0;iclass].maxskill;i++){ + for(i=0;iclass_].maxskill;i++){ int c2=ms[i].cond2,flag=0; struct mob_data *fmd=NULL; @@ -3697,18 +3697,18 @@ int mob_gvmobcheck(struct map_session_data *sd, struct block_list *bl) nullpo_retr(0,bl); if(bl->type==BL_MOB && (md=(struct mob_data *)bl) && - (md->class == 1288 || md->class == 1287 || md->class == 1286 || md->class == 1285)) + (md->class_ == 1288 || md->class_ == 1287 || md->class_ == 1286 || md->class_ == 1285)) { struct guild_castle *gc=guild_mapname2gc(map[sd->bl.m].name); struct guild *g=guild_search(sd->status.guild_id); - if(g == NULL && md->class == 1288) + if(g == NULL && md->class_ == 1288) return 0;//ギルド未加入ならダメージ無し else if(gc != NULL && !map[sd->bl.m].flag.gvg) return 0;//砦内でGvじゃないときはダメージなし else if(g && gc != NULL && g->guild_id == gc->guild_id) return 0;//自占領ギルドのエンペならダメージ無し - else if(g && guild_checkskill(g,GD_APPROVAL) <= 0 && md->class == 1288) + else if(g && guild_checkskill(g,GD_APPROVAL) <= 0 && md->class_ == 1288) return 0;//正規ギルド承認がないとダメージ無し } diff --git a/src/map/npc.c b/src/map/npc.c index 4f6fa42ad..4ef38ff52 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -853,7 +853,7 @@ int npc_checknear(struct map_session_data *sd,int id) return 1; } - if (nd->class<0) // イベント系は常にOK + if (nd->class_<0) // イベント系は常にOK return 0; // エリア判定 @@ -1022,7 +1022,7 @@ int npc_buylist(struct map_session_data *sd,int n,unsigned short *item_list) } //商人経験値 -/* if ((sd->status.class == 5) || (sd->status.class == 10) || (sd->status.class == 18)) { +/* if ((sd->status.class_ == 5) || (sd->status.class_ == 10) || (sd->status.class_ == 18)) { z = z * pc_checkskill(sd,MC_DISCOUNT) / ((1 + 300 / itemamount) * 4000) * battle_config.shop_exp; pc_gainexp(sd,0,z); }*/ @@ -1082,7 +1082,7 @@ int npc_selllist(struct map_session_data *sd,int n,unsigned short *item_list) } //商人経験値 -/* if ((sd->status.class == 5) || (sd->status.class == 10) || (sd->status.class == 18)) { +/* if ((sd->status.class_ == 5) || (sd->status.class_ == 10) || (sd->status.class_ == 18)) { z = z * pc_checkskill(sd,MC_OVERCHARGE) / ((1 + 500 / itemamount) * 4000) * battle_config.shop_exp ; pc_gainexp(sd,0,z); }*/ @@ -1449,9 +1449,9 @@ int npc_parse_warp(char *w1,char *w2,char *w3,char *w4) nd->chat_id=0; if (!battle_config.warp_point_debug) - nd->class=WARP_CLASS; + nd->class_=WARP_CLASS; else - nd->class=WARP_DEBUG_CLASS; + nd->class_=WARP_DEBUG_CLASS; nd->speed=200; nd->option = 0; nd->opt1 = 0; @@ -1535,7 +1535,7 @@ static int npc_parse_shop(char *w1,char *w2,char *w3,char *w4) nd->dir = dir; nd->flag = 0; memcpy(nd->name, w3, 24); - nd->class = atoi(w4); + nd->class_ = atoi(w4); nd->speed = 200; nd->chat_id = 0; nd->option = 0; @@ -1732,7 +1732,7 @@ static int npc_parse_script(char *w1,char *w2,char *w3,char *w4,char *first_line nd->bl.id=npc_get_new_npc_id(); nd->dir = dir; nd->flag=0; - nd->class=class; + nd->class_=class; nd->speed=200; nd->u.scr.script=script; nd->u.scr.src_id=src_id; @@ -1743,7 +1743,7 @@ static int npc_parse_script(char *w1,char *w2,char *w3,char *w4,char *first_line nd->opt3 = 0; nd->walktimer=-1; - //printf("script npc %s %d %d read done\n",mapname,nd->bl.id,nd->class); + //printf("script npc %s %d %d read done\n",mapname,nd->bl.id,nd->class_); npc_script++; nd->bl.type=BL_NPC; nd->bl.subtype=SCRIPT; @@ -1965,7 +1965,7 @@ int npc_parse_mob(char *w1,char *w2,char *w3,char *w4) memcpy(md->name,w3,24); md->n = i; - md->base_class = md->class = class; + md->base_class = md->class_ = class; md->bl.id=npc_get_new_npc_id(); md->m =m; md->x0=x; diff --git a/src/map/pc.c b/src/map/pc.c index e42122665..3288dd1bc 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -269,7 +269,7 @@ int pc_setrestartvalue(struct map_session_data *sd,int type) { nullpo_retr(0, sd); - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); //----------------------- // 死亡した @@ -308,7 +308,7 @@ int pc_setrestartvalue(struct map_session_data *sd,int type) { /* removed exp penalty on spawn [Valaris] */ - if(type&2 && sd->status.class != 0 && battle_config.zeny_penalty > 0 && !map[sd->bl.m].flag.nozenypenalty) { + if(type&2 && sd->status.class_ != 0 && battle_config.zeny_penalty > 0 && !map[sd->bl.m].flag.nozenypenalty) { int zeny = (int)((double)sd->status.zeny * (double)battle_config.zeny_penalty / 10000.); if(zeny < 1) zeny = 1; sd->status.zeny -= zeny; @@ -447,7 +447,7 @@ int pc_equippoint(struct map_session_data *sd,int n) nullpo_retr(0, sd); - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); if(sd->inventory_data[n]) { ep = sd->inventory_data[n]->equip; @@ -569,14 +569,14 @@ int pc_isequip(struct map_session_data *sd,int n) // as it allows all advanced classes to equip items their normal versions // could equip) // - if(((sd->status.class==13 || sd->status.class==4014) && ((1<<7)&item->class) == 0) || // have mounted classes use unmounted equipment [Valaris] - ((sd->status.class==21 || sd->status.class==4022) && ((1<<14)&item->class) == 0)) + if(((sd->status.class_==13 || sd->status.class_==4014) && ((1<<7)&item->class_) == 0) || // have mounted classes use unmounted equipment [Valaris] + ((sd->status.class_==21 || sd->status.class_==4022) && ((1<<14)&item->class_) == 0)) return 0; - if(sd->status.class!=13 && sd->status.class!=4014 && sd->status.class!=21 && sd->status.class!=4022) - if((sd->status.class<=4000 && ((1<status.class)&item->class) == 0) || (sd->status.class>4000 && sd->status.class<4023 && ((1<<(sd->status.class-4001))&item->class) == 0) || - (sd->status.class>=4023 && ((1<<(sd->status.class-4023))&item->class) == 0)) + if(sd->status.class_!=13 && sd->status.class_!=4014 && sd->status.class_!=21 && sd->status.class_!=4022) + if((sd->status.class_<=4000 && ((1<status.class_)&item->class_) == 0) || (sd->status.class_>4000 && sd->status.class_<4023 && ((1<<(sd->status.class_-4001))&item->class_) == 0) || + (sd->status.class_>=4023 && ((1<<(sd->status.class_-4023))&item->class_) == 0)) return 0; -// if(((1<status.class)&item->class) == 0) +// if(((1<status.class_)&item->class_) == 0) // return 0; if(map[sd->bl.m].flag.pvp && (item->flag.no_equip==1 || item->flag.no_equip==3)) return 0; @@ -735,7 +735,7 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars sd->bl.prev = sd->bl.next = NULL; sd->weapontype1 = sd->weapontype2 = 0; - sd->view_class = sd->status.class; + sd->view_class = sd->status.class_; sd->speed = DEFAULT_WALK_SPEED; sd->state.dead_sit = 0; sd->dir = 0; @@ -984,7 +984,7 @@ int pc_calc_skilltree(struct map_session_data *sd) nullpo_retr(0, sd); - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); c = s_class.job; //s = (s_class.upper==1) ? 1 : 0 ; //?生以外は通常のスキル? s = s_class.upper; @@ -1193,7 +1193,7 @@ int pc_calcstatus(struct map_session_data* sd,int first) nullpo_retr(0, sd); //?生や養子の場合の元の職業を算出する - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); b_speed = sd->speed; b_max_hp = sd->status.max_hp; @@ -1220,7 +1220,7 @@ int pc_calcstatus(struct map_session_data* sd,int first) b_mdef = sd->mdef; b_mdef2 = sd->mdef2; b_class = sd->view_class; - sd->view_class = sd->status.class; + sd->view_class = sd->status.class_; b_base_atk = sd->base_atk; pc_calc_skilltree(sd); // スキルツリ?の計算 @@ -1847,12 +1847,12 @@ int pc_calcstatus(struct map_session_data* sd,int first) //Flee上昇 if( (skill=pc_checkskill(sd,TF_MISS))>0 ){ // 回避率?加 - if(sd->status.class==6||sd->status.class==4007 || sd->status.class==23){ + if(sd->status.class_==6||sd->status.class_==4007 || sd->status.class_==23){ sd->flee += skill*3; } - if(sd->status.class==12||sd->status.class==17||sd->status.class==4013||sd->status.class==4018) + if(sd->status.class_==12||sd->status.class_==17||sd->status.class_==4013||sd->status.class_==4018) sd->flee += skill*4; - if(sd->status.class==12||sd->status.class==4013) + if(sd->status.class_==12||sd->status.class_==4013) sd->speed -= sd->speed *(skill*1.5)/100; } if( (skill=pc_checkskill(sd,MO_DODGE))>0 ) // 見切り @@ -2211,7 +2211,7 @@ int pc_calcspeed (struct map_session_data *sd) nullpo_retr(0, sd); - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); b_speed = sd->speed; sd->speed = DEFAULT_WALK_SPEED ; @@ -3371,12 +3371,12 @@ int pc_isUseitem(struct map_session_data *sd,int n) return 0; if(item->elv > 0 && sd->status.base_level < item->elv) return 0; - if(((sd->status.class==13 || sd->status.class==4014) && ((1<<7)&item->class) == 0) || // have mounted classes use unmounted items [Valaris] - ((sd->status.class==21 || sd->status.class==4022) && ((1<<14)&item->class) == 0)) + if(((sd->status.class_==13 || sd->status.class_==4014) && ((1<<7)&item->class_) == 0) || // have mounted classes use unmounted items [Valaris] + ((sd->status.class_==21 || sd->status.class_==4022) && ((1<<14)&item->class_) == 0)) return 0; - if(sd->status.class!=13 && sd->status.class!=4014 && sd->status.class!=21 && sd->status.class!=4022) - if((sd->status.class<=4000 && ((1<status.class)&item->class) == 0) || (sd->status.class>4000 && sd->status.class<4023 && ((1<<(sd->status.class-4001))&item->class) == 0) || - (sd->status.class>=4023 && ((1<<(sd->status.class-4023))&item->class) == 0)) + if(sd->status.class_!=13 && sd->status.class_!=4014 && sd->status.class_!=21 && sd->status.class_!=4022) + if((sd->status.class_<=4000 && ((1<status.class_)&item->class_) == 0) || (sd->status.class_>4000 && sd->status.class_<4023 && ((1<<(sd->status.class_-4001))&item->class_) == 0) || + (sd->status.class_>=4023 && ((1<<(sd->status.class_-4023))&item->class_) == 0)) return 0; #ifndef TXT_ONLY @@ -3730,25 +3730,25 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl) int i,skill,rate,itemid,flag, count; struct mob_data *md; md=(struct mob_data *)bl; - if(!md->state.steal_flag && mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode&0x20) && - (!(md->class>1324 && md->class<1364))) // prevent stealing from treasure boxes [Valaris] + if(!md->state.steal_flag && mob_db[md->class_].mexp <= 0 && !(mob_db[md->class_].mode&0x20) && + (!(md->class_>1324 && md->class_<1364))) // prevent stealing from treasure boxes [Valaris] { if (md->sc_data && (md->sc_data[SC_STONE].timer != -1 || md->sc_data[SC_FREEZE].timer != -1)) return 0; skill = battle_config.skill_steal_type == 1 - ? (sd->paramc[4] - mob_db[md->class].dex)/2 + pc_checkskill(sd,TF_STEAL)*6 + 10 - : sd->paramc[4] - mob_db[md->class].dex + pc_checkskill(sd,TF_STEAL)*3 + 10; + ? (sd->paramc[4] - mob_db[md->class_].dex)/2 + pc_checkskill(sd,TF_STEAL)*6 + 10 + : sd->paramc[4] - mob_db[md->class_].dex + pc_checkskill(sd,TF_STEAL)*3 + 10; if(0 < skill) { for(count = 8; count <= 8 && count != 0; count--) { i = rand()%8; - itemid = mob_db[md->class].dropitem[i].nameid; + itemid = mob_db[md->class_].dropitem[i].nameid; if(itemid > 0 && itemdb_type(itemid) != 6) { - rate = (mob_db[md->class].dropitem[i].p / battle_config.item_rate_common * 100 * skill)/100; + rate = (mob_db[md->class_].dropitem[i].p / battle_config.item_rate_common * 100 * skill)/100; if(rand()%10000 < rate) { @@ -3796,9 +3796,9 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *bl) if (md->sc_data && (md->sc_data[SC_STONE].timer != -1 || md->sc_data[SC_FREEZE].timer != -1)) return 0; skill = pc_checkskill(sd,RG_STEALCOIN)*10; - rate = skill + (sd->status.base_level - mob_db[md->class].lv)*3 + sd->paramc[4]*2 + sd->paramc[5]*2; + rate = skill + (sd->status.base_level - mob_db[md->class_].lv)*3 + sd->paramc[4]*2 + sd->paramc[5]*2; if(rand()%1000 < rate) { - pc_getzeny(sd,mob_db[md->class].lv*10 + rand()%100); + pc_getzeny(sd,mob_db[md->class_].lv*10 + rand()%100); md->state.steal_coin_flag = 1; return 1; } @@ -4859,7 +4859,7 @@ int pc_checkbaselevelup(struct map_session_data *sd) nullpo_retr(0, sd); if(sd->status.base_exp >= next && next > 0){ - struct pc_base_job s_class = pc_calc_base_job(sd->status.class); + struct pc_base_job s_class = pc_calc_base_job(sd->status.class_); // base側レベルアップ?理 sd->status.base_exp -= next; @@ -4989,12 +4989,12 @@ int pc_nextbaseexp(struct map_session_data *sd) if(sd->status.base_level>=MAX_LEVEL || sd->status.base_level<=0) return 0; - if(sd->status.class==0) i=0; - else if(sd->status.class<=6) i=1; - else if(sd->status.class<=22) i=2; - else if(sd->status.class==23) i=3; - else if(sd->status.class==4001) i=4; - else if(sd->status.class<=4007) i=5; + if(sd->status.class_==0) i=0; + else if(sd->status.class_<=6) i=1; + else if(sd->status.class_<=22) i=2; + else if(sd->status.class_==23) i=3; + else if(sd->status.class_==4001) i=4; + else if(sd->status.class_<=4007) i=5; else i=6; return exp_table[i][sd->status.base_level-1]; @@ -5013,12 +5013,12 @@ int pc_nextjobexp(struct map_session_data *sd) if(sd->status.job_level>=MAX_LEVEL || sd->status.job_level<=0) return 0; - if(sd->status.class==0) i=7; - else if(sd->status.class<=6) i=8; - else if(sd->status.class<=22) i=9; - else if(sd->status.class==23) i=10; - else if(sd->status.class==4001) i=11; - else if(sd->status.class<=4007) i=12; + if(sd->status.class_==0) i=7; + else if(sd->status.class_<=6) i=8; + else if(sd->status.class_<=22) i=9; + else if(sd->status.class_==23) i=10; + else if(sd->status.class_==4001) i=11; + else if(sd->status.class_<=4007) i=12; else i=13; return exp_table[i][sd->status.job_level-1]; @@ -5037,12 +5037,12 @@ int pc_nextbaseafter(struct map_session_data *sd) if(sd->status.base_level>=MAX_LEVEL || sd->status.base_level<=0) return 0; - if(sd->status.class==0) i=0; - else if(sd->status.class<=6) i=1; - else if(sd->status.class<=22) i=2; - else if(sd->status.class==23) i=3; - else if(sd->status.class==4001) i=4; - else if(sd->status.class<=4007) i=5; + if(sd->status.class_==0) i=0; + else if(sd->status.class_<=6) i=1; + else if(sd->status.class_<=22) i=2; + else if(sd->status.class_==23) i=3; + else if(sd->status.class_==4001) i=4; + else if(sd->status.class_<=4007) i=5; else i=6; return exp_table[i][sd->status.base_level]; @@ -5061,12 +5061,12 @@ int pc_nextjobafter(struct map_session_data *sd) if(sd->status.job_level>=MAX_LEVEL || sd->status.job_level<=0) return 0; - if(sd->status.class==0) i=7; - else if(sd->status.class<=6) i=8; - else if(sd->status.class<=22) i=9; - else if(sd->status.class==23) i=10; - else if(sd->status.class==4001) i=11; - else if(sd->status.class<=4007) i=12; + if(sd->status.class_==0) i=7; + else if(sd->status.class_<=6) i=8; + else if(sd->status.class_<=22) i=9; + else if(sd->status.class_==23) i=10; + else if(sd->status.class_==4001) i=11; + else if(sd->status.class_<=4007) i=12; else i=13; return exp_table[i][sd->status.job_level]; @@ -5104,7 +5104,7 @@ int pc_statusup(struct map_session_data *sd,int type) nullpo_retr(0, sd); - max = (pc_calc_upper(sd->status.class)==2) ? 80 : battle_config.max_parameter; + max = (pc_calc_upper(sd->status.class_)==2) ? 80 : battle_config.max_parameter; need=pc_need_status_point(sd,type); if(typeSP_LUK || need<0 || need>sd->status.status_point){ @@ -5259,7 +5259,7 @@ int pc_skillup(struct map_session_data *sd,int skill_num) if( sd->status.skill_point>0 && sd->status.skill[skill_num].id!=0 && //sd->status.skill[skill_num].lv < skill_get_max(skill_num) ) - celest - sd->status.skill[skill_num].lv < skill_tree_get_max(skill_num, sd->status.class) ) + sd->status.skill[skill_num].lv < skill_tree_get_max(skill_num, sd->status.class_) ) { sd->status.skill[skill_num].lv++; sd->status.skill_point--; @@ -5285,7 +5285,7 @@ int pc_allskillup(struct map_session_data *sd) nullpo_retr(0, sd); - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); c = s_class.job; s = (s_class.upper==1) ? 1 : 0 ; //?生以外は通常のスキル? @@ -5313,7 +5313,7 @@ int pc_allskillup(struct map_session_data *sd) if(sd->status.skill[id].id==0 && (!(skill_get_inf2(id)&0x01) || battle_config.quest_skill_learn) ) { sd->status.skill[id].id = id; // celest // sd->status.skill[id].lv=skill_get_max(id); - sd->status.skill[id].lv = skill_tree_get_max(id, sd->status.class); // celest + sd->status.skill[id].lv = skill_tree_get_max(id, sd->status.class_); // celest } } } @@ -5351,7 +5351,7 @@ int pc_resetlvl(struct map_session_data* sd,int type) sd->status.int_=1; sd->status.dex=1; sd->status.luk=1; - if(sd->status.class == 4001) + if(sd->status.class_ == 4001) sd->status.status_point=88; } @@ -5416,7 +5416,7 @@ int pc_resetstate(struct map_session_data* sd) // New statpoint table used here - Dexity sd->status.status_point = atoi (statp[sd->status.base_level - 1]); - if(sd->status.class >= 4001 && sd->status.class <= 4024) + if(sd->status.class_ >= 4001 && sd->status.class_ <= 4024) sd->status.status_point+=40; // End addition @@ -5504,7 +5504,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage) nullpo_retr(0, sd); //?生や養子の場合の元の職業を算出する - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); // ?に死んでいたら無? if(pc_isdead(sd)) return 0; @@ -5612,7 +5612,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage) } if(battle_config.death_penalty_type>0) { // changed penalty options, added death by player if pk_mode [Valaris] - if(sd->status.class != 0 && !map[sd->bl.m].flag.nopenalty && !map[sd->bl.m].flag.gvg){ // only novices will recieve no penalty + if(sd->status.class_ != 0 && !map[sd->bl.m].flag.nopenalty && !map[sd->bl.m].flag.gvg){ // only novices will recieve no penalty if(battle_config.death_penalty_type==1 && battle_config.death_penalty_base > 0) sd->status.base_exp -= (double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000; if(battle_config.pk_mode && src && src->type==BL_PC) @@ -5748,7 +5748,7 @@ int pc_readparam(struct map_session_data *sd,int type) int val=0; struct pc_base_job s_class; - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); nullpo_retr(0, sd); @@ -5772,7 +5772,7 @@ int pc_readparam(struct map_session_data *sd,int type) if(val>=24 && val < 45) val+=3978; else - val= sd->status.class; + val= sd->status.class_; break; case SP_BASEJOB: val= s_class.job; @@ -5850,7 +5850,7 @@ int pc_setparam(struct map_session_data *sd,int type,int val) nullpo_retr(0, sd); - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); switch(type){ case SP_BASELEVEL: @@ -5873,7 +5873,7 @@ int pc_setparam(struct map_session_data *sd,int type,int val) // super novices can go up to 99 [celest] else if (s_class.job == 23) up_level += 49; - else if (sd->status.class >= 4008 && sd->status.class <= 4022) + else if (sd->status.class_ >= 4008 && sd->status.class_ <= 4022) up_level += 20; if (val >= sd->status.job_level) { if (val > up_level)val = up_level; @@ -6160,7 +6160,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) int i; int b_class = 0; //?生や養子の場合の元の職業を算出する - struct pc_base_job s_class = pc_calc_base_job(sd->status.class); + struct pc_base_job s_class = pc_calc_base_job(sd->status.class_); nullpo_retr(0, sd); @@ -6188,7 +6188,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) if((sd->status.sex == 0 && job == 19) || (sd->status.sex == 1 && job == 20) || // not needed [celest] //(sd->status.sex == 0 && job == 4020) || (sd->status.sex == 1 && job == 4021) || - job == 22 || sd->status.class == b_class) //♀はバ?ドになれない、♂はダンサ?になれない、結婚衣裳もお?り + job == 22 || sd->status.class_ == b_class) //♀はバ?ドになれない、♂はダンサ?になれない、結婚衣裳もお?り return 1; // check if we are changing from 1st to 2nd job @@ -6203,7 +6203,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) pc_setglobalreg (sd, "jobchange_level", sd->change_level); - sd->status.class = sd->view_class = b_class; + sd->status.class_ = sd->view_class = b_class; sd->status.job_level=1; sd->status.job_exp=0; @@ -6369,17 +6369,17 @@ int pc_setriding(struct map_session_data *sd) if((pc_checkskill(sd,KN_RIDING)>0)){ // ライディングスキル所持 pc_setoption(sd,sd->status.option|0x0020); - if(sd->status.class==7) - sd->status.class=sd->view_class=13; + if(sd->status.class_==7) + sd->status.class_=sd->view_class=13; - if(sd->status.class==14) - sd->status.class=sd->view_class=21; + if(sd->status.class_==14) + sd->status.class_=sd->view_class=21; - if(sd->status.class==4008) - sd->status.class=sd->view_class=4014; + if(sd->status.class_==4008) + sd->status.class_=sd->view_class=4014; - if(sd->status.class==4015) - sd->status.class=sd->view_class=4022; + if(sd->status.class_==4015) + sd->status.class_=sd->view_class=4022; } return 0; @@ -6857,7 +6857,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int pos) // 二刀流?理 if ((pos==0x22) // 一?、?備要求箇所が二刀流武器かチェックする && (id->equip==2) // ? 手武器 - && (pc_checkskill(sd, AS_LEFT) > 0 || pc_calc_base_job2(sd->status.class) == 12) ) // 左手修?有 + && (pc_checkskill(sd, AS_LEFT) > 0 || pc_calc_base_job2(sd->status.class_) == 12) ) // 左手修?有 { int tpos=0; if(sd->equip_index[8] >= 0) @@ -7234,7 +7234,7 @@ int pc_ismarried(struct map_session_data *sd) */ int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd) { - if(sd == NULL || dstsd == NULL || sd->status.partner_id > 0 || dstsd->status.partner_id > 0 || pc_calc_upper(sd->status.class)==2) + if(sd == NULL || dstsd == NULL || sd->status.partner_id > 0 || dstsd->status.partner_id > 0 || pc_calc_upper(sd->status.class_)==2) return -1; sd->status.partner_id=dstsd->status.char_id; dstsd->status.partner_id=sd->status.char_id; @@ -7503,7 +7503,7 @@ static int pc_natural_heal_sp(struct map_session_data *sd) if(sd->nshealsp > 0) { if(sd->inchealsptick >= battle_config.natural_heal_skill_interval && sd->status.sp < sd->status.max_sp) { - struct pc_base_job s_class = pc_calc_base_job(sd->status.class); + struct pc_base_job s_class = pc_calc_base_job(sd->status.class_); if(sd->doridori_counter && s_class.job == 23) bonus = sd->nshealsp*2; else diff --git a/src/map/pet.c b/src/map/pet.c index 80331bd0f..3c87a91e5 100644 --- a/src/map/pet.c +++ b/src/map/pet.c @@ -183,14 +183,14 @@ static int pet_attack(struct pet_data *pd,unsigned int tick,int data) return 0; } - mode=mob_db[pd->class].mode; - race=mob_db[pd->class].race; - if(mob_db[pd->class].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race != 4 && race != 6) ) { + mode=mob_db[pd->class_].mode; + race=mob_db[pd->class_].race; + if(mob_db[pd->class_].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race != 4 && race != 6) ) { pd->target_id=0; return 0; } - range = mob_db[pd->class].range + 1; + range = mob_db[pd->class_].range + 1; if(distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > range) return 0; if(battle_config.monster_attack_direction_change) @@ -308,15 +308,15 @@ int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type) Assert((pd->msd == 0) || (pd->msd->pd == pd)); - if(bl && pd && bl->type == BL_MOB && sd->pet.intimate > 900 && sd->pet.hungry > 0 && pd->class != battle_get_class(bl) + if(bl && pd && bl->type == BL_MOB && sd->pet.intimate > 900 && sd->pet.hungry > 0 && pd->class_ != battle_get_class(bl) && pd->state.state != MS_DELAY) { - mode=mob_db[pd->class].mode; - race=mob_db[pd->class].race; + mode=mob_db[pd->class_].mode; + race=mob_db[pd->class_].race; md=(struct mob_data *)bl; if(md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL || distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 13) return 0; - if(mob_db[pd->class].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race!=4 && race!=6) ) + if(mob_db[pd->class_].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race!=4 && race!=6) ) return 0; if(!type) { rate = sd->petDB->attack_rate; @@ -541,11 +541,11 @@ int search_petDB_index(int key,int type) int i; for(i=0;ipet.class,PET_CLASS); + i = search_petDB_index(sd->pet.class_,PET_CLASS); if(i < 0) { sd->status.pet_id = 0; return 1; @@ -720,7 +720,7 @@ int pet_data_init(struct map_session_data *sd) pd->bl.y = pd->to_y; pd->bl.id = npc_get_new_npc_id(); memcpy(pd->name,sd->pet.name,24); - pd->class = sd->pet.class; + pd->class_ = sd->pet.class_; pd->equip = sd->pet.equip; pd->dir = sd->dir; pd->speed = sd->petDB->speed; @@ -865,17 +865,17 @@ int pet_catch_process2(struct map_session_data *sd,int target_id) return 1; } - i = search_petDB_index(md->class,PET_CLASS); - if(md == NULL || md->bl.type != BL_MOB || md->bl.prev == NULL || i < 0 || sd->catch_target_class != md->class) { + i = search_petDB_index(md->class_,PET_CLASS); + if(md == NULL || md->bl.type != BL_MOB || md->bl.prev == NULL || i < 0 || sd->catch_target_class != md->class_) { clif_pet_rulet(sd,0); return 1; } //target_idによる敵→卵判定 // if(battle_config.etc_log) -// printf("mob_id = %d, mob_class = %d\n",md->bl.id,md->class); +// printf("mob_id = %d, mob_class = %d\n",md->bl.id,md->class_); //成功の場合 - pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - mob_db[md->class].lv)*30 + sd->paramc[5]*20)*(200 - md->hp*100/mob_db[md->class].max_hp)/100; + pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - mob_db[md->class_].lv)*30 + sd->paramc[5]*20)*(200 - md->hp*100/mob_db[md->class_].max_hp)/100; if(pet_catch_rate < 1) pet_catch_rate = 1; if(battle_config.pet_catch_rate != 100) pet_catch_rate = (pet_catch_rate*battle_config.pet_catch_rate)/100; @@ -885,7 +885,7 @@ int pet_catch_process2(struct map_session_data *sd,int target_id) clif_pet_rulet(sd,1); // if(battle_config.etc_log) // printf("rulet success %d\n",target_id); - intif_create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class,mob_db[pet_db[i].class].lv, + intif_create_pet(sd->status.account_id,sd->status.char_id,pet_db[i].class_,mob_db[pet_db[i].class_].lv, pet_db[i].EggID,0,pet_db[i].intimate,100,0,1,pet_db[i].jname); } else @@ -1111,7 +1111,7 @@ static int pet_randomwalk(struct pet_data *pd,int tick) pd->move_fail_count++; if(pd->move_fail_count>1000){ if(battle_config.error_log) - printf("PET cant move. hold position %d, class = %d\n",pd->bl.id,pd->class); + printf("PET cant move. hold position %d, class = %d\n",pd->bl.id,pd->class_); pd->move_fail_count=0; pet_changestate(pd,MS_DELAY,60000); return 0; @@ -1184,15 +1184,15 @@ static int pet_ai_sub_hard(struct pet_data *pd,unsigned int tick) pet_randomwalk(pd,tick); } else if(pd->target_id - MAX_FLOORITEM > 0) { - mode=mob_db[pd->class].mode; - race=mob_db[pd->class].race; + mode=mob_db[pd->class_].mode; + race=mob_db[pd->class_].race; md=(struct mob_data *)map_id2bl(pd->target_id); if(md == NULL || md->bl.type != BL_MOB || pd->bl.m != md->bl.m || md->bl.prev == NULL || distance(pd->bl.x,pd->bl.y,md->bl.x,md->bl.y) > 13) pet_unlocktarget(pd); - else if(mob_db[pd->class].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race!=4 && race!=6) ) + else if(mob_db[pd->class_].mexp <= 0 && !(mode&0x20) && (md->option & 0x06 && race!=4 && race!=6) ) pet_unlocktarget(pd); - else if(!battle_check_range(&pd->bl,&md->bl,mob_db[pd->class].range)){ + else if(!battle_check_range(&pd->bl,&md->bl,mob_db[pd->class_].range)){ if(pd->timer != -1 && pd->state.state == MS_WALK && distance(pd->to_x,pd->to_y,md->bl.x,md->bl.y) < 2) return 0; if( !pet_can_reach(pd,md->bl.x,md->bl.y)) @@ -1641,7 +1641,7 @@ int read_petdb() continue; //MobID,Name,JName,ItemID,EggID,AcceID,FoodID,"Fullness (1回の餌での満腹度増加率%)","HungryDeray (/min)","R_Hungry (空腹時餌やり親密度増加率%)","R_Full (とても満腹時餌やり親密度減少率%)","Intimate (捕獲時親密度%)","Die (死亡時親密度減少率%)","Capture (捕獲率%)",(Name) - pet_db[j].class = nameid; + pet_db[j].class_ = nameid; memcpy(pet_db[j].name,str[1],24); memcpy(pet_db[j].jname,str[2],24); pet_db[j].itemID=atoi(str[3]); diff --git a/src/map/pet.h b/src/map/pet.h index b811735b1..1664f42d5 100644 --- a/src/map/pet.h +++ b/src/map/pet.h @@ -6,7 +6,7 @@ #define PETLOOT_SIZE 20 // [Valaris] struct pet_db { - int class; + int class_; char name[24],jname[24]; int itemID; int EggID; diff --git a/src/map/script.c b/src/map/script.c index 788c755e5..7730c2ed9 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -3666,10 +3666,10 @@ int buildin_makepet(struct script_state *st) if (pet_id < 0) pet_id = search_petDB_index(id, PET_EGG); if (pet_id >= 0 && sd) { - sd->catch_target_class = pet_db[pet_id].class; + sd->catch_target_class = pet_db[pet_id].class_; intif_create_pet( sd->status.account_id, sd->status.char_id, - pet_db[pet_id].class, mob_db[pet_db[pet_id].class].lv, + pet_db[pet_id].class_, mob_db[pet_db[pet_id].class_].lv, pet_db[pet_id].EggID, 0, pet_db[pet_id].intimate, 100, 0, 1, pet_db[pet_id].jname); } @@ -4426,13 +4426,13 @@ int buildin_changesex(struct script_state *st) { if (sd->status.sex == 0) { sd->status.sex = 1; sd->sex = 1; - if (sd->status.class == 20 || sd->status.class == 4021) - sd->status.class -= 1; + if (sd->status.class_ == 20 || sd->status.class_ == 4021) + sd->status.class_ -= 1; } else if (sd->status.sex == 1) { sd->status.sex = 0; sd->sex = 0; - if(sd->status.class == 19 || sd->status.class == 4020) - sd->status.class += 1; + if(sd->status.class_ == 19 || sd->status.class_ == 4020) + sd->status.class_ += 1; } chrif_char_ask_name(-1, sd->status.name, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex chrif_save(sd); @@ -4978,7 +4978,7 @@ int buildin_maprespawnguildid_sub(struct block_list *bl,va_list ap) pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3); // end addition [Valaris] } if(md && flag&4){ - if(md->class < 1285 || md->class > 1288) + if(md->class_ < 1285 || md->class_ > 1288) mob_delete(md); } return 0; diff --git a/src/map/skill.c b/src/map/skill.c index af8db17cc..55b531fd7 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2969,7 +2969,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int if( dstsd && dstsd->special_state.no_magic_damage ) heal=0; /* ?金蟲カ?ド(ヒ?ル量0) */ if (sd){ - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); if((skill=pc_checkskill(sd,HP_MEDITATIO))>0) // メディテイティオ heal += heal*skill*2/100; if(sd && dstsd && sd->status.partner_id == dstsd->status.char_id && s_class.job == 23 && sd->status.sex == 0) //自分も?象もPC、?象が自分のパ?トナ?、自分がスパノビ、自分が♀なら @@ -3157,8 +3157,8 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int clif_skill_nodamage(src,bl,skillid,skilllv,1); if (dstmd){ for(i=0;iclass == pet_db[i].class){ - pet_catch_process1(sd,dstmd->class); + if(dstmd->class_ == pet_db[i].class_){ + pet_catch_process1(sd,dstmd->class_); break; } } @@ -3391,7 +3391,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case CR_DEVOTION: /* ディボ?ション */ if(sd && dstsd){ //?生や養子の場合の元の職業を算出する - struct pc_base_job dst_s_class = pc_calc_base_job(dstsd->status.class); + struct pc_base_job dst_s_class = pc_calc_base_job(dstsd->status.class_); int lv = sd->status.base_level-dstsd->status.base_level; lv = (lv<0)?-lv:lv; @@ -3457,7 +3457,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int }else if(sd && dstmd){ //?象がモンスタ?の場合 //20%の確率で?象のLv*2のSPを回復する。成功したときはタ?ゲット(σ?Д?)σ????!! if(rand()%100<20){ - i=2*mob_db[dstmd->class].lv; + i=2*mob_db[dstmd->class_].lv; mob_target(dstmd,src,0); } } @@ -4303,7 +4303,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case NPC_PROVOCATION: clif_skill_nodamage(src,bl,skillid,skilllv,1); if(md) - clif_pet_performance(src,mob_db[md->class].skill[md->skillidx].val[0]); + clif_pet_performance(src,mob_db[md->class_].skill[md->skillidx].val[0]); break; case NPC_HALLUCINATION: @@ -4372,18 +4372,18 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case NPC_SUMMONSLAVE: /* 手下召喚 */ case NPC_SUMMONMONSTER: /* MOB召喚 */ if(md) - mob_summonslave(md,mob_db[md->class].skill[md->skillidx].val,skilllv,(skillid==NPC_SUMMONSLAVE)?1:0); + mob_summonslave(md,mob_db[md->class_].skill[md->skillidx].val,skilllv,(skillid==NPC_SUMMONSLAVE)?1:0); break; case NPC_TRANSFORMATION: case NPC_METAMORPHOSIS: if(md) - mob_class_change(md,mob_db[md->class].skill[md->skillidx].val); + mob_class_change(md,mob_db[md->class_].skill[md->skillidx].val); break; case NPC_EMOTION: /* エモ?ション */ if(md) - clif_emotion(&md->bl,mob_db[md->class].skill[md->skillidx].val[0]); + clif_emotion(&md->bl,mob_db[md->class_].skill[md->skillidx].val[0]); break; case NPC_DEFENDER: @@ -6837,14 +6837,14 @@ static int skill_check_condition_char_sub(struct block_list *bl,va_list ap) nullpo_retr(0, c=va_arg(ap,int *)); nullpo_retr(0, ssd=(struct map_session_data*)src); - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); //チェックしない設定ならcにありえない大きな?字を返して終了 if(!battle_config.player_skill_partner_check){ //本?はforeachの前にやりたいけど設定適用箇所をまとめるためにここへ (*c)=99; return 0; } - ss_class = pc_calc_base_job(ssd->status.class); + ss_class = pc_calc_base_job(ssd->status.class_); switch(ssd->skillid){ case PR_BENEDICTIO: /* 聖?降福 */ @@ -6898,7 +6898,7 @@ static int skill_check_condition_use_sub(struct block_list *bl,va_list ap) nullpo_retr(0, c=va_arg(ap,int *)); nullpo_retr(0, ssd=(struct map_session_data*)src); - s_class = pc_calc_base_job(sd->status.class); + s_class = pc_calc_base_job(sd->status.class_); //チェックしない設定ならcにありえない大きな?字を返して終了 if(!battle_config.player_skill_partner_check){ //本?はforeachの前にやりたいけど設定適用箇所をまとめるためにここへ @@ -6906,7 +6906,7 @@ static int skill_check_condition_use_sub(struct block_list *bl,va_list ap) return 0; } - ss_class = pc_calc_base_job(ssd->status.class); + ss_class = pc_calc_base_job(ssd->status.class_); skillid=ssd->skillid; skilllv=ssd->skilllv; //if(skilllv <= 0) return 0; @@ -6967,7 +6967,7 @@ static int skill_check_condition_mob_master_sub(struct block_list *bl,va_list ap nullpo_retr(0, mob_class=va_arg(ap,int)); nullpo_retr(0, c=va_arg(ap,int *)); - if(md->class==mob_class && md->master_id==src_id) + if(md->class_==mob_class && md->master_id==src_id) (*c)++; return 0; } @@ -7782,7 +7782,7 @@ int skill_use_id( struct map_session_data *sd, int target_id, clif_skillcasting( &sd->bl, sd->bl.id, target_id, 0,0, skill_num,casttime); /* 詠唱反?モンスタ? */ - if( bl->type==BL_MOB && (md=(struct mob_data *)bl) && mob_db[md->class].mode&0x10 && + if( bl->type==BL_MOB && (md=(struct mob_data *)bl) && mob_db[md->class_].mode&0x10 && md->state.state!=MS_ATTACK && sd->invincible_timer == -1){ md->target_id=sd->bl.id; md->state.targettype = ATTACKABLE; -- cgit v1.2.3-70-g09d2 From 96c001d739119226d0670a9916c6d564a7cf0d22 Mon Sep 17 00:00:00 2001 From: "(no author)" <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec> Date: Thu, 27 Jan 2005 19:25:09 +0000 Subject: Memory leak fixes git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1006 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog.txt | 2 ++ src/map/map.c | 3 +++ src/map/pet.c | 18 +++++++++++++----- src/map/pet.h | 1 + 4 files changed, 19 insertions(+), 5 deletions(-) (limited to 'src/map/pet.h') diff --git a/Changelog.txt b/Changelog.txt index de465eae7..6c625db54 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -1,6 +1,8 @@ Date Added 01/27 + * Added memory leak fixes with temporary script variables and pets-related + actions, by End_of_exam / jA 1109 [celest] * Kick all characters when the char server disconnects from the map server [celest] * Added @changelook command for spriters to test view ID's [celest] diff --git a/src/map/map.c b/src/map/map.c index 16a8d5905..50f44c327 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -1094,6 +1094,8 @@ int map_quit(struct map_session_data *sd) { } strdb_erase(nick_db,sd->status.name); numdb_erase(charid_db,sd->status.char_id); + free(sd->reg); + free(sd->regstr); return 0; } @@ -2626,6 +2628,7 @@ void do_final(void) { do_final_itemdb(); do_final_storage(); do_final_guild(); + do_final_pet(); /* for(i=0;ipd->bl,0); map_delblock(&sd->pd->bl); + free(sd->pd->lootitem); map_deliddb(&sd->pd->bl); } return 0; @@ -653,7 +654,8 @@ int pet_return_egg(struct map_session_data *sd) Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); if(sd->status.pet_id && sd->pd) { - struct pet_data *pd=sd->pd; + // ルートしたItemを落とさせる + pet_lootitem_drop(sd->pd,sd); pet_remove_map(sd); sd->status.pet_id = 0; sd->pd = NULL; @@ -677,8 +679,6 @@ int pet_return_egg(struct map_session_data *sd) else status_calc_pc(sd,2); } - // ルートしたItemを落とさせる - pet_lootitem_drop(pd,sd); intif_save_petdata(sd->status.account_id,&sd->pet); pc_makesavestatus(sd); @@ -1382,8 +1382,7 @@ int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd) else add_timer(gettick()+540+i,pet_delay_item_drop2,(int)ditem,0); } - pd->lootitem=NULL; - pd->lootitem=(struct item *)aCalloc(PETLOOT_SIZE,sizeof(struct item)); + memset(pd->lootitem,0,LOOTITEM_SIZE * sizeof(struct item)); pd->lootitem_count = 0; pd->lootitem_weight = 0; pd->lootitem_timer = gettick()+10000; // 10*1000msの間拾わない @@ -1701,3 +1700,12 @@ int do_init_pet(void) return 0; } +int do_final_pet(void) { + int i; + for(i = 0;i < MAX_PET_DB; i++) { + if(pet_db[i].script) { + free(pet_db[i].script); + } + } + return 0; +} diff --git a/src/map/pet.h b/src/map/pet.h index 1664f42d5..425bc6887 100644 --- a/src/map/pet.h +++ b/src/map/pet.h @@ -64,6 +64,7 @@ int pet_heal_timer(int tid,unsigned int tick,int id,int data); // [Valaris] int pet_skillattack_timer(int tid,unsigned int tick,int id,int data); // [Valaris] int do_init_pet(void); +int do_final_pet(void); #endif -- cgit v1.2.3-70-g09d2 From ce070c5d8303a15fec032721e0163bdce4e84c33 Mon Sep 17 00:00:00 2001 From: celest Date: Sun, 20 Feb 2005 14:11:43 +0000 Subject: * Added skill requirements for the new guild skills * Allow Emergency Recall to be cast in guild castles * Add 'minimum job level required' for skill_tree reading - Berserk now requires job level 50 * Added Spring Trap to be able to trigger ankle snare traps that aren't activated yet * Added a fix in guild.c by Mellowz * Some rewrites on the pet skill bonuses system * Check whether a monster is still alive before starting a status change git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1142 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-SVN.txt | 14 +++++++++ Dev/bugs.txt | 4 ++- db/skill_tree.txt | 10 +++---- src/map/clif.c | 70 +++++++++++++++++++++++++------------------ src/map/guild.c | 10 ++++--- src/map/map.h | 4 ++- src/map/pc.c | 62 ++++++++++++++++---------------------- src/map/pc.h | 1 + src/map/pet.c | 89 ++++++++++++++++++++----------------------------------- src/map/pet.h | 2 -- src/map/script.c | 13 ++++++-- src/map/skill.c | 18 ++++++++--- src/map/status.c | 22 ++++++++++++-- src/map/status.h | 2 ++ 14 files changed, 176 insertions(+), 145 deletions(-) (limited to 'src/map/pet.h') diff --git a/Changelog-SVN.txt b/Changelog-SVN.txt index 08755e4a8..dcc8b8cee 100644 --- a/Changelog-SVN.txt +++ b/Changelog-SVN.txt @@ -1,5 +1,19 @@ Date Added +02/20 + * Added skill requirements for the new guild skills [celest] + * Allow Emergency Recall to be cast in guild castles even if nowarp and + nowarpto mapflags are enabled [celest] + * Add 'minimum job level required' for skill_tree reading [celest] + - Berserk now requires job level 50 + * Added Spring Trap to be able to trigger ankle snare traps that aren't + activated yet [celest] + * Added a fix in guild.c by Mellowz [celest] + * Some rewrites on the pet skill bonuses system -- also fixes pet bonuses + not effecting stats as they should [celest] + * Check whether a monster is still alive before starting a status change + -- also fixes the status_change_timer nullpo errors with grimtooth [celest] + 02/19 * Added bSubSize, bHPGainValue, and bDamageWhenUnequip [celest] * Updated bSPDrainValue/Rate to accept a 'type' [celest] diff --git a/Dev/bugs.txt b/Dev/bugs.txt index fd78d145a..1f0e9b5b2 100644 --- a/Dev/bugs.txt +++ b/Dev/bugs.txt @@ -265,7 +265,9 @@ Progress: 0% Problem: 'Adrenaline Rush' has to work with any weapon again (for whole party) according to the kRO Sak patch on 21/12 Assigned: N/A -Progress: 0% +Progress: N/A +Notes: "Fixed Adrenaline Rush skill working for all weapon types again." + I think it was supposed to not work with all weapons ^^; Problem: [Urgent!] Server doesn't save Variables (#global and global) If you exit the client with Alt-F4 or lose connection to the server. diff --git a/db/skill_tree.txt b/db/skill_tree.txt index a77080a68..c78aef459 100644 --- a/db/skill_tree.txt +++ b/db/skill_tree.txt @@ -598,10 +598,10 @@ 23,52,10,0,0,0,0,0,0,0,0,0,0//TF_POISON #インベナム# 23,53,1,52,3,0,0,0,0,0,0,0,0//TF_DETOXIFY #解毒# //Wedding Class -22,1,9,0,0,0,0,0,0,0,0,0,0,0,0//NV_BASIC #基-{スキル# -22.334,1,0,0,0,0,0,0,0,0,0,0,0 -22,335,5,0,0,0,0,0,0,0,0,0,0,0// -22,336,5,0,0,0,0,0,0,0,0,0,0,0// +22,1,9,0,0,0,0,0,0,0,0,0,0//NV_BASIC #基-{スキル# +22,334,1,0,0,0,0,0,0,0,0,0,0 +22,335,5,0,0,0,0,0,0,0,0,0,0// +22,336,5,0,0,0,0,0,0,0,0,0,0// // JobNo,Skill-ID,MaxLV,前提Skill-ID-1,前提Skill-ID-1-Lv,計5個まで繰り返し //Novice High 4001,1,9,0,0,0,0,0,0,0,0,0,0//NV_BASIC #基本スキル# @@ -719,7 +719,7 @@ 4008,356,10,3,10,6,5,60,3,0,0,0,0//LK_PARRYING 4008,357,5,4,1,55,5,63,1,0,0,0,0//LK_CONCENTRATE 4008,358,1,4,10,6,5,8,3,0,0,0,0//LK_TENSIONRELAX -4008,359,1,55,7,56,5,57,5,58,2,63,1//LK_BERSERK +4008,359,1,50,55,7,56,5,57,5,58,2,63,1//LK_BERSERK 4008,398,5,55,9,63,1,0,0,0,0,0,0//LK_HEADCRUSH 4008,399,10,55,9,64,3,398,3,0,0,0,0//LK_JOINTBEAT#ジョイントビート# //High Priest diff --git a/src/map/clif.c b/src/map/clif.c index 1d4a7a437..f649093db 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -6680,35 +6680,47 @@ int clif_guild_skillinfo(struct map_session_data *sd) memset(WFIFOP(fd,c*37+18),0,24); if(g->skill[i].lv < guild_skill_get_max(id)) { //Kafra and Guardian changed to require Approval [Sara] - if (g->skill[i].id == GD_KAFRACONTACT && guild_checkskill(g,GD_APPROVAL) <= 0) - up = 0; - else if (g->skill[i].id == GD_GUARDIANRESEARCH && guild_checkskill(g,GD_APPROVAL) <= 0) - up = 0; - //Glory skill requirements -- Pretty sure correct [Sara] - else if (g->skill[i].id == GD_LEADERSHIP && guild_checkskill(g,GD_GLORYGUILD) <= 0) - up = 0; - else if (g->skill[i].id == GD_GLORYWOUNDS && guild_checkskill(g,GD_GLORYGUILD) <= 0) - up = 0; - else if (g->skill[i].id == GD_SOULCOLD && guild_checkskill(g,GD_GLORYWOUNDS) <= 0) - up = 0; - else if (g->skill[i].id == GD_HAWKEYES && guild_checkskill(g,GD_LEADERSHIP) <= 0) - up = 0; - //Activated skill requirements -- Just guesses [Sara] - else if (g->skill[i].id == GD_BATTLEORDER && guild_checkskill(g,GD_APPROVAL) <= 0) - up = 0; - else if (g->skill[i].id == GD_REGENERATION && guild_checkskill(g,GD_APPROVAL) <= 0) - up = 0; - else if (g->skill[i].id == GD_RESTORE && guild_checkskill(g,GD_REGENERATION) <= 0) - up = 0; - else if (g->skill[i].id == GD_EMERGENCYCALL && guild_checkskill(g,GD_APPROVAL) <= 0) - up = 0; - if (g->skill[i].id == GD_GUARDUP && guild_checkskill(g,GD_GUARDIANRESEARCH) <= 0) - up = 0; - //Unadded yet? Has extension description in kRO tables - else if (g->skill[i].id == GD_DEVELOPMENT) - up = 0; - else - up = 1; + switch (g->skill[i].id) + { + case GD_KAFRACONTACT: + case GD_GUARDIANRESEARCH: + case GD_GUARDUP: + up = guild_checkskill(g,GD_APPROVAL) > 0; + break; + case GD_LEADERSHIP: + //Glory skill requirements -- Pretty sure correct [Sara] + up = guild_checkskill(g,GD_GLORYGUILD) > 0; + break; + case GD_GLORYWOUNDS: + up = guild_checkskill(g,GD_GLORYGUILD) > 0; + break; + case GD_SOULCOLD: + up = guild_checkskill(g,GD_GLORYWOUNDS) > 0; + break; + case GD_HAWKEYES: + up = guild_checkskill(g,GD_LEADERSHIP) > 0; + break; + case GD_BATTLEORDER: + up = guild_checkskill(g,GD_APPROVAL) > 0 && + guild_checkskill(g,GD_EXTENSION) >= 2; + break; + case GD_REGENERATION: + up = guild_checkskill(g,GD_EXTENSION) >= 5 && + guild_checkskill(g,GD_BATTLEORDER) > 0; + break; + case GD_RESTORE: + up = guild_checkskill(g,GD_REGENERATION) >= 2; + break; + case GD_EMERGENCYCALL: + up = guild_checkskill(g,GD_GUARDIANRESEARCH) > 0 && + guild_checkskill(g,GD_REGENERATION) > 0; + break; + case GD_DEVELOPMENT: + up = 0; + break; + default: + up = 1; + } } else { up = 0; diff --git a/src/map/guild.c b/src/map/guild.c index ed3eda3ba..d0d7f14dd 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -696,10 +696,12 @@ int guild_member_leaved(int guild_id,int account_id,int char_id,int flag, g->member[i].sd=NULL; } } - if(sd!=NULL && sd->status.guild_id==guild_id){ - sd->status.guild_id=0; - sd->guild_emblem_id=0; - sd->guild_sended=0; + if(sd!=NULL) { + if (sd->status.guild_id==guild_id){ + sd->status.guild_id=0; + sd->guild_emblem_id=0; + sd->guild_sended=0; + } } // メンバーリストを全員に再通知 diff --git a/src/map/map.h b/src/map/map.h index 99bceb884..92c334806 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -485,6 +485,7 @@ struct pet_data { unsigned state : 8 ; unsigned skillstate : 8 ; unsigned change_walk_target : 1 ; + short skillbonus; } state; int timer; short to_x,to_y; @@ -495,7 +496,8 @@ struct pet_data { int move_fail_count; unsigned int attackabletime,next_walktime,last_thinktime; int skilltype,skillval,skilltimer,skillduration; // [Valaris] - int skillbonustype,skillbonusval,skillbonustimer,skillbonusduration; // [Valaris] + //int skillbonustype,skillbonusval,skillbonustimer,skillbonusduration; // [Valaris] + int skillbonustype,skillbonusval,skillbonustimer; struct item *lootitem; short loot; // [Valaris] short lootmax; // [Valaris] diff --git a/src/map/pc.c b/src/map/pc.c index 4b2131f57..fc67196d5 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -747,7 +747,7 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars // スキルユニット?係の初期化 memset(sd->skillunit, 0, sizeof(sd->skillunit)); - memset(sd->skillunittick, 0, sizeof(sd->skillunittick)); + memset(sd->skillunittick, 0, sizeof(sd->skillunittick)); // パ?ティ??係の初期化 sd->party_sended = 0; @@ -989,23 +989,25 @@ int pc_calc_skilltree(struct map_session_data *sd) for(i=0;(id=skill_tree[s][c][i].id)>0;i++){ int j,f=1; if(!battle_config.skillfree) { - for(j=0;j<5;j++) { - if( skill_tree[s][c][i].need[j].id && - pc_checkskill(sd,skill_tree[s][c][i].need[j].id) < - skill_tree[s][c][i].need[j].lv) { - f=0; + for(j=0;j<5;j++) { + if( skill_tree[s][c][i].need[j].id && + pc_checkskill(sd,skill_tree[s][c][i].need[j].id) < + skill_tree[s][c][i].need[j].lv) { + f=0; break; } - } - if (id >= 2 && id <= 53 && pc_checkskill(sd, NV_BASIC) < 9) + } + if (sd->status.job_level < skill_tree[s][c][i].joblv) f=0; - } - if(f && sd->status.skill[id].id==0 ){ - sd->status.skill[id].id=id; - flag=1; - } - } - } while(flag); + if (id >= 2 && id <= 53 && pc_checkskill(sd, NV_BASIC) < 9) + f=0; + } + if(f && sd->status.skill[id].id==0 ){ + sd->status.skill[id].id=id; + flag=1; + } + } + } while(flag); } // if(battle_config.etc_log) // printf("calc skill_tree\n"); @@ -1493,20 +1495,12 @@ int pc_bonus(struct map_session_data *sd,int type,int val) sd->parame[SP_INT-SP_STR]+=val; sd->parame[SP_DEX-SP_STR]+=val; sd->parame[SP_LUK-SP_STR]+=val; - clif_updatestatus(sd,13); - clif_updatestatus(sd,14); - clif_updatestatus(sd,15); - clif_updatestatus(sd,16); - clif_updatestatus(sd,17); - clif_updatestatus(sd,18); } break; case SP_AGI_VIT: // [Valaris] if(sd->state.lr_flag!=2) { sd->parame[SP_AGI-SP_STR]+=val; sd->parame[SP_VIT-SP_STR]+=val; - clif_updatestatus(sd,14); - clif_updatestatus(sd,15); } break; case SP_AGI_DEX_STR: // [Valaris] @@ -1514,9 +1508,6 @@ int pc_bonus(struct map_session_data *sd,int type,int val) sd->parame[SP_AGI-SP_STR]+=val; sd->parame[SP_DEX-SP_STR]+=val; sd->parame[SP_STR-SP_STR]+=val; - clif_updatestatus(sd,14); - clif_updatestatus(sd,17); - clif_updatestatus(sd,13); } break; case SP_PERFECT_HIDE: // [Valaris] @@ -7024,16 +7015,20 @@ int pc_readdb(void) while(fgets(line, sizeof(line)-1, fp)){ char *split[50]; + int f=0, m=3; if(line[0]=='/' && line[1]=='/') continue; - for(j=0,p=line;j<13 && p;j++){ + for(j=0,p=line;j<14 && p;j++){ split[j]=p; p=strchr(p,','); if(p) *p++=0; } if(j<13) continue; - //i=atoi(split[0]); + if (j == 14) { + f=1; // MinJobLvl has been added + m++; + } s_class = pc_calc_base_job(atoi(split[0])); i = s_class.job; u = s_class.upper; @@ -7045,16 +7040,11 @@ int pc_readdb(void) continue; skill_tree[u][i][j].id=atoi(split[1]); skill_tree[u][i][j].max=atoi(split[2]); - - //not required - Celest - //skill_tree[2][i][j].id=atoi(split[1]); //養子職は良く分からないので暫定 - //skill_tree[2][i][j].max=atoi(split[2]); //養子職は良く分からないので暫定 + if (f) skill_tree[u][i][j].joblv=atoi(split[3]); for(k=0;k<5;k++){ - skill_tree[u][i][j].need[k].id=atoi(split[k*2+3]); - skill_tree[u][i][j].need[k].lv=atoi(split[k*2+4]); - //skill_tree[2][i][j].need[k].id=atoi(split[k*2+3]); //養子職は良く分からないので暫定 - //skill_tree[2][i][j].need[k].lv=atoi(split[k*2+4]); //養子職は良く分からないので暫定 + skill_tree[u][i][j].need[k].id=atoi(split[k*2+m]); + skill_tree[u][i][j].need[k].lv=atoi(split[k*2+m+1]); } } fclose(fp); diff --git a/src/map/pc.h b/src/map/pc.h index f7fd924fd..d3a298427 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -185,6 +185,7 @@ int pc_calc_upper(int b_class); struct skill_tree_entry { short id; unsigned char max; + unsigned char joblv; struct { short id; unsigned char lv; diff --git a/src/map/pet.c b/src/map/pet.c index b4dddc372..c48f92970 100644 --- a/src/map/pet.c +++ b/src/map/pet.c @@ -596,14 +596,14 @@ int pet_remove_map(struct map_session_data *sd) struct pet_data *pd=sd->pd; // [Valaris] if(pd->skillbonustimer!=-1) pd->skillbonustimer=-1; - if(pd->skillbonusduration!=-1) pd->skillbonusduration=-1; - if(pd->skilltype !=-1) pd->skilltype=-1; - if(pd->skillval !=-1) pd->skillval=-1; + pd->skilltype=0; + pd->skillval=0; if(pd->skilltimer!=-1) pd->skilltimer=-1; - if(pd->skillduration!=-1) pd->skillduration=-1; - if(pd->skillbonustype!=-1) pd->skillbonustype=-1; - if(pd->skillbonusval!=-1) pd->skillbonusval=-1; - if(sd->perfect_hiding==1) sd->perfect_hiding=0; // end additions + pd->state.skillbonus=-1; + pd->skillduration=0; + pd->skillbonustype=0; + pd->skillbonusval=0; + if(sd->perfect_hiding==1) sd->perfect_hiding=0; // end additions pet_changestate(sd->pd,MS_IDLE,0); if(sd->pet_hungry_timer != -1) @@ -737,9 +737,13 @@ int pet_data_init(struct map_session_data *sd) pd->move_fail_count = 0; pd->next_walktime = pd->attackabletime = pd->last_thinktime = gettick(); pd->msd = sd; - + map_addiddb(&pd->bl); + // initialise + pd->state.skillbonus = -1; + run_script(pet_db[i].script,0,sd->bl.id,0); + if(sd->pet_hungry_timer != -1) pet_hungry_timer_delete(sd); if(battle_config.pet_hungry_delay_rate != 100) @@ -1407,29 +1411,13 @@ int pet_delay_item_drop2(int tid,unsigned int tick,int id,int data) * pet bonus giving skills [Valaris] *------------------------------------------ */ - -int pet_skill_bonus(struct map_session_data *sd,struct pet_data *pd,int type,int val,int duration,int timer,int data) -{ - if(pd==NULL || sd==NULL) - return 1; - - pd->skillbonustype=type; - pd->skillbonusval=val; - pd->skillduration=duration; - pd->skilltimer=timer; - - pd->skillbonustimer=add_timer(gettick()+pd->skilltimer*1000,pet_skill_bonus_timer,sd->bl.id,0); - - return 0; - -} - int pet_skill_bonus_timer(int tid,unsigned int tick,int id,int data) { - struct map_session_data *sd=(struct map_session_data*)map_id2bl(id); + struct map_session_data *sd=map_id2sd(id); struct pet_data *pd; + int timer = 0; - if(sd==NULL || sd->bl.type!=BL_PC) + if(sd==NULL) return 1; pd=sd->pd; @@ -1440,38 +1428,26 @@ int pet_skill_bonus_timer(int tid,unsigned int tick,int id,int data) if(pd->skillbonustimer != tid) return 0; - pd->skillbonustimer=-1; - - pc_bonus(sd,pd->skillbonustype,pd->skillbonusval); - if(pd->skillbonustype < 56) clif_updatestatus(sd,pd->skillbonustype); - pd->skillbonusduration=add_timer(gettick()+pd->skillduration*1000,pet_skill_bonus_duration,sd->bl.id,0); - - return 0; -} - -int pet_skill_bonus_duration(int tid,unsigned int tick,int id,int data) -{ - struct map_session_data *sd=(struct map_session_data*)map_id2bl(id); - struct pet_data *pd; - - if(sd==NULL || sd->bl.type!=BL_PC) - return 1; - - pd=sd->pd; - - if(pd==NULL || pd->bl.type!=BL_PET) - return 1; - - if(pd->skillbonusduration != tid) - return 0; - - pd->skillbonusduration=-1; + // determine the time for the next timer + if (pd->state.skillbonus == 0) { + // pet bonuses are not active at the moment, so, + pd->state.skillbonus = 1; + timer = pd->skillduration; // the duration for pet bonuses to be in effect + } else if (pd->state.skillbonus == 1) { + // pet bonuses are already active, so, + pd->state.skillbonus = 0; + timer = pd->skilltimer; // the duration which pet bonuses will be reactivated again + } - pc_bonus(sd,pd->skillbonustype,-pd->skillbonusval); - if(pd->skillbonustype < 56) clif_updatestatus(sd,pd->skillbonustype); + if (pd->state.skillbonus == 1 && sd->petDB) + run_script(sd->petDB->script,0,sd->bl.id,0); - pet_skill_bonus(sd,pd,pd->skillbonustype,pd->skillbonusval,pd->skillduration,pd->skilltimer,0); + // add/remove our bonuses, which will be handled by sd->petbonus[] + status_calc_pc(sd, 0); + // wait for the next timer + if (timer) pd->skillbonustimer=add_timer(gettick()+timer,pet_skill_bonus_timer,sd->bl.id,0); + return 0; } @@ -1693,7 +1669,6 @@ int do_init_pet(void) add_timer_func_list(pet_hungry,"pet_hungry"); add_timer_func_list(pet_ai_hard,"pet_ai_hard"); add_timer_func_list(pet_skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris] - add_timer_func_list(pet_skill_bonus_duration,"pet_skill_bonus_duration"); // [Valaris] add_timer_func_list(pet_recovery_timer,"pet_recovery_timer"); // [Valaris] add_timer_func_list(pet_mag_timer,"pet_mag_timer"); // [Valaris] add_timer_func_list(pet_heal_timer,"pet_heal_timer"); // [Valaris] diff --git a/src/map/pet.h b/src/map/pet.h index 425bc6887..6f532b140 100644 --- a/src/map/pet.h +++ b/src/map/pet.h @@ -55,9 +55,7 @@ int pet_food(struct map_session_data *sd); int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd); int pet_delay_item_drop2(int tid,unsigned int tick,int id,int data); int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap); -int pet_skill_bonus(struct map_session_data *sd,struct pet_data *pd,int type,int val,int duration,int timer,int data); int pet_skill_bonus_timer(int tid,unsigned int tick,int id,int data); // [Valaris] -int pet_skill_bonus_duration(int tid,unsigned int tick,int id,int data); // [Valaris] int pet_recovery_timer(int tid,unsigned int tick,int id,int data); // [Valaris] int pet_mag_timer(int tid,unsigned int tick,int id,int data); // [Valaris] int pet_heal_timer(int tid,unsigned int tick,int id,int data); // [Valaris] diff --git a/src/map/script.c b/src/map/script.c index c9f0b8bd5..92ecd8690 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -5713,10 +5713,17 @@ int buildin_petskillbonus(struct script_state *st) duration=conv_num(st,& (st->stack->stack_data[st->start+4])); timer=conv_num(st,& (st->stack->stack_data[st->start+5])); - pd->skillbonusduration=-1; - pd->skillbonustimer=-1; + // initialise bonuses + pd->skillbonustype=type; + pd->skillbonusval=val; + pd->skillduration=duration*1000; + pd->skilltimer=timer*1000; - pet_skill_bonus(sd,pd,type,val,duration,timer,0); + if (pd->state.skillbonus == -1) + pd->state.skillbonus=0; // waiting state + + // wait for timer to start + pd->skillbonustimer=add_timer(gettick()+pd->skilltimer,pet_skill_bonus_timer,sd->bl.id,0); return 0; } diff --git a/src/map/skill.c b/src/map/skill.c index 03704839f..1eb09a8b7 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4239,6 +4239,12 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int struct skill_unit *su=NULL; if((bl->type==BL_SKILL) && (su=(struct skill_unit *)bl) && (su->group) ){ switch(su->group->unit_id){ + case 0x91: // ankle snare + if (su->group->val2 != 0) + // if it is already trapping something don't spring it, + // remove trap should be used instead + break; + // otherwise fallthrough to below case 0x8f: /* ブラストマイン */ case 0x90: /* スキッドトラップ */ case 0x93: /* ランドマイン */ @@ -4490,7 +4496,9 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int int j = 0; struct guild *g = NULL; // Only usable during WoE - if (!agit_flag) { + if (!agit_flag || + (sd && map[sd->bl.m].flag.nowarpto && // if not allowed to warp to the map + guild_mapname2gc(sd->mapname) == NULL)) { // and it's not a castle... clif_skill_fail(sd,skillid,0,0); map_freeblock_unlock(); return 0; @@ -4500,8 +4508,10 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int strcmp(sd->status.name,g->master)==0) { for(i = 0; i < g->max_member; i++, j++) { if (j>8) j=0; - if ((dstsd = g->member[i].sd) != NULL && sd != dstsd && - !map[sd->bl.m].flag.nowarpto && !map[dstsd->bl.m].flag.nowarp) { + if ((dstsd = g->member[i].sd) != NULL && sd != dstsd) { + if (map[dstsd->bl.m].flag.nowarp && + guild_mapname2gc(sd->mapname) == NULL) + continue; clif_skill_nodamage(src,bl,skillid,skilllv,1); if(map_getcell(sd->bl.m,sd->bl.x+dx[j],sd->bl.y+dy[j],CELL_CHKNOPASS)) dx[j] = dy[j] = 0; @@ -6325,7 +6335,7 @@ int skill_unit_onlimit(struct skill_unit *src,unsigned int tick) { struct map_session_data *sd = NULL; struct map_session_data *p_sd = NULL; - if((sd = (struct map_session_data *)(map_id2bl(sg->src_id))) == NULL) + if((sd = map_id2sd(sg->src_id)) == NULL) return 0; if((p_sd = pc_get_partner(sd)) == NULL) return 0; diff --git a/src/map/status.c b/src/map/status.c index 05c6c8baa..7b2edb38d 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -571,8 +571,11 @@ int status_calc_pc(struct map_session_data* sd,int first) if(sd->status.pet_id > 0) { struct pet_data *pd=sd->pd; if((pd && battle_config.pet_status_support==1) && (battle_config.pet_equip_required==0 || (battle_config.pet_equip_required && pd->equip > 0))) { - if(sd->status.pet_id > 0 && sd->petDB && sd->pet.intimate > 0) - run_script(sd->petDB->script,0,sd->bl.id,0); + if(sd->status.pet_id > 0 && sd->petDB && sd->pet.intimate > 0 && + pd->state.skillbonus == 1) { + pc_bonus(sd,pd->skillbonustype,pd->skillbonusval); +// run_script(sd->petDB->script,0,sd->bl.id,0); + } pele = sd->atk_ele; pdef_ele = sd->def_ele; sd->atk_ele = sd->def_ele = 0; @@ -2832,6 +2835,16 @@ int status_get_race2(struct block_list *bl) else return 0; } +int status_isdead(struct block_list *bl) +{ + nullpo_retr(0, bl); + if(bl->type == BL_MOB && (struct mob_data *)bl) + return ((struct mob_data *)bl)->state.state == MS_DEAD; + else if(bl->type==BL_PC && (struct map_session_data *)bl) + return pc_isdead((struct map_session_data *)bl); + else + return 0; +} // StatusChange系の所得 struct status_change *status_get_sc_data(struct block_list *bl) @@ -2971,6 +2984,9 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val nullpo_retr(0, bl); if(bl->type == BL_SKILL) return 0; + if(bl->type == BL_MOB) + if (status_isdead(bl)) return 0; + nullpo_retr(0, sc_data=status_get_sc_data(bl)); nullpo_retr(0, sc_count=status_get_sc_count(bl)); nullpo_retr(0, option=status_get_option(bl)); @@ -3025,7 +3041,7 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val } } } - else if(bl->type == BL_MOB) { + else if(bl->type == BL_MOB) { } else { if(battle_config.error_log) diff --git a/src/map/status.h b/src/map/status.h index 9bda514b7..672bfc0da 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -256,6 +256,8 @@ int status_get_atk_(struct block_list *bl); int status_get_atk_2(struct block_list *bl); int status_get_atk2(struct block_list *bl); +int status_isdead(struct block_list *bl); + int status_get_sc_def(struct block_list *bl, int type); #define status_get_sc_def_mdef(bl) (status_get_sc_def(bl, SP_MDEF1)) #define status_get_sc_def_vit(bl) (status_get_sc_def(bl, SP_DEF2)) -- cgit v1.2.3-70-g09d2 From c883ca205971275e576d34b54304c3c5c30f3580 Mon Sep 17 00:00:00 2001 From: celest Date: Wed, 30 Mar 2005 11:44:12 +0000 Subject: * updated map server to jA1137~1159 * Some tidying up in mob.c and skill.c git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1342 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-SVN.txt | 17 ++ Readme-jap | 402 ++++++++++++++++++++++++ conf-tmpl/atcommand_athena.conf | 12 + conf-tmpl/msg_athena.conf | 4 + db/packet_db.txt | 2 +- db/skill_cast_db.txt | 6 +- db/skill_db.txt | 24 +- db/skill_require_db.txt | 2 +- db/skill_unit_db.txt | 2 +- src/map/atcommand.c | 71 ++++- src/map/atcommand.h | 4 + src/map/battle.c | 4 + src/map/clif.c | 56 ++-- src/map/guild.c | 20 +- src/map/mail.c | 39 +-- src/map/map.c | 76 ++--- src/map/map.h | 15 +- src/map/mob.c | 76 ++--- src/map/mob.h | 1 + src/map/party.c | 4 +- src/map/pc.c | 157 ++++++---- src/map/pc.h | 4 +- src/map/pet.c | 2 +- src/map/pet.h | 1 + src/map/skill.c | 658 ++++++++++++++++++++++------------------ src/map/skill.h | 6 +- src/map/status.c | 11 +- src/map/status.h | 1 + 28 files changed, 1156 insertions(+), 521 deletions(-) (limited to 'src/map/pet.h') diff --git a/Changelog-SVN.txt b/Changelog-SVN.txt index cf19bf917..316f0d8c3 100644 --- a/Changelog-SVN.txt +++ b/Changelog-SVN.txt @@ -1,6 +1,23 @@ Date Added +03/30 + * updated map server to jA1137~1159 + - Added @reloadatcommand, @reloadbattleconf, @reloadstatusdb, @reloadpcdb + + (Note: You should copy the latest msg_athena.conf from conf-tmpl and replace + your current one EVERYTIME it's updated to prevent it from crashing when it + can't find the newer messages!) + + - Updated packet DB to support /item and /monster + - Added pc_remove_map() + - Added 2 new mobs skills: NPC_RUNAWAY and RECALL + - Updated BioCannibalize + - Updated Hammerfall, Meteor Shower and Lord of Vermillion -- when MvP's + cast them they should have much more range + - Some other skill tweaks + * Some tidying up in mob.c and skill.c [celest] + 03/29 * Please make sure to use the stable/sql-files/upgrade_svn1315.sql to upgrade your mysql as a result of the new adoption system. Thank you diff --git a/Readme-jap b/Readme-jap index 3bc55cedd..f43c0499c 100644 --- a/Readme-jap +++ b/Readme-jap @@ -1,3 +1,405 @@ +-------------------- +//1162 by pizza +・スパイラルピアース・ソウルブレーカー・発勁・ファルコンアサルトについて本鯖準拠に修正 + + (db) + skill_db.txt + スパイラルピアース・ソウルブレーカーの射程 + ソウルブレーカーが詠唱妨害可 + skill_cast_db.txt + ソウルブレーカーの詠唱時間 + + (src/map) + battle.c + 発勁・ファルコンアサルトの計算式 + スパイラルピアースがニュマで無効化 + +-------------------- +//1161 by Nameless + +・バイオプラントによる召還mobのIDとスキルを本鯖準拠に修正 + ※呼び出せる数についてはまだ未実装… + + (db) + mob_avail.txt + クライアントによって発生する可能性のあるグラ問題の + 暫定対応 + mob_db.txt + バイオプラント用mobのステを一部修正 + mob_skill_db.txt + バイオプラント用mobにスキルを修正 + + (src/map) + skill.c - case AM_CANNIBALIZE: 修正 + +-------------------- +//1160 by Nameless + +・1158のfix + フェアリーフの非移動化と呼び出されたMOBのHPを下方修正 + + (src/map) + skill.c - case AM_CANNIBALIZE: 修正 + +-------------------- +//1158 by もっさり +・mob後退実装  自分が向いてる方とは逆にskilllvの分ぐらい動きます + 離れすぎる呼び戻されないので取り巻き呼び戻しを修正 + IWの斜め位置がおかしかったのを修正(バグ報告スレッド part8 >>110) + + (src/map) + skill.c 呼び戻し修正、後退追加、IW修正 + skill.h + mob.c + map.h + (db) + skill_db.txt +-------------------- +//1158 by Nameless + +・アルケミのバイオプラントを修正 + 各LVにあわせて、マンドラゴラ、ヒドラ、フローラ、フェアリーフ、ジオグラファー + を呼び出すようにした + + (src/map) + skill.c - case AM_CANNIBALIZE: 修正 + +-------------------- +//1157 by eigen + +・バードダンサースキルの使用でMAP鯖が落ちる不具合を修正 + + (src/map) + skill.c - skill_unit_onout() 修正 + +-------------------- +//1156 by eigen + +・聖体降福使用時、モンクが人数カウントされていなかった不具合を修正 +(thanks to 本鯖相違スレpart3 >>121氏) +・バードダンサースキルの効果が切れなかった不具合を修正 + + (src/map) + skill.c - skill_unit_onout(), skill_check_condition_char_sub() 修正 + +-------------------- +//1155 by latte +・ディボーションに詠唱時間付与 +・サクリファイス:倍率修正とボスに有効に。 +・グランドクロスのエフェクトの修正 + + (db) + skill_cast_db.txt + skill_db.txt + (src/map) + battle.c + +-------------------- +//1154 by eigen + +・バードダンサースキル使用でMAP鯖が落ちる問題を修正 +・ゴスペルの実装 +・マグナムブレイクの仕様を本鯖に合わせて変更(火属性追加ダメージは未実装です) + + (db) + skill_cast_db.txt - ゴスペル, マグナムブレイクに関する修正 + skill_require_db.txt - マグナムブレイクに関する修正 + skill_unit_db.txt - ゴスペルに関する修正 + (src/map) + battle.c - battle_calc_pet_weapon_attack(), battle_calc_mob_weapon_attack(), + battle_calc_pc_weapon_attack(), battle_calc_magic_attack() 修正 + clif.c - clif_parse_UseSkillToId(), clif_parse_UseSkillToId(), + clif_parse_WalkToXY(), clif_parse_ActionRequest(), + clif_parse_UseSkillToId(), clif_parse_UseSkillMap() 修正 + map.h - MAX_STATUSCHANGEの増加 + pc.c - pc_natural_heal_sub() 修正 + skill.h - マグナムブレイク, ゴスペルに関する状態異常テーブル追加 + skill.c - skill_castend_damage_id(), skill_castend_nodamage_id(), + skill_unit_onout(), skill_unit_onplace_timer(), + skill_init_unit_layout() 修正 + status.c - status_change_start(), status_change_end() 修正 + +-------------------- +//1153 by ぽえ + +・ヒール、サンクの修正 + (イビルドルイドC装備中にPv,Gv以外だとダメージが出ないように修正) + (該当PCにヒールを使用した場合SPだけ消費) +・放置されてるversion.hの更新 + (src/map) + skill.c - skill_castend_id(),skill_unit_onplace_timer() 修正 + (src/common) + version.h - mod version 1153 +-------------------- +//1152 by p + +・鉱石発見修正 + (db) + item_db.txt - 古い巻物の getitem 番号を戻し + (src/map) + itemdb.c - 鉱石発見時生成処理の変更 + mob.c - 鉱石発見処理の変更 +-------------------- +//1151 by p + +・ブラックスミススキル鉱石発見の実装(仮) + (conf) + battle_athena.conf - 鉱石発見率の指定 + (db) + item_findingore.txt - 鉱石ドロップ率の指定 + item_db.txt - 古い巻物の getitem 番号変更 + (src/map) + itemdb.c - db/item_findingore.txt の読み込みと発見時生成 + battle.h - 設定保持用の項目追加 + battle.c - 設定読み込み処理追加 + mob.c - 鉱石発見処理追加 + +-------------------- +//1150 by Theia + +・ベノムスプラッシャーをjRO仕様に変更 + (完全ではないので補完希望) +・シャープシューティングの計算式を変更 + (今までの計算式だと必中していた) + (db) + skill_cast.txt + skill_require_db.txt + (src/map) + skill.c - ベノムスプラッシャーの発動条件を変更 + battle.c - ベノムスプラッシャー,シャープシューティングの倍率を変更 + +-------------------- +//1149 by eigen + +・一部のダンサーバードスキルの演奏スキル上から出るとMAP鯖が落ちる不具合を修正 + + (src/map) + skill.c - skill_unit_onout() 修正 + +-------------------- +//1148 by eigen + +・ストリップスキルが詠唱中断されないよう変更 +・ストリップスキル成功率のスキルレベル比重を5に変更 +・バックスタブの射程を武器に関係なく1に変更 +・バックスタブ使用時、弓を装備しているならダメージ半減に変更 +・アシッドテラーとデモンストレーションが詠唱中断されるよう変更 +・アシッドテラー使用後、相手の鎧を破壊することに成功した場合ショックエモを出すよう変更 +・メルトダウンで破壊できる箇所を武器と鎧のみに変更 +・ダンサーバードの演奏スキル範囲外に出ても効果が20秒持続するよう変更 +(ただし私を忘れないでと合奏スキルは除く) +・倉庫の最大収容量を300に変更 +(以上thanks to 本鯖相違スレPart3 >>115氏) +・メルトダウン鎧破壊確率を0.7〜7%に変更 + + (db) + skill_db.txt - cast_cancel、rangeの修正 + skill_unit_db.txt - (1148-fixの取り込み) + (src/common) + mmo.h - MAX_STORAGEを300に + (src/map) + battle.c - battle_calc_pc_weapon_attack() 修正 + skill.c - skill_additional_effect(), skill_castend_nodamage_id(), + skill_castend_damage_id(), skill_unit_onout() 修正 + +-------------------- +//1147 by eigen + +・インデュア使用後、10秒経たないと再使用できないよう変更 +・シーズモードではインデュアを使用するとMDEFが上がるだけに変更 +・残影使用後、2秒経たないと阿修羅を使用できないよう変更 + + (src/map) + map.h - #define MAX_SKILL_ID, unsigned int skillstatictimer[MAX_SKILL_ID] 追加 + clif.c - clif_parse_UseSkillToId(), clif_damage() 修正 + skill.c - skill_castend_nodamage_id(), skill_castend_pos2(), skill_use_id() 修正 + pc.c - pc_setnewpc(), pc_authok() 修正 + status.c - status_get_dmotion() 修正 + battle.c - battle_calc_damage() 修正 + +-------------------- +//1146 by eigen + +・インデュア使用時Lvに応じてMDEFが上がるように変更 +・インデュア使用中7回ダメージを受けると解除するよう変更 +・石投げの固定ダメージを50に変更 + + (src/map) + battle.c - battle_calc_damage(), battle_calc_misc_attack() 修正 + status.c - status_calc_pc(), status_change_start(), status_change_end() 修正 + +-------------------- +//1145 by End_of_exam + +・start のチェック間隔が短すぎたのを修正(start) +・skill_unit_effect() から無限ループに突入して、スタックオーバーフローで落ちる + 可能性があるバグを修正(skill.c) +・ペットの読み込みに失敗した時に落ちるバグを修正(pet.c) +・2重ログインの切断処理が違っていたバグを修正(map.c) + +・1142のマグヌスエクソシズムの修正を元に戻す(skill.c) +・メディタティオのSP回復量修正の取り込み(skill.c thanks to ななしさん) + + (/) + start - チェック間隔を修正 + + (src/map) + map.c - map_quit() 修正 + pet.c - pet_recv_petdata() 修正 + skill.c - skill_unit_onplace_timer() , skill_unit_effect() 修正 + status.c - status_calc_pc() 修正 + +-------------------- +//1144 by 聖 + +・VCでコンパイルしたとき警告が出るのを修正。 +・簡易アイテム・モンスター召還コマンド@imを追加。 +・@im追加に伴いAEGISで使われている/item,/monsterを実装。 + (AEGISの仕様に則り装備は1個単位・未鑑定で + ほかのアイテムは30個単位・鑑定済みで出ます。) +・@monsterを召還匹数入力なしで召還できるようにした。 +・コマンド入力の際とある条件を満たすと + バッファオーバーフローが発生するバグを修正。 + (src/map) + atcommand.h 修正。 + atcommand.c + atcommand_monster() 修正。 + atcommand_itemmonster() 追加。 + clif.c + clif_parse_GMkillall() 修正。 + clif_parse_GMsummon() 修正。 + clif_parse_GMitemmonster() 追加。 + status.c + status_change_start() 修正。 + (db) + packet_db.txt 修正。 + (conf) + msg_athena.conf 修正。 + atcommand_athena.conf 修正。 + +-------------------- +//1143 by End_of_exam + +・map_quit(), pc_setpos() を色々整理(map.c pc.c) +・モンスターがバシリカを使うと落ちるバグを修正(skill.c) +・ボスモンスターにロキの叫びが効いていたのを修正(mob.c) +・ダンス途中にサーバー内の別のマップに移動した場合、スキルユニットが消えない + (転送前のマップに残っている)バグを修正。(pc.c) +・1134でサーバー間のワープポータルを使った時に、スキル使用者が乗ったらサーバーが + 落ちるバグを修正(skill.c) +・1134でハエの羽を使ってサーバー間を移動した場合、アイテムが減らないバグを修正(pc.c) + + (src/map) + map.c - map_quit() 修正 + mob.c - mobskill_castend_id() , mobskill_castend_pos(), + mobskill_use_id(), mobskill_use_pos() 修正 + pc.c - pc_useitem(), pc_setpos() 修正、pc_remove_map() 追加 + pc.h - pc_remove_map() 追加 + skill.c - skill_castend_nodamege_id(), skill_unit_onplace() 修正 + +-------------------- +//1142 by づん +・マグヌスエクソシズムで種族にアンデットを持つモンスターに当たらなかったのを修正 + (src/map) + skill.c - && race!=1を追加 + +-------------------- +//1141.1 by BDPQ銀 [ 2005/02/21 ] +・1141の添付忘れの追加です。申し訳ありませんでした。 +・GMコマンドを行った時のメッセージを追加しました。 + + (conf) + msg_athena.conf - 113〜117 追加 (@reload〜 を行った時のメッセージを追加) + +-------------------- +//1141 by BDPQ銀 [ 2005/02/20 ] +・GMコマンドを追加 + @reloadatcommand - atcommand_athena.conf を再読込する + @reloadbattleconf - battle_athena.conf を再読込する + @reloadgmaccount - gm_account_filename (デフォルト GM_account.txt ) を再読込する + @reloadstatusdb - job_db1.txt / job_db2.txt / job_db2-2.txt / refine_db.txt / size_fix.txt を再読込する + @reloadpcdb - exp.txt / skill_tree.txt / attr_fix.txt を再読込する +・GMコマンド「@reloadmobdb」でペットのデータベースも再読込するように変更 + * @reload〜 にはクライアントのリログが必要な場合も有ります。 +・GMコマンド「@who+」でレベルも表示するように変更 +・ヒールを何レベル以上で9999固定にするかのオプション(heal_counterstop)追加 + + (conf) + atcommand_athena.conf - reloadatcommand reloadbattleconf reloadgmaccount reloadstatusdb reloadpcdb 追加 (デフォルト99) + battle_athena.conf - heal_counterstop 追加 (デフォルト11) + help.txt - reloadatcommand reloadbattleconf reloadgmaccount reloadstatusdb reloadpcdb who+ の説明を追加 + + (doc) + conf_ref.txt - 5. conf/battle_athena.conf 編集 (heal_counterstop の説明とサンプルを追加) + - 6. atcommand_athena.conf 編集 (説明とサンプルに再読込関連を追加) + + (src/map) + atcommand.c - AtCommandInfo atcommand_info 編集 (構造体定義) + - atcommand_whop() 編集 (プレイヤーのレベルも表示するよう変更) + - atcommand_reloadatcommand() 追加 (atcommand_athena.conf 再読込) + - atcommand_reloadbattleconf() 追加 (battle_athena.conf 再読込) + - atcommand_reloadgmaccount() 追加 (gm_account_filename 再読込) + - atcommand_reloadstatusdb() 追加 (ステータス関連DB 再読込) + - atcommand_reloadpcdb() 追加 (プレイヤー関連DB 再読込) + - atcommand_reloadmobdb() 編集 (ペットのデータベースも読込むよう変更) + atcommand.h - AtCommandType 編集 (構造体定義) + + battle.c - battle_config_read() 編集 (heal_counterstop の追加) + battle.h - Battle_Config 編集 (heal_counterstop の追加) + + skill.c - skill_castend_nodamage_id() 編集 (9999ヒール部を battle_athena.conf を参照するよう変更) + + pet.h - int read_petdb(); 追加 (ペット関連DB 再読込用) + + pc.h - int pc_readdb(void); 追加 (プレイヤー関連DB 再読込用) + + status.h - int status_readdb(void); 追加 (ステータス関連DB 再読込用) + +-------------------- +//1140 by eigen +・一部の環境でathena-startとstartが正常に動作していなかったバグを修正 + + athena-start - 改行コードを0Aに統一 + start - 改行コードを0Aに統一 + +-------------------- +//1139 by もっさり +・NPC取り巻き呼び戻しスキル実装 +・コメントされてる9999ヒール(skilllv>10の時)、広範囲メテオ(skilllv>10の時)、広範囲ハンマーフォール(skilllv>5の時)のコメント取り外し。 +・広範囲lovの付け加え(skilllv>10の時) +例 +1312,取り巻き呼び戻し@タートルジェネラル,attack,354,1,3000,0,0,no,self,always,0,,,,,,10 +1063,9999ヒール@ルナティック,idle,28,11,10,2000,60000,yes,self,always,0,,,,,,  + + (src/map) + skill.c npc_recallスキル追加,上記のコメント取り外し + skill.h NPC_RECALL = 354を追加 + mob.c スキル追加のために「取り巻きモンスターの処理」部分に付け加え + mob.h int mob_countslave(struct mob_data *md);を追加 + map.h struct mob_dataにrecall_flagとrecallmob_countメンバー追加 + (db) + skill_db.txt スキル追加 + +-------------------- +//1138 by End_of_exam + +・1132のsocket.cに紛れ込んでいたかなり深刻なバグ(送信データがランダムに + 書き換わる可能性があるバグ)を修正(socket.c) +・1134で組み込んだアイテムdupe対策が不完全だったのを修正(pc.c party.c guild.c) + + (src/common/) + socket.c - send_from_fifo() 修正 + + (src/map) + pc.c - pc_setpos() 修正 + party.c - 色々修正 + guild.c - 色々修正 + +-------------------- +//1137 by いど + +・サーバースナップショット + -------------------- //1136 by by eigen diff --git a/conf-tmpl/atcommand_athena.conf b/conf-tmpl/atcommand_athena.conf index 4bb17dbca..2d114a82c 100644 --- a/conf-tmpl/atcommand_athena.conf +++ b/conf-tmpl/atcommand_athena.conf @@ -618,6 +618,18 @@ setbattleflag: 99 // Refresh only status of players - SQL Only refreshonline: 99 +// Re-load gm command config (admin command) +reloadatcommand: 99 + +// Re-load battle config (admin command) +reloadbattleconf: 99 + +// Re-load status database (admin command) +reloadstatusdb: 99 + +// Re-load player info database (admin command) +reloadpcdb: 99 + // [Un]Disguise All Players disguiseall: 99 undisguiseall: 99 diff --git a/conf-tmpl/msg_athena.conf b/conf-tmpl/msg_athena.conf index afb482043..c1121780b 100644 --- a/conf-tmpl/msg_athena.conf +++ b/conf-tmpl/msg_athena.conf @@ -265,6 +265,10 @@ 251: You have already opened your guild storage. Close it first. 252: You are not in a guild. 253: You are not authorised to memo this map. +254: GM commands configuration reloaded. +255: Battle configuration reloaded. +256: Status database reloaded. +257: Player database reloaded. // Messages of others (not for GM commands) // ---------------------------------------- diff --git a/db/packet_db.txt b/db/packet_db.txt index 95591eacf..81bcf2c89 100644 --- a/db/packet_db.txt +++ b/db/packet_db.txt @@ -237,7 +237,7 @@ prefer_packet_db: yes 0x013c,4 0x013d,6 0x013e,24 -0x013f,26 +0x013F,26,itemmonster,2 0x0140,22,mapmove,2:18:20 0x0141,14 0x0142,6 diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt index 247c77a25..d1b62cf0c 100644 --- a/db/skill_cast_db.txt +++ b/db/skill_cast_db.txt @@ -2,7 +2,7 @@ //id,cast_list,delay_list,upkeep_time,upkeep_time2 6,0,0,30000,0 //SM_PROVOKE#プロボック# - +7,0,2000,0,0 //SM_MAGNUM#マグナムブレイク# 8,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,0 //SM_ENDURE#インデュア# 10,0,0,10000,0 //MG_SIGHT#サイト# @@ -156,7 +156,7 @@ 252,0,0,300000,0 //CR_REFLECTSHIELD#リフレクトシールド# 253,0,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000 //CR_HOLYCROSS#ホーリークロス# 254,3000,1500,1000,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000 //CR_GRANDCROSS#グランドクロス# - +255,3000,0,0,0 //CR_DEVOTION#ディボーション 256,3000,0,180000,0 //CR_PROVIDENCE#プロヴィデンス# 257,0,800,180000,0 //CR_DEFENDER#ディフェンダー# 258,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0 //CR_SPEARQUICKEN#スピアクイッケン# @@ -232,7 +232,7 @@ 365,300,300,0,0 //HW_MAGICCRASHER 366,700,0,30000,0 //HW_MAGICPOWER#魔法力増幅# 367,2000:2500:3000:3500:4000,2000:3000:4000:5000:6000,0,2000:3000:4000:5000:6000 //PA_PRESSURE -369,0,0,100000,0 //PA_GOSPEL#ゴスペル# +369,0,0,60000,20000 //PA_GOSPEL#ゴスペル# 370,0,300,0,0 //CH_PALMSTRIKE 371,0,0,0,2000:4000:6000:8000:10000 //CH_TIGERFIST#伏虎拳# 372,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0 //CH_CHAINCRUSH#連柱崩撃# diff --git a/db/skill_db.txt b/db/skill_db.txt index ac6acb17f..a1ed5b27f 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -6,7 +6,7 @@ 4,0,0,0,0,0,10,0,no,0,0,0,none,0 //SM_RECOVERY#HP回復力向上# 5,-1,6,1,0,0,10,1,no,0,0,0,weapon,0 //SM_BASH#バッシュ# 6,8,6,1,0,1,10,1,no,0,0,0,none,0 //SM_PROVOKE#プロ?ック# -7,0,6,4,3,2,10,5,no,0,0,0,weapon,2 //SM_MAGNUM#?グナ?ブレイク# +7,0,6,4,3,2,10,5,no,0,16,0,weapon,2 //SM_MAGNUM#?グナ?ブレイク# 8,0,6,4,0,1,10,1,no,0,0,0,weapon,0 //SM_ENDURE#インデュア# 9,0,0,0,0,0,10,0,no,0,0,0,none,0 //MG_SRECOVERY#SP回復力向上# 10,8,6,4,3,1,1,1,yes,0,0,0,magic,0 //MG_SIGHT#サイト# @@ -264,10 +264,10 @@ 212,-1,6,1,0,0,10,1,no,0,0,0,weapon,1 //RG_BACKSTAP#バックス?ブ# 213,0,0,0,0,0,5,0,no,0,0,0,none,0 //RG_TUNNELDRIVE#トンネルドライブ# 214,0,6,4,0,1,5,1,no,0,0,0,weapon,0 //RG_RAID#サプライズア?ック# -215,1,6,1,0,1,5,1,yes,0,0,0,weapon,0 //RG_STRIPWEAPON#ストリップウェ?ン# -216,1,6,1,0,1,5,1,yes,0,0,0,weapon,0 //RG_STRIPSHIELD#ストリップシ?ルド# -217,1,6,1,0,1,5,1,yes,0,0,0,weapon,0 //RG_STRIPARMOR#ストリップア???# -218,1,6,1,0,1,5,1,yes,0,0,0,weapon,0 //RG_STRIPHELM#ストリップヘル?# +215,1,6,1,0,1,5,1,no,0,0,0,weapon,0 //RG_STRIPWEAPON#ストリップウェ?ン# +216,1,6,1,0,1,5,1,no,0,0,0,weapon,0 //RG_STRIPSHIELD#ストリップシ?ルド# +217,1,6,1,0,1,5,1,no,0,0,0,weapon,0 //RG_STRIPARMOR#ストリップア???# +218,1,6,1,0,1,5,1,no,0,0,0,weapon,0 //RG_STRIPHELM#ストリップヘル?# 219,-1,6,1,0,0,5,1,no,0,0,0,weapon,0 //RG_INTIMIDATE#インティ?デイト# 220,1,6,2,0,1,1,1,no,0,0,0,none,0 //RG_GRAFFITI#グラフィティ# 221,0,6,2,0,1,5,1,no,0,0,0,none,0 //RG_FLAGGRAFFITI#フラッググラフィティ# @@ -278,8 +278,8 @@ 226,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //AM_AXEMASTERY#?修練# 227,0,0,0,0,0,10,0,no,0,0,0,none,0 //AM_LEARNINGPOTION#ラ?ニング??ション# 228,0,6,4,0,1,10,0,no,0,0,0,none,0 //AM_PHARMACY#フ???シ?# -229,8,6,2,3,1,5,1,no,0,128,0,weapon,0 //AM_DEMONSTRATION#デモンストレ?ション# -230,8,6,1,0,0,5,0,no,0,0,0,weapon,0 //AM_ACIDTERROR#アシッドテラ?# +229,8,6,2,3,1,5,1,yes,0,128,0,weapon,0 //AM_DEMONSTRATION#デモンストレ?ション# +230,8,6,1,0,0,5,0,yes,0,0,0,weapon,0 //AM_ACIDTERROR#アシッドテラ?# 231,8,6,16,0,1,5,1,yes,0,3072,0,none,0 //AM_POTIONPITCHER#??ションピッ?ャ?# 232,3,6,2,0,1,5,1,no,0,0,5,none,0 //AM_CANNIBALIZE#バイオプラント# 233,3,6,2,0,1,5,1,no,0,128,3,none,0 //AM_SPHEREMINE#スフィア??イン# @@ -303,7 +303,7 @@ 251,3:5:7:9:11,6,1,0,0,5,1,no,0,0,0,weapon,0 //CR_SHIELDBOOMERANG#シ?ルドブ?メラン# 252,0,6,4,0,1,10,1,no,0,0,0,weapon,0 //CR_REFLECTSHIELD#リフレクトシ?ルド# 253,-2,8,1,6,0,10,2,no,0,0,0,weapon,0 //CR_HOLYCROSS#ホ?リ?クロス# -254,0,6,4,6,0,10,1,no,33,256,0,magic,0 //CR_GRANDCROSS#グランドクロス# +254,0,5,4,6,0,10,1,no,33,256,0,magic,0 //CR_GRANDCROSS#グランドクロス# 255,8,6,16,0,1,5,1,yes,0,0,0,magic,0 //CR_DEVOTION#ディ??ション# 256,8,6,16,0,1,5,1,yes,0,0,0,magic,0 //CR_PROVIDENCE#プロヴィデンス# 257,0,6,4,0,1,5,1,no,0,0,0,weapon,0 //CR_DEFENDER#ディフェン??# @@ -404,13 +404,13 @@ //345兜壊し //346盾壊し //347不死属性攻撃 -//348攻撃系エフェクト(後退?) +348,2,6,4,0,1,20,0,no,0,0,0,magic,0 //NPC_RUNAWAY#後退# 349,0,6,4,0,1,5,0,no,0,0,0,weapon,0 //NPC_EXPLOSIONSPIRITS#NPC爆裂波動# //350速度増加エフェクト //351攻撃系スキルエフェクト //352攻撃系スキルエフェクト //353攻撃系スキルエフェクト -//354攻撃系スキルエフェクト +354,2,0,4,0,1,1,0,no,0,0,0,magic,0 //NPC_RECALL#取り巻き呼び戻し# 355,0,6,4,0,1,5,1,no,0,0,0,weapon,0 //LK_AURABLADE#オ?ラブレ?ド# 356,0,6,4,0,1,10,1,no,0,0,0,weapon,0 //LK_PARRYING#パリイング# @@ -436,7 +436,7 @@ 376,0,0,0,0,1,5,1,no,0,0,0,weapon,0 //ASC_KATAR#アドバンスドカ??ル研究# 377,0,0,4,0,1,10,1,no,0,0,0,misc,0 //ASC_HALLUCINATION#ハルシネ?ションウォ?ク# 378,0,6,4,5,1,5,1,no,0,1024,0,weapon,0 //ASC_EDP#エン?ャントデッドリ??イズン# -379,5,6,1,0,0,10,1,no,0,0,0,weapon,0 //ASC_BREAKER#?ウルブレ?カ?# +379,9,6,1,0,0,10,1,yes,0,0,0,weapon,0 //ASC_BREAKER#?ウルブレ?カ?# 380,0,6,4,0,1,10,1,no,0,0,0,weapon,0 //SN_SIGHT#トゥル?サイト# 381,9,8,1,0,0,5,1:2:3:4:5,yes,0,0,0,misc,0 //SN_FALCONASSAULT#フ?ルコンアサルト# 382,14,8,1,0,0,5,1,no,0,0,0,weapon,0 //SN_SHARPSHOOTING#シャ?プシュ?ティング# @@ -454,7 +454,7 @@ 394,8,8,1,0,0,10,9,no,0,0,0,weapon,0 //CG_ARROWVULCAN#アロ?バルカン# 395,0,0,4,0,1,1,1,yes,0,0,0,magic,0 //CG_MOONLIT#月明りの泉に落ちる花びら# 396,0,6,16,0,1,1,1,yes,0,0,0,magic,1 //CG_MARIONETTE#?リオネットコントロ?ル# -397,4,8,1,0,0,5,5,no,0,0,0,weapon,0 //LK_SPIRALPIERCE#スパイラルピア?ス# +397,5,8,1,0,0,5,5,no,0,0,0,weapon,0 //LK_SPIRALPIERCE#スパイラルピア?ス# 398,4,6,1,0,0,5,1,no,0,0,0,weapon,0 //LK_HEADCRUSH#ヘッドクラッシュ# 399,4,6,1,0,0,10,1,no,0,0,0,weapon,0 //LK_JOINTBEAT#ジョイントビ?ト# 400,8,8,1,8,0,5,1:2:3:4:5,yes,0,0,0,magic,0 //HW_NAPALMVULCAN#ナパ??バルカン# diff --git a/db/skill_require_db.txt b/db/skill_require_db.txt index 50578ac49..2cccdfe72 100644 --- a/db/skill_require_db.txt +++ b/db/skill_require_db.txt @@ -3,7 +3,7 @@ 5,0,0,8:8:8:8:8:15:15:15:15:15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_BASH#バッシュ# 6,0,0,4:5:6:7:8:9:10:11:12:13,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_PROVOKE#プロボック# -7,15,0,15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_MAGNUM#マグナムブレイク# +7,20:20:19:19:18:18:17:17:16:16,0,30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_MAGNUM#マグナムブレイク# 8,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_ENDURE#インデュア# 10,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_SIGHT#サイト# diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt index e9e7dffaf..800548745 100644 --- a/db/skill_unit_db.txt +++ b/db/skill_unit_db.txt @@ -75,6 +75,6 @@ 336,0xb2, , 0,-1, -1,all, 0x000,0 //WE_CALLPARTNER#あなたに逢いたい 339,0x86, , -1, 0, 300,enemy, 0x000,0 //NPC_DARKGRANDCROSS#闇グランドクロス 362,0xb4, , 0, 3, 300,all, 0x000,0 //HP_BASILICA#バジリカ -369,0xb3, , 3, 0, -1,all, 0x000,0 //PA_GOSPEL#ゴスペル +369,0xb3, , -1, 0,10000,all, 0x000,0 //PA_GOSPEL#ゴスペル 404,0xb6, , -1, 0, -1,all, 0x000,0 //PF_FOGWALL#フォグウォール 405,0xb7, , 0, 1,1000,enemy, 0x006,0 //PF_SPIDERWEB#スパイダーウェッブ diff --git a/src/map/atcommand.c b/src/map/atcommand.c index b236b211c..a420147bc 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -10,6 +10,7 @@ #include "../common/nullpo.h" #include "../common/mmo.h" #include "../common/db.h" +#include "../common/core.h" #include "log.h" #include "clif.h" @@ -29,7 +30,6 @@ #include "script.h" #include "npc.h" #include "trade.h" -#include "core.h" #ifndef TXT_ONLY #include "mail.h" @@ -142,6 +142,10 @@ ACMD_FUNC(reloadmobdb); ACMD_FUNC(reloadskilldb); ACMD_FUNC(reloadscript); ACMD_FUNC(reloadgmdb); // by Yor +ACMD_FUNC(reloadatcommand); +ACMD_FUNC(reloadbattleconf); +ACMD_FUNC(reloadstatusdb); +ACMD_FUNC(reloadpcdb); ACMD_FUNC(mapexit); ACMD_FUNC(idsearch); ACMD_FUNC(mapinfo); @@ -389,6 +393,10 @@ static AtCommandInfo atcommand_info[] = { { AtCommand_ReloadSkillDB, "@reloadskilldb", 99, atcommand_reloadskilldb }, // admin command { AtCommand_ReloadScript, "@reloadscript", 99, atcommand_reloadscript }, // admin command { AtCommand_ReloadGMDB, "@reloadgmdb", 99, atcommand_reloadgmdb }, // admin command + { AtCommand_ReloadAtcommand, "@reloadatcommand", 99, atcommand_reloadatcommand }, + { AtCommand_ReloadBattleConf, "@reloadbattleconf",99, atcommand_reloadbattleconf }, + { AtCommand_ReloadStatusDB, "@reloadstatusdb", 99, atcommand_reloadstatusdb }, + { AtCommand_ReloadPcDB, "@reloadpcdb", 99, atcommand_reloadpcdb }, { AtCommand_CharModel, "@charmodel", 50, atcommand_charmodel }, { AtCommand_CharSKPoint, "@charskpoint", 60, atcommand_charskpoint }, { AtCommand_CharSTPoint, "@charstpoint", 60, atcommand_charstpoint }, @@ -5622,6 +5630,7 @@ int atcommand_reloadmobdb( { nullpo_retr(-1, sd); mob_reload(); + read_petdb(); clif_displaymessage(fd, msg_table[98]); // Monster database reloaded. return 0; @@ -5642,6 +5651,66 @@ int atcommand_reloadskilldb( return 0; } +/*========================================== + * @reloadatcommand + * atcommand_athena.conf のリロード + *------------------------------------------ + */ +int +atcommand_reloadatcommand( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + atcommand_config_read(ATCOMMAND_CONF_FILENAME); + clif_displaymessage(fd, msg_table[254]); + return 0; +} +/*========================================== + * @reloadbattleconf + * battle_athena.conf のリロード + *------------------------------------------ + */ +int +atcommand_reloadbattleconf( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + battle_config_read(BATTLE_CONF_FILENAME); + clif_displaymessage(fd, msg_table[255]); + return 0; +} +/*========================================== + * @reloadstatusdb + * job_db1.txt job_db2.txt job_db2-2.txt + * refine_db.txt size_fix.txt + * のリロード + *------------------------------------------ + */ +int +atcommand_reloadstatusdb( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + status_readdb(); + clif_displaymessage(fd, msg_table[256]); + return 0; +} +/*========================================== + * @reloadpcdb + * exp.txt skill_tree.txt attr_fix.txt + * のリロード + *------------------------------------------ + */ +int +atcommand_reloadpcdb( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + pc_readdb(); + clif_displaymessage(fd, msg_table[257]); + return 0; +} + /*========================================== * *------------------------------------------ diff --git a/src/map/atcommand.h b/src/map/atcommand.h index 6dcd6cc59..a9678d6a3 100644 --- a/src/map/atcommand.h +++ b/src/map/atcommand.h @@ -122,6 +122,10 @@ enum AtCommandType { AtCommand_ReloadSkillDB, AtCommand_ReloadScript, AtCommand_ReloadGMDB, + AtCommand_ReloadAtcommand, + AtCommand_ReloadBattleConf, + AtCommand_ReloadStatusDB, + AtCommand_ReloadPcDB, AtCommand_MapInfo, AtCommand_Dye, AtCommand_Hstyle, diff --git a/src/map/battle.c b/src/map/battle.c index 78d8215ab..aa30ef0a9 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -928,6 +928,7 @@ static struct Damage battle_calc_pet_weapon_attack( break; case AS_SPLASHER: /* ベナムスプラッシャー */ damage = damage*(200+20*skill_lv)/100; + hitrate = 1000000; break; } if (div_flag && div_ > 1) { // [Skotlex] @@ -1432,6 +1433,7 @@ static struct Damage battle_calc_mob_weapon_attack( break; case AS_SPLASHER: /* ベナムスプラッシャー */ damage = damage*(200+20*skill_lv)/100; + hitrate = 1000000; break; } if (div_flag && div_ > 1) { // [Skotlex] @@ -2291,6 +2293,8 @@ static struct Damage battle_calc_pc_weapon_attack( case AS_SPLASHER: /* ベナムスプラッシャー */ damage = damage*(200+20*skill_lv+20*pc_checkskill(sd,AS_POISONREACT))/100; damage2 = damage2*(200+20*skill_lv+20*pc_checkskill(sd,AS_POISONREACT))/100; + no_cardfix = 1; + hitrate = 1000000; break; case ASC_BREAKER: // -- moonsoul (special damage for ASC_BREAKER skill) if(sd){ diff --git a/src/map/clif.c b/src/map/clif.c index 7ebf11b8a..20db97554 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -3706,7 +3706,8 @@ int clif_damage(struct block_list *src,struct block_list *dst,unsigned int tick, if(type != 4 && dst->type == BL_PC && ((struct map_session_data *)dst)->special_state.infinite_endure) type = 9; if(sc_data) { - if(type != 4 && sc_data[SC_ENDURE].timer != -1) + if(type != 4 && sc_data[SC_ENDURE].timer != -1 && + (dst->type == BL_PC && !map[dst->m].flag.gvg)) type = 9; if(sc_data[SC_HALLUCINATION].timer != -1) { if(damage > 0) @@ -9793,31 +9794,6 @@ void clif_parse_OpenVending(int fd,struct map_session_data *sd) { vending_openvending(sd, RFIFOW(fd,2), (char*)RFIFOP(fd,4), RFIFOB(fd,84), RFIFOP(fd,85)); } -/*========================================== - * /monster /item rewriten by [Yor] - *------------------------------------------ - */ -void clif_parse_GM_Monster_Item(int fd, struct map_session_data *sd) { - char monster_item_name[25]; - - nullpo_retv(sd); - - memset(monster_item_name, '\0', sizeof(monster_item_name)); - - if (battle_config.atc_gmonly == 0 || pc_isGM(sd)) { - memcpy(monster_item_name, RFIFOP(fd,2), 24); - - if (mobdb_searchname(monster_item_name) != 0) { - if (pc_isGM(sd) >= get_atcommand_level(AtCommand_Monster)) - atcommand_spawn(fd, sd, "@spawn", monster_item_name); // as @spawn - } else if (itemdb_searchname(monster_item_name) != NULL) { - if (pc_isGM(sd) >= get_atcommand_level(AtCommand_Item)) - atcommand_item(fd, sd, "@item", monster_item_name); // as @item - } - - } -} - /*========================================== * ギルドを作る *------------------------------------------ @@ -10099,6 +10075,31 @@ void clif_parse_Recall(int fd, struct map_session_data *sd) { // Added by RoVeRT return; } +/*========================================== + * /monster /item rewriten by [Yor] + *------------------------------------------ + */ +void clif_parse_GM_Monster_Item(int fd, struct map_session_data *sd) { + char monster_item_name[25]; + + nullpo_retv(sd); + + memset(monster_item_name, '\0', sizeof(monster_item_name)); + + if (battle_config.atc_gmonly == 0 || pc_isGM(sd)) { + memcpy(monster_item_name, RFIFOP(fd,2), 24); + + if (mobdb_searchname(monster_item_name) != 0) { + if (pc_isGM(sd) >= get_atcommand_level(AtCommand_Monster)) + atcommand_spawn(fd, sd, "@spawn", monster_item_name); // as @spawn + } else if (itemdb_searchname(monster_item_name) != NULL) { + if (pc_isGM(sd) >= get_atcommand_level(AtCommand_Item)) + atcommand_item(fd, sd, "@item", monster_item_name); // as @item + } + + } +} + void clif_parse_GMHide(int fd, struct map_session_data *sd) { // Modified by [Yor] nullpo_retv(sd); @@ -10989,7 +10990,8 @@ static int packetdb_readdb(void) {clif_parse_friends_list_add,"friendslistadd"}, {clif_parse_friends_list_remove,"friendslistremove"}, {clif_parse_GMkillall,"killall"}, - {clif_parse_GM_Monster_Item,"summon"}, + {clif_parse_Recall,"summon"}, + {clif_parse_GM_Monster_Item,"itemmonster"}, {clif_parse_Shift,"shift"}, {clif_parse_debug,"debug"}, diff --git a/src/map/guild.c b/src/map/guild.c index c65c3963c..935377e19 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -386,7 +386,7 @@ int guild_check_member(const struct guild *g) nullpo_retr(0, g); for(i=0;isession_data) && sd->state.auth){ + if(session[i] && (sd=(struct map_session_data *) session[i]->session_data) && sd->state.auth && !sd->state.waitingdisconnect){ if(sd->status.guild_id==g->guild_id){ int j,f=1; for(j=0;jsession_data) && sd->state.auth){ + if(session[i] && (sd=(struct map_session_data *) session[i]->session_data) && sd->state.auth && !sd->state.waitingdisconnect){ if(sd->status.guild_id==guild_id) sd->status.guild_id=0; } @@ -442,9 +442,11 @@ int guild_recv_info(struct guild *sg) for(i=bm=m=0;imax_member;i++){ // sdの設定と人数の確認 if(g->member[i].account_id>0){ struct map_session_data *sd = map_id2sd(g->member[i].account_id); - g->member[i].sd=(sd!=NULL && - sd->status.char_id==g->member[i].char_id && - sd->status.guild_id==g->guild_id)? sd:NULL; + if (sd && sd->status.char_id == g->member[i].char_id && + sd->status.guild_id == g->guild_id && + !sd->state.waitingdisconnect) + g->member[i].sd = sd; + else sd = NULL; m++; }else g->member[i].sd=NULL; @@ -795,9 +797,11 @@ int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int onlin for(i=0;imax_member;i++){ // sd再設定 struct map_session_data *sd= map_id2sd(g->member[i].account_id); - g->member[i].sd=(sd!=NULL && - sd->status.char_id==g->member[i].char_id && - sd->status.guild_id==guild_id)?sd:NULL; + if (sd && sd->status.char_id == g->member[i].char_id && + sd->status.guild_id == g->guild_id && + !sd->state.waitingdisconnect) + g->member[i].sd = sd; + else sd = NULL; } // ここにクライアントに送信処理が必要 diff --git a/src/map/mail.c b/src/map/mail.c index c7939cca1..46e80be9f 100644 --- a/src/map/mail.c +++ b/src/map/mail.c @@ -15,6 +15,7 @@ #include "clif.h" #include "chrif.h" #include "intif.h" +#include "atcommand.h" #include "pc.h" #include "mail.h" @@ -22,7 +23,7 @@ char mail_db[32] = "mail"; int MAIL_CHECK_TIME = 120000; int mail_timer; -extern char msg_table[1000][256]; // Server messages (0-499 reserved for GM commands, 500-999 reserved for others) +//extern char *msg_table[1000]; // Server messages (0-499 reserved for GM commands, 500-999 reserved for others) #ifdef MEMWATCH #include "memwatch.h" @@ -47,7 +48,7 @@ int mail_check(struct map_session_data *sd,int type) if(mail_res) { if (mysql_num_rows(mail_res) == 0) { //clif_displaymessage(sd->fd,"You have no messages."); - clif_displaymessage(sd->fd,msg_table[516]); + clif_displaymessage(sd->fd, msg_txt(516)); mysql_free_result(mail_res); return 0; @@ -69,18 +70,18 @@ int mail_check(struct map_session_data *sd,int type) if(type==2 || type==3) { if(atoi(mail_row[4])) { //sprintf(message, "%d - From : %s (New - Priority)", i, mail_row[2]); - sprintf(message, msg_table[511], i, mail_row[2]); + sprintf(message, msg_txt(511), i, mail_row[2]); clif_displaymessage(sd->fd, jstrescape(message)); } else { //sprintf(message, "%d - From : %s (New)", i, mail_row[2]); - sprintf(message, msg_table[512], i, mail_row[2]); + sprintf(message, msg_txt(512), i, mail_row[2]); clif_displaymessage(sd->fd, jstrescape(message)); } } } else if(type==2){ //sprintf(message, "%d - From : %s", i, mail_row[2]); - sprintf(message, msg_table[513], i, mail_row[2]); + sprintf(message, msg_txt(513), i, mail_row[2]); clif_displaymessage(sd->fd, jstrescape(message)); } } @@ -93,18 +94,18 @@ int mail_check(struct map_session_data *sd,int type) if(i>0 && new_>0 && type==1) { //sprintf(message, "You have %d new messages.", new_); - sprintf(message, msg_table[514], new_); + sprintf(message, msg_txt(514), new_); clif_displaymessage(sd->fd, jstrescape(message)); } if(i>0 && new_>0 && priority>0 && type==1) { //sprintf(message, "You have %d unread priority messages.", priority); - sprintf(message, msg_table[515], priority); + sprintf(message, msg_txt(515), priority); clif_displaymessage(sd->fd, jstrescape(message)); } if(!new_) { //clif_displaymessage(sd->fd, "You have no new messages."); - clif_displaymessage(sd->fd, msg_table[516]); + clif_displaymessage(sd->fd, msg_txt(516)); } return 0; @@ -129,7 +130,7 @@ int mail_read(struct map_session_data *sd, int message_id) if (mysql_num_rows(mail_res) == 0) { mysql_free_result(mail_res); //clif_displaymessage(sd->fd, "Message not found."); - clif_displaymessage(sd->fd, msg_table[517]); + clif_displaymessage(sd->fd, msg_txt(517)); return 0; } @@ -142,7 +143,7 @@ int mail_read(struct map_session_data *sd, int message_id) } //sprintf(message, "Reading message from %s", mail_row[2]); - sprintf(message, msg_table[518], mail_row[2]); + sprintf(message, msg_txt(518), mail_row[2]); clif_displaymessage(sd->fd, jstrescape(message)); sprintf(message, "%s", mail_row[3]); @@ -179,7 +180,7 @@ int mail_delete(struct map_session_data *sd, int message_id) if (mysql_num_rows(mail_res) == 0) { mysql_free_result(mail_res); //clif_displaymessage(sd->fd, "Message not found."); - clif_displaymessage(sd->fd, msg_table[517]); + clif_displaymessage(sd->fd, msg_txt(517)); return 0; } @@ -187,14 +188,14 @@ int mail_delete(struct map_session_data *sd, int message_id) if(!atoi(mail_row[2]) && atoi(mail_row[3])) { mysql_free_result(mail_res); //clif_displaymessage(sd->fd,"Cannot delete unread priority mail."); - clif_displaymessage(sd->fd,msg_table[519]); + clif_displaymessage(sd->fd,msg_txt(519)); return 0; } if(!atoi(mail_row[4])) { mysql_free_result(mail_res); //clif_displaymessage(sd->fd,"You have recieved new mail, use @listmail before deleting."); - clif_displaymessage(sd->fd,msg_table[520]); + clif_displaymessage(sd->fd,msg_txt(520)); return 0; } sprintf(tmp_msql,"DELETE FROM `%s` WHERE `message_id` = \"%d\"", mail_db, atoi(mail_row[0])); @@ -204,7 +205,7 @@ int mail_delete(struct map_session_data *sd, int message_id) return 0; } //else clif_displaymessage(sd->fd,"Message deleted."); - else clif_displaymessage(sd->fd,msg_table[521]); + else clif_displaymessage(sd->fd,msg_txt(521)); } mysql_free_result(mail_res); @@ -222,14 +223,14 @@ int mail_send(struct map_session_data *sd, char *name, char *message, int flag) if(pc_isGM(sd) < 80 && sd->mail_counter > 0) { //clif_displaymessage(sd->fd,"You must wait 10 minutes before sending another message"); - clif_displaymessage(sd->fd,msg_table[522]); + clif_displaymessage(sd->fd,msg_txt(522)); return 0; } if(strcmp(name,"*")==0) { if(pc_isGM(sd) < 80) { //clif_displaymessage(sd->fd, "Access Denied."); - clif_displaymessage(sd->fd, msg_table[523]); + clif_displaymessage(sd->fd, msg_txt(523)); return 0; } else @@ -248,7 +249,7 @@ int mail_send(struct map_session_data *sd, char *name, char *message, int flag) if (mysql_num_rows(mail_res) == 0) { mysql_free_result(mail_res); //clif_displaymessage(sd->fd,"Character does not exist."); - clif_displaymessage(sd->fd,msg_table[524]); + clif_displaymessage(sd->fd,msg_txt(524)); return 0; } @@ -273,7 +274,7 @@ int mail_send(struct map_session_data *sd, char *name, char *message, int flag) } //clif_displaymessage(sd->fd,"Mail has been sent."); - clif_displaymessage(sd->fd,msg_table[525]); + clif_displaymessage(sd->fd,msg_txt(525)); return 0; } @@ -310,7 +311,7 @@ int mail_check_timer(int tid,unsigned int tick,int id,int data) sd->mail_counter--; if(sd->status.account_id==atoi(mail_row[0])) //clif_displaymessage(sd->fd, "You have new mail."); - clif_displaymessage(sd->fd, msg_table[526]); + clif_displaymessage(sd->fd, msg_txt(526)); } } } diff --git a/src/map/map.c b/src/map/map.c index 19edfd08b..f04d64a79 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -110,6 +110,16 @@ int check_online_timer=0; // [Valaris] #endif /* not TXT_ONLY */ +char *INTER_CONF_NAME; +char *LOG_CONF_NAME; +char *MAP_CONF_NAME; +char *BATTLE_CONF_FILENAME; +char *ATCOMMAND_CONF_FILENAME; +char *CHARCOMMAND_CONF_FILENAME; +char *SCRIPT_CONF_NAME; +char *MSG_CONF_NAME; +char *GRF_PATH_FILENAME; + #define USE_AFM #define USE_AF2 @@ -1460,60 +1470,20 @@ int map_quit(struct map_session_data *sd) { } } - if(sd->chatID) // チャットから出る - chat_leavechat(sd); - - if(sd->trade_partner) // 取引を中?する - trade_tradecancel(sd); - - if(sd->party_invite>0) // パ?ティ?誘を拒否する - party_reply_invite(sd,sd->party_invite_account,0); - - if(sd->guild_invite>0) // ギルド?誘を拒否する - guild_reply_invite(sd,sd->guild_invite,0); - if(sd->guild_alliance>0) // ギルド同盟?誘を拒否する - guild_reply_reqalliance(sd,sd->guild_alliance_account,0); + if(sd->sc_data && sd->sc_data[SC_BERSERK].timer!=-1) //バ?サ?ク中の終了はHPを100に + sd->status.hp = 100; party_send_logout(sd); // パ?ティのログアウトメッセ?ジ送信 - guild_send_memberinfoshort(sd,0); // ギルドのログアウトメッセ?ジ送信 - - pc_cleareventtimer(sd); // イベントタイマを破棄する - - if(sd->state.storage_flag) - storage_guild_storage_quit(sd,0); - else - storage_storage_quit(sd); // 倉庫を開いてるなら保存する - - // check if we've been authenticated [celest] - if (sd->state.auth) - skill_castcancel(&sd->bl,0); // 詠唱を中?する - skill_stop_dancing(&sd->bl,1);// ダンス/演奏中? - - if(sd->sc_data && sd->sc_data[SC_BERSERK].timer!=-1) //バ?サ?ク中の終了はHPを100に - sd->status.hp = 100; - status_change_clear(&sd->bl,1); // ステ?タス異常を解除する - skill_clear_unitgroup(&sd->bl); // スキルユニットグル?プの削除 - skill_cleartimerskill(&sd->bl); - - // check if we've been authenticated [celest] - if (sd->state.auth) { - pc_stop_walking(sd,0); - pc_stopattack(sd); - pc_delinvincibletimer(sd); - } + pc_cleareventtimer(sd); pc_delspiritball(sd,sd->spiritball,1); - skill_gangsterparadise(sd,0); - skill_unit_move(&sd->bl,gettick(),0); if (sd->state.auth) status_calc_pc(sd,4); // skill_clear_unitgroup(&sd->bl); // [Sara-chan] - clif_clearchar_area(&sd->bl,2); - if(sd->status.pet_id && sd->pd) { pet_lootitem_drop(sd->pd,sd); pet_remove_map(sd); @@ -1530,11 +1500,11 @@ int map_quit(struct map_session_data *sd) { if(pc_isdead(sd)) pc_setrestartvalue(sd,2); + pc_remove_map(sd,2); pc_makesavestatus(sd); chrif_save(sd); storage_storage_dirty(sd); storage_storage_save(sd); - map_delblock(&sd->bl); } if( sd->npc_stackbuf && sd->npc_stackbuf != NULL) { @@ -3266,15 +3236,15 @@ int do_init(int argc, char *argv[]) { GC_enable_incremental(); #endif - char *INTER_CONF_NAME="conf/inter_athena.conf"; - char *LOG_CONF_NAME="conf/log_athena.conf"; - char *MAP_CONF_NAME = "conf/map_athena.conf"; - char *BATTLE_CONF_FILENAME = "conf/battle_athena.conf"; - char *ATCOMMAND_CONF_FILENAME = "conf/atcommand_athena.conf"; - char *CHARCOMMAND_CONF_FILENAME = "conf/charcommand_athena.conf"; - char *SCRIPT_CONF_NAME = "conf/script_athena.conf"; - char *MSG_CONF_NAME = "conf/msg_athena.conf"; - char *GRF_PATH_FILENAME = "conf/grf-files.txt"; + INTER_CONF_NAME="conf/inter_athena.conf"; + LOG_CONF_NAME="conf/log_athena.conf"; + MAP_CONF_NAME = "conf/map_athena.conf"; + BATTLE_CONF_FILENAME = "conf/battle_athena.conf"; + ATCOMMAND_CONF_FILENAME = "conf/atcommand_athena.conf"; + CHARCOMMAND_CONF_FILENAME = "conf/charcommand_athena.conf"; + SCRIPT_CONF_NAME = "conf/script_athena.conf"; + MSG_CONF_NAME = "conf/msg_athena.conf"; + GRF_PATH_FILENAME = "conf/grf-files.txt"; chrif_connected = 0; diff --git a/src/map/map.h b/src/map/map.h index b25e6f05a..81d1b8cbc 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -220,6 +220,7 @@ struct map_session_data { struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET]; struct skill_timerskill skilltimerskill[MAX_SKILLTIMERSKILL]; char blockskill[MAX_SKILL]; // [celest] + //unsigned int skillstatictimer[MAX_SKILL]; unsigned short timerskill_count; // [celest] int cloneskill_id; int potion_hp,potion_sp,potion_per_hp,potion_per_sp; @@ -490,7 +491,9 @@ struct mob_data { struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET]; char npc_event[50]; unsigned char size; - int owner; + short recall_flag; + int recallmob_count; + short recallcount; }; struct pet_data { struct block_list bl; @@ -800,6 +803,16 @@ int cleanup_sub(struct block_list *bl, va_list ap); void map_helpscreen(); // [Valaris] int map_delmap(char *mapname); +extern char *INTER_CONF_NAME; +extern char *LOG_CONF_NAME; +extern char *MAP_CONF_NAME; +extern char *BATTLE_CONF_FILENAME; +extern char *ATCOMMAND_CONF_FILENAME; +extern char *CHARCOMMAND_CONF_FILENAME; +extern char *SCRIPT_CONF_NAME; +extern char *MSG_CONF_NAME; +extern char *GRF_PATH_FILENAME; + #ifndef TXT_ONLY // MySQL diff --git a/src/map/mob.c b/src/map/mob.c index 80cd6e346..b46b2a317 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -196,8 +196,8 @@ int mob_once_spawn (struct map_session_data *sd, char *mapname, md->m = m; md->x0 = x; md->y0 = y; - md->xs = 0; - md->ys = 0; + //md->xs = 0; + //md->ys = 0; md->spawndelay1 = -1; // 一度のみフラグ md->spawndelay2 = -1; // 一度のみフラグ @@ -297,14 +297,8 @@ int mob_spawn_guardian(struct map_session_data *sd,char *mapname, for(count=0;countbl.m=m; md->bl.x=x; @@ -334,7 +328,6 @@ int mob_spawn_guardian(struct map_session_data *sd,char *mapname, if(guardian==5) { md->hp=gc->Ghp5; gc->GID5=md->bl.id; } if(guardian==6) { md->hp=gc->Ghp6; gc->GID6=md->bl.id; } if(guardian==7) { md->hp=gc->Ghp7; gc->GID7=md->bl.id; } - } } @@ -760,9 +753,6 @@ static int mob_timer(int tid,unsigned int tick,int id,int data) nullpo_retr(1, md=(struct mob_data*)bl); - if(!md->bl.type || md->bl.type!=BL_MOB) - return 1; - if(md->timer != tid){ if(battle_config.error_log) printf("mob_timer %d != %d\n",md->timer,tid); @@ -1069,7 +1059,6 @@ int mob_stop_walking(struct mob_data *md,int type) { nullpo_retr(0, md); - if(md->state.state == MS_WALK || md->state.state == MS_IDLE) { int dx=0,dy=0; @@ -1405,6 +1394,18 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) if(!mmd || mmd->bl.type!=BL_MOB || mmd->bl.id!=md->master_id) return 0; + // 呼び戻し + if(mmd->recall_flag == 1){ + if (mmd->recallcount < (mmd->recallmob_count+2) ){ + mob_warp(md,-1,mmd->bl.x,mmd->bl.y,3); + mmd->recallcount += 1; + } else{ + mmd->recall_flag = 0; + mmd->recallcount=0; + } + md->state.master_check = 1; + return 0; + } // Since it is in the map on which the master is not, teleport is carried out and it pursues. if( mmd->bl.m != md->bl.m ){ mob_warp(md,mmd->bl.m,mmd->bl.x,mmd->bl.y,3); @@ -1598,7 +1599,6 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) tick=va_arg(ap,unsigned int); - if(DIFF_TICK(tick,md->last_thinktime)last_thinktime=tick; @@ -1898,19 +1898,20 @@ static int mob_ai_hard(int tid,unsigned int tick,int id,int data) static int mob_ai_sub_lazy(void * key,void * data,va_list app) { struct mob_data *md=(struct mob_data *)data; + struct mob_data *mmd=NULL; unsigned int tick; va_list ap; nullpo_retr(0, md); nullpo_retr(0, app); - - ap=va_arg(app,va_list); + nullpo_retr(0, ap=va_arg(app,va_list)); if(md->bl.type!=BL_MOB) return 0; - if(!md->bl.type || md->bl.type!=BL_MOB) - return 0; + if (md->master_id > 0) { + mmd = (struct mob_data *)map_id2bl(md->master_id); //自分のBOSSの情報 + } tick=va_arg(ap,unsigned int); @@ -1924,6 +1925,12 @@ static int mob_ai_sub_lazy(void * key,void * data,va_list app) return 0; } + // 取り巻きモンスターの処理(呼び戻しされた時) + if(mmd && md->state.special_mob_ai == 0 && mmd->recall_flag == 1) { + mob_ai_sub_hard_slavemob (md,tick); + return 0; + } + if(DIFF_TICK(md->next_walktime,tick)<0 && (mob_db[md->class_].mode&1) && mob_can_move(md) ){ @@ -2130,15 +2137,10 @@ int mob_catch_delete(struct mob_data *md,int type) int mob_timer_delete(int tid, unsigned int tick, int id, int data) { - struct block_list *bl=map_id2bl(id); - struct mob_data *md; - - nullpo_retr(0, bl); + struct mob_data *md=(struct mob_data *)map_id2bl(id); + nullpo_retr(0, md); - md = (struct mob_data *)bl; //for Alchemist CANNIBALIZE [Lupus] - - mob_catch_delete(md,3); return 0; } @@ -2476,10 +2478,6 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) // [MouseJstr] if((map[md->bl.m].flag.pvp == 0) || (battle_config.pvp_exp == 1)) { -/* if((double)max_hp < tdmg) - dmg_rate = ((double)max_hp) / tdmg; - else dmg_rate = 1;*/ - // 経験値の分配 for(i=0;idmglog[i].dmg)*(9.+(double)((count > 6)? 6:count))/10./((double)max_hp) * dmg_rate; per = ((double)md->dmglog[i].dmg)*(9.+(double)((count > 6)? 6:count))/10./tdmg; temp = (double)mob_db[md->class_].base_exp * per; base_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp; @@ -2552,7 +2549,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) } if((pid=tmpsd[i]->status.party_id)>0){ // パーティに入っている - int j=0; + int j; for(j=0;jmaster_id==id ) (*c)++; return 0; @@ -3196,7 +3192,9 @@ int mobskill_castend_id( int tid, unsigned int tick, int id,int data ) md->skilltimer=-1; //沈黙や状態異常など if(md->sc_data){ - if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || md->sc_data[SC_ROKISWEIL].timer != -1 || md->sc_data[SC_STEELBODY].timer != -1) + if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || + (!(mob_db[md->class_].mode & 0x20) && md->sc_data[SC_ROKISWEIL].timer != -1) || + md->sc_data[SC_STEELBODY].timer != -1) return 0; if(md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター return 0; @@ -3279,7 +3277,9 @@ int mobskill_castend_pos( int tid, unsigned int tick, int id,int data ) md->skilltimer=-1; if(md->sc_data){ - if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || md->sc_data[SC_ROKISWEIL].timer != -1 || md->sc_data[SC_STEELBODY].timer != -1) + if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || + (!(mob_db[md->class_].mode & 0x20) && md->sc_data[SC_ROKISWEIL].timer != -1) || + md->sc_data[SC_STEELBODY].timer != -1) return 0; if(md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター return 0; @@ -3354,7 +3354,9 @@ int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx) // 沈黙や異常 if(md->sc_data){ - if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || md->sc_data[SC_ROKISWEIL].timer != -1 || md->sc_data[SC_STEELBODY].timer != -1) + if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || + (!(mob_db[md->class_].mode & 0x20) && md->sc_data[SC_ROKISWEIL].timer != -1) || + md->sc_data[SC_STEELBODY].timer != -1) return 0; if(md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター return 0; @@ -3471,7 +3473,9 @@ int mobskill_use_pos( struct mob_data *md, //沈黙や状態異常など if(md->sc_data){ - if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || md->sc_data[SC_ROKISWEIL].timer != -1 || md->sc_data[SC_STEELBODY].timer != -1) + if(md->opt1>0 || md->sc_data[SC_DIVINA].timer != -1 || + (!(mob_db[md->class_].mode & 0x20) && md->sc_data[SC_ROKISWEIL].timer != -1) || + md->sc_data[SC_STEELBODY].timer != -1) return 0; if(md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター return 0; diff --git a/src/map/mob.h b/src/map/mob.h index aa5753902..e5e95879e 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -139,6 +139,7 @@ int mobskill_event(struct mob_data *md,int flag); int mobskill_castend_id( int tid, unsigned int tick, int id,int data ); int mobskill_castend_pos( int tid, unsigned int tick, int id,int data ); int mob_summonslave(struct mob_data *md2,int *value,int amount,int flag); +int mob_countslave(struct mob_data *md); int mob_gvmobcheck(struct map_session_data *sd, struct block_list *bl); void mob_reload(void); diff --git a/src/map/party.c b/src/map/party.c index e33dc37cc..17f0cf5eb 100644 --- a/src/map/party.c +++ b/src/map/party.c @@ -175,7 +175,7 @@ int party_recv_info(struct party *sp) for(i=0;imember[i].account_id); - p->member[i].sd=(sd!=NULL && sd->status.party_id==p->party_id)?sd:NULL; + p->member[i].sd=(sd!=NULL && sd->status.party_id==p->party_id && !sd->state.waitingdisconnect)?sd:NULL; } clif_party_info(p,-1); @@ -419,7 +419,7 @@ int party_recv_movemap(int party_id,int account_id,char *map,int online,int lv) for(i=0;imember[i].account_id); - p->member[i].sd=(sd!=NULL && sd->status.party_id==p->party_id)?sd:NULL; + p->member[i].sd=(sd!=NULL && sd->status.party_id==p->party_id && !sd->state.waitingdisconnect)?sd:NULL; } party_send_xy_clear(p); // 座標再通知要請 diff --git a/src/map/pc.c b/src/map/pc.c index 3dcb08f3b..b9185c8b8 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -714,8 +714,7 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars sd->skilltimerskill[i].timer = -1; sd->timerskill_count=0; - for (i=0; iblockskill[i]=0; + memset(sd->blockskill,0,sizeof(sd->blockskill)); memset(&sd->dev,0,sizeof(struct square)); for(i = 0; i < 5; i++) { @@ -2037,25 +2036,24 @@ int pc_skill(struct map_session_data *sd,int id,int level,int flag) */ int pc_blockskill_end(int tid,unsigned int tick,int id,int data) { - struct map_session_data *sd; - - nullpo_retr (-1, sd = map_id2sd(id)); - sd->blockskill[data] = 0; + struct map_session_data *sd = map_id2sd(id); + if (data <= 0 || data >= MAX_SKILL) + return 0; + if (sd) sd->blockskill[data] = 0; return 1; } -void pc_blockskill_start (struct map_session_data *sd, int skillid, int tick) +int pc_blockskill_start (struct map_session_data *sd, int skillid, int tick) { - nullpo_retv(sd); + nullpo_retr (-1, sd); if (skillid >= 10000 && skillid < 10015) skillid -= 9500; else if (skillid < 1 || skillid > MAX_SKILL) - return; + return -1; sd->blockskill[skillid] = 1; - add_timer(gettick()+tick,pc_blockskill_end,sd->bl.id,skillid); - return; + return add_timer(gettick()+tick,pc_blockskill_end,sd->bl.id,skillid); } /*========================================== @@ -2460,6 +2458,7 @@ int pc_useitem(struct map_session_data *sd,int n) nullpo_retr(1, sd); if(n >=0 && n < MAX_INVENTORY) { + char *script; sd->itemid = sd->status.inventory[n].nameid; amount = sd->status.inventory[n].amount; if(sd->status.inventory[n].nameid <= 0 || @@ -2474,12 +2473,10 @@ int pc_useitem(struct map_session_data *sd,int n) clif_useitemack(sd,n,0,0); return 1; } - - if(sd->inventory_data[n]) - run_script(sd->inventory_data[n]->use_script,0,sd->bl.id,0); - + script = sd->inventory_data[n]->use_script; amount = sd->status.inventory[n].amount; clif_useitemack(sd,n,amount-1,1); + run_script(script,0,sd->bl.id,0); pc_delitem(sd,n,1,1); } @@ -2878,40 +2875,53 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *bl) // // /*========================================== - * PCの位置設定 + * PCをマップから離脱する *------------------------------------------ */ -int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrtype) -{ - char mapname[24]; - int m=0,disguise=0; +int pc_remove_map(struct map_session_data *sd,int clrtype) { nullpo_retr(0, sd); - if(sd->chatID) // チャットから出る + // map 上に登録されていない + if(!sd->bl.prev) + return 1; + + // チャットから出る + if(sd->chatID) chat_leavechat(sd); - if(sd->trade_partner) // 取引を中?する + + // 取引を中断する + if(sd->trade_partner) trade_tradecancel(sd); + + // 倉庫を開いてるなら保存する if(sd->state.storage_flag) storage_guild_storage_quit(sd,0); else - storage_storage_quit(sd); // 倉庫を開いてるなら保存する + storage_storage_quit(sd); - if(sd->party_invite>0) // パ?ティ?誘を拒否する + // パーティ勧誘を拒否する + if(sd->party_invite>0) party_reply_invite(sd,sd->party_invite_account,0); - if(sd->guild_invite>0) // ギルド?誘を拒否する + + // ギルド勧誘を拒否する + if(sd->guild_invite>0) guild_reply_invite(sd,sd->guild_invite,0); - if(sd->guild_alliance>0) // ギルド同盟?誘を拒否する + + // ギルド同盟勧誘を拒否する + if(sd->guild_alliance>0) guild_reply_reqalliance(sd,sd->guild_alliance_account,0); - skill_castcancel(&sd->bl,0); // 詠唱中? - pc_stop_walking(sd,0); // ?行中? - pc_stopattack(sd); // 攻?中? + // check if we've been authenticated [celest] + //if (sd->state.auth) { + pc_stop_walking(sd,0); // 歩行中断 + pc_stopattack(sd); // 攻撃中断 + pc_delinvincibletimer(sd); // 無敵タイマー削除 + //} - if(pc_issit(sd)) { - pc_setstand(sd); - skill_gangsterparadise(sd,0); - } + // ブレードストップを終わらせる + if(sd->sc_data[SC_BLADESTOP].timer!=-1) + status_change_end(&sd->bl,SC_BLADESTOP,-1); if (sd->sc_count) { if(sd->sc_data[SC_TRICKDEAD].timer != -1) @@ -2933,6 +2943,35 @@ int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrt } } + // check if we've been authenticated [celest] + //if (sd->state.auth) + skill_castcancel(&sd->bl,0); // 詠唱中断 + skill_gangsterparadise(sd,0); // ギャングスターパラダイス削除 + skill_unit_move(&sd->bl,gettick(),0); // スキルユニットから離脱 + skill_cleartimerskill(&sd->bl); // タイマースキルクリア + skill_clear_unitgroup(&sd->bl); // スキルユニットグループの削除 + + clif_clearchar_area(&sd->bl,clrtype&0xffff); + map_delblock(&sd->bl); + return 0; +} + +/*========================================== + * PCの位置設定 + *------------------------------------------ + */ +int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrtype) +{ + char mapname[24]; + int m=0,disguise=0; + + nullpo_retr(0, sd); + + if(pc_issit(sd)) { + pc_setstand(sd); + skill_gangsterparadise(sd,0); + } + if(sd->status.option&2) status_change_end(&sd->bl, SC_HIDING, -1); if(sd->status.option&4) @@ -2940,11 +2979,6 @@ int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrt if(sd->status.option&16384) status_change_end(&sd->bl, SC_CHASEWALK, -1); - if(sd->status.pet_id > 0 && sd->pd && sd->pet.intimate > 0) { - pet_stopattack(sd->pd); - pet_changestate(sd->pd,MS_IDLE,0); - } - if(sd->disguise) { // clear disguises when warping [Valaris] clif_clearchar(&sd->bl, 9); disguise=sd->disguise; @@ -2960,14 +2994,9 @@ int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrt m=map_mapname2mapid(mapname); if(m<0){ - if(sd->mapname[0]){ + //if(sd->mapname[0]){ int ip,port; if(map_mapname2ipport(mapname,&ip,&port)==0){ - skill_stop_dancing(&sd->bl,1); - skill_unit_move(&sd->bl,gettick(),0); - clif_clearchar_area(&sd->bl,clrtype&0xffff); - skill_gangsterparadise(sd,0); - map_delblock(&sd->bl); if(sd->status.pet_id > 0 && sd->pd) { if(sd->pd->bl.m != m && sd->pet.intimate <= 0) { pet_remove_map(sd); @@ -2985,6 +3014,15 @@ int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrt map_delblock(&sd->pd->bl); } } + + party_send_logout(sd); // パーティのログアウトメッセージ送信 + guild_send_memberinfoshort(sd,0); // ギルドのログアウトメッセージ送信 + status_change_clear(&sd->bl,1); // ステータス異常を解除する + skill_stop_dancing(&sd->bl,1); // ダンス/演奏中断 + pc_cleareventtimer(sd); // イベントタイマを破棄する + pc_delspiritball(sd,sd->spiritball,1); // 気功削除 + pc_remove_map(sd,clrtype); + memcpy(sd->mapname,mapname,24); sd->bl.x=x; sd->bl.y=y; @@ -2998,7 +3036,7 @@ int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrt chrif_changemapserver(sd, mapname, x, y, ip, port); return 0; } - } + //} #if 0 clif_authfail_fd(sd->fd,0); // cancel clif_setwaitclose(sd->fd); @@ -3019,12 +3057,17 @@ int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrt } while(map_getcell(m,x,y,CELL_CHKNOPASS)); } - if(sd->mapname[0] && sd->bl.prev != NULL){ - skill_unit_move(&sd->bl,gettick(),0); - clif_clearchar_area(&sd->bl,clrtype&0xffff); - skill_gangsterparadise(sd,0); - map_delblock(&sd->bl); - // pet + if(m == sd->bl.m) { + // 同じマップなのでダンスユニット引き継ぎ + sd->to_x = x; + sd->to_y = y; + skill_stop_dancing(&sd->bl, 2); //移動先にユニットを移動するかどうかの判断もする + } else { + // 違うマップなのでダンスユニット削除 + skill_stop_dancing(&sd->bl, 1); + } + if(sd->bl.prev != NULL){ + pc_remove_map(sd,clrtype); if(sd->status.pet_id > 0 && sd->pd) { if(sd->pd->bl.m != m && sd->pet.intimate <= 0) { pet_remove_map(sd); @@ -3034,9 +3077,6 @@ int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrt sd->petDB = NULL; if(battle_config.pet_status_support) status_calc_pc(sd,2); - pc_makesavestatus(sd); - chrif_save(sd); - storage_storage_save(sd); } else if(sd->pet.intimate > 0) { pet_stopattack(sd->pd); @@ -3053,13 +3093,8 @@ int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrt memcpy(sd->mapname,mapname,24); sd->bl.m = m; - sd->to_x = x; - sd->to_y = y; - - // moved and changed dance effect stopping - - sd->bl.x = x; - sd->bl.y = y; + sd->bl.x = x; + sd->bl.y = y; if(sd->status.pet_id > 0 && sd->pd && sd->pet.intimate > 0) { sd->pd->bl.m = m; diff --git a/src/map/pc.h b/src/map/pc.h index 1e5b3408f..b1db3a254 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -65,6 +65,7 @@ int pc_setsavepoint(struct map_session_data*,char*,int,int); int pc_randomwarp(struct map_session_data *sd,int type); int pc_memo(struct map_session_data *sd,int i); int pc_randomwalk(struct map_session_data*,int tick); +int pc_remove_map(struct map_session_data *sd,int clrtype); int pc_checkadditem(struct map_session_data*,int,int); int pc_inventoryblank(struct map_session_data*); @@ -92,7 +93,7 @@ int pc_bonus3(struct map_session_data *sd,int,int,int,int); int pc_bonus4(struct map_session_data *sd,int,int,int,int,int); int pc_skill(struct map_session_data*,int,int,int); -void pc_blockskill_start (struct map_session_data*,int,int); // [celest] +int pc_blockskill_start (struct map_session_data*,int,int); // [celest] int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip); @@ -202,6 +203,7 @@ int pc_delspiritball(struct map_session_data *sd,int,int); int pc_eventtimer(int tid,unsigned int tick,int id,int data); // for npc_dequeue +int pc_readdb(void); int do_init_pc(void); void do_final_pc(void); diff --git a/src/map/pet.c b/src/map/pet.c index 87257f6be..351782e7f 100644 --- a/src/map/pet.c +++ b/src/map/pet.c @@ -816,7 +816,7 @@ int pet_recv_petdata(int account_id,struct s_pet *p,int flag) pet_birth_process(sd); else { pet_data_init(sd); - if(sd->bl.prev != NULL) { + if(sd->pd && sd->bl.prev != NULL) { map_addblock(&sd->pd->bl); clif_spawnpet(sd->pd); clif_send_petdata(sd,0,0); diff --git a/src/map/pet.h b/src/map/pet.h index 6f532b140..4d81583b1 100644 --- a/src/map/pet.h +++ b/src/map/pet.h @@ -61,6 +61,7 @@ int pet_mag_timer(int tid,unsigned int tick,int id,int data); // [Valaris] int pet_heal_timer(int tid,unsigned int tick,int id,int data); // [Valaris] int pet_skillattack_timer(int tid,unsigned int tick,int id,int data); // [Valaris] +int read_petdb(); int do_init_pet(void); int do_final_pet(void); diff --git a/src/map/skill.c b/src/map/skill.c index 8420f0ac5..40626fa57 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2757,20 +2757,16 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s * スキル使用(詠唱完了、ID指定支援系) *------------------------------------------ */ -int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag ) +int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, int skillid, int skilllv, unsigned int tick, int flag) { - struct map_session_data *sd=NULL; - struct map_session_data *dstsd=NULL; - struct mob_data *md=NULL; - struct mob_data *dstmd=NULL; - int i,abra_skillid=0,abra_skilllv; - int sc_def_vit,sc_def_mdef; - int sc_dex,sc_luk; - //クラスチェンジ用ボスモンスタ?ID - int changeclass[]={1038,1039,1046,1059,1086,1087,1112,1115 - ,1157,1159,1190,1272,1312,1373,1492}; - int poringclass[]={1002}; - + struct map_session_data *sd = NULL; + struct map_session_data *dstsd = NULL; + struct mob_data *md = NULL; + struct mob_data *dstmd = NULL; + int i; + int sc_def_vit, sc_def_mdef; + int sc_dex, sc_luk; + if(skillid < 0) { // remove the debug print when this case is finished printf("skill_castend_damage_id: skillid=%i\ncall: %p %p %i %i %i %i",skillid, @@ -2782,23 +2778,24 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int nullpo_retr(1, src); nullpo_retr(1, bl); - if(src->type==BL_PC) - sd=(struct map_session_data *)src; - else if(src->type==BL_MOB) - md=(struct mob_data *)src; + if (src->type == BL_PC) { + nullpo_retr (1, sd = (struct map_session_data *)src); + } else if (src->type == BL_MOB) { + nullpo_retr (1, md = (struct mob_data *)src); + } - sc_dex=status_get_mdef(bl); - sc_luk=status_get_luk(bl); - sc_def_vit = status_get_sc_def_vit(bl); + sc_dex = status_get_mdef (bl); + sc_luk = status_get_luk (bl); + sc_def_vit = status_get_sc_def_vit (bl); sc_def_mdef = status_get_sc_def_mdef (bl); - if(bl->type==BL_PC){ - nullpo_retr(1, dstsd=(struct map_session_data *)bl); - }else if(bl->type==BL_MOB){ - nullpo_retr(1, dstmd=(struct mob_data *)bl); + if (bl->type == BL_PC){ + nullpo_retr (1, dstsd = (struct map_session_data *)bl); + } else if (bl->type == BL_MOB){ + nullpo_retr (1, dstmd = (struct mob_data *)bl); } - if(bl == NULL || bl->prev == NULL) + if(bl->prev == NULL) return 1; if(sd && pc_isdead(sd)) return 1; @@ -2814,44 +2811,42 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int { case AL_HEAL: /* ヒ?ル */ { - int heal=skill_calc_heal( src, skilllv ); + int heal = skill_calc_heal(src, skilllv); int heal_get_jobexp; int skill; - struct pc_base_job s_class; - - if( dstsd && dstsd->special_state.no_magic_damage ) + + if (skilllv > 10) + heal = 9999; //9999ヒール + if (dstsd && dstsd->special_state.no_magic_damage) heal=0; /* ?金蟲カ?ド(ヒ?ル量0) */ - if (sd){ - s_class = pc_calc_base_job(sd->status.class_); - if((skill=pc_checkskill(sd,HP_MEDITATIO))>0) // メディテイティオ - heal += heal*skill*2/100; - if(sd && dstsd && sd->status.partner_id == dstsd->status.char_id && s_class.job == 23 && sd->status.sex == 0) //自分も?象もPC、?象が自分のパ?トナ?、自分がスパノビ、自分が♀なら + if (sd) { + if ((skill = pc_checkskill(sd, HP_MEDITATIO)) > 0) // メディテイティオ + heal += heal * skill * 2 / 100; + if (sd && dstsd && sd->status.partner_id == dstsd->status.char_id && + pc_calc_base_job2(sd->status.class_) == 23 && sd->status.sex == 0) //自分も?象もPC、?象が自分のパ?トナ?、自分がスパノビ、自分が♀なら heal = heal*2; //スパノビの嫁が旦那にヒ?ルすると2倍になる } - - clif_skill_nodamage(src,bl,skillid,heal,1); + clif_skill_nodamage (src, bl, skillid, heal, 1); heal_get_jobexp = battle_heal(NULL,bl,heal,0,0); // JOB??値獲得 - if(src->type == BL_PC && bl->type==BL_PC && heal > 0 && src != bl && battle_config.heal_exp > 0){ + if(sd && dstsd && heal > 0 && sd != dstsd && battle_config.heal_exp > 0){ heal_get_jobexp = heal_get_jobexp * battle_config.heal_exp / 100; - if(heal_get_jobexp <= 0) + if (heal_get_jobexp <= 0) heal_get_jobexp = 1; - pc_gainexp((struct map_session_data *)src,0,heal_get_jobexp); + pc_gainexp (sd, 0, heal_get_jobexp); } } break; case ALL_RESURRECTION: /* リザレクション */ - if(bl->type==BL_PC){ - int per=0; - struct map_session_data *tsd = (struct map_session_data*)bl; - nullpo_retr(1, tsd); - if( (map[bl->m].flag.pvp) && tsd->pvp_point<0 ) + if(dstsd) { + int per = 0; + if (map[bl->m].flag.pvp && dstsd->pvp_point < 0) break; /* PVPで復活不可能?態 */ - if(pc_isdead(tsd)){ /* 死亡判定 */ + if (pc_isdead(dstsd)) { /* 死亡判定 */ clif_skill_nodamage(src,bl,skillid,skilllv,1); switch(skilllv){ case 1: per=10; break; @@ -2859,60 +2854,58 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case 3: per=50; break; case 4: per=80; break; } - tsd->status.hp=tsd->status.max_hp*per/100; - if(tsd->status.hp<=0) tsd->status.hp=1; - if(tsd->special_state.restart_full_recover ){ /* オシリスカ?ド */ - tsd->status.hp=tsd->status.max_hp; - tsd->status.sp=tsd->status.max_sp; + dstsd->status.hp = dstsd->status.max_hp * per / 100; + if (dstsd->status.hp <= 0) dstsd->status.hp = 1; + if (dstsd->special_state.restart_full_recover) { /* オシリスカ?ド */ + dstsd->status.hp = dstsd->status.max_hp; + dstsd->status.sp = dstsd->status.max_sp; } - pc_setstand(tsd); + pc_setstand(dstsd); if(battle_config.pc_invincible_time > 0) - pc_setinvincibletimer(tsd,battle_config.pc_invincible_time); - clif_updatestatus(tsd,SP_HP); - clif_resurrection(&tsd->bl,1); - if(src != bl && sd && battle_config.resurrection_exp > 0) { + pc_setinvincibletimer(dstsd, battle_config.pc_invincible_time); + clif_updatestatus(dstsd, SP_HP); + clif_resurrection(bl, 1); + if(sd && sd != dstsd && battle_config.resurrection_exp > 0) { int exp = 0,jexp = 0; - int lv = tsd->status.base_level - sd->status.base_level, jlv = tsd->status.job_level - sd->status.job_level; + int lv = dstsd->status.base_level - sd->status.base_level, jlv = dstsd->status.job_level - sd->status.job_level; if(lv > 0) { - exp = (int)((double)tsd->status.base_exp * (double)lv * (double)battle_config.resurrection_exp / 1000000.); - if(exp < 1) exp = 1; + exp = (int)((double)dstsd->status.base_exp * (double)lv * (double)battle_config.resurrection_exp / 1000000.); + if (exp < 1) exp = 1; } if(jlv > 0) { - jexp = (int)((double)tsd->status.job_exp * (double)lv * (double)battle_config.resurrection_exp / 1000000.); - if(jexp < 1) jexp = 1; + jexp = (int)((double)dstsd->status.job_exp * (double)lv * (double)battle_config.resurrection_exp / 1000000.); + if (jexp < 1) jexp = 1; } if(exp > 0 || jexp > 0) - pc_gainexp(sd,exp,jexp); + pc_gainexp (sd, exp, jexp); } } } break; case AL_DECAGI: /* 速度減少 */ - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) + if (dstsd && dstsd->special_state.no_magic_damage) break; - if( rand()%100 < (50+skilllv*3+(status_get_lv(src)+status_get_int(src)/5)-sc_def_mdef) ) { - clif_skill_nodamage(src,bl,skillid,skilllv,1); - status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0); + if (rand() % 100 < (50 + skilllv * 3 + (status_get_lv(src) + status_get_int(src) / 5) - sc_def_mdef)) { + clif_skill_nodamage (src, bl, skillid, skilllv, 1); + status_change_start (bl, SkillStatusChangeTable[skillid], skilllv, 0, 0, 0, skill_get_time(skillid,skilllv), 0); } break; case AL_CRUCIS: - if(flag&1) { - int race = status_get_race(bl),ele = status_get_elem_type(bl); - if(battle_check_target(src,bl,BCT_ENEMY) && (race == 6 || battle_check_undead(race,ele))) { - int slv=status_get_lv(src),tlv=status_get_lv(bl),rate; - rate = 25 + skilllv*2 + slv - tlv; - if(rand()%100 < rate) + if (flag & 1) { + int race = status_get_race (bl), ele = status_get_elem_type (bl); + if (battle_check_target (src, bl, BCT_ENEMY) && (race == 6 || battle_check_undead (race, ele))) { + int slv = status_get_lv (src),tlv = status_get_lv (bl); + int rate = 25 + skilllv*2 + slv - tlv; + if (rand()%100 < rate) status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,0,0); } - } - else { - int range = 15; - clif_skill_nodamage(src,bl,skillid,skilllv,1); + } else { + clif_skill_nodamage(src, bl, skillid, skilllv, 1); map_foreachinarea(skill_area_sub, - src->m,src->x-range,src->y-range,src->x+range,src->y+range,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY|1, + src->m, src->x-15, src->y-15, src->x+15, src->y+15, 0, + src, skillid, skilllv, tick, flag|BCT_ENEMY|1, skill_castend_nodamage_id); } break; @@ -2920,78 +2913,90 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case PR_LEXDIVINA: /* レックスディビ?ナ */ { struct status_change *sc_data = status_get_sc_data(bl); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) + clif_skill_nodamage (src, bl, skillid, skilllv, 1); + if (dstsd && dstsd->special_state.no_magic_damage) break; - if(sc_data && sc_data[SC_DIVINA].timer != -1) - status_change_end(bl,SC_DIVINA,-1); - else if( rand()%100 < sc_def_vit ) { + if (sc_data && sc_data[SC_DIVINA].timer != -1) + status_change_end(bl,SC_DIVINA, -1); + else if (rand() % 100 < sc_def_vit) { status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0); } } break; + case SA_ABRACADABRA: - //require 1 yellow gemstone even with mistress card or Into the Abyss - if ((i=pc_search_inventory(sd, 715)) < 0 ) { //bug fixed by Lupus (item pos can be 0, too!) - clif_skill_fail(sd,sd->skillid,0,0); - break; + { + int skill, abra_skillid = 0, abra_skilllv; + //require 1 yellow gemstone even with mistress card or Into the Abyss + if ((i = pc_search_inventory(sd, 715)) < 0 ) { //bug fixed by Lupus (item pos can be 0, too!) + clif_skill_fail(sd,sd->skillid,0,0); + break; + } + pc_delitem(sd, i, 1, 0); + do { + abra_skillid = skill_abra_dataset(skilllv); + } while (abra_skillid == 0); + skill = pc_checkskill(sd,SA_ABRACADABRA); + abra_skilllv = skill_get_max(abra_skillid) > skill ? skill : skill_get_max(abra_skillid); + clif_skill_nodamage (src, bl, skillid, skilllv, 1); + sd->skillitem = abra_skillid; + sd->skillitemlv = abra_skilllv; + clif_item_skill (sd, abra_skillid, abra_skilllv, "Abracadabra"); } - //pc_delitem(sd, pc_search_inventory(sd, 715), 1, 0); - pc_delitem(sd, i, 1, 0); - // - do{ - abra_skillid=skill_abra_dataset(skilllv); - }while(abra_skillid == 0); - abra_skilllv=skill_get_max(abra_skillid)>pc_checkskill(sd,SA_ABRACADABRA)?pc_checkskill(sd,SA_ABRACADABRA):skill_get_max(abra_skillid); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - sd->skillitem=abra_skillid; - sd->skillitemlv=abra_skilllv; - clif_item_skill(sd,abra_skillid,abra_skilllv,"アブラカダブラ"); break; + case SA_COMA: clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - if(dstsd){ - dstsd->status.hp=1; - dstsd->status.sp=1; - clif_updatestatus(dstsd,SP_HP); - clif_updatestatus(dstsd,SP_SP); + if (dstsd) { + if (dstsd->special_state.no_magic_damage) + break; + dstsd->status.hp = 1; + dstsd->status.sp = 1; + clif_updatestatus(dstsd, SP_HP); + clif_updatestatus(dstsd, SP_SP); } - if(dstmd) dstmd->hp=1; + if(dstmd) dstmd->hp = 1; break; case SA_FULLRECOVERY: clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) - break; - if(dstsd) pc_heal(dstsd,dstsd->status.max_hp,dstsd->status.max_sp); - if(dstmd) dstmd->hp=status_get_max_hp(&dstmd->bl); + if (dstsd) { + if (dstsd->special_state.no_magic_damage) + break; + pc_heal (dstsd, dstsd->status.max_hp, dstsd->status.max_sp); + } + if (dstmd) dstmd->hp = status_get_max_hp(bl); break; case SA_SUMMONMONSTER: clif_skill_nodamage(src,bl,skillid,skilllv,1); - if (sd) mob_once_spawn(sd,map[sd->bl.m].name,sd->bl.x,sd->bl.y,"--ja--",-1,1,""); + if (sd) mob_once_spawn(sd,map[src->m].name,src->x,src->y,"--ja--",-1,1,""); break; case SA_LEVELUP: clif_skill_nodamage(src,bl,skillid,skilllv,1); - if (sd && pc_nextbaseexp(sd)) pc_gainexp(sd,pc_nextbaseexp(sd)*10/100,0); + if (sd && pc_nextbaseexp(sd)) pc_gainexp(sd, pc_nextbaseexp(sd) * 10 / 100, 0); break; - case SA_INSTANTDEATH: clif_skill_nodamage(src,bl,skillid,skilllv,1); if (sd) pc_damage(NULL,sd,sd->status.max_hp); break; - case SA_QUESTION: case SA_GRAVITY: clif_skill_nodamage(src,bl,skillid,skilllv,1); break; case SA_CLASSCHANGE: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(dstmd) mob_class_change(dstmd,changeclass); + { + //クラスチェンジ用ボスモンスタ?ID + int changeclass[]={1038,1039,1046,1059,1086,1087,1112,1115 + ,1157,1159,1190,1272,1312,1373,1492}; + clif_skill_nodamage(src,bl,skillid,skilllv,1); + if(dstmd) mob_class_change(dstmd,changeclass); + } break; case SA_MONOCELL: - clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(dstmd) mob_class_change(dstmd,poringclass); + { + int poringclass[]={1002}; + clif_skill_nodamage(src,bl,skillid,skilllv,1); + if(dstmd) mob_class_change(dstmd,poringclass); + } break; case SA_DEATH: clif_skill_nodamage(src,bl,skillid,skilllv,1); @@ -3008,15 +3013,16 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int break; case SA_TAMINGMONSTER: clif_skill_nodamage(src,bl,skillid,skilllv,1); - if (dstmd){ - for(i=0;iclass_ == pet_db[i].class_){ - pet_catch_process1(sd,dstmd->class_); + if (dstmd) { + for (i = 0; i < MAX_PET_DB; i++) { + if (dstmd->class_ == pet_db[i].class_) { + pet_catch_process1 (sd, dstmd->class_); break; } } } break; + case AL_INCAGI: /* 速度?加 */ case AL_BLESSING: /* ブレッシング */ case PR_SLOWPOISON: @@ -3025,23 +3031,22 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case PR_SUFFRAGIUM: /* サフラギウム */ case PR_BENEDICTIO: /* 聖?降福 */ case CR_PROVIDENCE: /* プロヴィデンス */ - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ){ + if (dstsd && dstsd->special_state.no_magic_damage) clif_skill_nodamage(src,bl,skillid,skilllv,1); - }else{ + else { status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); clif_skill_nodamage(src,bl,skillid,skilllv,1); } break; case CG_MARIONETTE: /* マリオネットコントロ?ル */ - if(sd && dstsd){ + if (sd && dstsd){ struct status_change *sc_data = status_get_sc_data(src); struct status_change *tsc_data = status_get_sc_data(bl); int sc = SkillStatusChangeTable[skillid]; int sc2 = SC_MARIONETTE2; - if((dstsd->bl.type!=BL_PC) - || (sd->bl.id == dstsd->bl.id) + if ((sd == dstsd) || (!sd->status.party_id) || (sd->status.party_id != dstsd->status.party_id)) { clif_skill_fail(sd,skillid,0,0); @@ -3049,12 +3054,12 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int return 1; } if(sc_data && tsc_data){ - if(sc_data[sc].timer == -1 && tsc_data[sc2].timer == -1) { + if (sc_data[sc].timer == -1 && tsc_data[sc2].timer == -1) { status_change_start (src,sc,skilllv,0,bl->id,0,skill_get_time(skillid,skilllv),0); status_change_start (bl,sc2,skilllv,0,src->id,0,skill_get_time(skillid,skilllv),0); } else if (sc_data[sc].timer != -1 && tsc_data[sc2].timer != -1 && - sc_data[sc].val3 == bl->id && tsc_data[sc2].val3 == src->id) { + sc_data[sc].val3 == bl->id && tsc_data[sc2].val3 == src->id) { status_change_end(src, sc, -1); status_change_end(bl, sc2, -1); } @@ -3072,16 +3077,18 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case SA_FROSTWEAPON: case SA_LIGHTNINGLOADER: case SA_SEISMICWEAPON: - if(bl->type==BL_PC) { - struct map_session_data *sd2 = (struct map_session_data *)bl; - if (sd2->special_state.no_magic_damage) { + if (dstsd) { + if (dstsd->special_state.no_magic_damage) { clif_skill_nodamage(src,bl,skillid,skilllv,0); break; } - if(sd2->status.weapon==0 || (sd && sd->status.party_id > 0 && sd->status.party_id != sd2->status.party_id) || - sd2->sc_data[SC_FLAMELAUNCHER].timer!=-1 || sd2->sc_data[SC_FROSTWEAPON].timer!=-1 || - sd2->sc_data[SC_LIGHTNINGLOADER].timer!=-1 || sd2->sc_data[SC_SEISMICWEAPON].timer!=-1 || - sd2->sc_data[SC_ENCPOISON].timer!=-1) { + if(dstsd->status.weapon == 0 || + (sd && sd->status.party_id > 0 && sd->status.party_id != dstsd->status.party_id) || + dstsd->sc_data[SC_FLAMELAUNCHER].timer != -1 || + dstsd->sc_data[SC_FROSTWEAPON].timer != -1 || + dstsd->sc_data[SC_LIGHTNINGLOADER].timer != -1 || + dstsd->sc_data[SC_SEISMICWEAPON].timer != -1 || + dstsd->sc_data[SC_ENCPOISON].timer != -1) { if (sd) clif_skill_fail(sd,skillid,0,0); clif_skill_nodamage(src,bl,skillid,skilllv,0); break; @@ -3090,14 +3097,12 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int if(skilllv < 5 && rand()%100 > (60+skilllv*10) ) { //fixed by Lupus (4 -> 5) or else it has 100% success even at lv4 if (sd) clif_skill_fail(sd,skillid,0,0); clif_skill_nodamage(src,bl,skillid,skilllv,0); - if(bl->type==BL_PC && battle_config.equipment_breaking) { - struct map_session_data *sd2 = (struct map_session_data *)bl; - if(sd && sd != sd2) clif_displaymessage(sd->fd,"You broke target's weapon"); - pc_breakweapon(sd2); + if(dstsd && battle_config.equipment_breaking) { + if(sd && sd != dstsd) clif_displaymessage(sd->fd,"You broke target's weapon"); + pc_breakweapon(dstsd); } break; - } - else { + } else { status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); clif_skill_nodamage(src,bl,skillid,skilllv,1); } @@ -3105,18 +3110,20 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case PR_ASPERSIO: /* アスペルシオ */ clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) + if (dstsd && dstsd->special_state.no_magic_damage) break; - if(bl->type==BL_MOB) + if (dstmd) break; status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); break; + case PR_KYRIE: /* キリエエレイソン */ clif_skill_nodamage(bl,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) + if (dstsd && dstsd->special_state.no_magic_damage) break; status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); break; + case KN_AUTOCOUNTER: /* オ?トカウンタ? */ case KN_TWOHANDQUICKEN: /* ツ?ハンドクイッケン */ case CR_SPEARQUICKEN: /* スピアクイッケン */ @@ -3146,6 +3153,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int clif_skill_nodamage(src,bl,skillid,skilllv,1); status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); break; + case SM_ENDURE: /* インデュア */ clif_skill_nodamage(src,bl,skillid,skilllv,1); status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); @@ -3156,26 +3164,25 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case SM_AUTOBERSERK: // Celest { struct status_change *tsc_data = status_get_sc_data(bl); - int sc=SkillStatusChangeTable[skillid]; + int sc = SkillStatusChangeTable[skillid]; clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( tsc_data ){ - if( tsc_data[sc].timer==-1 ) - status_change_start(bl,sc,skilllv,0,0,0,0,0); - else - status_change_end(bl, sc, -1); - } + if (tsc_data && tsc_data[sc].timer != -1) + status_change_end(bl, sc, -1); + else + status_change_start(bl,sc,skilllv,0,0,0,0,0); } break; case AS_ENCHANTPOISON: // Prevent spamming [Valaris] - if(bl->type==BL_PC) { - struct map_session_data *sd2=(struct map_session_data *)bl; - if(sd2->sc_data[SC_FLAMELAUNCHER].timer!=-1 || sd2->sc_data[SC_FROSTWEAPON].timer!=-1 || - sd2->sc_data[SC_LIGHTNINGLOADER].timer!=-1 || sd2->sc_data[SC_SEISMICWEAPON].timer!=-1 || - sd2->sc_data[SC_ENCPOISON].timer!=-1) { - clif_skill_nodamage(src,bl,skillid,skilllv,0); - clif_skill_fail(sd,skillid,0,0); - break; + if (dstsd) { + if(dstsd->sc_data[SC_FLAMELAUNCHER].timer != -1 || + dstsd->sc_data[SC_FROSTWEAPON].timer != -1 || + dstsd->sc_data[SC_LIGHTNINGLOADER].timer != -1 || + dstsd->sc_data[SC_SEISMICWEAPON].timer != -1 || + dstsd->sc_data[SC_ENCPOISON].timer != -1) { + clif_skill_nodamage(src,bl,skillid,skilllv,0); + clif_skill_fail(sd,skillid,0,0); + break; } } clif_skill_nodamage(src,bl,skillid,skilllv,1); @@ -3214,8 +3221,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int struct status_change *sc_data = status_get_sc_data(bl); /* MVPmobと不死には?かない */ - if((bl->type==BL_MOB && status_get_mode(bl)&0x20) || battle_check_undead(status_get_race(bl),status_get_elem_type(bl))) //不死には?かない - { + if((dstmd && status_get_mode(bl)&0x20) || battle_check_undead(status_get_race(bl),status_get_elem_type(bl))) { //不死には?かない map_freeblock_unlock(); return 1; } @@ -3240,8 +3246,6 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int if(dstmd) { int range = skill_get_range(skillid,skilllv); - if(range < 0) - range = status_get_range(src) - (range + 1); dstmd->state.provoke_flag = src->id; mob_target(dstmd,src,range); } @@ -3251,27 +3255,27 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case CR_DEVOTION: /* ディボ?ション */ if(sd && dstsd){ //?生や養子の場合の元の職業を算出する - struct pc_base_job dst_s_class = pc_calc_base_job(dstsd->status.class_); - - int lv = sd->status.base_level-dstsd->status.base_level; - lv = (lv<0)?-lv:lv; - if((dstsd->bl.type!=BL_PC) // 相手はPCじゃないとだめ - ||(sd->bl.id == dstsd->bl.id) // 相手が自分はだめ - ||(lv > battle_config.devotion_level_difference) // レベル差±10まで - ||(!sd->status.party_id && !sd->status.guild_id) // PTにもギルドにも所?無しはだめ - ||((sd->status.party_id != dstsd->status.party_id) // 同じパ?ティ?か、 - &&(sd->status.guild_id != dstsd->status.guild_id)) // 同じギルドじゃないとだめ - ||(dst_s_class.job==14||dst_s_class.job==21)){ // クルセだめ + int s_class = pc_calc_base_job2 (dstsd->status.class_); + + int lv = sd->status.base_level - dstsd->status.base_level; + if (lv < 0) lv = -lv; + if ((sd == dstsd) // 相手はPCじゃないとだめ + || (sd->bl.id == dstsd->bl.id) // 相手が自分はだめ + || (lv > battle_config.devotion_level_difference) // レベル差±10まで + || (!sd->status.party_id && !sd->status.guild_id) // PTにもギルドにも所?無しはだめ + || ((sd->status.party_id != dstsd->status.party_id) // 同じパ?ティ?か、 + &&(sd->status.guild_id != dstsd->status.guild_id)) // 同じギルドじゃないとだめ + || (s_class == 14 || s_class == 21)) { // クルセだめ clif_skill_fail(sd,skillid,0,0); map_freeblock_unlock(); return 1; } - for(i=0;idev.val1[i]){ // 空きがあったら入れる + for (i = 0; i < skilllv; i++) { + if (!sd->dev.val1[i]) { // 空きがあったら入れる sd->dev.val1[i] = bl->id; sd->dev.val2[i] = bl->id; break; - }else if(i==skilllv-1){ // 空きがなかった + } else if (i == skilllv - 1) { // 空きがなかった clif_skill_fail(sd,skillid,0,0); map_freeblock_unlock(); return 1; @@ -3281,30 +3285,34 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int clif_devotion(sd,bl->id); status_change_start(bl,SkillStatusChangeTable[skillid],src->id,1,0,0,1000*(15+15*skilllv),0 ); } - else clif_skill_fail(sd,skillid,0,0); + else clif_skill_fail(sd,skillid,0,0); break; + case MO_CALLSPIRITS: // ?功 if(sd) { clif_skill_nodamage(src,bl,skillid,skilllv,1); pc_addspiritball(sd,skill_get_time(skillid,skilllv),skilllv); } break; + case CH_SOULCOLLECT: // 狂?功 if(sd) { clif_skill_nodamage(src,bl,skillid,skilllv,1); - for(i=0;i<5;i++) + for (i = 0; i < 5; i++) pc_addspiritball(sd,skill_get_time(skillid,skilllv),5); } break; + case MO_BLADESTOP: // 白刃取り clif_skill_nodamage(src,bl,skillid,skilllv,1); status_change_start(src,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); break; + case MO_ABSORBSPIRITS: // ?奪 i=0; - if(dstsd) { - if((sd && sd == dstsd) || map[src->m].flag.pvp || map[src->m].flag.gvg) { - if(dstsd->spiritball > 0) { + if (dstsd) { + if ((sd && sd == dstsd) || map[src->m].flag.pvp || map[src->m].flag.gvg) { + if (dstsd->spiritball > 0) { clif_skill_nodamage(src,bl,skillid,skilllv,1); i = dstsd->spiritball * 7; pc_delspiritball(dstsd,dstsd->spiritball,0); @@ -3314,14 +3322,14 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int i = sd->status.max_sp - sd->status.sp; } } - } else if (dstmd){ //?象がモンスタ?の場合 + } else if (dstmd) { //?象がモンスタ?の場合 //20%の確率で?象のLv*2のSPを回復する。成功したときはタ?ゲット(σ?Д?)σ????!! - if(rand()%100<20){ - i=2*mob_db[dstmd->class_].lv; + if(rand() % 100 < 20) { + i = 2 * mob_db[dstmd->class_].lv; mob_target(dstmd,src,0); } } - if(i && sd){ + if (i && sd){ sd->status.sp += i; clif_heal(sd->fd,SP_SP,i); } else clif_skill_nodamage(src,bl,skillid,skilllv,0); @@ -3361,11 +3369,10 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int break; case BS_HAMMERFALL: /* ハンマ?フォ?ル */ clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_weapon_damage ) + if(dstsd && dstsd->special_state.no_weapon_damage) break; - if( rand()%100 < (20+ 10*skilllv)*sc_def_vit/100 ) { + if(rand() % 100 < (20 + 10 * skilllv) * sc_def_vit / 100 ) status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); - } break; case RG_RAID: /* サプライズアタック */ @@ -3440,30 +3447,29 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case PR_MAGNIFICAT: /* マグニフィカ?ト */ case PR_GLORIA: /* グロリア */ case SN_WINDWALK: /* ウインドウォ?ク */ - if(sd == NULL || sd->status.party_id==0 || (flag&1) ){ + if (sd == NULL || sd->status.party_id == 0 || (flag & 1)) { /* 個別の?理 */ clif_skill_nodamage(bl,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) + if(dstsd && dstsd->special_state.no_magic_damage) break; status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0); - } - else{ + } else if (sd) { /* パ?ティ全?への?理 */ - party_foreachsamemap(skill_area_sub, + party_foreachsamemap (skill_area_sub, sd,1, src,skillid,skilllv,tick, flag|BCT_PARTY|1, skill_castend_nodamage_id); } break; + case BS_ADRENALINE: /* アドレナリンラッシュ */ case BS_WEAPONPERFECT: /* ウェポンパ?フェクション */ case BS_OVERTHRUST: /* オ?バ?トラスト */ - if(sd == NULL || sd->status.party_id==0 || (flag&1) ){ + if (sd == NULL || sd->status.party_id == 0 || (flag & 1)) { /* 個別の?理 */ clif_skill_nodamage(bl,bl,skillid,skilllv,1); status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,(src == bl)? 1:0,0,0,skill_get_time(skillid,skilllv),0); - } - else{ + } else if (sd) { /* パ?ティ全?への?理 */ party_foreachsamemap(skill_area_sub, sd,1, @@ -3479,30 +3485,24 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case CR_AUTOGUARD: /* オ?トガ?ド */ { struct status_change *tsc_data = status_get_sc_data(bl); - int sc=SkillStatusChangeTable[skillid]; + int sc = SkillStatusChangeTable[skillid]; clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( tsc_data ){ - if( tsc_data[sc].timer==-1 ) - /* 付加する */ - status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0); - else - /* 解除する */ - status_change_end(bl, sc, -1); - } + if (tsc_data && tsc_data[sc].timer != -1) + status_change_end(bl, sc, -1); + else + status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0); } break; case TF_HIDING: /* ハイディング */ { struct status_change *tsc_data = status_get_sc_data(bl); - int sc=SkillStatusChangeTable[skillid]; + int sc = SkillStatusChangeTable[skillid]; clif_skill_nodamage(src,bl,skillid,-1,1); - if(tsc_data && tsc_data[sc].timer!=-1 ) - /* 解除する */ + if (tsc_data && tsc_data[sc].timer != -1) status_change_end(bl, sc, -1); else - /* 付加する */ - status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0); + status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0); } break; @@ -3604,7 +3604,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int break; case RG_STEALCOIN: // スティ?ルコイン - if(sd) { + if(sd) { if(pc_steal_coin(sd,bl)) { int range = skill_get_range(skillid,skilllv); if(range < 0) @@ -3622,12 +3622,12 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int struct status_change *sc_data = status_get_sc_data(bl); // Level 6-10 doesn't consume a red gem if it fails [celest] int i, gem_flag = 1; - if (bl->type==BL_MOB && status_get_mode(bl)&0x20) { + if (dstmd && status_get_mode(bl)&0x20) { clif_skill_fail(sd,sd->skillid,0,0); break; } clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) + if(dstsd && dstsd->special_state.no_magic_damage ) break; if (sc_data && sc_data[SC_STONE].timer != -1) { status_change_end(bl,SC_STONE,-1); @@ -3701,7 +3701,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int break; case WZ_ESTIMATION: /* モンスタ?情報 */ - if(src->type==BL_PC){ + if(sd) { clif_skill_nodamage(src,bl,skillid,skilllv,1); clif_skill_estimation((struct map_session_data *)src,bl); } @@ -3730,20 +3730,20 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int break; case AL_TELEPORT: /* テレポ?ト */ - if( sd ){ - if(map[sd->bl.m].flag.noteleport){ /* テレポ禁止 */ + if(sd) { + if (map[sd->bl.m].flag.noteleport) { /* テレポ禁止 */ clif_skill_teleportmessage(sd,0); break; } clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( sd->skilllv==1 ) + if(sd->skilllv == 1) clif_skill_warppoint(sd,sd->skillid,"Random","","",""); - else{ + else { clif_skill_warppoint(sd,sd->skillid,"Random", sd->status.save_point.map,"",""); } - }else if( bl->type==BL_MOB ) - mob_warp((struct mob_data *)bl,-1,-1,-1,3); + } else if(dstmd) + mob_warp(dstmd,-1,-1,-1,3); break; case AL_HOLYWATER: /* アクアベネディクタ */ @@ -3827,7 +3827,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int strip_fix = status_get_dex(src) - status_get_dex(bl); if(strip_fix < 0) strip_fix=0; - strip_per = 5+2*skilllv+strip_fix/5; + strip_per = 5+5*skilllv+strip_fix/5; if (rand()%100 >= strip_per) break; @@ -3858,7 +3858,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int strip_fix = status_get_dex(src) - status_get_dex(bl); if(strip_fix < 0) strip_fix = 0; - strip_per = 5+2*skilllv+strip_fix/5; + strip_per = 5+5*skilllv+strip_fix/5; if (rand()%100 >= strip_per) break; strip_time = skill_get_time(skillid,skilllv)+strip_fix/2; @@ -3967,7 +3967,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int { int i; clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) + if(dstsd && dstsd->special_state.no_magic_damage ) break; for(i=0;i<136;i++){ if(i==SC_RIDING || i== SC_FALCON || i==SC_HALLUCINATION || i==SC_WEIGHT50 @@ -3983,12 +3983,12 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case TF_BACKSLIDING: /* バックステップ */ battle_stopwalking(src,1); skill_blown(src,bl,skill_get_blewcount(skillid,skilllv)|0x10000); - if(src->type == BL_MOB) - clif_fixmobpos((struct mob_data *)src); - else if(src->type == BL_PET) - clif_fixpetpos((struct pet_data *)src); - else if(src->type == BL_PC) + if (sd) clif_fixpos(src); + else if (md) + clif_fixmobpos(md); + else if (src->type == BL_PET) + clif_fixpetpos((struct pet_data *)src); skill_addtimerskill(src,tick + 200,src->id,0,0,skillid,skilllv,0,flag); break; @@ -4067,7 +4067,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int } break; case SA_MAGICROD: - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) + if (dstsd && dstsd->special_state.no_magic_damage ) break; status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); break; @@ -4133,7 +4133,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case NPC_HALLUCINATION: clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) + if(dstsd && dstsd->special_state.no_magic_damage ) break; status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); break; @@ -4144,9 +4144,9 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int int skill_time = skill_get_time(skillid,skilllv); clif_skill_nodamage(src,bl,skillid,skilllv,1); status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_time,0 ); - if (src->type == BL_MOB) - mob_changestate((struct mob_data *)src,MS_DELAY,skill_time); - else if (src->type == BL_PC) + if (md) + mob_changestate(md,MS_DELAY,skill_time); + else if (sd) sd->attackabletime = sd->canmove_tick = tick + skill_time; } break; @@ -4155,7 +4155,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int { int sc_def = 100 - status_get_mdef(bl); clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage ) + if(dstsd && dstsd->special_state.no_magic_damage ) break; if(status_get_elem_type(bl) == 7 || status_get_race(bl) == 6) break; @@ -4176,10 +4176,11 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int break; case NPC_LICK: clif_skill_nodamage(src,bl,skillid,skilllv,1); - if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_weapon_damage ) - break; - if(dstsd) + if (dstsd) { + if (dstsd->special_state.no_weapon_damage ) + break; pc_heal(dstsd,0,-100); + } if(rand()%100 < (skilllv*5)*sc_def_vit/100) status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); break; @@ -4200,6 +4201,57 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int mob_summonslave(md,mob_db[md->class_].skill[md->skillidx].val,skilllv,(skillid==NPC_SUMMONSLAVE)?1:0); break; + case NPC_RECALL: //取り巻き呼び戻し + if(md) { + int mobcount; + md->recallcount = 0;//初期化 + md->recall_flag = 0; + mobcount = mob_countslave(md); + if(mobcount > 0) { + md->recall_flag = 1; //mob.cの[取り巻きモンスターの処理]で利用 + md->recallmob_count = mobcount; + } + } + break; + + case NPC_RUNAWAY: //後退 + if(md) { + int check; + int dist = skilllv;//後退する距離 + check = md->dir; //自分がどの方向に向いてるかチェック + md->attacked_id = 0; + md->target_id = 0; + md->state.targettype = NONE_ATTACKABLE; + md->state.skillstate = MSS_IDLE; + switch (check) { + case 0: //自分の向いてる方向と逆に移動する + mob_walktoxy(md,md->bl.x,md->bl.y-dist,0);//そして、移動する + break; + case 1: + mob_walktoxy(md,md->bl.x-dist,md->bl.y-dist,0); + break; + case 2: + mob_walktoxy(md,md->bl.x+dist,md->bl.y,0); + break; + case 3: + mob_walktoxy(md,md->bl.x+dist,md->bl.y+dist,0); + break; + case 4: + mob_walktoxy(md,md->bl.x,md->bl.y+dist,0); + break; + case 5: + mob_walktoxy(md,md->bl.x-dist,md->bl.y+dist,0); + break; + case 6: + mob_walktoxy(md,md->bl.x-dist,md->bl.y,0); + break; + case 7: + mob_walktoxy(md,md->bl.x-dist,md->bl.y-dist,0); + break; + } + } + break; + case NPC_TRANSFORMATION: case NPC_METAMORPHOSIS: if(md) @@ -4218,25 +4270,25 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int // Equipment breaking monster skills [Celest] case NPC_BREAKWEAPON: clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(bl->type == BL_PC && battle_config.equipment_breaking) + if(dstsd && battle_config.equipment_breaking) pc_breakweapon(dstsd); break; case NPC_BREAKARMOR: clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(bl->type == BL_PC && battle_config.equipment_breaking) + if(dstsd && battle_config.equipment_breaking) pc_breakarmor(dstsd); break; case NPC_BREAKHELM: clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(bl->type == BL_PC && battle_config.equipment_breaking) + if(dstsd && battle_config.equipment_breaking) pc_breakhelm(dstsd); break; case NPC_BREAKSHIELD: clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(bl->type == BL_PC && battle_config.equipment_breaking) + if(dstsd && battle_config.equipment_breaking) pc_breakshield(dstsd); break; @@ -4384,7 +4436,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int struct status_change *sc_data = status_get_sc_data(bl); /* MVPmobと不死には?かない */ - if((bl->type==BL_MOB && status_get_mode(bl)&0x20) || battle_check_undead(status_get_race(bl),status_get_elem_type(bl))) //不死には?かない + if((dstmd && status_get_mode(bl)&0x20) || battle_check_undead(status_get_race(bl),status_get_elem_type(bl))) //不死には?かない { map_freeblock_unlock(); return 1; @@ -4408,12 +4460,8 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int status_change_end(bl,SC_SLEEP,-1); } - if(bl->type==BL_MOB) { - int range = skill_get_range(skillid,skilllv); - if(range < 0) - range = status_get_range(src) - (range + 1); - mob_target((struct mob_data *)bl,src,range); - } + if(dstmd) + mob_target(dstmd,src,skill_get_range(skillid,skilllv)); } break; @@ -4814,13 +4862,20 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil break; case BS_HAMMERFALL: /* ハンマ?フォ?ル */ - skill_area_temp[1]=src->id; - skill_area_temp[2]=x; - skill_area_temp[3]=y; - map_foreachinarea(skill_area_sub, - src->m,x-2,y-2,x+2,y+2,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY|2, - skill_castend_nodamage_id); + { + int r = 2; + if (skilllv > 5) { + r = 14; + skilllv = 5; // スタン率上がりすぎるため計算はLv5で固定 + } + skill_area_temp[1] = src->id; + skill_area_temp[2] = x; + skill_area_temp[3] = y; + map_foreachinarea (skill_area_sub, + src->m, x-r, y-r, x+r, y+r, 0, + src, skillid, skilllv, tick, flag|BCT_ENEMY|2, + skill_castend_nodamage_id); + } break; case HT_DETECTING: /* ディテクティング */ @@ -4933,49 +4988,39 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil pc_blockskill_start (sd, MO_EXTREMITYFIST, 2000); break; case AM_CANNIBALIZE: // バイオプラント - if(sd){ - int mx,my,amount=6-skilllv,id=0; + if(sd) { + int id; int summons[5] = { 1020, 1068, 1118, 1500, 1368 }; - struct mob_data *md; - for (i=0; imaster_id=sd->bl.id; - //md->hp=2210+skilllv*200; commented out, we use REAL hp of the mobs [Lupus] - md->state.special_mob_ai=1; - md->deletetimer=add_timer(gettick()+skill_get_time(skillid,skilllv),mob_timer_delete,id,0); - } - } - //block skill - //i can't check if the summoned mobs are dead.. to be able summon next... so i just disable skill [Lupus] - pc_blockskill_start (sd, AM_CANNIBALIZE, skill_get_time(skillid,skilllv)); + if( (md=(struct mob_data *)map_id2bl(id)) !=NULL ){ + md->master_id = sd->bl.id; + // different levels of HP according to skill level + md->hp = 1500 + skilllv * 200 + sd->status.base_level * 10; + md->state.special_mob_ai = 1; + //非移動でアクティブで反撃する[0x0:非移動 0x1:移動 0x4:ACT 0x8:非ACT 0x40:反撃無 0x80:反撃有] + md->mode = 0x0 + 0x4 + 0x80; + md->deletetimer = add_timer (gettick() + skill_get_time(skillid,skilllv), mob_timer_delete, id, 0); + } + // To-do: 召還されるモンスターには召還したプレーヤーの名前が付きます + // (attach name of player?) clif_skill_poseffect(src,skillid,skilllv,x,y,tick); } break; case AM_SPHEREMINE: // スフィア?マイン if(sd){ - int mx,my,id=0; + int id; struct mob_data *md; - mx = x;// + (rand()%10 - 5); - my = y;// + (rand()%10 - 5); - id=mob_once_spawn(sd,"this",mx,my,"--ja--",1142,1,""); + id = mob_once_spawn(sd, "this", x, y, "--ja--", 1142, 1, ""); if( (md=(struct mob_data *)map_id2bl(id)) !=NULL ){ - md->master_id=sd->bl.id; - md->hp=2000+skilllv*400; - md->state.special_mob_ai=2; - md->deletetimer=add_timer(gettick()+skill_get_time(skillid,skilllv),mob_timer_delete,id,0); + md->master_id = sd->bl.id; + md->hp = 2000 + skilllv * 400; + md->state.special_mob_ai = 2; + md->deletetimer = add_timer (gettick() + skill_get_time(skillid,skilllv), mob_timer_delete, id, 0); } clif_skill_poseffect(src,skillid,skilllv,x,y,tick); } @@ -5172,6 +5217,14 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, if(skilllv >= 6) range=2; break; + case WZ_METEOR: + if (skilllv > 10) //広範囲メテオ + range = 10; + break; + case WZ_VERMILION: + if (skilllv > 10) //広範囲LOV + range = 25; + break; case HT_SANDMAN: /* サンドマン */ case HT_CLAYMORETRAP: /* クレイモア?トラップ */ @@ -5783,7 +5836,13 @@ int skill_unit_onout(struct skill_unit *src,struct block_list *bl,unsigned int t case 0xac: /* ハミング */ case 0xae: /* 幸運のキス */ case 0xaf: /* サ?ビスフォ?ユ? */ - status_change_start(bl,SkillStatusChangeTable[sg->skill_id],sg->skill_lv,0,0,0,20000,0 ); + if (sg->src_id==bl->id) { + status_change_end(bl,type,-1); + break; + } + if (sc_data[type].timer!=-1 && sc_data[type].val4==(int)src) { + sc_data[type].timer = add_timer(20000+tick, status_change_timer, bl->id, type); + } break; case 0xb4: // Basilica @@ -5833,6 +5892,7 @@ int skill_unit_effect(struct block_list *bl,va_list ap) struct skill_unit_group *group; int flag; unsigned int tick; + static int called = 0; nullpo_retr(0, bl); nullpo_retr(0, ap); @@ -5853,8 +5913,11 @@ int skill_unit_effect(struct block_list *bl,va_list ap) else { skill_unit_onout(unit,bl,tick); unit = map_find_skill_unit_oncell(bl,bl->x,bl->y,group->skill_id,unit); - if (unit) + if (unit && called == 0) { + called = 1; skill_unit_onplace(unit,bl,tick); + called = 0; + } } return 0; @@ -9059,6 +9122,23 @@ void skill_init_unit_layout() memcpy(skill_unit_layout[pos].dy,dy,sizeof(dy)); break; } + case PA_GOSPEL: + { + static const int dx[] = { + -1, 0, 1,-1, 0, 1,-3,-2,-1, 0, + 1, 2, 3,-3,-2,-1, 0, 1, 2, 3, + -3,-2,-1, 0, 1, 2, 3,-1, 0, 1, + -1, 0, 1}; + static const int dy[] = { + -3,-3,-3,-2,-2,-2,-1,-1,-1,-1, + -1,-1,-1, 0, 0, 0, 0, 0, 0, 0, + 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, + 3, 3, 3}; + skill_unit_layout[pos].count = 33; + memcpy(skill_unit_layout[pos].dx,dx,sizeof(dx)); + memcpy(skill_unit_layout[pos].dy,dy,sizeof(dy)); + break; + } default: printf("unknown unit layout at skill %d\n",i); break; diff --git a/src/map/skill.h b/src/map/skill.h index 4c0d0a8f7..91fe376b4 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -573,9 +573,13 @@ enum { NPC_BREAKHELM, NPC_BREAKSHIELD, NPC_UNDEADATTACK, - NPC_EXPLOSIONSPIRITS = 349, + + NPC_RUNAWAY = 348, + NPC_EXPLOSIONSPIRITS, NPC_INCAGI, + NPC_RECALL = 354, + LK_AURABLADE = 355, LK_PARRYING, LK_CONCENTRATION, diff --git a/src/map/status.c b/src/map/status.c index bc059e442..65f9e0cd4 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -3189,18 +3189,18 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val return 0; if(bl->type == BL_PC) if(pc_checkskill(sd,BS_HILTBINDING)>0) - tick *= 1.1; + tick += tick / 10; calc_flag = 1; break; case SC_WEAPONPERFECTION: /* ウェポンパ?フェクション */ if(bl->type == BL_PC) if(pc_checkskill(sd,BS_HILTBINDING)>0) - tick *= 1.1; + tick += tick / 10; break; case SC_OVERTHRUST: /* オ?バ?スラスト */ if(bl->type == BL_PC) if(pc_checkskill(sd,BS_HILTBINDING)>0) - tick *= 1.1; + tick += tick / 10; *opt3 |= 2; break; case SC_MAXIMIZEPOWER: /* マキシマイズパワ?(SPが1減る時間,val2にも) */ @@ -3563,6 +3563,11 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val tick = 1000; break; case SC_SILENCE: /* 沈?(レックスデビ?ナ) */ + if (sc_data && sc_data[SC_GOSPEL].timer!=-1) { + skill_delunitgroup((struct skill_unit_group *)sc_data[SC_GOSPEL].val3); + status_change_end(bl,SC_GOSPEL,-1); + break; + } if(!(flag&2)) { int sc_def = 100 - status_get_vit(bl); tick = tick * sc_def / 100; diff --git a/src/map/status.h b/src/map/status.h index a23394d6a..6c026081e 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -259,6 +259,7 @@ int status_getrefinebonus(int lv,int type); int status_percentrefinery(struct map_session_data *sd,struct item *item); extern int percentrefinery[5][10]; +int status_readdb(void); int do_init_status(void); #endif -- cgit v1.2.3-70-g09d2