From 2b2dbf43f11aecf778ff118dd1da1af9726f36e6 Mon Sep 17 00:00:00 2001 From: skotlex Date: Thu, 22 Nov 2007 23:52:58 +0000 Subject: - Changed the status_change structure to use dynamic rather than static memory to hold the individual status changes, this should have a noticeable impact on the server's memory consumption. - Had to add a few 'ugly' flags to status_change since now you can't track SC related information while said SC is not active (happens only for Storm Gust, Joint Beat and Magic Power). - Since I am unable to fully test, watch out for any bugs~ git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11786 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/pet.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/pet.c') diff --git a/src/map/pet.c b/src/map/pet.c index fc4dd3875..e52753085 100644 --- a/src/map/pet.c +++ b/src/map/pet.c @@ -1127,7 +1127,7 @@ int pet_recovery_timer(int tid,unsigned int tick,int id,int data) return 0; } - if(sd->sc.count && sd->sc.data[pd->recovery->type].timer != -1) + if(sd->sc.data[pd->recovery->type]) { //Display a heal animation? //Detoxify is chosen for now. clif_skill_nodamage(&pd->bl,&sd->bl,TF_DETOXIFY,1,1); -- cgit v1.2.3-60-g2f50