From 93c52deb53c4a163e69aeed5fb2af4dba66842c2 Mon Sep 17 00:00:00 2001 From: skotlex Date: Sat, 29 Jul 2006 03:32:43 +0000 Subject: - Added A_* constants to identify ammo types. - Added Ishizu's code to check ammo type on attack. No more using Grenade rounds with Guns. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7959 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/pc.h | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/map/pc.h') diff --git a/src/map/pc.h b/src/map/pc.h index 056aeb401..a8435508b 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -40,6 +40,15 @@ enum { MAX_WEAPON_TYPE } weapon_type; +enum { + A_ARROW = 1, + A_DAGGER, //2 + A_BULLET, //3 + A_SHELL, //4 + A_GRENADE, //5 + A_SHURIKEN, //6 + A_KUNAI //7 +} ammo_type; //Equip position constants enum { EQP_HEAD_LOW = 0x0001, -- cgit v1.2.3-70-g09d2