From fb8340df44d09c75593c2b97dc4fdba18d081899 Mon Sep 17 00:00:00 2001 From: celest Date: Tue, 23 Nov 2004 09:33:44 +0000 Subject: - Added some code for the new guild skills (10%) and Moonlit - Corrected Hilt Binding and Assassin Cross' dual wield git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@333 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/pc.c | 55 ++++++++++++++++++++++++++++++++++++++++++++++--------- 1 file changed, 46 insertions(+), 9 deletions(-) (limited to 'src/map/pc.c') diff --git a/src/map/pc.c b/src/map/pc.c index b2fb1e120..b755d1790 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1,4 +1,4 @@ -// $Id: pc.c 101 2004-09-25 17:57:22Z Valaris $ +// $Id: pc.c 101 2004-11-23 14:33:00Z Celestia $ #include #include #include @@ -1434,10 +1434,40 @@ int pc_calcstatus(struct map_session_data* sd,int first) sd->paramb[4] += skill; if((skill=pc_checkskill(sd,BS_HILTBINDING))>0) { // Hilt binding gives +1 str +4 atk - sd->paramb[4] ++; + sd->paramb[0] ++; sd->base_atk += 4; } + // Celest + if (sd->status.guild_id > 0) { + struct guild *g; + if ((g = guild_search(sd->status.guild_id)) && strcmp(sd->status.name,g->master)==0) { + if (guild_checkskill(g, GD_LEADERSHIP)>0) + ; //skillunitsetting + if (guild_checkskill(g, GD_GLORYWOUNDS)>0) + ; //skillunitsetting + if (guild_checkskill(g, GD_SOULCOLD)>0) + ; //skillunitsetting + if (guild_checkskill(g, GD_HAWKEYES)>0) + ; //skillunitsetting + } + if (sd->sc_count) { + if (sd->sc_data[SC_LEADERSHIP].timer != -1) + sd->paramb[0] += 2; + if (sd->sc_data[SC_GLORYWOUNDS].timer != -1) + sd->paramb[2] += 2; + if (sd->sc_data[SC_SOULCOLD].timer != -1) + sd->paramb[1] += 2; + if (sd->sc_data[SC_HAWKEYES].timer != -1) + sd->paramb[4] += 2; + if (sd->sc_data[SC_BATTLEORDERS].timer != -1) { + sd->paramb[0]+= 5; + sd->paramb[3]+= 5; + sd->paramb[4]+= 5; + } + } + } + // ステ?タス?化による基本パラメ?タ補正 if(sd->sc_count){ if(sd->sc_data[SC_CONCENTRATE].timer!=-1 && sd->sc_data[SC_QUAGMIRE].timer == -1){ // 集中力向上 @@ -6301,7 +6331,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int pos) // 二刀流?理 if ((pos==0x22) // 一?、?備要求箇所が二刀流武器かチェックする && (id->equip==2) // ? 手武器 - && (pc_checkskill(sd, AS_LEFT) > 0 || sd->status.class == 12) ) // 左手修?有 + && (pc_checkskill(sd, AS_LEFT) > 0 || pc_calc_base_job2(sd->status.class) == 12) ) // 左手修?有 { int tpos=0; if(sd->equip_index[8] >= 0) @@ -6745,9 +6775,13 @@ static int pc_spheal(struct map_session_data *sd) a = natural_heal_diff_tick; if(pc_issit(sd)) a += a; - if (sd->sc_data[SC_MAGNIFICAT].timer!=-1) // マグニフィカ?ト - a += a; - if((skill = pc_checkskill(sd,HP_MEDITATIO)) > 0) //Increase natural SP regen with Meditatio [DracoRPG] + if (sd->sc_count) { + if (sd->sc_data[SC_MAGNIFICAT].timer!=-1) // マグニフィカ?ト + a += a; + if (sd->sc_data[SC_REGENERATION].timer != -1) + a *= sd->sc_data[SC_REGENERATION].val1; + } + if((skill = pc_checkskill(sd,HP_MEDITATIO)) > 0) //Increase natural SP regen with Meditatio [DracoRPG] a += a*skill*3/100; gc=guild_mapname2gc(sd->mapname); // Increased guild castle regen [Valaris] @@ -6774,9 +6808,12 @@ static int pc_hpheal(struct map_session_data *sd) a = natural_heal_diff_tick; if(pc_issit(sd)) a += a; - if( sd->sc_data[SC_MAGNIFICAT].timer!=-1 ) // Modified by RoVeRT - a += a; - + if (sd->sc_count) { + if( sd->sc_data[SC_MAGNIFICAT].timer!=-1 ) // Modified by RoVeRT + a += a; + if (sd->sc_data[SC_REGENERATION].timer != -1) + a *= sd->sc_data[SC_REGENERATION].val1; + } gc=guild_mapname2gc(sd->mapname); // Increased guild castle regen [Valaris] if(gc) { struct guild *g; -- cgit v1.2.3-70-g09d2