From ded99f09f476929b836bf76297624d88ed072bef Mon Sep 17 00:00:00 2001 From: ai4rei Date: Sun, 10 Apr 2011 14:31:27 +0000 Subject: * Fixed switching between musical weapons would cancel ongoing dance skills (bugreport:4756, since r3538). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14790 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/pc.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/pc.c') diff --git a/src/map/pc.c b/src/map/pc.c index fad6a2261..a63bd4d87 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -4367,6 +4367,7 @@ int pc_checkallowskill(struct map_session_data *sd) SC_SPEARQUICKEN, SC_ADRENALINE, SC_ADRENALINE2, + SC_DANCING, SC_GATLINGFEVER }; const enum sc_type scs_list[] = { @@ -7253,7 +7254,6 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) sd->status.weapon = sd->weapontype2; pc_calcweapontype(sd); clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); - status_change_end(&sd->bl, SC_DANCING, INVALID_TIMER); //When unequipping, stop dancing. [Skotlex] } if(sd->status.inventory[n].equip & EQP_HAND_L) { sd->status.shield = sd->weapontype2 = 0; -- cgit v1.2.3-60-g2f50