From 9a83b5ad626f8bfd4011277173e8bf385e4971fe Mon Sep 17 00:00:00 2001 From: skotlex Date: Fri, 19 Oct 2007 20:31:57 +0000 Subject: - Added bonusautoscript and bonusautoscript2. These are used to attach a script to a player which gets executed on attack (or when attacked). Required for several of the more recent items. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11519 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/pc.c | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) (limited to 'src/map/pc.c') diff --git a/src/map/pc.c b/src/map/pc.c index f039f8318..733f31d0a 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1219,6 +1219,36 @@ int pc_disguise(struct map_session_data *sd, int class_) return 1; } +int pc_autoscript_add(struct s_autoscript *scripts, int max, short rate, short flag, struct script_code *script) +{ + int i; + ARR_FIND(0, max, i, scripts[i].script == NULL); + if (i == max) { + if (battle_config.error_log) + ShowWarning("pc_autoscript_bonus: Reached max (%d) number of autoscripts per character!\n", max); + return 0; + } + scripts[i].script = script; + scripts[i].rate = rate; + //Auto-update flag value. + if (!(flag&BF_RANGEMASK)) flag|=BF_SHORT|BF_LONG; //No range defined? Use both. + if (!(flag&BF_WEAPONMASK)) flag|=BF_WEAPON; //No attack type defined? Use weapon. + if (!(flag&BF_SKILLMASK)) { + if (flag&(BF_MAGIC|BF_MISC)) flag|=BF_SKILL; //These two would never trigger without BF_SKILL + if (flag&BF_WEAPON) flag|=BF_NORMAL; + } + scripts[i].flag = flag; + return 1; +} + +void pc_autoscript_clear(struct s_autoscript *scripts, int max) +{ + int i; + for (i = 0; i < max && scripts[i].script; i++) + script_free_code(scripts[i].script); + memset(scripts, 0, i*sizeof(struct s_autoscript)); +} + static int pc_bonus_autospell_del(struct s_autospell *spell, int max, short id, short lv, short rate, short card_id) { int i, j; -- cgit v1.2.3-60-g2f50