From 92a249f151a8f75104fcbfd07b5964ef0301387d Mon Sep 17 00:00:00 2001 From: Haru Date: Tue, 15 Jul 2014 00:37:58 +0200 Subject: Fixed some skill checks considering Super Novices the same as Novices - This fixes Super Novices being able to use Trick Dead while they shouldn't. - Follow-up to 21b13ae7ef4747caf52784f4fb753e9a98ff2bd8 - Special thanks to Mordekaiser, Ind. Signed-off-by: Haru --- src/map/pc.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/map/pc.c') diff --git a/src/map/pc.c b/src/map/pc.c index 4e165e539..8b84ee3bc 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1391,7 +1391,7 @@ int pc_calc_skilltree(struct map_session_data *sd) if( sd->status.skill[i].flag == SKILL_FLAG_PERMANENT ) { switch( skill->db[i].nameid ) { case NV_TRICKDEAD: - if( (sd->class_&MAPID_BASEMASK) != MAPID_NOVICE ) { + if( (sd->class_&(MAPID_BASEMASK|JOBL_2)) != MAPID_NOVICE ) { sd->status.skill[i].id = 0; sd->status.skill[i].lv = 0; sd->status.skill[i].flag = 0; @@ -6656,14 +6656,14 @@ int pc_resetskill(struct map_session_data* sd, int flag) skill_id = skill->db[i].nameid; // Don't reset trick dead if not a novice/baby - if( skill_id == NV_TRICKDEAD && (sd->class_&MAPID_BASEMASK) != MAPID_NOVICE ) { + if( skill_id == NV_TRICKDEAD && (sd->class_&(MAPID_BASEMASK|JOBL_2)) != MAPID_NOVICE ) { sd->status.skill[i].lv = 0; sd->status.skill[i].flag = 0; continue; } // do not reset basic skill - if( skill_id == NV_BASIC && (sd->class_&MAPID_BASEMASK) != MAPID_NOVICE ) + if( skill_id == NV_BASIC && (sd->class_&(MAPID_BASEMASK|JOBL_2)) != MAPID_NOVICE ) continue; if( sd->status.skill[i].flag == SKILL_FLAG_PERM_GRANTED ) @@ -10009,7 +10009,7 @@ void pc_read_skill_tree(void) { if( a == MAX_SKILL_TREE ) { ShowWarning("pc_read_skill_tree: '%s' can't inherit '%s', skill tree is full!\n", name,iname); break; - } else if ( pc->skill_tree[idx][a].id || ( pc->skill_tree[idx][a].id == NV_TRICKDEAD && ((pc->jobid2mapid(jnames[k].id)&MAPID_BASEMASK)!=MAPID_NOVICE) ) ) /* we skip trickdead for non-novices */ + } else if ( pc->skill_tree[idx][a].id || ( pc->skill_tree[idx][a].id == NV_TRICKDEAD && ((pc->jobid2mapid(jnames[k].id)&(MAPID_BASEMASK|JOBL_2))!=MAPID_NOVICE) ) ) /* we skip trickdead for non-novices */ continue;/* skip */ memcpy(&pc->skill_tree[idx][a],&pc->skill_tree[fidx][f],sizeof(pc->skill_tree[fidx][f])); -- cgit v1.2.3-60-g2f50