From 844efd7ecae4adb6f2615bc15d4d891d9035703e Mon Sep 17 00:00:00 2001 From: skotlex Date: Thu, 20 Jul 2006 14:35:02 +0000 Subject: - Corrected fog of wall to behave as best known. Only takes effect when targetting a character inside it, -50hit/-75% damage when using normal-ranged attacks, -25% damage from all damage skills, 75% chance of all targetted damage skills of failing. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7764 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/pc.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/pc.c') diff --git a/src/map/pc.c b/src/map/pc.c index 15d0d7941..cfb3d86b7 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -546,7 +546,7 @@ int pc_isequip(struct map_session_data *sd,int n) if (sd->status.base_level > 90 && item->equip & EQP_HELM) return 1; //Can equip all helms - if (sd->status.base_level > 96 && item->equip & EQP_WEAPON && item->type == 4) + if (sd->status.base_level > 96 && item->equip & EQP_WEAPON && item->type == IT_WEAPON) switch(item->look) { //In weapons, the look determines type of weapon. case W_DAGGER: //Level 4 Knives are equippable.. this means all knives, I'd guess? case W_1HSWORD: //All 1H swords -- cgit v1.2.3-60-g2f50