From 1041b3bbad62766df85393254a93602a1851895a Mon Sep 17 00:00:00 2001 From: FlavioJS Date: Tue, 25 Sep 2007 01:58:31 +0000 Subject: * Disabled tick cache (to enable it: define TICK_CACHE to the number of calls that should be cached). * Added a charid2sd database for fast charid searches. * Reworked the nick cache to only contain offline characters. Note: The tick cache was causing _some_ of the desync problems in eA. Gameplay should be much smother, but desync problems still exist. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11290 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/pc.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/map/pc.c') diff --git a/src/map/pc.c b/src/map/pc.c index 0423ffb78..cd071445a 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -696,8 +696,7 @@ int pc_authok(struct map_session_data *sd, int login_id2, time_t connect_until_t clif_authok(sd); map_addiddb(&sd->bl); - if (map_charid2nick(sd->status.char_id) == NULL) - map_addchariddb(sd->status.char_id, sd->status.name); + map_delnickdb(sd->status.char_id, sd->status.name); //Prevent S. Novices from getting the no-death bonus just yet. [Skotlex] sd->die_counter=-1; -- cgit v1.2.3-60-g2f50