From 0b7b3796ec987cbb1c263722b841cfa5795aa6d3 Mon Sep 17 00:00:00 2001 From: Haru Date: Fri, 8 Nov 2013 03:09:20 +0100 Subject: Added support for monster spritename constants - Follow-up to 124ab2a1cdb344f24170a4d91f7000ebabf39b40 - Replaced numeric IDs in NPC definitions and setnpcdisplay calls with the appropriate constants - Made possible thanks to Ind Signed-off-by: Haru --- src/map/mob.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/map/mob.h') diff --git a/src/map/mob.h b/src/map/mob.h index 31a8666a2..61f718c30 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -345,6 +345,7 @@ struct mob_interface { bool (*readdb_sub) (char *fields[], int columns, int current); void (*readdb) (void); int (*read_sqldb) (void); + void (*name_constants) (void); bool (*readdb_mobavail) (char *str[], int columns, int current); int (*read_randommonster) (void); bool (*parse_row_chatdb) (char **str, const char *source, int line, int *last_msg_id); -- cgit v1.2.3-60-g2f50