From 0594ed80d95621d3e6af7d150e7c56fc2b0bc6ca Mon Sep 17 00:00:00 2001 From: skotlex Date: Mon, 17 Sep 2007 20:15:36 +0000 Subject: - Finally got some time to clean up and fix monster_ai&0x40 (chase through warps). It works correctly now regardless of the number of players on the source/destination maps. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11233 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/mob.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/mob.h') diff --git a/src/map/mob.h b/src/map/mob.h index 93fe8225e..25a314d75 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -163,7 +163,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam int mob_guardian_guildchange(struct block_list *bl,va_list ap); //Change Guardian's ownership. [Skotlex] int mob_randomwalk(struct mob_data *md,unsigned int tick); - +int mob_warpchase(struct mob_data *md, struct block_list *target); int mob_target(struct mob_data *md,struct block_list *bl,int dist); int mob_unlocktarget(struct mob_data *md,int tick); struct mob_data* mob_spawn_dataset(struct spawn_data *data); -- cgit v1.2.3-60-g2f50