From 1f94317bebf10175fb02c0f22e32a9010033a6c9 Mon Sep 17 00:00:00 2001 From: skotlex Date: Sat, 18 Feb 2006 06:10:49 +0000 Subject: - Added an alternate path searching method for non-stacking mode. - Allowed pc_setpos to place players on top of cells that are stacked in CELL_NOSTACK mode. - Fixed a missing break that was making Heal, Resurrection and some others become attack skills x.x' - Fixed a logic bug in the mob-walk code that was making them get stuck and not move (triggered quite often when the cell no stack mod is enabled) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5320 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/mob.c | 35 ++++++++++++++++++++++++----------- 1 file changed, 24 insertions(+), 11 deletions(-) (limited to 'src/map/mob.c') diff --git a/src/map/mob.c b/src/map/mob.c index 5cb4e5c92..6be660c9e 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -509,7 +509,6 @@ static int mob_walktoxy_sub(struct mob_data *md); */ static int mob_walk(struct mob_data *md,unsigned int tick,int data) { - int moveblock; int i; static int dirx[8]={0,-1,-1,-1,0,1,1,1}; static int diry[8]={1,1,0,-1,-1,-1,0,1}; @@ -550,8 +549,6 @@ static int mob_walk(struct mob_data *md,unsigned int tick,int data) return 0; } - moveblock = ( x/BLOCK_SIZE != (x+dx)/BLOCK_SIZE || y/BLOCK_SIZE != (y+dy)/BLOCK_SIZE); - md->state.state=MS_WALK; map_foreachinmovearea(clif_moboutsight,md->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,BL_PC,md); @@ -787,7 +784,7 @@ int mob_changestate(struct mob_data *md,int state,int type) case MS_WALK: if((i=calc_next_walk_step(md))>0){ i = i>>2; - md->timer=add_timer(gettick()+i,mob_timer,md->bl.id,0); + md->timer=add_timer(gettick()+i,mob_timer,md->bl.id, md->walkpath.path_pos); } else md->state.state=MS_IDLE; @@ -890,20 +887,13 @@ static int mob_timer(int tid,unsigned int tick,int id,int data) static int mob_walktoxy_sub(struct mob_data *md) { struct walkpath_data wpd; - int x,y; - static int dirx[8]={0,-1,-1,-1,0,1,1,1}; - static int diry[8]={1,1,0,-1,-1,-1,0,1}; - nullpo_retr(0, md); - memset(&wpd, 0, sizeof(wpd)); if(path_search(&wpd,md->bl.m,md->bl.x,md->bl.y,md->to_x,md->to_y,md->state.walk_easy)) return 1; if (wpd.path[0] >= 8) return 1; - x = md->bl.x+dirx[wpd.path[0]]; - y = md->bl.y+diry[wpd.path[0]]; memcpy(&md->walkpath,&wpd,sizeof(wpd)); @@ -1753,6 +1743,28 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) else if (dx > 0) dx--; if (dy < 0) dy++; else if (dy > 0) dy--; +#ifdef CELL_NOSTACK + while (mob_walktoxy(md, md->bl.x + dx, md->bl.y + dy, 0)) + { //Attempt to chase to nearby blocks + do { + if (i < 5) { + dx = tbl->x - md->bl.x + rand()%3 - 1; + dy = tbl->y - md->bl.y + rand()%3 - 1; + } else { //Try some more... + dx = tbl->x - md->bl.x + rand()%5 - 2; + dy = tbl->y - md->bl.y + rand()%5 - 2; + } + i++; + } while (i < 15 && map_getcell(md->bl.m, md->bl.x+dx, md->bl.y+dy, CELL_CHKSTACK)); + if (i >= 15) { + //On stacked mode, it is much more likely that you just can't reach the target. So unlock it + mob_unlocktarget(md, tick); + //Make it give up for 1 second to avoid unnecessary server load in case the target is already mobbed to death. + mob_changestate(md,MS_DELAY,1000); + return 0; + } + } +#else while (i < 5 && mob_walktoxy(md, md->bl.x + dx, md->bl.y + dy, 0)) { //Attempt to chase to nearby blocks dx = tbl->x - md->bl.x + rand()%3 - 1; @@ -1766,6 +1778,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) if (dy < 0) dy = 2; else if (dy > 0) dy = -2; } +#endif md->next_walktime = tick + 500; mob_walktoxy (md, md->bl.x+dx, md->bl.y+dy, 0); return 0; -- cgit v1.2.3-70-g09d2