From 11595c1ead1494189ecd8bbed1fa6252649b84f1 Mon Sep 17 00:00:00 2001 From: skotlex Date: Tue, 14 Feb 2006 21:35:53 +0000 Subject: - Hiding cancels Close Confine. - Added the move enable condition to High Jump and Jump Kick. - ST_MOVE_ENABLE now also checks for pc_can_move(), and only perform a walk check if the skill is ground targetted. - Moved the berserk_cancel_buffs code to status_change_start. - Moved most checks of status_isimmune() to status_get_sc_def - Allowed Endow skills to go through status_isinmune characters. - Added variable type to skill_castend_nodamage_id which holds the value of SkillStatusChangeTable[skillid] to simplify code reading afterwards. - Fixed PR_BENEDICTIO not taking away all SP - Fixed the most horrible typo ever. (SC_STAN -> SC_STUN) - Added StatusSkillChangeTable which returns the Skill for a given SC. Used in skill_additional_effect for SC cards. - Removed the whole ugly static implementation of SkillStatusChangeTable, see status_initChangeTables() for new format which is much easier to read. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5278 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/mob.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/mob.c') diff --git a/src/map/mob.c b/src/map/mob.c index ac53f77c2..1c9ec49f3 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -4572,7 +4572,7 @@ static int mob_readskilldb(void) { "anybad", -1 }, { "stone", SC_STONE }, { "freeze", SC_FREEZE }, - { "stan", SC_STAN }, + { "stan", SC_STUN }, { "sleep", SC_SLEEP }, { "poison", SC_POISON }, { "curse", SC_CURSE }, -- cgit v1.2.3-70-g09d2