From 09c4e2b26b2a7f1a06202b300f0dc1ce1fe04abf Mon Sep 17 00:00:00 2001 From: ultramage Date: Thu, 30 Jun 2011 09:14:21 +0000 Subject: Replaced custom type 'intptr' with standard 'intptr_t'. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14873 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/mob.c | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'src/map/mob.c') diff --git a/src/map/mob.c b/src/map/mob.c index 57173baee..5fb440b4f 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -81,7 +81,7 @@ const int mob_splendide[5] = { 1991, 1992, 1993, 1994, 1995 }; * Local prototype declaration (only required thing) *------------------------------------------*/ static int mob_makedummymobdb(int); -static int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr data); +static int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr_t data); int mob_skillid2skillidx(int class_,int skillid); /*========================================== @@ -507,7 +507,7 @@ int mob_once_spawn_area(struct map_session_data* sd,int m,int x0,int y0,int x1,i /*========================================== * Set a Guardian's guild data [Skotlex] *------------------------------------------*/ -static int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr data) +static int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr_t data) { //Needed because the guild_data may not be available at guardian spawn time. struct block_list* bl = map_id2bl(id); struct mob_data* md; @@ -766,7 +766,7 @@ int mob_linksearch(struct block_list *bl,va_list ap) /*========================================== * mob spawn with delay (timer function) *------------------------------------------*/ -int mob_delayspawn(int tid, unsigned int tick, int id, intptr data) +int mob_delayspawn(int tid, unsigned int tick, int id, intptr_t data) { struct block_list* bl = map_id2bl(id); struct mob_data* md = BL_CAST(BL_MOB, bl); @@ -1636,7 +1636,7 @@ static int mob_ai_sub_lazy(struct mob_data *md, va_list args) /*========================================== * Negligent processing for mob outside PC field of view (interval timer function) *------------------------------------------*/ -static int mob_ai_lazy(int tid, unsigned int tick, int id, intptr data) +static int mob_ai_lazy(int tid, unsigned int tick, int id, intptr_t data) { map_foreachmob(mob_ai_sub_lazy,tick); return 0; @@ -1645,7 +1645,7 @@ static int mob_ai_lazy(int tid, unsigned int tick, int id, intptr data) /*========================================== * Serious processing for mob in PC field of view (interval timer function) *------------------------------------------*/ -static int mob_ai_hard(int tid, unsigned int tick, int id, intptr data) +static int mob_ai_hard(int tid, unsigned int tick, int id, intptr_t data) { if (battle_config.mob_ai&0x20) @@ -1684,7 +1684,7 @@ static struct item_drop* mob_setlootitem(struct item* item) /*========================================== * item drop with delay (timer function) *------------------------------------------*/ -static int mob_delay_item_drop(int tid, unsigned int tick, int id, intptr data) +static int mob_delay_item_drop(int tid, unsigned int tick, int id, intptr_t data) { struct item_drop_list *list; struct item_drop *ditem, *ditem_prev; @@ -1744,7 +1744,7 @@ static void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, str dlist->item = ditem; } -int mob_timer_delete(int tid, unsigned int tick, int id, intptr data) +int mob_timer_delete(int tid, unsigned int tick, int id, intptr_t data) { struct block_list* bl = map_id2bl(id); struct mob_data* md = BL_CAST(BL_MOB, bl); @@ -1791,7 +1791,7 @@ int mob_deleteslave(struct mob_data *md) return 0; } // Mob respawning through KAIZEL or NPC_REBIRTH [Skotlex] -int mob_respawn(int tid, unsigned int tick, int id, intptr data) +int mob_respawn(int tid, unsigned int tick, int id, intptr_t data) { struct block_list *bl = map_id2bl(id); @@ -2296,7 +2296,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) mob_item_drop(md, dlist, mob_setlootitem(&md->lootitem[i]), 1, 10000, homkillonly); } if (dlist->item) //There are drop items. - add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, 0, (intptr)dlist); + add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, 0, (intptr_t)dlist); else //No drops ers_free(item_drop_list_ers, dlist); } else if (md->lootitem && md->lootitem_count) { //Loot MUST drop! @@ -2310,7 +2310,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) dlist->item = NULL; for(i = 0; i < md->lootitem_count; i++) mob_item_drop(md, dlist, mob_setlootitem(&md->lootitem[i]), 1, 10000, homkillonly); - add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, 0, (intptr)dlist); + add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, 0, (intptr_t)dlist); } if(mvp_sd && md->db->mexp > 0 && !md->special_state.ai) -- cgit v1.2.3-70-g09d2