From 9aff15a57af029d3ec66fa9a038cdb4ba265ce3e Mon Sep 17 00:00:00 2001 From: zephyrus Date: Wed, 3 Oct 2007 21:47:47 +0000 Subject: * Moved the homunculus shuffle code to mercenary.c, fixing the bug in the atcommand not using the bonus evolution stats for homunculus. * Added a new script command "homshuffle" to reset the homunculus stats using NPC. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11350 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/mercenary.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/map/mercenary.h') diff --git a/src/map/mercenary.h b/src/map/mercenary.h index 3b2d2661f..143b88a06 100644 --- a/src/map/mercenary.h +++ b/src/map/mercenary.h @@ -44,6 +44,7 @@ int merc_hom_vaporize(struct map_session_data *sd, int flag); int merc_resurrect_homunculus(struct map_session_data *sd, unsigned char per, short x, short y); void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp); void merc_reset_stats(struct homun_data *hd); +int merc_hom_shuffle(struct homun_data *hd); // [Zephyrus] void merc_save(struct homun_data *hd); int merc_call_homunculus(struct map_session_data *sd); int merc_create_homunculus_request(struct map_session_data *sd, int class_); -- cgit v1.2.3-60-g2f50