From eb9881621f72ae96f0fdabb2680e57db6ac56d22 Mon Sep 17 00:00:00 2001 From: brianluau Date: Thu, 1 Apr 2010 18:58:39 +0000 Subject: - Fixed 'OnPCLogoutEvent' being queued and never executed if the player was already talking to an npc. (bugreport:1209) - Fixed 'OnPCLogoutEvent' not triggering when changing map-servers (pc_setpos). - Combined some isequipped() in item scripts. (bugreport:4158) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14278 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/map.c | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/map/map.c') diff --git a/src/map/map.c b/src/map/map.c index b58033f1f..fb488cf15 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -1569,6 +1569,9 @@ int map_quit(struct map_session_data *sd) if (sd->npc_timer_id != -1) //Cancel the event timer. npc_timerevent_quit(sd); + if (sd->npc_id) + npc_event_dequeue(sd); + npc_script_event(sd, NPCE_LOGOUT); //Unit_free handles clearing the player related data, -- cgit v1.2.3-60-g2f50